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    1. What game, in your opinion, has the best graphics?

      Completely ignoring gameplay, which game do you think has the most amazing graphics? Which game do you look at and it makes you question how far technology has come? Or maybe which game has such...

      Completely ignoring gameplay, which game do you think has the most amazing graphics? Which game do you look at and it makes you question how far technology has come? Or maybe which game has such effective art direction it completely sucks you in?

      For me, it's Horizon Forbidden West. I just went back to the DLC after taking a break from it. I forgot just how good it looks! I swear it looks like every grain of sand is modeled, and the character models are insane.

      20 votes
    2. Modern controls are needlessly convoluted

      Now the topic may be inflammatory, so let me walk it back and say "in some cases" - let me explain; Just got me this gamepad and I absolutely adore it - for folks not wanting to click on a link,...

      Now the topic may be inflammatory, so let me walk it back and say "in some cases" - let me explain;

      Just got me this gamepad and I absolutely adore it - for folks not wanting to click on a link, think of it as a fancy SNES pad.

      I got it as a fightpad and for that it is marvelous - and while I have no intentions of playing a 3d action game with it, I booted up some 2d indies and platformers to take it for a spin ... and realized that apparently, 6 buttons + dpad just aren't enough anymore.

      Since when do you need to have a light and hard attack as separate buttons? And need an analogue stick on top of the dpad to navigate through inventory? The amount of "simple" games needing to use all the buttons on the modern controller - without a viable alternative - is ridiculous.

      Yes, there are some workarounds but just wanted to vent.

      I'm installing some random titles from my backlog (I have 800+ on my backlog through bundle deals, giveaways, etc.) and it's a crapshoot, not in my favor.

      Thanks for coming to my TedTalk.

      Edit: Yes I realize the modern controller is standardized to the "two sticks + pad + 4 face buttons + 4 shoulder buttons" design; what I'm saying is that while for some game that design is essential, a lot of other games use up all the buttons without a baked-in viable alternative, or worse yet, use buttons for the sake of using buttons!

      25 votes
    3. Games similar to Prototype?

      So I recently tried to replay Prototype on PC, only to learn that it's essentially incompatible with modern hardware and crashes instantly past the main menu. I've tried searching other posts on...

      So I recently tried to replay Prototype on PC, only to learn that it's essentially incompatible with modern hardware and crashes instantly past the main menu.

      I've tried searching other posts on other sites and most people recommend super hero games and Infamous. Well, I don't have a PS, so Infamous is off the table, and super hero games really are not the same. Call me immature, but if I can't massacre civilians in my power fantasy game, it's not really like Prototype.

      I've seen pretty much all the AAA games of past and present that get recommended, but I'm wondering if there are any Indie games that aren't at the forefront that I've missed.

      12 votes
    4. Weekly game deals megathread: 1 October 2023

      Add awesome game deals to this topic as they come up over the course of the week! Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle...

      Add awesome game deals to this topic as they come up over the course of the week!

      Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle are most worth my attention?”

      Rules:

      • No grey market sales
      • No affiliate links
      • Each deal must include a short statement of why you think the game/games are worthwhile, or a question to the community about the game/games

      If you don’t want to see threads like this, add deals or sale to your personal tag filters.

      9 votes
    5. Tildes Minecraft Survival Weekly Thread

      Server host: tildes.nore.gg Dynmap: https://tildes.nore.gg The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access. Server...

      Server host: tildes.nore.gg
      Dynmap: https://tildes.nore.gg

      The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.

      Server Changelog

      • All registered players now have access to /co inspect. This command will allow you to see block changes from the last 14 days so that you can hopefully resolve land disputes without admin/moderator intervention.
      • There is currently an alpha version of a treasure hunt script (source) running on the server. Once every few days you'll see a TREASURE HUNT! message in chat and a 10 minute race for an elytra or netherite loot begins.
      • There is a page to see each player's time on the server in the last 30 days.
      • I have disabled Phantoms entirely
      30 votes
    6. Starfield and the problem of scale

      Minor Starfield lore spoiler's ahead Originally written for /r/games, but the last discussion thread of Starfield in that place saw many user who said they personally like the game downvoted and...

