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10 votes
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Cities: Skylines II: Feature highlights Ep 7 -- Maps & themes
14 votes -
Feature highlights #6: Electricity & water | Cities: Skylines II
21 votes -
Cities: Skylines II | Official gameplay trailer
58 votes -
How does everyone feel about immersive simulation games? Anyone have any sim recommendations that aren't Arkane?
The System Shock remake thread got me thinking about it. I've played the crap out of the Dishonored series, and Prey, along with some Deathloop, and I really enjoy all of them. It's crazy how much...
The System Shock remake thread got me thinking about it. I've played the crap out of the Dishonored series, and Prey, along with some Deathloop, and I really enjoy all of them. It's crazy how much fun it can be to just really get into it, I drop the lights and everything, sit 8 inches from my 4k monitor (ghetto VR basically), and just 'enter' the game. This is especially fun when a little THC is involved!
Any games I may have overlooked? I do prefer the First Person type games, the visuals are part of the immersion for me personally.
28 votes -
City services | Feature highlights #5 | Cities: Skylines II
16 votes -
The making of Noctis, the 'No Man's Sky' forerunner whose creator retreated from the world
12 votes -
Zones & signature buildings | Feature highlights #4 | Cities: Skylines II
8 votes -
Feature highlights #3: Public & cargo transportation | Cities: Skylines II
13 votes -
“Sims 5” job listing suggests freemium, live service model
20 votes -
The genius AI behind The Sims
8 votes -
Traffic AI | Feature highlights #2 | Cities: Skylines II
20 votes -
Feature highlights #1: Road tools | Cities: Skylines II
29 votes -
Are there any other simracing enthusiasts?
Hey all, I will admit, one thing I will miss about the other site is having the strong simracing community. Have any other sim racers made the jump? I told myself I wouldn’t buy another F1 game...
Hey all,
I will admit, one thing I will miss about the other site is having the strong simracing community. Have any other sim racers made the jump?
I told myself I wouldn’t buy another F1 game (hell, I partially got a PC to keep F1 22 alive with mods), but F1 23 looks like it’s a huge step better. Maybe that will be my last F1 game, lol.
Otherwise, I find myself really only playing Assetto Corsa. I know other games are better at one thing or another, but AC just seems to have the best all-around. I play single player almost exclusively, so I want a decent AI and also be able to race everywhere they do IRL. For example, I hear the indycars are better in Automobilista 2, but AC has all the track mods, and I’m honestly having fun using AI apps to fix any kind of AI dumbness that occurs. Same with WEC- AC probably isn’t the best physics, but I have all the cars and the tracks.
Any other sim racers here?
21 votes -
EVE Online: Add-in for Excel
13 votes -
Behind the road tools | Developer insights #1 | Cities: Skylines II
11 votes -
Cities: Skylines II - Feature update schedule, new features
21 votes -
Six Days in Fallujah
7 votes -
I built the city for the Cities: Skylines 2 trailer | My experience playing Cities: Skylines 2
9 votes -
It's 2023, so you should play Hypnospace Outlaw
13 votes -
Satisfactory Update 8 is launching tomorrow (13th of June) at 5pm CEST/3pm GMT
Make sure to back up your save files if you're on the experimental branch! Edit: The path to the save file in Linux isn't correct:...
Make sure to back up your save files if you're on the experimental branch!
Edit: The path to the save file in Linux isn't correct:
/home/[LocalUserName]/.steam/steam/steamapps/compatdata/526870/pfx/drive_c/users/steamuser/AppData/Local/FactoryGame/Saved/SaveGames/76561198144444658 [#this number might be different.]
Should see the save file with the title of your save there, just copy it to somewhere else.
This is where I found it on Ubuntu 20.04, with proton.
