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    1. What did you do this weekend?

      As part of a weekly series, these topics are a place for users to casually discuss the things they did — or didn't do — during their weekend. Did you make any plans? Take a trip? Do nothing at...

      As part of a weekly series, these topics are a place for users to casually discuss the things they did — or didn't do — during their weekend. Did you make any plans? Take a trip? Do nothing at all? Tell us about it!

      6 votes
    2. Weekly coronavirus-related chat, questions, and minor updates - week of September 28

      This thread is posted weekly, and is intended as a place for more-casual discussion of the coronavirus and questions/updates that may not warrant their own dedicated topics. Tell us about what the...

      This thread is posted weekly, and is intended as a place for more-casual discussion of the coronavirus and questions/updates that may not warrant their own dedicated topics. Tell us about what the situation is like where you live!

      8 votes
    3. The Tildes Best of 2020 Music Dropbox - please bookmark, or ignore

      I sense some folks are chomping at the bit so let's get this party started. Think of this thread as a gigantic pile of records. This is our pile - there are many like it, but this one is ours....

      I sense some folks are chomping at the bit so let's get this party started.

      Think of this thread as a gigantic pile of records. This is our pile - there are many like it, but this one is ours. Don't waste a second worrying about what anyone else thinks. Got a record, even an EP that you've been spinning since it dropped? Find some random album from a /mu/ sharethread that blew your hair back? Throw it on the pile. Tracks for the stacks, just keep dropping them in the comments. If it's enough for you to spin repeatedly or to buy, it's worth sharing.

      Stick to one comment per album, so that each album can be voted on individually. All we need is the artist and album name, brief/generalized genre tag (folk, metal, rock, indie, etc) and a listening link. Oh, and just a short sentence-to-paragraph size plug telling us what you're digging so much about the record. No need to go all war-and-peace on it, listening is always better than reading. ;)

      Don't forget to name a favorite track (or two, three) from the record so the rest of us can easily dip a toe in.

      No singles as top level comments. I'll leave a special comment below (mark it as joke/noise to keep it at the bottom) and you can drop your singles in there. The circumstances around covid-19 have lead to an absolute glut of singles coming out this year, even from artists who don't usually bother. I have a hunch it's worth keeping track of this year.

      What we need here is albums, ears, and votes. We've got two months until the next thread, these things are best done slow so people can fit the listening time with their schedules. Dust off your favorite listening nook and make a date with some excellent albums, you might even feel better. :)

      Bookmark this post if you plan to keep tossing albums in over the next two months. Also bookmark it if you want to comment and vote on the albums, find the best. We need all the ears we can get, and there is no such thing as layman opinions in music - you know what you like and that's all you should think about when voting.

      Ignore it if you don't, because this thing is going to bump a lot as it builds.

      If the album is on Bandcamp then that's the preferred stream source. If it isn't, then go with whatever streaming link floats your boat. You'll find most albums are on youtube (as playlists) this year due to their progress replacing google play music with youtube music. Hardly ideal listening with all the ads, but it is the most accessible to people who aren't paying for streaming services.

      Right now this is more about building the library than it is about voting and vetting on the posts. We'll have another thread for that during the first week of December, and to collect late releases. The goal is to get the final set up as nice easy-to-consume playlists on most streaming services, and that's a job for late December, not right now.

      When voting - upvote if you dig it, simple as that. If after listening, you think it's epic as hell and should be at the top of the list (a must-listen pick) then hit it with your exemplary token and thank the folks who brought you all the shiny gems to brighten up this wreck of a year.

      2020 releases only, of course. Some albums may have been released in 2019, then pulled down and re-released in 2020. Those are just fine too since we didn't do one last year. Generally best to err on the side of inclusion.

      28 votes
    4. Alternative to TeamViewer for LAN?

      Currently, controlling one of my PCs from another requires me to manually log into Windows on the remote computer so I can get the TeamViewer pw and then connect from the host. Is there another...

      Currently, controlling one of my PCs from another requires me to manually log into Windows on the remote computer so I can get the TeamViewer pw and then connect from the host. Is there another program that will launch at Windows startup so I log into Windows on the remote computer from the host? I don't need internet remote control and I'd prefer a free alternative that doesn't require an account or internet access to enable this type of feature (which I believe TeamViewer does). Remote computer is on Win 8, host on Win 10. EDIT: I was wrong, see below.

      9 votes
    5. Why some people change their wallpaper/profile picture more than others ?

      Is there any psychological thing behind it. if you are a changer why do you change your picture so often ? and what do you think about people who don't change it at all ?, and if you are constant...

      Is there any psychological thing behind it. if you are a changer why do you change your picture so often ? and what do you think about people who don't change it at all ?, and if you are constant why ? and what do you think about people who change it ?

      it's not that important I know, but it has been in my head for long time not. why people change their prof pic, computer/phone background so often than others ?

      21 votes
    6. What 'still/currently/actively in development' games are you following?

      Admittedly the game probably has to have a devlog of some form, otherwise this question is synonymous with "what games are you waiting for?", which is far too generic a question. The game I'm most...

      Admittedly the game probably has to have a devlog of some form, otherwise this question is synonymous with "what games are you waiting for?", which is far too generic a question.

      The game I'm most interested in is Songs of the Eons (itch.io, most active), which wants to be like Dwarf Fortress but a grand strategy game (main post, for context). Obviously they've noted that such a project will have Dwarf Fortress esque development, so waiting is very much in order.

      There's also Hyperbolica (trailer) which I've posted about here somewhat.

      There's also Hytale, Creeper World 4 and to an extent KSP 2, which I like but don't follow that regularly, for not much reason TBH.

      I'd probably also follow Deltarune but Toby doesn't seem to really do dev updates too often.

