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  • Showing only topics in ~games.tabletop with the tag "ask". Back to normal view / Search all groups
    1. Any Diplomacy players here?

      I've recently been getting into Diplomacy (both face to face and online) and it's surprisingly fun, although requires some dedication. I'm wondering if anyone here has experience with the game or...

      I've recently been getting into Diplomacy (both face to face and online) and it's surprisingly fun, although requires some dedication. I'm wondering if anyone here has experience with the game or some tips for learning more in-depth strategy? It feels like online resources aren't that great or plentiful yet I'm having a hard time surviving against experienced players.

      17 votes
    2. Fun stories about characters hating each other in a TTRPG

      Usually when playing a game of dnd, pathfinder, etc. You want the party to be nice to each other. But at times when done right, you just have two characters who hate each other, yet it's fun for...

      Usually when playing a game of dnd, pathfinder, etc. You want the party to be nice to each other. But at times when done right, you just have two characters who hate each other, yet it's fun for everyone.

      Do you have any such stories?

      4 votes
    3. What board games have you played this week (to 12th June)?

      Personally I've received Earth and managed to get in a game at two players and another at five. I like the big stack of cards and the fact it plays so fast, but I think I prefer Ark Nova, which...

      Personally I've received Earth and managed to get in a game at two players and another at five. I like the big stack of cards and the fact it plays so fast, but I think I prefer Ark Nova, which adds the tile laying puzzle too.

      Earth does look funky by the end though, with all the shoots sprouting up from the table.

      Also managed to get in a couple of rounds of Fugitive, the card based hidden movement game from Tim Fowers. I think this is an excellent little game to fill half an hour at the end of the evening. I keep eyeing up the events cards it comes with but have not yet been brave enough to actually play with them.

      What have you all been playing?

      21 votes
    4. Zero to low prep games

      So, I have been getting into some Blades in the dark stuff recently. I am loving it due to the fact that I really don't need to spend much time between sessions doing any prep. Sure, I can spend...

      So, I have been getting into some Blades in the dark stuff recently. I am loving it due to the fact that I really don't need to spend much time between sessions doing any prep. Sure, I can spend as much time brainstorming cool stuff to happen but really it all happens at the table.

      So, what other cool TTRPGs are out there that support this kind of play?

      19 votes
    5. Short campaign reccomendations?

      Hi, im looking for some reccomendations of short campaigns, like 3-4 months sort of thing- I'm planning to run in 5e, but im pretty open to any other systems people can recomend- what are peoples...

      Hi, im looking for some reccomendations of short campaigns, like 3-4 months sort of thing- I'm planning to run in 5e, but im pretty open to any other systems people can recomend- what are peoples faves, what are they playing through at the minute?

      7 votes
    6. What's your not-D&D RPG, and why?

      I nearly made this post a hot few hours ago, but it turned into me gushing about Worlds Without Number for an inexplicably long time. I realized that of all the things that matter, going into the...

      I nearly made this post a hot few hours ago, but it turned into me gushing about Worlds Without Number for an inexplicably long time. I realized that of all the things that matter, going into the minutiae does the least.

      So yeah, I'm just curious what kind of not-D&D RPGs people are into and why exactly they're interested in it. Obviously there's the whole 'Wizards of the Coast is a shithole company' aspect, but I'm speaking more from a broad design standpoint than a moral one.

      22 votes
    7. What makes you play wargames instead of strategy video games?

      I am mostly a TTRPG player, but lately I have been becoming a bit curious on wargaming. I usually play TTRPGs because it allows a lot more freedom when compared to video games. However, I can't...

      I am mostly a TTRPG player, but lately I have been becoming a bit curious on wargaming.

      I usually play TTRPGs because it allows a lot more freedom when compared to video games. However, I can't really see that much in wargaming that you can't get in video games. Is the appeal primarily a social one?

      I am not bashing wargaming or saying that it's a bad hobby. I am just curious as to what the main draw is.
      Thank you for any answers :)

      6 votes
    8. What board games have you played recently?

      I went through a phase where we seemed to have board games nights with friends a couple of times a month but with the whole pandemic thing that has dried up. Tonight, I finally got around to...

      I went through a phase where we seemed to have board games nights with friends a couple of times a month but with the whole pandemic thing that has dried up.

      Tonight, I finally got around to trying Lanterns with my wife and we really enjoyed it. It's sort of similar to sushi go with more steps. You play lake tiles which contain lanterns and collect lantern cards based on how you place the lake tiles, then you dedicate those lanterns in different sets to gain honour (points) and at the end, who has the most honour wins.

      11 votes
    9. Anyone going to Gencon?

      We're at 59 days until Gencon and its one of my favorite events of the year. Wondering if anyone else is going and what you're excited for. It seems like Lorcana is set to the be the buzz of the...

      We're at 59 days until Gencon and its one of my favorite events of the year. Wondering if anyone else is going and what you're excited for.

      It seems like Lorcana is set to the be the buzz of the con this year around. While I'm interested in getting my hands on a deck or two to give it a go, I'm more looking forward to when BGG posts their games that will be releasing to sift through and try to find a hidden gem or two.

      12 votes
    10. Too Many Bones

      I've recently gotten into Too Many Bones. I've been into tabletop for years and painted many minis, but now I find myself floored by hoplomachus and too many bones...and there's no minis to paint....

