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8 votes
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Pack-ratting in video games: How can developers encourage or discourage players from hoarding?
7 votes -
Cooly Skunk: An unreleased Super Famicom game miraculously recovered twenty-four years later via a romhack of a satellite-downloaded demo
6 votes -
The rise of the "information game" genre
4 votes -
Video game subtitles are changing, don't be left behind
4 votes -
Steam Lunar New Year 2020 Sale - The Year of the Rat (Now through Jan 27 at 10 AM PST)
7 votes -
Ubisoft revamps editorial team to make its games more unique
7 votes -
Epic Games Store has generated $680 million in revenue so far, largely from exclusives. Weekly free games will continue through 2020
12 votes -
The invisible art of game titles
6 votes -
The cost of being a woman who covers video games
29 votes -
Every year's most iconic video game since 1979 explained
5 votes -
Steam's highest grossing games of 2019
14 votes -
Katamari creator Keita Takahashi on why his games are both silly and serious
6 votes -
Steam Winter Sale has started - Thousands of games on sale and the "Steamville Holiday Event", until January 2
15 votes -
What are your personal picks for "Games of the Decade"?
The 2010s are coming to a close soon, and I'm curious to know what your gaming highlights are from the past decade. To be clear: these are your personal standouts so don't feel beholden to...
The 2010s are coming to a close soon, and I'm curious to know what your gaming highlights are from the past decade.
To be clear: these are your personal standouts so don't feel beholden to popularity, critical opinion, review scores, or anything else like that. If a game was great for you and you deem it worthy of mentioning, then by all means go for it. I'm not interested in a list of the "most important" games of the decade but individual lists from individual people.
Please let us know why you loved the games that you're choosing, and what makes them worth mentioning as your personal picks for "Games of the Decade." Furthermore, choose as many or as few as you like. I'm also not even going to limit this to games released in the 2010s, as I know that many games released before then have gotten new life in this decade through patches, mods, randomizers, online communities, etc.
Basically, there are no rules for this list other than "tell me what games you loved these past ten years, and why."
25 votes -
Games like Frostpunk and Papers, Please offer a unique opportunity to learn about oppressive regimes
5 votes -
"Randomizers" are breathing new life into old games
18 votes -
The Steam Autumn Sale is now live - runs until Dec 3 at 10 AM PST
15 votes -
Eurogamer is publishing a series of thirty individual "Games of the Decade" articles this week, reflecting on games significant to their writers
12 votes -
Does high FPS make you a better gamer? ft. Shroud - Final answer
6 votes -
Sonic the Hedgehog | New official trailer
19 votes -
My obsession with progression meters, and the art of shaping the player experience
6 votes -
Inside the ESRB - For the first time ever, the ESRB opens its doors and unveils the process of rating video games
6 votes -
China introduces restrictions on video games for minors
8 votes -
Video game Halloween update/event megathread
Lots of games have special events or updates that change the game in some way for Halloween. Some of them are pretty impressive, so I wanted to make a thread where people could point out some of...
Lots of games have special events or updates that change the game in some way for Halloween. Some of them are pretty impressive, so I wanted to make a thread where people could point out some of the best ones.
Have you seen any interesting updates/events in the games you're playing/watching?
Please make a separate top-level comment for each game/update so we can easily separate discussion about a particular game.
11 votes -
Robin Sloan: Three things I learned about games while contributing writing to Neo Cab
4 votes -
Video games in China: beyond the great firewall
6 votes -
Google Stadia planning a variety of 1st and 3rd party exclusive titles
8 votes -
The stairstep approach to indie game marketing
4 votes -
What would you want in a Digital Card Game?
So, I quit Hearthstone recently. Not just because of current events, but because I lost my taste for the game. Which is a shame, because Hearthstone is pretty well made and what it simplifies from...
So, I quit Hearthstone recently. Not just because of current events, but because I lost my taste for the game. Which is a shame, because Hearthstone is pretty well made and what it simplifies from Magic the Gathering and comparible card games is pretty inspired.
