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    1. November 2025 Backlog Burner: Conclusion and Recap

      The November 2025 Backlog Burner event is officially over! Over the month of November, 12 participants moved 155 games out of their backlogs. Congratulations to the following Bingo winners:...

      The November 2025 Backlog Burner event is officially over!

      Over the month of November, 12 participants moved 155 games out of their backlogs.

      Congratulations to the following Bingo winners:

      A big thank you to ALL who participated in the event, whether that was by playing games, joining in conversations, or reading people's posts here.

      As always, it has been an absolute blast doing this with everyone. I truly love this event. Thank you all.

      Use this topic to post your final bingo cards, give recaps of your games, and share any thoughts you have on the event itself.

      See you again for the next Backlog Burner in May 2026!


      Statistics

      • We averaged 12.9 games per person and 36.2 games per week.
      • There were 229 comments posted across 4 topics.
      • Across all 155 game titles with thousands of letters between them, there was only one letter Q (in Titan Quest).
      • We have now passed a cumulative 500 games played since the first Bingo-based Backlog Burner back in November 2023.

      Platforms

      Games were played on at least 16 different platforms.

      • iPad
      • Macbook Pro
      • Nintendo 3DS
      • Nintendo DS
      • Nintendo Switch
      • Nintendo Switch 2
      • Nintendo Wii U
      • PC (Linux)
      • PC (Windows)
      • Playdate
      • PlayStation
      • PlayStation 2
      • PlayStation 4 (PS4 Pro)
      • Steam Deck
      • Steam Deck (RetroDECK)
      • Super Nintendo Entertainment System (Super Famicom)

      Highlights

      Nobody sent me any highlights. 😭
      Let's just say this WHOLE event was a highlight! 😁🥰


      Full Game List (alphabetical)

      A

      B

      C

      D

      E

      F

      G

      H

      I

      J

      K

      L

      M

      N

      O

      P

      Q

      R

      S

      T

      U

      V

      W

      X

      Y

      Z

      Full Game List (by week)

      Week 1

      Week 2

      Week 3

      Week 4 + 5ish

      14 votes
    2. CGA-2025-12 🏴‍☠️🏝️🍌 INSERT CARTRIDGE 🟢 The Secret of Monkey Island

      Warning: this post may contain spoilers

      Introduction

      Deep in the Caribbean, the pirate haven of Mêlée Island is home to the deadliest brood of ne'er-do-wells what ever sailed the seven seas: the infamous scurvy seadog Meathook; the buccaneer Sword Master whose name is feared in every corner of the isle; and most horrifically, the spectral ghost pirate LeChuck. Onto these disreputable shores late one night arrives the hapless, clueless, and utterly guileless flooring inspector Guybrush Threepwood, with nothing to his name but the dream of somehow becoming a real pirate himself.

      Discover a thrilling world of swordplay, thievery, and, er, treasure huntery in The Secret of Monkey Island. Insult your enemies, fire the cannons, find true love, concoct mysterious voodoo brews, poison guards, evade cannibals, traverse hellish catacombs, raise a pint of grog, and (maybe) discover the Secret for yourself!


      The Secret of Monkey Island

      Happy December! This month we're playing the legendary 1990 Lucasfilm Games point-and-click adventure from the minds of Ron Gilbert, Tim Schafer and Dave Grossman.

      You see, one of my favorite rides in Disneyland is Pirates of the Caribbean. You get on a little boat and it takes you through a pirate adventure… Your boat keeps you moving through the adventure, but I’ve always wished I could get off and wander around, learn more about the characters, and find a way onto those pirate ships.

      • Ron Gilbert, from the Lucasfilm Adventurer, Fall 1990

      I was sorting through some boxes today and I came across my copy of Tim Power's On Stranger Tides, which I read in the late 80's and was the inspiration for Monkey Island. Some people believe the inspiration for Monkey Island came from the Pirates of the Caribbean ride — probably because I said it several times during interviews — but that was really just for the ambiance. If you read this book you can really see where Guybrush and LeChuck were plagiarized derived from, plus the heavy influence of voodoo in the game.

      • Ron Gilbert, from Grumpy Gamer, 2004

      The Secret of Monkey Island is renowned for its zany humor, great (and mostly fair) puzzle design, gorgeous pixel graphics, and memorable soundtrack. Unlike other adventure games of the era, SMI invites you to try anything and everything without worry — you can't die. It's chock full of goofy swashbuckling anachronisms and hilarious good times. Maybe a little frustration too. Hey, you can just look up the answers when you get stuck. We couldn't do that in the '90s. Respect the grind.

      The game originally released for DOS, Amiga, Macintosh, Atari ST, FM Towns, and Sega CD. Those versions are no longer available for purchase in the usual places (you might try eBay but save up your pieces o' eight if you go that route). All the original versions are playable in ScummVM if you lack the necessary hardware. If you find yourself needing access to a Dial-A-Pirate wheel, the original has been helpfully digitized here for your convenience.

      Different releases of the original game have different audio and graphics. Some people have opinions about which version is best. These are all valid. I prefer the version I grew up with, but no shade on the others. They all have their own charms.

      The Secret of Monkey Island: Special Edition is a 2009 remaster that is the official recommended way to play today. It includes fully recreated high-resolution graphics, music, and voiced dialogue, with a modernized UI. It includes a quick toggle between classic and remastered modes, which is a nice touch. The Windows version is currently on sale for 50% off from GOG (DRM-free), and also available from Steam. It is reportedly playable on Steam Deck.

      Side tangent about voice acting in the Special Edition...

      This interview with Dominic Armato hints at one of my favorite real-world stories related to Monkey Island. This aspiring voice actor was a huge fan of the first two games in the series, which were originally unvoiced. He was in the right place at the right time to land the role of Guybrush in the third installment, which was the first to have voiced characters. It's a good but not great game, and very different from the first two due to being helmed by an entirely different team. All other things aside, Armato NAILED it. He is Guybrush. He returned to voice the fourth game and then... was brought back to reprise his role in the Special Editions of SMI and MI2. It was a dream come true for him, but amazing for fans of the series too; finally the original games have full voiced dialogue and the main character is played by the guy who was born to do it.

      The rest of the voice cast is great too. This aspect of the Special Edition really rounds out the game nicely and I consider it an essential part of the experience now. That said, personally I find the SE visuals and music to be really lackluster, and I prefer the original UI as well. You can toggle the classic mode but this removes the VO too... which is why I will instead be playing the Ultimate Talkie Edition, a fan hack of the DOS release (playable in ScummVM) that adds the SE voice tracks and keeps the original everything else. It can be easily found online but I'll refrain from linking it here since SMI's abandonware status is debatable.

      From what I can tell the Special Editions of SMI and its first sequel were also sold as a bundle for Xbox 360, PlayStation 3, and iOS. I can't speak to the current availability of any of those but they're probably all terrible ways to experience it anyway.

