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23 votes
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Paramount launches a hostile bid for Warner Bros. Discovery
45 votes -
Golden Globe nominations: ‘One Battle After Another’ leads film noms with nine
5 votes -
AFI names top films of 2025: ‘Avatar: Fire and Ash,’ ‘Frankenstein,’ ‘Wicked: For Good’ and more
7 votes -
Power Composer - Music-making software, MIDI editor, soundfont synth - free early access on Windows
https://www.powercomposer.net/ I am not affiliated with this project, I just think it's awesome and deserves more publicity. Power Composer is a piano-reel-style MIDI editor built in the Godot...
https://www.powercomposer.net/
I am not affiliated with this project, I just think it's awesome and deserves more publicity.
Power Composer is a piano-reel-style MIDI editor built in the Godot game engine (though it is a tool, not a game). It's intended to be lighter and more accessible than a DAW, but still quite powerful. The dev has been quietly working on it for a while now and just recently made a free early-access Windows build available!
I've been keeping an eye on it ever since it was featured in the Godot 2024 showreel, as I've wanted something like it for a while. Several years ago, I was playing around with Chrome Music Lab's "Song Maker" so I could use it in my classroom. I ended up having such a great time that I got incredibly sidetracked and spent a while just writing stuff. I know the grid-based sequencer isn't a novel concept, but something about that particular configuration just clicked with me.
Ever since then, I've been searching for something similar but more capable that still clicks in the same way. I tried Bosca Ceoil, LMMS, and a couple DAWs' MIDI editors, but nothing quite did it. Then I saw Power Composer. Now that I can actually try it, it's just as comfortable as I hoped! I'm a classically-trained music teacher and have been writing/arranging with software like Dorico for years, but something about sequencers (and Power Composer in particular) just feels more freeing to me than traditional notation.
It is not open-source nor is it planned to be, which is a bummer because I'd love to contribute, but I get it - being paid for your work is nice. No word on the release price or timeline yet.
The dev seems like a good guy. In addition to the website above, Power Composer has a Youtube channel and a Discord server, and he is actively taking feature requests and bug reports on the latter.
I've been exploring it a bit and I'd be happy to answer any questions people have about it! Really enjoying it so far.
11 votes -
Helldivers movie in the works from Justin Lin, Sony
20 votes -
CGA-2025-12 🏴☠️🏝️🍌 INSERT CARTRIDGE 🟢 The Secret of Monkey Island
Warning: this post may contain spoilers
Introduction
Deep in the Caribbean, the pirate haven of Mêlée Island is home to the deadliest brood of ne'er-do-wells what ever sailed the seven seas: the infamous scurvy seadog Meathook; the buccaneer Sword Master whose name is feared in every corner of the isle; and most horrifically, the spectral ghost pirate LeChuck. Onto these disreputable shores late one night arrives the hapless, clueless, and utterly guileless
flooring inspectorGuybrush Threepwood, with nothing to his name but the dream of somehow becoming a real pirate himself.Discover a thrilling world of swordplay, thievery, and, er, treasure huntery in The Secret of Monkey Island. Insult your enemies, fire the cannons, find true love, concoct mysterious voodoo brews, poison guards, evade cannibals, traverse hellish catacombs, raise a pint of grog, and (maybe) discover the Secret for yourself!
The Secret of Monkey Island
Happy December! This month we're playing the legendary 1990 Lucasfilm Games point-and-click adventure from the minds of Ron Gilbert, Tim Schafer and Dave Grossman.
You see, one of my favorite rides in Disneyland is Pirates of the Caribbean. You get on a little boat and it takes you through a pirate adventure… Your boat keeps you moving through the adventure, but I’ve always wished I could get off and wander around, learn more about the characters, and find a way onto those pirate ships.
- Ron Gilbert, from the Lucasfilm Adventurer, Fall 1990
I was sorting through some boxes today and I came across my copy of Tim Power's On Stranger Tides, which I read in the late 80's and was the inspiration for Monkey Island. Some people believe the inspiration for Monkey Island came from the Pirates of the Caribbean ride — probably because I said it several times during interviews — but that was really just for the ambiance. If you read this book you can really see where Guybrush and LeChuck were
plagiarizedderived from, plus the heavy influence of voodoo in the game.- Ron Gilbert, from Grumpy Gamer, 2004
The Secret of Monkey Island is renowned for its zany humor, great (and mostly fair) puzzle design, gorgeous pixel graphics, and memorable soundtrack. Unlike other adventure games of the era, SMI invites you to try anything and everything without worry — you can't die. It's chock full of goofy swashbuckling anachronisms and hilarious good times. Maybe a little frustration too. Hey, you can just look up the answers when you get stuck. We couldn't do that in the '90s. Respect the grind.
The game originally released for DOS, Amiga, Macintosh, Atari ST, FM Towns, and Sega CD. Those versions are no longer available for purchase in the usual places (you might try eBay but save up your pieces o' eight if you go that route). All the original versions are playable in ScummVM if you lack the necessary hardware. If you find yourself needing access to a Dial-A-Pirate wheel, the original has been helpfully digitized here for your convenience.
Different releases of the original game have different audio and graphics. Some people have opinions about which version is best. These are all valid. I prefer the version I grew up with, but no shade on the others. They all have their own charms.
The Secret of Monkey Island: Special Edition is a 2009 remaster that is the official recommended way to play today. It includes fully recreated high-resolution graphics, music, and voiced dialogue, with a modernized UI. It includes a quick toggle between classic and remastered modes, which is a nice touch. The Windows version is currently on sale for 50% off from GOG (DRM-free), and also available from Steam. It is reportedly playable on Steam Deck.
Side tangent about voice acting in the Special Edition...
This interview with Dominic Armato hints at one of my favorite real-world stories related to Monkey Island. This aspiring voice actor was a huge fan of the first two games in the series, which were originally unvoiced. He was in the right place at the right time to land the role of Guybrush in the third installment, which was the first to have voiced characters. It's a good but not great game, and very different from the first two due to being helmed by an entirely different team. All other things aside, Armato NAILED it. He is Guybrush. He returned to voice the fourth game and then... was brought back to reprise his role in the Special Editions of SMI and MI2. It was a dream come true for him, but amazing for fans of the series too; finally the original games have full voiced dialogue and the main character is played by the guy who was born to do it.
The rest of the voice cast is great too. This aspect of the Special Edition really rounds out the game nicely and I consider it an essential part of the experience now. That said, personally I find the SE visuals and music to be really lackluster, and I prefer the original UI as well. You can toggle the classic mode but this removes the VO too... which is why I will instead be playing the Ultimate Talkie Edition, a fan hack of the DOS release (playable in ScummVM) that adds the SE voice tracks and keeps the original everything else. It can be easily found online but I'll refrain from linking it here since SMI's abandonware status is debatable.
From what I can tell the Special Editions of SMI and its first sequel were also sold as a bundle for Xbox 360, PlayStation 3, and iOS. I can't speak to the current availability of any of those but they're probably all terrible ways to experience it anyway.
Limited Run Games has also issued a few re-releases of the original game in recent years. I don't know much about these, and good luck finding them for sale anywhere.
Genres: Adventure, Point-and-Click
Game Setup
The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:
- Share which version of the game you're playing
- Share what hardware you're playing it on
- Share if there are any tools/mods that you recommend
- Share anything you think is important for people to know before they start the game
- Ask questions if you need help
Another purpose of this topic is to revisit the game and its time period:
- Do you have any memories or associations with this game itself?
- What about its system or era?
- What aspects of retro gaming were common at the time?
- What other games from the same time period are you familiar with?
- What are you expecting from this game in particular?
