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    1. Humble Choice - April 2024

      April 2024's Humble Choice is now available with the following eight Steam games. Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB Victoria 3 82 67/66 Win, Mac, Linux 🟨...

      April 2024's Humble Choice is now available with the following eight Steam games.


      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      Victoria 3 82 67/66 Win, Mac, Linux 🟨 Playable ✅ Native
      The Callisto Protocol 67 75/64 Win ✅ Verified 🎖️ Platinum
      HUMANKIND: Definitive Edition 79 69/66 Win, Mac 🟨 Playable 🟨 Gold
      Fashion Police Squad 78 92 Win 🟨 Playable 🎖️ Platinum
      Terraformers 80 89/88 Win, Mac, Linux âś… Verified âś… Native
      Symphony of War: The Nephilim Saga 84 95/95 Win ✅ Verified 🎖️ Platinum
      Coromon 73 77/87 Win, Mac ✅ Verified 🟨 Gold
      The Excavation of Hob's Barrow 84 90/93 Win, Mac, Linux âś… Verified âś… Native

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      14 votes
    2. "PS5 has no games"

      This is what everyone always says. It's the big punchline of this console generation. They say it as if they meant "Sony hasn't made or published any games worth playing since November 2020."...

      This is what everyone always says. It's the big punchline of this console generation.

      They say it as if they meant "Sony hasn't made or published any games worth playing since November 2020." That's definitely not true. Sony's released several great, critically acclaimed games on PS5: Returnal, Horizon 2, God of War Ragnarok, and just recently they had Helldivers 2. They've had a PS5 game get nominated for Game of the Year every year.

      What people have really complaining about is "Sony doesn't keep their games solely on the PS5, instead they've also been bringing them to PS4 and/or PC when able." Isn't that... good?

      I remember during the PS3 and PS4 generations, it sucked that you'd have to buy a whole console for that 1 exclusive you were interested in. I had a friend who got a PS4 solely to play Bloodborne. I saw a lot of people back then interested in these exclusives coming to PC. For convenience, for better graphics and frame rates, for the novelty, for game preservation, for any number of reasons.

      Now it's finally happened, Sony's big IPs are pretty much all on PC. You can go buy God of War or Ratchet and Clank on Steam. That's awesome! 15-years-ago me would've never believed that could happen in a million years.

      And how did people react? "Why would I buy a PS5? It has no games!" It has games, they're just not keeping the games locked up there serving a life sentence, maybe getting a remaster 20 years later if they're lucky. I also find it odd how the Series X has even less exclusives, releasing games day-and-date on PC, but nobody jokes about that.

      21 votes
    3. Humble Choice - March 2024

      March 2024's Humble Choice is now available with the following eight Steam games. Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB Warhammer Age of Sigmar: Realms of...

      March 2024's Humble Choice is now available with the following eight Steam games.


      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      Warhammer Age of Sigmar: Realms of Ruin – Ultimate Edition 70 41/60 Win ❓ Unknown 🟨 Gold
      Nioh 2 - The Complete Edition 85 87/88 Win 🟨 Playable 🟨 Gold
      Saints Row 63 56/64 Win ❌ Unsupported 🟨 Gold
      Citizen Sleeper 84 91/94 Win, Mac 🟨 Playable 🎖️ Platinum
      Black Skylands 77 80/82 Win ✅ Verified 🟨 Gold
      Soulstice 71 70/78 Win 🟨 Playable 🎖️ Platinum
      Afterimage 76 77/80 Win ✅ Verified 🟨 Gold
      Destroyer: The U-Boat Hunter N/A 68/77 Win 🟨 Playable 🟨 Gold

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      14 votes
    4. Humble Choice - February 2024

      February 2024's Humble Choice is now available with the following eight Steam games. Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB Life Is Strange: True Colors 81...

      February 2024's Humble Choice is now available with the following eight Steam games.


      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      Life Is Strange: True Colors 81 89/90 Win ✅ Verified 🟨 Gold
      Scorn 68 77/82 Win ✅ Verified 🎖️ Platinum
      Destroy All Humans! 2 - Reprobed 68 78/73 Win ✅ Verified 🎖️ Platinum
      Beacon Pines 81 98/97 Win ✅ Verified 🎖️ Platinum
      There Is No Light: Enhanced Edition N/A 74/81 Win ✅ Verified 🎖️ Platinum
      Children of Silentown 70 87/81 Win ✅ Verified 🎖️ Platinum
      Oaken 77 81 Win, Mac, Linux âť“ Unknown âś… Native
      Snowtopia: Ski Resort Builder N/A 65 Win 🟨 Playable 🎖️ Platinum

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      12 votes
    5. Steam Next Fest: what have you been playing?

      For those out of the loop, Steam Next Fest is a week long event (Feb. 5 - Feb. 12) celebrating upcoming games through demos and developer livestreams. Which demos have you been playing, and which...

      For those out of the loop, Steam Next Fest is a week long event (Feb. 5 - Feb. 12) celebrating upcoming games through demos and developer livestreams.

      Which demos have you been playing, and which releases are you looking forward to?

      30 votes
    6. Any good PC games that are inherently slow or cooldown-based?

      I find myself in an unusual situation wanting to play PC games that can't suck me in. Bear with me, this is a weird and specific request. Ideally I want something I can easily pick up and put down...

      I find myself in an unusual situation wanting to play PC games that can't suck me in. Bear with me, this is a weird and specific request.

      Ideally I want something I can easily pick up and put down maybe 1-2 times an hour between tasks. Chess or Risk came to mind, but I don't want something that mandates input or else you forfeit. Also thought of Civ, but in the past I've played that for hours at a time. I haven't found a setting that could force me to slow down, but maybe there's a mod I could use? Seems like I need something that either has built-in cooldowns or allows custom time controls.

      Maybe there's some mobile games that are on PC that would fall into this category? I played "Egg, Inc" years ago, but remember the cooldowns started to extend into days which is when I stopped.

      For reference, I typically play via Steam, Epic, or GOG and I like these game genres: strategy, RTS, tower defense, puzzle/logic, city building, simulation, automation, and exploration. But since there's probably not many games like this I'm definitely willing to branch out!

      28 votes
    7. There has never been a better time to game on Linux

      I've been running Linux full-time pretty much since Valve released Proton. I remember submitting reports to ProtonDB back when it was just a shared Google Sheet! In the years that followed I made...

      I've been running Linux full-time pretty much since Valve released Proton. I remember submitting reports to ProtonDB back when it was just a shared Google Sheet! In the years that followed I made it a point to test and report out on different games as new versions of Proton were released and support improved. I thought it important that we have a good data set for what worked and what didn't. Over those years I tested hundreds of games and submitted as many reports to the database.

      In thinking back over my gaming in 2023, however, I realized that I fell out of the habit of submitting reports because I'm so used to Proton working that it's stopped occurring to me that it might not.

      That doesn't mean that there aren't some games that don't work -- it simply means that the success rate that I used to have (maybe 30-50% on average) has risen high enough that I'm genuinely surprised if something doesn't work (it's probably somewhere around 95% for me now, though that's biased by the types of games that I play). I actually tried to remember the last game that didn't work, and I genuinely couldn't tell you what it was. Everything I've played recently has booted like it's native.

      Honestly, I genuinely don't even know which games are native and which run through Proton anymore. I've stopped caring!

      I got my Steam Deck halfway through 2022. It was awesome, but it was definitely a bit rough around the edges. There weren't that many compatible games. The OS had some clunkiness. It matured though, and has gotten better. Among my friend group, I'm the only person who cares even a little bit about Linux. If you asked any of them to name three different Linux distributions they'd stare at you blankly because they wouldn't understand the question. Nevertheless, of my friends, SIX of them have Steam Decks and are now gaming regularly on Linux.

      There are currently ~4,300 Deck Verified games and ~8,700 Deck Playable games according to Valve. On ProtonDB, ~8,600 games have been verified as working on Linux by at least three users, while ~19,700 games have been verified by at least one user. There is SO much variety available, and the speed with which we've gotten here has been pretty breathtaking.

      This was my device breakdown for my Steam Replay for 2023:

      • 55% Steam Deck
      • 32% Linux
      • 10% Virtual Reality
      • 4% Windows

      The only non-Linux gaming I did was VR and some local multiplayer stuff I have on a Windows machine hooked up to my TV.

      I don't want to proselytize too much, but if you have a general interest in gaming, you could probably switch over to Linux full time and be perfectly happy with the variety of games you have available to you. Not too long ago, making the jump felt like a huge sacrifice because you'd be giving up so much -- SO many games were incompatible -- but it no longer feels that way. You can transfer and most of -- probably almost all -- your library will still work! Also, if a particular game doesn't work, there isn't too much sting because, well, there are thousands of others you can give your attention to.

      If you have a specific game that you must play, then it's possibly a different story. If you love Destiny 2, for example, then full-time Linux definitely is not for you. The same goes VR -- it's simply not up to snuff on Linux yet. There are other niches too that don't transfer over as well (modding, racing sims, etc.) so, of course, this isn't a blanket recommendation and everyone's situation is different.

      But for a prototypical person who's just your sort of general, everyday gamer? It's reached a point where they could be very happy on Linux. In fact, as proven by my friends and their Steam Decks, it's reached a point where people can be gaming on Linux and not even know they're doing that. That's how frictionless it's gotten!

      I don't really have a point to this post other than to say it's incredible that we are where we are, and I'm beyond appreciative of all the effort that people have put in to making this possible.

      83 votes
    8. The old games that still hold up incredibly well

      I'm just going to assume that many of us have backlogs of games, whether on Steam or some other console, that we keep putting off in favor of the latest Shiny New Toy (game). In addition, as time...

      I'm just going to assume that many of us have backlogs of games, whether on Steam or some other console, that we keep putting off in favor of the latest Shiny New Toy (game). In addition, as time goes on and we end up getting these newer games and consoles, you can definitely start telling the difference between old and new, whether it's in gameplay or graphics.

      And yet... I have made an interesting discover. I don't know what factor it is, but I've been playing a lot of the ORIGINAL Metroid prime. Yes, the one made for Gamecube, of which I also have an original. The funniest thing for me is that between it and BioShock (okay, and Dishonored- anyone remember THAT game?), they're the only FPS games I find myself enjoying. I have never been able to get into and CoD games, and I've also never been an Xbox user... which rules out Halo.

      But I digress. Considering how many generations back Gamcube is, the thing that has struck me the most is arguably where you'd normally see the biggest difference: the graphics. I'm well aware Metroid Prime was finally ported to the Switch... but even on Gamecube, I would swear I was playing a game with Switch-level graphics- which means that they are excellent despite the old system. Again, I don't know what factor it is- maybe GC was well-made, maybe Nintendo puts out good products, maybe it's because my TV is only about 19" (and I think LCD, but not actually sure)... but the fact that a game that is over 20 years old at this point can actually pass for a modern-day game fascinates me. I actually tried to compare with a few of my old PS2 games... and that graphics difference there was VERY noticeable (to be fair, I tried it with the PS2 original FFXII, and FF has always tried to be at the top-end of graphics... I should experiment with other games, but it may also be a Playstation thing).

      53 votes
    9. Does anybody play Scythe?

      I'm basically very new to complicated tabletop games but I've been in love with this game for well over a year now but it's really hard to find people that want to play it multiple times with me...

      I'm basically very new to complicated tabletop games but I've been in love with this game for well over a year now but it's really hard to find people that want to play it multiple times with me (physically) because the setup and learning process takes 30-45 minutes for the average new-ish player. I just learned (today) that there's also an online component to it. If anybody else loves this game I'd be down to start an online game with you and your friends if they'd like to.

      Edit No.1: I don't currently have a way to access steam but I should soon (assuming the Microsoft Surface Pro 9 can run games). If so I will DM everyone on here :)

      Edit No. 2: I had no idea that this post would get this many comments (5 at the time of this edit). I'm very glad that my niche nerdy interest resonates with people. Whenever I get my lil computer/tablet thingy I wanna make a group chat thingy (maybe discord, never used before) with y'all so we can set up some games together. Looking forward to our future games.

      14 votes
    10. Humble Choice - December 2023

      Sorry for the delay in posting this month. December's Humble Choice is now available with the following eight Steam games: Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck...

      Sorry for the delay in posting this month.

