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    1. Alright, you sly son-of-a-gun, you got me. I'm going to run my first Narrative TTRPG. What do I need to know?

      A while back I asked for some advice about running a haunted Beaver Dam game, and a few people popped up to ask why I wasn't trying out a narrative RPG system instead of using classic DnD. Well,...

      A while back I asked for some advice about running a haunted Beaver Dam game, and a few people popped up to ask why I wasn't trying out a narrative RPG system instead of using classic DnD.

      Well, you got me. After some discussion (particularly about the painful amount of time to conduct a high level fight in 5e), we're going to try out the Dungeon World system instead. I've never run a TTRPG like this, and I'm rapidly working through the rulebook to figure it out. But rules only take you so far, there's a lot of learning that only comes with experience.

      So for those of you with experience, I ask you: What do you wish you would have known before running a narrative TTRPG?

      20 votes
    2. Choosing a TTRPG system

      When I was in elementary school, I found some Advanced Dungeons & Dragons books at a yardsale. I read through them, brought them to school, and played through a basic campaign with some friends....

      When I was in elementary school, I found some Advanced Dungeons & Dragons books at a yardsale. I read through them, brought them to school, and played through a basic campaign with some friends. Since then, I haven't met anyone interested in pen-and-paper RPGs. I still hope that I can one day convince someone to play with me, but I don't even know which system I should try to learn. There are now so many different editions of D&D, in addition to countless alternatives and endless arguments over the merits of each.

      Whatever system I decide to learn, I will need to invest time and energy into learning and teaching the game to others, and I'll most likely be the DM, so I'd like to choose one that won't be too difficult for beginners to get into. While I enjoy exploring interesting game mechanics, I think the idea of creating an interactive adventure story or a world to explore with friends is what attracts me the most. The Fate system sounded interesting, but I had a hard time understanding the core rulebook. I've recently read short summaries of several other systems that seem like they could be fun and not too hard to get into, such as Index Card RPG, Shadowdark, Tiny Dungeon, Five Torches Deep, Fantasy AGE, and Creative Card Chaos; but I can't afford to read through each of them and seven editions of D&D to determine which one is most suitable for me.

      Does anyone have any advice on how to evaluate my options or a suggestion for a good one to start out with?

      21 votes
    3. D&D does dystopian children's fantasy: Looking for some ideas

      Hey ho, so I'm taking over running one of my existing D&D groups. I have a campaign in my pocket that I have run part of before, A dystopian Narnia. If somehow my players meet just the right...

      Hey ho, so I'm taking over running one of my existing D&D groups. I have a campaign in my pocket that I have run part of before, A dystopian Narnia. If somehow my players meet just the right overlaps of nerd and techness to have ended up here. Leave now .

      But it's really a set up for a longer campaign that I hope bridges into more worlds. I have the Narnian World really fleshed out, but if somebody feels particularly passionate and has ideas, please let me know. I can provide any detail folks would like into being asked a tricky question just helps me World build so please go for it.

      The general gist is that our adventurers are pulled by a much weakened aslan from faerun or whatever default world we start from into Narnia. There they find it has been a thousand years of winter and rule by The White Witch. I'm familiar enough with the lore that if they decide to leave the country of Narnia or seek out another witch as an ally I have some options. Hopefully they save the day and free Narnia from Christmas-less winter. (I'm leaning hard into all the broad references to mythology in Narnia, Dionysus and the Maenads, the River God

      If they do, they will receive a set of the magic rings used in The magician's nephew to allow people to pop between Narnia and the wood between the worlds. Allowing them to hop into other stories that have been similarly messed up.

      I am looking for One Big Idea But also some other suggestions

      1. The suggestions I'm looking for are other stories from about the same realm of stories that could be similarly messed up, ideas I had included Dinotopia, Wrinkle in Time, The Rats of NIMH, maybe one of the Discworld stories (I feel like half of those characters would be self aware) particularly thinking middle grade books with a dip towards children's or younger YA stuff, particularly fantasy stories, particularly those with some nostalgia for my fellow millennial PCs. I don't want to touch Harry Potter.

      2. My idea for the reason why the story went wrong is that someone is rewriting it, possibly due to hating children or hating happy endings or something. I wanted a BBEG but I can't think of one. Umbridge is out for the Harry Potter reasons, but who else would go to the trouble? I am planning on the villain having acquired "magical book mcguffin" (that I also need to figure out) that's letting them do this. I like the idea of a villain who gets a lot of power but uses it in such a petty way, to rewrite children's stories

      It'll take a long time to get out of Narnia, we don't play very often, and we may not continue depending on how players feel but as someone who's worked this idea over and over in their head for a while, I would love to get past these things.

      15 votes
    4. How do you design a dungeon with a lot of backtracking for the purposes of puzzle solving?

      Hi DnD friends, I'm tackling a new DM challenge and could use some guidance. I'm designing a dungeon where humanoid beavers are attempting to awaken a sleeping god. Their efforts get derailed when...

      Hi DnD friends,

      I'm tackling a new DM challenge and could use some guidance. I'm designing a dungeon where humanoid beavers are attempting to awaken a sleeping god. Their efforts get derailed when they offer the god a magical plant that overgrows their entire base, warping the rooms and fusing many surviving beavers into half-plant, half-beaver creatures.

      Since our group is relatively new, I've found that combat can be a bit slow. To speed things up and make combat more dynamic, I want to include environmental elements and traps—things like shelves that can be pushed over or a chandelier that can be dropped on enemies. I hope this will make the players feel more impactful when they pull off creative moves.

      I plan to design a large building that encourages investigation, puzzle solving, and backtracking. My goal is for the players to get familiar with the map before combat, allowing them to discover useful items or environmental features they can take advantage of when enemies appear.

      Since I've never done anything like this, I'm seeking advice on how to approach the design. Are there common pitfalls I should avoid to keep the building fun? How large should the maps be if I want to run this over 3 sessions, each about 3 hours long? And what types of puzzles would fit well in this environment?

      Thanks a ton for your ideas! I’m already feeling like I may be reaching too high, but I’m excited to give it a shot!