      I've recently gotten into Too Many Bones.
      I've been into tabletop for years and painted many minis, but now I find myself floored by hoplomachus and too many bones...and there's no minis to paint. But the gameplay is so so good I'm in love.
      I'm waiting on unbreakable to come in. All I've played is undertow but man is there a lot going on in such a small box.
      What's the best gearloc?

      6 votes
    11. What's a good book to (re)learn chess fundamentals?

      Most people online seem to favor a practical approach to learning chess, but I tend to prefer something more structured, with a bit of theory, concepts, and explanations. I'd also rather use my...

      Most people online seem to favor a practical approach to learning chess, but I tend to prefer something more structured, with a bit of theory, concepts, and explanations. I'd also rather use my physical board instead of an app. I already know how to play chess, but I'd like to give it another good and see if I can achieve a higher level than before, starting from the beginning. Any suggestions?

      12 votes
    12. Esoteric tabletop gaming rules review

      Players are understood to be sharing a cake. How much cake do you want? Be fair. Anyone who has had the least gets to size the next piece. Don't finish the cake! Is this plausible ttg rules text?...

      Players are understood to be sharing a cake. How much cake do you want? Be fair. Anyone who has had the least gets to size the next piece. Don't finish the cake!

      Is this plausible ttg rules text? Do you recognize the instructions?

      7 votes
    13. Anybody fancy a round of the Board Games of Thrones?

      I've recently been playing a bunch of the Board Game of Thrones (the epic strategy/war/negotiation game) online over at thronemaster.net, and was wondering if any of you fine folks would like to...

      I've recently been playing a bunch of the Board Game of Thrones (the epic strategy/war/negotiation game) online over at thronemaster.net, and was wondering if any of you fine folks would like to join me in a game?

      7 votes
    14. Dungeon & Dragons favorite character sheets?

      I have started playing D&D basic with my family as a way to spend time together away from devices. I found the original character sheets:...

      I have started playing D&D basic with my family as a way to spend time together away from devices.

      I found the original character sheets:
      http://www.ultanya.com/2015/10/throwback-thursday-character-sheets.html

      Anyone else have favorite character sheets for D&D?

      6 votes
    15. Anyone wanna play a TTRPG?

      My old TTRPG group hasn’t met in months now, and listening to actual play podcasts only scratches the itch. Probably a long shot given the size of the site, but anyone interested in playing a...

      My old TTRPG group hasn’t met in months now, and listening to actual play podcasts only scratches the itch.

      Probably a long shot given the size of the site, but anyone interested in playing a TTRPG sometime soon?

      I’m thinking something easy and low pressure, like Stewpot, or Fiasco or maybe a world builder like the Quiet Year/Microscope/Anomaly/The Ground Itself; I have the PDF for most of those.

      But hey, if you have something you’ve been waiting forever to play: I’m here for it.

      I have literally nothing to do tomorrow so drop a message if you’re interested! I’m in CST

      13 votes
    16. Two-person boardgames?

      My girlfriend and I have had a habit of going straight to watching movies and tv-series when we hang out, because due to lockdown almost everything is closed, so we don't really have a lot of...

      My girlfriend and I have had a habit of going straight to watching movies and tv-series when we hang out, because due to lockdown almost everything is closed, so we don't really have a lot of activities to choose from.

      We also play games occassionally, recently scrabble on our phones. But what other boardgames work well when there are only 2 players?

      Edit: Wow! I can't possibly respond to everyone but I didn't expect so many people to comment with help. Thank you so much!

      23 votes
    17. Spill your RPG character's secrets that the other party members don't know!

      I'll start: the party knows my character is a veteran of the war between the elves and the humans, but they don't know that she was duped into helping develop a type of biological warfare and...

      I'll start: the party knows my character is a veteran of the war between the elves and the humans, but they don't know that she was duped into helping develop a type of biological warfare and becoming an accessory to war crimes.

      What are you hiding?

      18 votes
    18. [SOLVED] Looking for the name of a specific board game, recommended on tildes

      As the title suggests, I am lookimg for the name of an existing boardgame. Some time ago (months), there was a discussion about boardgame recommendations. One person described a very interesting...

      As the title suggests, I am lookimg for the name of an existing boardgame.
      Some time ago (months), there was a discussion about boardgame recommendations. One person described a very interesting boardgame, which I wanted to gift my family for christmas, but I sadly closed the tab with it and I can't find the original post anymore.

      The game goes as follows:
      One player builds a construct with different shapes and colours according to certain guidelines. The other players now have to find the rules, which the presentated construct follows, by building their own construct and getting feedback from the gamemaster, if it fulfills their guidelines.

      According to the poster, this game was originally a game a group of friends played in college, it became so popular that they created a sellable version. Recently they revamped it.

      P.S. I am not really familiar with this kind of post, so if I did anything wrong, some feedback would be nice.

      P.P.S. Is there some kind of function (maybe through tags?) to mark this post as solved, if hopefully someone managed to recognise the game?

      8 votes
    19. esoteric board game rules templating review, please

      I'm working on a card game that would arrive to your home without a rulebook, but I'm having a comprehensibility problem. Below is some basic rules text for this game. If you had enough time to...

      I'm working on a card game that would arrive to your home without a rulebook, but I'm having a comprehensibility problem. Below is some basic rules text for this game. If you had enough time to decipher the below, do you believe you could understand its meaning? Are there any words which are too obscure?