Finally, this topic is the beginning discussion for people starting to play it:
- Post updates sharing your thoughts as you play.
- Ask for help if you get stuck.
- Offer help to others.
It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
IMPORTANT: Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
IMPORTANT: Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details> <summary>Spoilers</summary> Spoiler text goes here. </details>
FAQ
What is CGA?
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
Do I have to sign up?
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Are there restrictions on what/how to play?
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
- Choose whichever version of the game you want.
- You can use cheats, save states, mods, etc.
- You can watch a streamer or longplay instead of playing it.
If you have already played a game and want a different experience:
- Try a randomizer or challenge run.
- Play a different version of it.
- Play a related game (sequel, spiritual successor, something inspired by it, etc.)
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
What is the schedule?
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the
colossal game adventuretag.What do Insert and Remove Cartridge mean?
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
Closing Thoughts
How appropriate, you fight like a cow.
24 votes -
Battlefield 6 developer issues report on kernel-level anti-cheat, citing success
25 votes -
Part of me wishes it wasn't true but: AI coding is legit
I stay current on tech for both personal and professional reasons but I also really hate hype. As a result I've been skeptical of AI claims throughout the historic hype cycle we're currently in....
I stay current on tech for both personal and professional reasons but I also really hate hype. As a result I've been skeptical of AI claims throughout the historic hype cycle we're currently in. Note that I'm using AI here as shorthand for frontier LLMs.
So I'm sort of a late adopter when it comes to LLMs. At each new generation of models I've spent enough time playing with them to feel like I understand where the technology is and can speak about its viability for different applications. But I haven't really incorporated it into my own work/life in any serious way.
That changed recently when I decided to lean all the way in to agent assisted coding for a project after getting some impressive boilerplate out of one of the leading models (I don't remember which one). That AI can do a competent job on basic coding tasks like writing boilerplate code is nothing new, and that wasn't the part that impressed me. What impressed me was the process, especially the degree to which it modified its behavior in practical ways based on feedback. In previous tests it was a lot harder to get the model to go against patterns that featured heavily in the training data, and then get it to stay true to the new patterns for the rest of the session. That's not true anymore.
Long story short, add me to the long list of people whose minds have been blown by coding agents. You can find plenty of articles and posts about what that process looks like so I won't rehash all the details. I'll only say that the comparisons to having your own dedicated junior or intern who is at once highly educated and dumb are apt. Maybe an even better comparison would be to having a team of tireless, emotionless, junior developers willing to respond to your requests at warp speed 24/7 for the price of 1/100th of one developer. You need the team comparison to capture the speed.
You've probably read, or experienced, that AI is good at basic tasks, boilerplate, writing tests, finding bugs and so on. And that it gets progressively worse as things get more complicated and the LoCs start to stack up. That's all true but one part that has changed, in more recent models, is the definition of "basic".
The bit that's difficult to articulate, and I think leads to the "having a nearly free assistant" comparisons, is what it feels like to have AI as a coding companion. I'm not going to try to capture it here, I'll just say it's remarkable.
The usual caveats apply, if you rely on agents to do extensive coding, or handle complex problems, you'll end up regretting it unless you go over every line with a magnifying glass. They will cheerfully introduce subtle bugs that are hard to catch and harder to fix when you finally do stumble across them. And that's assuming they can do the thing you're asking then to do at all. Beyond the basics they still abjectly fail a lot of the time. They'll write humorously bad code, they'll break unrelated code for no apparent reason, they'll freak out and get stuck in loops (that one suprised me in 2025). We're still a long way from agents that can actually write software on their own, despite the hype.
But wow, it's liberating to have an assistant that can do 100's of basic tasks you'd rather not be distracted by, answer questions accurately and knowledgeably, scan and report clearly about code, find bugs you might have missed and otherwise soften the edges of countless engineering pain points. And brainstorming! A pseudo-intelligent partner with an incomprehensibly wide knowledge base and unparalled pattern matching abilities is guaranteed to surface things you wouldn't have considered.
AI coding agents are no joke.
I still agree with the perspectives of many skeptics. Execs and middle managers are still out of their minds when they convince themselves that they can fire 90% of their teams and just have a few seniors do all the work with AI. I will read gleefully about the failures of that strategy over the coming months and years. The failure of their short sightedness and the cost to their organizations won't make up for the human cost of their decisions, but at least there will be consequences.
When it comes to AI in general I have all the mixed feelings. As an artist, I feel the weight of what AI is doing, and will do, to creative work. As a human I'm concerned about AI becoming another tool to funnel ever more wealth to the top. I'm concerned about it ruining the livelihoods of huge swaths of people living in places where there aren't systems that can handle the load of taking care of them. Or aren't even really designed to try. There are a lot of legitimate dystopian outcomes to be worried about.
Despite all that, actually using the technology is pretty exciting, which is the ultimate point of this post: What's your experience? Are you using agents for coding in practical ways? What works and what doesn't? What's your setup? What does it feel like? What do you love/hate about it?
50 votes -
Labubu movie in the works at Sony
19 votes -
Disrupting the first reported AI-orchestrated cyber espionage campaign
16 votes -
Need pixel art software recommendations (it can be free or paid)
I've been learning Godot for the past few months and I'm happy to report that it's been going well. Little by little, things are clicking into place. (I hugely, highly, undoubtedly, recommend...
I've been learning Godot for the past few months and I'm happy to report that it's been going well. Little by little, things are clicking into place. (I hugely, highly, undoubtedly, recommend GDQuest courses)
I'm ready to start working on a small project to test out my skills, and it's going to be a top down pixel art game.
But to be completely honest, I suck at drawing. I suck at drawing as in, I can make stick figures at best. So forget any fancy software for drawing in general like gimp or photoshop.
What I'm looking for is a software meant for pixel art and that makes my life easy, in both drawing and animating. Bonus points if it allows me to trace (I'm not planning to copy/steal art, but I do need reference points, at least for now)
Do you guys have any recommendations? It can be free or paid. I don't mind paying as long the software is worth it.
15 votes -
Box office badass: ‘Predator Badlands’ kicks off November with record $40m US opening, $80m globally
14 votes -
What I think of whenever I see the news reports about US President Donald Trump destroying the East Wing
14 votes -
Humble Choice - November 2025
October 2025's Humble Choice is now available with the following eight Steam games. Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Total War: WARHAMMER III 86 24 / 68...
October 2025's Humble Choice is now available with the following eight Steam games.
Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Total War: WARHAMMER III 86 24 / 68 Win, Mac, Linux ❌ Unsupported ✅ Native Another Crab's Treasure 78 84 / 95 Win ✅ Verified 🎖️ Platinum No More Heroes 3 76 72 / 82 Win ❌ Unsupported ⬜ Silver Etrian Odyssey HD -- 84 / 89 Win ✅ Verified 🎖️ Platinum Pharaoh: A New Era 80 77 / 75 Win 🟨 Playable 🟨 Gold Synergy -- 63 / 80 Win, Mac 🟨 Playable 🟨 Gold Spin Hero -- -- / 75 Win 🟨 Playable 🕙 Awaiting Reports Paleo Pines 67 84 / 85 Win, Linux ❓ Unknown ✅ Native Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?
13 votes -
Gotham Film Awards nominations: ‘One Battle After Another’ leads with a record six nods
7 votes -
Sami Hamdi, British Muslim journalist, reportedly detained by Immigration and Customs Enforcement at San Francisco airport
13 votes -
Lazy Sunday storytime - One for the Trekkies
I hope everyone is having a good day. After writing that plea to let Star Trek die and do nothing with it for a while, I decided to be a necromancer for a day. Not sure where to put it so I went...