      17 votes
    5. Is there a digital D&D that is turn-based and go at your own pace?

      I miss playing D&D with a group, but hanging out for 5+ hours at a time every week just doesn't fit into my schedule. However, I was thinking about how some mobile games have handled this - Words...

      I miss playing D&D with a group, but hanging out for 5+ hours at a time every week just doesn't fit into my schedule. However, I was thinking about how some mobile games have handled this - Words with Friends has (had?) a mode where you would get notified when it was your turn, and you could play whenever you had free time. I think there's at least one chess game that operated this way as well.

      I can't imagine many human players would appreciate long waits between moves, when D&D is designed to be very immersive. So I'm being realistic and wondering what options there are as a single player.

      Baulder's Gate 3 is fun, but I don't expect anything with that level of graphical fidelity. And something I could play on my phone would be ideal (but not a dealbreaker if I can't).

      Are there options like this out there, or do I just have to accept that D&D doesn't have a place in my life?

      20 votes
    6. D&D: How do NPCs die?

      DMs, how do you decide if an NPC dies at 0HP (like a monster) or drops unconscious and starts making death saves (like a PC)? I'm a newish DM (been playing off and on for 10 years but never run a...

      DMs, how do you decide if an NPC dies at 0HP (like a monster) or drops unconscious and starts making death saves (like a PC)? I'm a newish DM (been playing off and on for 10 years but never run a campaign that had legs until now), and our last session ended with the death of a recently-introduced barbarian NPC at the hands of another barbarian NPC. I made some other missteps but the big one seems to be this death - some of the players were shocked that barb #2 had done enough damage to kill barb #1 outright. I just had #1 die because she hit 0HP, and it hadn't really occurred to me that she should have gotten death saves.

      Any rules of thumb for how you handle NPC death/dying? Or, if you're a player, how you would expect/like to see it handled? Happy to provide more context if desired.

      Thanks!

      9 votes
    7. Let's hear some Tabletop RPG stories!

      I absolutely LOVE hearing other's stories from their games. Crazy things happen in game land, and these kinds of tales inspire others to play and experiment as well. Some of my favorite moments My...

      I absolutely LOVE hearing other's stories from their games. Crazy things happen in game land, and these kinds of tales inspire others to play and experiment as well.

      Some of my favorite moments
      1. My group had a guy - Thorgrimm - who was extremely impulsive and often did whatever first came to mind. It was often hilarious as the DM to play out, but alarming as a player to deal with. One such time, the group was face-to-face with a large host of Inquisitors (read: super soldiers) from another realm. They were in an anti-magic field, outmatched and outnumbered. Not to be deterred, Thorgrimm decides to parlay in his usual bombastic style, and one of the inquisitors silenced him (there were ways around the anti-magic field which had not been fully explored yet by the party). Thorgrimm took offense to this and attacked, alone, against 30+ inquisitors. The rest of the party distanced themselves from him. Well, Throgrimm got absolutely wrecked but was somehow clinging to life with a handful of HP. He then conveniently remembered his gimmick Wish spell, that I had given the party some time ago (I considered it a funny thing to do, I've been told I create a lot of trap items). With the party screaming at him not to, he used up the Wish spell to get them out of jail free.
      2. Which brings us to my second favorite moment... The group teleported back to their employer, The Wizard Who Did It (TM), known as Nobb. He had contracted them to retrieve an artifact of great power (Dymlingen Dire, a knife so sharp it can cut you if you look at it). The party bard, Jarl, thought this was crazy cool and wanted to keep the knife. Nobb said "Yes, as long as you forfeit all other rewards for this contract." Jarl readily agreed, while the rest of the party was distracted by arguing over Throgrimm's decision earlier. Suddenly, all the amazing items they had found over the last several adventures while in Nobb's employ disappeared. Jarl, in forfeiting the reward, had given up the rights to owning those items. The party was LIVID. Jarl's Player thought it was hilarious and one of the other Player's, a lawyer, began searching for loopholes. In the end, many of the PC's made more bargains with Nobb in order to receive their items back, meaning they had worked for him at great length and somehow become even more indebted to him... Which is totally perfect since Nobb would secretly turn out to be Loki, trying to kick off Ragnarok.
      26 votes
    8. I'm looking for a suggestion on how best to organize my ideas for my weekly RPG

      I implore anyone who can think of a better way to phrase the title, please suggest it. Essentially, I use a self-hosted MediaWiki which is where I write everything, but when I just have an 'idea',...

      I implore anyone who can think of a better way to phrase the title, please suggest it.

      Essentially, I use a self-hosted MediaWiki which is where I write everything, but when I just have an 'idea', I have a private Discord channel that I submit the information to. It can be a picture, or a character idea, or an idea for a scene or a shop or whatever-- I just have a channel where I dump all of my ideas, and then when I have time, I go back through them, iterate, add them to my wiki (making them 'canon'), and then deleting the messages.

      I would really like something else to do this, because Discord is obviously not meant for this. Unfortunately, the caveat is that it needs to be useable on mobile, because I'd say 80%+ of my ideas like this happen when I'm not at my computer.

      My first thought was to set up and self-host a ticketing system-- something like Znuny, but outside of using Zendesk for work, I don't really know that much about them, and it feels like it might be overkill (on top of not working on mobile, I don't think). It has the benefit of being able to immediately have the data organized, so I can double-check to make sure I'm not repeating character names, or ideas, or anything like that.

      So, with that in mind, what all are my options?

      12 votes
    9. Online Scythe gaming group

      This thread is for organizing a group to play Scythe online. Everyone mentioned has either been in my specific thread about Scythe months ago or mentioned it elsewhere. I FINALLY got around to...