      Join a game by selecting a central objective from among its currently apparent contests. Catch a turn from wherever to start playing then describe your plan aloud to the group. If anyone agrees that your plan is valid (legal?) then they can accept you into the game as their second. Anyone else who wants to join at this point may also join/rejoin as your teammate.

      Contests are tensions between two scales which can be described by consensus. For example, imagine I'm 1v1 with Ah while you are on a team with Bo and Ci against Du. Imagine Du sees that the tide is not in their favor, and decides to jump ship to the other game. They may do so at any time by admitting they want out of their losing position and describing which team in the other game they would like to swing over to join (My team or Ah's.). Bo, Ci, and you are left in the boat without an opponent. This may cause a crisis (see "Crisis Card").

      Farewell, I am off to prepare lunch for a child.

      4 votes
    20. Board games with unique mechanics?

      Currently, I've been playing board games which always have the same kind of (standard) mechanics (worker placement, card drafting, etc), which after a while, starts to feel kind of the same but...

      Currently, I've been playing board games which always have the same kind of (standard) mechanics (worker placement, card drafting, etc), which after a while, starts to feel kind of the same but what changes is the theme.

      I'm looking for recommendations on board games which have unique mechanics. It could a completely new mechanic or simply a mechanic which already exists but then the game uses it with a twist.

      For example:

      • Trickerion use of worker placement but the workers have actually different values.

      • Tzolk'in and the use of gears.

      12 votes
    21. My first DnD character died. What should I do next?

      I've been playing a Tomb of Annihilation campaign with some friends the past few months, and we are all relatively new players (each of us having played about one campaign before). As far as I...

      I've been playing a Tomb of Annihilation campaign with some friends the past few months, and we are all relatively new players (each of us having played about one campaign before). As far as I know this is the first time any of us have been in a campaign where a PC dies. My level 4 wizard was suddenly and violently killed by a flesh golem.

      None of us are exactly sure how to proceed, and there's some disagreement. A few of the people in my party think that any new character should be a level or two behind the party in order to further dis-incentivize dying. I personally think that is too harsh, and luckily it seems like we are reaching a consensus that my new character should be the same level, but I shouldn't be able to play as the same race and class.

      This seems more or less reasonable to me, although to be honest I really enjoyed playing as a wizard so I wouldn't have minded doing so again. I'm mainly curious to hear how you all handle character deaths, and any tips you might have for making a new character mid-campaign.

      10 votes
    22. How do you feel board games have changed in the last twenty-five years?

      Everyone always refers to the coming of Eurogames a long time back, but I'm wondering about modern games. Where have they come? Where will they go? I'd say the art has gotten better, more...

      Everyone always refers to the coming of Eurogames a long time back, but I'm wondering about modern games. Where have they come? Where will they go? I'd say the art has gotten better, more eye-catching, but I'm more ambivalent about very recent (last five years) game mechanics.

      11 votes
    23. As a DM, I kinda hate Dungeons & Dragons 5th Edition

      I hate that enemies have so low armor class. In earlier editions, you had to be tactical, use flanking manoeuvres and charge attacks, prepare the right support spells, maybe even pick the Weapon...

      I hate that enemies have so low armor class. In earlier editions, you had to be tactical, use flanking manoeuvres and charge attacks, prepare the right support spells, maybe even pick the Weapon Specialization feat for your favourite weapon. In 5e, no need; just stand wherever, roll an attack, you'll probably hit. In addition to removing much of the tactics from the game, this makes it basically impossible for enemy spellcasters to use duration spells. Good luck succeeding on 4 concentration checks per turn.

      I hate that enemies' proficiency bonus is based on their challenge rating. No high-attack low-damage monsters here. Don't worry; the tank in your party will never need healing, any level-appropriate monster needs to roll ridiculously high on the dice to hit them! Everyone else just stay in the back and lob your bloody cantrips, and the battle will be over in 3 turns.

      I hate that attack cantrips do as much damage as a weapon attack (or more). Why even have weapons at all, when your cantrips do more damage than a longsword, with better range than a crossbow.

      I hate that cantrips scale with character level. No need to learn anything new for the rest of the game, your trusty Eldritch Blast will be your most powerful attack throughout. Especially when you get access to Greater Invisibility and don't need to rely on your bloody familiar for advantage on attack rolls.

      I hate that familiars can do help actions in combat. Advantage every turn! And since they're no longer a class feature but a spell, they're also available to fighters and rogues, no multi-classing necessary. And unlike in earlier editions there are no real consequences of losing your familiar. All you lose is 10 gp worth of incense to get them back, a pittance at higher levels.

      I hate that a long rest fully restores hit points. No need to ever stay in one place for longer than 8 hours, no need to conserve spell slots to do end-of-the-day healing, heck; no need for a healer at all really! And it gets worse when they reach 3rd level and get access to Leomund's Tiny Hut, and don't even need to find a safe spot to camp.

      I hate that wild shape is basically useless in combat, due to challenge rating restrictions and the lousy selection of beasts in the Monster Manual.

      I hate that the only logical combat use of Polymorph is turning into a dinosaur. Prepare for the inevitable discussion around the table: Can my character turn into a tyrannosaurus rex, even if they've never seen one? No? But, uuuuuh, they saw a picture of one in a book at the library!

      I hate that you can use Counterspell to counterspell someone else's attempt at counterspelling your own spell.