      December's Humble Choice is now available with the following eight Steam games:

      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      Expeditions: Rome 81 82/88 Win Playable Platinum
      Midnight Fight Express 76 82/91 Win Verified Gold
      ELEX II 65 61/75 Win Unsupported Gold
      Nobody Saves the World 80 87/91 Win Verified Platinum
      The Gunk 70 86/86 Win Playable Platinum
      The Pale Beyond 78 96/91 Win Mac Verified Platinum
      Last Call BBS TBC 95/95 Win Mac Lin Playable Native
      From Space TBC 88/67 Win Verified Platinum

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      14 votes
    11. T minus Zero, or releasing a game on Steam

      Well, a few minutes ago I finally pushed the button, the game is released. So I wanted to write a short write up of some things that I had to do to release the game. I won't really talk about...

      Well, a few minutes ago I finally pushed the button, the game is released. So I wanted to write a short write up of some things that I had to do to release the game. I won't really talk about making the game itself too much, more about the part of actually releasing the game, if you are interested in more of that you can see my posts from Timasomo (1, 2, 3, 4, showcase).

      Steam

      I have already created many games in the past, I've been making games for more than 5 years, but always as a hobbyist. So I never experienced releasing a game on a platform like Steam. I have to say working with Steam and Steamworks is very pleasant and streamlined, but it is still much more complex than for example releasing a game on itch.io, which is what I did before for all my other games. I'll try to summarize how the process looks like.

      First, before you can even get on Steam, you have to register, fill out a ton of paperwork, wait some time for it to be manually approved. Afterwards, you have to pay the 100 dollars for Steam Direct. At this point you finally get a Steam app id, which you can use to start integrating Steam features into your game. For example, having achievements, Steam cloud integration (so the saves get synced between devices), leaderboards and potentially more, especially if you are making a multiplayer game. To make my game I am using Godot, and I found a C# library called Facepunch.Steamworks which made this all quite easy, I'd definitely recommend it if you are using Unity or Godot with C# and want to release your game on Steam.

      Before releasing a game on Steam you also have to finish everything on a gigantic checklist, including things like: uploading 10 various header, capsule and other images which are used on the store page and Steam library. An icon for the game. What are the minimum requirements required to run the game, whether the game has adult content, whether it supports controllers, how much the game will cost, screenshots, a trailer, there are just so many things to do! And when you complete parts of this checklist you have to have your game go through manual reviews. Each review could take about 3 days to get done. I failed one review first so I had to resubmit it too and wait again. Let me tell you, if you plan to release a game on Steam, reserve at least a month to do it, and start going through the reviews as soon as possible -- actually I think there even is a minimum of a month before you can release the game from the day you get an app id.

      Trailer

      Creating a good trailer is super hard. I am not a video creator/editor at all, but luckily I at least own a solid program for creating videos -- Vegas 14 pro, that I got for super cheap in some Humble bundle about 8 or something years ago, so I at least had a good start there. I ended up with not that complex of a project and Vegas still kept crashing when rendering, so I am not sure if I'd recommend it though.

      The hardest thing for a trailer is deciding what to put in it for me. I know that a trailer should be super short, should showcase how the gameplay looks, what are the features and so on, but when I got to actually making it, it was still super hard to decide what to put there. How do I even start? I watched a ton of other indie game trailers to get some inspiration and that also didn't help that much. There are some trailers which are really just gameplay, some trailers which are actually just incredible with editing I could never do as a pleb... So I started with something that I know a bit more. I created a very short music track, and decided that I will just edit the trailer to fit the music.

      The music track basically splits the trailer into 4/5 very short sections:

      • Basic gameplay, how the game looks when you start playing it
      • Explaining the roguelite part of the game, selecting spells and items
      • More complex gameplay, how some combinations of spells and items can look later in a run
      • List of features
      • Special bonus ending section showing a "Legendary" spell, which should show how insane spells can get, followed by the logo of the game

      I think the trailer ended up being not too bad, but I still had some feedback that it isn't flashy enough. And it's true, but I am not really sure how to improve it easily. When watching the Vampire Survivors trailer for example I can see that they did a much better job: it's so much more dynamic, the music really pumps you up, it's overall better edited, it has cool transitions, camera movement and so on.

      End

      Releasing a game on Steam was a great experience. I learned so much! I basically made this game over weekends and evenings, since I also have a job. To try maintain my productivity I tried to do at least some work on the game every single day. I have to say that towards the end I started losing some steam (haha), some days scrambling to do at least something late in the evening before I went to sleep. But, if at least someone plays the game I think I want to keep updating it more, I still do really like the game!

      Thanks for reading! Feel free to ask me anything about the game, or the game dev process, or about anything basically haha.

      Here's the Steam store page, the game costs 5 dollars, I'd love it if you checked it out. If you want to play the game but can't afford it PM me and I'll send you a key for the game (at least once I get the keys I requested -- did you know that Steam has to approve the creation of keys manually? Edit: the keys are now ready)
      https://store.steampowered.com/app/2682910/The_Spellswapper/

      45 votes
    12. Steam Deck OLED - A thought and some feelings

      I guess this is just a thing I like to do lol. I got an OLED Steam Deck and have been playing around with it for about a week, so I wanted to share what all I got. TL;DR: OLED is the definitive...

      I guess this is just a thing I like to do lol. I got an OLED Steam Deck and have been playing around with it for about a week, so I wanted to share what all I got.

      TL;DR: OLED is the definitive version of this product. If you're at all interested, whether or not budget is a concern this model is worth looking at, especially if you can actually get your hands on one to try for a bit. Words aren't quite what they need to be to get across how it looks and feels.

      The long of it:

      Valve wasn't kidding about stuff like a little performance improvement and better battery life. It feels like someone took the LCD deck and made a checklist of every single thing that could be improved, and then did it. The result is just about the best refresh of a product I've ever seen.

      The screen is the most obvious upgrade and it really is great to look at. It is a big jump to go from an LCD at 60hz, to OLED at 90hz with HDR available. As great as VibrantDeck is, no amount of color fuckery can really reproduce what is happening when you have these features. For games that support HDR, it can feel like you've actually made an upgrade, because of how differently it can handle things like bright flashes of light and particle effects on top of the color differences. The refresh rate is tied to the frame limiter by default, so when you drop the frame limit the refresh rate tends to stay double whatever that is. 40fps/80hz feels better than 40/40 to me, like stuttering just isn't as bothersome.

      Be aware it's on developers to implement HDR, which means sometimes you run into a game with a shitty implementation. FFVII R comes to mind. Just know that if you run across a game where this feature seems to make the game look terrible, it's not the device doing it.

      The improvements to the battery do mean something like a ~40% increase. Games like Armored Core VI and Elden Ring tended to last about 1.5-2 hours on the LCD model, on OLED it's more like 2.5-3, and this is the sweet spot imo. Rare that I'm gonna sit down and play for that long in the first place, so having this much power available means being able to play here and there with much less concern. Games that already played well in a low power state just get that much more time. One thing to know if you're coming from an LCD - it doesn't save your power profiles. Input profiles yes (if you saved them), but power settings need to be redone game-to-game.

      The device itself is a little lighter, and it feels like it sits in my hands a little better. The difference is minute, but noticeable, and nice. All of the buttons feel good, the sticks have slightly more resistance to them, and the trackpads are much nicer to use. In particular, the way you click the trackpads is more forgiving by default, so while it is a little easier to mis-click it feels more like using a "real" trackpad. The deck in general is the only device I find doesn't really aggravate my carpal tunnel, and the OLED model keeps that up.

      On the software side there isn't really a difference - SteamOS is more or less exactly the same with a few OLED-specific settings. Most of your info gets saved and loaded up when you log in. Cloud saves are one piece of course, but too, any controller profiles you saved will come back, and the SD card can just be freely transferred/there isn't really any setup to it. From boot to play I mostly just waited on the game to download - setting up the device was as simple as waiting for it to do an update, then log in, and that's it. It doesn't pester you to register for anything/no ads.

      Things like sleep/wake and transitioning to desktop mode are faster and more consistent. Pretty regularly, my LCD model would fail to sleep/wake correctly - I'd put it to sleep and upon waking it, it would reboot. Inconsistent but often enough to get annoyed with. With the OLED model, i notice this doesn't happen as often. It still does, but much less frequently. The improvements to the trackpads means I use desktop mode more often, it feels much nicer to navigate. All of the stuff I had before was simple to install and restore - emudeck, decky, cryoutilities all installed without any issues and worked fine after I moved over all my stuff from the first deck. Haven't hit any issues with decky plugins either.

      Even the carrying case got a pass. It's been redesigned a little, with an extra velcro fastener bit and tighter mold inside, black instead of white.

      Transferring my information was about as easy as you could do. There are several options - I mostly used KDE connect, but there's also Warpinator, and a deck plugin called DeckMTP that can let you do a direct USB connection. Literally just copy/paste, once I installed all the stuff I had before I could just drop in the old device's things and be good to go. One thing to be aware of, is that for games which don't support Steam Cloud, you need to copy their save data over. That's gonna mostly be in a folder in /steamapps called CompatData. Takes a little doing but it's not hard to figure out. The hardest thing to set up was STALKER Anomaly, and all that was was about a five step process of clicking things in Wine. By the way, if you make a custom controller profile for a non-steam game, when you add that game to the library make sure it has the same name as before and your controller profile will be saved!

      Overall I'm impressed to the point I intend to hold off buying any more PC hardware until a Deck 2 appears. If that product gets the same kind of attention this one did there's no doubt in my mind it will be fantastic. Considering too, the ability to dock and use peripherals, I think I'd feel safe recommending an OLED steam deck as a replacement for a gaming machine + non-work computer to just about anybody. $399 as a base price for PC Gaming is fucking awesome, and $549 for this improved model, at least I feel is very much worth it. $150 for an OLED screen, more storage, bigger battery is not bad. The deck is a hugely popular product, which means you get the added benefit of folks constantly tinkering and messing with stuff to make it work, on top of the odd developer specifically targeting it (such as in Cyberpunk, or how Bannerlord reworked its control scheme). Those kinds of communities exist around other devices, but not nearly to the same extent, and they'll die fast as those products come and go.

      So that's what I got. I hope this was informative and helpful. If you have any questions I'm happy to answer as best I can. I'm super happy with the deck as a product, it feels a lot like getting to see what it looks like when someone goes the distance and throws their full weight behind this kind of product.

      Edit: I don't know how well this will come through looking on different screens, but here are a few screenshots from AC VI and Morrowind that made use of HDR. Even if it doesn't come through - if you've never owned a deck and were considering one, yeah stuff can look this good on it! It's amazing.

      51 votes
    13. Recommendations for laid-back games

      I'm trying to find some recommendations for more laid-back, relaxed games. Something than can be worked on over time. I'm thinking stuff like Stardew Valley, games where there's no time limits...

      I'm trying to find some recommendations for more laid-back, relaxed games. Something than can be worked on over time. I'm thinking stuff like Stardew Valley, games where there's no time limits hanging over your head, super fast-paced keyboard mashing, that kind of stuff. I'm burned out on action games at the moment, so I've been looking into colony sims and the like where you mostly build stuff, farm, explore, etc. Some minor combat like Stardew Valley is fine. Bonus if it has online co-op.

      My only caveat is I only use PC (Steam), I don't own any consoles except for a PS4 I haven't used in at least two years. Thanks!

      EDIT: One game I came across that I've kind of enjoyed which is fairly laid-back is Arcade Paradise. You play someone whose father gives ownership of a run-down laundromat which you gradually convert into an arcade. You have to take care of the place and make money by doing laundry (initially), cleaning up trash and making sure the toilet works. However, you can also play with all the arcade machines and each one has a unique game, plus you can withdraw money from the machines as part of your income. It's a fun time-waster.

      41 votes
    14. Bought my first Steam Deck after seeing the deep discounts on refurbs...what should i know as a first time Steam Deck/PC gamer?

      As title says, once Valve announced the OLED deck, I saw the refurbished originals go on a deep discount and figured it was time to buy in. So I ordered a refurb 512GB and I’m so excited for it to...

      As title says, once Valve announced the OLED deck, I saw the refurbished originals go on a deep discount and figured it was time to buy in. So I ordered a refurb 512GB and I’m so excited for it to arrive! Been in a gaming rut for a long time now and, having never been a PC gamer, I’m look forward to checking out a bunch of games I’ve never played before.

      What tips do you have for a first time Deck owner?

      Any essential games I should be sure to get?

      And finally, is it possible to get games I own on the Epic Games Store (I collected all their free games over the years) or Xbox Game Pass PC games on my Steam Deck?

      44 votes
    15. Humble Choice - November 2023

      November's Humble Choice is now available with the following eight Steam games: Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB Hardspace: Shipbreaker 83 88/89 Win...