      Limited Run Games has also issued a few re-releases of the original game in recent years. I don't know much about these, and good luck finding them for sale anywhere.

      Genres: Adventure, Point-and-Click

      Links: MobyGames, Wikipedia


      Game Setup

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      • Share which version of the game you're playing
      • Share what hardware you're playing it on
      • Share if there are any tools/mods that you recommend
      • Share anything you think is important for people to know before they start the game
      • Ask questions if you need help

      Another purpose of this topic is to revisit the game and its time period:

      • Do you have any memories or associations with this game itself?
      • What about its system or era?
      • What aspects of retro gaming were common at the time?
      • What other games from the same time period are you familiar with?
      • What are you expecting from this game in particular?

      Finally, this topic is the beginning discussion for people starting to play it:

      • Post updates sharing your thoughts as you play.
      • Ask for help if you get stuck.
      • Offer help to others.

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.

      IMPORTANT: Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      IMPORTANT: Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      <details>
      <summary>Spoilers</summary>
      
      Spoiler text goes here.
      </details>
      

      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.
      • You can use cheats, save states, mods, etc.
      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Try a randomizer or challenge run.
      • Play a different version of it.
      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.


      Closing Thoughts

      How appropriate, you fight like a cow.

      24 votes
    3. Digiphile - Return of the immersive sim

      After this Tildes post I was curious about the review scores, Steam Deck compatibility and ProtonDB ratings for the first Digiphile bundle and figured it's worth sharing. I've added two extra...

      After this Tildes post I was curious about the review scores, Steam Deck compatibility and ProtonDB ratings for the first Digiphile bundle and figured it's worth sharing. I've added two extra columns compared to the Humble Bundle posts:

      • Early access because some of these games are "early access" releases.
      • All Time Low sourced from isthereanydeal

      Digiphile - Return of the Immersive Sim is now available with the following games, grouped by payment tier.

      $9 Tier (aprox £6.85, €7.77)

      Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Early Access All Time Low
      Blood West 81 89 / 89 Win ✅ Verified 🎖️ Platinum No $9.37
      Ctrl Alt Ego N/A 93 / 93 Win ❓ Unknown 🟨 Gold No $9.45

      $13 Tier (aprox £9.89, €11.23)

      Everything in the $9 tier and the following:

      Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Early Access All Time Low
      Shadows of Doubt 68 67 / 82 Win ✅ Verified 🎖️ Platinum No $9.24
      System Shock (2023) 77 88 / 90 Win 🟨 Playable 🎖️ Platinum No $16.08
      Fallen Aces N/A 95 / 98 Win ✅ Verified 🟨 Gold Yes $10.83

      $20 Tier (aprox £15.22, €17.27)

      Everything in the $13 tier and the following:

      Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Early Access All Time Low
      System Shock 2 (Remaster) 82 81 / 86 Win ✅ Verified 🎖️ Platinum No $12.60
      Peripeteia N/A 72 / 88 Win 🟨 Playable 🟨 Gold Yes $20.80

      $5 DLC add-on (aprox £3.80, €4.32)

      They all sell this as a separate addon for an additional $5:

      Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Early Access All Time Low
      Blood West: Dead Man’s Promise N/A 80 / 80 Win N/A N/A No $5.58

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play? Should we post other Digiphile bundles or is this a terrible selection compared to Humble Choice?

      20 votes
    4. Humble Choice - November 2025

      October 2025's Humble Choice is now available with the following eight Steam games. Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Total War: WARHAMMER III 86 24 / 68...

      October 2025's Humble Choice is now available with the following eight Steam games.

      Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      Total War: WARHAMMER III 86 24 / 68 Win, Mac, Linux ❌ Unsupported ✅ Native
      Another Crab's Treasure 78 84 / 95 Win ✅ Verified 🎖️ Platinum
      No More Heroes 3 76 72 / 82 Win ❌ Unsupported ⬜ Silver
      Etrian Odyssey HD -- 84 / 89 Win ✅ Verified 🎖️ Platinum
      Pharaoh: A New Era 80 77 / 75 Win 🟨 Playable 🟨 Gold
      Synergy -- 63 / 80 Win, Mac 🟨 Playable 🟨 Gold
      Spin Hero -- -- / 75 Win 🟨 Playable 🕙 Awaiting Reports
      Paleo Pines 67 84 / 85 Win, Linux ❓ Unknown ✅ Native

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      13 votes
    5. Suggestions for a new Steam Deck user looking to make Desktop mode pleasant to use?

      I've had my Steam Deck a few months so I'm comfortable getting around. That said, it could do a lot that it isn't. Partly because the default desktop experience is so barebones and has kinda bad...

      I've had my Steam Deck a few months so I'm comfortable getting around. That said, it could do a lot that it isn't. Partly because the default desktop experience is so barebones and has kinda bad ergonomics.

      I know there's emulation and such that I'd be interested in. I'm a linux nerd so don't be shy. I'd say the main thing I'm looking for is for the Desktop mode to be more of like a "default to Couch Mode: unlocked, but can go to a (nice) desktop if need be". I really like the idea of playing my GOG games, emulators, etc all in one menu that's ergonomic to controller. I have a file server handy as well, anything good to do with that in conjunction?

      Besides that, what good/cool uses have you found?

      23 votes
    6. Humble Choice - October 2025

      October 2025's Humble Choice is now available with the following eight Steam games. Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Atomic Heart 74 72 / 78 Win ✅...

      October 2025's Humble Choice is now available with the following eight Steam games.

      Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      Atomic Heart 74 72 / 78 Win ✅ Verified 🎖️ Platinum
      V Rising 83 85 / 89 Win ✅ Verified 🟨 Gold
      System Shock 77 80 / 91 Win 🟨 Playable 🎖️ Platinum
      STORY OF SEASONS: Pioneers of Olive Town 71 63 / 83 Win ❌ Unsupported 🟨 Gold
      Cryptmaster 76 93 / 95 Win 🟨 Playable 🎖️ Platinum
      Shogun Showdown 87 97 / 97 Win ✅ Verified ✅ Native
      Hotel Renovator 70 82 / 77 Win 🟨 Playable 🟫 Bronze
      Caravan SandWitch 72 67 / 89 Win ✅ Verified 🟨 Gold

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      12 votes
    7. CGA-2025-10 🕹️⏰ 🗺️ 🐸 INSERT CARTRIDGE 🟢 Chrono Trigger

      Warning: this post may contain spoilers

      Introduction

      Fun Fact: I named my Cat Crono because of this game.

      Welcome to Chrono Trigger.
      We're playing it for this months CGA.
      In my opinion, if you haven't played this game before, you're in for a treat. This game is often considered the gold-standard for JRPGs. Developed by Hironobu Sakaguchi from Final Fantasy, Yuji Horii from Dragon Quest, and Akira Toriyama of Dragon Ball.