      I hate that any character can use any skill. No need for a rogue, just hand those Thieves' Tools to the character with the highest Dexterity, they'll get that door open.

      The worst thing is that this game went through lots and lots of play-testing before it was released. The developers must have known about all of these issues and chosen not to change them, meaning that none of these are bugs; they're all features! This is how the developers intended the game to be!

      Did I forget any of your peeves about the game? Add them in the comments. Alternatively, comment with what you love about 5e, let's add some positivity to this rant.

      13 votes
    24. Tips for making a first DnD character?

      I'm starting a virtual campaign with some friends soon, and this is my first time making a DnD character (I have DMed once in the past when we were all starting out). I'm super excited and just...

      I'm starting a virtual campaign with some friends soon, and this is my first time making a DnD character (I have DMed once in the past when we were all starting out). I'm super excited and just kind of delving in now and finding all of it very fun.

      We're going to be playing the Tombs of Annihilation campaign which I understand can be a difficult one for beginners. I am right now leaning towards making a Wizard character since I think that is most in line with my irl personality and would be easiest to roleplay, but I'm kind of overwhelmed by the options available to me!

      Does anyone have tips on ways to stay organized and make sure I'm building a balanced character? Common pitfalls to avoid for a beginner? Tips for playing a wizard? I'm open to any and all suggestions, both about character design and newbie tips in general.

      11 votes
    25. Combat-less TTRPGs with stat depletion?

      Combat appears to be an important facet of most RPG systems out there, including ones embedded into the games themselves. Seems fair to say that most RPGs have combat as a major, dedicated part of...

      Combat appears to be an important facet of most RPG systems out there, including ones embedded into the games themselves. Seems fair to say that most RPGs have combat as a major, dedicated part of their gameplay: stats like weapon damage and armor resistance are tracked and augmented by enhancements and skills; there are special game states and (for videogame RPGs) controls that separate combat from non-combat; combat serves as one of the major sources of XP for character growth.

      There's probably a good few examples out there of games that tried something different that I haven't even heard about. Disco Elysium does "combat" through skill checks in the few instances that it does tackle physical encounters. Griftlands uses card-based actions for both combat and social encounters, each having their own separate decks and "health" values.

      What I've been looking for was the kind of a system that doesn't take combat for a special game state. A system where the simulation extends to assimilate combat as just... a thing that happens because you're in danger – or looking to be the danger.

      To understand where I'm going with the next bit, you should know a couple of things about Frontiers.

      Frontiers is an episodic story about a group of friends playing a homebrew from-first-principles tabletop RPG system. The system, so far titled Frontiers RPG 'cause I'm very original, deals away with or reimagines much of the classic RPG trope library.

      One thing that differentiates Frontiers RPG is having 20-some traits for characters, where each trait is an abstracted statistic representative of a character's distinct natural-performance categories. For example:

      • Instrumentation determines how well the character naturally operates simple and complex technology
      • Visual Space determines one's eyesight and, consequently, the ability to model the geometry of an environment or an object in the head (because apparently these things are linked in the human brain)
      • Biomechanics determines how well does one's muscles perform under stress
      • Presence determines the strength of the vibe the character gives off naturally; the vibe itself could be intimidating, commanding, or inspiring, depending on said character

      Traits are tracked on a low scale:

      • −10 is the lowest possible for any living creature with any amount of agency.
      • −5 is the lowest any human could possibly get without outside intervention, and means the person is unable to perform in this area completely.
      • 0 is average human performance.
      • +5 is the best a human being could naturally achieve at their peak.
      • +10 is the epitome of human potential when amplified with hyperadvanced technology or supernatural effects.

      This means that when someone with Presence +1 enters the room, people can't but notice, even if they don't concern themselves too much with the person. When it's someone with Presence +3, however, most will stop what they're doing for a few seconds and pay attention to what the person is doing. Presence +5? The party stops when the person enters the room: they inspire this much awe and respect (or fear, depending on the person). Characters with high Presence naturally make for excellent leaders, teachers, negotiators, and point-makers.

      There are no dice rolls. Each challenge has a difficulty rating on the same scale as traits, which is how the outcomes get determined: either by checking the trait itself or the average of a set of traits (which are sometimes conceptualized into skills and sometimes only exist as checks). For example, if your character's Conditioning (representing physical endurance) is +1 and the challenge is a short jog (difficulty 1), they succeed without a problem.

      What makes this system not entirely deterministic is stat depletion. Each trait value above 0 grants the character 1 point of the trait. These points may be used to assist oneself or another character in a challenge if the challenge is of higher difficulty than their trait would normally allow to automatically succeed in. Points are regained at rest, up to the maximum of trait value points: e.g. Instrumentation 2 grants you maximum of 2 points you can have on your character at any given time.

      What I've been working with for a few months was HP-like stats derived from specific traits:

      • wounds for physical damage, derived from Conditioning
      • willpower for mental stress, derived from Volition
      • stamina for physical performance, derived from Stress Response

      (Having willpower as a stat works because for normal humans, D&D-like adventures would inevitably take their toll. Seeing people suffering may damage the will of a high-Empathy character, but then, everyone would suffer from seeing their loved ones in danger. Seeing a giant fucking monster would certainly make you consider your life choices. Persevering through emotional and mental challenges where your willpower is mechanically limited – a person can only take so much within a limit of time – is an underexplored, underdeveloped field of roleplay, and it fits into the story thematically.)