      November's Humble Choice is now available with the following eight Steam games:

      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      Hardspace: Shipbreaker 83 88/89 Win Verified Gold
      WWE 2K23 81 77/81 Win Unsupported Platinum
      Unpacking 83 94/92 Win Mac Lin Verified Native
      Friends vs Friends TBC 85/81 Win Verified Gold
      The Legend of Tianding 81 97/95 Win Verified Platinum
      SCP: Secret Files TBC 89/89 Win Playable Gold
      Souldiers 76 80/65 Win Verified Gold
      Prodeus 82 90/93 Win Mac Playable Platinum

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      11 votes
    16. AI overview for tech illiterate TV people

      Hey folks I've got a couple of months to put together an overview for tools that a company could use as part of television production and I'm hoping for your input. It goes without saying that...

      Hey folks

      I've got a couple of months to put together an overview for tools that a company could use as part of television production and I'm hoping for your input.

      It goes without saying that everyone in the tech world is pushing ai heavily. Having been in IT for almost 3 decades I know what to watch, look at, out for, etc. AI is still very much regurgitation of its input but the input is vast. What I have right now is some bare bones of what I want to throw around for insight and discussion for what would help people in TV production tool wise.

      For those that do not know how TV production works it's a simple idea: you generate a huge raft of ideas for shows, absolute basic outline of what the show would be about and put that in to a paper. You then sit around in your research/Dev dept and pitch to each other and the ones that people go "yeah, that could make a good show" get some extra meat added. Those ideas get pitched to dept heads who then take the best ones to channel/broadcasters execs and see if any get hooked at all. If they do, they get given some development funding to put together a taster/pilot/video version with the funding they have. This means shot on camera, run through an edit for cutting, audio, graphics, etc, still in its infancy and development state. This video and a bigger padded Treatment (documented idea with its bones, flesh and now make-up added) goes back to the broadcaster and you wait for feedback. If you get lucky you get a greenlight and order for X amount of shows and then you have a production. The production is taking the idea to it's full potential, shooting it, audio and music, graphics, the works and that's what you see on TV.

      I'm after working out what tools AI offers today that would help them with this process. Right now, ChatGPT v4 will generate some great treatment ideas for shows, except I would imagine these shows already exist or have been tried to channel/broadcaster before? AI is regurgitation and not thoughtful to its own ideas and imagination. I suppose with great prompts it could generate great output.

      Okay, that's the process and I'm rambling. Right now I have a short list of LLMs such as ChatGPT and Bard types that will help with the idea stage for researchers. I could use some decent links for prompters to help the research know how to ask AI for what they want out of it.

      When it comes to generative AI for graphics I only have experience with txt2img using the likes of DALLE and Midjourney, along with some inpainting for changing images with lies, I mean, graphics (insert plane on fire, etc).

      Does anyone have any other ideas and tools which would help production or useful things I can look at and research myself to see how they could be helpful? Auto audio generation? Graphic building that takes less time? Think of those great show intros for the likes of Game of Thrones, can that be done using AI yet or are we no where near that level for AI? Even basic video edits, where are we for AI help? Can we feed it some clips and have it autostitch based on an input document? If so, what tools should I be looking at and researching?

      I'm asking here before I plop search terms in Google and Bing and then get swamped with whichever has paid the most or played the SEO game to be top of the pages. Asking for real human input is definitely better than asking AI which may actually be the whole point of my talk when it happens.

      Thanks for listening and any help/pointers/sites you can give.

      UPDATE:
      I went off and did some research. Enjoy these if you want. I had issues linking so if a mod wants to go ahead and do that, feel free:

      Pre-Production:

      Treatment idea generation

      Generating a great idea is usually through using knowledge and research, but these days you can literally ask an AI engine to come up with a show idea. Here I will list some good AIs that use a very large language model (LLM) to come up with ideas:

      ChatGPT4 from OpenAI

      ChatGPT is the best known AI out there, but essentially it's the AI that everyone uses. What's different is the data that is fed to it. ChatGPT from OpenAI has a lot of knowledge, however, it's generally backdated information and not up to the minute.

      You.com

      Built on ChatGPT4 AI. Data fed in more up to date as it's based around a search engine. Due to the plethora of sources being fed to the You.com Chat bot, you may find some more interesting results and ideas.

      Bing.com - Chat

      Directly leverages the latest version of ChatGPT4 from OpenAI but uses additional media from Microsoft sources. Responses are more natural due to the Turing Natural Language.

      Copy.ai

      A fun LLM designed for advertising agencies and the alike. The difference here is you can upload a back-catalogue of your own data for it to analyse to take on your brand voice, mix up your ideas and generally become one of the family.

      Prompting

      Just from picking one of the four AIs listed above, you can straight out ask for a basic show idea. All of them came back with interesting ideas from the prompt of "Generate me a great show idea for a television production treatment. The show should be a documentary for daytime viewing."

      Prompting is the hardest part of any AI interaction, the results can wildly vary depending on what and how you ask. Due to this, there's a new type of website to help with prompting:

      https://promptperfect.jina.ai/prompts

      Using the line from above about generating a great show idea, promptperfect injects a lot more information into the prompt before running: "Please create a compelling show idea for a daytime documentary television production. The show should be engaging and informative, catering to a broad daytime audience. It should focus on a specific topic or theme that is both educational and entertaining. The documentary should be well-researched and provide in-depth information on the chosen topic, presenting it in a visually appealing and accessible manner. The show should aim to captivate viewers and leave them with a better understanding and appreciation of the subject matter. Additionally, please provide a brief outline of the structure and format of the documentary, including the number of episodes, approximate runtime, and any unique features or storytelling techniques that will make the show stand out." The quality of the Treatment created will be far superior to the initial request.

      https://webutility.io/

      An interesting take on generation of prompting. It breaks down the prompts to dropdown boxes with key words such as create, design, analyse along with the focus type. This forces the ai to create some more complex and well thought out documentation for a treatment idea with explanation of how it got to where it did.

      AIs to help with show production

      Location finding/scouting

      With the latest AI image searching features, you can now upload an image and get a "related" search. Using this technology, you could, for example, look for English Country Gardens that you would like to film out of. Uploading this image would give you a list of locations, similar places and website associated with the image:

      On each of the following sites, in the search bar, click the Image Icon to upload the image:

      https://www.bing.com/images/
      https://images.google.com/

      Scheduling (not specifically AI)

      Scheduling shoots should be simple. We've seen all the fun from an Excel spreadsheet that's laid out like a calendar, through to the most complex diary entries in a shared Google calendar. We already have the tools for this in Microsoft Office:

      Microsoft Bookings: This is a great tool for scheduling a diary of a single person or a whole team. It allows to have a Web Page where people can book in time for appointments, whether virtual or in person. Perfect for a researcher trying to book interviews with a host. The AI lies in the ability to cross search a calendar and pick associated times available.

      Microsoft Planner: A tool for project and time management. Breakdown the show in to buckets (categories) and assign out tasks to people and teams, due by dates or exact dates, etc. You can even keep all of the documents in the plan.

      Microsoft Shifts: Team management for your production using Shifts. This allows you to schedule team members in Teams, allowing them to clock in and out, as well as specifying when they need to be available.

      The three tools all work with the Outlook Calendars so each person knows what their plans are well in advance.

      Post-Production

      This is the one most people are interested in for AI at this time. The tools used for image generation, manipulation, etc. The market is currently being flooded with tools and not all of them are equal, but here's a few ones to watch and use.

      Auto-Clipping & Social Platform

      OpusClip, using the power of OpenAI, can take a long video and create 10 viral clips from it at the click of a button. The AI behind it analyses the video, looks for compelling sections and highlights, then seamlessly rearranges in to short videos. This tool will be great for generating short promotional videos of long form shows, documentaries, etc.

      Descript is a great tool that can take a video, give you a transcription, then you can edit the transcript, where it then edits the video to match. You can remove words, create studio quality audio from a standard mic, remove common error words such as um, and er, etc. One of the bigger cool things it can do is voice mimic using AI. You read it a line and then you can type out a whole transcript and it'll narrate it in your voice and allow export.

      AI Generative

      Moving on to the more scary AI platforms, we have completely generative AI. This is where AI generates absolutely everything including the "avatar" of the human speaking. It's getting so real, you could probably make a documentary using nothing buy AI voice for narration and even have an interview with the AI Avatar.

      Video Generation

      Synthesia has 120+ voices, over 140 AI Avatars and an editing tool that is extremely easy to use. Mostly aimed at Sales, Training and Marketing Teams, but could easily be used to create development tasters and cuts by mixing in the AI with real video. An example video here.

      AI Studios from DeepBrain is another tool, similar to Synthesia. The avatars are based on real humans being recorded but then converted in to AI models. Again, lots of models, full text to video.

      Spline AI is a 3D modelling engine that will generate models from text prompts. It's still in Alpha stages but specifying something like "A cube", "rounded corners", "floating", "spinning slowly" will generate exactly that. This tool is aimed at animators but is likely where CGI effects will head.

      Still Image Generation

      Txt-2-img is amazing and growing at an ever rapid pace. With the wealth of images out there to learn from, the styles, etc, it's no wonder it's doing great. However, it's far from perfect, even now. You'll often find that it adds limbs or fingers to models, shadows completely wrong, crazy styles that are not what you asked for, and that's just the start of the issues with it. However, when it gets it right, it's amazing.

      DALL·E3 from OpenAI is the current leader in image generation. If you need to whiz up a picture of a steam train, crossing a suspension bridge at sunset with a woodland in the background, this is the tool of choice.

      Bing Image Creator is probably the second biggest right now and has very good accuracy of text to image due to the absolutely huge database of images with high detail being fed to it by Microsoft. It's also free.

      I'm not going to list too many more as a lot of them stray off in to fantasy land, being trained on Anime, comics, however, DeepAI definitely deserves a mention. These are the folks behind a lot of the viral videos where you can scan your face and and speak a few lines, then it adds you to a section of a movie as a "Deep Fake". You can have it chat, generate images and even AI edit images with txt-2-img.

      Video Edit Tools

      The biggest AI enhancers right now are tools that help in the Edit at a professional level.

      Topaz Video AI is one of the leading tools in Post production. Upscale footage from SD to 8K and HD to 16K. Full denoise, sharpening, 16x slow down with AI interpolation including building new frames. Corrects people and faces. AI Stabilized video to stop bounce and tracking issues. This is a complete Post Swiss-army knife.

      Adobe After Effects which everyone knows. The Adobe AI, called Sensei, is under constant development. Easy animations of text and logos via text to video, rotoscoping video objects to remove the background of a person and replace, or removal of all objects in a scene using AI generative filling is all extremely easy.

      Adode Premiere deserves a mention, but again, this down to Sensei. The current AI tools coming in to the suite are things such as Auto Rough Cut using the transcript to generate the video, full auto transcription with subtitle creation for multiple languages. Auto Colour will fix most colour issues using AI to save time in grading. AI Morph Cut adds visual continuity to cut transitions, remix for music matching with visuals, and Auto Ducking – popping dialogue over background audio to make sure you can hear voices correctly.

      ColourLab AI is a new kind of grading tool where you no longer need to spend time with an artist grading every scene. The tool is a plugin to Davinci or Premiere and will do cool things such as film grain matching or stock emulation, which allows you to match any scenes together to look exactly the same. Take a video of a pigeon flying over a statue in London, and have it grade using a still frame from The Martian to get those awesome colours automatically, for the whole scene.

      Audio/Narrator/Voice Over

      The final piece is the new voiceover AI generation. No longer do we need voice over artists. In fact, Hollywood thinks the same and fired the whole staff of Snow White and replaced the Dwarfs with CGI and AI voices.

      Altered Studio can change any persons voice, in any way you wish. Record your voice for narration and then adjust it to be male, female, Elvern, whatever. It also does full transcription and allows for VO with text-to-speech using AI voices.

      A quick shout out to a member of Tildes who wants to remain anonymous for some of the cool links that they sent over - much appreciated.

      6 votes
    17. I finished Phantom Liberty and have thoughts

      I remembered that thread asking about the update to Cyberpunk 2077, and figured after finishing the expansion I'd offer what I've got. I played the game once on release prior to playing now. The...

      I remembered that thread asking about the update to Cyberpunk 2077, and figured after finishing the expansion I'd offer what I've got. I played the game once on release prior to playing now.

      The tl;dr - its a hell of a lot better, can totally recommend it, expansion was cool and fun

      The long:

      First, regarding the update. It's excellent. The game does feel significantly better to play, because a whole lot less is bugging the hell out. You do occasionally come across some silliness, like four of the same car all at an intersection, or the same child populating a cafeteria. But these moments are far, far less frequent, I think I can count on one hand after 50 hours, the number of times stuff like that happened.

