• Activity
  • Votes
  • Comments
  • New
  • All activity
  • Showing only topics with the tag "game mechanics". Back to normal view
    1. Are there any games that you have enjoyed playing without the HUD or mini-map? If so, which ones and why?

      I just posted this as a comment to someone who mentioned Horizon Zero Dawn, but figured there might be more discussion if I made a new post for it, so here goes: Are there any games that you have...

      I just posted this as a comment to someone who mentioned Horizon Zero Dawn, but figured there might be more discussion if I made a new post for it, so here goes:


      Are there any games that you have enjoyed playing without the HUD or mini-map? If so, which ones and why?


      One of my favorite gaming experiences was playing Zelda BOTW in its entirety without any HUD elements, just using the game's scenery and story to guide me. I loved it so much that I tried doing the same in other massive open-world games like Skyrim, Fallout 4, The Witcher 3, and Assassin's Creed Origins, but found that they relied too much on small details or markers in the minimap. So instead of feeling more immersed and in-tune with the game world, I just felt more frustrated at not knowing exactly where to go or which specific person or item to click on without the game explicitly telling me. I'm sure it can be done, but I found it nowhere near as pleasing as BOTW.

      I just recently picked up Horizon Zero Dawn and wondered if it could be played in a similar manner, without the map or other HUD elements, or if I'll end up needing some of them to know where to go or who to talk to.

      I'd love to hear any other recommendations or thoughts on this matter.

      28 votes
    2. What game mechanic or boss could you just not overcome?

      What game mechanic, boss or puzzle in a game got you to give up? For me it was a drivers license test in Gran Tourismo 2 on the Playstation. I was so into racing sims that I had a decent steering...

      What game mechanic, boss or puzzle in a game got you to give up?

      For me it was a drivers license test in Gran Tourismo 2 on the Playstation. I was so into racing sims that I had a decent steering wheel and pedals set (like $80 in 1999). I even found a better coffee table to more comfortably fit it all. I had so many hours into GT1, various NASCAR entries, MOTO Racer, various Need For Speed games, etc.

      GT2 had a system where you had to upgrade your license to unlock more tracks. There was one where you had like 15 or 20 seconds to slolem through a course and then do it in reverse. After hours almost every night for a month straight of getting to within .5 seconds of qualifying for the license to unlock more tracks I just couldn't anymore. I gave up racing/car sims for nearly 15 years until XBox heavily pushed Forza Horizon and I gave it a try.

      It certainly didn't help that I had just recently been scarred from being stuck in a similar system in X-Wing vs TIE. There was a training mission where you had to take your X-Wing through a course with barrel rolls before you unlocked something (another ship or more dangerous missions?) that I was stuck on. After like 6 weeks of getting within a second or less to completion I finally found a cheatcode to bypass it. By then the damage to my enjoyment of the game had been done and I never did finish that game.

      51 votes
    3. Modern controls are needlessly convoluted

      Now the topic may be inflammatory, so let me walk it back and say "in some cases" - let me explain; Just got me this gamepad and I absolutely adore it - for folks not wanting to click on a link,...

      Now the topic may be inflammatory, so let me walk it back and say "in some cases" - let me explain;

      Just got me this gamepad and I absolutely adore it - for folks not wanting to click on a link, think of it as a fancy SNES pad.

      I got it as a fightpad and for that it is marvelous - and while I have no intentions of playing a 3d action game with it, I booted up some 2d indies and platformers to take it for a spin ... and realized that apparently, 6 buttons + dpad just aren't enough anymore.

      Since when do you need to have a light and hard attack as separate buttons? And need an analogue stick on top of the dpad to navigate through inventory? The amount of "simple" games needing to use all the buttons on the modern controller - without a viable alternative - is ridiculous.

      Yes, there are some workarounds but just wanted to vent.

      I'm installing some random titles from my backlog (I have 800+ on my backlog through bundle deals, giveaways, etc.) and it's a crapshoot, not in my favor.

      Thanks for coming to my TedTalk.

      Edit: Yes I realize the modern controller is standardized to the "two sticks + pad + 4 face buttons + 4 shoulder buttons" design; what I'm saying is that while for some game that design is essential, a lot of other games use up all the buttons without a baked-in viable alternative, or worse yet, use buttons for the sake of using buttons!

      25 votes
    4. What's a mechanic that you used to dislike when introduced, but now that it's common you prefer having it

      As the games industry continues to grow there are many new things introduced which sometimes players don't like, but then overtime we either get used to them, while still disliking them (only a...

