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7 votes
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Spiritfarer | Launch trailer
7 votes -
Parkasaurus | Launch trailer (leaving Early Access on August 13, 2020)
2 votes -
What’s the difference between a good QA director and a great one? A comparison
4 votes -
Telecommuting requires new interpersonal skills, especially if you’re trying to stay on the boss’s radar. So what’s the best approach?
7 votes -
What do executives do, anyway?
8 votes -
When SimCity got serious: the story of Maxis Business Simulations and SimRefinery
14 votes -
What business leaders are reading now
4 votes -
What’s really holding women back?
12 votes -
IT is the only department that touches everything. That puts a CIO in an ideal position to help the organization in its pursuit of new business models.
4 votes -
Good Company | Early Access launch trailer
6 votes -
Four companies that reinvented themselves the right way… and won
7 votes -
Four-day workweek's appeal goes global as bosses seek to boost profits and morale
22 votes -
Opinion: The unspoken truth about managing geeks
9 votes -
Designing the simulation of the wild and wonderful Planet Zoo
3 votes -
Can't seem to play the games I want to play, considering a forced-march approach
I was wondering if anybody had any tips for muscling through a game. I've got a few games I want to play or go back to, such as Stardew Valley (I completed it before the 1.3 update, wanna play...
I was wondering if anybody had any tips for muscling through a game. I've got a few games I want to play or go back to, such as Stardew Valley (I completed it before the 1.3 update, wanna play 1.4), and Factorio (I bought in a fit of passion, haven't gotten an hour in). There are others, but these are the two I find myself going "I'm going to play this!" and I just never get to, and it's not for time.
I like the concepts of these games, and I've got something like 135 hours on Stardew Valley, but seem to get bored after I've restarted it (I lost some key items and bugs caused me to never get them back, plus the mine completion bug fixed in 1.3). I started Slime Rancher after playing through it in early access, but can't seem to get back into it after it went gold a couple years ago.
I realize I'm sort of asking for a way to force myself to play games, but has anybody done this? I'm thinking for a given game I can set smaller goals to strive for, and work on doing that, but was wondering if anybody has any ideas.
9 votes -
Planet Zoo is, temporarily, a game about mass-producing warthogs
15 votes -
The 'glass floor' is keeping America's richest idiots at the top
10 votes -
Charming pixel art game Yes, Your Grace re-emerges after years of silence
5 votes -
What do executives do, anyway?
16 votes -
You can now practice firing someone in virtual reality
6 votes -
The new ways your boss is spying on you
4 votes -
I’m writing an article about “How to hand over the reins when you leave a job.” I’d like your advice about what I should include.
My premise is that you genuinely want to help the company and the next person who moves into your old position. Maybe you got a promotion, or you found an even-better job. In any case, you want...
My premise is that you genuinely want to help the company and the next person who moves into your old position. Maybe you got a promotion, or you found an even-better job. In any case, you want the old coworkers to succeed, and you want to make a smooth transition.
So there’s a few pieces to this:
• What do you do when you leave a job?
• What have other people done, when they left/moved on, that gave you the knowledge and skills you needed to excel?
• What did they NOT provide that you wish they had?
It’d be easy for me to focus on “what did you do” but none of us know how successful that was. So tell me, rather, about your experience as the person picking up the reins. What did that teach you about the process?
Anecdotes welcome! (And tell me how to refer to you in the article. Private is fine.)
10 votes -
Eight books that can help make you a better leader
4 votes -
Five lessons for IT leaders from baseball execs
4 votes -
Apple’s Hollywood venture marred by ‘intrusive’ execs, including Tim Cook
10 votes -
“Most startups,” [Dan Lyons] writes, “are terribly managed, half-assed outfits run by buffoons and bozos and frat boys.”
9 votes -
Why you shouldn't help your coworkers unless they ask
12 votes -
The CDO's changing role
3 votes -
Google reveals it has sacked forty-eight employees over sexual harassment over the past two years
10 votes -
How game design transformed Hillary for America's supporter engagement
2 votes -
What conferences are on your wish list? (for team leads or wannabee managers)
Imagine that your boss told you that the company is happy to send you to one or two conferences next year, with the aim of helping you to improve your leadership skills. In this context,...
Imagine that your boss told you that the company is happy to send you to one or two conferences next year, with the aim of helping you to improve your leadership skills.
In this context, "leadership" includes Culture; Coaching & Mentoring; Teamwork; Continuous Improvement; Collaboration; Agile; Culture Change.
You want to make a list of conferences worth considering in order to estimate the budget. What events would you put on your list?
7 votes -
Advice on Google's OKR Framework
I've hard a lot of great results using Google's OKR (Objectives and Key Results) framework in my roles leading technical and product teams. I've been tasked with bringing this framework across my...
I've hard a lot of great results using Google's OKR (Objectives and Key Results) framework in my roles leading technical and product teams. I've been tasked with bringing this framework across my organization, including to teams like marketing and business development.
My main issue recently has been around defining the key results of the projects that our teams are going to be pursuing. All of the advice I've gotten in the past has been to ensure that KRs are quantitative, NOT qualitative. This has been at odds with some of the projects the marketing and business teams are planning on working on. These are projects like...
- create a new marketing plan given the new budget constraints
- audit the distribution process to increase our information about the retail sales process
The push back I am getting is along the lines of "when I create the new marketing plan, the project will be complete, and therefore it's just whether or not I finished the plan that matters." i.e. if the objective is finished then the project is a success. My point of view is that ALL projects should have metrics attached to them, and if we can't measure the progress then we cannot show the added value to the business as a result of our effort.
The natural response is: what metrics would you attribute to projects like these? And THAT'S where I could use help. Coming from a product/tech background, my understanding of marketing, biz, and operations leaves something to be desired.
For the marketing plan, I suggested a metric could be to reduce the monthly marketing budget from $current to $future. For the distribution audit, I suggest we track the # of insights/recommendations we produced as a result of the audit. The pushback was that these metrics "didn't really matter" and that "how can we set a goal on insights - even one good insight could be worth a lot, but I could come up with 4 crappy insights just to achieve a numerical goal."
I'm a bit at a loss. I understand their point of view, and I really feel in my heart that we need to be pursuing measurable KRs. Do you have any advice?
6 votes -
Server names: One of the remaining places where IT managers can be a little silly
20 votes -
Game studio with no bosses pays everyone the same
19 votes -
Inside Theranos’ dysfunctional corporate culture
6 votes -
Steve Jobs' secret for eliciting questions, overheard at a San Francisco cafe
12 votes