I hope everyone is having a good day. After writing that plea to let Star Trek die and do nothing with it for a while, I decided to be a necromancer for a day. Not sure where to put it so I went with ~misc. In doing it, I know I'm probably forgetting some of the lore/timeline details. I haven't read a lot of wiki material, fan books, etc. I just watch old reruns now and then and had an idea rolling around in my mind.
For context, let's pretend everything after 2005 just didn't happen, that the TNG movies were mostly dreams, and it's 15 years later. We're relying mostly on TNG/VOY/DS9 for the setting. The show runs for four seasons, with each season being one big arc. I don't know what to call it. If you have a fun name we can do that, and if you want I can try to fill in spots where folks have questions.
ok, let's go (boldly)
Season 1 - A Peaceful Mirage
The year is 2540. Over a hundred years after the end of the Dominion War, the Federation has achieved a recovery back into its peaceful, exploratory posture. The security state that rose during the war has retreated, relationships within the quadrant have strengthened, and in celebration of this lasting prosperity a new Enterprise is being readied to embark on its classic mission. The ship is prepared, it sets off, and has a couple of monster-of-the-week encounters just like the good old days.Eventually, the Enterprise is assigned a rescue mission. A science guy on an outpost near the Romulans got himself into some shit with the locals and the Federation would like to avoid a violent misunderstanding. The Enterprise sets out, and when they get there do a pretty typical heroic thing - they battle some angry aliens, find the scientist, and recover his stuff for him. Aboard the ship though, they find that some of what the scientist had is odd. There are tools, weaponry of a kind they haven't seen before, that do things uncharacteristic of Federation technology. The scientist denies knowing much about it, but it's clear from how they're engaging something is being kept from the Enterprise crew. The guy knows more than he's saying, but because he won't explain all they can do is take him back home and hand over what they found.
When they arrive at a starbase and check in with Starfleet, the captain is puzzled by their reaction to his report. They acknowledge what he found, but offer no real explanation/details. He's told it's simply not part of his mission to know. Before they're done, he checks out the equipment one more time, and discovers an insignia - Federation Security, the apparatus that grew and expanded during the Dominion War. Federation Security didn't disappear when the war ended, but its role was greatly reduced. A landmark moment in that history involved a new civilian government legislating various constraints on its activities and paring back the surveillance machinery built up for the Dominion War. The captain is puzzled why this organization would be operating on a remote outpost at the edge of the territory, and tries to investigate further. He finds bits and pieces, communications to and from the outpost in an indecipherable format. He tries to find out more about the scientist, and discovers he has always been in close contact with various structured linked to Federation Security. Those monster-of-the-week encounters were all also associated with the scientist's work - he was communicating with them, and to some degree may have orchestrated some of the moments the enterprise was sent there to resolve.
Before the captain can put things together though, they receive orders to head out again on another mission near Romulan space. Along the way, strange things begin to happen. System failures, computer glitches, mechanical problems crop up and no clear explanation for them emerges. When the Enterprise reaches its destination, they are unable to locate the folks they're meant to rendezvous with. They try to reach Starfleet, but their communications start screwing up, and the engines become nonfunctional. As the crew tries to work out what is going on, multiple explosions rock the ship. Cloaked vessels are firing upon it, and the system malfunctions mean the Enterprise is more or less adrift. The ship is badly damaged, but in the nick of time engines get restored and they warp away. They set off for a starbase, but without the ability to communicate out to anyone.
When the Enterprise makes it to the starbase, they come to find this incident is already known to everyone. Across Federation space it's been broadcast that the Enterprise was attacked by the Romulans. Though it's unclear exactly why they would do that, the incident is such a surprise that folks are scared, and leadership is saying this portends a larger conflict if the Romulans don't have a good explanation for what happened. While the Enterprise is docked, the captain/crew try to get in touch with Starfleet to inform them of what happened, but everyone they speak to seems dead set on seeing the incident as an unprovoked attack. The system malfunctions and original mission details aren't being included in folks' accounts of what happened and they won't correct their stories after hearing from the Enterprise crew.
On their own, the captain and crew try to figure out what they can about the vessels that attacked them. The Enterprise didn't pick up much, but what little it did seems to indicate weaponry in some way similar to the weird stuff they found when they rescued the scientist. Before they can land on anything definitive, repairs are completed and Starfleet orders them out to rendezvous with other ships to help prepare for a border operation. Before they leave the starbase, the captain alone in his office is approached by Federation Security. He is told, they know of the particulars he's been trying to communicate, but they are ordering him to stay silent about the reality of his encounter. He must also ensure his crew stays silent too. If he tries to defy these orders, they will be removed from their posts. The captain, knowing at this point how wide the narrative has been broadcast about the attack, reluctantly agrees. The Enterprise then sets out for its next mission.
Season 2 - Working from Within
While the Enterprise is en route to the other Federation ships, the captain can't help but be fixated on that encounter with Federation Security. Something has to be afoot, but given how quickly everything evolved since the encounter with the cloaked ships, he knows he has to work out what to do on his own. As the Enterprise travels between systems, picking up different missions and coordinating with other ships, he notes areas in space where their communications will be less effective, and takes those moments to conduct investigations. During some of their encounters with the other ships, they meet people descended from characters in TNG/DS9/VOY. Through these characters, the captain comes to learn about stuff that never got told to folks, like the 29th century time traveler, covert operations surrounding Deep Space 9, etc. He learns details about what happened with each of the other Enterprise vessels, and is made to confront the idea that his Enterprise isn't like those. Those really were about exploration and discovery; his is more of a pawn in a larger scheme, the resurrection of an old image to serve a malign end.
The captain becomes convinced, there is something deeply wrong with what is happening - Federation Security seems to have a much larger role in the Federation's leadership than what was known to most people, it didn't lose the power it had accrued. At this point, the captain pulls together his most trusted crew members (the bridge crew, basically) and lays out what he's come across. The Enterprise continues its missions, and when another opportunity to work in secret presents itself, they get together.
They determine the cloaked vessels were in fact using weapons identical to the kind they found with that federation scientist. The tools he had were for intercepting and altering communications. The Romulans don't appear to have been doing anything of note anywhere near the part of space where they were attacked. As they get the details straight, a dark truth begins to emerge - Federation Security, not the Romulans, attacked them, utilizing cloaking technologies derived from some of the weird 29th century shit Voyager came across. They were attacked so as to give pretext for a conflict with the Romulans, which would mean a newfound need for Federation Security to take up a leading position within the Federation power structure. Much of the history they understood simply wasn't true - while on the surface, the Federation backed away from security/surveillance, in truth these aspects were being consolidated behind the scenes using much of what prior Enterprise excursions came across.
The captain and crew decide, they have to reach the Federation's civilian leadership with what they've uncovered. They quickly come to see though, that will not be easy to do. Their investigation allowed them to understand some of how Federation Security operates, and in a revelatory moment they see that Federation Security is practically everywhere. They can observe what the crew does on their ship computer, they can see through the cameras, everything they're doing can in some way be observed. As its dawning on them that their entire effort has probably been seen, the Enterprise comes under attack.
This time, it's a fleet of Federation ships. Communications are established, and the captain is told they are being apprehended for having sent sensitive information out to the Romulans. The captain and crew know, this is a setup, and so instead of surrendering they fight back and haul ass toward the nearest edge of Federation space. They escape. The ship is damaged but still functional, and once past the border their pursuers eventually turn back. Alone, in need of repairs, the Enterprise charts a course to an unpopulated system.
