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15 votes
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Farscape available on YouTube
30 votes -
Saros | Features trailer – launches 30th April 2026
4 votes -
Dune: Part Three | Teaser trailer
38 votes -
Nathan Fillion says 'Firefly' animated series in development
63 votes -
Deep Rock Galactic: Rogue Core | Official Early Access release date trailer – 20th May 2026
16 votes -
Babylon 5 S01E03: “Soul Hunter” - Episode Discussion
12 votes -
Babylon 5 S01E02: "Midnight On The Firing Line" - Episode Discussion
16 votes -
The US Library of Congress has found and restored a long-lost silent film by Georges Méliès
22 votes -
Humble Book Bundle: Charlie Jane Anders & Annalee Newitz by TOR
9 votes -
Babylon 5 is now free to watch on YouTube
54 votes -
Babylon 5 S01E01: "The Gathering" - Episode Discussion
23 votes -
SCP:GALLIONIC | Official trailer
8 votes -
‘Andor’ creator Tony Gilroy gives the interview he couldn’t during its release
48 votes -
Silent Planet - Elegy of a Dying World | Trailer
4 votes -
Humble Comics Bundle: The Witcher + Cyberpunk by Dark Horse
8 votes -
Science fiction and cosmic horror storytelling in games
Intro Honestly this is just something i've been ruminating about recently with the new Marathon game on the horizon. I've consumed a lot of sci fi compared to a normal person, and probably not...
Intro
Honestly this is just something i've been ruminating about recently with the new Marathon game on the horizon.
I've consumed a lot of sci fi compared to a normal person, and probably not that much compared to a serious fan. Wolfe, Asimov, Ellison, Sanderson, Card, Strugatsky, Crichton, etc for novels. Blame! jumps to mind for Manga, and I'm sure I could name shows and movies for quite some time even ignoring adaptations and re-tellings.
In general, I like novelty to some extent in my narrative media. Once you've seen enough, you see the patterns, and that can ruin some of the fun. You can have people who just execute a well known narrative perfectly, but it's nice when you stumble across something doing things you haven't seen before, or doing things you'd thought of but hadn't seen executed.
Video games have the potential to do some interesting things, but it's not a surprise that for FPS especially it gravitates to Power Fantasy. "OH GOD EVERYTHING IS WRONG! QUICK HERE'S A SHARP STICK INVADE HELL!" started with Doom (with 2016 actually having some great Pixaresque storytelling itself) and obviously does it well. Being the lone fighter vs hordes is at the bare minimum a fun gameplay loop.
The Games
However there are a shocking number of interesting or well executed plots in the genre as well. I think the big 3 that stand out to me are System Shock (which is sorta cheating as it's also an ImSim), Half-Life, and Marathon (but honorable mentions to both versions of Prey and E.Y.E. and I'm sure I'm forgetting others).
I'm going to skim over System Shock as "oh no the AI has gone crazy and evil" has been done before, and done better (in the same year...by another game on this list). Suffice it to say that Shodan is still a wonderful take on the whole concept. However System Shock does devolve into a larger power fantasy (save the day, stop the bad guy) despite starting as a small and helpless fool.
Half Life, in comparison, you spend most of the time running around doing your best to even figure out what the fuck is going on, and ultimately fail to accomplish much of anything meaningful. The Combine is so soul crushingly vast that even some super fighter like Freeman (which itself has always been odd) amounts to little more than a blip on a dashboard somewhere (as the 2017 spoiled HL3 ending showed...although I can find no working link to that as of right now).
Likewise Marathon, which has some fantastic storytelling in its use of terminals, has you as the objectively broken superhuman slaughtering enemies left right and sideways, and yet you're little more than a Rook or a Bishop for something SO much larger than you, only to find out that it's stumbled upon something even larger than it.
I won't dive into every detail (lots of good ways to do that. Mandalore, Emms, and the classic story website ) but Marathon takes the vastness of space, the standard "what if the AI went nuts/sentient", and so many other tropes and combines them into something quite unique. It's got the feelings of cosmic horror without falling back on "oh look its Lovecraft again" and I wish more games would take notes. Naturally Bungie even then was famous for connecting ALL their lore and that's probably part of it, but I also suspect any payoff for that is long gone after decades of riding the Halo and Destiny "what if heroes shot more bad guys" plan.
The End
With a new Marathon proper finally on the horizon, I'm more optimistic than I should be. Logically I know this is the company that made Destiny and they're still looking to just milk profit out of these things. That said I don't mind it being an extraction shooter or possibly a retelling (or alt telling...) of the Marathon story, and they even seem to understand the vibe that should be underpinning all of it. Either way it had me thinking about just how well the original Marathon and Half Life immersed you into the scale of what you were dealing with by letting you be the badass you are in just about every other game, and having it basically not matter. Either because your deeds accomplished nothing in the scheme of things or because your agency is utterly denied.