      Minor Starfield lore spoiler's ahead

      Originally written for /r/games, but the last discussion thread of Starfield in that place saw many user who said they personally like the game downvoted and replied to by mentally-questionable individuals that said not-so-nice things.

      As I pass 170 hours in Bethesda newest, hottest, controversial game. I am happy because it is just as fun as I had hoped it to be.
      Yet as I explore the cities it has to offer there is always a small detail that I keep failing to ignore (whenever I'm not busy thinking of new ship designs that is).

      200,000 units are ready with a million more on the way

      So say the slender being that has been tasked with creating an army to defend a galactic spanning government of countless worlds. At this point Montgomery, Zhukov, MacArthur, Jodl, or any-other-WW2-command-figure-of-your-choosing are rolling on the ground clapping each other's backs laughing their socks off. Because 1.2 million is an absolutely puny and pathetic number of troops for a galactic war.
      I'm no Star Wars deep lore fan, I understand that fans and later authors has since tried to 'fix it' by making the Clone War more that just the clones. And yet those 1.2M clones was all there was when episode 2 released to theatres.
      Most Sci-fi writings has similar a problem with scaling to their subject. It is not news. It even has a tv tropes page (the page is more about distances, but it's in the same ballpark).

      Quest for the Peoplefield

      So where does Starfield go wrong in this? The ships are puny. The wars and the numbers stated are puny.
      Certainty more ways than one, but the one that I wish to focus on is this: where the hell are all the people?
      A brief summary of the lore. Humanity has invented FTL and has seemingly solved all energy problems. They had to evacuate Earth, but this was successful and so the starfield should be absolutely teeming with tens of billions of human souls spreading to all corners of the galaxy and its many already habitable worlds.
      And yet, Starfield feels so barren. I see no grand interstellar civilizations. Only dirt huts on a hill surrounded by walls that support barely a thousand people. Yet this dirt hill is supposed to be a capital or an interstellar superpower. Heck, they are even scared shitless of their own fauna.
      The opposites capital is no dirt hill, yet still smaller than a modern earth country town.
      And it's not like the main population centers are just outside player-accessible areas. All the NPCs ever talk about are Akila, New Atlantis, and Neon. These tiny puny cities.
      It doesn't feel like the evacuation of Earth was a success. It feels like it was a catastrophe, and all that remains are scattered remnants playing civilization.

      And yet... The Starfield is actually lively, just not where it should be. There is a scale imbalance, because spread across nearly every world in the settled systems are countless research stations, outposts, deserted or populated, you name it.
      Yes, those procedually-generated buildings that spawn nearly everywhere you land in the settled systems.
      Where did these come from? Surely the UC couldn't have built them. Manning just the ones that I have come across in my playthrough would empty New Atlantis 10 times over!

      Bethesda built their open-world game style upon Fallout and Elder Scrolls. For both it makes sense that the worlds are sparely populated. One being post-apocalyptic wasteland, and the other a medieval society.
      But now they have built something in a completely different realm. But they way in which Bethesda built the scale at which the game is presented remains the same.
      So why did they go with this approach? I don't know. Maybe they just like making "small" worlds and didn't want to fit the new universe. Maybe the idea of 'climbing any mountain you can see' is a very hard rule and they didn't want to limit player movement in metropolises, that would undoubtedly be unfeasible to make fully traversable.

      But lets pretend they actually tried. And perhaps it can be done without really changing how the game is designed or played.

      So you can do it better huh?

      A Microsoft executive plays the game as it's nearing launch. He feels there is something missing with the scale of the Starfield universe.
      So he does the only rational thing he can think of and storms into the street and picks the first rando he can find, puts the Bethesda crown upon his head, and orders him to fix Starfield's problem of scale.
      The exec is later found to be mentally ill and fired, but it does not matter for I am now king of Bethesda and my words are design directives.

      Tell, don't show

      The simple solution that requires no real work but some change in lore. New Atlantis is no longer a capital, just a administrative and diplomatic outpost. Akila is now just a small border city. The real population centers are now on entirely different worlds. Inaccessible to the player.
      Why can't players go there? Well it shouldn't take much suspension of disbelief to acknowledge that governments might not want any random idiot, in a flying hunk of metal capable of tearing space-time at it seams, to go anywhere near their main population centers without considerable control.
      NPCs should no longer talk of sprawling New Atlantis, Neon, or Akila, but rather these other places that you can see on the map but are not allowed to go to.

