31
votes
Tildes Minecraft Weekly
Server host: tildes.nore.gg (Running Java 1.21.11)
Verification site: https://tildes.nore.gg
BlueMap: https://tildes.nore.gg/map/
Patreon: https://www.patreon.com/TildesMC
Plugins and Data Packs
Data Packs:- Terralith - Overworld terrain upgrade
- Nullscape - End terrain upgrade
- Age Lock [Vanilla Tweaks]
- Armor Statues [Vanilla Tweaks]
- Bat Membranes [Vanilla Tweaks]
- Cauldron Concrete [Vanilla Tweaks]
- Cauldron Mud [Vanilla Tweaks]
- Custom Nether Portals [Vanilla Tweaks]
- Husks Drop Sand [Vanilla Tweaks]
- Mini Blocks [Vanilla Tweaks]
- More Mob Heads [Vanilla Tweaks]
- Player Head Drops [Vanilla Tweaks]
- Silence Mobs [Vanilla Tweaks]
- Wandering Trades [Vanilla Tweaks]
Plugins:
- BlueMap - Provides a live 3D rendering of the game world
- Clickable Links - Makes http URLs in chat clickable (only for registered players)
- CoreProtect - Records all block/container/mob changes (Anyone can look up changes with
/co inspect) - DebugStick - Gives the ability to craft debug sticks in survival
- DistantHorizons - Provides distant LOD map data to players running the client mod
- EasyArmorStands - GUI for editing armor stands
- Hexnicks - Enables Tildes usernames to be displayed
- LuckPerms - Locks down unregistered users
- Rapid Leaf Decay - Increases the speed of leaf decay by 10x
- WorldEdit - Used for occasional admin stuff
- WorldGuard - Prevents unregistered users from changing anything in the world
The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.
We recommend you install our mod web-chat so that you can chat while in your web browser. It turns the server into an old-school chat room.
Slaying the end dragon 17th @ 2pm EST
@Bront did post about it on both the message board in town and a comment up the thread. But it might get lost. So I figured I'd post the announcement as a standalone comment for more to see.
Screenshots!
Town lights
(repost from earlier today)
I have started placing street lanterns across town and in the process I have been cleaning up torches as well. I noticed that there were/are a lot of unnecessary torches as well. Likely because not everyone is aware of how light works in modern Minecraft. Last season we had no torches in town and took care to also not light spam. I am not planning to personally go that far this season, but I did write a comment last year explaining in detail how light works. I have quoted it below.
Something I forgot to mention
Getting locations added to our webbased bluemap instance (Your home, farms, factories, landmarks).
Bluemap?
Bluemap is a live 3d map of the server you can access through this link. On it we also maintain markers for things like player homes, landmarks, farms, factories, etc.
Markers can be toggled from the menu in the top left corner - clicking markers - gives you a list to toggle and you can also click through - to see individual markers.
The list you see in the menu is specifically for the world you are currently viewing. So if you are, for example, looking for farms that nether based you should make sure you have the nether selected.
Cool cool cool, how do I get my stuff added?
Good question! I'll be adding these locations, all I need from you is the exact coordinates (X, Y, Z) as a reply to this comment together with a description. You can get the coordinates very easily from bluemap itself click on the exact block, then click on the popup to copy the coordinate.
I'll add the following things:
I have added my thing to the book in the town center.
That's great and if I have time I'll grab coordinates from there as well. However typing over all coordinates by hand from the books is tedious work, so I much prefer it if you also leave a comment here.
I made a Guardian farm for prismarine, sea lanterns and cod. You either need elytra or if you're like me and don't own any just access throught the nether portal to go straight to the afk platform. Though I made some glass stairs on the side of the main tower so you could technically go up but you better be ready to face a few hundred of guardians shooting at you on your way up!
1161 184 -785 Overworld
131 95 -102 Nether portal directly to the AFK platform
added to the map
Ooh very nice! Definitely gonna need this! Thanks.
I'm glad it's going to be of some use for anyone other than me lol. I was afraid I'm the only one who'll use it!
I didn't do anything with sorting or transporting the items back up top. But I added a bubble elevator and a drop pool.
I also might have gone a little overboard with marking the entire route. Just slightly :P
The elevator is already way better than what I had so thank you!
You got me curious about the markings lol.
It is hard to miss once you follow the route :D
Also I wanted to double check, when you said you could also do the elevator up for loot and storage. Is that because you'd like to do it or was it more a "if you don't get to it I also don't mind giving it a go"?
The latter, I've never really done one so if you don't have time or don't get to do it I'll give it a try!
I ended up going for it. Some screenshots:
There is still a lot of potential btw!
But for now I left it at simply sorting.
That looks so much proper than anything I could've done, honestly. Probably took longer to do that than the actual farm itself!
I just dressed it up a bit. Seeing how you did the portal room I have no doubt you would be able to do something nice looking.
The technical bits aren't all that complex and mostly stuff I copied off things I have seen others do this or previous seasons and then combining them for this specific situation.
I moved into the castle at -1262, -1336 - set up some villager trades, work in progress. Visitors welcome. Added a pathway in the nether.
Moved into? There are naturally spawned castles?
(Meme: y'all living in castles? I slept in a 3*1 dirt hole hiding from creepers lol)
Terralith adds a bunch of things like that
:D Good pick , looking forward to seeing them
I'm currently demolishing one, if you're interested... The castle might stay (not sure yet), but the rest of the village will go.
Oh for sure! :D would love to take over
If it's not in your way of better plans, that is!
I'm almost done fixing mine up near -1250x 250z, and about halfway done fixing the rest of the terralith village as well. Just keep in mind the originals were about five meters shorter.
As soon as I have a good sense of the northern border I'll add a road connecting to the western town road.
added
Iron farm: -61 63 -112
Slime farm: -25 62 -119
Netherwart farm (manual): -19 62 -120 (below slime farm)
Cobble generator: -8 62 -119
These are pretty impressive things ready in a week
Thanks! They're not that big and fairly simple designs, except for the slime farm which I designed mostly from scratch - that took me the longest by far :P
added
-4018 0 784 -- Leszczyński Platform (my base)
added
Love the name!
All my cra... er... stuff is at -606 388 , trim bunker/mountain base.
Knocking down half that darned mountain took a decent chunk of time.
added
Blaze Farm: 241 59 78 (Nether)
added
Jao's Base: -2979, 44, 2411
https://tildes.nore.gg/map/#world:-2979:44:2411:199:-0.08:0.11:0:0:perspective
I just wanted to mention that all the solutions you proposed are not a completely vanilla solution, but if you press F3 you can see the light level information for the block you’re standing on.
Sure it’s not as convenient because it doesn’t show whole areas at a glance, but as far as I can remember, mobs can usually only spawn on the surface of a block, so knowing the light level of the block tells you if its spawnable or not.
I think it’s useful to remember there are some people (like me) who play strictly vanilla: no texture packs, no shaders, no mods, just the base game as it’s shipped, and maybe even as default settings.
