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    1. password, the typing game, is about to receive mobile support

      I've been working on the mobile version of password for a while now, mostly lending to the fact that much of the infrastructure of the game required expansion to accomodate for that. Plus, this...

      I've been working on the mobile version of password for a while now, mostly lending to the fact that much of the infrastructure of the game required expansion to accomodate for that. Plus, this sort of gameplay on mobile is a new territory for me, which makes it both worrisome and exciting.

      Long story short, you can preview the mobile gameplay of password with the same link:

      Play the game.

      The gameplay is different from the desktop version. Here, you have to tap the keys in the order of their number: 1, then 2, then 3, and so on until the last key. Tapping keys out of order (4, then 6) results in a foul, which takes away a bit of time. Tapping all keys in the correct order means you win the round and get awarded the score. Other instructions are on screen.

      It is NOT the final version. It's playable but contains some visual bugs. I'm gonna work on fixing those in the coming weeks. Right now, I'm looking for feedback:

      • How does the mobile gameplay feel?
      • How does the sizing of the score looks?
      • Are there any problems with swiping or tapping?
      • How does the timer bar look on smaller screens? (Think smaller than iPhone X.)
      • How does the timer look on devices that have a notch?
      • Does it load the correct version at all? (If you're on a mobile device – smartphones and tablets – you should not see keyboard references. If you do, it didn't load the correct version of gameplay.)

      Desktop gameplay has only received visual updates. You can still play it with the same link.

      Let me know if you encounter issues. You can post here, or you can open an issue in the GitHub repo. If you do, make sure to provide what information you can on the issue, like what sort of a device you're using (maker, model, OS version, browser etc.): this helps figure out the problem easier and quicker.

      I know of these issues so far, and am working on resolving them:

      • after pressing the last key of the order (8 right now), the red border flashes, as if you've received a foul (you don't)
      • score has to fully animate towards the final value before it resizes to fit the screen
      • swiping distance may or may not be too short, so it may feel as though it doesn't register
      16 votes
    2. password, the typing game, has been updated

      Play it now. Alternatively, visit the repo. password has been updated to v1.1: the game now starts after you press [Space] you gain points for victories (score is not saved between reloads) UI is...

      Play it now.

      Alternatively, visit the repo.

      password has been updated to v1.1:

      • the game now starts after you press [Space]
      • you gain points for victories (score is not saved between reloads)
      • UI is a little nicer

      v1.2 planned features:

      • adjustable difficulty, via either or both of password length and time per round
      • zen mode: longer rounds, no score tracking, calmer UI
      • persistent personal high score you can compete against

      I almost feel like this is not worth an update, but people have been curious and supportive of the game.

      You can see all planned features in the issues section. Suggestions on gameplay and visuals are welcome.

      EDIT: updated hosted version to not reset score on loss (only resets when you start over).

      13 votes
    3. password: a game about key presses and reaction time

      A simple web game I made to combat depression. To play, go here. Warning: the game starts as soon as you enter the page. To view source, visit the GitHub repo. How to play: Press the keys you see...

      A simple web game I made to combat depression.

      To play, go here. Warning: the game starts as soon as you enter the page.

      To view source, visit the GitHub repo.

      How to play:

      • Press the keys you see before yourself. The key turns green if it's been "solved".

      • Once all keys are "solved", you start a new round automatically.

      • If the timer runs out before all keys are "solved", the game is over. Press [Space] to start over.

      • There's no score. Play whenever and for as long as you like. Quit whenever you've had enough.

      25 votes
    4. What are some good party games that can be easily played via video chat?

      My in-laws are wanting to do a distance game night soon where we meet up and play some party games together while on video chat from our separate locations. I think it's a wonderful idea, but I'm...

      My in-laws are wanting to do a distance game night soon where we meet up and play some party games together while on video chat from our separate locations. I think it's a wonderful idea, but I'm also not sure what games we can play? Anyone have any ideas for some good, casual fun (think stuff like Pictionary/Charades) to be had via video chat, and how we can best set things up? Are there any good tools/websites that will help us out?

      Also feel free to make suggestions that aren't necessarily applicable to my situation but still work for the question as a whole (e.g. a D&D campaign). I want this to be a resource for everyone, not just me.

      16 votes
    5. What arcade game would you like to see preserved at a source code level?

      Hi All, I have recently completed a software archaeology project, reverse engineering Space Invaders si78c, and would like to cast around for opinions as to which game(s) to do next. I am...

      Hi All,

      I have recently completed a software archaeology project, reverse engineering Space Invaders si78c, and would like to cast around for opinions as to which game(s) to do next.

      I am currently thinking of doing either Pacman, Donkey Kong or Galaga but am willing to entertain suggestions about other games of a similar vintage. Please go into detail as to why you think it's an important title.

      Eventually I would like to tackle bigger games from the home micro / console market, but they are most likely out of scope for now.

      Please note, this is very labour intensive work, taking several months / years at a time depending on title complexity, and I will most likely only do a handful of these (barring any great advances) in my lifetime.

      Cheers,
      Jason

      18 votes