      Wanted system is functional now. It just works the way you'd expect, and it is pretty easy to escape. More lawless parts of town are appropriately easier to get away with shit in. Driving feels better but still feels weird to me, like everything is slippery/wheels never have good traction.

      The skills/perks/inventory stuff is a thousand times better. It has a few weird things here and there but is easier to follow and use. It's nice not having to really mess around with clothes and just look however I want. Combat is a lot more fun now that stuff behaves appropriately. That's really the theme of it, they did fix what needed fixing, and what we're left with much more closely aligns with folks' original expectations.

      Quests wrap up and sometimes into one another in ways which are genuinely very impressive, and I encountered all of one that had an issue with it. I pretty much constantly went from quest to quest and found there was enough variety that I didn't really care about wandering much. I still did, and that is all much improved too. Npcs behave a lot better and look nicer, and jobs consistently finish up the way they're supposed to.

      I specialized in blades, pistols, and shotguns, and played on Normal, mostly on my steam deck. I mostly raised Reflexes, Technical Ability, and Cool. I got to turn into a Dragonball ninja assassin, occasionally dualing Japanese cyborg women with katanas in the street. I'd get into shit because melee is genuinely pretty fun to mess with.

      The visuals are awesome even on the handheld, the preset for the deck is higher than I expected. Performance was consistently good, on the deck as well as my PC. PC can go maximum and is using a 144hz display, it looks really really good with everything pushed.

      The expansion:

      It fits squarely within the best of what the game offers. The storyline is complex and goes into the rest of the world in an impressive way, it's like it's always been there. The characters are exceptionally well done, as is the voice acting. The whole thing felt like a great season of a good show, it kinda proceeds like that too.

      Dogtown is a really cool area. The detail is wild and sense of place really some of the strongest in the game. I felt uneasy at night in the rain, that's always cool for a game to evoke. It feels both like it's own independent spot and like a part of the city, they really nailed it with how it looks and what's available there.

      Conclusion:

      The complete package I'd say is totally worth it. Compared to release it is a completely different game. Feels like a much more realized vision, that consistently hits some pretty high notes. Panam is still the coolest, but Songbird was a really well done character too. With the game not being a flaming wreck, it's way easier to get into the storytelling, and it is pretty great for this medium. Especially those major characters, they're interestingly complicated and don't always behave how you'd expect. The overall experience is kinda like being a protagonist in a tv show, quests have their own arcs and climaxes and characters appear distinctly changed by the events as they unfold. That was always there, but now I'm comfortable saying you'll actually have that experience playing it.

      23 votes
    18. What are some of your favorite "meeting games?"

      Here's a first world problem: I work remote and sometimes I get bored during meetings. Wondering if you guys had any game recommendations for games I can play on a second monitor or something...

      Here's a first world problem: I work remote and sometimes I get bored during meetings. Wondering if you guys had any game recommendations for games I can play on a second monitor or something while I kill boredom in my meetings. Mouse only is probably the biggest requirement, and also something more "turn based" so if I need to I can still pay attention to the parts that I need to.

      Some of my recommendations:
      Slay the Spire (+ Downfall) - I "beat" all of it (A20H for all characters) so I wanted to take a break, but I loved it.
      Monster Train - I didn't get into it as much as StS tbh, it's fineeee but not my personal favorite
      Super Auto Pets - I'm not really an Autobattler kinda guy but the slow pace and the rotating sets make this game kinda perfect for what I'm looking for!
      Brotato - I've been playing mouse only, but can't really stop it in the middle of an intense run tbh.

      Steam or Android games if possible!

      30 votes
    19. Humble Choice - October 2023

      October's Humble Choice is now available with the following eight Steam games: Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB The Quarry Deluxe Edition 79 85/80 Win...

      October's Humble Choice is now available with the following eight Steam games:

      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      The Quarry Deluxe Edition 79 85/80 Win Unsupported Gold
      Metal Hellsinger 79 97/97 Win Playable Gold
      Dark Pictures Anthology: House of Ashes 73 94/88 Win Playable Platinum
      Rebel Inc: Escalation N/A 88/83 Win Mac Playable Gold
      Spirit of the Island N/A 78/71 Win Verified Gold
      Lords and Villeins TBC 36/77 Win Playable Platinum
      A Juggler's Tale 71 100/95 Win Verified Platinum
      Mr. Prepper TBC 75/82 Win Playable Platinum

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      14 votes
    20. Which board games have you all been playing this week? (to 19th September)

      Hey Tabletidlers, Another week and another opportunity to share what you've been playing. For me I was able to finally play the Zombie Apocalypse map for Age of Steam. This map sees you delivering...

      Hey Tabletidlers,

      Another week and another opportunity to share what you've been playing.

      For me I was able to finally play the Zombie Apocalypse map for Age of Steam. This map sees you delivering goods (cubes) around a map of Michigan as usual, but whilst dealing with the map evolving due to a horde of zombies. The zombies move in a deterministic manner, so it's possible to plan ahead, but towns or cities the zombies reach are razed, which converts them to a colourless city and removes any cubes upon them. The zombies also add a cost to building track and add a cost to delivering cubes, unless you take the Military Caboose action, which replaces the normal Locamotive spot. Very enjoyable map and the random starting location for the seed zombies means it'll play very differently, I imagine, each game.

      So, don't be shy, share what you've managed to get played this week.

      12 votes
    21. Humble Choice - September 2023

      September's Humble Choice is now available with the following eight Steam games: Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB Tiny Tina's Wonderlands Chaotic Great...

      September's Humble Choice is now available with the following eight Steam games:

      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      Tiny Tina's Wonderlands Chaotic Great Edition 78 72/76 Win Verified Platinum
      Deceive Inc. 72 80/86 Win Verified Gold
      The Forgotten City 84 93/96 Win Verified Platinum
      Aces & Adventures TBC 97/91 Win Playable Platinum
      Patch Quest 81 100/95 Win Verified Gold
      Foretales 75 88 Win Playable Platinum
      Who Pressed Mute on Uncle Marcus 76 73 Win Mac Verified TBC
      Autonauts vs Piratebots TBC 84 Win Playable Platinum

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      19 votes
    22. Humble Choice - August 2023

      August's Humble Choice is now available with the following eight Steam games: Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB Disco Elysium – The Final Cut 89 93/93...

      August's Humble Choice is now available with the following eight Steam games:

      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      Disco Elysium – The Final Cut 89 93/93 Win Mac Verified Gold
      Chivalry 2 82 81/82 Win Unsupported* Silver
      Trek to Yomi 72 70/71 Win Playable Platinum
      Road 96 78 92/91 Win Verified Platinum
      Arcade Paradise 76 90/89 Win Verified Platinum
      SuchArt: Genius Artist Simulator N/A 100/98 Win Verified Platinum
      Tin Can TBC 87 Win Playable Platinum
      Hot Brass TBC 82 Win Unsupported* Platinum

      *Both games that are marked as unsupported on Steam Deck on Steam itself are reported as working on Linux on ProtonDB.

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      27 votes
    23. DOSbox help for a noob - mouse doesn't work at all

      First, forgive me for I am a first time DOSbox user. My O/S is Windows 10 home 64-bit I went to old games and grabbed Doom & Doom II. I use to play these quite a bit and remember them fondly. I...

      First, forgive me for I am a first time DOSbox user. My O/S is Windows 10 home 64-bit

      I went to old games and grabbed Doom & Doom II. I use to play these quite a bit and remember them fondly. I did the easy setup which added DOSbox 0.74 and the game. It loads up and runs just like I remember with the keyboard, just no mouse.

      I did searching online, but the only solutions seem to be making sure autolock=true in the config file, and using cntl-F10 to capture the mouse. Toggling cntl-F10 does seem to grab the mouse in that the cursor disappears, but the mouse still will not function in either full screen or windowed mode.

      I seem to be missing something obvious, but for the life of me I just don't see it. I'm reasonably computer savvy, but feeling stupid at the moment.

      Any advice would be appreciated. TIA

      Edit: Forked over the 5 bucks and went with the Steam version. Works perfectly.
      Thank you everyone for your advice.

      9 votes
    24. What game is your current addiction?

      Pretty much the title. We all play all sorts of games, and they generally are all good games. However, every once in a while you start a game that just hits the right notes and you hate putting...

      Pretty much the title. We all play all sorts of games, and they generally are all good games. However, every once in a while you start a game that just hits the right notes and you hate putting your controller or device down, and you can't stop thinking about things you want to do when you get back in front of that game. I figure we could post up our current addicting games so others can search them out as well :)

      My current addiction is Frostpunk. Got it on a whim from the Steam Summer sale, and my Lord am I addicted. It's a really good (to me) post civilization survival game where you try to establish and rebuild life with a new world around you. Surprisingly challenging and the scenarios are very fun. I bought it 2 weeks ago and have 63 hours into it.

      73 votes
    25. Humble Choice - July 2023

      July's Humble Choice is now available with the following eight Steam games: Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB The Outer Worlds: Spacer's Choice Edition...

      July's Humble Choice is now available with the following eight Steam games:

      Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      The Outer Worlds: Spacer's Choice Edition 80 68/43 Win Playable Silver
      TemTem 75 51/84 Win Verified Platinum
      Yakuza 4 Remastered 77 92/92 Win Unsupported Gold
      Roadwarden 83 95/96 Win Mac Lin Playable Native/Gold
      Kraken Academy!! 73 93/93 Win Mac Lin Verified Native/TBC
      Merchant Of The Skies TBC 87/87 Win Mac Lin Verified Native/TBC
      Ozymandias: Bronze Age Empire Sim N/A 93/91 Win Mac Playable Platinum
      Shotgun King: The Final Checkmate TBC 94/93 Win Verified Platinum

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      34 votes
    26. Video game recommendations

      Hey everyone. The Steam summer sale should go live in a few hours, I thought it would be fun for us to have a topic dedicated to game recommendations. Rather than having an typical review post, I...

      Hey everyone. The Steam summer sale should go live in a few hours, I thought it would be fun for us to have a topic dedicated to game recommendations. Rather than having an typical review post, I think we can do something different. Think about the games you've played in the last year and pick one that is meaningful to you, then post a comment with it and why you think others should try it.

      56 votes
    27. I played and reviewed eleven demos from the Steam Next Fest in 24 hours. Which ones impressed you the most?

      In general, I found a lot of real gems this year! The indie scene is thriving like never before, and smaller teams are being enabled by the likes of Unreal Engine to create really beautiful games...

      In general, I found a lot of real gems this year! The indie scene is thriving like never before, and smaller teams are being enabled by the likes of Unreal Engine to create really beautiful games on a budget. So I had a lot of free time today and yesterday, and decided to go through my discovery queue and check out a few demos. That quickly ballooned into sitting down and playing right through over a dozen demos, two of which (The Lies of P and Wizard with a Gun) I didn't get far enough into to give any coherent thoughts on. How many demos did you check out? Are there any games you're looking forward to on that basis?

      The Cosmic Wheel Sisterhood: 5/5
      From Deconstructeam, a Valencian studio with a strong emphasis on narrative, choice, and empowering the player to create their own art, this demo was one of the big winners for me. Gameplay revolves around conversations, VN style, but those conversations often happen in the context of you performing, essentially, tarot readings where the cards are all designed by you. I had a lovely, relaxing time making my own cards, and the challenge of interpreting them to the people around me in a way that felt… true, I guess, was memorable. There is an impressive level of responsiveness to your choices on display here, both on a micro level and, it seems, on a macro level, so I have to think that the game will be pretty replayable. My one gripe was that the dialogue felt a bit stiff and unnatural at times. The game isn’t voice-acted, and the lack of rhythm or cadence in a lot of conversations kept them from flowing well. But that said, even if individual lines of dialogue fell a bit short, placed in context, the conversations felt meaningful, engrossing, and interesting. I will be buying this on release.

      Death Must Die: 4/5
      I’m a sucker for the “Survivors” genre. My first experience with it preceded Vampire Survivors, the little $3 game that swept the world last year and popularized the new gameplay style; I started with the mobile game that inspired VS: Magic Survival. I had tens of hours in that game. And each subsequent entry into the genre; VS, HoloCure, 20 Minutes Til Dawn, etc., etc. have only worn me out more. These games are all the same: more enemies fill the screen; you get more autofire weapons to deal with them and dodge around to avoid contact damage. Fun for half an hour, but don’t really leave you wanting more. Death Must Die is different. Isometric rather than top-down, the combat here is all manual. You click to fire off an attack that needs to be well aimed; enemies don’t deal contact damage but instead have telegraphed attacks that you have to dodge. It feels very ARPG, actually; a bit Diablo. And the level-up system, which sees you selecting boons from different gods, is clearly inspired by Hades and offers considerably more interesting choices (so far, at least) than the usual Survivors game. Feels a lot more skill based, and a bit more build-craft-y, than usual. And I even caught a whiff of a story, though how well it’ll be executed remains to be seen. I look forward to the full release. Just wish there were more defensive options – maybe a parry?