      As the games industry continues to grow there are many new things introduced which sometimes players don't like, but then overtime we either get used to them, while still disliking them (only a bit less maybe) or we realize "hmm, yes it's good to have this actually". Of course any such mechanic can be implemented very well or quite poorly. I'm not asking about specific implementations, but the mechanic itself as a whole.

      Personally I can think of some quality of life changes that at first I thought are not needed or would make a game needlessly easier. When playing I would always try to go for full immersion, but overtime as I've had less and less time to be able to play in long uninterrupted stretches I've come to appreciate things like fast travel and quest markers and other features which would help resuce "wasted" time when playing.

      28 votes
    5. What video games have a player insert character who actually reacts like you would?

      I'm looking for some new rpgs to play and I'm interested in stories that they and act like tye player character is some clueless out of towner to basically act as an avatar for the player. I feel...

      I'm looking for some new rpgs to play and I'm interested in stories that they and act like tye player character is some clueless out of towner to basically act as an avatar for the player.

      I feel like most of the gltimes I've seen this done its pretty hamfisted and doesnt seem like the interactions go right. I'm wondering if anyone has encountered good examples of this idea?

      28 votes
    6. Board games with unique mechanics?

      Currently, I've been playing board games which always have the same kind of (standard) mechanics (worker placement, card drafting, etc), which after a while, starts to feel kind of the same but...

      Currently, I've been playing board games which always have the same kind of (standard) mechanics (worker placement, card drafting, etc), which after a while, starts to feel kind of the same but what changes is the theme.

      I'm looking for recommendations on board games which have unique mechanics. It could a completely new mechanic or simply a mechanic which already exists but then the game uses it with a twist.

      For example:

      • Trickerion use of worker placement but the workers have actually different values.

      • Tzolk'in and the use of gears.

      12 votes
    7. Why do many games make you press a button before loading (after launch)?

      So recently I've been playing Destiny 2. After you launch the game you need to press "X" for the game to start loading (which takes multiple minutes, it's ridiculous). I've seen this in other...

      So recently I've been playing Destiny 2. After you launch the game you need to press "X" for the game to start loading (which takes multiple minutes, it's ridiculous).

      I've seen this in other games and I never understood the point. Yes I want to move past that screen, load the game and play it. Do you guys know why game developers do this?

      10 votes
    8. What games make good use of rogue-like elements? Which games try but fail?

      Rogue like elements are used by lots of games. I'm interested to know which ones you think work, which ones you think don't work, and why. Feel free to interpret rogue-like however you want. In my...

      Rogue like elements are used by lots of games. I'm interested to know which ones you think work, which ones you think don't work, and why.

      Feel free to interpret rogue-like however you want. In my mind I have procedural generation, perma-death option, and some kind of turn-based strategy.

      19 votes
    9. What are some of your favorite game mechanics?

      What mechanics are the most fun, innovative or immersive? I'll start with my list. Enemies reacting to your gameplay choices in MGS V I still think that game is a masterpiece when it comes to...

      What mechanics are the most fun, innovative or immersive?

      I'll start with my list.

      Enemies reacting to your gameplay choices in MGS V

      I still think that game is a masterpiece when it comes to stealth gameplay and generally reaxtive gameplay but I thought that the system of enemies adapting to your gameplay choices was particularly clever.

      The parkour system in Dying Light

      I don't think any other game has pulled this off that well. Combined with the stressful night sequences this made that game a sleeper hit for me.

      The lack of weapons in Subnautica

      This is what turned this into one of my favourites of this year. It really makes you feel vulnerable, especially in the beginning, making for some very atmospheric and creepy gameplay.

      16 votes
    10. What is the best way to add a growth mechanic to Dungeons and Dragons?

      There isn't really a great mechanic for learning skills and languages in dungeons and dragons. This makes it a bit lacking if there is a certain amount of off-time between adventures and missions....

      There isn't really a great mechanic for learning skills and languages in dungeons and dragons. This makes it a bit lacking if there is a certain amount of off-time between adventures and missions. It would be cool to think some sort of mundane dnd. Like mini-games in video game RPGs that make your character a little bit more personal. A quirks mechanic, that adds a certain way your character acts in the every day or what your character normally does. The risk is that it could turn into too much of a dice roller and the players might engage less with the story. What do you think?

      9 votes