Couple things I Liked
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You pick one class when you create a deck, and your resource management is doled out every turn without intervention or having to worry about Mana Burn or Flood.
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It had a sort of chess by mail setup, where you couldn't really interrupt your opponents turn without laying a Secret trap for them that would trigger when a condition was met. I appreciated that you weren't on the clock for having to play an interrupt or cancel an opponent's move, especially since I mostly play on mobile.
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Finally, it had one of the best UI for getting things done, and letting you know where you wanted to know. The main menu was organized, the deck builder was clean, and the playmat was very polished with the oval minion pieces, while informative on what everything did. I've been trying Eternal recently, and it's certainly an adjustment.
But to prevent this from being a one sided breakup post, I ask you, dear Tildos, what would you want out of a Digital Card Game? Be it a weird mechanic, playing mode, ideal platform or like this except with that, what would keep you coming back to such a game?
11 votes -
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What games would you consider "hidden gems"?
A "hidden gem" is a game that is considered to be great but not well-known at all. It's something you believe deserves far more recognition and reach than it currently has. A diamond in the rough....
A "hidden gem" is a game that is considered to be great but not well-known at all. It's something you believe deserves far more recognition and reach than it currently has. A diamond in the rough.
Though a hidden gem certainly can be a highly polished experience, the term also allows a bit of roughness, leaving room for clunkiness or flaws on account of the game's scope and production values (hidden gems are rarely, if ever, big-budget). It also seems to place a slight premium on novelty and innovation, favoring but not requiring games to be fresh or experimental for their time.
With this in mind, I'm curious to hear people's opinions and hopefully get some new stuff to check out for when I find myself needing to take a break from Crash and Spyro.
- What games would you consider "hidden gems"?
- Why do you feel they fit the criteria?
- Why do you think they aren't more widely known?
21 votes -
Steam LGBTQ+ Games Sale
11 votes -
The first video game
9 votes -
Squash and Stretch - The twelve principles of animation and how they apply to games
5 votes -
What are some co-op games with full-controller-support that run flawlessly on Linux?
Just looking for games to play with girlfriend. Cheap is better.
7 votes -
The fifty best video games of the 21st century
14 votes -
French court says Valve must allow Steam users to resell games
33 votes -
What happened to the real time strategy genre
14 votes -
How Hollow Knight's community crafted gibberish into a real language
11 votes -
Free-to-Play games: Three key trade-offs
7 votes -
What are some of the most emotionally affecting or resonant games you've played?
Doesn't necessarily have to be that you cried, though it certainly can be. It can also be that you connected with the characters or plot, or maybe you clicked with the game's sense of humor. Maybe...
Doesn't necessarily have to be that you cried, though it certainly can be. It can also be that you connected with the characters or plot, or maybe you clicked with the game's sense of humor. Maybe it creeped you out something fierce, or maybe it forced you into difficult ethical decisions. Any strong personal response counts.
- Why was the game so meaningful for you?
- How did the game use the medium to enhance its resonance?
Please give adequate spoiler warnings!
(You can use a<details>block to make a convenient collapsible section.)21 votes -
Remembering the best shareware-era DOS games that time forgot
8 votes -
Google Stadia Connect - August 19, 2019
5 votes -
What are your favorite short games?
I don't have nearly as much time to game as I used to, and as such, I tend to prioritize games that are quick to finish over those that want my attention for a long time. Thus, I'm curious to...
I don't have nearly as much time to game as I used to, and as such, I tend to prioritize games that are quick to finish over those that want my attention for a long time. Thus, I'm curious to know: what are the best short games you've played?
I'm going to arbitrarily set "short" at a threshhold of 3 hours or less.
Furthermore, I'm referring to games that have a defined start and end, rather than potentially infinite play sessions. That means a game like The Binding of Isaac wouldn't count despite the average play session being much less than 3 hours, but a game like Gone Home would.