      This naturally geared itself to combat-as-special-state. Abstracting "health points" only makes sense when the only thing that matters is whether you're able to fight further. To this end, I figured that at a certain level of wounds, all traits would take penalty (to simulate being beaten up and stressed from combat) until such a time when the character receive proper care and rest.

      Lately, however, I came upon a way to streamline the system and make it "wider" (i.e. not just combat/non-combat simulation): use the trait points directly. This approach enables the player by allowing them to use their whole potential in all manners of situations, and have said potential used against them if they're facing a challenge their ability does not allow them to surpass.

      • rather than exchange punches in a bar fight, you can use your Executive Function – your thinking-on-your-feet – to distract your opponent and sucker-punch them while they're looking away
      • in a fistfight, character may use their Coordination to deflect a blow – or two points to direct it in a specific way: for example, to harm their proximous ally
      • before approaching the bench in order to testify, characters may use their Empathy in order to read the room and understand what sort of an appeal would work best
      • seeing an atrocity committed would take a point away from the character's Volition; if they have none left, they may faint, become disstressed (receiving a malus to all checks of a particular nature), or even become catatonic (unable to act coherently until snapped out of it or well-rested)
      • being shot by a scared youth may take a point or two of the character's Conditioning, but because they're still standing, they could use Volition to "not fucking flinch", which gives them a temporary bonus to Presence that they can use to interrogate with greater success or otherwise use the youth's capacities

      This works, at least on the surface, because it reflects the potential traits grant almost exactly. Someone with Conditioning 0 may be able to take a punch, but it would leave them seriously disoriented or may even inflict lasting damage (broken rib, dislocated jaw etc.); meanwhile, another character with Conditioning 4 may be able to get shot with a pistol and still function to a degree. Someone with Inner World +3 should find it little trouble to jot down a short story to tell their children before bed, while someone with Inner World 0 would find it impossible to come up with a logo for their new product even with intense consideration.

      What I haven't yet figured out is:

      • how to handle such "shooting above one's head" attempts for trait values lower than 0 (which is encouraged for challenge and roleplay reasons)
      • how to handle situations where all points are depleted and the player still wants to try a difficult thing that's just above their character's level
      • whether players should receive more than one point per level of trait, or even see points granted scale with value (Engineering 3 → 1 + 2 + 3 = 6 points total)

      The system is not perfect, but it's hella interesting, and I'd like to pursue it. If it leads nowhere, at least I explored. What I'm looking for from this topic is review of the concept of stat depletion and its potential implications. Assume that the rest of the system is perfectly viable and feasible unless its parts directly contradict or hamper the system as a whole. What problems can you see with this section? What benefits can one derive from it?

      5 votes
    26. How to start a DnD campaign with your friends?

      Times are tough and isolation is getting to everybody, we've been playing some easy jackbox games with my friends on Google Hangouts, when the idea came to me: Why not start a DnD campaign? I've...

      Times are tough and isolation is getting to everybody, we've been playing some easy jackbox games with my friends on Google Hangouts, when the idea came to me: Why not start a DnD campaign? I've never ever played one, just watched some Youtube (Geek and Sundry, Mathew Colville), and definitely never though about hosting one until now.

      After looking around, there are a lot of cool resources for running one, Roll20 seems to be the most popular and praised for ease of use. Rules are very well written into it and all the tools needed to deal with the mechanics are in. So technology-wise I think we're set.

      Now I have a lot of questions on how to get an adventure running. Do I just get an official DnD guide book, do I just rip off the White Orchard level from Witcher 3 to start off or do I come up with some generic fantasy land? I'd like to run a small adventure in one night, just to get a taste of it and maybe branch it off later if everyone is up for it.

      For characters I think it would be easier for me to come up with 8-10 pre-generated ones for a group of 4-5 people (with specific people in mind) to tailor it a little bit for my group, but still present some variety, while smoothing the learning curve and lowering the barrier to entry. Feels like a decent idea.

      I'm still not sure where to start with this expansive world and I'd love to hear for seasoned DMs an players here on Tildes. How did you start your first game, what was the setting? How do I gently introduce players to mechanics? How do I deal with unpredictable situations?

      And most importantly, how do I make sure everyone is having fun?

      18 votes
    27. What do you do with fifty-one character levels?

      My gaming group got to talking at our last game about how long we've been playing. Most of us were at 20+ years. I asked them if they'd ever played a 20th level character, and the answer was a...

      My gaming group got to talking at our last game about how long we've been playing. Most of us were at 20+ years. I asked them if they'd ever played a 20th level character, and the answer was a unanimous no, so that's something we're going to remedy with the next campaign.

      I got to fiddling around with characters and noticed that 5e caps itself out nicely once you hit 20th. No matter what you create, the limits on action economy, maximum spell/attacks, stats/scores all give rise to a nice plateau. The hit points getting huge is the biggest change, so you just end up trading healing word whack-a-mole for characters that can actually take some real punishment and using power word heal. Needs a wound mechanic so that going down has lasting consequences even if you get right back up, but that's easily workable.