      This thread is for organizing a group to play Scythe online. Everyone mentioned has either been in my specific thread about Scythe months ago or mentioned it elsewhere. I FINALLY got around to getting the Steam version in addition to the Invaders from Afar dlc since it was a bundle.
      I'd love to get a Discord group started so we can all finally play together and ultimately shoot the shit and have some fun.
      Also I couldn't figure out how private messaging works which is embarrassing but this is way easier, anyway.
      If this gets enough traction in the next couple of days I'll make us a discord group and we can go from there as far as scheduling goes. I'd also be open to other games if the group wants to do so. 🤘
      @0d_billie
      @guissmo
      @Beowulf
      @Notcoffeetable
      @TreeFiddyFiddy
      @ocdbear
      @AugustusFerdinand
      @TownshipTeleporter
      @clerical_terrors
      @KapteinB
      @Spongey

      11 votes
    10. Any books for a beginner Go player?

      Discovered Go not too long ago, finding it quite enjoyable. I know there's plenty of reading material out there, but I'm unaware of what exactly would be worthwhile, especially for someone who's...

      Discovered Go not too long ago, finding it quite enjoyable.

      I know there's plenty of reading material out there, but I'm unaware of what exactly would be worthwhile, especially for someone who's been dabbling around at it for 3 months at most.

      Grateful for any and all suggestions!

      15 votes
    11. Any Kult players?

      I have never played a tabletop RPG before, but was absolutely fascinated with this Kult playthrough that the YouTube algorithm decided to show me for some reason. I watched the whole thing! The...

      I have never played a tabletop RPG before, but was absolutely fascinated with this Kult playthrough that the YouTube algorithm decided to show me for some reason. I watched the whole thing! The "gnostic" backdrop the lore has is spellbinding.

      It's hard to gauge its popularity just from YouTube videos, but I'm curious to know if anyone on Tildes has played it, and if so, what your experiences have been. And do you know of any TTRPGs that are similar? Vampire the Masquerade, maybe? My friend group isn't into this sort of thing at all, but maybe I can persuade them...

      (In case you manage to miss the copious warnings at the start of that video, Kult's themes are quite graphic. Fair warning!)

      6 votes
    12. How to make this a fun djinn fight for relatively new players? (Bryan: Stay out, I know you're out there)

      I'm working on a new boss fight for a 5-person level 8 party of fairly new people. I wanted to give them something completely different, so I figured a fight on a small 20x20 circular rooftop with...

      I'm working on a new boss fight for a 5-person level 8 party of fairly new people. I wanted to give them something completely different, so I figured a fight on a small 20x20 circular rooftop with a stealthy djinn might be fun. I'd love to hear thoughts on how to make this a good time. My main idea is to force the party to figure out creative ways to find the djinn, since they don't have any way to see invisible creatures in their normal set of abilities. Things like throwing sand in the air, or holding ropes between each other to detect the silent wind motion as he moves around. Stuff that is more flavorful than a normal straight fight.

      I'll also be throwing players off the roof, forcing them to make agility saves to grab hold of ropes that are on the edge of the building, then strength checks to pull themselves back up. Have some moderate injuries occur if they roll badly. What suggestions would you have for me to make this a fun fight?



      Izel, Guardian Djinn

      Large Elemental (Air), Lawful Neutral


      • Armor Class 17 (natural armor)
      • Hit Points 152 (16d10 + 64)
      • Speed 30 ft., fly 60 ft.

      STR DEX CON INT WIS CHA
      18 (+4) 22 (+6) 18 (+4) 16 (+3) 20 (+5) 18 (+4)

      • Saving Throws Dex +10, Con +8, Wis +9, Cha +8
      • Skills Insight +9, Perception +9, Stealth +10
      • Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
      • Condition Immunities charmed, exhaustion
      • Senses truesight 60 ft., passive Perception 19
      • Languages Auran, Common
      • Challenge 12 (8,400 XP)

      Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.

      Innate Spellcasting. The djinni's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:



      At will:

      Mage Armor: You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

      Greater Invisibility: (Concentration) You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The target can attack or cast spells without becoming visible.


      3/day each:
      > Wind Wall: Requires concentration. You create a wall of strong wind on the ground at a point you can see within range. The wall is up to 50 feet long, 15 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 15 feet high, and 1 foot thick. It lasts for the duration, blocking arrows, smaller creatures, gases, and fog.
      > Lightning Bolt: You release a bolt of lightning that arcs toward a target you can see within range. A line of electricity 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw, taking 8d6 lightning damage on a failed save, or half as much damage on a successful one.

      Actions

      Multiattack. The djinni makes two scimitar attacks.

      Wind Blade. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 5 (1d10) lightning damage.

      Windforce Blade (Enhanced Multiattack). If Izel hits a target with both attacks during his Multiattack, the target is pushed 10 feet away from him.

      Whirlwind (1/Day). As an action, Izel transforms into a whirlwind for one turn, moving in a straight line up to 60 feet. Any creature in the path of the whirlwind must make a DC 16 Dexterity saving throw. On a failed save, the creature takes 18 (3d12) bludgeoning damage and is thrown 15 feet in a random direction and knocked prone. On a successful save, the creature takes half damage and is not thrown or knocked prone.

      Legendary Actions

      Izel can take legendary actions, choosing from the options below.

      Wind Push. After every enemy's turn, Izel rolls a D20; on a 13 or higher, he uses the wind to move that enemy if they are within 60 feet of him. The target must succeed on a DC 16 Strength saving throw or be pushed 15 feet away from Izel and knocked prone.

      Wind Buffet. Izel creates a small burst of intense wind around himself. Each creature within 10 feet of Izel must succeed on a DC 16 Dexterity saving throw or take 17 (3d10) bludgeoning damage and be pushed 10 feet away from him. Using Wind Buffet breaks Izel’s concentration and ends his turn.

      Lair Actions

      • At the start of each turn, roll a D20. On a 10 or higher, all creatures on the battlefield are pushed 5 feet in a random direction determined by a d8 roll. This unpredictable movement simulates the chaotic nature of the winds that Izel commands.
      23 votes
    13. Is there interest in a board game-focused Discord server?

      Edit: Well, given there's already a vaguely positive reception to the idea, I've went ahead and set up the server! It's by no means a finished product yet, but it's at least a start! Here's the...

      Edit: Well, given there's already a vaguely positive reception to the idea, I've went ahead and set up the server! It's by no means a finished product yet, but it's at least a start!

