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    1. Reputation systems, "engagement" vs. participation, and the "first post!" effect

      I'm mostly very appreciative of everything @Deimos has accomplished here; so far, it's been a very smooth and interesting alpha experience. I'm seeking some clarity on how the eventual reputation...

      I'm mostly very appreciative of everything @Deimos has accomplished here; so far, it's been a very smooth and interesting alpha experience. I'm seeking some clarity on how the eventual reputation and trust system he proposes might eventually materialize, and would like to start a discussion among other users as to what mechanic they're seeking. [My apologies if this has been addressed previously - search functions are also anxiously awaited.]

      There are multiple social sites (Slashdot, HN, Reddit, etc.) which use new/active/upvoted categorization for ranking front-page comments. This seems to be reproduced here, and generally, I don't have a problem with it as long as the permitted posts don't become just a reproduction of inflammatory click-bait available elsewhere, dank memes, etc.

      However, on a per-user-basis, the first reasonably-well composed comment on a thread collects most of the votes. My observation is that in an active post thread, the best-reasoned/researched posts may occur after dozens/hundreds of comments, as people who don't spend their entire lives camping on a social site (highly-engaged!) join, read through prior material, and comment. These users don't garner the votes and reputation points which highly-engaged users might, even though they're working harder as quality participants. Threads die, potentially prematurely, because there's no reward for late arrivals or continuing disputation.

      While this phenomenon hasn't become egregiously manifest on Tildes yet, there's certainly potential for it to arise. Would it make sense to age out the votes on the "first post!" comment, so that there's some encouragement for deeper or longer posts to continue on an active thread?

      Since Tildes is ostensibly built to discourage the "engagement" tactics required to optimize for maximum ad views (e.g. https://www.bitcatcha.com/blog/instagram-tools-strategies-no-ones-talking/), is there another system which might further encourage participants to engage in thoughtful discussion and high-quality posts instead?

      28 votes
    2. Books about social housing & architecture

      I read the book 'Municipal Dreams' a few weeks ago and really enjoyed the history of social housing presented in it. I picked up 'Living in Cities' by Ralph Tubbs which is like a modernist new...

      I read the book 'Municipal Dreams' a few weeks ago and really enjoyed the history of social housing presented in it. I picked up 'Living in Cities' by Ralph Tubbs which is like a modernist new town pamphlet style book about the futures of cities & towns. I also have 'Post-Modern Buildings in Britain' which is quite nice for a flip through and some history of these buildings.

      I'd definitely reccomend Municipal Dreams for anyone even slightly intrested in UK social housing (and more) and I think the way it is presented is really nice.

      I was wondering if anyone knew any particularly good books about architecture (specifically about social housing's architecture), I realise this is quite hard as little has been recorded around some of this stuff.

      Further any books surrounding modernist ideals that lead to this would be nice to discuss as well as I've not seen much in the way of primary sources here.

      8 votes
    3. Reading Group

      Anyone up for a weekly / semi-weekly reading group? Probably aimed at short texts, my experience is that groups that attempt long texts always fall apart as people get behind and can't participate...

      Anyone up for a weekly / semi-weekly reading group? Probably aimed at short texts, my experience is that groups that attempt long texts always fall apart as people get behind and can't participate anymore. Not just short fiction necessarily either, we could do poetry and philosophy and nonfiction too.

      If you're interested, maybe comment with a text you think we should do.

      18 votes
    4. Throwaway accounts / anonymous posting / temporary personas

      Edit: whoopsie, already being discussed here: https://tildes.net/%7Etildes.official/2x3 This is tangential to this post here about NSFW/controversial content. Sometimes one needs to make a...

      Edit: whoopsie, already being discussed here: https://tildes.net/%7Etildes.official/2x3


      This is tangential to this post here about NSFW/controversial content. Sometimes one needs to make a confidential post detached from their own identity (say for example about a psychological problem or advice on an event where the OP wants to conceal real identities), and most places one needs a throwaway account. I think it'd be nicer if we allowed people to make posts detached from their main accounts w/o having to create new throwaway accounts. It might be possible via allowing a certain number of "personas" (i.e. a couple names one can allocate and use as nicknames), or via allowing to post anonymously (i.e. hiding the poster's account name, not w/o one), or allowing personas but temporarily and randomly generated names. What's you thoughts?

      6 votes
    5. What game(s) had the best, or your favourite, leveling system?

      Which games had really well thought out and engaging leveling system? Skyrim was a good baseline I believe, not perfect but engaging and not too punishing. Path of Exile seems convoluted to me, to...

      Which games had really well thought out and engaging leveling system?