      I was bored and threw another twenty levels on for a 40th level character, and then another 11 for a meaningful dip into a third class. Just cap the character's proficiency bonus at +6/20th and nothing really changes except you have a far larger bag of tricks at your disposal. Twelve feats is like candyland. I'm anticipating some of my players are going to get ferret shock trying to keep up with their spell lists during combat. Too many choices, they'll make a hilarious mess out of it and it'll be fun. I have a tiny hourglass sitting on the table to keep the pressure up, I'm sure that'll get some use.

      I told them to pick their favorite character they've played over the years that they want to revisit and make the best version they can, complete with character history, holdings, etc. They also have to explain everything on their sheet - every level, feat, item, holding, etc all have a story attached. You're a monk? Where and when did you get that training, etc.

      Then one of my players turned me on to the epic level book for 5e from 2c gaming. It's perfect, plugs right into the limits and takes them up a bit, but also adds all sorts of epic madness. Every class/archetype gets its own ten level epic prestige class. That's the 'real' 21-30 I can use for their advancement. I can also torment them with the prestige evolutions from the campaign setting we'll be using. There's plenty of advancement to be had this way despite already being at 51st level. I'm working in all of their existing characters from adjacent games as well, so we've got a ready made pool of henchmen.

      I have a feeling there's going to be a lot of spelljamming and planar travel in this campaign. There's probably a gods war in there somewhere too. I have my 2nd Edition monster manual binders right here, and a third of the critters in them can give these characters nightmares for days. I'm figuring I'll be making heavy use of Illithids as one of the main threats, that trailer for Baldur's Gate 3 has them back in vogue again. Psionics is such a wonderful foil for magic.

      So what kind of character would you build if you were making a character that's already the master of his/her/its? tiny corner of the D&D universe? What do you do with those 51 character levels?

      Any races allowed, of course. Racial abilities are the least of it at this point. Origin can be from any campaign setting, past or present.

      9 votes
    28. Tell me about your RPG campaign

      Hey folks, I haven't posted in a hell of a long time and thought why not get this going again. So when I last posted I think my Paladin had just been basically killed off and I wrote up a druid....

      Hey folks, I haven't posted in a hell of a long time and thought why not get this going again.

      So when I last posted I think my Paladin had just been basically killed off and I wrote up a druid. Well this one has been amazingly fun to role play, being that he has lived most of his life in solitude he has no social skills and tends to do things that can be a little off at times. Our merry band of misfits had cleared a small towns problem warerats who turned out to be a family of Gnomes who lived there, while trying to console the final member of the family Rolen (my druid) felt the best way to give emotional support would be to congratulate the young Gnome on becoming the head of the family. This actually broke the whole table for about a minute, the DM sat in silence for a moment, laughed, tried to role play the distraught girl but failed epically.

      We have also got another campaign going with a few of the same guys as the bigger campaign, this one is mostly homebrew. The first character I made I really wasn't happy with so spoke to the DM and we worked out how to kill her off and introduce the new character I made, completely homebrew this one and it's again been far more fun. He is a Dwaf Shaman whose ancestors speak to him constantly, sometimes good and sometimes not so much.

      So what has been happening in your RPGs? anything big, fun or just want to chat about? painted anything cool? got new dice? anything at all.

      18 votes
    29. Any tips for painting miniatures?

      My D&D group mostly used Lego for the longest time, but we recently decided to give miniatures a shot because we were adding more people and I only have so many minifigs to share (unless you want...

      My D&D group mostly used Lego for the longest time, but we recently decided to give miniatures a shot because we were adding more people and I only have so many minifigs to share (unless you want Stormtroopers in your fantasy setting, that is!). A few weeks ago we met up to paint our miniatures for our new campaign and I think that was the most relaxing, calming thing I've ever done. We all sat in silence basically, noobing our way through the painting process and we had a lot of fun.

      My character is a sheltered rich southern man who sounds a bit like a mix between Colonel Sanders and Foghorn Leghorn. He's a sorcerer and despite how is mini ended up looking, he does not cast bubblegum -- https://imgur.com/fr4tc6Z

      But anyway, looking at it now there are some obvious spots where I messed up and certainly some things I'd do differently now. But until I'm able to get my hands on another miniature, I was wondering if anyone here had experience with painting miniatures and would be able to share some advice?

      11 votes
    30. Tabletop Weekly Discussion #5

      This topic is part of a weekly series where we can talk about board games. Feel free to talk about any aspect of board gaming you'd like. Here are some potential talking points to get you started:...

      This topic is part of a weekly series where we can talk about board games. Feel free to talk about any aspect of board gaming you'd like. Here are some potential talking points to get you started:

      • Are you looking for a recommendation? Tell us a game you'd like, and we'll see if we can think of one that may suit you.
      • Have you tried something new and want to chat about it? Tell us about why you like a particular board game!
      • Did you have a particularly interesting tabletop gaming experience? Tell us about your 9-point swing in Catan, or the time you managed to finish off the entire village in Ultimate Werewolf!
      11 votes
    31. Has anyone done a Play-By-Post game? Tips?

      Has anyone done a play-by-post (PBP) game? Where you play online not in some service like Roll20, but in a forum structure (like Reddit, the Paizo forms, or, hey, here)? I'm thinking about...

      Has anyone done a play-by-post (PBP) game? Where you play online not in some service like Roll20, but in a forum structure (like Reddit, the Paizo forms, or, hey, here)?