Season 3 - Coalition of Secrecy
With the Federation now hostile to them, and without means of getting in contact with anyone inside the Federation, the Enterprise crew devises a plan to get their ship fixed up and contact the other, non-human species within/around Federation space. The Klingons, the Romulans, the Vulcans, so on and so forth. They work on outfitting a shuttle to be able to cross borders undetected, so they can get to the various homeworlds and see if they can inform these species of Federation Security's scheming.
With each encounter, they outwit and fight it out with the intelligence apparatus of each species, in stories based on wild shit actual intelligence agencies did. For example, in one episode they pick up some supplies only to find they've been laced with poisons. They reach the Klingons and have to deal with the Klingon KGB thinking this is all some triple agent stuff. They reach the MI5 Romulans and have to throw off pursuit by cloaked ships. They make it to Vulcan in disguise and feed false information to their Federation associates. Lots of room for half-monster-of-the-week material. In the end, they manage to reach important people with each species, and come out with a new plan to get the truth broadcast to the whole of the Federation all at once.
A coalition of ships, outfitted for secrecy/evading detection, along with a similarly outfitted Enterprise, will penetrate into Federation space on a course toward Earth. Using every dirty trick, they will attempt to distract and throw off Federation Security enough for the Enterprise to make it to Earth's big communications relay, where they can broadcast to everyone the truth of Federation Security's false flag op. They're under the gun, because while they've been doing all this the Federation has been gearing up for a bigger conflict. The border with the Romulans is destabilizing, folks are getting in petty skirmishes, the populace is being brought to thinking they must go and fight. If they don't make it in time, the war will begin proper and there's no telling where that will go.
The coalition fleet assembles, pinpoints where they've got the best chance to cross back into Federation space, and get going.
Season 4 - The Truth Revealed
The Coalition Fleet initially encounters little as it makes its way toward Earth. Cloaked, with all kinds of jamming and disruption, they are able to make progress and observe what is going on within the Federation. It isn't good. The populace is being spun up big time, old hatreds are being rekindled, it almost feels inevitable that there will be a gigantic conflict. As they do encounter resistance, each time they get into a fight they see that the fight is then broadcast as further reason to engage in that larger conflict - their effort to broadcast the truth is inadvertently serving Federation Security's ends. Because their coalition consists of the other major Federation species, FS is attempting to convince everyone that the Federation is under threat from multiple directions, that they are quickly coming upon an existential struggle for the Federation's survival. It's apparent by now, if the mission doesn't succeed the entire quadrant will erupt, everybody will be fighting each other. The narrative is getting intense and evolving fast, and the fleet cannot expose itself lest they be prevented from getting the truth out.Eventually they get near the Sol system. The Federation's warships are all over the place, with enough firepower that the Coalition Fleet stands no chance in a direct encounter. Through the use of all their weird intel agent tools they manage to evade detection and throw off pursuits, but not without some having to escape and others getting destroyed. Eventually the time comes, where the Enterprise alone has to get to Earth while the fleet performs a distraction.
The Enterprise nears the moon, and figures out a way by which they can evade detection by maintaining a stationary orbit in a spot of weird stuff in between moonbases (I gotta technobabble that one I'm sorry). The captain and bridge crew man a shuttle and head out for the communications array, a big structure in between the Earth and the moon (again not sure whether that exists but let's just say it does).
At the array they encounter almost no resistance. By now they know, something is up, but they have to complete their mission so they keep on. The goal is to send out a broadcast through the array that provides irrefutable proof of what they've found about Federation Security's attack as well as what information they could put together from their encounters up to this point. The hope is that once this is out there, Federation Security will lose enough credibility that it will be isolated - the rest of the Federation will hopefully turn against it.
As they near the station they need to use, they are stopped by Federation Security's topmost people. They're offered a deal - surrender, hand over their information, the captain will be put on trial and the crew will be spared. For a moment it's uncertain how this will play out, because the experience of getting to this point has been one of continuous paranoia, suspicion, betrayal and exhaustion. However, together, they refuse, and fight it out while the captain and first officer get to where they need to be to get the broadcast done.
They succeed. The Federation, all at once, is informed of what has happened. The remaining ships of the Coalition Fleet phone home, and ships from all over the quadrant approach to take down what forces Federation Security can muster. Most of the Federation turns against FS as well, so their leaders get apprehended and their power structure dismantled. The captain and crew, exhausted, head back to the shuttle, board the Enterprise and reveal themselves to the wider populace as this coalition effort secures the space.
The show picks up again a few years later. After this incident, the Federation underwent a radical stage of transformation, in which the warmongering security apparatus was taken apart for good. In doing so, there were times of difficulty and disagreement - the other species came to learn of stuff that made relations harder to maintain, but because of the Enterprise's efforts in 2540 these ultimately were resolved. The captain and crew were eventually lauded as heroes of Federation, though none took up positions of leadership. Instead, many of them resigned, to live as civilians after having seen a bit too much. The captain stayed for a time, but eventually decided it was best for someone else to captain a new model, one that could conduct its exploratory missions without the burden of having been at the center of a big nasty scheme.
THE END
Afterword? I dunno, discussion that could spoil some things so it gets a tab too
If I could summon infinite money and good actors, I think I'd focus a lot on the idea that following the end of DS9, the Federation wasn't quite the same thing as before their war with the Dominion. My read of DS9 was of the Federation slowly transforming into a security state - it was losing some of its freedom and exploratory nature for the sake of defending itself. By the end of DS9 it felt like the Federation had lost some of its spirit, and was left in a situation where it needed to seriously interrogate what it was all about. Voyager went further along in time but I don't remember it having much to say about the state of the Federation broadly.
My beef with post 2005 Trek (as in, after Enterprise was over) was that instead of heading on into the future the franchise kept going back. I wanted to know, what happened to them after the war was done, when the need for surveillance and security fundamentally changed. Did they just go back to being about discovery and science and stuff, or did they go down a paranoid, Terran Empire sort of path? I think either could have been interesting, but more importantly I think leaving off with that kind of uncertainty was a good setup for doing a show that would have landed real hard years down the line. We all lived through the emergence of things like mass surveillance and the algorithmic internet and I feel like Star Trek should have been there to show us some of what could be done with that. I would like to hope that if a deep truth got sent out into the world it would mean something, so that's what's in what I wrote here. I think there would be a lot of room in a show like this to reexamine the role of the stuff we experienced, grew up with, etc., through the lens of an Enterprise captain realizing his mission isn't what it appears to be.
I hope that was fun. Always happy to take feedback and hear what kinds of stuff ya'll think would make for a good show.
Edit: Guess I'm adding Babylon 5 to the storage drive. I don't know why I never saw it but I will happily follow ya'll's suggestion on that one, sounds good to me
14 votes -
“No one asked for this reboot”: ‘Tron’ may mark end of Jared Leto’s franchise-leading days
25 votes -
Some protein powders and shakes may contain high levels of lead
45 votes -
Session report: 496-Rose-18, in which an elf is cursed, then charmed
Party Lee, Grey Elven Fighter 5, Magic-User 5, Thief 5 (~70k XP) Moya, Halfling Thief 7 (~47k XP) Oryn, High Elven Magic-User 5, Thief 6 (~73k XP) Henchman Takeshi, Human Ranger 4 (~16k XP) Varda,...
Party
- Lee, Grey Elven Fighter 5, Magic-User 5, Thief 5 (~70k XP)
- Moya, Halfling Thief 7 (~47k XP)
- Oryn, High Elven Magic-User 5, Thief 6 (~73k XP)
- Henchman Takeshi, Human Ranger 4 (~16k XP)
- Varda, Human Cleric 6 dual-classed into Magic-User 6 (~75k XP)
- Henchman Rudy, Halfling Druid 3, Thief 4 (~12k XP)
- Vordt, Half-Ogre Cleric 4, Fighter 5 (~56k XP)
Looking over their map of the dungeon of the Temple, they realize there's a couple of rooms in the Water Cult's area that they never investigated, so they start by prioritizing those rooms. The first appears to be some kind of salon, for there are themed carpets, draperies, couches, serving dishes, and a... fishy-smelling incense burning. As they turn the room over, they find an embroidered cloak depicting a decapod sewn in with gold thread, among other things.