You can also use F3+F6 to turn on a "block light renderer" but I don't recall exactly how it works, I think it shows the light level for all spaces in 3d, not just block surfaces. So probably not as easy to use but I think the information should be there.
Your name is so fitting for this advice!
Woo! New thread! I found a location for my floating city this morning. It'll be near -2500, 1200 and it's gonna have a 300 block diameter.
An idle thought I had looking at the map and seeing how people were spread out: would anyone be interested in having a post office in town? It would give everyone a centralized place to asynchronously drop off items for specific people, especially those without a town home.
I was thinking of something like this for a design, a simple double row of barrels with names on signs and redstone lamps to indicate when there's something in them. I based it on this video after my own first attempt at a design failed at properly isolating the redstone on the backend, but I might experiment with it some more.
A post office would be neat! we still have a bunch of space in center of town where it could go.
Unless anyone has a better location in mind I was thinking I could replace my town house with it since I put it pretty close to the middle (-262, 76) and having a mailbox there was partially why I built it in the first place.
It is a nice location, but I also like the building a bunch as my neighbour. Though I am sure your post office would look pretty neat as well.
One option would possibly be a bit more down hill from there (south). Town hasn't really spread that way yet but there is plenty of room.
Has anyone been planning a design for the transit hub in town? Could maybe have the post office be the ground/upper floors of it if there wasn't something else in mind.
@Bront did mention something about that. Although I think there was talk to do the hub in the part of town that is not on the mountain. To maybe help out with planning I doodled a bit on the map. Marked (1) is the town center, Bront is building a town hall there. Maybe it can be part of that, marked with two is the spawn inn @j0hn1215 is building which also might be a nice option. I also drew a circle around it all, mostly to show that there are more spots available near town center than (and others) might realize. The green rectangles are areas that are still available out the top of my head.
That square in the lower right looks interesting to me. A lot of cities have their central transit not necessarily in the center of town.
North American cities? ;) Joking aside, I think it is a pretty good spot potentially since it is close to town hall, the inn and spawn.
If we're not aiming to have a station as close to the center as possible then I think having the central hub to the south makes sense (lower right square as mentioned, roughly -200, 180). From there rail lines could skirt around the current town boundaries and go to the industrial district and storage areas with potential stops along the east-west road at the edges of the circle you marked out (-400, 75 and -80, 60) if the town expands along that axis.
That'll leave the northern part of town underserved unless there ended up being a ring from the industrial district going west, but if we're trying to discourage people from expanding the town that direction then maybe it's not as much of a problem.
Well there is no reason we can't have transport stops and stations in other parts of town of course. The central hub is just that, central ;)
Sounds great to me!
If you're still interested in making a post office, I could offer some space in (or adjacent to) the soon-to-be-roofed Spawned Inn for such a project! I think it would help the draw of the inn/questboard area.
We seem to have weird networking issues with the server on Sundays. I'll open a ticket with the host.
Edit: What do you do when the support ticket form is broken? D:
Just letting you know that it now looks people in the US are having trouble while in the EU everything seems to be stable. Oddly enough.
I was able to enter a ticket just now. Progress!
Server down due to diskspace issue.
This time it doesn't seem to be bluemap (but I could be wrong) but the disk of the server is full. I have managed to shut down the server gracefully after freeing up a tiny bit of disk space. Unfortunately Tea is out somewhere driving up the west coast somewhere today.
I am not sure I'll be able to fix it myself today.
Edit:
Well I'll be damned, it looks like it might be bluemap. Or specifically the mysql instance.
Edit2:
I managed to clean up some disk space. The hexnicks userfile got corrupted but other than that I haven't any indication that we are missing world data. I have shutdown the server again as I haven't found the root cause yet for mysql eating up this much disk space.
Edit:
There we go, I knew tea mentioned it before it is this exact same issue. So I am going to do what tea also did back then.
Edit4: We are so back! *
*at least the hexnicks file was corrupted, you might need to reauth to get your blue color and tildes name back. As far as I can tell nothing else was lost.
Thanks for the update! I'll try again tomorrow, hope y'all can get it fixed!
Fixed, see comment.
Oh yeah. Forgot about that needed hack. Thanks for helping out!
Just did the cleanup, yolo and start the server again?
YOLO
YOLO
WE ARE SO BACK
feel free to put me in spec mode and tp me to the coords I'll tell you so we can check whether anything is actually wrong?
Bluemap is rendering way more far away than last season... worth taking it back to a smaller render distance after this incident
If so, I'd vote for at least a radius of 4km (I spend much of my downtime staring at and pondering my builds on bluemap, and I would be sad if my main build were outside of the render distance.)
Something around 4000 should be fine, yeah. Perhaps just slightly more for edge cases like the Leszczyński platform, but 4000ish should be fine. Last season was 4000 or 5000 I think(?)
I am not sure it is bluemap itself, rather the way mysql handles certain things. I believe last time it was also something with mysql rather than bluemap being the culprit.
Sounds good. Though I am not sure what tea wants to do. For the last server we had daily backups and while it would suck tremendously for those online today a backup would leave us with no guesswork about anything missing.
I am not saying that is going to happen, but I just want to make it clear that it still is a possibility even though I hope it isn't needed.
How did we run out of diskspace already?
MySQL being greedy with diskspace. I am fairly sure it is
That's a shame, but thanks for the update!
Guess this is as good a time as any to set up my patreon donation.
N00b stuff
I've discovered beehives! The little bees are so cute and the POP! sounds where they pop in and out of the hives is adorable. 🐝 ❤️ 🐝
A black and white sheep spawned on the mountain near the cabin. I lured them down, shorn them, fed them, they spawned a wee gray Lambie! Unfortunately, the next morning, a creeper came and blew up White. Poor lambs. The lamb chop won't go to waste.
Now researching basic home defenses. Will need to place sea pickles, torches, walls, roofs... it's a lot. It reminds me that I have holes to dig and fences to erect in real life....
Died a bunch of times :/ But I got rescued from the likes of spiders and zombies! Yay! Honestly, I won't be really improving at all due to motion sickness on top of general lack of being good at this. Very kind of folks to just let me fast forward the nights.
Thanks again @Mintysaurus for flying in to my rescue!
Keep these n00b updates coming! It has been a very long time since I've been able to feel a sense of discovery with this game, so reading someone else having those experiences is just so nice and reminds me why I fell in love with this game in the first place.
Have you tried increasing the field of view (FOV) while playing to help with motion sickness? I find the default angle of 70° to be far too tight and playing like that makes me nauseous even when playing for short periods. I generally find somewhere between 95-100° comfortable, even over very long play sessions, but I also understand this is very wide for most people.
I play with 90° in pretty much every first person game that let's me change it.