      I'm thinking about starting a PBP game of Pokemon: Tabletop Adventures somewhere (maybe Reddit or Discord, not sure), but I'm not sure if I want to create maps for the whole thing. When I was working on my homebrew 5th Edition campaign, the thing that annoyed me most was map creation (mostly overworld, but since this is Pokemon and I know where I'm basing it off of, I don't have much trouble with that). I'd only use "maps" for combat (more like I'd use a combat grid that I steal off of Roll20).

      Would anyone here that have either run games in a PBP format or just GM'ed games in general have any tips for doing something like this?

      10 votes
    32. Tabletop Weekly Discussion #4 - What's the last game you played?

      This is a recurring thread in ~games.tabletop where we can talk about board games in a fun way. Feel free to discuss boardgames in any way you want! Each week I add a guiding topic / question,...

      This is a recurring thread in ~games.tabletop where we can talk about board games in a fun way. Feel free to discuss boardgames in any way you want! Each week I add a guiding topic / question, just to help things along:

      What's the last game you played?

      6 votes
    33. Tabletop Weekly Discussion #3 - What's one of your favourite games?

      This is a recurring thread in ~games.tabletop where we can talk about board games in a fun way. Feel free to discuss boardgames in any way you want, but I like to add a bit of a hook each week to...

      This is a recurring thread in ~games.tabletop where we can talk about board games in a fun way. Feel free to discuss boardgames in any way you want, but I like to add a bit of a hook each week to spice things up. Here's my hook for this thread:

      What's one of your favourite board game and why?

      Edit: I made the question a bit less hard to answer - instead of your absolute favourite, pick a favourite, and talk about it.

      9 votes
    34. Tabletop Weekly Discussion #1 - Chain Suggestions

      I'd love to see a recurring thread here in ~games.tabletop where we can talk about board games in a fun way. Here's my hook for this thread: List one boardgame that you like, and we will suggest a...

      I'd love to see a recurring thread here in ~games.tabletop where we can talk about board games in a fun way. Here's my hook for this thread:

      List one boardgame that you like, and we will suggest a boardgame that you may also like based on your one selection. Ideally, there will be an explanation for "why" as well.

      Edit: I also encourage other people to post suggestions!

      12 votes
    35. Tabletop Weekly Discussion #2 - Board Game Essentials

      I'd love to see a recurring thread here in ~games.tabletop where we can talk about board games in a fun way. Since this is the second in series, my dream has become a reality! Here's my hook for...

      I'd love to see a recurring thread here in ~games.tabletop where we can talk about board games in a fun way. Since this is the second in series, my dream has become a reality! Here's my hook for this thread:

      If someone were wanting to start creating a collection of board games, what one game would you suggest that they put in their collection, and why? To standardize the question a bit, let's assume that the person is relatively into board gaming already, so it's not "introduce someone to the basics of board games".

      12 votes
    36. Attending Dice Tower Con

      I'm not sure how many people here are into board games, but I figured I'd make a post about it. I'm going to be at dice tower con this week. I'm hoping to get a game of Blood on the Clocktower...

      I'm not sure how many people here are into board games, but I figured I'd make a post about it. I'm going to be at dice tower con this week. I'm hoping to get a game of Blood on the Clocktower going. If you see a guy trying to gather people for a game of botc, that'll be me. Come say hi.

      5 votes
    37. Tabletop RPGs with kids

      Has anybody had much experience playing DnD or other tabletops with children? I've been toying with the idea of making a fairly straightforward and simplified RPG using Story Cubes and GURPS that...

      Has anybody had much experience playing DnD or other tabletops with children? I've been toying with the idea of making a fairly straightforward and simplified RPG using Story Cubes and GURPS that kids can get involved with easily and have fun playing. I'm specifically aiming to play with my daughter (8) and my niece (5) on a big family holiday in August, though I see no real reason that this couldn't work with adults as well.
      Essentially, the conceit would go along the lines of each player rolling a limited number of story dice to help with character creation and such. I'd ask the players a few simple questions about their powers (for example, are you more of a wizard or more of a warrior?) to get some basic stats stats together (STR, DEX, INT, CON), and then use story dice myself to quickly improvise a short one-shot session.

      Does anyone have experience playing with kids, and if so - any pointers? Am I being too ambitious about children's ability to imagine stuff in this way? If so, are there any good systems out there that are good for young people to pick up and get stuck into roleplaying with?

      9 votes
    38. Board game recommendations to replace Monopoly?

      Like the title says, every Christmas when my family gets together we play board games traditionally Monopoly. Last year I got tired of playing it and after some research I found Concordia and we...

      Like the title says, every Christmas when my family gets together we play board games traditionally Monopoly. Last year I got tired of playing it and after some research I found Concordia and we had a blast playing it. I'm trying to jump the gun and researching ahead for this year, what are ~games recommendations for a good 2+ player game that isn't too convoluted to pick up and is a good time?

      25 votes
    39. Recommended two-player board games under sixty minutes

      Hi there! From time to time, me and wife enjoy playing 7 Wonders Duel on our weekends and we like that it's not that long because we always have to do other things. Of course, always playing the...

      Hi there!

      From time to time, me and wife enjoy playing 7 Wonders Duel on our weekends and we like that it's not that long because we always have to do other things. Of course, always playing the same game starts to get old (even though 7 Wonders Duel is quite great).

      My wife was not totally excited by Jaipur, Santorini and Patchwork, for example. So, which board games would you recommend for two players where the playing time doesn't exceed 60 minutes? The board games don't need to be 2-player specific (like 7 Wonders Duel), though.

