CGA-2025-09 🕹️🚂 INSERT CARTRIDGE 🟢 The Last Express
Introduction
July, 1914. Paris.
Tensions are high all around the European continent. A long-growing discontent has reached a sharp peak not even a full month earlier with the assassination of Archduke Franz Ferdinand. In the midst of these ever-uneasy days, a young American doctor by the name of Robert Cath gets a sudden invitation from his best friend, urging him to join him on the now-legendary Orient Express.
As he boards the train, he cannot predict the chaos that will follow. Luxurious as the train may be, this will not be an idyllic trip, but the scene of a murder. Blood will be shed, conspiracies will unfold, secrets will be revealed and romance will have a chance to blossom. With the official beginning of the Great War only a matter of days away, he may be the last passenger to step aboard what will be...
The Last Express
Welcome everyone to the first month of the Colossal Game Adventure! I am sure most people reading this will know the details already given the activity on the setup threads. Just to reiterate though, the Colossal Gaming Adventure is a monthly event where we will be playing through older games together. While @kfwyre organized the voting and nomination phases, each month will have a different host. We have seven months' worth of games already scheduled through March 2026, and I have the honor of being the conductor for the inaugural round!
As you saw above, our first leg of this grand journey will have us board The Last Express, a 1997 adventure game about a mystery on the Orient Express. I myself have not played it yet and will be experiencing it for the first time with most people here, because this game seems to be the poster child for hidden gems. A game that received critical acclaim and praise from critics and players alike, and clearly a work with serious passion and effort, but according to Wikipedia it sold only 100,000 copies on its initial release.
Luckily for us, one of those 100,000 copies belongs to kfwyre, who brought it to my attention with this passionate recommendation back in May. That link has some mild spoilers for the very beginning of the game, so you may not want to read it, but here's the key takeaway that made this game so interesting: this game plays out in real time. As you explore the train, characters will go about their set routines and events will unfold off screen regardless of you being present to witness them. These events can set up unknown domino effects that will impact you, and your own choices can also have unforeseen consequences that won't come into play until much later.
To that end, don't be discouraged by failure. Many adventure games of this era rely on trial and error but in this game failure is particularly integrated into the gameplay. Someone might somehow get the luckiest run ever and manage to complete the game on their very first playthrough without ever encountering a fail state, but ultimately, this game will call for a bit of patience. And maybe guides if you have the original version or the hints don't help. Which I personally think is pretty neat. Doesn't get much more classic/retro than looking up walkthroughs on GameFAQs!
So all aboard The Last Express, and enjoy the ride.
Game Information
Versions: Original Release and DotEmu/Gold Edition. The DotEmu version is a re-release which has additional features such as hints and tutorials, which may make it easier.
Platforms: Windows, MacOS, MS-DOS, iOS, Android
Genre(s): Adventure, Mystery, Point-and-Click
Stores:
- GOG, Original: The original 1997 release, in all its 1990’s glory for purists. (Also may come with some extras like a soundtrack and "making of" from a 2011 Collector’s Edition published by DotEmu, but which is now wiped from the internet...?)
- Steam, Gold Edition: The remake/remaster released by DotEmu with added hints and tutorials, as well as interface tweaks. (Note: while it lists macOS, the game is 32-bit, which is unsupported by any macOS versions beyond 10.14 Mojave.) This version is on sale for only 11 more hours at the time of this topic being posted!! An extreme time crunch for sure, so if you see this message, now's the time to buy it!!
- iOS (Apple App Store) and Android (Google Play Store). These ports are also by DotEmu and predate the Gold Edition.
Game Setup
The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:
- Share which version of the game you're playing
- Share what hardware you're playing it on
- Share if there are any tools/mods that you recommend
- Share anything you think is important for people to know before they start the game
- Ask questions if you need help
Another purpose of this topic is to revisit the game and its time period:
- Do you have any memories or associations with this game itself?
- What about its system or era?
- What aspects of retro gaming were common at the time?
- What other games from the same time period are you familiar with?
- What are you expecting from this game in particular?
Finally, this topic is the beginning discussion for people starting to play it:
- Post updates sharing your thoughts as you play.
- Ask for help if you get stuck.
- Offer help to others.
It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
IMPORTANT: Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
IMPORTANT: Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details>
<summary>Spoilers</summary>
Spoiler text goes here.