      This year is actually the 30 year anniversary since it's release.
      Square Enix has launched some new CDs with the Soundtrack, and a Concert in Tokyo if anyone is interested.
      The music is actually what got me into this game. If you want to know, it's this - might be a minor spoiler, but I remember when I first found that music in the game, I was hooked and just stopped to listen. That was the first time since Saria's Song in Ocarina of Time.

      So what is this game: I like to think these games are best experienced going in blind, so I will be as vague as possible. (Any additions are welcome). Chrono Trigger is a RPG from 1995. It's got an amazing story, some really interesting mechanics, beautiful characters and an amaing soundtrack. I'll put even the smallest things into spoiler tags, since maybe some people like to go in completely blind.

      Spoiler for the first 30 minutes

      As the name suggests, there is a time travel mechanic in the game


      Chrono Trigger

      Versions: Original (1995), PlayStation (1999), Nintendo DS (2008), iOS/Android (2011), Steam (2018)

      Platforms: Super Nintendo Entertainment System (SNES), PlayStation, Nintendo DS, iOS, Android, Windows (Steam)

      Genre(s): Japanese Role-Playing Game (JRPG), Turn-based RPG

      Links: Mobygames, Wikipedia

      Stores:

      How Long To Beat:
      On a first playthrough, expect about 20-25 hours.
      Without giving away too much: there is definitely some replayability.


      Game Setup

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      • Share which version of the game you're playing
      • Share what hardware you're playing it on
      • Share if there are any tools/mods that you recommend
      • Share anything you think is important for people to know before they start the game
      • Ask questions if you need help

      Another purpose of this topic is to revisit the game and its time period:

      • Do you have any memories or associations with this game itself?
      • What about its system or era?
      • What aspects of retro gaming were common at the time?
      • What other games from the same time period are you familiar with?
      • What are you expecting from this game in particular?

      Finally, this topic is the beginning discussion for people starting to play it:

      • Post updates sharing your thoughts as you play.
      • Ask for help if you get stuck.
      • Offer help to others.

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.


      Important

      • Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      • Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      <details>
      <summary>Spoilers</summary>
      
      Spoiler text goes here.
      </details>
      

      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.
      • You can use cheats, save states, mods, etc.
      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Try a randomizer or challenge run.
      • Play a different version of it.
      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.

      43 votes
    8. Looking for some video game suggestions based off some specific parameters

      Sorry to be picky, but it's hard for me to find games I enjoy - and part of that is I don't really know where to look. I'm a fan of games with no/skippable story, no/limited exploration,...

      Sorry to be picky, but it's hard for me to find games I enjoy - and part of that is I don't really know where to look.

      I'm a fan of games with no/skippable story, no/limited exploration, no/limited unlocks, no/limited power ups - but high in strategy and/or skill based games that are pretty simple while still giving depth to it (aka something that can be picked up and put down without issue, eg picking right back off where you were after not playing for months). Online is okay but no login bonus/requirements and something that can be played at ones own pace.

      I think what I'm looking for and what I'm NOT looking for would be easiest by giving examples:

      One of the big things that makes me asks this is that I find collectible card games (eg Hearthstone, MTG, Marvel Snap) to really fit the mold that I'm looking for, but the toxic skinner box of their economy to not be worth having in ones life. I don't want "daily quests" to be something I worry about.

      I found Slay The Spire to be okay, and have mostly been jamming Balatro as of late...but it's very annoying that basically all card games I can find now are basically Slay The Spire knockoffs. Going back to the "no/limited unlocks" and "no/limited power ups", that rouge-lite aspect to them really ruins the games to me - I get that there's the macro strategy about picking the power ups and what not, but it personally ruins the actual gameplay aspect to me and just feels too much "am I going to high roll or low roll?". Runetera's Path of Champions also fits this mold that, to me, was ruined by the power ups. I've heard good things about Monster Train, but the fact it gets compared to Slay The Spire has led me to skipping it.

      To give an example of card games I enjoyed, Marvel's Midnight Suns I thought was quite fun. It was nice that you could completely ignore the story and RPG aspects of the game to solely focus on the card combat. Thronebreaker: The Witcher Tales has interested me since I've heard good things about Gwent, but since it's a Witcher game I don't know if that means it's mostly a story-based game and the gameplay is just a means to server the story. I've been enjoying the duet expansion of Wingspan and see that it has a video game counterpart, so that might be interesting to try out for single player (but I also don't want to get burnt out on the game to be able to continue to play the board game)

      Autobattlers (which I basically consider deck builders) like Hearthstone's Battlegrounds I enjoy, outside of the fact that by being an online multiplayer game you have to give 100% focus on the game. I also quite dislike the constantly changing cards and what not with just how much information there is to the game (it's a big reason I haven't picked up other autobattlers like the League of Legends one). Are there any good offline autobattler-type games?

      Going off card games for strategy games...I do enjoy simulation games like Civilization to an extent, but the "one more turn" aspect of them really hurts - very rarely do I want to go back to a campaign I've already started and have to re-figure out what my plans were. Something that is either a lot quicker of a loop or a lot easier to drop back in would be interesting to me though.

      Tetris is probably one of the easiest games that fit the mold I'm looking for - strategy game that has very simple game play but a lot of depth to it. Shoutout to the old tetrisfriends.com website, though playing on it so much kind of burned me out from the game (definitely used to get the Tetris effect lol)

      X-Com 2 has been of interest to me since I enjoyed the game studio's Midnight Suns as mentioned above, but it's been hard to get into the start of the game and it's not exactly the easiest to play on a Steam Deck. I do think I'd enjoy it though.

      Going more skill-based group, Cuphead and Furi are two of my favorite games I've played in the last decade. I've definitely been leaning more strategy games though as I've gotten older, but still down for anything that is pure straight awesome gameplay without any other fluff like those two.

      This post is probably getting long enough lol. But thank you for any suggestions/pointing in directions for me to look

      26 votes
    9. Humble Choice - September 2025

      September 2025's Humble Choice is now available with the following eight Steam games. Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB WWE 2K25 80 79 / 67 Win 🟨...

      September 2025's Humble Choice is now available with the following eight Steam games.

      Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      WWE 2K25 80 79 / 67 Win 🟨 Playable 🎖️ Platinum
      Destiny 2: Legacy Collection (2025) 84 56 / 79 Win ❌ Unsupported 🟥 Borked
      The Plucky Squire 82 75 / 82 Win ✅ Verified 🎖️ Platinum
      SpellForce: Conquest of Eo 77 73 / 81 Win ✅ Verified 🎖️ Platinum
      Return to Monkey Island 87 81 / 90 Win, Mac, Linux ✅ Verified ✅ Native
      Eastern Exorcist 76 63 / 86 Win 🟨 Playable 🎖️ Platinum
      Warhammer 40,000: Speed Freeks 70 -- / 85 Win 🟨 Playable 🟨 Gold
      Grapple Dog 78 71 / 89 Win ✅ Verified 🎖️ Platinum

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      22 votes
    10. CGA-2025-09 🕹️🚂 INSERT CARTRIDGE 🟢 The Last Express

      Warning: this post may contain spoilers

      Introduction

      July, 1914. Paris.

      Tensions are high all around the European continent. A long-growing discontent has reached a sharp peak not even a full month earlier with the assassination of Archduke Franz Ferdinand. In the midst of these ever-uneasy days, a young American doctor by the name of Robert Cath gets a sudden invitation from his best friend, urging him to join him on the now-legendary Orient Express.

      As he boards the train, he cannot predict the chaos that will follow. Luxurious as the train may be, this will not be an idyllic trip, but the scene of a murder. Blood will be shed, conspiracies will unfold, secrets will be revealed and romance will have a chance to blossom. With the official beginning of the Great War only a matter of days away, he may be the last passenger to step aboard what will be...

      The Last Express


      Welcome everyone to the first month of the Colossal Game Adventure! I am sure most people reading this will know the details already given the activity on the setup threads. Just to reiterate though, the Colossal Gaming Adventure is a monthly event where we will be playing through older games together. While @kfwyre organized the voting and nomination phases, each month will have a different host. We have seven months' worth of games already scheduled through March 2026, and I have the honor of being the conductor for the inaugural round!

      As you saw above, our first leg of this grand journey will have us board The Last Express, a 1997 adventure game about a mystery on the Orient Express. I myself have not played it yet and will be experiencing it for the first time with most people here, because this game seems to be the poster child for hidden gems. A game that received critical acclaim and praise from critics and players alike, and clearly a work with serious passion and effort, but according to Wikipedia it sold only 100,000 copies on its initial release.

      Luckily for us, one of those 100,000 copies belongs to kfwyre, who brought it to my attention with this passionate recommendation back in May. That link has some mild spoilers for the very beginning of the game, so you may not want to read it, but here's the key takeaway that made this game so interesting: this game plays out in real time. As you explore the train, characters will go about their set routines and events will unfold off screen regardless of you being present to witness them. These events can set up unknown domino effects that will impact you, and your own choices can also have unforeseen consequences that won't come into play until much later.

      To that end, don't be discouraged by failure. Many adventure games of this era rely on trial and error but in this game failure is particularly integrated into the gameplay. Someone might somehow get the luckiest run ever and manage to complete the game on their very first playthrough without ever encountering a fail state, but ultimately, this game will call for a bit of patience. And maybe guides if you have the original version or the hints don't help. Which I personally think is pretty neat. Doesn't get much more classic/retro than looking up walkthroughs on GameFAQs!

      So all aboard The Last Express, and enjoy the ride.


      Game Information

      Versions: Original Release and DotEmu/Gold Edition. The DotEmu version is a re-release which has additional features such as hints and tutorials, which may make it easier.

      Platforms: Windows, MacOS, MS-DOS, iOS, Android

      Genre(s): Adventure, Mystery, Point-and-Click

      Links: Mobygames, Wikipedia

      Stores:

      • GOG, Original: The original 1997 release, in all its 1990’s glory for purists. (Also may come with some extras like a soundtrack and "making of" from a 2011 Collector’s Edition published by DotEmu, but which is now wiped from the internet...?)
      • Steam, Gold Edition: The remake/remaster released by DotEmu with added hints and tutorials, as well as interface tweaks. (Note: while it lists macOS, the game is 32-bit, which is unsupported by any macOS versions beyond 10.14 Mojave.) This version is on sale for only 11 more hours at the time of this topic being posted!! An extreme time crunch for sure, so if you see this message, now's the time to buy it!!
      • iOS (Apple App Store) and Android (Google Play Store). These ports are also by DotEmu and predate the Gold Edition.

      Game Setup

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      • Share which version of the game you're playing
      • Share what hardware you're playing it on
      • Share if there are any tools/mods that you recommend
      • Share anything you think is important for people to know before they start the game
      • Ask questions if you need help

      Another purpose of this topic is to revisit the game and its time period:

      • Do you have any memories or associations with this game itself?
      • What about its system or era?
      • What aspects of retro gaming were common at the time?
      • What other games from the same time period are you familiar with?
      • What are you expecting from this game in particular?

      Finally, this topic is the beginning discussion for people starting to play it:

      • Post updates sharing your thoughts as you play.
      • Ask for help if you get stuck.
      • Offer help to others.

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.

      IMPORTANT: Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      IMPORTANT: Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      <details>
      <summary>Spoilers</summary>
      
      Spoiler text goes here.
      </details>
      

      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.
      • You can use cheats, save states, mods, etc.
      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Try a randomizer or challenge run.
      • Play a different version of it.
      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.


      With all the pleasantries out of the way...

      > PRESS START

      (Credit to @Boojum for the splash screen. It's too awesome not to include!)

      46 votes
    11. Do you play games in a play by email format, and if so what are you favorite games?

      I moved across the world from my friends, and as a dad I don't have much time for gaming. I really enjoy the idea of play by email (PBEM) or cloud format games, and got into playing ranked Advance...

      I moved across the world from my friends, and as a dad I don't have much time for gaming. I really enjoy the idea of play by email (PBEM) or cloud format games, and got into playing ranked Advance Wars by Web for a little while that goes in that format. I then stopped playing as much due to spending more time than I had set aside for gaming thinking through my turns to try and improve my ELO.

      Sadly, I haven't been able to get my friends to buy into playing a game in this format yet, but I'm holding out hope that when my kids are older, and I have a bit more time to game regularly, I can start up a game in this format with some internet strangers.

      What got me thinking of this topic was remembering that I had bought Shadow Empires for my birthday with a Steam Gift card my brother gave me after my oldest was born, and it has been sitting in my library with 8 minutes of gameplay since then. I know it support PBEM, and I think my friends would enjoy it if I could get them to give it a try.

      I'd thought I'd see what my fellow Tilders think about this style of game.

      Do you have a favorite game you play in this format?
      Any long-running games that you've had going on with a group? I know games in this format can take years to finish.
      Are there any games that you wish would adopt this format?
      Anything else/stories you felt like sharing about this kind of games?

      27 votes
    12. Did anyone play Chex Quest?

      I saw that @Deimos had made a post about the history of Chex Quest about this game in 2019, and since it has been over 6 years since then, and I felt the urge to play it again, I figured I'd see...