      Here's the link: https://discord.gg/FqArkERU2U

      About a year ago, I was running a pretty active, small community board game server and it was a lot of fun until most of the regulars got busy with life.

      After that, things happened and it fell by the wayside, but my time here with Tildes makes me really want to bring it back, I just wanted to gauge interest first. The idea is that anyone could set events, anyone can invite people, etc. Obviously, it wouldn't be an open server, but one in the same vein as Tildes, but in board game community form.

      Specifically, things like hidden role games and other more complicated games really feel like they shine when there's a solid group of regulars that are able to teach newbies how to play.

      (And selfishly, this would be a great way for me to learn new board games, as well)

      23 votes
    14. GMs: Collaborative worldbuilding

      GMs: do you have any gaps in the worldbuilding of your setting that you're looking for help filling? Post them here! In case it wasn't already clear, I need help as well. My setting is a...

      GMs: do you have any gaps in the worldbuilding of your setting that you're looking for help filling? Post them here!

      In case it wasn't already clear, I need help as well. My setting is a near-future hybrid of Shadowrun and Cyberpunk, in 5e. There are two major gaps. First, in my setting North America has fractured into a handful of nations - but the middle part split into a radioactive wasteland and a loose coalition of city states. What locations might be concealed in the wasteland? (A fallout vault-like society living in the NORAD mountains of Colorado?) Which city states would have survived and what would their character be?

      I also need ideas for more megacorporate factions.

      Here is the work in progress for the setting, if you're interested.

      Help me and I promise I'll help you!

      13 votes
    15. Any tips for games for two or more players?

      Hey, I would love some recommendations for games that works well for just two players but would also work with more. I’d like to get less screen time and think tabletop games would be great for...

      Hey, I would love some recommendations for games that works well for just two players but would also work with more.
      I’d like to get less screen time and think tabletop games would be great for that purpose.
      Do you have any recommendations for games you’ve really enjoyed, thank you!

      16 votes
    16. How to preserve a 9000 piece jigsaw puzzle?

      I just completed this puzzle (although it's missing 1 piece, which I wrote to them to see if they can replace because the alternative would be to buy a 2nd copy and shift through 4500 pieces to...

      I just completed this puzzle (although it's missing 1 piece, which I wrote to them to see if they can replace because the alternative would be to buy a 2nd copy and shift through 4500 pieces to find the one I need). I want to hang it on my wall!

      Edit: Found the missing piece!!!

      Right now it's on my living room floor (pencil for scale) on 9 pieces of poster board that I taped together. But, I am not sure if this is the best surface to permanently attach it to. Does anyone have any recommendation on how to glue/seal this & mount it?

      I also want to apply some kind of protective coat in addition to just gluing it together/to something to prevent damage, so if the method to do that is different from the method to mount it I'm also interested in that.

      23 votes
    17. Feedback on boss monster for tonight's DnD session

      Hello tabletop peeps! I have completed a monster design for my first ever boss creature, and I wanted to get some quick feedback. This is all based on a previous post where I got ideas from y'all,...

      Hello tabletop peeps! I have completed a monster design for my first ever boss creature, and I wanted to get some quick feedback. This is all based on a previous post where I got ideas from y'all, here: https://tildes.net/~games.tabletop/1cjn/designing_my_first_dnd_boss_fight_with_a_giant_mimic_5x_lvl_5_characters

      Players are a group of 5 lvl 5 characters, fairly magic heavy and lower hp overall.

      The boss creature is a mimic that appears to be a large stone fountain with blood in it. If a PC touches it or stabs it, then they (or their weapon) will be grappled for the start of combat. At that point, the mimic will sprout 6 tentacles that each can travel up to 40ft from the main body and wield a weapon. All tentacles will operate on the same turn as the main body.

      Healing Pool in the boss room

      The boss room is a large room with a pool in it where blood is mixed with water that has flowed over a magic crystal to produce a healing solution. The idea is that the PCs will figure out that they can either heal themselves by dipping into the pool, prevent the boss from getting close to the pool, or that they can break the magic crystal to prevent the boss from healing. Several of the boss abilities reference this pool.

      Mimic main body:

      STR 16 (+3)
      DEX 10 (+0)
      CON 20 (+5)
      INT 16 (+3)
      WIS 12 (+1)
      CHA 8 (-1)

      HP 200
      Main body loses 20hp if a tentacle dies

      Armor Class: 13
      Speed: 15 ft
      Proficiency Bonus: 2
      Damage Resistances: None
      Immunities: Poison, Acid, Sleep, Charm

      Abilities

      Harden: Cannot take other actions, harden body to stone and increase AC to 18, as well as resistance to bludgeoning, piercing, slashing, cold, fire
      Spew Blood: Begin charging up blood, PCs can see mouth direction. At the beginning of next turn, spew acidic blood in a 180 degree arc for 30 ft. Deals 3d6 acid damage, half damage on DEX 14 save. Mimic main body cannot do anything on its next turn as it recovers.
      Chomp: +5 to hit. 1d12+3 piercing damage
      Charge: If no arms are left, it will spew blood from the back and charge at a target. Increase speed to 45ft, and deal (+5 to hit) 4d6+3 bludgeoning damage to a target. Dex15 save for half damage.