:D I turned off head bobbing and changed FOV to.... 110 , and betweent those and taking medication I can play for about a half hour now. Still going to be rubbish at fighting off mobs though, which requires some quick looking around etc. But that's just an excuse, I fall to my death over nothing happening just as often lolol
My partner finds the opposite better, I think. Something very short-angled. But YMMV I guess
N00b stuff update #002
Starting the day in a block means mobs are spawned. Creeper blew up a bee :( I need to make a seperate hive somewhere far
away as a backup hive maybe.... I also forgot to unblock the smokey campfire when collecting. An angry bee stung me, I hid in the water, chugged the honey, didn't die, but the bee did. :( RIP x 2
Apparently, each hive can only accommodate three bees, and they don't auto re-gen/breed. Oops! I've stolen bees from the neighbour to my Southwest when I started this hive ....... Made it back over there with a bed, camped for a few days and re-bred them to full capacity.
Back at home, some very preliminary walls are in progress. Sort of wish I hadn't chosen a small mountain hut now: kinda hard to wall up. I can see it now, running and maybe fighting mobs and falling to my death right outside the house. Oh well at least I'd be able to reloot the corpse easily. That reminds me I should stash an extra set of sword/armour near the bed so I'm not totally defenseless upon respawn....
Started a very small wheat plot. At least I don't need to manually water crops! Not sure if bread is baked from the same stove / kiln / smelter or "crafted" on the bench. Guess I'll find out next day when I harvest.
White sheep didn't respawn nearby :(
Black and Grey are still here, and I'm building up a little bit of wool stock. The game is so generous that two wool units make 3 carpets lol in real life it's easily the reverse and would take forever. Funny how there are flying capes and diamond armours and the thing that makes me break suspension of disbelief is making wool rugs.
I'll have to venture out eventually, to look for more iron: the sheers are being used for both bee honeycomb harvesting and shearing and will wear out. I do have a whole mountain behind me... The Wiki says if I keep the corridors well lit and only two across it should be fairly safe. I do have a whole bunch of copper for basic armour. I'll only need 24 units of iron ingots for an upgrade, plus two more for shears. "How hard can it be" right?
played a long time today, blerh, so nauseous
F in chat for the Bs
;_; i planted some flowers in their memory
I can probably replace your bees, there should be some beehives in the terralith village I'm demolishing
@chocobean I also have a terralith giant beehive under my base that you can visit for bee restocking. I can give you directions if you are interested. :)
Woah that sounds really cool just to visit! Haha all the little POP sounds you must have! They're indoors so they're out all day and quite safe then huh! Yeah I would love to visit :)
OK, so in case I don't catch you online, here's your self guided tour :)
My base is located here on the map (southeast of town). It's just across the water from spawn past Gravy's airship.
Once inside, you'll need to find the trapdoor next to the enchanting setup. Use that to go down into my ugly basement, where you'll find another ladder. Travel down that ladder until you see the tunnel marked with a honeycomb (below deepslate layer). From there just follow the winding tunnel and you'll arrive at the hive! I've placed some azalea leaves inside so the bees stay active. You can also feel free to take a nest or two, but be sure to use silk touch if you don't want angry bees. :)
Oh yeah you were demolishing that village and castle :) how's the project coming along?
I'm currently handling the more difficult parts (taller mountain near the village) but I'm honestly really surprised with how much progress I made already!
! It just occured to me that even if travelling to you in game is perilous, I can peek at your progress from Blue maps! I'll be doing that when I get home :3
It's not perilous. It's really safe and also quick. There's a rail line via the nether
No commentary needed @Bauke
New week, new screenshots.
There are a couple of projects in the works for us right now. I've got another building project in the pipeline, and as I'm writing this comment Eth is designing the item sorting and crafting for the gold farm he's been designing. I've also claimed a plot in town for a building, but I don't yet have access to something in reasonable quantities, so I'm holding off on progressing that build for hopefully not too many days.
I made a pathway from that portal to my base on the nether roof. I am using the Nether Roof to travel as my base is 3k blocks from spawn.
That's cool, especially since you're so far out. I do think it'd be cool to build a tunnel in the lower Nether eventually, but I want to see what happens with the hub first before even thinking about how to connect to further bases. When it comes time, I'd be happy to help with material connection and building if a nether tunnel is ever constructed.
In that case you're going to be quite disconnected from everyone else, as most portals are below the roof. Consider eventually pulling off something like the metro/tunnel Tangible and Evie made towards the west. (I could have added myself to that list too, my role in it was more akin to that of a senior project manager...) We ended up accidentally connected to many things thanks to it
I was thinking that for a few of these things like the gold farm we can punch holes in the roof and connect them to the nether network under it. I am not sure if it is still possible though, I assume it is?
That was we can have everything connected to the same hub without having the need for people to exit the nether and re-enter through a different portal.
Not only is it possible, it's easier than ever.
"I am in trouble" - creesch
Moments before death
It was a fun expedition though!
This is my favorite shot of that interaction
Thanks everyone for participating. It was a good time.
Oh man, I am not sure why I just ... stopped with that first kill. I had much more success just slowly sneaking away. The second time I got killed was actually because someone else spawned a warden right on top of me afaik.
Still fun though!
Ugh. I wanted to go. But by the time it started, I only had an hour before my wife wanted to go to our local bar to watch the football game.
Not that I'm opposed to watching football... but... conflict of interests
Piglin bartering hall should be up and running by the end of the week.
I've got the hall built up, just need to do all the working bits. I have it all figured out, just need to put it together
Everything should be set up for the bartering hall. Just need some piglins and then set up the filters. It should all be done tomorrow morning. Then its just a matter of getting that sweet, sweet gold
Everything is up and running!
Seems to be working great! Much appreciated.
Somewhat related, I posted this comment which I feel you are one of the bigger stakeholders in.
I likely won't actually be using that farm very much since the hub is my season project so it doesn't particularly matter to me. I just wanted to make the bartering hall because my season 1 version was super glitchy and I wanted to do better.
Awesome
The cactus farm in the industry district is overflowing and poppies from the nearby iron farm also went to waste. To remedy both I have direct both to a little composting station. Specifically for the AFK gang (@j0hn1215, @TaylorSwiftsPickles) I also added a fancy new AFK bunker nearby.
Screenshots:
No high quality artwork on the walls for them to stare at and contemplate?
Good call! I'll go for only slightly disturbing art.
A new quest has been added to the quest board!
Quest complete! I don't know what the plans are for completed quest books, so I've taken it and put it in a shelf at home. If we wanted to have a store of completed quests somewhere on the server then I'm more than happy to move it there.
Thank you my kind fellow!
Finally got a villager breeder online. Farming based one this time, which is the first time I've tried that. It's slow but it will allow me to start work on an iron farm, and then ... THEN I can start playing in the world. I always want to get to iron self sufficiency before constructing iron tools and armour.
Edit: got my iron farm online! Yusss
Just half an hour ago got the pop ups for getting iron tools. At last!
The End Portal room is coming along nicely. I've decided I do prefer the color in the end portal frames, so I will not break them.
Today's big project was to figure out a design for the ceiling arches that I'm happy with - I don't think this one is perfect, but given that it's so far up from the floor, I think it generally works well. If I ever get my hands on a debug stick I'll go clean up the walls so they flow a bit more naturally.
