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4 votes
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Right after a period, women have better spatial awareness. Three weeks after, verbal skills peak. It turns out the monthly cycle does change the brain – but not in the ways you think.
10 votes -
Server names: One of the remaining places where IT managers can be a little silly
20 votes -
The death of the electric guitar
9 votes -
“Last year they came with torches—this year, with badges” - Report from anti-fascist marches in Charlottesville
12 votes -
How millennials killed mayonnaise
16 votes -
Born sexy yesterday
22 votes -
Weekly check in! How’d last week go? Goals for this week?
Did you run as far as planned? Lift as much as hoped? Stick to your diet as planned?
5 votes -
How 'counter-monuments' can solve the debate over controversial historical statues
3 votes -
Working four-day weeks for five days’ pay? Research shows it pays off.
19 votes -
Why America’s ‘nones’ don’t identify with a religion
6 votes -
Ambitious 'human cell atlas' aims to catalog every type of cell in the body
3 votes -
Double Shipping
5 votes -
Elon Musk announces plan to open source part of Tesla's vehicle security software
7 votes -
Eritrea has slashed conscription. Will it stem the flow of refugees?
2 votes -
Why American farmers are hacking their tractors with Ukrainian firmware
12 votes -
‘Just a piece of meat’: How homeless women have little choice but to use sex for survival
11 votes -
If Steam were to suddenly without notice go dark, what would actually happen?
What would happen to my access to my 250 games? Is there anywhere in the ToS stating anything about this? Is it just, sorry you agreed to the ToS you are SOL?
21 votes -
A Boston newspaper is proposing a coordinated editorial response from publications across the U.S. to President Donald Trump’s frequent attacks on the news media.
8 votes -
New supply chain jobs are emerging as AI takes hold
4 votes -
Words to use instead of "said"
11 votes -
Caspian Sea: Five countries sign deal to end dispute
7 votes -
Ex-CIA officer faces arrest over alleged Montenegro coup plot
3 votes -
US teachers' union urges pensions to cut investment in private prisons
6 votes -
WarioWare Was Ahead Of Its Time
5 votes -
Bandai-Namco just unveiled a teaser site for a new Japanese horror game, Domas
3 votes -
Exapunks
8 votes -
Saudi Arabia is looking to invest big in Tesla as the company teases going private
8 votes -
White nationalists dwarfed by crowds of counterprotesters in Washington
20 votes -
US Democrats should get real with White working-class voters
13 votes -
One-Punch Man anime Season 2 unveils teaser, JAM Project's return, April premiere
17 votes -
Australia's crypto-busting bill still on the table
6 votes -
How do you tag comments?
I see in the documentation that we are supposed to be able to tag comments, but I see no way to do that. Is this feature yet to be implemented?
18 votes -
Harunemuri - Harutosyura (2018)
7 votes -
What do you think about "Waifu Culture"?
I've been going through some old videos I used to watch and stumbled back on this video essay by J.T Sexkik on the idea of Waifus and how it has taken on several ironic but also non-ironic...
I've been going through some old videos I used to watch and stumbled back on this video essay by J.T Sexkik on the idea of Waifus and how it has taken on several ironic but also non-ironic dimensions.
I've always kind of enjoyed the more jokey aspect of the whole Waifu thing. In large part because I'm fairly insecure and protect myself by being obnoxious about my like of anime as a way of pre-empting judgemental remarks or inquiries. After all, I figured and still sometimes do, if you present the worst possible version of yourself then the only way to go from there is up, right? I'm starting to kind of come around on that, but I still occasionally joke about it.
Was wondering what other anime fans on Tildes views on it were
9 votes -
Michael Faraday - The Chemical History of a Candle [1848] (Probably the best scientific talk ever)
6 votes -
Andreas Schou - On Moderation
6 votes -
About Worldbuilding
6 votes -
How to start a movement | Derek Sivers
2 votes -
Today is the four year anniversary of Porter Robinson - Worlds
6 votes -
What is the Semantic Apocalypse?