      Sword Tentacle (x3)

      HP 20
      Armor Class 13
      Speed 30 ft
      Damage Resistances: None
      Damage Immunities: Poison, Acid

      Abilities

      Harden: Cannot take other actions, harden body to stone and increase AC to 18, as well as resistance to bludgeoning, piercing, slashing, cold, fire
      Heal: If the healing pool is nearby, soak arm in the pool to heal it fully, and heal the main body for 15hp. Alternatively, resurrect a different defeated tentacle instead of healing self or the main body.
      Slice: +5 to hit. 1d8+3 slashing damage

      Shield Tentacle (x1)

      HP 20
      Armor Class 13
      Speed 30 ft
      Damage Resistances: None
      Damage Immunities: Poison, Acid

      Abilities

      Harden: Cannot take other actions, harden body to stone and increase AC to 18, as well as resistance to bludgeoning, piercing, slashing, cold, fire
      Heal: If the healing pool is nearby, soak arm in the pool to heal it fully, and heal the main body for 15hp. Alternatively, resurrect a different defeated tentacle instead of healing self or the main body.
      Shield Bash: +5 to hit. 1d4 + 3 bludgeoning damage
      Defend: As a reaction, give disadvantage to an attack when an ally 5ft away is attacked

      Crossbow Tentacle (x1)

      HP 20
      Armor Class 13
      Speed 30 ft
      Damage Resistances: None
      Damage Immunities: Poison, Acid

      Abilities

      Harden: Cannot take other actions, harden body to stone and increase AC to 18, as well as resistance to bludgeoning, piercing, slashing, cold, fire
      Heal: If the healing pool is nearby, soak arm in the pool to heal it fully, and heal the main body for 15hp. Alternatively, resurrect a different defeated tentacle instead of healing self or the main body.
      Heavy Crossbow shot: +2 to hit. 1d10 piercing damage

      Handy Tentacle (x1)

      HP 20
      Armor Class 13
      Speed 30 ft
      Damage Resistances: None
      Damage Immunities: Poison, Acid

      Abilities

      Harden: Cannot take other actions, harden body to stone and increase AC to 18, as well as resistance to bludgeoning, piercing, slashing, cold, fire. Cannot harden when grappling a PC.
      Heal: If the healing pool is nearby, soak arm in the pool to heal it fully, and heal the main body for 15hp. Alternatively, resurrect a different defeated tentacle instead of healing self or the main body.
      Grapple: +5 to hit. Grab a target, they can avoid it with a DC16 strength saving throw. If the target is successfully grappled, they can escape with a DC14 strength save at the start of their turn.
      Squeeze: If a target is grappled, squeeze them for 1d6+3 bludgeoning damage.
      Throw juice: If the healing pool is within range, scoop up a handful of purple juice and throw it at a skeleton to resurrect it.

      Potential Adds

      There are two skeletons in the room that can be resurrected by the Handy Tentacle with it's "throw juice" ability, should the fight is too easy for the PCs or they are hanging back too far. These adds are Boneknights from page 6 on this link: https://www.gmbinder.com/share/-Mv5UKsPhrHkBqSf9vo1

      Conclusion and Questions

      Is this a fun boss? I aim to have the tentacles each fighting a different person, so I don't think I'll wipe the party out too quickly, but I know of the mystical "action economy" and I might be overdoing things.

      Also, how do I rate the CR of such a creature? And how much gold should a party earn for such a fight? Thanks for helping out a new DM!

      20 votes
    18. Any Pokemon TCG players here? I just got into the game and I feel a little lost.

      So I was wondering through a book store and I found the Greninja ex Battle Deck, which I thought looked really cool, and I've always wanted to own a Pokemon deck, even if I don't have anyone to...

      So I was wondering through a book store and I found the Greninja ex Battle Deck, which I thought looked really cool, and I've always wanted to own a Pokemon deck, even if I don't have anyone to play with.

      I learnt the deck is meant for absolute beginners and that it doesn't stand a chance against meta decks, but I expected that (it's the same for Yu-Gi-Oh structure decks, you usually need to buy 3 and add a bunch of staples to get something slightly competitive).

      Now since I can't play with anyone IRL, I hopped on Pokemon TCG Live, scanned the deck's QR code and built a better version of the deck using this video from LittleDarkFury. Except I replaced 2 Starmie and 1 Staryu with 1 Comfey, 1 Pyukumuku and 1 Lapras because I don't have anything else that synergizes, and I ran out of credits. (I can share the decklist if needed.)

      Mostly because I dumped all my credits into building a Giratina Lost Zone deck because I felt cocky and then I realized I have no idea how to play it. That was a mistake.

      My problem right now is that I feel really aimless, I have 2 decent decks but I can't really seem to get the hang out of them. I do understand their main win conditions (get Giratina VSTAR out, respectively get Greninja ex out) but besides that I don't really know how to play them. It does feel like I just need to get a bunch of games in, to see what decks other people play, and what situations I need to adapt to.

      Locally there are no game shops I could go to, but I would have loved to play with someone IRL and have them guide me through everything. This means I'm stuck with online resources, but most of them are aimed at players that already know the game.

      What do you think I should do? I'll keep playing games in hopes something will click with me, but until then, I'd appreciate some guidance (feel free to ask me anything in case I didn't give enough information).

      13 votes
    19. Does anybody play Scythe?

      I'm basically very new to complicated tabletop games but I've been in love with this game for well over a year now but it's really hard to find people that want to play it multiple times with me...

      I'm basically very new to complicated tabletop games but I've been in love with this game for well over a year now but it's really hard to find people that want to play it multiple times with me (physically) because the setup and learning process takes 30-45 minutes for the average new-ish player. I just learned (today) that there's also an online component to it. If anybody else loves this game I'd be down to start an online game with you and your friends if they'd like to.

      Edit No.1: I don't currently have a way to access steam but I should soon (assuming the Microsoft Surface Pro 9 can run games). If so I will DM everyone on here :)

      Edit No. 2: I had no idea that this post would get this many comments (5 at the time of this edit). I'm very glad that my niche nerdy interest resonates with people. Whenever I get my lil computer/tablet thingy I wanna make a group chat thingy (maybe discord, never used before) with y'all so we can set up some games together. Looking forward to our future games.

      14 votes
    20. Designing my first DnD boss fight with a giant mimic (5x lvl 5 characters)

      Hello tabletop community, I am designing my first ever boss fight, meant to really challenge my players. I don't want to kill any of them off since we're all new and it feels weird to lose a...

      Hello tabletop community,

      I am designing my first ever boss fight, meant to really challenge my players. I don't want to kill any of them off since we're all new and it feels weird to lose a character, but I also want it to feel threatening. I could use some advice about how to execute this situation:

      Boss is a big mimic disguised as a blood fountain with 6 long tentacle arms, each of which will be it's own figure on the board that can be up to 3 tiles from the 3x3 mimic figure.