I also dug pillars of air/glass up to the surface around the "windows" so that natural skylight makes it through. I've concealed the holes with opaque-but-still-allowing-skylight blocks (trap doors, moss carpet, andesite walls) so you can't see the skylight, but it does still illuminate the area. I also replaced the concealed frog lights under the columns with soul lanterns, so they aren't as bright. The result is nice bright skylight during the day and dimmer light at night. I'm really happy with the effect! It's nice to tell the time of day even so far underground. I'll probably sprinkle some candles around once I finish the walls/ceiling and start decorating the main chamber.
Since the "stained glass" windows need not be transparent, and the skylight effect makes them seem to cast light regardless, I'm planning to use glazed terracotta and other vibrant blocks to make brighter stained glass windows. I don't have designs planned yet for these so for now I'm using amethyst as a placeholder.
That's straight impressive. The filtered skylight system is such a cool idea so the hall itself can benefit from different lighting levels / shadows during the day
Is/will the end portal hall itself be a mob free safe space for tourism?
It certainly will be safe, but only mostly is. Some caution is advised but I've generally been taking care to spawnproof things. Sometimes mobs will wander in from the still open sections of the stronghold, and the main hall spans at least two slime chunks, so sometimes slimes spawn in the basement. It fits with my MC skin; I'm down there with my people. The main floor is all slabs, though, so nothing can spawn there.
There is some strangely primal response I've felt since adding the skylights and being able to implicitly see the time of day. It doesn't feel like a cave anymore. When someone sleeps through the night and it's suddenly daylight, the server feels alive! It's not just a message in chat. I didn't expect the effect to be so strong, it's a little strange. Maybe I have just spent too much time underground.
It's also got me wondering if I can fit some greenery of some kind down here to liven things up a bit. Would be an interesting sort of accent to add to the white halls.
Columns look beautiful. What is the block under trapdoor? Such a cool looking decoration.
Thank you! It's all pale oak, quartz, and blackstone.
From the bottom up:
Then at the top is the reverse, but with pale oak stairs instead of quartz for a bit more texture. I found it works better since it's viewed from farther away.
The clerestory is all quartz, although I will change the design at some point so it's actually walkable. I'll probably need to abuse more trapdoors or shelves for that to work; although you can place stairs and still walk through the gap, so I might do that for some variation.
Like so.
Thank you very much! Cool and smart design. Today I learned about new block, shelves :)
Been taking some pictures and accumulating them in this folder :)
https://zipline.bauke.xyz/folder/cmkcp0r4o0002akijoc43w4vm
Nice set of screenshots! I also like how you have been playing around with the FOV and framing.
When my daughter and I play creative together, she often likes building with cherry wood and white oak for that ultra "girly" look. And since my floating island is nothing but cherry trees and flowers I decided to just lean into it. I've mostly been terraforming the island (primarily adding rivers/lakes that feed into the waterfalls), but today I took a few minutes to create/decorate a nether portal!
https://hamstergeddon.com/shared/tildes-mc-s3/floating-island/2026-01-15_17.46.03.png
Very pretty :D and the island in a lake recursion is lovely as well
I have been thinking about the few farms we have on the roof and how we in general have been avoid the roof for most other things.
How do people feel about punching holes in the roof near farms so we can connect them to the hub under the roof? It makes it easier to visit both farms under and up the roof without having to hop in and out of the nether.
If people are okay with that I have a follow up question for @teaearlgraycold. Punching through bedrock is quite a tedious long process. Are you okay with me using creative mode for this specifically?
I would like to vote against creative mode use on this. Assuming the server is configured to allow it, vanilla bedrock breaking is really not too hard.
A second vote against use of creative.
There is also a method that's a bit easier than the TNT-based one that works quite well for clearing large areas. The most time-consuming part of the TNT method is in moving and replacing the obsidian.
(I have not tested this method on Paper sever but I think it works.)
Alright, can you maybe do a chunk of 3x2 near the gold farm ;)
Only halfway joking, all methods I found are pretty tedious and I honestly am not sure what the actual benefit would be other than the fact that we can say we did it the right way. We also have debug sticks and eas for that matter.
I'll look at the method tangiblelight linked though.
FWIW, I would be willing to help out with this. I didn't mean to imply I was backseat driving the plans. ;) I have only really punched single holes before but I have watched plenty of videos on the subject.
Gladly, I followed the method highlighted by @TangibleLight and for me that isn't working. I have tried a variety of ways for over an hour, so I am also thoroughly done with it at this point.
I still have the setup, it is near the gold farm at -149, 128, -129. Including the beacon for haste II as that is apparantly also required. I'll have to return the beacon to Lynx as I borrowed it. But I'll leave the rest to expiriment.
I will give it a go later tonight. Thanks for collecting the supplies! Unfortunate that this method doesn't seem to work on Paper...
@teaearlgraycold could you check the paper config to see if headless pistons are enabled?
Enabled
I would argue against switching to creative mode for the reason that the server is survival (or survival+). I think switching into creative for a task like this sets a bad precedent for our world. Especially considering that breaking bedrock is not a time intensive process for the small section that we need to break.
For something like this you just need to find one sucker who wants to do it the hard way.
@creesch I am become one sucker, destroyer of bedrock.
I built a staircase at the north gate of the nether that goes up to it; the hole near the gold farm.
I also did not have success with the redstone clock method. I ended up using this tnt contraption (timestamped video); once I figured out the rhythm it was pretty quick.
@ColdheartsTalon, how do you feel about a hole through the bedrock directly above your dome, so one could fly directly in/out via elytra? I'd probably be willing to do up to an 8x8 or so, but I'd rather not take on more than that and don't want to do something that interferes with your vision for the dome.
I'm ok with that
Oh yeah, that was the contraption I used last season
Great work!
Awesome! Much appreciated. I am adding some extra safety railings as I managed to get blasted of the stairs into a lava lake while looking at it (I managed to get out in time) and also a extra path. But that is just extra, this is already more than I'd hope for :)
Personally I wouldn't have a problem with creative use for just this. It's easier to break bedrock than it used to be, but it's still not fun.
First off I'd like to say it's always impressive to me the amount of ingenuity and awesome things this community comes up with and is able to build, especially in such a short period of time already. Meanwhile I'm just here playing with my virtual Legos building a small tree town).
On that note, I have vague, loose plans for the tree town. Right now just working on expanding it out and making various levels, will add more houses and other stuff later to give it a better aesthetic. If anyone has interest in adding to it, please by all means feel free, I love seeing everyone's creativity with these things.
@hamstergeddon remember this?. Well I have bad news for you. We (@Garethp and I) happened to pass by, and simply couldn't ignore all these building and OSHA violations.
Expect a formal report in your mailbox soon.
I'll fight this in the courts! But also do inspect Lynxy's tower, it's criminal!
(also real talk, should I ditch the gravel? It looked like it mixed well with stone and andesite, but now I'm less sure. It sticks out a bit too much, maybe?)