I think what really drew me to these games was finally seeing the idea of something like Lovecraft without the literally copy paste of the small port town and the tentacled cthulu monsters. I'd love to know what other games really stood out to people when it comes to SciFi and/or Cosmic Horror specifically. Or if you just agree/disagree on the ones I've rambled about.
20 votes -
Knights of Guinevere
32 votes -
Doctor Who Audio Adventures by Big Finish
7 votes -
Everything added to Star Wars Outlaws since launch – your complete guide to the game's post-launch evolution
20 votes -
The evolution of space opera (1928 – 2025)
9 votes -
Fallout Season 1 available for free on YouTube
18 votes -
Star Trek: Starfleet Academy S01E01 - "Kids These Days"
12 votes -
Star Wars shake-up: Kathleen Kennedy steps down as George Lucas protégé Dave Filoni, exec Lynwen Brennan take over Lucasfilm
39 votes -
Aliens on a napkin: Fifty years ago today, the birth of '2001' in a polynesian restaurant in New York
11 votes -
REPLACED | Release date trailer
15 votes -
For I Have Touched the Sky by Mike Resnick
13 votes -
Tawny Newsome gives update on live-action Star Trek comedy
7 votes -
The World, the Flesh & the Devil (1929)
10 votes -
Fascist, thus inefficient
24 votes -
Sharktopus
3 votes -
Peter Watts on Margaret Atwood and the hierarchy of contempt (2003)
13 votes -
Cas' Short Slices (Reviews)
Cas' Short Slices were a series of reviews for my favorite short stories, previously posted on reddit. Each comes paired with a full length novel or novella that comes stylistically or...
Cas' Short Slices were a series of reviews for my favorite short stories, previously posted on reddit. Each comes paired with a full length novel or novella that comes stylistically or thematically close. These are #1 to #5 (by date of posting, not ranking!).
- Selkie Stories Are For Losers, by Sofia Samatar
There are stories to read and forget. There are stories that linger in my head long after, shouting to be remembered. Then there are stories that haunt me like a ghost, that don’t need to shout for me to never let them go.
Selkie Stories… draws you into the heartbreak of a teenage girl lost in the mysteries of her broken home and the stories she tells herself to make sense of it all. It carves a window into her burgeoning relationship with her co-worker Mona and her own darknesses. In the narrator, Sofia writes pain and hope and grief and the reckless desperation only young love can bring.
Even for a short story this piece is brief, spanning a mere three thousand words. But those words pack a hell of a punch, enough to leave me breathless – and that’s a magic of its own.
Read it yourself here at Strange Horizons.
Hungry for more? Check out How To Be Both by Ali Smith, a Man Booker-nominated novel with similar themes running throughout, gorgeous prose and characters that’ll make you cry.
- Love Is Never Still, by Rachel Swirsky
Sometimes when you chase after something, you find in the end that what you’ve been looking for only exists in the figment of your imagination. Inside your head, the object takes on a life of its own until it diverges from real life. It’s always painful to realize what you wanted all along was never really there in the first place.
Rachel Swirsky takes the classic story of Galatea and Pygmalion and casts all players under scrutiny. Not just the artist and his sculptor but behind them, the affairs of Aphrodite who gave life to a statue and her contentious relations with the remaining Greek pantheon. It’s a love story, but also more than that. This story explores how nature shapes who we are, the many faces of desire and how it can change into something darker, something unpleasant.
I tend to wax over good prose but it’s such a hard quality to define, let alone master, that I have to give it mention here. The descriptions are vivid and strong, each scene painted clear without falling into the pitfall of purple prose. And these words aren’t window dressing – the author knows what she wants to say and how to say it. This story is a long one – more novelette than short story – but definitely well-worth the read.
Read it yourself here at Uncanny Magazine.
Hungry for more? Check out Glimpses by Lewis Shiner.
This is a book I really love, and it’s all but unknown in these parts. Ray works as a radio repairman in 90s’ Texas, who finds one day an album by The Doors appearing in his workshop. Only thing is, the album’s never been recorded and released. Over time, Ray learns to walk down alternate timelines into the past – where he has the possibility to change things and make a difference.
Lewis tackles difficult themes such as the obligations of someone trapped in a loveless marriage, alcoholism and the struggle not to project your needs onto others. What’s more, he does them justice.