They entered from the east, and see a door heading south. Entering, they see a bedroom of sorts, with a writing desk, bronze chest, and an ornate trident hanging from the wall with a massive aquamarine set in it. Upon the desk is a tome that appears to be some rituals the Water Temple would engage in. Rudy notices and accidentally triggers a needle trap within the lock of the bronze chest, but is deftly able to avoid it (between being a druid, a halfling, having a ring of protection, and a high Dexterity, Rudy tends to pass poison saves on anything other than a 1). Well worth the risk, however, as in the chest was a coral box containing many small pearls.
Lee lifts the trident from the wall and then believes it to be a good idea to go for a swim. As a matter of fact, he must go submerge himself right now and begins to walk off. The party exchange quick glances and spring into action; Vordt blocks the door with his robust frame as Moya pulls out her rope of entanglement and commands it to hogtie Lee. After some discussion, the party resolves to finish exploring the last couple rooms and then leave to deal with Lee's presumed curse.
Back in the hall outside the first room, they move to the other door across from it, and it's locked. Moya is unable to pick it, but then Rudy comes along and gets it open. Within is a lounge furnished similarly to the salon, though (thankfully, some said) without the incense and with a desk covered in writing materials. They found a hidden compartment in the back of the desk's drawers containing a scroll with three cleric spells on it: resist fire, neutralize poison, and true seeing.
Similar to the salon, there is a door on the southern wall that they enter through, containing another bedroom. Flanking the bed are a couple of chests, which Moya and Rudy work on picking. Moya fails to pick her chest, while Rudy gets through theirs. Within Rudy's chest was a handful of platinum and a vial with liquid labeled as a potion of water breathing with two doses. Oryn attempted the chest Moya failed at, also failing. Rudy, confident in his ability to come in under the other two and succeed in their stead... also failed. Vordt approaches with a crowbar and pries the hinges off. Within are some books and miscellaneous treasure items.
Done exploring the second floor, they leave the Temple and drag Lee back to town to try and fix his curse. Most of the time he's spent tied up he's been begging the party to just let him take a quick swim, and he even suggested a few times they allow him to use the potion of water breathing. They tried a remove curse and dispel magic on him, but neither freed Lee from his compulsion to submerge himself in water, nor were they able to pry the trident from his hands. They try letting him enter a nearby pond and waiting a few moments before levitating him out, but this did not cure him either. Intending to enlist the help of more powerful clerics, the party packs up and gets ready to travel a couple of days to a nearby city; Vordt sits next to a hogtied Lee and begins to read the ritual tome they found in the Temple. By the end of the day, Vordt learned what the trident is, how the curse works, and how to remove it. It is a trident of yearning, and the curse is removed either via wish or by having some effect of water breathing put upon the affected while they are submerged.
The party reverses course back to town and, at about 2200, are standing near the pond, illuminated by many active continual lights. Varda enters the pond with Lee and allows him to submerge himself while supported. Varda quickly administers the potion of water breathing to Lee and then pulls him back above water as Lee roughly tosses the trident away from himself. They retrieve the trident with a grapnel and Rudy spends about a half hour carefully picking and prying at the gem with their tools, avoiding touching the trident itself, until they've pried the gem free. Oryn then tests whether the trident is still cursed. It is. Another dose later, Oryn is also fine. Unsure of how to dispose of the trident safely, they take it to the local temple of Rook (LG deity) and leave it with them.
All of that handled, the party returns to the Temple dungeon, intending to breach the third floor. They work their way down and enter into a room whose entire floor is coated in fertilizer and mushrooms of varying shapes, sizes, and colors. An armor-clad woman immediately calls out that they should stay still and check on their companions, as some of these fungal growths can cause insanity, and she begins making her way through a winding path towards Lee and Vordt, the ones who opened the door. Unbeknownst to them, Lee failed his resistance to charm, as well as the saving throw, against a charm person she wove into her words, though Vordt succeeded against a suggestion. The woman, glowing short sword drawn, attacks Lee from behind and lands a touch across his head, draining a point of Wisdom, breaking the charm on Lee. She then turns to Vordt and does the same, but between Vordt's retaliation and Moya's timely backstab, the true form of the lamia appears dead before them.
This is where we ended the session, with the date now being Rose 24; we'll pick back up there next week. Notable treasure: trident of yearning, potion of water breathing, a cleric scroll, and some miscellaneous high-value items. Gold shares were about 2.5k each.
6 votes -
Diane Keaton, Oscar-winning star of ‘Annie Hall,’ dies at 79
27 votes -
Chinese doctors report 71-year-old man lived thirty-eight days with genetically modified pig liver
7 votes -
‘Heat 2’ is on: Michael Mann crime drama moves from Warner Bros. to United Artists; Jerry Bruckheimer, Scott Stuber producing
10 votes -
California passes law banning extra loud commercials on streaming services
31 votes -
As Bari Weiss arrives at CBS News, staffers hold their breath for what comes next
18 votes -
Open-source robotics simulations on Godot and Unreal Engine, and ROS2
I'm info dumping some links about open-source robotics. The rabbit hole runs deep and this barely scratches the surface. Disclaimer: I haven't tried any of these yet. Based on a cursory search and...
I'm info dumping some links about open-source robotics. The rabbit hole runs deep and this barely scratches the surface.
Disclaimer: I haven't tried any of these yet. Based on a cursory search and following links from the great Open-source robotics Wikipedia page.
Robotics simulation on Godot
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https://github.com/flynneva/godot_ros - Proof-of-concept integrating ROS2 (Robot Operating System) with Godot, for a 3D robot simulation environment. (Updated 8 months ago)
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https://github.com/nordstream3/Godot-4-ROS2-integration - A fork(?) of the above. The readme is clearer with visual examples of what it's meant for. (Updated 12 months ago)
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https://github.com/plaans/gobot-sim - A top-down 2D factory simulation of packages being processed by machines. (Updated 3 months ago)
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https://lab.nexedi.com/nexedi/godot-modbus-demo - Exposing a modbus interface to control simulated industrial components. (Updated 5 years ago.) Comes with a blog post which might be more recent (a year ago?).
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https://arxiv.org/abs/2412.18408 - "Exploring Flexible Scenario Generation in Godot Simulator" about generating simulated physical scenes for testing computer-controlled cars. Write-up only with no code. (Submitted 9 months ago)
Robotic car simulation on Unreal Engine and Unity
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https://github.com/carla-simulator/carla - "CARLA is an open-source simulator for autonomous driving research." They mostly target Unreal Engine. Regularly updated and popular with 13k stars on GitHub.
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https://github.com/microsoft/AirSim - Microsoft and IAMAI collaborated (plus DARPA funding?) to create an open source simulation platform for both flying drones and autonomous cars. Targets Unreal Engine and experimentally Unity also. Soon being sunset and replaced with a new project confusingly named "Project AirSim."
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https://github.com/iamaisim/ProjectAirSim - The successor to AirSim. The GitHub shows it's only at version 0.1.1 though.
Robot Operating System (ROS2)
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https://docs.ros.org/en/kilted/Tutorials.html - Tutorials beginning with TurtleSim, a top-down 2D turtle scene where you control turtles. Looks like ROS2 uses familiar network messaging patterns like Publish-Subscribe.
