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23 votes
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100 Slaps: The breaking news the games industry ignored in 2024
9 votes -
Introducing Clay - High performance UI layout in C
12 votes -
Why Majora's Mask's blue dog took twenty-five years to win the race
13 votes -
Which game has the best dodge animation?
12 votes -
From where I left off (antirez returns to Redis)
6 votes -
Are ‘ghost engineers’ real? Seeking Silicon Valley’s least productive coders.
23 votes -
Bungie uncovers an issue in their distribution of random weapon perks in Destiny 2, detailed and interesting write up of the fix
35 votes -
Reddit is hosting a hackathon for indie developers - Nov 20th to Dec 17th
15 votes -
Scaling pixel art
25 votes -
picoCAD is a fun, easy, and accessible tool to make lowpoly models
22 votes -
Ideas for a side project I'm working on -- an RPG to help me curb my alcohol consumption
Preface: I am familiar with Habitica. This idea would probably scratch a similar itch, but I'm also using this as an opportunity to sharpen my Rust skills. My idea came about when I was trying to...
Preface: I am familiar with Habitica. This idea would probably scratch a similar itch, but I'm also using this as an opportunity to sharpen my Rust skills.
My idea came about when I was trying to find out some new tactics to curb my alcohol consumption, which isn't quite out of control yet, but I don't want to tempt fate.
I've also really liked the progression aspect of RPGs. What if I could gamify my quest to not drink alcohol and make it sort of a fun, unique RPG experience at the same time?
In the broadest sense, it would go something like this:
- You open the game up, ideally each day. You are instantly prompted: "Did you drink yesterday?" (and perhaps it will go back a few more days if you skipped).
- For each day you answer "no", you are rewarded with some sort of tokens, credits, etc. -- currency to play the game. If you answer "yes", maybe you get penalized somehow.
- Then, you pick up your journey, which is sort of a standard RPG experience -- fighting battles, buying gear, learning spells, leveling up, advancing through the world, you name it.
- The game should get progressively more difficult, but should not have an ending, as "quitting alcohol" does not have an ending either. At the same time, it should scratch the RPG progression itch.
The initial game concept I came up with is just one that I see as the quickest way to get this off the ground, which would be something CLI-based, where you are presented with a menu ("visit shop, enter arena, view equipment" etc.). You spend battle tokens to enter into arena battles, which reward experience points, money, and gear. You level up, work towards a build (there needs to be a way to respec because restarting isn't really an option), and progress through the arena.
In total, you would probably spend less than 5 minutes every day playing the game, which is by design. It should be an every day habit. But, there should be enough entertainment value that, if I'm not getting those sweet battle tokens by not drinking, I'm missing out on experiencing the game (or, I could lie, which defeats the purpose of the app).
So that's where I'm at right now. I'm really interested to hear your thoughts, ideas, critiques, etc. before I spend a free weekend building out a concept.
Some questions in particular:
- I was leaning toward just building this in CLI because it will be extremely simple. It could just be a matter of STDINs. However, I'm open to other Rust-based options. Is there a good Rust UI toolkit or web framework that is worth looking into that would make this a little more modern?
- What about game features? What could make this a really fun experience, while also balancing the whole concept of being built around your life and your habits?
In the end, this is a deeply personal project that would be built, first and foremost, for my specific needs. But that's not to say I couldn't build it with some scalability in mind. Rather than asking about alcohol, perhaps the "habits" can be customized, and so forth.
Anyway, have a great weekend!
23 votes -
Apex Legends dev team update: Linux and anti-cheat
28 votes -
Several Russian developers lose kernel maintainership status
40 votes -
Using AI generated code will make you a bad programmer
38 votes -
Got a new job as an App Dev Manager
So, got a new job. That's great. Pay bump, more / new responsibilities and all that jazz. It took until my first day on the job for it to like, REALLY sink in that it's my first job managing...
So, got a new job. That's great. Pay bump, more / new responsibilities and all that jazz. It took until my first day on the job for it to like, REALLY sink in that it's my first job managing people. I want to be good at this, or at the very least, competent. I'm responsible for my team and I don't want to let them down. I'm already looking things up online, talking to my parents, friends in similar positions for more information, and figured it would be good to ask around on here.