If you're not sure about a game's length, check HowLongToBeat for crowdsourced runtime data.
Here's a table of recommendations mentioned in the thread, and their approximate time to complete from HowLongToBeat (using the "Main Story" category).
Game Length (hours) 140 1 1979 Revolution: Black Friday 2 A Dark Room 3.5 ABZÛ 2 Another World 2.5 The Beginner's Guide 1.5 Brothers - A Tale of Two Sons 3 Cave Story 7 Digital: A Love Story (1) 2 Analogue: A Hate Story (2) 3 Distance 2 Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist 0.5 Firewatch 4 Flower 2 Gone Home 2 Gunpoint 3 Her Story 2.5 Hexcells 2 High Hell 1 INSIDE 3.5 Into the Breach 5 Jazzpunk 2 Journey 2 Kamiko 1 LOVE (1) 0.5 kuso (2) 0.75 Membrane 3.5 Moss 4 My Friend Pedro 4 NaissancE 4 A Normal Lost Phone 1.5 Papers, Please 4.5 Portal 3 Refunct 0.5 Rez 2 The Room 2.5 The Room 2 3 Rumu 3 Sagebrush 2 Samorost 0.25 SEPTEMBER 1999 0.09167 Spirits of Xanadu 3 The Stanley Parable 1.5 Stories Untold 2.5 A Story About My Uncle 3 Subsurface Circular (1) 2 SUPERHOT 2 Quarantine Circular (2) 2 To the Moon 4 The Unfinished Swan 2.5 What Remains of Edith Finch 2 Xeodrifter 3 22 votes -
The creepy corridors of video games
12 votes -
Dolphin Emulator dev diary: fixing the most curious Wii game
16 votes -
What games have you enjoyed for the "wrong" reasons?
So, I just finished playing Sleeping Dogs. It's a kung fu action game with a heavy emphasis on the hand to hand combat. It feels like it's the Arkham games roided up with some hack and slash...
So, I just finished playing Sleeping Dogs. It's a kung fu action game with a heavy emphasis on the hand to hand combat. It feels like it's the Arkham games roided up with some hack and slash juice. Almost all the upgrades are hand combat based, the vast majority of combat encounters are hand to hand. It's how the game was advertised, it's what all the reviews talk about, it's why I was interested in it, and why it was recommended to me. And you know what? I was way more into the shooting than the hand to hand combat.
The game does not seem all that proud of its gunplay, there's not a place to buy or customize guns, you just have to pick them up when a firefight starts and drop them after, and there's only like 3 guns total in the game. But it's some of the most fun gunplay I've played in years in a third person shooter. It heavily utilizes slow motion when you jump over cover or kick an enemy and leap into the air, incentivizing you to not just stay in cover the whole game. It really reminds me of Vanquish, which is one of my favorites in the third person shooter genre of all time.
So this got me curious, what are some games that others have enjoyed for "wrong" reasons? Wrong is in quotes, because, well, it is still something meant to be enjoyed if it's in the game, but it clearly wasn't the focus of either dev time, or marketing, or general hype around the game, or all of the above. Although if you want to share something that wasn't something meant to be enjoyed at all, like something left in totally unintentionally by the developers, feel free to share that too.21 votes -
What's the best horror game you've played?
I'm not necessarily asking for the scariest one you've played but for your personal favorite/best, based on whatever criteria you choose. Games that are more horror-lite/spooky still count as...
I'm not necessarily asking for the scariest one you've played but for your personal favorite/best, based on whatever criteria you choose. Games that are more horror-lite/spooky still count as well, so feel free to consider and include those.
With regards to your pick: what made it so good? In what ways did its use of horror add to your experience?
Given that a lot of horror relies on surprise, subverting expectations, or the unknown, please give spoiler warnings if you plan to discuss important aspects/plot points that might ruin the game for others.
13 votes -
'The Discord is the church:' A place for gamers to worship
12 votes -
198X and our deeply personal relationships with games
4 votes