</details>
FAQ
What is CGA?
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
Do I have to sign up?
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Are there restrictions on what/how to play?
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
- Choose whichever version of the game you want.
- You can use cheats, save states, mods, etc.
- You can watch a streamer or longplay instead of playing it.
If you have already played a game and want a different experience:
- Try a randomizer or challenge run.
- Play a different version of it.
- Play a related game (sequel, spiritual successor, something inspired by it, etc.)
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
What is the schedule?
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the colossal game adventure
tag.
What do Insert and Remove Cartridge mean?
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
With all the pleasantries out of the way...
> PRESS START
(Credit to @Boojum for the splash screen. It's too awesome not to include!)
CGA Announcement: We have officially inserted the cartridge for The Last Express. Use this topic to get set up for the month, help other people get set up for the month, and start playing!
If you would like to be added or removed from the Notification List, please PM u/kfwyre.
Notification List
@1338
@Akir
@ali
@arctanh
@AriMaeda
@atomicshoreline
@avirse
@balooga
@BeardyHat
@Boojum
@Bwerf
@CannibalisticApple
@chocobean
@clayh
@datavoid
@Debook
@DistractionRectangle
@dotsforeyes
@dozens
@Dr_Amazing
@Gummy
@hamstergeddon
@IsildursBane
@J-Chiptunator
@JCPhoenix
@Jerutix
@jmpavlec
@joshbuddy
@kaiomai
@Kawa
@kej
@kfwyre
@kingofsnake
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@mysterylevel
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@preposterous
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@talklittle
@ThatMartinFellow
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@xk3
@zod000
I'll be playing the Gold Edition on Steam myself, since I grabbed it during the summer sale. I'm trusting it will run on Steam Deck despite it not have a playable/verified rating. I'm pretty excited for the game, though I'm actually about to go to bed and won't be able to start right away. I just wanted to post the topic now since the game is on sale on Steam for the next
1110 hours (I spent way too long writing this single comment), so it's the last chance to buy it at a big discount!! Though some of you may want to play the original version instead.And on another important note, and the reason I ended up needing another hour to write this comment...
As host, I hereby use my powers to issue Meta Challenges!
These challenges don't relate to the game or gamplay, but instead the real world! This started as a joke in my head with one specific "challenge" in mind, but as I started writing this comment I realized this could may spur some fun conversations. It can also hopefully spark some inspiration for some activities and sight seeing! These are 100% optional, and I don't expect anyone to complete all of the challenges. (Seriously, please don't try, for reasons that should be obvious once you read the challenges.)
Actually come to think of it, I guess the fact the game is developed by John Mechner of Prince of Persia fame is another selling point I should have mentioned in the post. Maybe I'll edit that in there later.Those are all the challenges I've come up with in the past hour. Hopefully even if you don't get a chance to play the game or you don't end up enjoying it, this will let you still participate in another way!
I am SO excited for CGA, and not just because we're starting off with my favorite game of all time! Also, BRAVO to @CannibalisticApple for doing an awesome job of being our very first host!
Tips for New Players
Version Differences
I booted up the GOG and Steam versions yesterday so that I could compare them in case anyone's wondering about which one they should play. It's also supported in ScummVM but I haven't tested that yet.
GOG Version
This is the original game running on DOSBox. For me, it launched in fullscreen, but the original game was in its low native resolution, making it very small on the screen. I was able to use @3WolfMoon's tweak for dosboxTLE.conf to make it run in fullscreen (changing
output=overlay
tooutput=opengl
).Steam/Dotemu version
(Note: I ran this on Linux in Proton, so it's possible some of these errors are due to that and wouldn't show up if running it on Windows)
Positives
Negatives
Some of these are minor, but there are two that I think people should be aware of.
The first is hotspot cursors.
In the original game, the cursor is very good about showing you what you can and can't interact with. Particularly, it will change to an item if you can interact with a character with a particular item you're holding. In the Dotemu version, this did not happen for me. I tried it with two different characters. In one, the cursor didn't show I could interact with the person at all. In the other, it showed the "move forward" option.
I think this could be confusing for new players because it's not entirely clear when you can/can't interact with a character. The GOG version is MUCH better about this.
The other is that I ran into a save issue. I played the game up through the end of dinner. I exited the game, and when I returned, I was back two in-game hours, to right before I had entered my sleeping compartment for the first time. I then played through dinner AGAIN, exited, and it put me back as well. This is potentially a huge frustration for new players.