The gravel works really well! I did a double take to see if I saw it correctly. Don't let my shenanigans bring you doubt.
oh no worries, all the doubt's on my end! :P
I did gravel with stone, andesite, and dead coral for parts of my base last season. I feel like it came out.... okay. I probably would not do it that way again but to be honest I was working out of my comfort zone texturing like that in the first place. It might just be a skill issue.
I say if the colors work out, go for it. A splash of contrast is not a bad thing and can help things pop.
Another thing I learned was to use a bit darker shades of things than I typically would. You can add shadows and weathering with basalt, deepslate, mud. The color in gravel can help ease those transitions.
I thought you weren't being the HOA this season :P
I am not, this is much more fundamental than a HOA.
I do hereby claim the river valley at roughly (3750, 1500), and declare it Tawee (or 𓇾𓇾), the Land of the Pharaohs. A rough outline of the territorial claim:
https://imgur.com/a/tawee-land-of-pharaohs-1Vvn3PX
Let me know if this impinges on any other claims, and I will be ready to smite any who oppose me! (Or have a good faith discussion, your choice)
That is some really cool terrain and theme. I look forward to see what you have planned!
A project proposal:
A triple build in three adjacent chunks to north of the bridge to comm. storage (Somewhere in chunks [-34,4,3] to [-38,4,3]):
My one chunk kelp-powered auto-furnace, new and improved (with lighting effects!)
A one chunk crafting area, designed to look like a chunk sized crafting table. This could include community armor trims, banner patterns, and all the "makerspace" that we can fit in.
A one chunk mason trade station. As the only reasonable way to get even a moderate amount of quartz variants, most village trading halls tend to have rooms dedicated to tons of mason villagers. Why not have a dedicated mason building in the shape of a chunk size stonecutter block? Perhaps someone can use some Jake Kelton Buildstone magic to animate the blade!
The furnace I've already designed in creative over the months of break. However, there is a 0% chance that I'm going to have the time or energy to actually design and build #2 or #3. But if anyone is interested, I'd like to commission* someone(s) to take on those 2 projects?
If you're interested, let me know!
*Commission payment will be made in respect and exposure.
Thought I would provide a map on where comm storage v2 will end up being. Here is a bluemap screenshot. The red square is roughly where storage v2 will end up being. The green line is how I expect roads to be altered in the area, although subject to change. The cyan filled square is all my feeder farms to help build, and I plan on tearing that area down and restoring to wilderness (or maybe scenic garden?).
If you are wondering why I built V1 in a different spot than V2 the answer is simple, so that V1 can stay operational while I am building V2. Last season when I did the storage overhaul, I had to tear down the previous iteration first, which meant I did not have any access to the resources in comm storage during the overhaul
Respect and exposure, but not experience??
Count me out.
I mean, I think it's just boilerplate that any experiences the Commisionee experiences during the commission are the wholly owned intellectual property of j0hnCO, and any retelling, relating, or recalling of those experiences will necessitate a royalty payment to the Commisioner.
If you can't agree to that, it's gonna be hard to find any job in this industry! Kids these days have no respect for business!!
I don't have any megabuilds planned, but I've been busy landscaping and trying to infuse my base with a bit of lore and a lot of small details, rather than building one giant thing. Here's a couple of screenshots of my progress so far:
dungeonalchemist's lairYour cozy cottage lighting is such a warm glow!
Netherhub update:
underlayer (buttons): complete
base layer (moss): complete
entry/exit tunnels have been built at the cardinal directions off the hub. feel free to start adding tunnels to these access points
next: build the dome around the hub. I'm going to need an insane amount of glass, so any donations would be hugely appreciated.
I keep being asked about existing portals inside the hub. I don't currently have plans for them. I am waiting until everything is cleared out so I can get a good idea of where these portals are. I will work around them as much as possible, but some may just need to be removed if they are too close to others that are deemed more important. Again, no plans for now, so you can leave them be.
Perhaps we can set up a sand duplicator in the end after the dragon fight this weekend (if no one is opposed to that specific exploit). Otherwise I suppose we could leverage our librarian villagers as a glass source.
I need a buttfuckload of concrete, so that's absolutely welcome
Personally, I don't like dupers. So I would prefer not to get glass from any. So far, I've been utilizing the villagers we have that have sand. The bottleneck is the emeralds.
Sadly, without dupers, some things last season would not have been built at all. Glass is an easy one to get, but huge quantities of sandstone and concrete are a massive pain otherwise. D:
Its just a personal preference. If people want to use dupers, as long as its allowed on the server, feel free.
I just don't like it and would prefer to do the grind of either getting and smelting sand or villager trading. I don't mind farms because they were meant to be in the game. Duping isn't and I don't want to use things obtained in a way that go against intended game mechanics.
Again, just a personal preference and I completely understand people wanting to spend their time building and not grinding.
Agreed. Much of my sandstone based Egypt build will be impossible for me sans duper.
Similar for some of my current projects too. Poland will need an assload of concrete, Poland's map arts will need a shitload of concrete, the "Impression, Sunrise" map art (yes, again) will need a fuckload of concrete...
Once we have a glass platform in the End, we should build an attached gallery of all the map arts that people make on it, for display and copying purposes.
Wait wait is the hub the big grassy area I’ve seen going in? I’ll make sure to adjust my blackstone path accordingly.
Yes, it is
What is the y level of the bottom of the hub you are building? I will need to build a series of chunk loaders in a few weeks, so would probably be building them at y=6
The underlayer is the top of the lava lake, so something like y32. Nothing below that. Why are you putting chunk loaders in the hub?
comm storage, for one
As TSP mentioned, comm storage v2 will have chunk loaders just like last season. It might be within the hub or not, unsure exactly where portals lie regarding your planned hub footprint
You are more than welcome to put it under the hub. Not sure if in the hub would work.
If the town portal's location is not locked in, I'd love to move it out from the town hall.. It could be on the opposite corner around -232, 58
Talon designed the entire hub such that the portal is on its exact centre, so it is kind of stuck there, unless the portal being moved doesn't change its location in the nether
Heh did mention moving it to the basement of the community center I believe.
I am no portal expert, but I do believe there are a few blocks of "wiggle room" in the over world where the portal stays the same in the Nether.
It's important for me to know if we could move it or not because if we can, I'd like to put a town map on the wall in the community center where the portal currently is.
When you travel through a portal, it takes your current position and divides the x/z coordinates by 8 (or multiplies for the return trip), and searches a 128 block radius of that target point. If there is a portal there, it teleports you to the nearest one. If there is no portal in that radius, one is generated.
So generally there's a bit of wiggle room in the placement of a portal in the overworld, since the target position in the nether only moves by 1/8 the distance. As long as the existing portal is still the closest one to the target position, the connection is preserved.
Moving portals in the nether is more difficult because the target position moves 8x the distance, so it's very easy to accidentally connect to the wrong overworld portal.
You can also do neat tricks by placing a portal so its target position is very close to the midpoint of two valid target portals. For example you can have a single portal that takes you to a different destination depending on where you stand inside it. But if you do shenanigans like that, moving any of the portals involved breaks the whole thing.
https://minecraft.wiki/w/Nether_portal#Portal_search
Clear on the no plans part, so what follows is just for future reference.