On surface level, these two are nothing alike but the parallels are there in the characters of Ray and Pygmalion, both of them are looking for something more without knowing what it is they really want.Want something closer to Love Is… in theme? Try Galatea, by Emily Blunt. A different take on the story, presented in the unusual form of interaction fiction. It’s well-written and considered to be one of the best in it’s genre. Available online here.
- The Dancer On The Stairs, by Sarah Tolmie
There's been a lot of clamour recently for stories that aren't entrenched in darkness and grit. We're all tired of seeing depressing things in social media, in the news. Sometimes all you want is to see a ray of light shining at the end.
Enter The Dancer... where a young woman finds herself awakening on an empty flight of stairs, stretching forever in both directions. She's thrust into another world with no preparation, not even sharing a common language with the people there. Without crichtén - the coin of the stairway - she has no way past the guards stationed on each floor. And crichtén isn't something that can be bargained for. So she wanders on, lost and hungry and desperate to learn and navigate a culture entirely alien from her own.
Why I love The Dancer... is that ultimately, it's a story about kindnesses. From the guard sympathizing with her plight to the old pilgrim sharing his knowledge of the world with someone hapless as a newborn, it tells you that while the world may be cold, it isn't cruel. There are people out there who are willing to reach out to those in want, and to extend a hand into the dark.
Read it yourself here at Strange Horizons.
Hungry for more? Check out The Goblin Emperor by Katherine Addison. Much lauded by /r/fantasy, this book contains much the same warm tones and hope carried by The Dancer... If you haven't checked it out yet, I'm adding my voice to the chorus telling you to do so now!
- Fox Magic, by Kij Johnson
Throughout mythologies there are countless variations of the story of the changeling wife. Selkies, huldras and crane wives play on the theme of captive spirits lured into the world of men by force or trickery.
In Fox Magic, Kij Johnson allows us a glimpse of the inverse through the eyes of a kitsune, or fox maiden. The unnamed narrator grows infatuated with the master of the property on which she and her family resides. The man is married with a wife and son. She is a fox, she does not care. And in this way the story delves into the quiet horror of seeing a person trapped in a waking dream, in what another thinks is love.
The nature of magic is that it's often cruel, giving power to one and not another - easy enough to parallel in the real world. So we have to not just look but see, and realize when it's past time to let things go.
Read it yourself here at Kij Johnson's website.
Hungry for more? Check out The Forgotten Beasts Of Eld by Patricia McKillip. Though she writes with a lighter touch than Kij, Forgotten Beasts... is very much in line with the themes in this short story - how strongly magic tempts when it promises to give you your heart's desire, how affection needs to be a two-way street.
- Second Person, Present Tense by Daryl Gregory
Nobody can choose the circumstances of their own birth, and some people come into being in more unusual ways than others. Most of us create an identity for ourselves through the passing of time and gathered experience. For Terry, it's nowhere near that simple.
The moment Terry comes into existence her parents are waiting to claim her, parents she doesn't remember. The doctor informs her that the drug Zen is responsible for stripping away her knowledge of who she was. Whoever inhabited her body before the overdose, she's gone now and left Terry there in her place. And already she's started to form memories of her own, disparate from the expectations of the people calling her their daughter and wanting her back again.
Second Person... is centered around the themes of self-actualization despite the expectations of those around you. Whoever you were is unimportant, what matters is who you are in the now and in the end, it's up to you to make your identity.
Read it yourself here at Clarkesword Magazine.
Hungry for more? Check out The Golem and the Djinni by Helene Wecker. Chava, the titular golem, comes to life during a voyage to a promised future in New York. But the one who's commissioned her dies in an unexpected manner, she's left unmoored to find her own way in a strange new city.
7 votes -
Legendary Star Trek writer David Gerrold has started a GoFundMe as he battles leukemia
21 votes -
A faster-than-light spaceship would actually look a lot like Star Trek's Enterprise
25 votes -
1977 theatrical cut of Star Wars coming to theaters in 2027
38 votes -
Pluribus S01E01 - “We is Us”
41 votes -
Have you ever designed/created a spaceship for fiction, RPGs, etc? How did you do it?
I'm doing some sci-fi worldbuilding that requires spaceships. So I am looking for inspiration not only on the spaceships themselves but also on how other people design them! Thanks!