      I saw that @Deimos had made a post about the history of Chex Quest about this game in 2019, and since it has been over 6 years since then, and I felt the urge to play it again, I figured I'd see if anyone else had any memories of this game.
      Note: The video that was included in the original link appears to have been taken down, I found a re-upload here: https://youtu.be/pxu1cq_vRUw

      My dad brought a copy of this home with him one day from work that he got from a coworker whose kids enjoyed it. My brother and I played it a solid amount and it was an awesome game, and also my first exposure to a game that ran in the Doom engine. I also had a distinct memory of seeing the game play of the original Doom for the first time and thinking "hey that looks like Chex Quest!".

      Chex Quest is a shareware title so you're able to download the files and play the game for free. I can't remember where I got them, but I have the first three Chex Quest games as .wad files that I was playing with Chocolate Doom. There are also fan made .wad files in the Chex Quest style that I've yet to play, but maybe one day! I even remember there being a Doom randomizer that included the ability to generate random Chex Quest levels, but I can't seem to find it while doing some quick searching online.
      Edit: I found the random level generator a few minutes after posting this: https://github.com/obsidian-level-maker/Obsidian

      They also released a Chex Quest HD on Steam that I remember got me to go back and play the original game 5 years ago.

      20 votes
    13. Humble Choice - August 2025

      August 2025's Humble Choice is now available with the following eight Steam games. Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB Persona 5 Royal 94 95 / 96 Win ✅...

      August 2025's Humble Choice is now available with the following eight Steam games.

      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      Persona 5 Royal 94 95 / 96 Win ✅ Verified 🟨 Gold
      Banishers: Ghosts of New Eden 80 77 / 84 Win 🟨 Playable 🎖️ Platinum
      My Time at Sandrock 75 84 / 88 Win ✅ Verified 🎖️ Platinum
      Let's School 66 88 / 92 Win ✅ Verified 🎖️ Platinum
      Lil Gator Game 83 100 / 99 Win ✅ Verified 🎖️ Platinum
      Tiny Terry's Turbo Trip 83 89 / 96 Win ✅ Verified 🎖️ Platinum
      Wildmender 78 80 / 86 Win ✅ Verified 🎖️ Platinum
      Warpips -- 84 / 88 Win 🟨 Playable 🎖️ Platinum

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      17 votes
    14. My hands-on experience with the Gun4IR

      Note: This is NOT a sponsored post. I'm just a happy customer. Background When the G'AIM'E Kickstarter was announced, I got the itch to play light gun games again. I grew up playing Time Crisis on...

      Note: This is NOT a sponsored post. I'm just a happy customer.


      Background

      When the G'AIM'E Kickstarter was announced, I got the itch to play light gun games again. I grew up playing Time Crisis on my PSX, stepping on a controller plugged into port 2 which acted as a makeshift pedal so I could mimic the arcade experience. A local pizza place near me had an Area 51 machine that I could play for a quarter, and over time I memorized the enemy layouts for that game so that I could play further and further on one coin.

      There are a variety of modern light gun models available now, though all of them are at the hobbyist/tinkerer level. There isn't one that "just works" smoothly and easily.

      The most well known is the Sinden, which achieves calibration on games by setting up a white border around the game on the screen. This allows the gun to establish its position within that border and "know" where it's shooting.

      Unfortunately, when I looked into the Sinden, it seemed like reviews were very mixed, with many mentioning that the border can be kind of a mess to get working. Apparently it can require a lot of legwork and messing around with settings and external programs and whatnot.

      After searching around for alternatives, I landed upon a different line of modern light gun and decided to, well, pull the trigger.


      Gun4IR Intro

      Gun4IR on its own isn't a standalone product so much as it is a framework for making a modern light gun. You can buy the individual components and put them all together in a gun casing, making a functional light gun of your choosing. For example, see the User Guide which goes into detail about which boards you'll need, pin guides, etc. People have made them in Nerf cases and 3D printed ones.

      Now, if I'm going to ding the Sinden for requiring too much tinkering, surely soldering wires onto PCBs is a step in the wrong direction?

      That's absolutely correct! The good news is that you can sidestep all of this. Gun4IR has some official pre-build sellers, meaning you can buy an already made gun -- no soldering needed! Their site sells builds for the UK, while, RPEG Electronics is their official pre-build seller for the US.

      From RPEG, I picked up a pre-built Gun4IR setup in a Guncon 2 housing.


      Gun4IR Basics

      As is implied by the name, Gun4IR uses 4 different IR clusters for calibration. You can buy a pack of LED sensors that plug into the USB port of your TV. You stick these, facing out, to the midpoint of the top, bottom, left, and right of your TV. The LEDs are black and their light can't be seen with the naked eye but can with a camera (you can check to make sure they're working with your phone).

      The gun comes with calibration software that gives you lines on your TV to show the mount points for the LEDs, check how the gun is seeing the sensors, line up shots, etc.

      I'm happy to report that, once calibrated, my gun is VERY accurate. I was honestly expecting a bit of jank, but it's genuinely spot on. There's a small bit of jitter that's noticeable when you have a crosshair on (some of that also might be coming from my unstable hands), but when you're playing a game without a crosshair, it's not enough to make you miss shots. The shots I've missed have been because I'm, well, bad at videogames.


      Games

      Because I wasn't wanting to tinker, I found a big download pack that promised me a pre-configured set of ROMs and emulators that were turnkey and compatible with Gun4IR. I spent days downloading all the individual parts from one of those sketchy download sites, getting all the parts of a multi-part RAR file.

      And when I started extracting it, wouldn't you know, it was INFESTED with viruses. I uploaded one of the .exes to VirusTotal and I've never seen so much red.

      Shame on me, though. I'm not an internet newbie, and I should know better than to trust random executable files, especially on Windows.

      So, I went seeking an alternate solution.


      Batocera

      Batocera is a Linux distribution focused on retro-gaming. You wouldn't use it as your daily driver, but you would use it if you want to just boot into something so you can play games. Additionally, Batocera has built-in light gun support! Perfect!

      I did my usual "setup emulation" dance that I've done so many times before: looking up worthwhile games to play, locating ripping ROMs, getting the right extracting BIOSes, etc. I also bought an external hard drive and attached it to my Windows TVPC. I can now boot off the hard drive to go into Batocera directly (because I didn't want to try to figure out dual booting with Windows).

      Batocera is like booting into an arcade cabinet, loading right into ES-DE. It doesn't really expose its file system to you by default, but it's got a killer feature that makes setup easy: Batocera automatically sets up a network share for you. This lets you access all of its folders from another device, meaning I could set everything up on my laptop and transfer it over easily to Batocera.

      Furthermore, Batocera automatically knows when you've got a light gun attached and will show a gun icon on games that are compatible. In theory, I'm able to navigate the interface just using my light gun, but in practice I also paired a bluetooth controller. (See Caveats section below for more on this.)