      Edit: For future reference to other players. Besides the great recomendations in this post, I also found other very interesting 2-player games under 60 minutes. They are, Hanamikoji, Kodama Duo, Yokohama Duel and 13 Days: The Cuban Missile Crisis. I actually bought Hanamikoji because it's so cheap and fast. Great game too!

      34 votes
    40. Any tabletop RPG players?

      Any other tabletop RPG fans here? What system do you play and what kind of character are you currently running? I'm in two D&D 5e campaigns at the moment. In one I play a Gnome Mystic, and in the...

      Any other tabletop RPG fans here? What system do you play and what kind of character are you currently running?

      I'm in two D&D 5e campaigns at the moment. In one I play a Gnome Mystic, and in the other I play a Tabaxi Monk.

      D&D isn't my favorite system, but it's difficult finding groups for other systems. I'd prefer playing something where character ability progression is more freeform, like GURPS.

      23 votes
    41. 3D Printed Dungeon Tile Recommendations

      So I'm running a D&D 5e campaign, and so far have been doing "theatre of the mind". But it has it's limitations when I want the players to use actual combat strategy in some areas. I have...

      So I'm running a D&D 5e campaign, and so far have been doing "theatre of the mind". But it has it's limitations when I want the players to use actual combat strategy in some areas. I have experience a few years ago with using a 25mm paper grid for 3.5e and Pathfinder, which worked well because it was quick to draw a map with whiteboard marker.

      Now I have a 3D printer, and I'm wondering if anyone has any dungeon tile recommendations, considering the following:

      Firstly, are there any systems that are quick to assemble/disassemble as the players discover new rooms, or we need to clear table space?

      Second, stability of the map is important. If a player knocks the map with their hand, will everything collapse, simply shift slightly, or is it rigidly held together?

      Third, community: A larger community that contributes (and takes contributions) would be better than a propriety system that doesn't allow homebrew designs.

      I've seen a few systems (openlock, openforge, and almost any keyword combination that I can think of is on kickstarter), but I'm finding it hard to get a feel for how popular the systems are, and how well they actually work when on the table.

      Does anyone have any recommendations on a good system? I guess i'm most interested in the game flowing smoothly, but I'm not opposed to going to a blank paper grid if that's really the better solution.

      8 votes
    42. Virtual tabletop with emphasis on story

      Hey, all. First actual post here! In another post on the site (having trouble finding it at the moment, alpha is alpha), someone mentioned a virtual tabletop that was more asynchronous and focused...

      Hey, all. First actual post here!

      In another post on the site (having trouble finding it at the moment, alpha is alpha), someone mentioned a virtual tabletop that was more asynchronous and focused on storytelling rather than battlemaps like roll20. Does anyone happen to know what it is? I'd definitely like to explore something like that for starting a game for busy folks, and also because my interests in tabletop gaming are definitely more focused on the story rather than combat (I'm a spade / heart rather than a club). Thanks!

      edited to clarify: It was definitely not Tabletop Simulator, it was something relatively new, so not e.g. Maptools.

      10 votes
    43. Any advice for a first time DM?

      I started playing D&D a few months ago at adventure league, and I've had a ton of fun. The problem, however, is that more of my friends want to come with me than there is room for at my AL table....

      I started playing D&D a few months ago at adventure league, and I've had a ton of fun. The problem, however, is that more of my friends want to come with me than there is room for at my AL table. The solution is obviously to host my own game, so I got the starter pack and DM guide on amazon(D&D stuff is heavily discounted right now!). We decided not to use the premades, and I've already helped most of them build their own characters.

      Anyway, this will be my first time playing as the game master, and many of my friends first times playing D&D at all. Any advice to make it a smooth and fun experience?

      19 votes
    44. Essen Spiel 2018 — most anticipated games?

      With Essen Spiel 2018 arriving tomorrow, I was wondering what boardgames you guys are most anticipating. I've listened to a bunch of podcasts and watched a bunch of top-10 most anticipated videos...

      With Essen Spiel 2018 arriving tomorrow, I was wondering what boardgames you guys are most anticipating.

      I've listened to a bunch of podcasts and watched a bunch of top-10 most anticipated videos and there are a bunch of games that are getting me excited.

      For example, Treasure Island, which I only found out about yesterday, looks pretty interesting to me. It involves one player hiding some treasure and the other players trying to seek it out (Scotland Yard style). The pirate hiding the treasure has to give out clues that may involve drawing areas on the may in dry-erase marker with a compass, like a ship's navigator.

      However I'm most eagerly awaiting more detail on the forthcoming Capstone game, Pipeline and some more details on the Splotter expansion to Food Chain Magnate (even though I don't think it needs an expansion).

      8 votes
    45. Similar to what you might see on ~tv for example, would anyone here be interested in a weekly or biweekly game discussion?

      I was inspired to ask this because I see a lot of other groups like ~TV people have been doing periodic discussions, and I got to thinking it could work here too. Every now and then, we could hold...

      I was inspired to ask this because I see a lot of other groups like ~TV people have been doing periodic discussions, and I got to thinking it could work here too. Every now and then, we could hold a discussion on either a video game or board game, for example. If I were to start this up would anyone be interested?

      Edit: Oh, and any suggestions for if I do start it up? What games I could start with etc?

      17 votes