I already mentioned in chat, once you are at the point I personally think that for community use the town, storage and industry portals are nice to keep. It allows people to very quickly move between them when doing builds and gathering supplies in general.
I've completed my cactus masterpiece (x: -75, z:-130) in the industrial district, but would love some naming ideas.
So far, @TangibleLight has suggested "Stewart."
Thoughts? Other ideas?
I'll also be asking the kiddos.
The final aggregate list:
The kids are having trouble / debating the final name. I'll update when they've settled on one.
Bodil, in memory of my partner's first cactus (RIP 2011?-2025)
TIL that Bodil - which where I am from is usually a name associated with cutesy grandma's or maybe awkward dogs - more or less means "spikey" or "prickly".
Assuming you're not Bulgarian or North Macedonian, the Nordic word/name appears to be etymologically unrelated
I mean, a pointy thing is a very good remedy for a battle.
Khaki Platypus
I'm getting Cactuar vibes. I love it!
Oh the little guys from Monster Hunter World. Cool. Yeah
After talking it over with the people online I have culled the animals in the town center enclosures. For a few people they were causing lag and we want to move the farming operation probably anyway.
For leather people are already planning to set up a bartering station in the Nether. A hoggling farm will at some point also provide plenty of pork cutlets and we already have two wool farms as well.
I think it makes sense to have intense animal farming in the industrial (aka laggy) area.
Speaking of the laggy area, we should try and encourage town to grow to the southwest, rather than the north east, to try and keep a buffer between town and the industrial district. Or at the very least, try and have the industrial district grow away from town, not towards it.
A few ideas to nudge growth in that direction:
*construct an official "city gate" on the north and northeast sides to psychologically impede growth of high density projects.
I love the gate idea!
gate is a fantastic idea.
@IsildursBane I know current storage is a temp one. But I did notice the first golem struggling to keep up with lots of items. Since multiple golems can serve one copper chest I added three more to each storage row. I also added vines to the glass walls so they don't collide.
It should help speed up things a bit until the big one is up and running.
I initially had two golems in the first two sections, but they kept colliding and getting stuck on each other. If the vines prevent that, I am fine with that addition
Edit: They still end up colliding. Their pathfinding is frustratingly bad
Yeah I noticed later they would still collide, though not all the time. Bauke and I speculated that it might be because they are walking on the chests preventing the vines from working. I'll have to test that out at some point.
Edit:
From some initial testing on my own sorter it looks like it might indeed be that they are walking on the chests. These little dudes have no problem with collision
Edit2:
After a bit of reconfiguring I think I have made it work with community storage as well.
Yeah, I noticed they wouldn't collide all the time, but frequently enough that I think that they were less efficient than a single one. The solution you got working seems great. The design has a few issues that ideally could be solved, but now that most farms are starting to be running, I will probably just start work on V2 pretty soon here instead of continuing to refine V1
Yeah I figured you'd rather focus on V2, hence me taking the liberty to tinker a bit with this one.
It was discovered earlier today that a zombie had gotten into the trading hall. Bauke already dezombified a few, but TBDBITLtrpt13 discovered we are also missing a few.
We are currently missing a few librarians. The middle floor seems to be fine and the lower floor I think is fine, but I am not quite sure if didn't have more traders there either.
I've labeled all the villagers we have left, including some new ones I've trained for things that got lost. We're still missing a couple, but the ones I'd consider most critical (Mending, Unbreaking, etc) are all back.
@Noox, you will be happy to know that the lack of light has been investigated and fixed. It has been determined that it was caused by recent building activities in town.
Hah, glad to hear it, thank you!
Here's a map of the peninsula on which rests my castle village base.
{Edit: Map screenshot is now somewhat outdated, as a road now bisects the landmass, connecting the north gate of the village to a new dock on the river to the east.}
The area in purple is my current claim / area of work. I submit the following for community input:
I would like to build a canal where the blue line is, turning the peninsula into a regular insula, and easing my commute back to town and the community storage.
I would also like to expand the narrow waterway to the northwest where the dotted blue line is, making naval transit a little more straightforward in that area. I know there is a claim on the opposite shore and I'm happy to limit the excision to "my" shore.{Edit: done.}And my most tenuous suggestion is the possibility of claiming the whole landform, everything discussed above plus what's surrounded by green dots. But I don't want to be greedy and I don't have any specific plans yet besides a road, and dock, and the canals. So if this is too bold, I'm happy to wait until I do have plans and claim plots as needed.
From what I've seen in the last seasons, you're good to build general infrastructure improvements (i.e. canals, roads, rail, bridges) whenever you wish, as long as you're respecting other's builds.
I also think you're good to claim the peninsula. If you want, post some signs along the perimeter along the lines of "I want to build... let me know if you object by <date> -nemo" Maybe give a few days?
happy building!
I don't have any plans for the surface above the end portal * so feel free to claim the area to the south.
* I do need the skylights to maintain sky access, so was going to build something small to protect/conceal those.
Is that your website? Seems to have a expired TLS cert
It doesn't have a certificate, because it's a personal website and not dealing with secured data at all.
Ah, a lot of browsers, like Firefox or mobile Safari will try https first and since your site(/your web host?) responds on port 443, they’ll then expect the cert to be valid. The reason I commented is I got an error when I clicked your link because of that
Hmm, I'll see if I can configure that.
Or just generate a certificate, whichever is easier for me.
That's far from the only reason to have a tls cert. Even more so considering certbot is a thing.
@Positive @Noox I saw the water feature crossing the road from the trading hall. Which happens to be right above the hottub. Which gave me an idea. All that water needs a source, right?
Well, that's what I did giving a above ground bubbling water source, with the hottub connected to it below ground.
The copper blocks are unwaxed so will turn green over time (hopefully also underwater?). But if you have a different idea for the above ground section feel free to use different materials.
Beautiful. Just beautiful.
Oooo that's really cool!!!! Love it
Perfect!
I built that little stream over there and meant to talk to you about looping it in somehow. Glad it worked out! :D
@gravysleeve when the server stops being borked, please feel free to take 1 double chest of my own stone so you can replace your lost progress
Speaking of borked, @creesch, think it'll be fixed sometime soon? Cause I only get 2 hours of downtime a night and I'll go do something else then :p
Edit: ah I saw the update!
No worries, the stone is still in my chest, so if it stays I haven't lost anything. All that really matters is the progress on the dig itself.
Whose is the big circle in the sky at -2422, 1286? It’s huge! Looks very ambitious.
@GravySleeve
It's some kind of giant racing track!? Death rally?
Giant flying cyberpunk(ish) city. If all goes to plan it will have parkour challenges, a shooting game on rails that take you through the city, and a sewer maze with redstone puzzles. I'm also going to hide dried ghasts throughout the city for people to try and find.
That sounds amazing. Imma sleep on a bed there and die a million times trying.