21 votes -
Descent of Lunaris | Announcement trailer
7 votes -
The Hunger Games: Sunrise on the Reaping | Official teaser
15 votes -
New ‘Stargate’ TV series ordered at Amazon from ‘Blindspot’ creator Martin Gero
43 votes -
Project Hail Mary | Official trailer
42 votes -
New ‘Star Trek’ movie in works at Paramount from Jonathan Goldstein and John Francis Daley (Dungeons and Dragons: Honor Among Thieves)
27 votes -
V for Vendetta - 20th anniversary | Announcement trailer
31 votes -
Box office badass: ‘Predator Badlands’ kicks off November with record $40m US opening, $80m globally
14 votes -
'Star Trek II: The Wrath of Khan' movie review by Roger Ebert & Gene Siskel (1982)
12 votes -
Why Disney ditched ‘Doctor Who’
25 votes -
Pluribus | Official trailer
17 votes -
‘Tron: Ares’ stumbles with $33.5 million debut
31 votes -
Daily book: Seveneves by Neal Stephenson (hard science fiction)
At some unspecified date in the near future, an unknown agent causes the Moon to shatter into seven pieces. As the remnants of the Moon begin to collide with one another, astronomer and science...
At some unspecified date in the near future, an unknown agent causes the Moon to shatter into seven pieces. As the remnants of the Moon begin to collide with one another, astronomer and science popularizer "Doc" Dubois Harris calculates that the number of collisions will increase exponentially. A large number of moon fragments will begin entering Earth's atmosphere, forming a "white sky" and blanketing the earth within two years with what he calls a "Hard Rain" of bolides; this will cause the atmosphere to heat to incandescence and oceans to boil away, destroying the biosphere and rendering Earth uninhabitable for thousands of years. It is decided to evacuate as many people and resources as possible to a "Cloud Ark" in orbit, including a "swarm" of "arklet" habitats that will be able to avoid the debris from the moon—both to attempt to preserve the human race and to give the remaining doomed inhabitants of Earth something to hope for, to prevent civil disorder from breaking out on Earth before its surface is destroyed. Each nation on Earth is invited to choose by lot a small number of young people to become eligible to join the Cloud Ark.
The Cloud Ark is to be based around the International Space Station (ISS), currently commanded by American astronaut Ivy Xiao. The ISS is already bolted onto an iron Arjuna asteroid called Amalthea, which provides some protection against moon debris. Robots are used to excavate Amalthea to provide more protection in a project run by mining and robotics engineer Dinah MacQuarie. Technicians and specialists, including Doc Dubois, are sent to the ISS in advance of the Hard Rain to prepare it to become the headquarters of the Cloud Ark.
The plan is that the Cloud Ark must be self-sufficient for 5,000 years and capable of repopulating Earth once it is habitable again. A Human Genetic Archive is sent to the Cloud Ark, with the intention that it will be used to rebuild the human population. Approximately 1,500 people are launched into space in the two years before the Hard Rain begins.
Suspecting that some architects of the Cloud Ark are interested only in pacifying Earth's inhabitants with false hope (rather than creating an environment that will actually survive in the long term), a billionaire named Sean Probst realizes that the Cloud Ark will need a ready supply of water in order to provide propellant for the space station and to prevent it from eventually falling into the earth's atmosphere. He embarks on a two-year expedition to extract ice from a comet nicknamed Greg's Skeleton, using a nuclear reactor to provide power to bring it back towards Earth.
The Hard Rain begins approximately two years after the destruction of the moon as predicted; human civilization as well as nearly all life on Earth is obliterated, although some try to take shelter underground (such as Dinah's father) or in the deep ocean (such as Ivy's fiancé). Markus Leuker, appointed leader of the Cloud Ark, declares all nations of Earth to be dissolved, and imposes martial law under the Cloud Ark Constitution. Despite a worldwide agreement that members of government will not be launched into space, the President of the United States, Julia Bliss Flaherty, manages to get herself sent to the Cloud Ark at the last minute. Shortly afterwards the main cache of the physical Human Genetic Archive attached to the ISS is ruined by the thrusters of an arklet passing too closely, leaving only samples that had been distributed amongst the arks.
There is disagreement on the Cloud Ark about the best way to organize its society and avoid the debris of the moon. Some "Arkies" favor converting the Cloud Ark into a decentralized swarm of small space vessels at a higher orbit out of range of debris, rather than maintaining the central authority of the ISS. Doc Dubois wants to shelter in the "Cleft", a crevasse on the now-exposed iron core of the moon. Others want to go to Mars. Julia Flaherty starts to acquire a coterie of followers and encourages the proponents of the decentralized swarm plan.