Patience and Frustration
As I got back in to the game, I was reminded that this is a slow-burn game. You don't have a lot of direction. Because things happen in pseudo-realtime, the game has a lot of sitting around, waiting, people watching, etc. Be okay with that!
Also, the game is designed around repeated cycles of failure and learning from that. This can be particularly grating to new players, because re-doing things repeatedly, especially when you're not sure what the right way forward is, can be frustrating.
If you are someone who's getting frustrated with the game, I strongly recommend playing it with a guide.
Will that kill the enjoyment? It definitely takes away from some of the investigative and problem-solving aspects of the game, but it'll also alleviate player frustration and allow you to enjoy the game's great story, great characters, great acting, great score, great artwork, etc. I think these things are worth experiencing even if you're not making all the decisions. Heck, I think it's good enough that simply watching a longplay of it is still worth your time.
So excited to play this!! Couldn't wait last night, so I started tinkering around with various versions to see what I preferred method was. Tried the Dotemu version on my Tablet, since I already owned it via a Humble Sale many years ago (Note that this one is technically broken for a few reasons. Namely, it'll only work on older Android (my tablet is on 13) and the servers to download the core files no longer function even if you can get the .apk installed. I ended-up hitting the pirate sites and grabbing the obb folder files from there and then my game worked great.
That said, I also owned the original release via GoG and ultimately decided to play it on my Steam Deck. Mainly because I wanted to make sure I got the original, intended experience.
For those playing on Steam Deck (this would also work for any other Linux)
You can definitely get DOS games running through Heroic Games or whatever your third party launcher of choice is. However, I find this a little clumsy and often run into issues with DOS games, given you're running it through several layers of emulation with Proton. A couple of months ago, I worked on my own methodology for getting DOS games to run via the Steam Launcher via the native Linux DOSBOX-Staging, which runs everything great, plus throws a nice little subtle CRT shader on there for you. It's a little complicated to get setup, but once you've got it figured, it only takes about 15-20 minutes to get something setup properly. It's a little work aroundy and has quite a few steps, but I found this worked best for me out of all the other methods I was able to find by Googling.
Anyway, the steps (All in Desktop):
Presteps:
Grab DOSBOX-Staging from the Discover Store
Download the Offline Installer (Important, this won't work with your Heroic Games version) from gog.com
Add the Offline Installer to Steam, Install the game (Be sure to select a Proton version and not to remove the entry immediately afterwards)
Find the compatdata folder at "/home/deck/.local/share/Steam/steamapps/compatdata/" sort by last modified and that'll be your folder. Dig into the folder and find the games folder itself. Copy/Cut it and put it in your newly created DOS Games folder. At this point, you can now remove the installer that we added to Steam in step 3. I recommend changing your games folder name to something easier to manage in DOS; given DOS can only manage 8 characters or so. You'll see this reflected later in my .conf file with my folder "DOS Games" becoming "DOSGAM~1" For instance, I changed my "The Last Express" folder name to just "tle".
Open a new Dolphin window, or split your current window as we'll be working in two directories for a minute. Navigate to "/home/deck/.var/app/io.github.dosbox-staging/config/dosbox/" this is our DOSBOX Staging folder. Go back to your DOS Games folder you copied the game to earlier and find the config file. In this case it will be called "dosboxTLE.conf" we can ignore the other .conf file. Copy the .conf file over to your Dosbox Staging folder.
Open up the .conf file that you just copied over (make sure you're opening the new one in the DOSBOX Staging folder and NOT the one in the Game folder). Keep in mind, what I'm about to copy is directly from my .conf file so your folder structure may differ if you've changed the names of folders and you will need to compensate for that. Add the following to the top of your .conf file, under the "#" commented out notes:
[autoexec]
mount c "/home/deck"
C:
cd DOSGAM~1\tle
mount d "/home/deck/DOS Games/tle/data" -t cdrom
EXPRESS.exe
Just a quick note, that you can also do this with other games, changing the appropriate directories and file names. In the case of The Last Express, I'm copying what GoG does and just mounting the entire /data/ folder as a CD-ROM, which should allow me to switch when time comes-up. However, I've done other games where I mounted the ISO's seperately, in which case the syntax is
imgmount d "/folder/folder/folder/folder/game.GOG" -t -iso
Note that GoG often renames .iso files to .GOG files, but they work the same either way. You can even rename the extension if you like and it'll work the same
After adding the above to your .conf file, make sure you save the file and now you're done here.