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https://tildes.net/~games/1rvz/tildes_minecraft_get_hyped_countdown_thread#comment-h0uk
I have made a dispenser autocrafter. If anyone needs a large amount of dispensers let me know and I can provide them
Edit: I did put a few stacks in comm. storage. However, I am getting low on cobblestone so stopped the crafter temporarily. Something to consider is creating a TNT based cobble gen, for crafting redstone components
We have a cobblestone farm, no?
I am so out of the loop on what farms got built. I do realize now that we already have one
Anybody interested in taking down the dragon sometime soon? What time would work best for people?
Edit: we are set up to trade for full diamond gear (and most all enchantments) in the trade hall, providing you have a bit of time and patience to do so.
Edit 2: how do people feel about tomorrow morning (Saturday circa 8-9AM EST)?
Edit 3: never mind on Saturday; we'll figure out another day
As was said, there's no perfect time. Just gotta pick something and announce it so people can prep.
Let's do Jan 17th at 2pm EST. I'll make a post on the message board in town later if nobody objects.
Just make sure that people have enough time to sign on. Last time people got together very quickly causing people to entirely miss out.
This really doesn't seem like enough time to me for people to see it and sign on. Even more so since you did this as an edit.
Edit:
To make it a bit more clear why I am so adamant about this. It isn't because I can't join or something, the time would work for me. But, last time a bunch of people really wanted to join but couldn't because there was very little time between it being announced and people going out to kill the dragon.
While a day might seem like a good amount for people to join, not everyone logs on daily or sees this thread on the same day it is posted. So in my mind it makes sense to plan it further ahead.
It is also entirely possible that I am making too big a deal out of it. But I think it should at least be on the table.
I second this, and propose saturday of the coming week instead. Also, I have no clue what our timezone spread is on the server, but is 9 AM EST broadly convenient?
It works fairly well for US and EU players I think. It is a bit later for people in Asia and Oceania. At least, according to this tool
Not that I’m participating but it would be terrible for US Pacific time.
Good point. Then what avout 2 PM EST? Would be the waking hours for most of the American continent, about past dinner for Europe, and would allow early birds from Oceania to join in? Very late for people in central Asia - we got anyone in that timezone that wanna be dragonslayers?
That’s exactly the same as the server launch time! I picked that for the same reason.
Yeah sorry I was trying to accommodate for EU players and didn't even think about Pacific US players. /facepalm
By definition, it is not possible to have a single time slot that's convenient for everyone. I think the best we can do is make a best effort that's good for most people and accept that it won't be convenient for everyone.
Or, don't do a single time slot. There could be a scheduled dragon fight for each hemisphere, and whichever one runs later simply respawn the dragon. It's not as special as The dragon fight, but will be more convenient.
Plus it is nice to have more end gateways around - better to grind those early before there is a bunch of infrastructure in the end that could be destroyed by the dragon.
I'm interested. I have some free time this weekend (US West coast timezone).
I've never done it, nor actually been to the End, so it would be cool to be involved. It's going to be a thing for scheduling though no doubt. I have a lot of time tomorrow, and less time on Sunday. I'm in GMT. I also have free time most evenings (after 15:30 - ~01:00)
I hear snowballs are the thing for the crystals
I have a mix of copper and iron armor, a stone sword and a bow. Let's see how that works out!
Interested.
I'd be down to join the raid, but I also have super limited time between work and kiddo.
If it's possible to coordinate the time for somewhere around 9pm EST, then hopefully I'd be able to join. If it ends up going down without me though I totally understand. Just hope I can scoop an elytra at some point.
For the record, I'm in no rush. If folks wanted to wait another week or two, I'd even be down for that. But I understand that a lot of folks play more often than me and are ready for the next bit of progression.
Elytras are already accessible actually! I can fetch you one if you'd like
I didn't see this until just now, and I eventually used the community wings to go find my own after hunting the old fashioned way for a while and finding only empty ships.
I wonder how many sets of elytra exist on the server? I've only ever played single player and never had the thought "might run out of elytra" but it seems possible maybe? Or maybe the end is bigger than I imagine.
Anyhow, thank you very much for the offer!
We didn't run out last time (world border was larger, though) but they became really annoying/dangerous to find after a while (they were in really far-away chunks that were never pre-loaded by tea, so we were just stuck there hoping we wouldn't hit something when it loaded)
Nothing stops us from deleting most of the end's useless chunks if we run out, though. Anything that's not the main island and/or doesn't contain a player build or farm
If there are a lot of us, we should do like the hermits did, take on the dragon with only wooden swords, water buckets, and regular bow and arrrows. It would be too easy if we're all kitted out, particularly with elytra.
Objections about which week aside, that's incredibly early in the morning for me. I'm very much aware of my inconvenient timezone after years of playing online games with international friends, so if it ends up being at that time because it's convenient for everyone else then I'll just sit it out. Any "Saturday" works best for me rather than "Sunday", since "Sunday" actually means "get up an go to work because it's Monday". 2pm EST is about the earliest I'd be able to actually be online at what could be considered an ok hour. An hour or so later would be considered reasonable by my neighbours (not that I'd be doing much out-loud talking).
@ColdheartsTalon @GravySleeve @secret_online I have the portal to the ancient city in place and I think I'm as ready as I'll ever be to take this on. I'm thinking maybe this weekend might have the most overlap for our schedules, but let me know. My plan is to completely clear the city of shriekers and sculk since I don't need any of that for my build. There is at least one other ancient city in the area that can be used for Warden farming in the future so I'm not so worried about clearing this one completely.
I'm free tomorrow morning (pacific) or sunday.
I'm free today (in my timezone). Otherwise it's unlikely to line up. If I'm unable to make it, I'd love to have a couple of Swift Sneaks (one for myself and Eth), though that might mean needing to go to a second one which we can do in our own time.
I scoped out the area a bit using freecam and there is another city literally sharing a wall with the one I'm occupying. I'm also pretty sure minty mentioned there are others in the area. Unless we get really unlucky there should be more than a few swift sneaks to be had.
I don't have to leave for work until 4pm Eastern time tomorrow. I'm off Sunday.
happy to help if i'm online
Sounds like Sunday might be our best bet. I have some real world stuff going tomorrow morning.
I'm going to hop on in the morning my time (US Pacific), and see who else is up for the raid. I got myself a nice hoe this evening so I think I'm ready!
If we could delay until 10AM Pacific, I'll be able to join. I've not explored an ancient city before
I've been expanding my tower a bit and working on fleshing out some of the details. Check it out! http://hamstergeddon.com/shared/tildes-mc-s3/tower/2/
I made a small cactus farm in the industrial district yesterday, but I noticed shortly after I completed it, someone else built another one in a different corner of the district. Mine is currently very ugly, just a stone cube because stone was one material I had lots of to spare. My eventual plan is/was to replace the exterior with something resembling a giant cactus, but I'd need some green building blocks first. However, the nice thing about cactus farms is you can stack layers on top of each other without increasing the horizontal footprint. We probably don't need two separate ones when they can easily be combined into one to save space.
Thoughts?
I love the idea of layering the cactus farm bits and covering the entire thing with a 16x16 cactus block.