      El Paso, Elsewhere: 4/5
      This is cute. A Max Payne-style third person shooter that’s well written in a surreal, noir sort of way; corny enough to be delightful; dark enough to maintain the tension. Visually, it’s a low res, low poly callback to the PS1 era. The gameplay is pretty tough; I didn’t finish the demo, but I imagine it would be a lot of fun to master. I’m keeping my eye on this one, even if it’s not my usual type of game. A special callout: there are biblically accurate angel enemies in this game, which makes me a very happy woman.

      Escape from Mystwood Mansion: 3/5
      I like escape rooms, and this demo is just a well-constructed escape room – actually, it skews very closely to the types of puzzles and mechanics I’ve come to expect from physical escape rooms. I’m not sure if that’s a good thing or a bad thing; I do wish the game used its medium to get a little more wild with it. But the puzzles were generally pretty well constructed and offered a few fun “aha!” moments when I solved them, and I didn’t need to look at a walkthrough or lean on hints to get through. That said, the hints that I did use were pretty lackluster, and in one case, actually wrong, so that system needs some revision. Some of the sound design got a bit grating, too. I don’t know. Were this a co-op experience I’d probably like it a bit more. The appeal of an escape room is the excitement of solving it with a friend, and there are certainly enough self-contained puzzle sequences here to support that. But no; Mystwood Mansion is a solo experience, and I’m not sure if it’ll be that fun to solve multiple predictable escape rooms alone, staring at a computer screen.

      The Invincible: 3/5
      I am of two minds about The Invincible. This game is an atompunk sci-fi walking sim adapted from a novel (my roommate tells me) by Stanislaw Lem, and so, suitably, what we have in this demo is a slice of high-concept sci-fi steeped in personal stakes. I have a hard time thinking of anything bad to say about this game. It looks good, runs well, has an interesting story that left me wanting more. And yet, one day after playing it, I just do not want to pick the game up again. I suppose part of it was the pace. Some of the best walking sims – What Remains of Edith Finch – tell incredible stories in the space of two hours. Meanwhile this demo was 40 minutes long and felt like only a small piece of some grand, sprawling story. Environments are huge and your walking speed is pretty slow, so there’s a lot of time between set pieces where your character is just having headaches or struggling to breathe, which really wore me down. I can’t imagine playing this game for 10 hours; 5 might be pushing it. It’s not super tempting when I could just read the book.

      Loodlenaut: 2/5
      Oh boy, Loodlenaut. Where to begin. Okay, so, I actually like this game. It’s pretty, and relaxing; an ocean exploration game where your job is to clean up trash, rescue wildlife, and climb the tech tree. I have played through the entire demo, done everything there is to do, which took about an hour. And I will absolutely not be playing the full game. If you’ve played Powerwash Simulator, you know how satisfying it can be to get rid of muck and watch a meter climb up to 100% clean, and Loodlenaut scratches a similar itch. The problem here is that the game feels so clunky and limited that the frustration often outweighs the satisfaction. For example, you have a cleaning gun that picks up trash, destroys goop, and breaks boxes. But you don’t aim the gun, the game does, and it’s not really based on where you're facing or what you're closest to so much as it is on the game’s capricious moods. Say you’re trying to pick up a glass bottle, but there’s a crate nearby that you can’t break yet because you don’t have the right upgrade. Well, Loodlenaut will snap the gun to the crate and repeatedly try to break it, until you wiggle around enough to get it to change its mind and pick up the bottle. Wielding the gun is a constant frustration, as is sluggishly moving through the ocean. Your swim speed is slow, and your boost recharges slowly, so going back and forth between central base and the area you’re cleaning – something you have to do pretty frequently – takes what feels like an eternity until you sink lots of resources into infrastructure. None of this is a bad idea – incentivising players to craft boost rings to improve traversal is a good idea; auto-targeting is more comfortable than aiming on a controller – it’s just these systems are poorly implemented, which leads to frustration.

      Luna Abyss: 5/5
      Luna Abyss is a fucking wild demo. I downloaded it because the game’s description used they/them pronouns for its protagonist. I had no idea what I was getting into. So, okay, the best comparison I have for this game is to Returnal. Like that game, Luna Abyss is a high-production value 3D shooter where hitting your shots is easy, and the difficulty comes from avoiding the attacks of bullet-hell style enemies. And like Returnal, it has a strange, unsettling atmosphere, tight movement, and punchy, satisfying guns. Of course, Luna Abyss isn’t a roguelike, and it appears much more straightforward with its story beats so far. I don’t know, I’m having a hard time capturing what makes this game so great. Let’s start with the world, which is bleak and dark and oppressive. You run through cavernous metal structures, all black and grey, lit in harsh red. Enormous metal pipes twist and curl and embrace each other like enormous, mechanical intestines, and you run across them to get to your next objective. This place was not designed for you, and you feel that so clearly as you traverse it. You jump off the pipes and enter into combat, where a generous aim assist ensures that all your shots will hit. But there are a couple of enemy types to prioritize. You fire your shieldbreaker at a flying enemy, killing it, and time slows to a crawl, increasing the impact of the shot and giving you a tiny moment of respite to see what bullets you’ll have to dodge and decide what enemy you should prioritize next. A miniboss spawns in, grinning facelessly, and releases a flower of projectiles. You sprint and jump and dodge and you keep firing until she’s dead. The room is clear, and the demo is over, and your screen is awash with the bright, striking red of the UI. “Thanks for playing,” it says. I felt like I should be thanking it, instead.
      It’s impossible to say, at this juncture, whether the game will be good. The crumbs of story were certainly engrossing; the combat fun; the world, striking. At the very least, Luna Abyss looks like it will be one of the most interesting and unique games of the year, whenever it comes out. I can’t wait.

      Sea of Stars: 3/5
      This one is alright. The world is beautiful, the music peppy, the character designs good. I just honestly have not played enough turn-based isometric RPGs to compare it to anything. I did have two big disappointments: I thought the writing was a little… on-the-nose, I guess? Characters just stated their objectives and everything was pretty surface-level. Dialogue wasn’t attacking or defending, only conveying information. And while the combat was fun and had a challenging timing element, it ended with a boss who I spent like ten minutes fighting for a single attempt, used all my items, did everything I could, and still lost to in dramatic fashion with no indication I had done any real damage. My suspicion is that the boss is simply meant to be an organic end to the demo, a scripted loss, but I don’t know; if not, it probably indicates that this type of game isn’t for me, since I found it to be quite a slog.

      Stray Gods: 2/5
      I really wanted to like Stray Gods: The Roleplaying Musical. It is, essentially, a choice-based VN in the style of a broadway musical about ancient Greek gods struggling to live in modern society. A tantalizing premise, if a bit theatre-kid-y. But my degree is literally in theatre criticism, so I have a lot of tolerance for the genre’s usual excesses. I can’t think of another musical video game, but Stray Gods’ demo did not convince me that the idea could work. The performances aren’t the problem here; Laura Bailey is a charismatic lead with pipes good enough to carry the show, and the supporting cast of big names (Troy Baker, Felicia Day, Khary Paton) are no slouches either. But so much about this game is just not working for me. Let’s start with the sound design. This is one of those games where it feels like all the actors are recording in totally separate rooms. There’s a lot of dead air, not a lot of dynamism or one person bouncing off the other during conversation. It robs scenes of a lot of momentum and impact. And when I say “dead air,” I mean dead air. Bafflingly, the game seemingly has no room noise, no background audio, so when people aren’t talking, or music isn’t playing, everything is completely, uncannily silent. It’s genuinely weird.
      The musical numbers alleviate this weirdness by filling the soundscape but do little else to pull me in. We get to see four songs in the demo; two from the opening act, two picked from later in the game. All of these songs are very similar – fugues or duets, where one character has one perspective and another character (or chorus) has another perspective, and their conflict is expressed and then resolved through song. Which is a fine structure for a song in a musical, don’t get me wrong, but it is not a fine structure for every song. Even our main character Grace’s “I Want” song, the song that establishes her, her desires, and internal landscape and should absolutely be a solo, is a duet with a woman she’s just met. It does not work. And when the game has you making dialog choices during songs, it robs them of a natural arc; there’s no organic progression from the characters’ starting points to their ending points. Some part of me hopes that this game will be good, but I’m not optimistic. Stray Gods is no Hadestown.

      Vampire Hunters: 3/5
      In the Death Must Die blurb, I praised that game for refining the “Survivors” genre by making tweaks that allow for more skill and expression. But fuck that. Vampire Hunters is a braver game than Death Must Die will ever be, because it dares to ask, “What if Vampire Survivors was a boomer shooter where all your guns were on screen at the same time?” The result is absolutely wild; by the end of a run, more screen space is devoted to your guns than the entire rest of the game. It feels pretty weird to play, too; all of your guns have different ammo counts and may or may not be automatic, but all fire with the same button, so it can be tough to manage all of their separate ammo pools. And XP drops have a tiny pickup radius, so you really have to move to get them all. The neatest trick the game pulls is that it increases enemy spawn rate when you sprint, so moving at a high speed carries a lot of risk. But apart from that, this game is maybe too audacious to be enjoyable.

      Viewfinder: 4/5
      I am not a frequent puzzle game player, but I, like most every PC gamer, have a soft spot for the kind of reality-warping sci-fi-y puzzle genre originated by Portal and carried forward by the likes of Superliminal and, now, Viewfinder. First: this game is a technical marvel. You are able to, in essence, carry around entire environments, often with a wildly different art style from the rest of the game, and place them seamlessly and instantaneously in the world. I played this at 1440p, >100 FPS with nary a stutter on my midrange system. The ability to place photos and enter them is genuinely incredible on all levels other than technical, too; it feels magical, like stepping into a painting that you yourself made. My only question, one that the demo did not answer, is whether Viewfinder will be able to construct interesting puzzles out of this mechanic. This was something that I think Superliminal often failed to do, too; when the central mechanic of your puzzles is so unique and novel and powerful, how can you limit it in such a way that players actually have to think and put in effort to solve problems? For me, at least, every puzzle in Viewfinder was solved pretty much instantly, with no “aha!” moments, and that does worry me a bit.

      34 votes
    28. Saturday Game Jam Thread (June 24 2023)

      Hello ladies and gentlegamers, welcome to a new kind of weekly thread. Unlike more reputable threads around here which get their games from places like Steam and the Nintendo e-shop we are here to...

      Hello ladies and gentlegamers, welcome to a new kind of weekly thread. Unlike more reputable threads around here which get their games from places like Steam and the Nintendo e-shop we are here to explore the some thing much more raw made by deranged indie developers running on too little sleep. That’s right we are here to talk about video games that come from game jams

      Whats a game jam you may ask. Well imagine if you locked a group of game developers in a box for box for some quantity of time ranging from a few days to a few week and told them to compete with each other by building something around a theme and then judging whatever each other came up with, that's a game jam. Its voluntary crunch time and people are crazy enough to actually sign up for these things for some reason. There are more games submitted for various game jams than anyone could ever play and that is where I come in.

      I select a double feature of two games each week on Saturday. I make no assurances related to quality or sanity. If you have issues with these picks leave a comment I will try and accommodate your feedback next week. Now without further ado, welcome one and all to the Saturday Game Jam thread(Its still Saturday somewhere in the world right?)

      Anger Foot

      Platforms: Windows, macOS, Linux
      Genres: Shooter, Action

      Do you dream of battling a sewer dwelling cabal of lizard people, are you mad that Gunpoint only let you have the gatecrasher upgrade on the last level, do you like hurting other people?

      Anger Foot is a Hotline Miami inspired first people shooter born from the 7day fps game jam. Its got a thumping hardbass soundtrack and nonstop action to keep your blood pumping. Its since moved on to greener pastures and has a stated release on Steam in 2024 so if you like the prototype make sure to wish list the game on Steam.

      Interminal

      Platforms: Windows, macOS
      Genres: Walking Sim

      After gunning people down why not stop and smell the roses or perfumes as the case may be. Interminal is a short experimental game also coming the 7day fps game jam about wandering around an infinite airport smelling various perfumes, watching the planes take off, and contemplating life. Its a shame that everyone here lacks the hardware to actually let you smell the perfumes but you guys are an imaginative bunch so I trust you. Let me know what your favorite perfume is in the comments.

