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13 votes
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P8go
25 votes -
nematode farm — a web game where the opponent AI is an actual simulation of the nervous system of C. elegans
28 votes -
The secret inside One Million Checkboxes
65 votes -
PhD Simulator
26 votes -
Behold, Diablo is fully playable in your browser
34 votes -
One Million Checkboxes - a silly little game where (un)checking a box (un)checks it for everyone
49 votes -
Game and programming exercise based on The Prisoner's Dilemma (need Beta Testers)
19 votes -
The Evolution of Trust game
8 votes -
xkcd: Machine
83 votes -
You feel like shit
38 votes -
Epitaph: idle game about existential risks and the death of civilizations
20 votes -
Browser game recommendations
Warning: this post may contain spoilers
I'm traveling for the holidays and only have my laptop, which I don't really have many full fledged games I can run on it (it's a macbook, so a combination of poor macOS support in general + the 32bit cliff means many games just don't run on here). I'm also more interested in casual games while traveling anyways.
Let me know if you have any recommendations for browser-based games, ideally something a little off the beaten path. Multiplayer suggestions welcome too for completeness.
35 votes -
One Dimensional Pacman
46 votes -
Camel Cards the game
6 votes -
Today's Google doodle is pretty entertaining
Google's Most Searched Playground: find on a huge map the most searched things of the year
11 votes -
travle - Name countries/provinces/counties/states to travel from the Start location to the End location on a map. Try to get there in as few guesses as possible.
33 votes -
stranger video
9 votes -
ZType. A great game that helps improve your typing speed
16 votes -
Finding Kloos - a game created by the UK Secret Intelligence Service (MI6)
20 votes -
Submachine: Legacy | Official reveal trailer
7 votes -
The Password Game
108 votes -
No vehicles in the park
80 votes -
The Hitchhiker's Guide to the Galaxy - 30th anniversary text adventure game remake
46 votes -
Fontemon: A video game inside a font
6 votes -
Explore a universe of numbers and arithmetic in our new interactive math game, Hyperjumps!
3 votes -
Interactive xkcd comic about gravity
20 votes -
How speedrunners conquered the World's Hardest Game
5 votes -
Alcazar puzzle generator
3 votes -
Inglenook Shunting
3 votes -
High End Customizable Sauna Experience
3 votes -
WebЯcade
11 votes -
Solaris
10 votes -
Five Letters (a word guessing game)
15 votes -
The Legend of Bounce Back - My playable tribute to thirty-five years of Zelda
13 votes -
BlueStacks X is a new and free way to play Android games in your browser
8 votes -
Presenting: Space Huggers - A run and gun roguelike in 13KB of JavaScript
18 votes -
The Google Olympics doodle contains a pretty entertaining game today
google.com - Should be on the main page, click, watch (or don't) the cute little opening cartoon, enjoy various games across an island with various stories behind each area.
18 votes -
Terms and Conditions Apply
9 votes -
Fontemon, a game that exists entirely within a font
19 votes -
Red Ball world record progression: Speedrunning history
5 votes -
Revisiting Poptropica a decade later
4 votes -
What were/are your favorite flash/browser games?
Flash is gonna die for good in a few days (dec 31st) so I felt this is a good time to ask this question. (Although obviously, there have been large efforts to preserve these when the developers...
Flash is gonna die for good in a few days (dec 31st) so I felt this is a good time to ask this question. (Although obviously, there have been large efforts to preserve these when the developers did not. And even then, HTML5 means browser games will continue to exist, even though mobile games have mostly replaced browser games anyway.)
Mine personally were (taking away some of the more well-known ones):
Basically a game of celestial golfball. Had a level editor, which was quite fun.
Bonk.io (although this one has a sequel that's not in flash)
Pretty popular for a flash game made in 2016. Basically a game where balls need to "bonk" eachother out of the playing field.
Effing meteors (Definitely one of the games that I probably remember being better than it is.)
Basically a game where you clump up small meteors into bigger meteors to destroy stuff.
A game where a rabbit and frog are fused together and need to bounce like a pogo to the end.
A mountain climbing platforming game.
A game where you need to eat sushis quickly. Also has cutscenes.
An aesthetic racing game? Not entirely sure.
A game where you drill through the planet enough times to move to the next level (man, I had some weird gameplay preferences.)
A game where you need to time your descents to pick up speed in the hills and fly.
An 8 bit game where you as a dinosaur need to outrun extinction.
A power-up racing game I remember playing quite a bit. Definitely designed for children, even if that's not very surprising.
17 votes -
The Evolution of Trust
7 votes -
Digit Dilemma Plus - A mind bending puzzle game in only 1k of JavaScript
15 votes -
$100,000 Whales - An introduction to Chinese browser game design
6 votes -
Kongregate is no longer accepting new games, will shut down almost all of their chat/forums in three weeks, and is laying off employees
26 votes -
Lee Carvallo's Putting Challenge game from The Simpsons is now playable in browser
8 votes -
Nitrome is bringing its Flash games to HTML5
20 votes -
password, the typing game, is about to receive mobile support
I've been working on the mobile version of password for a while now, mostly lending to the fact that much of the infrastructure of the game required expansion to accomodate for that. Plus, this...
I've been working on the mobile version of
password
for a while now, mostly lending to the fact that much of the infrastructure of the game required expansion to accomodate for that. Plus, this sort of gameplay on mobile is a new territory for me, which makes it both worrisome and exciting.Long story short, you can preview the mobile gameplay of
password
with the same link:The gameplay is different from the desktop version. Here, you have to tap the keys in the order of their number: 1, then 2, then 3, and so on until the last key. Tapping keys out of order (4, then 6) results in a foul, which takes away a bit of time. Tapping all keys in the correct order means you win the round and get awarded the score. Other instructions are on screen.
It is NOT the final version. It's playable but contains some visual bugs. I'm gonna work on fixing those in the coming weeks. Right now, I'm looking for feedback:
- How does the mobile gameplay feel?
- How does the sizing of the score looks?
- Are there any problems with swiping or tapping?
- How does the timer bar look on smaller screens? (Think smaller than iPhone X.)
- How does the timer look on devices that have a notch?
- Does it load the correct version at all? (If you're on a mobile device – smartphones and tablets – you should not see keyboard references. If you do, it didn't load the correct version of gameplay.)
Desktop gameplay has only received visual updates. You can still play it with the same link.
Let me know if you encounter issues. You can post here, or you can open an issue in the GitHub repo. If you do, make sure to provide what information you can on the issue, like what sort of a device you're using (maker, model, OS version, browser etc.): this helps figure out the problem easier and quicker.
I know of these issues so far, and am working on resolving them:
- after pressing the last key of the order (8 right now), the red border flashes, as if you've received a foul (you don't)
- score has to fully animate towards the final value before it resizes to fit the screen
- swiping distance may or may not be too short, so it may feel as though it doesn't register
16 votes