The pressure to constantly update games is pushing the industry to a breaking point ~games Article 2278 words, published May 7 2019 18 votes
Bethesda's latest Elder Scrolls adventure taken down amid cries of plagiarism ~games Article 990 words 10 votes
A podcast by Adam Conover (Adam Ruins Everything) where he interviews game developers: Humans Who Make Games ~games Link 9 votes
The saga of "Star Citizen," a video game that raised $300 million—but may never be ready to play ~games Article 3492 words 19 votes
Peter Molyneux walks us through his entire career, from Populous, to Black & White, to Fable ~games Video 35:00, published Apr 25 2019 8 votes
Designing the linguistic and translation mechanics in Heaven's Vault, a game about science fiction archaeology ~games Article 1543 words 8 votes
Making fluid and powerful animations for Skullgirls ~games Video 21:06, published Jan 26 2016 5 votes
The Digital Antiquarian: Darklands - The first CRPG ever released by MicroProse Software ~games Article 4903 words 5 votes
Two devs automated the process of generating and publishing "garbage" mobile slot machine games on Google Play, and made over $50,000 ~games Article 1759 words 28 votes
How designers engineer luck into video games ~games Article 2817 words, published Mar 14 2019 9 votes
State of the Factory: Year 1 - The developer of Cultist Simulator talks in detail about indie development, publishing, finances and more ~games Article 5032 words, published Feb 12 2019 8 votes
Atlas (pirate MMO by Ark devs) goes offline for rollback after compromised admin account used to spawn whales, WW2 tanks, aeroplanes ~games Article 429 words 8 votes
Unity has updated their Terms of Service again and reinstated the licenses of Improbable/SpatialOS ~games Article 715 words 6 votes
How "At the Gates" took seven years of my life – and nearly the rest ~games Article 4930 words 10 votes
The company behind the Unity Engine has posted their guidelines for building Ethical AI ~tech Article 495 words 7 votes
Graveyard Keeper: How the graphics effects are made ~games Article 1440 words, published Oct 23 2018 8 votes
How the West was digitized - The making of Rockstar Games’ Red Dead Redemption 2 ~games Article 3991 words 4 votes
The pain of designing Path of Exile’s exquisite balance of restriction and reward ~games Article 1882 words 4 votes
Puppo, the corgi: Cuteness overload with the Unity ML-Agents toolkit ~games Article 1405 words 5 votes