      That’s all for now. In true Tildes fashion I wanted to start slow and maybe grow later. Again leave feedback in the comments if you feel an improvement can be made

      NEXT WEEK

      12 votes
    29. Battlebit Remastered is the most fun I've had with a new game all year

      A little indie game made by three people is currently the 11th most played game on steam. 64k players playing at the time of writing, just 10k behind Activision's Modern Warfare 2. Anyone else...

      A little indie game made by three people is currently the 11th most played game on steam.
      64k players playing at the time of writing, just 10k behind Activision's Modern Warfare 2.

      Anyone else having a great time in BattleBit?

      26 votes
    30. Steam Deck or ASUS ROG Ally?

      I'm interested in buying one of the new PC gaming handhelds, and I'm torn. If I went for the Steam Deck I'd be buying the 512GB version, so the price difference between it and the ASUS is only...

      I'm interested in buying one of the new PC gaming handhelds, and I'm torn. If I went for the Steam Deck I'd be buying the 512GB version, so the price difference between it and the ASUS is only about ÂŁ50/ÂŁ100 more. The ASUS seems to do a lot better in benchmarks, has a nicer screen, and comes with Windows 11. I love Linux but there's several games I'd want to play on it that the anti cheat just won't work with Linux. I know you can dual boot the Steam Deck, so that could also be an option. The main thing that is making the decision more difficult is that the Steam Deck has touchpads, and the ASUS apparantly has inferior thumbsticks and D-pad. But then again the ASUS is sleeker and lighter, so potentially more portable? Sorry for the ramble, I just wanted to express my thoughts so far, and hear what you all think. Help me decide!

      35 votes
    31. Diablo IV works on the Steam Deck

      Just tested it myself. Here’s the process that worked for me, in case anyone else needs a guide. No guarantees, of course, but hopefully it works for others too: From Desktop Mode Download the...

      Just tested it myself. Here’s the process that worked for me, in case anyone else needs a guide. No guarantees, of course, but hopefully it works for others too:


      From Desktop Mode

      Download the Battle.net installer
      Add the installer as a non-Steam game
      Change the installer settings in Steam to run with Proton Experimental
      Run the installer
      (tip: to make it easy to find the launcher in the next step, you can change the install path to be in your downloads folder instead of deep in the Proton path)

      Once installed, exit the installer
      Add the installed Battle.net Launcher.exe as a non-Steam game
      Change the launcher settings in Steam to run it with Proton Experimental
      Run the launcher
      Log in
      Install Diablo IV
      (tip: uncheck the high res textures option which is on by default to save yourself about 40 GB of space)
      Close launcher
      (tip: if D4 is the only Bnet game you’re planning on playing, you can rename the launcher in Steam to Diablo IV)

      From Gaming Mode

      Launch the launcher
      Click the Play button on Diablo IV
      Enjoy!


      Other Tips

      During installation or the game, whenever you need a keyboard, press STEAM + X to call it up.

      Occasionally, during installation or in the Launcher in game mode, my trackpad input would get wonky or stop responding. When this happens, hold the STEAM button down while using the trackpads, and they should work again.

      Beyond that, the game automatically worked from me. It loaded low graphics settings (which are perfect for the Deck) and recognized my controller. It even opens with some accessibility settings before you start playing that lets you scale the font size up too, which makes it easier to read on the small screen.

      I can’t say much about how the game actually plays as I really just did this to test if it works. I’ll be putting in my first actual time with the game tomorrow.

      34 votes
    32. Tildes Pop-Up Game Event: Demo Disc Days

      Pop-Up Event: Demo Disc Days Today we are going to take a trip back to the 90s, when the best way to try out new games was to use a now-antiquated piece of magical circular plastic that you might...

      Pop-Up Event: Demo Disc Days

      Today we are going to take a trip back to the 90s, when the best way to try out new games was to use a now-antiquated piece of magical circular plastic that you might have gotten along with your subscription to something like PC Gamer, PlayStation Underground, or the Official Sega Dreamcast Magazine.

      The demo disc offered gamers a small taste of a variety of different games, letting you try out the beginning levels of lots of different titles in hopes that you'd find ones you like and buy the full games.

      One of the most iconic demo discs actually came with the PlayStation console itself, and featured its games laid out in a grid. This is the format we'll be exploring in this pop-up: it's our taste of the 90s, but with the games of today or yesterday or ten years ago.


      Community Task: Together, we will create our own modern demo disc by filling in cells in the grid below. To fill in a cell, you must "demo" a game, which consists of:

      • playing the beginning of a game,
      • that you have never played before,
      • for at least 30 minutes.

      Choose an unfilled category below, find a game to demo that fits it, and report back here with your thoughts once you've done so! Once you successfully demo a game, it gets put into that slot.

      At the end of the pop-up, we will have what may very well be the first demo disc of the 2020s featuring a spread of 42 games across multiple styles and genres!

      Arcade RPG Strategy Puzzle Racing Platformer Simulation
      Casual (casual arcade) (casual rpg) 112 Operator Tricky Towers Tanuki Sunset Lunistice shapez
      Colorful Chippy (colorful rpg) (colorful strategy) Can of Wormholes You Suck at Parking (colorful platformer) Stacklands
      Story Rich (story rich arcade) (story rich rpg) (story rich strategy) Strange Horticulture (story rich racing) (Reserved) Lakeburg Legacies
      Retro Gunlocked (retro rpg) (retro strategy) Zombie Night Terror Vecter (retro platformer) (retro simulation)
      Dark (dark arcade) (dark rpg) Ring of Pain The Room Three (dark racing) (dark platformer) (dark simulation)
      Great Soundtrack (great soundtrack arcade) (great soundtrack rpg) (great soundtrack strategy) (great soundtrack puzzle) (great soundtrack racing) (great soundtrack platformer) X4: Foundations

      Additional Info: The styles and genres have been taken from among the list of Steam's most popular tags (with a slight preference for things that give a more 90s feel). You can use Steam's search tool or Steam's library filtering to find games that fit two tags simultaneously.

      If you don't use Steam, that's fine too! A game doesn't have to be "officially" tagged to fit its category. If you feel the game fits, then go for it -- no matter what platform you're playing it on. PC games are fine; console games are fine; emulated games are fine; web games are fine; phone games are fine. Any and all games are welcome on our demo disc!

      Also, the game does not have to be a modern game -- just new to you. If the game is playable today and can be demoed, then it works for our demo disc!

      Finally, it is fine to demo more than one game for the event. In fact, please do! We’ve got a lot of slots to fill!


      Uh, what is this exactly?

      It's a temporary event aimed at getting members of the Tildes community to individually participate in something built around a common theme or goal.

      Check out the previous Pop-Ups for other examples:

      Ludonostalgia! for ~games
      Feelin' 22 for ~music
      Twenty-Twenty Vision for ~movies

      13 votes
    33. Tildes Pop-Up Game Event: Ludonostalgia!

      Pop-Up Event: Ludonostalgia! Task: Replay an old, favorite game that you haven't played in a long, long time. Tell us about how your playthrough now compares to your memories of the game. Time...

      Pop-Up Event: Ludonostalgia!

      Task: Replay an old, favorite game that you haven't played in a long, long time. Tell us about how your playthrough now compares to your memories of the game.

      Time Period: This weekend! (November 10-14)
      Update: Ludonostalgia is extending its hours through November 21st!

      Uh, what is this exactly?

      Its me, kfwyre, trying out yet another post type on Tildes and seeing how it goes.

      In the past I've done a "Backlog Burner" event that was a full month. It was a lot to commit to, and it ended up feeling like it lost steam -- too long for its own good.

      I still like the root of that idea though -- people playing games with a specific purpose or focus. Something like a "Book Club" for games, but with a common theme instead of a common title, so people are free to choose what they personally like.

      Thus, a "Pop-Up": a quick, short event that identifies a common focus that people can participate in together and doesn't require too much commitment. Basically, something unexpectedly fun to do for a week or a weekend.

      If this kind of thing takes, I'd love to see it happen in other communities: ~movies, ~anime, ~music, etc. I'd also love it if other people did their own "pop-ups" on a whim, rather than it being seen as something that's "mine" to post.

      That's jumping the gun a bit though -- this one is a sort of test to see if this sort of thing even has any legs in the first place.

      Oh, and "Ludonostalgia" is a made up pretentious word -- because every good Pop-Up needs an iconic name.

      14 votes
    34. Does anybody have any experience with switching to pipewire?

      I'm considering making the switch to pipewire, as my current setup involving a bridge between JACK and PulseAudio is growing frustrating. Even on a fresh boot, Spotify won't play until Pulse has...

      I'm considering making the switch to pipewire, as my current setup involving a bridge between JACK and PulseAudio is growing frustrating. Even on a fresh boot, Spotify won't play until Pulse has been killed and restarted, and the same goes for games through Steam. All the while, Firefox audio works perfectly without doing so, and I can jump straight into recording with reaper without any issues from the get-go.

      I've been reading through the Arch wiki to get a feel for what the process should be like, and it seems like it'll be relatively straightforward, but given that I do a lot of music recording on my computer, I don't want to experience a total breakage of my sound setup. I'm planning to make a full backup of my system before making any changes, so I can roll it back if need be, but if anybody has any experience with switching to pipewire on a production system, I'd be grateful to hear about any pitfalls or problems that you ran into which I should be aware of in advance!

      10 votes
    35. Two weeks with the Steam Deck

      I received my Steam Deck on June 6th and have used it literally every day since then. Here are some assorted thoughts that might be of value to people either waiting on theirs or on the fence...

      I received my Steam Deck on June 6th and have used it literally every day since then. Here are some assorted thoughts that might be of value to people either waiting on theirs or on the fence about ordering:

      The Good

      • I had no idea until I got it that there's an official Deck test game: Aperture Desk Job. It's essentially a cute test/tutorial for the Deck's controls, set in the Portal universe. Takes about half an hour, but it's a fun onboarding for the device.
      • On the past two Saturdays, I have woken up and played Vampire Survivors with one hand while I held my morning coffee in the other. This is the way.
      • The control remapping options are absolutely incredible. It is a very robust system. Even simple fixes (like putting A on a back paddle so I can play Vampire Survivors one-handed) can make a world of difference.
      • I haven't run many heavy games on it, but I started up Bugsnax, and it was keeping a solid 60 FPS and looked great.
      • Emulation on the device is a dream. I haven't done anything past OG PlayStation games yet, but the power of the device, the robust control customization, and the ease of installing emulators (adding Flatpaks in desktop mode) make this absolutely ideal for revisiting older consoles. I've spent probably 80% of my time on the device in PSOne games.
      • Battery life is fine, but I don't really use it. I bought a long power cord and spend most of the time with it plugged in on my couch since it has passthrough. I thought the cord sticking out the top of the device would bother me, but it hasn't really been an issue.
      • Game selection is increasing steadily (1700+ verified games currently). If you're buying it to play specific games you might be disappointed, as there's still a lot that doesn't work. If you're buying it for games in general though, there is plenty to keep you occupied.
      • The grips are MUCH more comfortable for bigger hands than standard Switch joycons. Those would always cramp my hands, but the Deck feels natural and comfortable.
      • The middle of the device gets warm to the touch during gameplay, especially on more demanding stuff, but the grips remain cool and you won't feel the heat at all unless you specifically move your hands to the back middle of the device.

      The Bad

      • The paddles on the back are a little awkward, and I accidentally click them more than I like. In most games they're not mapped to anything so it's fine, but in emulators I use them for save states. I had to set them to respond to long presses only so my accidental clicks didn't mess things up.
      • The software is... still getting there. I get navigation issues on store and profile pages frequently, along with frequent UI lag. It's a bit unpolished at the moment.
      • Don't know if it's specific to my hardware or a software bug, but sometimes it won't log me in to my Friends list and the only fix is a reboot.
      • I wish the control sticks had deeper indents for your thumbs. They're pretty flat, and my thumbs tend to slip off on stick-focused games (most noticeable on my right (aiming) thumb during 20 Minutes Till Dawn).
      • Bluetooth headphones have to be manually reconnected in the Settings menu each time. No idea why this is, but it's a bit of an inconvenience.
      • Mid-game suspending is still clunky. I don't really do it, as I don't trust that it'll save like it should. It also still counts playtime while suspended but seems to have a rollback feature? I put the device to sleep with a game open that I'd played for 20 minutes and came back to it saying I'd played it for 3 hours. The playtime ended up dropping back down to 20 minutes, but only after I restarted the device.

      The Ugly

      • There isn't any ugly. I absolutely love this device. Despite my nitpicks above, I think it's nothing short of splendid. I'm more excited about this than I've been about anything in videogaming in a long time.