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https://vimeo.com/osrfoundation/videos/sort:date - Presentation videos. Looks like the Open Robotics foundation just completed a developers' conference in Japan two days ago. The presentations from ROSCon JP are Japanese-language-only. Next one is coming very soon this October in Singapore.
How to get started?
That's a lot of links. I'd first figure out what I want to do. Humanoid robots seem popular lately—like the Berkeley 3d printed robot—so it'd be interesting to start there, although it doesn't map cleanly onto the projects I linked. So maybe if I imagined a robot with a human torso and arms, but with wheels and car-like locomotion. Then I could use a combination of the car simulators and probably ROS2 to deal with the upper body components? Or maybe there is another solution for the torso and arms that is a more direct fit than ROS2? Maybe iRobot/Roomba has a better solution for the car-like locomotion at this small scale?
Anyone used these before and have a story to share? Anyone curious to try one out and report back? I plan to, but no idea on my schedule.
11 votes -
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EA is reportedly about to be sold in a record-setting $50 billion buyout to an investor group that includes private equity and Saudi Arabia
68 votes -
Jimmy Kimmel to return to ABC on Tuesday after show’s controversial suspension
78 votes -
The reports of UBI’s death are greatly exaggerated
32 votes -
US Defense Secretary Pete Hegseth requires new 'pledge' for Pentagon reporters
18 votes -
Session report: 496-Seed-23, in which a halfling hurls boulders
AD&D 1e the other night. Two sessions being packed into one report. Party Jeff, Half-Elven Druid 6, Fighter 4, Magus 4 (~50k XP) Lee, Grey Elven Fighter 5, Magic-User 4, Thief 5 (~46k XP) Moya,...
AD&D 1e the other night. Two sessions being packed into one report.
Party
- Jeff, Half-Elven Druid 6, Fighter 4, Magus 4 (~50k XP)
- Lee, Grey Elven Fighter 5, Magic-User 4, Thief 5 (~46k XP)
- Moya, Halfling Thief 6 (30k XP)
- Oryn, High Elven Magic-User 5, Thief 6 (~58k XP)
- Henchman Takeshi, Human Ranger 4 (~13k XP)
- Varda, Human Cleric 6 dual-classed into Magic-User 4 (~47k XP)
- Henchman Rudy, Halfling Druid 2, Thief 3 (~8k XP)
- Vordt, Half-Ogre Cleric 4, Fighter 5 (~38k XP)
The party sets out on the 23rd, arriving at the Temple the night of the 24th. On an impulse, they decide to check out the Elemental Earth's main place of worship. It is a fairly massive room filled with dirt, the center containing a square pyramid with steps leading up to a stone pillar that has bronze manacles attached. As they enter the room, four Earth Elementals appear in the four corners, still and waiting. They discuss a game plan; Lee puts protection from evil on himself and then moves forward to the pyramid. On the other side of it is a stand with a small bronze box. Lee moves in to check the box for traps and the elementals move closer, to the four corners of the pyramid. He proceeds to check the box for traps, finding none, and his spell expires right as the elementals attack.
(1st round) Two are close enough to try and smash him immediately as the others move in, and he takes a heavy blow. Oryn, Moya, and Jeff let off bows and slings while Rudy prepares their staff of slinging to hurl a boulder and Varda prepares to levitate Lee, who is trying to withdraw as Takeshi charges in. Missiles bounce harmlessly off the elementals, though the boulder does a solid chunk of damage to the elemental. Takeshi ends his charge early, opting to keep the ones firing missiles and casting spells safe. Lee backs away, but is followed, and then levitate goes off, lifting Lee ten feet into the air. (2nd round) Oryn begins casting protection from evil on himself, Jeff casts magic missile, Varda lifts Lee another ten feet up, who is trying to cast mirror image on himself, and Rudy throws another boulder. One of the elementals manages to strike Lee, disrupting his spell, but then he is lifted to a safe height. (3rd Round) Oryn rushes towards the box, Lee is levitated a further ten feet, putting him in contact with the ceiling, at which point he maneuvers himself along towards the exit, Rudy throws another boulder, Jeff catches some in a web, and Takeshi begins ushering the other members out of the chamber. Turning their attention towards Oryn, a couple of the elementals try to smash him but are wholly prevented from making contact due to the protection from evil surrounding him. (4th Round) The elementals continue to fruitlessly whale on Oryn as he snatches the box and leaves with the rest of the party; the elementals do not follow beyond the limit of the chamber.
The party casts some curatives on Lee and decide to travel back to the second floor. They encounter some ghouls on their way but quickly dispatch them. They make their way into a large octagonal chamber with exits in each cardinal direction, some crystal braziers hanging from the ceiling, an altar with a crystal bowl and knives, and a shallow pit built almost like an inground pool. After some investigation, they locate a secret door in the southeast corner that they cannot find the mechanism for. Lee opens it with a knock, revealing what appears to be a wraith, but was actually a drelb. Either way, it gets hit with a barrage of magic missile, has amplify damage put upon it, and is put down in the first round. The hidden chamber it was in appeared to be empty, but after some further prodding, they find a loose bit of floor hiding a censer that they later learn is a censer of controlling air elementals. Moya takes the crystal knives and bowl. The party then comes up with a plan to remove the crystal braziers from the ceiling to bring home, albeit one at a time given their size and weight; worth 8k gold each if sold (they were). Though out of reach normally, Oryn having been polymorphed into a gargoyle hybrid by a curse helped out here. After the second brazier is brought out, they rest until dawn to reprepare spells and allow for some of Lee's health to regenerate through a magic item of his. Oryn throws an invisibility, 10' radius on everyone and they re-enter the dungeon.
They eventually find themselves in another chamber with a sheet of crystal embedded into the wall, which lights up to reveal Lawful Good-aligned outsiders that ask some questions about the party's purpose and suggests they leave their magic items near before leaving the room, as these celestials intend to bless the items, but their method will sear flesh and blind eyes; however, this must be done quickly, as their ability to peer through the window is short-lived. Between their own suspicions and Varda's patron tulani whispering in their ear that something seems off, the party moves on.
The party wanders into the living quarters of the Elemental Fire priests; the first thing they run into is a captain with a couple of bugbears, whom they surprised, partially due to the invisibility. Varda targets the captain with levitate and he fails the save, so up he goes. Between the surprise segment and their captain being immediately removed from the fight, the bugbears surrender, but are killed anyways for being bugbears. The captain begs for surrender and is told to drop his weapons. He does so, save for one sword that he claims is a family heirloom. One detect magic later, Rudy notes that his armor, sword, and a rope at his belt are radiating magic, so he's killed and looted. At this point, only Varda, Lee, and Takeshi are visible.
They move on into another chamber where a singular priest is lounging. Varda happens to be wearing older Elemental Fire regalia, so with a positive reaction roll, he considers Varda to be part of the faith, that Lee/Takeshi are his entourage, and has an exchange with him. Varda reveals that the army of Good being gathered some sixty miles away is ready to march and will descend upon the Temple soon, leading him to try and take Varda to the head priest. Before this can happen, however, Moya, Oryn, and others lead an attack on him and are able to cut him down before he can raise the alarm or get a spell off.
They're unable to move into the head priest's quarters without alerting him, however, but this ended up not mattering as initiative dictated the win goes to the party. One bout of looting later, they find a path they think will lead back to an area they've been to before, and lo, it does, albeit straight into the arms of a troll that they... kill quickly. A problem arises, however. They try to burn it, and it's not burning. Quick pat down in a mild panic reveals its wearing a ring. A dirty, filth-encrusted ring, but a ring nonetheless. One good pull later, it's off and they're able to burn it, and then they take their leave to head back to town. They decide to force themselves to march so that they can get back ASAP, and they arrive at dawn on the 27th.