      Four of the tentacles have weapons that can deal 2d6 damage and have 30hp AC11 (roughly making it in line with a Brown Bear for threat and HP). They can grapple (squeeze the target) instead for 1d8 damage per turn, escapable on DC13 strength.

      Two of the tentacles have shield-like hard points that defend neighboring enemies by giving disadvantage on attack rolls against them. AC14 HP30. I couldn't find anything to base these on for an encounter designer app.

      Main body has low movement (10ft), and has 200hp AC19, and loses 20hp per tentacle lost. It has a bite attack +6 to hit 2d8. It also floods blood through sections of the room, forcing player movement and dealing 2d8 poison damage. I based it on a Roper for difficulty and attacks.

      I think this combination creature would provide a very interesting and movement focused fight, but I'm very new to DM'ing and I'm afraid of accidentally killing the players.

      My questions are: (1) How do I avoid accidentally killing everyone? (2) Is this fight too hard for a newbie group of 5 new players? (3) Any other cool ideas I didn't think of?

      9 votes
    21. DnD 5e - Looking for advice on Haunted House monster difficulty for a level 5 party

      Hello Tildes community, I am soon going to DM my second ever mini-session for a small group of fairly new players. I'd like to send the group into a haunted tavern that has an unusually...

      Hello Tildes community,

      I am soon going to DM my second ever mini-session for a small group of fairly new players. I'd like to send the group into a haunted tavern that has an unusually intelligent mimic in the basement that has been eating tourists that pass through, leaving behind undead creatures throughout the basement.

      My primary goal with this is to help the players (most pretty new) understand how to conserve their magic instead of firing it all off in each battle, so I wanted to prevent them from long resting. I figure I could magically lock them inside when they arrive, and then let them learn that if they should rest, previously killed undead creatures (like Minotaur Skeleton or zombies) resurrect after about an hour.

      I am looking for two pieces of advice. First, I'd like to know good creatures to put into the dungeon that would provide a challenge, but not be too devastating. I looked at Wraith, for example, but a Wraith could easily one-shot any of the casters in the group and instantly kill them, which isn't fun. What should I be using instead? Remember that each individual fight doesn't need to be too hard, I just want the group to start feeling the strain of resources getting exhausted.

      Secondly, the primary DM (who I am running a single session for) has said I can level up the party to 6 during the dungeon. Does this essentially heal the whole party and refresh their spell slots, ala most RPG games? I'm a bit confused how this part would work, tbh.

      Thanks for your help, and big thanks to everyone who answered my last question about a Kobold Brewery. It was a blast, and the party loved it, particularly some of the traps that y'all came up with. By the time the party escaped, the entire brewery was on fire, which was amazing.

      Appreciate your help!

      8 votes
    22. Target buy two get one free

      Buy 2 get 1 free right now in stores and online until the 11th. Anyone pick up anything from here? I got these with 2 free. Lost ruins of arnak Parks Sheriff of Nottingham Wingspan Horrified Greek...

      Buy 2 get 1 free right now in stores and online until the 11th. Anyone pick up anything from here? I got these with 2 free.

      • Lost ruins of arnak
      • Parks
      • Sheriff of Nottingham
      • Wingspan
      • Horrified Greek Monster edition
      • Quacks of Quedlinburg
      11 votes
    23. Let's discuss poorly-crafted or niche magic items

      Artificer school is rough. You have to learn so many ways to manipulate magic forces and try to shove it all into small items. Sometimes it doesn't work as well as hoped. Even if every student...

      Artificer school is rough. You have to learn so many ways to manipulate magic forces and try to shove it all into small items. Sometimes it doesn't work as well as hoped. Even if every student gives it their best effort, someone has to be the worst passing student in the class.

      In my campaigns, I try to explore this concept by adding niche items or items of student project quality. Often times these items end up adding quite a bit of fun to the lower levels before access to "real" magic items is available.

      I would love to throw this idea out to the world and maybe get a bigger collection of these items for all of the Tildes DMs to use in their campaigns if they fit in the setting.

      27 votes
    24. DM/GMs, what map making tools do you use?

      What tools do you use to make maps for your table? I've tried looking and I have found a few decent generators, but I'm really looking for a making tool I already have a general layout in my head...

      What tools do you use to make maps for your table?

      I've tried looking and I have found a few decent generators, but I'm really looking for a making tool I already have a general layout in my head of what the city/region/continent but I can't draw for shit, and I want to find a tool that makes this easy? Makes it look nice, makes it easy to add points of interest and features, etc.

      What do you use?

      Edit: for clarification, this is for city/region maps, not battlemaps.

      23 votes
    25. Pet cards in Magic

      What are all of your pet cards/hidden gems for your magic decks? a few of my favorites are pull from eternity, divine presence, and eye of singularity

      14 votes
    26. So who was in Essen?

      What did you play? What did you buy? Who did you meet? How did you get there? Where did you stay? What shenanigans did you get up to? Tell us all about it!

      17 votes
    27. Which board games have you been playing? (to 25th September)

      Tildetablers, What board games, card games and whatnot have you been playing this week? Don't be shy, share those sessions! For me it was a single game of Western Legends with expansions. I've...

      Tildetablers,

      What board games, card games and whatnot have you been playing this week? Don't be shy, share those sessions!

      For me it was a single game of Western Legends with expansions. I've played this game, sans expansions, a couple of times and have never really been blown way, but the expansion certainly helped and I enjoyed it a whole lot more.

      The game sets you as a character in the wild west. It's a bit of a sandbox game: there are a bunch of things you can do and you have freedom moving around and doing them. You can hustle cattle, play poker, buy upgrades, prospect for gold, fight, steal, &c. You basically earn points by doing each of these things and working your way up various tracks to earn legendary points which are victory points.

      The expansions added a whole frontier area to explore and added story cards, which are basically thematic events that give you goals to claim. I feel like extra board and story cards really improved the experience and immersion and it was much more enjoyable this time around. We also played two characters each, which may also have helped, as this made it possible to explore different strategies at the same time.