I guess the other half of this is that I've gone from looking at code in the IDE to now being more responsible for higher level architectural decisions. Possibly company steering decisions. Not used to that yet either, or at least the feeling. I feel under-prepared, and am possibly verging on overwhelmed. Lots of new things happening at once here, also writing this to unpack it as I type it out.
What advice do you have for me? Anything that you've learned while in a managerial role that you haven't gotten to share? Tips and Tricks? Prayers? 🤣
22 votes -
Winamp deletes GitHub repository after a rocky few weeks
58 votes -
Tales of Kenzera: Zau dev Surgent Studios puts entire games team on hiatus due to lack of funding
5 votes -
The future of land use and incremental development
2 votes -
Ask the Developer Vol. 13, The Legend of Zelda: Echoes of Wisdom — Part 1 & 2
10 votes -
Gametje
27 votes -
Time spent programming is often time well spent
6 votes -
Development finance done right
3 votes -
A message to our community: Unity is canceling the Runtime Fee
47 votes -
Microsoft lays off another 650 staff from its video game workforce
21 votes -
The origin story behind Counter-Strike's most iconic map
17 votes -
Helldivers 2 support studio Toadman Interactive to shut offices in Sweden and Norway – some positions at developer's Berlin office also at risk
14 votes -
The secret inside One Million Checkboxes
65 votes -
The design of Dredge
11 votes -
Godot 4.3 release - A shared effort
48 votes -
Syntax highlighting in hand-coded websites
19 votes -
Doom Eternal official mod support released, includes the same dev tools used to make the game
17 votes -
Why is ‘left stick to sprint’ so unpleasant in games?
32 votes -
So you want to compete with or replace open source
26 votes -
Y’all are sleeping on HTTP/3
20 votes -
Making games for Apple platforms "like an abusive relationship", say developers
42 votes -
Struggling with first dev job - seeking advice
This is my cry for help. I'm a newer programmer who just got hired for my first actual programming job a few months ago. Before now the only things I really made were simple python scripts that...
This is my cry for help.
I'm a newer programmer who just got hired for my first actual programming job a few months ago. Before now the only things I really made were simple python scripts that handled database operations at my last job. I live in an area with no opportunities, and so this new job I got is my saving grace at this point. For the first time in my life I can have actual savings and can actually work on moving to an area with opportunities. However...
Everything is falling apart. I have no idea how this place has survived this long. There is no senior dev for me to go to. There are no code reviews. There is no QA. There is a spiderweb of pipelines with zero error handling or data-checking. Bugs are frequent and go undetected. The database has no keys or constraints, and was designed by a madman (so it's definitely not normalized whatsoever). I already have made a bunch of little scripts handling data-parsing tasks that are used in prod, and I've had to learn proper logging and notifications on errors along the way, and have still yet to learn how to do real tests (I ordered a book on pytest that I plan on going through). I am so paranoid that at any moment something I made does something unexpected and destroys things (which... kinda actually happened already).
We're in the long and arduous process of moving away from this terrible system to a newer, better-designed one but I'm already just so lost and... lonely? There's a few separate dev "teams" but one is outsourced and the other is infamously unapproachable and works on a completely different domain. There's no one there to catch me if/when I make mistakes except myself. The paranoia I have over my programs is really getting to me and already affecting my health.
I guess I just want advice on what I should do in this situation. Is this a normal first experience? I care deeply about making sure the things I make are good and functional but I also don't have the experience to forsee potential issues that may come up due to how I'm designing things. And how can I cope with the paranoia I'm feeling?
EDIT: It takes me a while to write responses, but I want everyone to know that I really appreciate all your advice and kind words. It does mean a lot to me! I'm doing my best to take in what everyone has said and am working on making the best of an atypical situation. I'm chronically hard on myself, but I'm gonna try to give myself a bit more grace here. Again, thanks so much for all the thoughtful replies from everyone. :)
34 votes -
Generating sudokus for fun and no profit
26 votes -
FreeDOS open-source text-based OS turns 30, still in active development and primarily used for retro gaming
13 votes -
Career advice: specializing in niche tech stack vs. finishing first degree
Hello all, was inspired to fish for responses after seeing another user request resume feedback. Apologies if the background is on the longer side. TLDR: Dropped out 10 years ago; have only a high...
Hello all, was inspired to fish for responses after seeing another user request resume feedback. Apologies if the background is on the longer side.