11 votes -
Learning dexterity
2 votes -
Feature Idea Survey and Discussion - Browse by Topic Tag List - please vote in the comments
This feature already exists to a large extent thanks to Deimos's implementation of discovery by clicking a topic's tag. However, it might also be useful to list all of the topic tags aside from...
This feature already exists to a large extent thanks to Deimos's implementation of discovery by clicking a topic's tag. However, it might also be useful to list all of the topic tags aside from specific topics as a user may not find a topic with their favorite tags very easily. As I understand it, Deimos wants to keep the group list from growing too quickly, and this would allow another way to discover one's micro-interests.
Mockup of the 1 button added in the sidebar.
On click of that button the user would go to a page similar to https://tildes.net/groups - but it would list topic tags. In place of subscribers count, there could be a total count of topics with that tag. In place of subscribe/un-subscribe buttons could be Filter/Un-filter buttons. I think that the list should be sorted by count of related topics, descending.
1 This new tildes.tld/tags page would likely require pagination, and maybe a text input for a super-simple filter/search that would just change the SQL query where clause.Once the user clicks the name of the topic tag the user would go to the existing page tildes.tld/?tag=tag-name. example: https://tildes.net/?tag=linux
What do you all think of this? Any other ideas on implementation? Any issues I did not consider?
As in my last post in this group, please vote on the comment which best reflects your views on the feature. Then add any comments as to why you feel that way, or qualifications on your vote in a reply. If you have questions or ideas prior to voting, please make another top-level comment.
If you want me to add an Ambivalent vote, let me know, but I thought that it was not that useful of a metric last time.
edit: added 1
edit2: Took a while to bring it back home, but:
The impetus for making this feature proposal was this new user's topic. This user was looking for specific content which did exist on Tildes, but it was not obvious to them. It was only organized by tag, and they were looking for it by group. How were they to find it in the current top-level org? Specifically, here is my comment that relates to this feature.
12 votes -
How one of archeology’s great mysteries was solved: uncovering China’s lost warriors.
7 votes -
Google has kicked Ahoy! the anti-censorship app from the Chrome store
22 votes -
Tutanota's New Android app is on the F-Droid Store finally!!
9 votes -
The tragedy of systemd
13 votes -
The 2020 Tokyo Olympics will use face recognition technology at all of its venues to track over 300,000 accredited attendees.
9 votes -
Layoffs at Watson Health reveal IBM’s problem with AI
7 votes -
Let's talk about collectible non-card games
I'd like to start a discussion around collecting-based games, with the following prompt question: What non-card-based alternatives to TCG/CCGs exist which satisfy the same criteria? This...
I'd like to start a discussion around collecting-based games, with the following prompt question:
What non-card-based alternatives to TCG/CCGs exist which satisfy the same criteria?
This "criteria" is my understanding of what makes TCGs/CCGs appealing, and includes but is not limited to:
- collectible/tradable (not necessarily monetized),
- portable/relatively self-contained (this could include apps, handheld consoles),
- the constant drive to expand the collection (whether it's through the randomness of distribution not ensuring particular collectibles, or an appealing reward system like in the Pokemon games).
I wish to divorce these criteria from the card format. Of course, the list of criteria not extensive and I am actively seeking a deeper understanding of what makes these card-based games so appealing. Discussions on the nature of gambling-addiction and the impact of secondary market values also very welcome.
The best example I can think of is the Pokemon games for handheld consoles. These games pre-dated the Pokemon card game and are a great example of the appeal of card games existing and thriving in a non-card format (which ironically led to the card game adaptation).
Another is Warhammer and the tabletop wargaming family. This is interesting to me but really seems to be in a completely different ballpark because it lacks agility and thus is far less appealing to many players.
Note: my reference point to what makes games like these appealing" is very biased by card games, specifically the current "big three" of TCG/CCGs: Magic: the Gathering, Pokemon, and YuGiOh. I'd appreciate suggestions of other relatively successful or simply well-designed games which employ collectibility as a core mechanic. They don't even have to be portable, as long as you're clear about that.
tl;dr: let's talk about alternatives to card games which depend on collecting as a core mechanic
Edit: formatting.
8 votes