Notable treasure: censer of controlling air elementals, flametongue, ring of fire resistance, rope of entanglement, along with some magic armor, couple scrolls, and another ring. Gold share was about 6k each.
6 votes -
Robert Redford, golden boy of Hollywood, dies at 89
35 votes -
Linux noob question regarding full / partition
Background: I started daily driving Linux (specifically Mint) several months ago and for the most part it's been great. Some weird hiccups occasionally but nothing I can't handle/deal with. When...
Background: I started daily driving Linux (specifically Mint) several months ago and for the most part it's been great. Some weird hiccups occasionally but nothing I can't handle/deal with. When doing my research to set the system up for the first time, I decided to go with 30GB for the
/partition and ~220GB for the/homepartition (the other half of the drive is for Windows 11 and the various essential tiny partitions). For a while this seemed to be fine, but lately I've been starting to get warnings when performing software updates via the Update Manager that the/partition is running out of space. I think it peaked at maybe 90-95% full a few weeks ago, at which point I started doing some research and cleaning up a bit (apt autoremove, deleting old logs and kernels, etc). I was able to claw back ~4GB and kick the can down the road, but now the warnings have returned and I'd like to handle this properly. I'm working from the assumption that I simply made the/partition too small and intend to double it by giving it some of the Windows space.My question: How do I know if this is expected or if I've been doing something wrong? Is 30GB indeed too small on modern Mint, or should that have been enough? I know it partially depends on what all I actually do with the computer, but I really don't have very many applications installed (aside from defaults of course) and only four of them are Flatpaks, which I read tend to be larger. If it helps, the Disk Usage Analyzer reports that within
/,/usris taking up 13.2GB (55%),/varaccounts for 9.1GB (38%),/optis 1GB (4%), and everything else is <1% each.Thanks in advance!
23 votes -
How can a post be reported or a moderator contacted?
I seem to remember there used to be a way to do those things. Maybe I don't have enough caffeine in myself yet, but I am not seeing any links. Thank You.
21 votes -
Full text of Illinois Gov. JB Pritzker's speech on reported Donald Trump military plan for Chicago
62 votes -
Anna Wintour taps Chloe Malle as Vogue US Head of Editorial
7 votes -
US President Donald Trump supporters report higher levels of psychopathy, manipulativeness, callousness, and narcissism
27 votes -
Refusing LinkedIn's ID verification is costing me my job
A long, complicated story, summarized: (apart from Tildes, on which I lurk) I swore off all social media years ago. Then my job required that I have an account on LinkedIn. I reconsidered, and...
A long, complicated story, summarized: (apart from Tildes, on which I lurk) I swore off all social media years ago. Then my job required that I have an account on LinkedIn. I reconsidered, and attempted to make the least disclosive account possible in an effort to protect my privacy. Things aren't going well. Despite logging in with the correct credentials, on the same device, using the same browser; and with access to my signup email, and access to the phone I used to enroll, LinkedIn has flagged my account the second time I tried using it and now requires me to upload images of myself and my government ID to regain access to their cesspool. Are you familiar with their protocols and can share insights, so that if I start again I don't face the same problem?
I have read what LinkedIn says and I have read discussions on Reddit on the topic. LinkedIn says you can opt to "use your work email" or mail them an affidavit. These options were not given to me. Everyone else I have seen reporting facing this seems to have triggered the system by losing their login credentials or moving countries; what brought this upon me and can I avoid it?
- Is it that I use a VPN, and it may have routed through a different IP address on the second login?
- I use an email alias. Is LinkedIn purging accounts with email domains that offer aliases?
- Is it a result of clearing cookies?
- Is it easier to maintain a Google account (!) which LinkedIn allows as login without this ID thing coming up?
Please be gentle with your advice as I am kind of panicking.
54 votes -
Session report: 496-Seed-18, in which two PCs eat nightshade
The Party Jeff, half-elf Druid 6 / Fighter 4 / Magus 4 Lee, gray elf Fighter 4 / Magic-User 4 / Thief 5 Oryn, high elf Magic-User 5 / Thief 6 Rudy, halfling Druid 2 / Thief 3 Takeshi, human Ranger...
The Party
- Jeff, half-elf Druid 6 / Fighter 4 / Magus 4
- Lee, gray elf Fighter 4 / Magic-User 4 / Thief 5
- Oryn, high elf Magic-User 5 / Thief 6
- Rudy, halfling Druid 2 / Thief 3
- Takeshi, human Ranger 4
- Varda, human Cleric 6 / Magic-User 4
- Vordt, half-ogre Cleric 4 / Fighter 5
Ran the group through some werewolf hunting the other day. Thanks to the local army scouts, they knew where the hideout was; a chapel on a hill in the badlands, about ten miles from town. The party arrives, takes a look in one of the side windows, climbs the bell tower for a vantage point around the thing, including the graveyard and mausoleum, and then pushes their way into the building.
There's no light inside, but Takeshi has a broadsword with continual light on it, as well as a ring that increases the radius of light sources he commands, so the hall and sanctuary ahead are well lit through the 80' of luminescence in his hands. As they enter the sanctuary, three people materialize behind the altar, outlanders in appearance, claiming to be using this building as protection from the elements. Some players noted the lack of a "lived in" feeling here, no bedrolls or typical litter you'd expect of a temporary living space, and these people appeared well-fed and hale. Sensing that the party is about to lash out, the werewolves attack pre-emptively and gain surprise.
(Round 1) Takeshi and Lee ended up targets between these three werewolves. Four more tried to ambush from behind, but Vordt was in the back filling up the hallway, blocking their way. Oryn casts amplify damage at one while Varda fires magic missile and Jeff fills the hallway with web as Takeshi and Lee retaliate in melee; Rudy provides missile support with their sling. (R2) Oryn and Varda wait for an an opportunity to capitalize on while Takeshi and Lee continue trading blows, with Rudy continuing to provide missile support and Jeff casting a magic missile; Vordt is 5' deep in the web begins to leverage his obscene Strength to break free of them. One werewolf lies dead. (R3) Varda continues waiting, confident in their allies' abilities as Oryn charges in, Rudy provides missile support, Jeff supplies another magic missile, Takeshi and Lee continue trading blows with the two remaining werewolves, and Vordt is working himself free of the webs. Three werewolves lie dead.
Over the next couple of minutes, Vordt breaks free from the web. Not wanting to try and jump through windows, the party opts to wait for the spell to expire, as the remaining four werewolves trapped in it yell muffled requests for mercy. Their progress was much slower than Vordt's, and they had to go through 8' of web rather than 5', but after about an hour they'd all suffocated. During the wait, both Takeshi and Lee ate some belladonna to stave off potential infection.
The party finds a trap door to a cellar and checks it out. There's a wight hiding in the shadows, but it doesn't surprise them. It still slaps Lee and eats about 5k XP off his thief levels, but it dies by the end of the first round. In exchange, they found an iron chest, within which was 21k gold, 13 gems, a scroll of protection from magic, dwarf-sized field plate +1, and a pouch of dust of dryness.
Then Takeshi and Lee both vomit up their lunch and pass out on the floor. Lee is no longer breathing. Ingesting belladonna does a few things: (1) small chance of curing lycanthropy if taken quickly after infection, (2) incapacitates you for 1d4 days, (3) has a 1% chance of killing you. Lee is the 1%.
They get both of their bodies and the treasure out and back to town, then broker a deal with the local lordling MU to get Lee poked with a rod of resurrection, which drops him from 20 to 19 Constitution, removing his natural regeneration. Takeshi remains incapacitated for a day and Lee for a week, due to resurrection sickness.