      Skyrim was a good baseline I believe, not perfect but engaging and not too punishing. Path of Exile seems convoluted to me, to many skills the dont make any real impact. Fable was effective but very simple. Oblivion tried hard for a deep leveling system but was basically broken. Witcher 3 was pretty run of the mill (I thought, despite the praise the game gets).

      I'm trying to find something where there are several viable different playstyles. And it's always good when combat isn't the only way to proceed.

      17 votes
    6. Search Bar

      Ok, so I'm relatively new here on tildes, so I'm not even sure if I'm posting this in the right place, and if I am, I apologize. One of the things that I've noticed about tildes is that it doesn't...

      Ok, so I'm relatively new here on tildes, so I'm not even sure if I'm posting this in the right place, and if I am, I apologize. One of the things that I've noticed about tildes is that it doesn't have a search bar. I've looked through some posts but can't seem to find anything about it (it was made difficult by the lack of the search bar :P), so I'm wondering is there a reason we don't have one, have we not gotten round to getting one yet or do we just not want one? What are your thoughts on a search bar?

      8 votes
    7. Modern Portuguese literature, any hidden gems you know?

      Hello to all! Since I first read a Saramago novel (All the Names), I've grown to love Portuguese literature. Later I read Gonçalo Tavares and Pessoa, and I have some names to discover from their...

      Hello to all!

      Since I first read a Saramago novel (All the Names), I've grown to love Portuguese literature. Later I read Gonçalo Tavares and Pessoa, and I have some names to discover from their classics (illustrious ones like Gil Vicente or Eça de Queiroz), but because I don't know Portuguese yet, I have to make do with translations, which impedes me from following the current, less famous authors. So, I wonder if you could tell me about some of these ones. Which are your favourites, which ones would you suggest? Does not matter if translated or not, I can read in a couple other languages and will learn Portuguese soon too. Thanks in advance!

      7 votes
    8. Rethinking the ‘nature’ of brutality: Uncovering the role of identity leadership in the Stanford Prison Experiment

      A press release about the University of Queensland's review of the old Stanhope "prison" experiment: New interpretation of one of psychology’s most famous experiments The review itself: Rethinking...

      A press release about the University of Queensland's review of the old Stanhope "prison" experiment: New interpretation of one of psychology’s most famous experiments

      The review itself: Rethinking the ‘nature’ of brutality: Uncovering the role of identity leadership in the Stanford Prison Experiment

      4 votes
    9. Let's talk player classes

      No, not the PC classes in your game - the classes that describe the people you play the game with. Mister Fantastic: Every single number on this player's character sheet has been optimized beyond...

      No, not the PC classes in your game - the classes that describe the people you play the game with.

      Mister Fantastic: Every single number on this player's character sheet has been optimized beyond comprehension to be at least 20% higher than you thought was possible, and it's all legal. Reading one of his sheets will teach you about traits, feats, and rules you never knew existed. Often mumbles cryptic, one-word answers while barely paying attention that end ongoing rules discussions leaving the other players with blank faces. His characters are nearly invincible except for one small key weakness (AC 26 at level 1, but with a CMD of 5). This player can typically one-shot the BBEG and reverse the party's fortunes in a single round. If he's charmed or dominated it will result in a TPK unless dealt with instantly.

      The Veteran: A quiet fellow wearing a T-Shirt that says, "Don't tell me about your character: just play." He's never flashy, and seems to do very little, content to let everyone else play and have fun. Always prepared for any situation when no one else is. More likely to aid other players than act directly. He'll only involve himself when everyone else is making a mess out of things, and when he does wake up, his ability to deal with any given situation leaves Mister Fantastic green with envy. Has been known to kill BBEGs via roleplaying. Has the ability to summon natural 20s on demand but rarely uses it. The GM often consults with him on rules issues.

      Negative Diplomacy: No matter the class or the character's abilities, whenever this player opens their mouth to talk to someone who isn't in the party, you know the group is going to be in combat to the death in less than three rounds. The GM is uniquely powerless to prevent this from happening. His superpower is always knowing the worst possible in-character thing to say.

      Milla Vanilla: Every character this person plays is the exact same thing - even when playing different classes. For whatever reason, this player cannot mentally step into the shoes of their character, and ends up on endless repeat. Often not noticeable until one has played multiple games with this person and notices that their ninja assassin is remarkably similar in temperament to their paladin.

      The Conspiracy Theorist: This player is convinced that every single thing that happens is part of some grand tapestry and he is on a mission to figure it out. Often obsesses over small details, makes bizarre (sometimes nonsensical) connections between events, places, and facts. Your worst fear is that he's giving the GM ideas. It's confirmed when some of his wilder predictions come to pass later in the game.