      If anyone has any questions, ask away! Also if any other people here have their Steam Decks and want to chime in with their experiences (@Autoxidation), go for it!

      36 votes
    36. My experience with Windows 10

      I'm a longtime Linux user, and I haven't used Windows in a while aside from just launching games from Steam on my living room computer, but my new work laptop is Microsoft's flagship Surface Pro 4...

      I'm a longtime Linux user, and I haven't used Windows in a while aside from just launching games from Steam on my living room computer, but my new work laptop is Microsoft's flagship Surface Pro 4 so I figured it'd be the best experience you can have on a Windows machine.

      I got the laptop in yesterday, and here's the summary of my experience:

      • I am required by IT to use Chrome. To install Chrome, I had to click through no fewer than three "Are you sure you don't want to use Microsoft's more secure, faster browser?" banners to do so.

      • When I plug in my external monitor, by default, the two monitors were mirrored; when I went into display settings, it didn't show the external monitor until I closed and reopened the settings menu.

      • I have an Apple Magic Touchpad 2, and I had some issues getting it set up on Ubuntu 20.04 when I initially got it. These problems are now solved on the latest version of Ubuntu, but I was expecting a nice contrast in a good plug-and-play experience on Windows. Instead, I had to install sketchy drivers from some random GitHub page to get it to work properly.

      • I've had some minor annoyances with my audio interface (a Zoom R-22) not being set as the default when I want it to be on Ubuntu, and I was really looking forward to getting a smooth video calling experience with my nice mic and interface on Windows. Lo and behold, the R-22 audio input - the whole reason I have it - doesn't work at all, at least in the Zoom video calling app.

      • On Ubuntu, I use QV4L2 to configure the framing, zoom, exposure, etc of my camera. It's a bit clunky, and I was looking forward to having a smooth experience with this on the premier business OS. Unfortunately, the camera on this laptop has extremely aggressive aperture priority mode enabled, and there is no first-party app to configure it! The documentation tells me to go to Settings -> Devices -> Camera but there is no such menu item. So, I just look either washed-out or ultra-dark in every video call.

      • After running Windows Update and rebooting, I was greeted with a full-screen and quite annoying to exit tutorial for Microsoft Teams - an app I did not install, because my company uses Slack.

      This in addition to some setup papercuts, but I think those were probably due to my corporate IT's process rather than Windows itself.

      Is this common? Do people who use Windows just... put up with this kind of thing? Or am I having an exceptionally bad experience for some reason?

      15 votes
    37. Tell your hopes and experiences with cloud gaming

      So I just upgraded to an M1 Mac Mini. I was a little iffy on it, part of me wanted to build a PC just to play games but I really like MacOS and I mostly play on PS5 and the Switch with the PC only...

      So I just upgraded to an M1 Mac Mini. I was a little iffy on it, part of me wanted to build a PC just to play games but I really like MacOS and I mostly play on PS5 and the Switch with the PC only being for indie titles and stuff that only works with a keyboard and mouse like RTS, 4x, or city builders. I just don't play PC games enough to prioritize gaming as a use case in buying a computer, but I also really like RTS and city builder games.

      I figured WINE and Parallels would meet most of my gaming needs but my forays into WINE have been frustrating and buggy, and this reddit thread about what works on Parallels is, frankly, just kind of sad to look at. What's worse, apparently the new Age of Empires has some kind of pathfinding instruction set that ONLY works with x86 architecture. So it won't work under any kind of virtualization or emulation.

      Enter Cloud gaming. It seems the big contenders right now are ShadowPC, GeForce Now, and Paperspace. Has anyone tried these? When I last costed these out Shadow was only around $15-$20 a month which was almost a no-brainer. But it seems to have gone up to $30 a month now, which gets costly enough to where it almost seems like I'd rather get a Steam Deck. Paperspace is like $10 per month plus another ~$1 per hour of play, which would probably end up cheapest for how little I play. But how it is in terms of configuration and latency I have no idea.

      7 votes
    38. One cop. One young refugee. Eleven shots. Why did Matiullah Jabarkhel have to die?

      In Fulda, Germany, a police officer shoots a young refugee fatally. Was the action justified or violent? Depends on who you ask. An article by Sebastian Kempkens, published on the 22th of...

      In Fulda, Germany, a police officer shoots a young refugee fatally. Was the action justified or violent? Depends on who you ask.

      An article by Sebastian Kempkens, published on the 22th of September, 2021.

      Translated by @Grzmot

      For the protection of the individuals involved, some details have been changed.


      When everything is over, Lukas Weiler is leaning on a fence in the commercial district of Fulda and feels like everything around him is wrapped in cotton. He sees blue lights shimmer in the darkness and his colleagues run towards him, is how he later remembers the scene. Around him the streets are being locked down. In front of him lies the dead body of a young man, that he, a street police officer, just shot. A puddle of blood is spreading on the asphalt. Steam is rising from the corpse on this cool April morning.

      At some point Weiler, who actually has a different name, forces himself up and walks, accompanied by two colleagues, the way back on which he pursued the young man. He crosses the intersection, where he fired the first shot. He walks past the bakery, where he drew his gun. The parking lot, where his colleague was attacked and where everything began.

      Weiler sits down in a room in the police station, which is located just around the corner. A man from the team which collects evidence and traces from crime scenes shows up and swabs his fingertips, on which there is still blood of the dead. Weiler must hand in his uniform and weapon belt, he remembers. His equipment is now evidence. Then, shortly before 10 AM, two colleagues enter the room, who oversee the investigation against him, followed by the state attorney.
      The state attorney said: “Mr. Weiler, you are now accused in a homicide.”
      On the report the details of the case will be detailed: That it is about article 212 in criminal law – Manslaughter. Time of the crime: 4:30AM, weapon: pistol Heckler & Koch P30.
      Lukas Weiler fired eleven shots at the 21 years old Matiullah Jabarkhel. An Afghan refugee, who had lived with a temporary residence permit in Fulda and had thrown rocks at a bakery. It’s the 13th of April 2018, a Friday, on which a police response which looked like a routine, ended in catastrophe.
      Deadly use of force involving firearms, that sounds like an American phenomenon. But even if the numbers in Germany are low in comparison: They are rising. Between 2000 and 2014 the statistics of the German university of the police only noted a two-digit number in one year. Since 2015, it has been a double-digit number every year. In 2019 and 2020, the police have killed 15 people each year.
      The statistic does not differentiate between ethnicity and age of the victims. But the cases which make the headlines sound similar.
      In 2019 an officer shoots an Afghan in Stade, who allegedly attacked a colleague with a metal stick.
      In June 2021 a female police office [Addendum: In German the gender of the subject is denoted with a simple word ending, I was unsure if I should retain that information or not in the translation] kills a man from Morocco in Bremen, who is holding a knife in his hand.
      And in Hamburg, in May of 2021 an officer shoots a man from Lebanon, who screamed “Allahu Akbar” and was allegedly brandishing a knife.
      Each one of these cases fits into a schema. Especially since the Black-Lives-Matter protests in the USA such situations – white officers against migrant – stand under suspicion to be the expression of a racist perpetrator-victim system.
      Just two days after the death of Matiullah Jabarkhel dozens of people came together at the crime scene, under the motto “Justice for Matiullah” they held high pictures of Jabarkhel and demanded, that the officer be punished. The foreign advisor of the city, Abdulkerim Demir, stood in front of the demonstrating people and gave an interview, in which he said that Jabarkhel was only buy bread and that the police might have “murdered” him.
      The opposing front formed just as well. The AfD and the extremist rightwing identarian movement mobilized under the motto “The police – Our friend”, in social networks numerous users wrote things like “The monkeys don’t get it any other way.”, “Everything done right.” And “Clear boundary setting by the police officer!”. A representative of the AfD for the Bundestag released a notice to the press: Chancellor Merkel ensured with her immigration policy, that these uncultured, underqualified people believe, they can do everything here.”
      More then three years Matiullah Jabarkhel is now dead, more than three years – until the July of 2021 – the investigation lasted. And still one question remains unanswered: Who is guilty here? The officer, who shot? Or the Afghan, who ran riot on that morning?
      For the reconstruction of the intervention on the 13th of April 2018 and the resulting investigation, the ZEIT had the ability to go through files of the police, coroner’s and forensical reports, talked to brothers of Jabarkhel and his friends. With social workers and translators. The ZEIT also met with officer Lukas Weiler for three long conversations. The officer did not want to see his real name in the news, nor the name of his colleague who was on patrol with him that day, who shall be named Regina Wundrack in this text.
      A few hours after Lukas Weiler leaves the police station on that Friday of April 2018, the father of Matiullah Jabarkhel gets a call from Germany in a small village in eastern Afghanistan. On the other end is a voice he does not recognize. The father, himself a police officer, a slender man with his head half-bald, stands in the living room of the family. He begins to tremble as he listens, finally ends the call and says nothing for a long time. His wife and sons ask, what happened, but he is silent. Then, his four remaining sons tell, he begins to cry terribly.
      On the second to last day of his life, it’s Thursday afternoon, Matiullah Jabarkhel enters the foreign office in Fulda, a large building near the castle garden. He is a slim young man with soft facial features, his hair shaved to a kind of mohawk, short on the sides, long on the top. He walks up to the office and complains, that his social money had not been transferred. The conflict cannot be resolved, Jabarkhel cannot be calmed down, so security notifies a man, who sits a floor higher up: The man, a retired officer, knows Jabarkhel and is able to calm him down and promises, the money will be transferred this afternoon, he could get it soon at his bank.
      Jabarkhel exits the office. One of the last somewhat friendly contacts with a state, where he wanted to build a future.
      Matiullah Jabarkhel grew up in a large, tight-knit family. Six brothers, three sisters, the family of eleven lived in their village near the city Dschalalabad, about 100 kilometers away from the Pakistani border. When the brothers tell of this time, it sounds like a childhood where war comes and goes, but where also a lot os good. Matiullah plays Cricket, he teases his brothers during prayers and he has big plans. He wants to become a police officer like his father. But after one brother dies in the Afghan Army during combat with the Taliban and the family received threats, the father decided: Matiullah will go to Europe.
      Converted, about 10,000 EUR credit the family takes up on itself for this. Matiullah, according to their hopes, will repay the money soon and can support the family financially.
      Iran, Balkan route, traffickers. In October 2015 Jabarkhel, 18 years old, arrives in Gießen. The euphoria of the welcome culture is already slowly fading, but in retrospect it looks like he had a good start. He is moved to Fulda and gets lodgings in a refugee center. There is little space and it’s dirty, says his best friend, who he met there, but Jabarkhel finds himself in these new circumstances, learns a few pieces of German. After a few months, he can move to a better lodging. He was intelligent, says everyone who dealt with him. On photos he poses in front of a Christmas tree.
      On the phone he tells his family with excitement of Germany’s pine forests and the luxury of selecting between countless brands of chocolate at the grocery store. A social worker remembers that he often wears the same T-Shirt, on his breast the words “I Germany”.
      Jabarkhel attends an integration class and learns decent Germany. Like in Afghanistan he plays Cricket in Germany too, apparently, he even travels the country, there is a photo showing him at the Tempelhofer Feld in Berlin. He wears a white shirt and is holding a cricket bat in his hand. With the other he forms the victory symbol.
      In that time, a social worker describes his behavior as unremarkable, not warranting further attention. Nothing points towards the looming conflict with the police.

      The office of the attorney Pascal Johann is in a practical building in Frankfurt. Here, at the end of a long corridor, in a conference room, in front of grey curtains, waits Lukas Weiler.
      It is not common, that an accused police officer agrees to an interview with a journalist after a that hotly debated, conflicting intervention. He decided after thinking about it for a short time. He wants to correct something.
      At the meeting with Weiler you meet a man, who strangely enough appears both younger and older, than he really is. Weiler is 39 years old, but he could also be at the end of his 20s. He wears a T-Shirt, worn skater shoes, a fuzzy beard, around his wrist several old entry bands for rock festivals. When he begins to talk, he appears significantly older, than he is, that’s how bureaucratic and complex his words sometimes are. He tries hard to make himself as unattackable as possible.
      Weiler is a police officer more by chance than anything else. A friend dragged him to the entry exam. In his sixteen years of service, he worked undercover in the trainyard district in Frankfurt and as a group leader at the police. He showed young officers the ropes, but his favourite activity on the job was driving on patrol. He doesn’t like offices. He loves being outside, “Help the weak and step on the toes of the evil”, is how he calls it.
      Matiullah Jabarkhel has been in Germany for about a year, when the problems start. Like during an EKG of a stressed heart, one can notice stronger eruptions every time they happen. At the start, he has has difficulties organizing his day to day tasks, then, he the paid out money isn’t enough anymore. A woman who lived in the same building says that the refugees talked about him a lot: “One man told me, that Matiullah told him multiple times, that he was hungry and if he could give him bread.”