Almost there. Now, go back to Steam itself and add a Non-Steam game to your library from the drop down. It is irrelevant what you pick, because we just need the entry itself, we'll be changing everything it points to. So pick anything and add it.
Find the newly added entry, right click it and open up your properties, then change the following:
Name the shortcut: The Last Express
Target: "/usr/bin/flatpak"
Start In: "/usr/bin"
Launch Options: run io.github.dosbox-staging -conf dosboxTLE.conf
Close out of there and you're done! The game should now start when you launch it from within Steam.
Don't forget you can also add custom art to the banner and the icon itself, so it looks like a normal Steam game. I'll leave this for you to figure out, as it's a fairly straightforward process.
I want to note that I also made the changes listed in the post by @Kawa, as I had noticed some stuttering with my audio here and there, so hopefully that'll resolve the problem for me. It wasn't too bothersome, as I stopped noticing it almost immediately, but I figure it can't hurt to throw in some more tweaks here and there.
At any rate, I'm excited to get to playing some more here as time allows. I did download the Prima guide on my tablet (as well as actually bought a used copy on Amazon for $21. Ebay also has some sellers with reasonable prices, if you're a pervert like me), though I'm avoiding reading too far ahead. That said, the guide itself is interesting as it gives a lot of historical context to to the time period and I found it very interesting given I'm also currently reading The Guns of August by Barbara W. Tuchman about the lead-up and first month of WW1; the guide isn't necessarily providing anymore insight, but it's interesting in that it corroborates a lot of the information and lays it out fairly quickly. Highly recommend checking at least that part out.
As for my little guide above, hopefully it works for you (if you want to tackle it!) and I didn't leave anything out. I did get distracted a couple of times by my kids, so may have forgotten or missed a thing here or there. It all looks correct to me at first glance, so let me know if it doesn't work if you attempt it.
Got the original CD release DOS version running in DOSBox on my Windows 10 PC. Seems like it is working. Of course I can and will fullscreen it to actually play.
Nothing too non-standard for a DOSBox setup, found some config information on this game online indicating to set the following in your dosbox.conf: (Don't remove anything, just find and change these. I saw a few other suggestions but these were the only ones I changed in my config, and it seems everything works.)
dosbox.conf
As usual, mount the game installation directory as DOSBox's main drive and imgmount the disc 1 iso as a DOSBox disc drive before running the game as, like many old games, this is one where the disc had to be in the PC for the game to run.
Anyway, aside from getting up and running, as it's late tonight I'm not actually going to start playing right now. As recommended by our host CannibalisticApple, I'll just self-reply to my own comment here to document my thoughts once I get going.
(Edit: I'm an edit function addict this post is like 60% different than when I first hit post comment)
I am very excited for this party because it seems interestingly familiar to a different game I have played before-Titanic: Adventure Out of Time. It also plays out in real time, and there is so much to do you will most certainly fail your first few times. It is of course also trying to be a faithful recreation of a luxury transport that no longer exists. Weirdly though it came out the year before and was a big success with 1.5m copies sold. I suppose I credit that to the ship being a very popular subject at the time; the film would release the year after this game, so it was definitely in the zeitgeist.
They were not developed or published by the same people, but I wonder if Broderbund saw the success of Titanic and expected similar returns on The Last Express because of how similar they look on paper. I will have to report back how similar they are after I try the game out, and if anyone wants a bonus game this month and wants to also play Titanic we can have a little discussion together.
Heads up for Mac gamers: The Steam version is listed as 32 but macOS only. This means it’s a crapshoot if it will run on macOS Catalina and later. Many games have this warning and run without issue. I can confirm that this game does not run on modern macOS. After reading some of the cursor issues with this version, I think I’ll be picking up the GOG version, which should run fine.
Do you happen to know how to get the GOG version to run on a modern Mac? Neither GOG Galaxy nor Heroic Launcher allows me to install the game on Mac and the store page only lists Windows as a system.
I don't own a Mac, but you should be able to use similar instructions to get it running from my post with a native Mac version of DOSBOX.
There's also a few mentions of ScummVM in this thread, so that may also be worth investigating.