9 votes -
‘KPop Demon Hunters’ delivers Netflix first No. 1 box office win with $19M+, but streamer doesn’t want to officially report
27 votes -
There seems to be something going on with Sydney Sweeney and the media covering her films
Sydney Sweeney has been the subject of a lot of controversies as of late. But what I want to focus on is how media outlets have been covering the release of her two new films, Americana and Eden....
Sydney Sweeney has been the subject of a lot of controversies as of late. But what I want to focus on is how media outlets have been covering the release of her two new films, Americana and Eden.
Some background:
Americana is a genre film. It was shot and screened in 2023 to relatively positive reviews. The company that financed it, Bron, went bankrupt shortly after the film's screening. Due to this bankruptcy Lionsgate was able to acquire the rights to the film for cheap. While the film was made on a nine million dollar budget, Lionsgate purchased it for three million, with two million of that coming from international rights sales. Meaning that Lionsgate only spent one million acquiring the domestic distribution rights. In order to get more VOD sales and streaming deals, Lionsgate gave the film a small theatrical release with next to nothing in marketing.
Eden premiered at TIFF in 2024. Directed by Ron Howard the film also stars Jude Law, Vanessa Kirby, Ana De Armas, and Daniel Bruhl along with Sweeney. The film was financed at a net cost of 35 million dollars. It received mixed to negative reviews and only Netflix was willing to purchase it. Ron Howard opted to go with a smaller distributor, Vertical (who are mostly known for straight-to-video trash but have been slowly building themselves as a more legitimate art-house distributor), due to wanting a theatrical release which no one wanted to give the film. Vertical made a deal for less than 20 million dollars for the film.
Now, each distributor had their reasons for acquiring each film. Lionsgate saw a cheap film with a rising star which was well-received. It was an easy profit for them and helps build up their library as they are looking to be sold off. Vertical, having released last year's acclaimed The Order, is trying to build a filmmaker friendly reputation. Buying a non-commercial film with a high profile cast and a high profile director gives them more exposure and allows them to be more in the conversation for prestige filmmaking.
The film's financiers, however, are the money losers in both situations. Whether or not the distributors lost money doesn't really matter. Money losers are money losers and these films should be described as such.
And this is where it gets weird.
In the wake of Americana's opening we got two different articles about the film's box office. One from Deadline and one from IndieWire. Covering for the film, arguing that they weren't money losers for the reasons I myself just gave earlier. This weekend, as Eden just released, Deadline releases yet another article defending the film's performance.
This is too much coverage for these films that no one saw. Comparable films never get articles like this. So what's going on?
Here's my conspiracy theory. Sydney Sweeney is friends with Jeff Bezos. She attended his wedding and a few months ago there were heavily circulated rumors about her being the new Bond girl a franchise that Bezos unfortunately owns.
The media outlets that cover the entertainment industry: Variety, Deadline, Hollywood Reporter, and IndieWire are all owned by the same person: Jay Penske. Penske and Bezos run in the same circles, rich guy circles, and have attended philanthropic events at the same time. What I believe is happening is that Bezos is using his influence and connections for these outlets to write out positive headlines for Sweeney, due to her controversies, to create a more flattering image of her and her career.
It's odd, to say the least.
21 votes -
‘Superman’ first superhero pic of year to fly past $600 million globally
11 votes -
Robert A. Heinlein’s ‘Citizen of the Galaxy’ animated movie in the works
8 votes -
MIT report: 95% of generative AI pilots at companies are failing
43 votes -
PF2 Kingmaker session report: 8/16/2025
Kingmaker was last night. Some minor spoilers to follow. Party, Level 3 Marisiel, Elf Witch Nok-Nok, Goblin Rogue Linzi, Halfling Bard Amiri, Human Barbarian Titus, Human Fighter Valerie, Human...
Kingmaker was last night. Some minor spoilers to follow.
Party, Level 3
- Marisiel, Elf Witch
- Nok-Nok, Goblin Rogue
- Linzi, Halfling Bard
- Amiri, Human Barbarian
- Titus, Human Fighter
- Valerie, Human Fighter
- Stik, Kobold Monk
Variants in Play: Ancestry Paragon, Free Archetype, Gradual Ability Boosts, Slow Leveling, Stamina. I also allow Hero Points to adjust the degree of success on a check by one step rather than re-roll; this primarily gets used to either mitigate a crit fail or turn a failure into a success.
Realizing they had just under a week before the Stag Lord's bandits tried to strong-arm Oleg's Trading Post for goods again, the party stopped their trip towards the tatzlwyrm lair and immediately turned around to return to Oleg's to stock up and then head towards the fort.
On the way back, they encountered yet more bandits and, on one evening, an owlbear and its mate. Once at Oleg's, they spent a day turning in their quests and buying some of the goods available at the trading post. When ready, they set out. About twelve miles from the fort, they were about to start cooking dinner when some of the Stag Lord's bandits showed up in a neutral manner, presuming the party to be aspiring recruits. Linzi takes the opportunity to try and get some information out of them by indulging their fantasy.
Titus eventually gets bored and challenges one of the bandits to a duel. The bandit rightfully declines, but Titus begins pushing forward with intent to attack him anyways. Linzi threatened to force him to spend his night in a laughing fit to get him to back off, and he calmed down. Unfortunately, after dinner was taken care of, the bandits took their leave, not wanting to be shanked in the night by the crazy man.
The next morning they stop a few hundred feet from the fort and Marisiel sends her familiar, Youmu, forward to scout the hills since the bandits don't seem to be paying them much mind. Youmu returns shortly and informs Marisiel that something's off about the hill; he suspects undead. Armed with that information, the party decided to waltz up to the front door and just infiltrate by providing the password.
Once inside, introductions are made, stories are shared, and after the party learns that there's a late shipment of alcohol and the Stag Lord loves the stuff, Stik taps into their knowledge of alchemy (via dedication) to create a bottle of booze. The Stag Lord quickly comes out and snatches the bottle before returning to his chamber.
Stik is quickly inducted as the brewmeister, but instead of delivering alcohol to the other bandits, they deliver lightning. In a bottle. One Extreme encounter later (as they triggered the entire compound, including the Stag Lord, and the owlbear was let free at some point), the Stag Lord lies dead on the ground along with most of his lieutenants.
11 votes -
Meta’s flirty AI chatbot invited a retiree to New York
31 votes -
Ryan Reynolds will return as Deadpool in ‘Avengers: Doomsday’
14 votes -
‘Scary Movie’ reboot: Anna Faris, Regina Hall reteam with Wayans brothers for 2026 release
14 votes -
People who contribute to libre projects - how do you find time for this?
First of all, I want to say very big THANK YOU for all who contribute to various libre, open source etc. projects. I'm so happy that people love sharing knowledge, skills and fruits of their work....
First of all, I want to say very big THANK YOU for all who contribute to various libre, open source etc. projects. I'm so happy that people love sharing knowledge, skills and fruits of their work.
But to the topic - how do you find time for it?
Whenever I update my Debian or Axpos or any other libre software I see soooo many updates/changes made by (probably soooo many) people. And I always ask myself a question - when did they do that? Where have they found time for contributing? For me full time work makes me so tired that it's the last thing I think about after work hours. Especially in the office job, after x hours of sitting before my monitor I truly hate every next minute after work. I would love to contribute some code, I would realllly love to. Sometimes I find some bugs and try to report them and that's all I am able to do. What frustrates me the most is that I have abilities to code because it's my daily job, but I don't have energy to do that.So, could you tell me how do you find time and energy to contribute to libre projects?
30 votes