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  • Showing only topics with the tag "microsoft". Back to normal view
    1. Refusing LinkedIn's ID verification is costing me my job

      A long, complicated story, summarized: (apart from Tildes, on which I lurk) I swore off all social media years ago. Then my job required that I have an account on LinkedIn. I reconsidered, and...

      A long, complicated story, summarized: (apart from Tildes, on which I lurk) I swore off all social media years ago. Then my job required that I have an account on LinkedIn. I reconsidered, and attempted to make the least disclosive account possible in an effort to protect my privacy. Things aren't going well. Despite logging in with the correct credentials, on the same device, using the same browser; and with access to my signup email, and access to the phone I used to enroll, LinkedIn has flagged my account the second time I tried using it and now requires me to upload images of myself and my government ID to regain access to their cesspool. Are you familiar with their protocols and can share insights, so that if I start again I don't face the same problem?

      I have read what LinkedIn says and I have read discussions on Reddit on the topic. LinkedIn says you can opt to "use your work email" or mail them an affidavit. These options were not given to me. Everyone else I have seen reporting facing this seems to have triggered the system by losing their login credentials or moving countries; what brought this upon me and can I avoid it?

      1. Is it that I use a VPN, and it may have routed through a different IP address on the second login?
      2. I use an email alias. Is LinkedIn purging accounts with email domains that offer aliases?
      3. Is it a result of clearing cookies?
      4. Is it easier to maintain a Google account (!) which LinkedIn allows as login without this ID thing coming up?

      Please be gentle with your advice as I am kind of panicking.

      54 votes
    2. Surface Pro 3 owners: Tell me your Linux experiences! (Please...)

      So I bought my SP3 in '17 as an old-ass student attempting to graduate. It was amazing as I was able to disable most cloudy things (nothing like today with 365 and the general cloud storage), but...

      So I bought my SP3 in '17 as an old-ass student attempting to graduate. It was amazing as I was able to disable most cloudy things (nothing like today with 365 and the general cloud storage), but still use it as a laptop, and finish up my degree. Since then, I've swapped to Linux and wanted to do it too (did it briefly with Ubuntu, but it was still pretty rudimentary back around '19... no touch screen, not even bloaty, was a bit too small of a UI -- can't remember which DM I used, though I know it wasn't xfce which I prefer when I use a DM, though I use i3 on my desktop).
      That being said, it seems like there are great options for the Surfaces now, but for newer options. So I wanted to ping y'all and see... have you used Linux on any Surface, and preferably, would like to know for the older version.

      I hear Manjaro has gotten a decent option, as I know they have the PinePhone (which I own one but... I haven't had time to mess around with, sadly). I'm not really looking for the touch screen but as it seems the blutooth is dying on the Surface (possibly unrelated or due to the latest Windows update that has borked so much - I have a firewall that prevents/shuts down a lot of Windows "protections" so I may be the culprit but I prefer to think that if I can't do what I want with what I own, the software is the problem), whatever will make it rejuvenate would be appreciated.

      Honestly, it's had an awesome battery life (it can be in standby for a week and lose about 1/3 of the battery), and overall, I feel it's the last best thing Windows ever did. That being said... does anyone have a Surface and would you have recommendations (for any Surface)? If so, why, what distro, and what might you want to share?

      Thanks in advance!

      17 votes
    3. The issue of indie game discoverability on distribution platforms

      The other day, I happened to stumble on a YouTube video where the creator explored the problem of “discoverability” of video games on platforms like app stores, Steam, and Sony, Microsoft, and...

      The other day, I happened to stumble on a YouTube video where the creator explored the problem of “discoverability” of video games on platforms like app stores, Steam, and Sony, Microsoft, and Nintendo’s shops. That’s something that has been bothering me for a long time about the Apple App Store.

      By pure coincidence though, this morning, as I was browsing through the “You Might Also Like” section at the bottom of a game that I am interested in, I began to go down a rabbit hole where I ended up finding a good handful of games I had played on Steam that I wasn’t aware were available on iOS/iPadOS as well. It’s quite sad, because these are games that I really enjoyed, and I paid for them on Steam, a platform that Valve (understandingly) neglects on macOS, whereas I could have played them optimized for iOS/iPadOS.

      The creator in the YouTube video didn’t really have a solution for this problem, and it seems to me that as the industry grows, and more and more “slop” begins to flood these platforms, it will only become harder and harder to discover the good indie games buried underneath it all.

      I feel this intense urge inside me to start some kind of blog or website to provide short reviews so that at least some people will discover these games. We definitely need more human curation.

      I’m also appalled that so many of these games on the Apple App Store have little to no ratings. No one makes an effort to leave behind a few words so that other people can get an idea of whether it’s worth to invest their money in a game.

      I guess that there isn’t really anything that can be done about the issue of discoverability. As an indie developer and publisher, you just have to do the that best you can to market your game, and hope to redirect potential customers to your website or socials, where you should clearly list all the platforms that your game is available on (surprisingly, a lot of developers don’t do this). But that’s about all that you can do. The rest is luck.

      20 votes