I haven’t tried it yet, but when I searched for the steam 32 bit problem, someone said to use the GOG version. But yeah, I see now the store page only lists windows. Those era GOG games are mostly just preconfigured dosbox vms, so there is no reason it shouldn’t run on Mac.
Bought it on steam, excited to join the CGA! Will be playing on my laptop running bazzite, so stay tuned for any linux issues.
Jordan Mechner is truly an inspiration. Karateka (1984), Prince of Persia (1989), The Last Express (1997) and Prince of Persia: The Sands of Time (2003) are all incredible, innovative and truly unique games. I have very vivid memories of playing each, from struggling to make any progress in Karateka on my C64, to struggling to make any progress in Prince of Persia with my friend on his PC, to struggling to make any progress in The Last Express on my own PC, to never finishing The Sands of Time on my Xbox.
As much as I love Mechner's games, I can't say I actually enjoy playing any of them. And so, after numerous attempts over the years, I have made my peace also with The Last Express. I know I adore it, but I also know that I don't want to play it. It's clunky and annoying and repetitive and makes me anxious, but it's also so very beautiful, immersive, mysterious, unique and simply one of the greatest
gamesexperiences ever created.And so, the moment I saw that it was nominated for CGA, I of course had to vote for it. Because it is a brilliant game. Even if I really don't want to play it.
Coincidentally, it's not the only title in CGA's starting list that I have very little interest in playing. There are two other titles that got selected that I have given what I think is their fair share of my time over the years to know that I just don't enjoy them.
But I think CGA will be as good an opportunity as any to check out all three once again. I've been wrong before.
Bought both versions. Playing on Arch Linux. I'm going to be playing the GOG release unless it ends up being too much of a pain.
Haven't started playing for real yet, but was able to get it to launch in fullscreen and start a new game without issue using DOSBox after some minor configuration. Someone else may have a simpler setup, but here are some pseudo-steps from memory typed up quickly before I head out. I'll clean them up some later and potentially write a shell script to automate most of the process (or someone else can if they're up to it.) Don't copy these exactly as they won't work, but they should put you on the right track if you know what you're doing:
original rough instructions using wine + dosbox
WINEPREFIX=pfx wine gog_installer.exe
cd "pfx/drive_c/GOG Games/The Last Express"
dosboxTLE.conf
in your preferred text editor[sdl]
section editoutput=overlay
tooutput=opengl
dosbox -conf game/folder/dosboxTLE.conf
edit: I put together a simple bash script that should get the GOG release running on Linux with one command (assuming you have innoextract and DOSBox installed.) The script doesn't really have checks or failsafes because I'm both lazy and a bash noob, but I tested it and it seemingly works just fine. Feel free to manually replicate the steps if you're more comfortable with that.
bash script install using innoextract + dosbox
install.sh
chmod +x install.sh
./install.sh path/to/gog/installer.exe
dosbox -conf <your_gamedir_here>/dosboxTLE.conf
I installed the GOG version through Lutris which handled all the DOSBox configuration, except for
output=opengl
. Thanks for that tip! Otherwise using Lutris made for a very easy setup.I have started getting setup for a run through this. For portability reasons I wanted to get it running on my MacBook. I can't believe no one has mentioned the latest dailies of SCUMMVM can now run this game - see this post for how to get those setup:
https://www.scummvm.org/news/20250617/
I had to source the original 3CD release of the game and extract the files from the three ISOs (which also included the making of video mentioned in the post). I am not 100% sure but I think all you need are the three 'HPF' files. Got picked up in SCUMMVM no problem and seems to work flawlessly on my Mac (or at least the first few hours seem fine).
Hopefully this will help some of you who want to play along
This is great news. And what timing!
I might have to test out this version for my playthrough.
I really hate to say it but I’m probably going to skip this first session because I have tried to play this game in the past and I just couldn’t vibe with it. It requires the exact kind of patience types that I don’t have. I’ll give it another good faith chance though.
I bought the Steam version of the game yesterday. Booted it up today on Windows 11.
Start up and settings: It doesn't want to go into full screen on my laptop (freezes instead). I'm still playing around with resolutions. Also I was expecting a retro game to be slow but this one has a good 2 second delay between pressing a menu button, the sound effect, then the action. I'm still deciding if that's just how it is going to be or if I need to tweak something. Otherwise no problems out of the "box".