      You don't HAVE to use Batocera of course, but it ended up being so easy that it became my preferred setup.


      Gaming

      So, I got the gun calibrated, and I got my games set up in Batocera. It's time to shoot!

      I'm happy to report that the gun works fantastically. Like, seriously good.

      For most games and emulators, it "just works" which is exactly what I wanted. I tested out several different games on several different platforms, and it worked on stuff ranging from the Atari 2600 to Naomi arcade cabinets.

      I played through the first 10 rounds of Duck Hunt on the NES without missing a shot before getting bored and moving to something else. Time Crisis on the PlayStation (my original light gun love) plays wonderfully.

      I had a friend over this weekend who also loves light gun games and has nostalgia for TC (though his is for TC2 and TC3). We traded off rounds playing Time Crisis 2 (which ended up being a good way to do it, as I forgot how my arms and eyes need a rest after 15 minutes of light gun gaming). We beat the full campaign in 2 and almost beat 3.

      I also tried the gun out in some Windows games off of Steam, just to make sure that my Batocera success wasn't a fluke. Sure enough, it worked just fine!

      I now have an accurate, easy-to-use light gun setup that works on my large, modern LCD TV. I have hours of light gun gameplay ahead of me, and I'm thrilled.


      Caveats

      Wow, kfwyre, this sounds great! I can't wait to get one for myself!

      Easy there, cowboy/cowgirl/cowthem! Let me surface some of the rough edges, lest you think that this is too good to be true.

      Price

      The buy-in price was $300 for me: $250 for the gun and $50 for the IR sensors. This is NOT cheap. You have to REALLY like light gun games to make this worthwhile.

      Games

      Most light gun games have short campaigns and can be somewhat player-antagonistic. A lot of them are/were arcade cabinets designed to eat your quarters, so they have a lot of cheap deaths built in.

      You get longevity out of them by playing them over and over and memorizing enemy patterns and levels, but this type of gaming doesn't speak to everyone, so be aware that if you're not ready for that kind of gaming, your very expensive light gun might become a very expensive paperweight sooner rather than later.

      Sensors

      The sensors aren't designed to come on and off of your TV, as you would have to recalibrate each time you moved them. As such, you have to be comfortable with the sensors being on your TV/monitor permanently.

      If I'm being honest though, I thought permanent sensors would bother me more than they actually do. They are noticeable, especially when the TV is off, but they quickly become "invisible" in the same way that you don't notice your TV legs or the company logo. And when the TV is on you're so focused on the content you don't see them at all unless you're looking for them.

      Lack of Portability

      Because of the hardware sensors, you can't really have a portable setup in the way that you could with a Sinden or as promised by the G'AIM'E. I'd love to take a light gun setup with me to friends' houses or when we have our nerd weekend meetups, but this simply isn't built for that sort of thing.

      Stray LEDs

      The gun is susceptible to catching stray LEDs, which can throw off your inputs. It features sensitivity settings you can change in hopes of having it ignore them, but in practice I had to cover up some lights from other sources with electrical tape.

      The most egregious one is that my bottom sensor sits right below the IR input for my TV, which I learned features a blinking LED that was messing up my accuracy. If I cover it up with electrical tape, I lose the ability to use a remote, so I have to take that piece of tape on and off depending on whether I'm shooting or using the TV for something else.

      Windows-only Configuration

      In order to calibrate the Gun4IR hardware, you have to use the included software that comes with the gun. This only runs on Windows (note: you could possibly get it running through WINE or something, but I didn't try this).

      Once you calibrate the gun, you save the configuration to the gun itself, and it'll work in other environments (like Batocera), but at present there's a Windows dependency for this kind of setup.

      Prebuilt Gun Quality

      The US prebuilts use actual Guncon and Guncon 2 casings. These, of course, haven't been produced in a long time, so you're getting an old, used controller.

      My Guncon2 has a spongy d-pad in which inputs sink in and don't return to neutral, making the d-pad unusable. This is likely an issue with my specific build rather than the Gun4IR platform as a whole, but it's worth noting that, if you're getting a pre-built, you might have some inevitable QC issues because they're being built in guns from 20 years ago.

      That said, the actual Gun4IR components are rock solid so far.

      Controller "Requirement"

      I had dreams of controlling Batocera using only my gun, but I ended up connecting a controller as well. In part this is because it's simply easier to do things with the controller, but it's also because Gun4IR can't be configured to allow chorded inputs for its buttons, which are necessary for tasks like exiting a game. This makes the setup a little clunkier, but it's not a dealbreaker by any means.

      Recoil

      The gun technically has "recoil" (which, from what I can gather, is just a powerful rumble). It requires an external power supply. I don't have a plug near where I connect my gun to the computer, so I haven't tested this. It's entirely optional though, and I don't feel like I'm losing out on anything by not having it.

      Accuracy

      While I'm impressed with the gun's accuracy, I do lose a little bit of accuracy when I'm deep in the corners of my screen.

      I haven't figured out a way around this, but it's mostly a non-issue. For one, many light gun games don't tend to put targets in the corners anyway, and, even better, most of the games I'm playing are in 4:3 anyway, so they don't even come close to the corners of my 16:9 screen in the first place

      Lenses

      The corner inaccuracy mentioned above might be because I'm using a fisheye lens for the gun. It came with it, though it's optional. The fisheye gives the gun a wider viewing angle, which lets it see the sensors well even when moving around and lets you get closer to the screen without losing accuracy.

      I tried calibrating the gun without using the lens but I would have had to stand so far away from my TV that it would have been comical. The fisheye lens lets me stand at what I would consider the "right" distance for playing.

      Finding Solutions

      Being a niche product, it can be hard to find solutions online when something isn't working. The Sinden, for all the setup it requires, has a LOT of online documentation and discussions about it.

      When looking for Gun4IR help, I inevitably ended up reading through stuff about the Sinden to see if it would help. There isn't a lot out there about Gun4IR specifically, so you're kind of on your own. There is a Gun4IR Discord though that might be helpful. From what I saw, the support on there is less about getting specific things running and more about people needing help with the DIY build processes.

      PCSX2

      While most systems "just worked", PCSX2 didn't. I have no idea if this is because of the gun, the emulator itself, Batocera, or something else entirely. Time Crisis 2 and 3 open with their own Guncon calibration screens, and I would get stuck on them. I could shoot, and the screen would flash and give me the gun sound, but it wouldn't ever calibrate and move forward.

      I initially got around this by disconnecting the gun and loading the game so that it didn't pull up the calibration screen. Then I made a save state past that screen that I could load with the gun already connected. However, when I did this, the accuracy was consistently off.

      I finally learned that you can map a button called "Calibration Shot" in the settings for the emulator. This is, for some reason, different from a regular shot? This now lets me pass the calibration screen and have accurate shooting.