      Show enough

      The population planets are now accessible, but restricted in where you can land freely. On the map it should show big cities. And just like how you cannot land in water, you can neither land anywhere in cities or its surroundings.
      Just like with New Atlantis and Akila, you can land at a designated spot. The difference is when you look into the horizon, because rather than a procedurally generated landscape you will instead see a sprawling metropolis that tells you "Yes here! Here are all the people!".
      The other change would be that, unlike the landscape, if you try to go beyond the player-area of the city you will hit a wall. But that is a sacrifice I am willing to make.
      New Atlantis and Akila can stay, but like the other solution they would change status.


      All in all the scale issue is no big problem and the game is fine as it is. This was just something that has been on mind for some time and I wanted to put it to writing. So do you agree that Starfield has a scale problem? If yes, how would you fix it? Or maybe I missed some crucial info-dump and the entire premise of this writing is wrong?

      39 votes
    7. What are your thoughts on Cyberpunk 2077 update 2.0?

      I had been waiting for this game since 2012, when it was first announced. I bought it day one, without reading any reviews, and it was an instant refund for me. Now that update 2.0 supposedly...

      I had been waiting for this game since 2012, when it was first announced. I bought it day one, without reading any reviews, and it was an instant refund for me.

      Now that update 2.0 supposedly makes the game better, I'm thinking of giving it another shot. Has anyone tried this update? What do you think about it?

      31 votes
    8. Which board games have you all been playing this week? (to 19th September)

      Hey Tabletidlers, Another week and another opportunity to share what you've been playing. For me I was able to finally play the Zombie Apocalypse map for Age of Steam. This map sees you delivering...

      Hey Tabletidlers,

      Another week and another opportunity to share what you've been playing.

      For me I was able to finally play the Zombie Apocalypse map for Age of Steam. This map sees you delivering goods (cubes) around a map of Michigan as usual, but whilst dealing with the map evolving due to a horde of zombies. The zombies move in a deterministic manner, so it's possible to plan ahead, but towns or cities the zombies reach are razed, which converts them to a colourless city and removes any cubes upon them. The zombies also add a cost to building track and add a cost to delivering cubes, unless you take the Military Caboose action, which replaces the normal Locamotive spot. Very enjoyable map and the random starting location for the seed zombies means it'll play very differently, I imagine, each game.

      So, don't be shy, share what you've managed to get played this week.

      12 votes
    9. Godot Engine

      So, by now everyone knows about the big outcry over Unity's big runtime fee. Even if they backtrack, I foresee MANY developers leaving Unity because the trust has been damaged. So there are two...

      So, by now everyone knows about the big outcry over Unity's big runtime fee. Even if they backtrack, I foresee MANY developers leaving Unity because the trust has been damaged. So there are two options to look at now: Unreal and Godot. I have no experience with Godot personally, but I know there are people on here who do.

      So, to those with experience with it, here's the chance to share your expertise and knowledge! What do you want new users to know about it? What do you consider its strengths and weaknesses? What resources would you recommend for new users? Any particular tips and tricks? And also, what are some games you know made with it you'd recommend, either to give people ideas of its capabilities or just because they're good games?

      98 votes
    10. What is your favourite cutscene/cinematic in any game?

      For me, it's the intro cinematic to Final Fantasy XIV: A Realm Reborn. I never played the defunct 1.0 version of FFXIV, whose final moments are what this cinematic shows if you aren't aware, but...

      For me, it's the intro cinematic to Final Fantasy XIV: A Realm Reborn. I never played the defunct 1.0 version of FFXIV, whose final moments are what this cinematic shows if you aren't aware, but there is something about seeing all the bloodshed and destruction while Answers plays in the background that makes an incredibly strong melancholy mood in the trailer and really sells the feeling of this being an end of an era for Final Fantasy XIV, both in-game and in real life. I have to imagine that it's only more poignant if you were one of the people there for the end of 1.0.

      46 votes