Sean Probst's expedition has succeeded, and he has brought a comet into an orbit that will soon pass by Earth. His radio has failed and he has built a replacement by hand, and is able to communicate with Dinah MacQuarie by Morse code. However, he and his party die of radiation sickness caused by fallout from their nuclear reactor long before the expedition is complete. Markus Leuker and Dinah travel to the comet with a small crew to take control of it and bring it back to the Cloud Ark, in order to provide sufficient propellant to reach the Cleft on the moon's core. Just before Dinah returns with the ice as the sole survivor of the mission, Julia Flaherty persuades the majority of the population to abandon the ISS and move to higher orbit in a decentralized swarm, and sends a preliminary expedition to Mars. In the course of their sudden, unauthorized departure the ISS sustains catastrophic damage to many sections. The surviving portions of the Human Genetic Archive are carried along with them, but due to the Arkies' ignorance, these surviving portions are discarded or ignored. Only the digital version of the Human Genetic Archive survives aboard the ISS. The ISS and remaining third of the cloud ark combine through reshaping the ice into a support structure, and is rechristened Endurance.
During the three years that it takes for Endurance to reach the Cleft, the majority of its population die of various causes (cancer caused by cosmic radiation, suicide, bolide strikes, etc.); by the time they are within range of the Cleft, only about 30 survivors remain. Julia Bliss Flaherty's Swarm splits into two factions, who fight; Flaherty's faction is defeated. Running out of food, the Swarm resorts to cannibalism, and by the end of three years only 11 survive, including Flaherty and the leader of the opposing faction, Aïda. Aïda requests to reunite the remnant of the Swarm with the Cloud Ark before it reaches the Cleft, but secretly plans a battle for control of Endurance; as a result of that battle the population is diminished even further.
By the time Endurance reaches the relative safety of the Cleft, there are only eight surviving Homo sapiens in space, all of whom are women. One, the sociologist Luisa, has reached menopause, and the remaining seven (Dinah, Ivy, Aïda, Tekla, Camila, Moira, and Julia) come to be known as the Seven Eves. The Human Genetic Archive has been destroyed, but they have sufficient resources to use the surviving genetics laboratory to rebuild the human race by parthenogenesis. They agree that each of the Seven Eves gets to choose how her offspring will be genetically modified or enhanced. Aïda predicts that, hundreds of years from now, this project shall result in seven new races.
The narrative jumps to 5,000 years later. There are now three billion humans living in a ring around the Earth, and they have indeed formed into seven races, each one descended from and named after the Seven Eves who survived the events of Part 2. These races have quite distinct characteristics, including "Moirans" who can undergo "epigenetic shifts", radically changing their bodies in response to new environments. The iron core of the moon has mostly been used to build space habitats, but the Cleft itself has been turned into "Cradle", an exclusive piece of real estate attached to a tether that occasionally "docks" with Earth.
Humanity has divided mostly along racial lines into two states, Red and Blue, which are engaged in a form of Cold War characterized by cultural isolation, espionage and border skirmishes, mediated by treaty agreements more honored in the breach than the observance.
The orbiting races, the Spacers, terraform Earth by crashing ice comets into it to replenish the oceans, and seed the planet with genetically created organisms based upon re-sequenced DNA data saved from the escape to orbit. Once a breathable atmosphere is recreated, and sufficient plant and animal species have been reseeded, some members of the orbiting races ("Sooners") resettle the planet, in violation of treaty agreements.
A "Seven", a group of seven people with one member from each race, is recruited by "Doc" Hu Noah, to investigate mysterious people who have been sighted on Earth. As the story unfolds, they discover that some humans did indeed survive the Hard Rain on the planet by living in deep mines ("Diggers"), while others survived in ocean trenches using submarines ("Pingers"). Although these survivors have also evolved socially and biologically to form two additional races, the survival of root stock humanity separate from the Seven Eves causes turmoil in Spacer high politics. Ground conflict eventually occurs because each of the orbiting camps (Red and Blue) wishes to establish a preferential or exclusive relationship with the Earthbound races: the Diggers, although descendants of Dinah's family, interpret the Blue state's presence on their territory as an act of aggression and develop an alliance with Red, prompting Blue to seek out an alliance with the Pingers on the strength of Ivy's connection with one of their founders. Matters are further complicated because the Diggers claim all of the Earth's land surface as their own, and initially hold the Spacers in disdain (despite their high technology) for having fled the planet eons ago.
In an epilogue it is revealed that a separate, secret underwater ark had been created concurrently with the cloud ark, leading to the development of the Pingers, based on analysis of the "selfies" Ivy's fiance had sent her, using diagrams and sketches in the background as clues. Ty invites the surviving Seven (along with Sonar and Deep, representatives of the Diggers and the Pingers, respectively) back to apartments at his bar in the Cleft with the intent of forming the first "Nine".
7 votes