      Also, one time during Time Crisis 3 the gun seemed to get stuck in the upper right quadrant of the screen. It would still shoot, but the shots didn't line up with where we were aiming. We restarted the emulator, and the issue went away and hasn't cropped up again.


      Conclusion

      I am quite fond of my Gun4IR so far. It works better than I hoped it would, and it's unlocked a type of gaming that I thought was extinct. (For some reason, light gun games have a different feel to me than VR shooting gallery games. Maybe it's just nostalgia, but I like them a lot more?)

      I would recommend it ONLY if you're someone who knows they're going to get their money's worth out of it and are also willing to put up with the mostly minimal tinkering required to get it working. I say mostly minimal because, no matter what gun you're using, you're still going to have to set up emulators and ROMs and whatnot. The configuration that is specific to Gun4IR is really just installing the sensors, using the calibration app, and making sure your gun isn't catching other LEDs.

      Compared to the G'AIM'E (which is a bit of a fool's errand at this point because that one's still theoretical while this one's here to kiss you in real life), Gun4IR doesn't offer the "plug and play" promise, but it also is compatible with far more games. If you're in the market for the G'AIM'E, however, it's probably worth waiting out that release to see how it fares (and whether people can get it working with more games besides the included ones).

      On the other hand, if you're like me and need some light gun fun NOW then I give the Gun4IR a pretty strong recommendation, with a secondary recommendation for Batocera. The two of them together are really great, and I'm delighted that I have hours upon hours of shooting games ahead of me.

      If anyone has any additional questions or wants me to test specific games/systems, let me know. I'm happy to report back and help in whatever way I can.

      27 votes
    15. Humble Choice - July 2025

      July 2025's Humble Choice is now available with the following eight Steam games. Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB Warhammer 40,000: Rogue Trader 78 87 /...

      July 2025's Humble Choice is now available with the following eight Steam games.

      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      Warhammer 40,000: Rogue Trader 78 87 / 85 Win, Mac ✅ Verified 🎖️ Platinum
      Cat Quest III 82 96 / 94 Win ✅ Verified 🎖️ Platinum
      Death's Door 88 90 / 93 Win ✅ Verified 🎖️ Platinum
      DAEMON X MACHINA 70 63 / 86 Win 🟨 Playable 🎖️ Platinum
      Wizard With a Gun 76 79 / 80 Win ✅ Verified 🟨 Gold
      Neo Cab 75 -- / 81 Win, Mac 🟨 Playable 🟨 Gold
      Everafter Falls -- -- / 86 Win, Mac, Linux ✅ Verified ✅ Native
      Blanc 68 -- / 75 Win ✅ Verified 🟨 Gold

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      12 votes
    16. Humble Choice - June 2025

      June 2025's Humble Choice is now available with the following eight Steam games. Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB Warhammer 40,000: Boltgun 76 89 / 91...

      June 2025's Humble Choice is now available with the following eight Steam games.

      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      Warhammer 40,000: Boltgun 76 89 / 91 Win ✅ Verified 🟨 Gold
      Legacy of Kain Soul Reaver 1&2 Remastered 75 93 / 91 Win ✅ Verified 🎖️ Platinum
      Nobody Wants to Die 77 81 / 85 Win ❌ Unsupported 🎖️ Platinum
      Dungeons of Hinterberg 81 93 / 94 Win ✅ Verified 🎖️ Platinum
      Tchia 78 83 / 89 Win ✅ Verified 🎖️ Platinum
      Sker Ritual 72 80 / 84 Win 🟨 Playable 🎖️ Platinum
      Biped 76 85 / 86 Win 🟨 Playable 🎖️ Platinum
      Havendock -- 46 / 85 Win 🟨 Playable 🕙 Awaiting Reports

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      11 votes
    17. May 2025 Backlog Burner: Conclusion and Recap

      The May 2025 Backlog Burner event is officially over! Over the month of May, 13 participants moved 170 games out of their backlogs. There were 4 standard bingo wins from: u/Durinthal u/Eidolon...

      The May 2025 Backlog Burner event is officially over!

      Over the month of May, 13 participants moved 170 games out of their backlogs.

      There were 4 standard bingo wins from:

      There was 1 anti-bingo win from:

      There was 1 traditional bingo blackout from:

      There was 1 golf bingo win from:

      There were 31 daily posts(!!!) made by:

      A big thank you to ALL who participated in the event, whether that was by playing games, joining in conversations, or reading people's posts here.

      It has been an absolute blast doing this with everyone. I truly love this event. Thank you all.

      Use this topic to post your final bingo cards, give recaps of your games, and share any thoughts you have on the event itself.

      See you again for the next Backlog Burner in November 2025!


      Statistics

      • We averaged 13.1 games per person and 38.4 games per week.
      • There were 293 comments posted across 5 different topics.
      • We played games that started with every letter of the alphabet except X
      • Not a single game played had "Super" anywhere in its title.

      Platforms

      Games were played on at least 31 different platforms

      • Arcade
      • Bandai Wonderswan
      • Microsoft Xbox
      • Microsoft Xbox 360
      • Mobile
      • NEC Turbografx-CD
      • Nintendo 3DS
      • Nintendo DS
      • Nintendo Entertainment System
      • Nintendo Famicom Disk System
      • Nintendo Game Boy
      • Nintendo Game Boy Advance
      • Nintendo Game Boy Color
      • Nintendo Gamecube
      • Nintendo Switch
      • Nintendo Virtual Boy
      • Nintendo Wii
      • Nintendo Wii U
      • Panasonic 3DO
      • PC (Windows)
      • PC (Linux)
      • Playdate
      • Sega Genesis
      • Sega Master System
      • Sega Saturn
      • Sony PlayStation 2
      • Sony PlayStation 4
      • Sony Playstation Move
      • Steam Deck
      • Super Nintendo Entertainment System
      • Tabletop

      Animals and more

      Players played as at least 38 non-human protagonists:

      • 1 AI (ctrl.alt.DEAL)
      • 1 badger (Shelter)
      • 1 bird (A Short Hike)
      • 5 cats (I and Me (x2), MLEM: Space Agency, Tales of the Neon Sea (x2))
      • Cthulhu (Cthulhu Saves the World)
      • 2 dogs (Chicory: A Colorful Tale, Recommendation Dog)
      • 1 dolphin (Ecco the Dolphin)
      • 1 dung beetle (Yoku's Island Express)
      • 1 fox (TUNIC)
      • 1 frog (Frog Fractions: Game of the Decade Edition)
      • 1 goat (Goat Simulator 3)
      • 1 god (Hades)
      • 1 golf ball (Golfing Over It with Alva Majo)
      • 1 grimp (PixelJunk Eden)
      • 1 pillow Kirby (Kirby's Block Ball)
      • 1 lynx (Shelter 2)
      • 1 monster (Monster Prom)
      • 1 Nightmaren (NiGHTS Into Dreams...)
      • 1 pawn (Questy Chess)
      • 1 pool ball (Pool Panic)
      • 1 rabbit (Lugaru HD)
      • 2 rats (Propeller Rat, SpaceRat Miner)
      • 1 Rythulian (Journey)
      • 6 robots (BEEP, Choice of Robots, Core Fault, Joy Mech Fight, Machinarium, SteamWorld Quest: Hand of Gilgamech)
      • 1 squirrel with a gun (Squirrel With a Gun)
      • 1 tapeworm (Tapeworm Disco Puzzle)

      Also, this doesn't technically count but I'm including it anyway:

      • 1 IRL human (JoustMania)

      Highlights

      The following highlights were aggregated from participants and focus on the whole event or other participants. Thank you to those of you who wrote in! I'm sharing these as written and randomized, though I did make some minor edits: for flow and consistency, to maintain anonymity, to add usernames, and to link to specific comments when needed.