      I'm still not massively impressed with the game, but I don't think I'll disappointed if it's suggested now. If I were forced to rate it I'd probably give it a 1.8/π.

      So, everyone, what have you played this week? What did you think? What are you hoping to play next?

      5 votes
    28. Let's engage in a world building exercise. Ask and answer questions about your homebrew world/setting

      There's a popular trend on Reddit at the moment that they're struggling to engage with. The idea is that someone will post the question "Ask me anything about my world" And this does two things....

      There's a popular trend on Reddit at the moment that they're struggling to engage with. The idea is that someone will post the question

      "Ask me anything about my world"

      And this does two things. It gives them an opportunity to show off their setting, and more importantly it gives them a prompt. Someone may ask a question you don't have an answer to, so you're supposed to come up with one. Doing this enough will help you flesh out your world in ways you may not have considered on your own.

      I think the reason this is failing on Reddit is because there are a dozen people jumping on the bandwagon and filling the RPG subs with spam, which is causing other members to lash out at them out of fatigue.

      I think we here on Tildes could probably handle it a little better, and it would be better served as a single thread. Top level comments are for asking questions, and then anyone is welcome to reply to those with their answers. By sharing the same pool of questions this will allow us to compare and contrast our worlds with our friends here and maybe help spur on the creative juices.

      20 votes
    29. Which board games have you all been playing this week? (to 19th September)

      Hey Tabletidlers, Another week and another opportunity to share what you've been playing. For me I was able to finally play the Zombie Apocalypse map for Age of Steam. This map sees you delivering...

      Hey Tabletidlers,

      Another week and another opportunity to share what you've been playing.

      For me I was able to finally play the Zombie Apocalypse map for Age of Steam. This map sees you delivering goods (cubes) around a map of Michigan as usual, but whilst dealing with the map evolving due to a horde of zombies. The zombies move in a deterministic manner, so it's possible to plan ahead, but towns or cities the zombies reach are razed, which converts them to a colourless city and removes any cubes upon them. The zombies also add a cost to building track and add a cost to delivering cubes, unless you take the Military Caboose action, which replaces the normal Locamotive spot. Very enjoyable map and the random starting location for the seed zombies means it'll play very differently, I imagine, each game.

      So, don't be shy, share what you've managed to get played this week.

      12 votes
    30. Which board games have you been playing this week? (to 13 September)

      Time to share your weekly board gaming. For me it consisted of a game of Aquanauts at a monthly gathering I've only attended for the second time. The host of the group posted about his new group...

      Time to share your weekly board gaming.

      For me it consisted of a game of Aquanauts at a monthly gathering I've only attended for the second time. The host of the group posted about his new group in a village hall in the middle of nowhere (UK) over on Reddit. Well the middle of nowhere turned out to be not far from where I live so I've been trying to make it when I can ever since.

      Aquanauts was published by a UK publisher Inside the Box Games (best known for Sub Terra) but they went bust recently and another company stepped in and fulfilled the Kickstarter. The game is a basic worker placement, where you're sending your robotic submersibles (workers) out to collect or convert resources. What makes it interesting is that the worker spots are linked, and playing a spot linked to another that has a player worker on it scores you both a bonus resource. You can also build tiles on your player board to similarly receive or convert goods during the income phase. Other than that, you're trying to load up a submarine with the correct resources to score contract cards, and there's a degree of hedging your bets as the person who takes the final slot on the submarine gets to choose the order in which the players claim contracts. It's a fairly good game, fun enough on first play but largely unmemorable.

      Tonight I got in a game of Carnegie. This is a great game that sees you building up your office with departments, staffing them and sending your workers on missions to build buildings across the map of the USA, linking cities. I royally screwed up my first turn and spent several rounds trying to recover which left me way behind on points. Great game with a lot to think about but which neither takes too long to teach or play.

      What have you all been playing?

      7 votes
    31. Which board games have you been playing? (to 4th September)

      Hi everyone, It's been another week and it's time again time to share what you've managed to table over the past week. Personally I had a two player game of Barrage, the first time I've played the...

      Hi everyone,

      It's been another week and it's time again time to share what you've managed to table over the past week.

      Personally I had a two player game of Barrage, the first time I've played the game in a year or two. I completely forgot just how stressful Barrage is.

      I tried to screw my opponent over by adding a conduit to a basin that was his main energy source and he responded in kind by tapping mine. Thus the game became very centred on turn order and he kept beating my production and securing it each round. Whilst this happened I amssased a huge number of concrete mixers and excavators and thought I'd be able to pull his lead back by outbuilding him, but it never really happened and he ended up winning by a very comfortable margin. Great game, but very stressful to play.

      We followed up with a couple of games of Santorini.


      Also, participation has been a bit lacklustre the past couple of weeks. I'm wondering if this weekly thread is actually enjoyable or just annoying?

      15 votes
    32. Which games have you been playing this week? (to 29th August)

      Sorry Tabletiddles, couple of days late with the thread as I've been busy on the bank holiday weekend here in UK. What boardgames have you all been playing this week? Please share your...

      Sorry Tabletiddles, couple of days late with the thread as I've been busy on the bank holiday weekend here in UK.

      What boardgames have you all been playing this week? Please share your experiences,.no matter what you've been playing.

      7 votes
    33. Short (< 1 hour) 2-player games to play during lunch

      As a reference, I found this thread from 2019. There are several good recommendations, but I'd like to see if there's something new since then. When I'm homeworking, my wife and I like to play...

      As a reference, I found this thread from 2019. There are several good recommendations, but I'd like to see if there's something new since then.

      When I'm homeworking, my wife and I like to play short board games during lunch time. We're very casual players, and have Hive with all extensions, Onitama, and Jaipur. We both like Jaipur because it's more light-hearted and easygoing (and maybe non abstract), but it takes some time and space to setup. Hive and Onitama are much quicker to setup and play, but require more focus than I have during lunch :)

      We'll probably buy Hanabi or Patchwork next, to get something cooperative. I'd also like to try another easy deck building game, but I have no idea what to get.