Somebody suggested turning one of them into a furnace xp farm. If not then I agree stacking is the sensible thing to do. For blocks you can probably pull from the wool farm?
My computer is old and a bit of a potato, do I have to install your chat mod? I'm 99.99% certain my machine will not like it.
You don't actually need any mods to join, all the datapacks/plugins are vanilla compatible.
Although, I would recommend some optimization mods. I like the Fabulously Optimized mod pack and add Xaero's world map.
Nope, not at all needed! It's nice, but absolutely not needed to play on the server.
I doubt the chat mod will have any performance impact. It's very simple.
I'm thinking the second floor of the inn will be wattle and daub style, but I can't decide on which block to use to best get the effect. White Concrete? White Concrete Powder? Smooth Quartz? Bone Blocks? Some combination thereof?
Any ideas/opinions? I'm stuck.
Calcite and diorite, with bone in more worn/dirty areas due to the yellowish tint?
Hadn't considered either of those options! I'll nab some and see how they look!
For the pvp arena that is what we used, but with concrete powder instead of bone. Which worked quite well
I'd be inclined towards white concrete powder and bone in a mix.
I have put up a portal in the industrial sector to make travel between it, storage and town a bit quicker. Also threw up some quick signs in the nether, but since @ColdheartsTalon is still working on the hub I didn't do much more than that.
@Positive, I incorporated the overworld side of the portal in the nice dock you built. I felt like it fits nicely there.
cool! Glad it's getting some traffic
I've moved out of the valley around -660, -230 if anyone else wants to take over that space. The nether portal and a variety of trees are the only things I left behind compared to how I found it.
Moving farther west I'm now in the valley around -2050, -550 and starting to develop that area.
@ColdheartsTalon
I didn't think your nether construction site was OSHA compliant. So I have added some guard rails to help out ;).
Kidding aside, I just wanted to better map out the stairs to the industrial park portal. Since I had a shulker full of iron bars with me I figured I might as well add some railings.
None of that was my construction. I have nothing to do with current pathways
Yeah I'm assuming all building within the giant moss circle will eventually need to be relocated so I'm treating all of my paths/portals as temporary.
I built the portal in town and some simple paths for no other reason than I found it tedious to hike to the then-current community portal on the other side of spawn. I built the basic structure with 100% understanding that it'll eventually be demolished and rearranged as you build. (I also tried to use only instant-mineable blocks, so if you throw a beacon down all the netherrack/andesite will hopefully be quick to tear down.)
I played for about 12 hours today. I may have placed a few blocks during that time.
Absolute madman
So this is a weird question..but has anyone built on any decently-sized floating islands, has no plans to build further, and would be willing to let me take it over? I want to build a village and setup a base on one, but all the completely empty ones (ie, no block towers up to it, no torches, etc.) are further away than I'd prefer.
The cherry island with the pregenerated tower on it is appealing, but I seem to recall someone calling dibs on it?
I called dibs on it on day one. Then realized I had no idea what I wanted with it and that I was planning to reduce my elytra use and relinquished my claim.
Afaik nobody has claimed it since, so it is all yours!
TSP pointed out that there's some nether infrastructure out toward Poland I could tap into, so I'll weigh my options a bit this evening after work. But I'll let you know if I end up claiming the island!
Also if you want the mats from the tower (I'd likely deconstruct it), lmk!
I did end up taking over the floating island. took the tower down and am working on some heavy landscaping, including a river and lake to unrealistically feed the waterfalls off the island.
There is one north. It’s by me to the east that I made a ladder to out of curiosity but have zero plans to do anything with it.
I’m on mobile now and don’t have coords. If you’re interested I can find out when I get home.
@creesch claimed it on day 1 and then unclaimed i AFAIK, and nobody else has claimed it.
Of course, if you go for a more far away one to the west, you can benefit from Poland's nether infrastructure
True and my tower is already an exclave of Poland's, so it's only natural...
*Mazurek Dąbrowskiego starts loudly playing in the background*
So what’s the Poland bit about?
Poland
Apparently the verification thingy is completely case-insensitive for tildes usernames, meaning you can pull of things like:
Your nickname has been set to: tAyLoRsWiFtSpIcKlEs.You troll
@lynxy I borrowed your beacon to try and punch a hole in the nether roof. I'll put it back when I am done, I hope you don't mind.
Edit: I have returned it and it has been activated again.
I got one villager into my local breeder.
The second? Been trying for damn days. Ruined my rail transport system by hacking it to bits when the blighters escape my trap. Currently got the one in the system, and one sat in a boat, with me wondering how the heck I'm going to get it up to the other one. Destroyed the staircase trying to get it in there.
Villagers man. BAH!
Edit, I'm done with this carp. I'm changing from a test tube style breeder to a farm style one. Never built one before but they're more interesting anyway, and easier to herd the villagers in to.
I had good luck by putting testificates into a boat, then hauling them on a horse with a lead. They can be moved up one block gaps, and across rivers. It seems much easier now than the old way of moving them via rail lines.
If it is in a boat, have you considered using a happy ghast?
Hi guys, I need some troubleshooting with connection help please :)
I have two desktop computers at home, both of which have previously been able to access the server fine. Today when I tried from Desktop B, I can connect, then I experience a lot of lag between say clicking on a craft bench or storage and when the window pops open, then within a minute or so I am disconnected with a
And this happens on tower B whether I launch it with default MS Launcher or Fabric Launcher, with or without mods. How can gather more info to try to figure out what's wrong?
Desktop A is behaving completely normally.
You can run an mtr test on both computers. WinMTR is the version for Windows. Test it with the server’s hostname and run for a minute.
Nice! Thank you very much!
What I learned, for anyone else encountering a similar problem:
WinMTR works by sending echo requests from my computer to tildes.nore.gg , and listing each hop along the way. It's okay if it shows a large % loss in the middle, as long as the very last node (Nr) shows a much lower number.
Desktop A, Node 20, 0% loss.
Desktop B, Node 20, 45% loss. Turned off VPN, 0%.
I think that was it. Thanks tea!
So weird,
@lazerdye there are two flower forests near your castle. Would it be ok if I use the further one (around -1162, -1793) for a bunch of flower farms?
Yes, no problem! Couldn't respond in game as I was on the steam deck.
You too huh. I installed the Tildes webchat mod so that I can chat on my phone whilst Steam Deckin'
Great, thank you!
Sorry if this has been asked before but I just wanted to sanity check my understanding, if I'm using the webchat mod I need to leave myself in a safe place to AFK right? Ideally I would pick an AFK farm but wherever I leave myself I'd still physically be wherever I left myself on the server?
You’ll need to be logged in and running the game while connected to our server. So yes AFK and ideally in a safe spot.
I recommend running the “Dynamic FPS” mod so Minecraft limits itself to one frame per second when the window is not in focus.
The webchat is opened from a web browser by pointing to localhost:8080, and is independently operated from the game window. Right now i have it opened in a seperate monitor while I play on the other, and if you're just reading text you can be in the middle of combat, AFAIK, no need to walk to an afk farm.
New thread soon?