Spoilers
I'm only an hour in and I've already seen two game over screens. Unsarcastically great start - I'm having a lot of fun as each game over screen seems to be unique!Right now I'm stuck fighting the guy in Tyler's room - took me a while to realise that the "buttons" will not appear and I just have to click in time with his punches.
Was so excited that I booted it up the moment I got up this morning. Going to have some food then play a bit more after - that guy will stop stabbing me eventually.
For your spoiler text:
The original game does change the cursor when you can interact, but the Dotemu version doesn't do this, which makes that moment more difficult.
If you're tired of struggling with it, the game does have a built-in bypass (though I will say I haven't tested this on the Dotemu version):
Bypass method
In the fight, right click to bring up the map/egg clock screen. Click on the clock to go back to the fight. If you do this five times total, the game will skip the fight (with you winning).
Edit: Follow @BeardyHat's instructions. They work much better than mine, which I'll leave for posterity.
I got the GOG version running on my Steam Deck via proton. It was a bit tricky, but @3WolfMoon's comment helped me out.
The performance seems to be pretty poor, at least on the main menu, so it may be simpler to simply play the Steam version of the Gold Edition.
Nonetheless, here are the steps:
Installation instructions for playing the GOG version on Steam using Proton
Browse for the GOG installer
/home/deck/.steam/steam/steamapps/compatdata/<app_id>/pfx/drive_c/GOG Games/The Last Express/
where<app_id>
is the appropriate folder for your game (hint: check the most recently created folder in~/.steam/steam/steamapps/compatdata/
)dosboxTLE.conf
from the game's folder, and changeoutput=overlay
tooutput=opengl
dosboxTLE.conf
file, replacing<app_id>
where appropriate:DOSBox.exe
file, replacing<app_id>
where appropriate:<app_id>
where appropriate:<app_id>
where appropriate:Note: I found it easier to mount the game's folder as the C drive rather the
drive_c
due to issues with the game's folder name being too long for thecd
command.Optionally, you can add custom art to the game's entry by downloading images from SteamGridDB.
This is a known issue, unfortunately. You're going through multiple layers of emulation, however, I have a solution that works pretty well. It takes some effort, but once you know the process, you can get any DOS game working like this in about 10 minutes or less.
Thanks for informing me! Your method is soooo much smoother and the way to do it.
If anyone is thinking about the game's mobile versions, I can report that I bought it for my Android tablet and at least the first part has played reasonably well. It might be a lesser experience on a phone sized device, but the touch controls on a tablet screen feel very responsive and natural.
I grabbed the gold edition and got it running on my steamdeck last night without issue. It's not properly supported, so you're left using the touch screen or trackpads for mouse clicks. Which felt a little clumsy to me in the opening minutes of the game, so I'll probably switch to just playing at my desk on my laptop.
I'll be playing the GOG version of the game. My setup is:
First impressions so far is that the voice acting and general vibe of the game is top notch. Makes me wish I knew more French, but the subtitles are nice when they do pop up. I will most likely be using the tips, manual, and guide @kfwyre posted (thank you for that!) whenever I get stuck, which honestly, will be often is my guess. Also, not sure if I missed this discussion already, but what's the average time to beat for anyone who's played this their first time. howlongtobeat is saying 7 hours but I have my doubts on that...
I've never heard of this game 'til now, but I do love me a point-and-click and for only a couple bucks that's an easy buy.
After I got it, I read that the gold edition is a little hand-holdy? Are there settings for that? I don't mind hints, but I also like at least some challenge.
Ended up just getting the Steam version since it was on sale. It was like $1.39, versus GOG's $6. Maybe I can use that money saved to invest in the stock market! /s
I just read kwyre's blurb on the differences between Steam and GOG. If I get frustrated with the Steam version, maybe I'll jump to the OG GOG version. I'll likely mostly play this on Windows, though maybe I'll give Ubuntu or MacOS or even Steam Deck a try later.
I might record some of this as I've did with the Nov 2024 Backlog Burner. We'll see. Either way, excited to give this a go! Literally about to start the game right now.
I had not heard of this game until listening to an episode of My Perfect Console with Jordan Mechner as the guest. The episode does a great job going through the production of the game and how ambitious it was. Jordan Mechner is an extremely creative person. I'm excited to give this a try as I grew up with a lot of adventure games.