      So, what do you like to play during lunch?

      40 votes
    34. What sort of traps would Kobolds set up around a brewery? (new DM)

      I recently got some superb advice here on making a fun brewery adventure, and I had a few more questions for the more experienced DMs out there. To reiterate, I am DMing a group of lvl 3...

      I recently got some superb advice here on making a fun brewery adventure, and I had a few more questions for the more experienced DMs out there. To reiterate, I am DMing a group of lvl 3 characters for only 1-2 sessions so I can learn the ropes, and I would like to include some fun traps they need to look out for. I'd love to also make sure that everyone gets a chance to contribute, and not just have the rogue (our most experienced player) do all the detection and disarming.

      What sort of things would be fun to set up so that players would all need to watch their step, but could also contribute a bit?

      Party has a bard, ranger, druid, and rogue.

      23 votes
    35. Losing my patience with chess

      I don’t know why, but I just can’t get good at Chess. I’ve played for a couple of years and my elo fluctuates drastically. I’ve been as high as 900 and as low as 750 playing rapid in the last two...

      I don’t know why, but I just can’t get good at Chess. I’ve played for a couple of years and my elo fluctuates drastically. I’ve been as high as 900 and as low as 750 playing rapid in the last two weeks on chess.com. I would just like to break 1000 for now, or heck, even just get into the mid 900’s.

      Does anyone have any resources or tips for how to get better at this game? I’ve watched videos online, I’ve been doing the lessons and whatnot that are offered through chess.com as well. I’m just so incredibly frustrated and I’m tired of losing all the time.

      12 votes
    36. Do you think there will be a "Baldur's Gate Effect?"

      There have been a lot of complaints from DMs over the years about Critical Role and the "Matt Mercer Effect" causing new players to have unrealistic expectations of tabletop RPGs. Baldur's Gate 3...

      There have been a lot of complaints from DMs over the years about Critical Role and the "Matt Mercer Effect" causing new players to have unrealistic expectations of tabletop RPGs. Baldur's Gate 3 has the opportunity to introduce many new players to the d20 system/5e DnD specifically. Though it's a bit different in that the game is obviously scripted and you can't do literally anything, the game provides a ton of options and fleshed out paths, including full support of niche spells like speak with animals/speak with dead. Do you think this might have a similar influence on expectations from some new players moving forward or do you think since BG3 is a video game it will have less of an impact than CR and other tabletop shows have?

      35 votes
    37. What are your favorite board games to play solo?

      I've recently gotten into the board gaming hobby and picked up a few solo games for when I want to play but don't have anyone to play with. I was wondering what everyone's favorite solo board...

      I've recently gotten into the board gaming hobby and picked up a few solo games for when I want to play but don't have anyone to play with. I was wondering what everyone's favorite solo board games were, fully solo, solo modes, or 3rd party solo rules.

      So far my favorites have been the two lcgs I picked up, Marvel Champions and Lord of the Rings the card game. They both have similar gameplay but are different enough to keep things interesting. I really enjoy the deckbuilding aspect too, though I'm new to it so theres lots of trial and error involved.

      I've also played a bit of Star Wars: The Clone Wars, a pandemic spinoff, which seems like it could be fun once I get into it more.

      29 votes
    38. First experience as a DM, I'd like to take a party of level 3 characters to a quick journey to Sigil. What sort of creatures might work at a brewery within the City of Doors?

      I've been participating in my first DnD sessions with a friend, and I'm greatly enjoying it. I've asked permission to DM a single session to get my feet wet, and one place I've always loved (since...

      I've been participating in my first DnD sessions with a friend, and I'm greatly enjoying it. I've asked permission to DM a single session to get my feet wet, and one place I've always loved (since Planescape Torment) is Sigil. I'd love to have my party wind up there as they sleep, then have them try to learn how to get back home.

      I thought it might be fun to have a heist of sorts where they need to get into a brewery to steal some items. I'd like to have some creatures working there that they could fight (if thievery goes wrong), but also some bigger creatures they might be able to avoid in the narrow hallways.

      What might be some good options? I've looked at goblins with an ogre moving barrels around, or perhaps some Kua-Toa creatures.

      20 votes
    39. Go/Baduk/Weiqi

      I started learning how to play Go a month or two ago, and I've been absolutely loving it! It's amazing to me how such a simple set of rules can give way to so much strategy and depth. Between the...

      I started learning how to play Go a month or two ago, and I've been absolutely loving it! It's amazing to me how such a simple set of rules can give way to so much strategy and depth. Between the various ways to play online like OGS, GoQuest, and BadukPop I've had no trouble finding matches, but finding active discussion about the game online can be hard sometimes because of the relatively small playerbase (at least in the west).

      Because of the reddit blackouts I've been avoiding spending much time on r/baduk (although it is still up), so I'm curious to see if there's many other players of the game on Tildes!

      Some topics to hopefully spur a little more potential discussion:

      What do you think would need to happen for Go to grow in popularity again? Chess has been seeing a huge resurgence in recent years, what would it take for Go to go through a similar renaissance?

      If you've never tried Go, or you tried it and didn't want to continue, why not? For me, Go was something that had always kind of been on my periphery, but I never really realized how deep of a game it was until I took some time to learn how it worked. Are people intimidated by it? Just not aware that it exists?

      If there's any longtime players of the game out there, what resources would you recommend to someone getting started, or at an intermediate level? I've been reading some of the books available in the SmartGo One app, as well as doing Tsumego, but I'm always on the search for more ways to learn and improve!

      16 votes
    40. Active communities for discussing 40k?

      I’m slowly getting into warhammer 40k but feel pretty disconnected from the broader 40K universe. Are there any active communities where people discuss 40K? Discussion about new models, balancing,...

      I’m slowly getting into warhammer 40k but feel pretty disconnected from the broader 40K universe.

      Are there any active communities where people discuss 40K? Discussion about new models, balancing, rule changes, painting show cases, etc.

      Right now I’m just painting alone listening to PoorHammer on YouTube 😅.

      17 votes