TLDR: Dropped out 10 years ago; have only a high school degree and university transfer credits. Conflicted between finishing my degree online while working full time, vs. specializing in a niche tech stack (Salesforce) via current employment. Looking for any input because I'm prone to decision paralysis.
Background
I'm in a really weird place currently in terms of long term career track. I dropped out of college for computer science a decade ago. The school was a private for-profit (yikes) and I couldn't transfer any credits out. Either way, I was aimless, so I enrolled at a local community college with the intent of transferring to a state 4-year, earn my bachelor's, and figure things out from there. A connection at the community college helped me find full-time employment in a help desk role, so I paused my studies.That help desk role turned into a weird application analyst/developer position that involved configuring applications using a low code platform. I taught myself Python and some super basic React while there, and my crowning achievement was making a hideous set of Python scripts that ended up replacing an automation program that the company couldn't get working anyways. When my boss at that job moved to a new company, he contacted me in the next year to fill a systems analyst position, which in practice was learning Salesforce administration and whatever else third party tech tools the company decides to adopt for projects. I've been here for 1.5 years now. The pay is not amazing for HCOL, but I'm still living with family and the work is fully remote so I'm not complaining.
The best part, actually, is that there's a lot of room for career growth with actual on the job experience... if I teach myself Salesforce development. There's a few other people on my team who all stumbled into Salesforce admin tasks like myself, but none have a CS background so I've already taken on and delivered on some tasks that would previously have gone to a consultant.
I don't know how many folks here work with Salesforce development, but my research tells me that it's a locked ecosystem, incredibly flooded on the entry level by people holding certificates from Salesforce, and a different enough beast from traditional software engineering that X years as a Salesforce developer won't exactly translate to X years of experience when trying to pivot to a software dev role. I already had a difficult time getting any responses back when I tried to apply to junior software dev roles during the pandemic - which could be my resume, but I'm sure the lack of a degree and primary work experience being on low code platforms were not helpful. Either way, the thought of relying on Salesforce for breadwinning is... not something I am "above" by any means, but does trigger a bit of anxiety for the future.
The second option would be to go through some reputable online degree program like WGU or CSU Monterey Bay's CS Online. I've actually been slowly earning credits to transfer to the latter, but I've never been a great self-paced learner. I read that these programs are perfect for people working full time, but I absolutely do not fit the bill for the type of student who can blitz through WGU's program in a year. So both would take me maybe two years to complete if I start in 2025, which is something to the tune of $15-20k USD. I can afford this, but it's not exactly a drop in the bucket either. Dropping work to attend in-person at lower costs at a local university unfortunately is not an option.
If I were driven and disciplined enough, I could do both - learning SF dev on my own time and applying it to work, while also earning my degree - but I'll be honest and say that's just a recipe for disaster. I know me; if I had even a fraction of the discipline required to make that work, I'd have upskilled out of here years back when pandemic hiring at tech companies were at an all time high. That train has come and gone, though.
18 votes -
What to know before you implement public-facing APIs
9 votes -
Former Square Enix exec on why Final Fantasy sales don’t meet expectations and chances of recouping insane AAA budgets
42 votes -
Microsoft developer demos .NET on the NES — delivers .NES
9 votes -
Developers Aren't Nerds
14 votes -
Embracing chaos - how Hyper Light Breaker survived 2023
3 votes -
Winamp has announced that it is opening up its source code to enable collaborative development of its legendary player for Windows
89 votes -
The complex question of screen influence on youth
14 votes -
Why every city wants a Wrigley Field
10 votes -
How do you organize your Linux packages?
Hello everyone. I am planning to get back into Linux development after working with Mac only for almost a decade. On Mac, one of the most important lessons that I learned was to always use...
Hello everyone.
I am planning to get back into Linux development after working with Mac only for almost a decade. On Mac, one of the most important lessons that I learned was to always use Homebrew. Using various package managers (e.g. Homebrew, NPM, Yarn, Pip, etc.) creates situations in which you don't know how to uninstall or upgrade certain pieces of software. Also, it's hard to generate a complete overview.
How do you Linux folks handle this?
Bonus question: How do you manage your dotfiles securely? I use Bitwarden, and it's a bit clunky.
If that helps, I want to try Mint and always use Oh My ZSH!.
6 votes -
Are Free Software developers at risk? A potential threat to Free Software developers looms in the form of an ongoing lawsuit in the UK involving Bitcoin and its core developers.
27 votes