      So are there any games that you're following as they're developed?

      14 votes
    7. If you could completely refresh something and rebuild it from the ground up, what would it be and why?

      A lot of things we live with have significant technical debt because they were designed and implemented without modern knowledge and understanding. Knowing what we know now, in the present moment,...

      A lot of things we live with have significant technical debt because they were designed and implemented without modern knowledge and understanding.

      Knowing what we know now, in the present moment, what would you be interested in fundamentally redesigning if you could?

      This does NOT have to be technology related, by the way, though it certainly can (anyone want to talk about redesigning usernames and passwords -- please?). It can pretty much be anything: NASCAR races, art criticism, specific social norms, sunglasses, etc.

      In your explanation, don't just share what you're interested in tearing down, but how you would rebuild it for the better. What improvements would your methods bring to the table?

      39 votes
    8. How do you pick what sources of news you listen to?

      I've recently been getting into RSS reading and well, I usually just went with whatever was given in a forum (like Tildes for example). Although, I've recently been looking into news organizations...

      I've recently been getting into RSS reading and well, I usually just went with whatever was given in a forum (like Tildes for example). Although, I've recently been looking into news organizations I follow to see if I should actually trust them.

      Factors that came to mind to be important was looking at past controversies regarding them to see where they might fail in the future and who owns them. It made me realize that most sources I had actually might not be who I want to follow for news but then well, not many are left and while I do want to cut down on the amount of news I get because it's overwhelming, I also don't want to miss important news.

      So how do you pick what sources of news you listen and what are some news you trust and why?

      22 votes
    9. Deciding between Godot and Unity

      Hey, all. I'm back four weeks to the day after you guys gave me a lot of great advice about potentially making a 2D RPG out of my tabletop RPG. I decided to try both Godot and Unity given what...

      Hey, all. I'm back four weeks to the day after you guys gave me a lot of great advice about potentially making a 2D RPG out of my tabletop RPG. I decided to try both Godot and Unity given what people told me and I completed two tutorials for each over the last few weeks. After completing these two tutorials, I have some questions that I hope maybe some of you can answer to help me choose between the two.

      TL;DR at the bottom. This is a long post.

      For context, here's the tutorials I did:

      Godot - https://www.davidepesce.com/godot-tutorials/
      Unity - https://learn.unity.com/project/ruby-s-2d-rpg

      To be frank, the Unity tutorial wasn't really an RPG. There were no stats, no quests, XP. It was much more of an adventure game. That's fine, it still gave me a lot of time inside the engine to learn a lot of basics.

      So, working with each one had it's own up and downs.

      Unity's use of an external scripting program seemed to hurt me quite a bit, from simple things such as forgetting to save before going back to Unity (I did this way too much) to having to declare public variables in the script and then filling them in the Unity GUI rather than just doing it all by script. The editor itself also seems to be kind of heavy, I was get the spiral beach ball for a second or two every time I went between the script editor and Unity and I have a machine that can edit 8K video without proxies. These general load times and stuff like that seemed to come up regularly. Tilemapping in the tutorial didn't include autotiling, I assume Unity has this somewhere built in? Or do you need to purchase an asset to get this functionality?

      On the plus side, Unity overall seemed easier to use for a non-programmer. A lot of things are done through the GUI. Animations seem easier to handle for sure. The Unity tutorial was also more written for someone that hasn't coded much as it explained what specifically the code was doing (so I assume more resources for Unity will be helpful in that way that perhaps Godot will not).

      For Godot, GScript was easier to use than C#, but I do feel like it was easier to get my head around prefabs in Unity than the Node system in Godot. The Godot tutorial took almost twice as long as the Unity one, but I don't know if that's because Godot is more difficult or the combination of the Godot tutorial being more thorough (I feel like I mad an actual, if very uncomplicated game, plus I did Godot first, which probably helped me just learn more about scripting and thinking like a programmer that I took into Unity). The node/scene system seemed more difficult to get my head around than game objects and prefabs. That said, my Godot program felt very tight. There weren't things happening that I was having a tough time explaining or figuring out why they weren't working quite right, at least at the graphical level (this might have more to do with the Godot tutorial using 8-bit graphics and Unity using a more modern sprite look). Having the scripts in the editor meant I never ran into a case like in Unity where I couldn't attach code to a game object because it was failing to compile, but it was failing to compile because it wasn't attached to a game object (that headache took at least a half an hour to sort out).

      Overall, I was able to finish both tutorials mostly understanding what the code I was given was doing and was able to edit it to get some different affects and kind of just play around. So, on that level, I'd say they're about equal.

      One big thing I want for sure out of the engine we use is to be able to handle a lot of conversations and variables there from. We're hoping to make a "choices matter" (TM) game, and very story/dialog heavy. Ink seems like a good plug-in to do this in Unity, but implementation doesn't seem easy (though I did find a pretty good looking tutorial that may help de-mystify). Godot seems to have some assets available for handling dialog trees, but i haven't had a chance to really dig in to them yet. So, that could definitely be a decider for me: which engine has assets that make a dialog/choice heavy game easier to make.

      While I had originally thought about making a tactics RPG for this project, looking around at both the Godot and Unity scenes, it seems like few people are making these types of projects that are giving out free advice on how to make them work in those engines. After talking with my team (I have a team!, see my post from a while back), it seemed like a good idea both to keep the game within the scope of a novice, but still tell the story we wanted, to do a skill role system instead. Since this came from a tabletop session anyway, seemed to make the most sense to do skill rolls rather than develop a whole combat system.

      TL;DR - Looking for advice on which engine, between Godot and Unity, would be handle a 2D RPG that relies on a lot of dialog and choices along with skill rolls for the gameplay. Thanks in advance!

      12 votes