      • Shout out @J-Chiptunator who played on more consoles than I played games this month

      • I think one or two people came back to games after a decade, which is really cool to see (u/Wes: Grand Theft Auto V and u/CannibalisticApple: Animal Crossing)

      • I really enjoyed the heartfelt Animal Crossing write-up by @CannibalisticApple, which made me feel ten years old again.

      • I thought it was sweet that aphoenix played a game recommended by someone else on the site

      • @1338's daily recap of the event. While I love the Bingo cards that we've done for the last few, I also really just enjoyed the love of the game and sticking to it every day like a blog.

      • I want to mention @J-Chiptunator for writing a full novella every other week, in alphabetical order.

      • u/aphoenix's deception

      • There were a couple of callbacks to games played in previous events. I think it's neat that some games are getting shared play over time in these.

      • @kfwyre choosing a non-Steam/non-PC gaming platform was very cool.

      • The big one was of course @aphoenix's anti-bingo. That was super clever and well-delivered.

      • Games given away during the giveaway threads showing up in the Backlog Burner

      • Fantastic write-ups from so many people. There were so many thoughtful posts about games, and they helped me to structure my own backlog when there was overlap.

      • I very much enjoyed Wes' post for Golfing Over It with Alva Majo regarding game design, games that defy familiar rules to engage the player, and making improvements after losing progress.

      • Durinthal @ PAX East

      • I respect 1338 for playing and posting daily. What a way to burn through the backlog!

      • aphoenix delivering on his devious plan

      • Awesome that Wes made the site for this event

      • @1338 for being the most consistent poster, contributing a new game every single day. Crazy dedication.

      • @Durinthal playing at PAX East was super cool

      • Wes doubling up on Archipelago and Backlog Burner

      • 1338 signing off from the event with the Oblivion Remaster


      Personal Highlights

      These were highlights that were shared from players that focused on themselves. For these, I have included their names:

      u/Eidolon: I want to say that this has been my most successful Backlog Burner yet, because I actually got a couple of games to 100% completion. So the bingo was just a bonus!

      u/aphoenix: To anyone else who reads, thank you for participating in an event like this. It's nice to feel connected to people. It's easy to feel splintered and disconnected today, and things like this is exactly what I hoped to get from the internet when I was first playing The 7th Guest years ago. <3 for everyone here!

      u/CannibalisticApple:

      • Finishing The Letter to say goodbye to my Wii U as part of leaving my old house
      • Playing the original Animal Crossing for the first time in just over eleven years to greet my new house
      • Getting a chance to chat with people about games I've also played, and see all these other games that could also be fun
      • Seeing the sheer number of games with cats. And then realizing how many games I own that star cats.

      u/Wes: I moved The Swapper from own library into my backlog based on @aphoenix's write-up here, and @1338 put Sea of Stars on my radar.


      Full Game List (alphabetical)

      A

      B

      C

      D

      E

      F

      G

      H

      I

      J

      K

      L

      M

      N

      O

      P

      Q

      R

      S

      T

      U

      V

      W

      X

      Y

      Z

      Full Game List (by week)

      Week 1

      Week 2

      Week 3

      Week 4

      Week 5(ish)

      14 votes
    18. The issue of indie game discoverability on distribution platforms

      The other day, I happened to stumble on a YouTube video where the creator explored the problem of “discoverability” of video games on platforms like app stores, Steam, and Sony, Microsoft, and...

      The other day, I happened to stumble on a YouTube video where the creator explored the problem of “discoverability” of video games on platforms like app stores, Steam, and Sony, Microsoft, and Nintendo’s shops. That’s something that has been bothering me for a long time about the Apple App Store.

      By pure coincidence though, this morning, as I was browsing through the “You Might Also Like” section at the bottom of a game that I am interested in, I began to go down a rabbit hole where I ended up finding a good handful of games I had played on Steam that I wasn’t aware were available on iOS/iPadOS as well. It’s quite sad, because these are games that I really enjoyed, and I paid for them on Steam, a platform that Valve (understandingly) neglects on macOS, whereas I could have played them optimized for iOS/iPadOS.

      The creator in the YouTube video didn’t really have a solution for this problem, and it seems to me that as the industry grows, and more and more “slop” begins to flood these platforms, it will only become harder and harder to discover the good indie games buried underneath it all.

      I feel this intense urge inside me to start some kind of blog or website to provide short reviews so that at least some people will discover these games. We definitely need more human curation.

      I’m also appalled that so many of these games on the Apple App Store have little to no ratings. No one makes an effort to leave behind a few words so that other people can get an idea of whether it’s worth to invest their money in a game.

      I guess that there isn’t really anything that can be done about the issue of discoverability. As an indie developer and publisher, you just have to do the that best you can to market your game, and hope to redirect potential customers to your website or socials, where you should clearly list all the platforms that your game is available on (surprisingly, a lot of developers don’t do this). But that’s about all that you can do. The rest is luck.

      20 votes
    19. Games that meaningfully teach you things

      I've been deep in learning how to rewire sections of my house, trying to understand the logic behind my older (1950s-era) electrical system. In the process, I came across a free game on Steam...

      I've been deep in learning how to rewire sections of my house, trying to understand the logic behind my older (1950s-era) electrical system. In the process, I came across a free game on Steam called Wired developed by the University of Cambridge's Engineering Department. It's a puzzle game that gradually introduces core concepts in circuitry and logical flow. It doesn't replace proper training, but it is an engaging supplement compared to reading electrical code books.

      But anyways, I though I would ask about games that don't just entertain but also teach. Not strictly edutainment in the shallow sense, but games that impart understanding, intuition, or practical knowledge through their mechanics.

      What are some games you've played that taught you something substantial? I'm thinking anything from real world skills, conceptual insights, functional knowledge, or anything that stuck with you after playing.

      50 votes