      Aaron Justicebringer: The kind of perma-lawful good holy crusader who walks into a tavern and announces, "Greetings! I am Aaron Justicebringer. You may flee if you wish." He's on a mission to smite evil. Since he's always got detect evil running, he finds quite a lot of it and smites often, without concern for trivialities like local customs, ettiquette, roleplaying, and plot. This player always plays crusader types.

      Kaboom: Kaboom likes loves lives to set things on fire. Often a wizard or sorcerer, and the kind of fellow who can reduce six enemies to ash in a single round (even if those were six fire elementals). Flaming spells, flaming daggers, flaming hair, and one can track him across Golarion just by following the smoke. Unfortunately, that's all he's good for. Kaboom is a blunt instrument, best kept wrapped in asbestos until the party finds a target he can be aimed at in a location that hasn't got too much potential for collateral damage. This player comes in non-fire flavors too.

      Sleepy Pete: Sleepy Pete has a wife, six kids, and a stressful day job. By the time he makes it to the session, he's been clinically dead for two hours already. He'll be asleep within an hour of starting, even faster if food or alcohol is involved. Sleepy Pete is also prone to missing sessions with little forewarning. You're not even sure what his character or personality is because you've been given almost no opportunity to observe him in a conscious state.

      Brandon The Builder: A player who in all other ways is relatively normal, Brandon must never be given downtime in any way, shape, or form. With a full set of item crafting feats and flawless mastery of the downtime rules, Brandon will not only rule the entire kingdom in less than six months, he'll find a way to provide every single party member with a Headband of Mental Superiority, Belt of Physical Perfection, two +5 Tomes or Manuals of their choice, and a well staffed keep while doing it.

      Broken Billy: This player has no comprehension of the mathematical progression of the games he plays. Instead, he jumps at the first thing he finds that sounds cool. This leaves him with a hodgepodge of abilities that quickly become useless as the game progresses, leaving poor Billy more and more frustrated as the game goes on. Broken Billy steadfastly ignores all advice and all warnings given to him by the GM and more experienced players. Prone to having five first level classes on his fifth level character.

      The Novice Namer: Never good at coming up with names, this player has given birth to many legendary heroes: Bob the Barbarian, Robert the Ranger, and who could forget Sheldon the Sorcerer.

      The Knife Hoarder: For whatever reason, this player insists on having at least 2 knives on his belt and 4 hidden on his person. He'll never actually use these knives, but as they'd say "just in case."

      The 1-Leaf-Clover: This person's dice are trying to kill him. Oh he might roll a natural 20 to get a cheap room at the inn or tell if an item is masterwork (its not), but the second he's in combat, the most you can expect is a 12 or 13.

      The iGenie: Only looks away from his laptop when his name is said three times.

      The Bookworm: If not taking an action, is found face first in a book looking for a rare never before seen rule that will get him out of the in-game situation. There has got to be rule specifically for negotiating with a different race to reduce the price of a toll. There just has to be!

      Secretly Evil: This player almost always plays a Wizard/Sorcerer and takes a Necromantic path. They'll write a sizable and traumatic back-story. Then in game they'll never do or say anything evil in front of the group(in or out of character). In fact, they'll do very little in general. Instead they wait until everyone is gone and tell the DM what evil things they actually did while "no one was looking".

      You should try FATAL: Makes all their characters and every encounter somehow revolve around sex.

      Spellsaver: Spellcaster that never casts their spells because they think the next fight is going to be harder.

      The Lore Keeper: This player may not be the most talkative person at the table, but that's possibly because they're too busy writing down every even happening in the game. Conversations, shared loot, timelines, and character sketches -- this player is devoted to the story, and keeps track of all of it.

      What are we missing?

      (Some inspiration from this old reddit thread.)

      17 votes
    10. Antichamber developer Alex Bruce talks about the process of developing and marketing his game

      Alex Bruce gave a pair of talks at GDC 2014 on the development process of Antichamber (trailer) In the first talk he talked about the journey from Unreal mod to full game, presenting at game...

      Alex Bruce gave a pair of talks at GDC 2014 on the development process of Antichamber (trailer)

      In the first talk he talked about the journey from Unreal mod to full game, presenting at game festivals, networking, the grueling work of getting the game to market, and the lessons he learned along the way:

      Antichamber: An Overnight Success, Seven Years In The Making

      In the second talk he went over the iterative design process, and how he tweaked things based on how people interacted with the game (spoilers):

      Antichamber: Three Years of Hardcore Iteration

      12 votes
    11. Let's talk Buffy! Once More, With Spoilers.

      Inspired by an earlier thread in this post I'd love to hear what other Buffy fans think about the show. What season is best and why? What elements of the show did you love, or hate? What did the...

      Inspired by an earlier thread in this post I'd love to hear what other Buffy fans think about the show. What season is best and why? What elements of the show did you love, or hate? What did the show mean to you? Angel or Spike?

      17 votes