12 votes -
Microsoft Flight Simulator 2024 | Announce trailer
20 votes -
Norland | Gameplay overview - medieval strategy/city builder
5 votes -
Reiza release AMS2 v1.4.8 RC
3 votes -
Blaseball is being discontinued
11 votes -
Townscaper and the design of cities
5 votes -
The Greenland Ice Sheet is close to a melting point of no return, says new study
5 votes -
How two people spent twenty years creating gaming’s most complex simulation system
5 votes -
Big Ambitions | Early Access cinematic trailer
3 votes -
After eight years of DLC, Cities: Skylines' final content release arrives – starting with a first drop next Wednesday, 22nd March
5 votes -
Why river channels shift and meander, and what tools engineers use to manage the process (Part 1)
2 votes -
Cities: Skylines II | Official announcement trailer
17 votes -
The emotional resonance of Microsoft Flight Simulator
3 votes -
Why you shouldn't give up on KSP 2
5 votes -
The internet is already over
7 votes -
Welcome to the oldest part of the metaverse - Ultima Online, which just turned 25, offers a lesson in the challenges of building virtual worlds
12 votes -
Kerbal Space Program 2 | Early Access gameplay trailer
7 votes -
Doom's most mysterious glitch finally solved after thirty years
8 votes -
Songs of Syx – Early Access | Version 63: Tourism
4 votes -
Kynseed: A life sim RPG
4 votes -
Dwarf Fortress is available on Steam right now
16 votes -
Looking for a very specific kind of submarine video game
Maybe you guys can help me out since I found a lot of games that are kinda like this but not quite. It doesn't need to be a full-blown simulation, but it needs to be convincing. What I want is a...
Maybe you guys can help me out since I found a lot of games that are kinda like this but not quite.
It doesn't need to be a full-blown simulation, but it needs to be convincing.
What I want is a game that puts me inside a submarine, looking at screens full of radar and sensor information, and letting me control the sub in a realistic manner, only with the information provided in the control room. It's okay if the game jumps to an external view just to show the ultimate consequence of conflict, but mostly, I should be in the sub looking at screens.
Is there such a game?
Ideally, I play on the Xbox. My laptop is a potato, so it's only good for very old or otherwise lightweight games (technically speaking, this could easily be a command line game... like naval
htop
). Other kinds of naval simulation are good for this thread.Thanks!
7 votes -
This video is the next part of my evolution project where predators and prey are fighting. Much bigger simulation, AI learns Phalanx tactics.
2 votes -
Racing / driving games: What do they get right? What do they miss?
I was playing Mario Kart 8 Deluxe with my kid the other day and it was a blast. Nintendo have really nailed this game, especially in the balance of accessible enough for beginners to have fun but...
I was playing Mario Kart 8 Deluxe with my kid the other day and it was a blast. Nintendo have really nailed this game, especially in the balance of accessible enough for beginners to have fun but hard enough for people to have a challenge too.
My other favourite game (although I haven't played it for a while) is Sega Rally Championship on Sega Saturn. This game has 4 tracks (one of which needs to be unlocked) and 3 cars (and again, one of these needs to be unlocked). The tiny number of cars and tracks means that you get to do the same corners over and over. This might sound tedious, but when you hit the corner just right you know it. You can get a sense of mastery over it. I've spent many hours playing games in the Gran Turismo series, and I really enjoy them, but fair play some of the tracks and cars are just shovelled into the game and you don't spend much time with them
In the first Gran Turismo the licensing tests were properly hard. They weren't messing around. Getting bronze requires people to read the manual and understand what the point of the test is. Getting all gold is an actual challenge for experienced players. I feel like the tests (at least, the bronze levels) got easier in later games. The UK soundtrack was small but pretty good.
My final mention is the Burnout series. I loved the crash junctions. I'm not sure the open world of Paradise was fun - it meant spending a lot of time driving across a map to get to the start line of various events. I feel the same way about many games - I'd rather just have a menu of levels and what I need to do to complete them (GoldenEye, SNES PilotWings, BlastCorps are all good examples) than have this stuff obscured by the open world. Burnout on the Nintendo DS was a genuinely awful game. I think Burnout Dominator was my favourite in the series.
So, what do driving games get right? What do they miss? What interesting game mechanics do you enjoy?
7 votes -
Dwarf Fortress Steam Edition | Release date trailer
29 votes -
RetroAhoy: X-COM
5 votes -
Does anybody have advice for getting better at racing sims? (Both circuit and rally)
I’ve always enjoyed rally games but only recently decided to buy a wheel (just a used Logitech G29) and also decided to give F1 22 a shot. I feel like I’m okay-ish at DiRT Rally 2.0 and WRC 10 but...
I’ve always enjoyed rally games but only recently decided to buy a wheel (just a used Logitech G29) and also decided to give F1 22 a shot. I feel like I’m okay-ish at DiRT Rally 2.0 and WRC 10 but atrocious at F1 22. How do I actually learn to be better instead of constantly making mistakes?
9 votes -
How Townscaper works: A story, four games in the making
8 votes -
Limit Theory (a cancelled space sim with procedural generation) releases its source code under a open source license
14 votes -
There are more galaxies in the Universe than even Carl Sagan ever imagined
10 votes