      “Please make sure, that the boy stays in Germany”

      Jabarkhel, who always told his best friend that he wanted to become a doctor in Germany, soon only sporadically attends class, the school throws him out due to missing too many classes. His social worker organizes him an apprenticeship instead, but he gets thrown out there too. He takes the train without a ticket and gets letters full of complicated words like reminder and debt collection.
      Apparently Matiullah Jabarkhel becomes more and more desperate. He talks about suicide, and apparently attempts one too. Then, in March 2017, the federal office for migration and refugees denies his request for asylum. Through an attorney he fights the decision, from now on he lives in Germany only with a temporary residence permit, which has to be renewed every few months.
      A short time later Jabarkhel is institutionalized in a psychiatry and receives stationary care: “Crisis intervention due to acute stress reaction, cannabis intoxication with addiction”, the doctors note. Jabarkhel doesn’t make it long, after just three days he releases himself, “because of urgent personal wishes and against professional medical advice”.
      In November 2017, five months before his death, Jabarkhel receives a letter, that for him, must sound like the last friendly offer from a state that wants him gone. In the letter the federal office for foreigners advises a so called “voluntary journey back in his home country.” Germany does not send denied refugees back to Afghanistan, but voluntary trips back home are being organized.
      Jabarkhel reacts with violence. In December, he hits his best friend, with whom he shares a room, with his fist in his face: Brainn trauma, bruising of the cheekbone, police intervention. Shortly after he hits another refugee without any known reason at a bus stop, splitting his lip. On the Christmas eve 2017 he threatens three people living in his home with a knife with a 20cm long blade, because they supposedly do not want to share their food with him. In March of 2018, a month before his death, he threatens a young Iranian woman and shatters her broom.
      The witness statements by his housemates in the investigation after his death sound like a mix of fear and empathy: On one hand the young man terrorizes the whole home, on the other many feel sorry for him. Jabarkhel’s life in Germany, which started out so promising, is completely out of control after one and a half years.
      On the evening before his death an acquaintance spots him at the Fuldau train station, where the pedestrian passage goes into the building. He sits there a lot with other refugees. They talk, joke, kick around empty beer cans and whistle after girls. And not seldomly, the acquaintance says, “they eat glass”, meaning they take drugs – Ecstasy.
      Who had to cross the group on the way to the store or to work, probably often was annoyed by the group of young men. In a lot of German downtowns you can find them, hanging out in groups. They come from Syria, Somalia, Irak or Afghanistan. Sometimes they look sympathetic, sometimes threatening. In their home country they are thought to be the lucky ones that made it, but often enough they are broken people – with differing life stories that all go towards the same end: endless waiting, solitude and lack of perspective. And the feeling of being stranded between worlds, maybe even lost.
      A doctor at one point diagnosed the Uprooted-syndrome in Jabarkhel, which is also called the Odysseus syndrome: A type of collective diagonisis of psychical ailments of refugees, which during their odyssey across the continents have lost everything that made up their world – Friends, family, home, their moral system, the inner compass.
      At some point Jabarkhel couldn’t hold it together anymore. At a school conference, the topic being his missing classes, he called his father. A present translator said that he begged his father to be allowed to return to Afghanistan. The father had said: “Please make sure that the boy stays in Germany. We have sold everything, we have nothing left, we cannot use him here.”
      Jabarkhel, the translator remembers, cried afterwards, “like a small child”.
      Often now, Jabarkhel sits alone in the refugee home and talks to himself about nonsensical things. At night he is rarely home, always out for a long time, can’t sleep anymore, wakes up with headaches, he tells a doctor. Sometimes he punches and kicks the air, as if he was fighting an invisible enemy. At one point during a meeting with his social worker he stands in front of the office and says, “I am Hitler.” Multiple times.
      The man responsible for the refugee home does his best to guide Jabarkhel back to the right path. But he is still responsible for sixty other refugees as well. A lot of other people dealing with Jabarkhel says the same: they want to help, but they have too little time.
      Eight days before his death, 5th of April 2018, Jabarkhel makes a fundamental choice, which shocks the other refugees in the home: he signs the agreement for the voluntary journey back home, against the will of his father. By signing, he agrees to drop the complaint against his denied request for asylum. As if he had given up.

      “The guy just wanted to destroy me”

      Lukas Weiler’s night shift on the 13th of April is almost at its end, when he and his partner Regina Wundrack decide at about 4 AM to go out and control traffic and parked cars. Drivers, who were already getting to work will later tell investigators of a young man in a muscle shirt and Army pants: One window car he hits with his fist, in front of another he jumps directly into the street. It is Matiullah Jabarkhel.
      The refugee home, in which proximity everything happens, is located in MĂĽnsterfeld, a former military outpost. Once upon a time, the Americans were stationed here. Today, there are a few apartments, otherwise mostly closed off commercial company grounds and offices.
      Jabarkhel lives in room B39, on photos it looks abandoned. Ten square meters, metal lockers, a dirty refrigerator, cigarette butts on the window rest. At night, the neighbour heard, how Jabarkhel was hitting his head against the wall. “It happened so often, that after some time I recognized the sound”, he said later as a witness. But this time it sounded louder and more desperate. At approximately 4 AM in the morning he hears Jabarkhel run down the metal stairs, sees how he wanders in front of the building, yelling in German: “Fuck Germany, fuck the street, fuck this county!”
      At 4:21 AM an emergency call is received at the police, originating from the bakery opposite of the refugee home. On the phone is the saleswoman, who wants to prepare the store for the first customers: “Here is someone, who is throwing rocks at the window.” In the background you can hear loud banging noises, is how it is written in the investigation files. “Fuck, shit, psychopath!” the woman yells.
      Two minutes later the woman calls again. “A refugee or whatever” is still throwing with rocks, the delivery driver was hit on the head, she needs a doctor.
      It only takes a few minutes until a police car enters the roundabout at the bakery. Not Lukas Weiler and Regina Wundrack are the first ones to arrive, but three colleagues: Driving and at the backseat two women, and riding shotgun one man.
      The man will later say: “A male person” from the direction of the bakery had crossed the street: “My first thought was, that that might be the person that threw the rocks. But he was running pretty normally across the street.” Then the man suddenly attacked.
      With a big rock, that he apparently picked up from the street, Jabarkhel breaks the side window of the car, opens the door and starts attacking the officer wildly with the rock. His colleague behind the wheel does not know how to help herself and hits the gas, dragging Jabarkhel about 200 meters while he wildly hits everything around himself. Then he falls to the ground, gets up and runs away. On a video that the ZEIT has seen you can see silhouettes, probably the male officer and behind him his two colleagues, following Jabarkhel to an unlit parking lot.
      What happens later, will cause a lot of discussion. Three police officers, equipped, against a young man, who isn’t very tall at 1.70 meters nor very muscular – The result should be obvious.
      The three officers from the first car however, are not federal police officers, but so called “Wachpolizisten” (watch police officers). Such officers have a shorter time of education and are mostly used for things like transporting prisoners or guarding objects. On this morning, the three have a task which they cannot handle.
      It only takes a couple of seconds, until Jabarkhel has overwhelmed the male officer, apparently he takes away his baton and assaults the man lying on the floor heavily, his two colleagues unable to help.
      Jabarkhel appeared like a “wild animal” one of the two will later say. She was afraid that her colleague would “lie dead under him”. The colleague himself say: “This guy just wanted to destroy me with an intensity that I have never witnessed in my life.” He describes Jabarkhel like a zombie: “massive, aggressive, dead eyes, unable to feel pain.”
      Most likely there will always be doubts about the story. A coroner will later find cannabis in in a toxicological exam. But that does not explain the behavior. It reminds more of “the influence of certain psychoactive substances”, writes the coroner. But his laboratory cannot check the corpse for such drugs, a sample would have to be sent to a specialized laboratory. Which the state attorney never requested.
      A few seconds after the male officer falls to the ground, Lukas Weiler and his patrol colleague Regina Wundrack arrive at the parking lot, running. The request for help reached them, while they were checking a car. Weiler immediately realizes, that the situation is serious. He jumps over a hedge, which is why he arrives a few seconds before his colleague Wundrack at Jabarkhel.

      Was his behaviour a “suicide by cop”?

      He hits Jabarkhel with his baton on his upper arm, he remembers. Jabarkhel immediately stopped assaulting his colleague and turned towards Weiler. Weiler moved back and tripped, losing his baton. Jabarkhel runs past Weiler, away from the parking lot, some stairs down towards the street. Weiler pursues.
      Near the bakery, Jabarkhel stops. Weiler says, he hit Jabarkhel with a load of pepper spray straight into his face. From behind his colleague Wundrack sees, how Jabarkhel shudders, wipes his face with his hand and continues running. Later it will come out, that the pepper spray was most likely defective.
      He ordered Jabarkhel to stop and drop the baton, says Weiler. But he didn’t react, instead kept on running.
      Weiler pulls his gun and keeps up the pursuit.
      In Hessian law about public security it’s clearly stated, when police officers are allowed to use their firearms: They can “only be used against persons to stop an immediate danger either against body or life.”
      Was Weiler in immediate danger?
      Jabarkhel and Weiler ran for about 100 meters when the officer overtake the Afghan. He wants to arrest him together with his colleague Regina Wundrack, but she is too far away. She can only see, that the two are facing each other, Jabarkhel with his back towards her. A person living nearby later would state as a witness that he heard someone yell “Stop moving, stop moving or I will shoot!”
      When he yelled that, says Weiler, Jabarkhel looked at him.
      What happens then, to this day cannot be determined without any doubts. Weiler and Jabarkhel are about two to three meters apart. Weiler says, Jabarkhel fixated his eyes on him, and then ran towards him. He, Weiler, moved back and shot at the legs of the attacker. Regina Wundrack, who was standing a few meters behind Jabarkhel, describes however, that there was no movement of the Afghan towards Weiler, when he started shooting. Another witness could only approximately see what happened and remembers “lightning” in the darkness, the muzzle fire of the shots.
      Did Weiler shoot to soon?
      The state attorney will later say, that “on the first impression” shooting “could be determined as not needed”, because Jabarkhel and Weiler were static. On the other hand, the attorney says, Jabarkhel was “without a doubt” still holding the baton, and it is unclear, “if his manner, words or behavior indicated another looming attack of the killed.” Factoring in Jabarkhel’s previous behavior, it cannot be assumed, that he was thinking about “capitulation”.
      Thomas Feltes has researched cases like the one from Fulda for years, cases, in which often young men against all rationality and a stronger power on the side of the police, riot and risk the lives of the officers – and their own. Feltes works as a police researcher at the Ruhr university Bochum. The case Jabarkhel, he says, fits a trend: About three quarters of those shot and killed by the police are mentally ill.
      For this task, Feltes says, officers are not well prepared. He recommends, that the officers retreat to deescalate the situation and play for time, for example until the civil reinforcement can arrive, like the psychological service. In most cases however, they do the opposite, and attempt to resolve the situation with force. Especially when it comes to the mentally ill, it can lead to catastrophe. The larger the built up pressure, the larger the sense of danger of the mentally ill – and the fiercer their resistance.
      But Feltes also says, that the concrete situation is hard to estimate in this case. Who can say, if Weiler had another choice? Wnad what would have happened if he let Jabarkhel run? Would he have attacked someone else?
      That Jabarkhel might have been mentally ill, will also play a role in the investigation of the federal police. The officers will introduce a “suicide by cop” theory. Most of the studies on the topic come from the USA. According to it, Jabarkhel provoked until a police officer would shoot him.
      In Germany, only few researches have investigated the topic of suicide by cop. One of them is Dietmar Heubrock. The law psychologist from Bremen has written a guide for officers, that if you read it, you have to think of Matiullah Jabarkhel. Heubrock says, the provoked self killing often was “a spontaneous decision”. A lot of perpetrators are under the influence of drugs and were mentally ill. The need to force the decision of suicide on someone else, often has cultural reasons – in Arabian cultures suicides are a grave sin.
      And still: it only is a theory. Under experts, a controversial one. It could be used to justify the behavior of the police in retrospect, because he didn’t want it any other way.

      “I would have done the same with any other violent perpetrator”

      On that morning in Fulda, Weiler apparently shoots three times. They miss. Then his gun fails to load, later an unfired bullet will be found on the street. According to Weiler Jabarkhel charges Weiler, as soon as he realizes that he cannot shoot, and starts beating him with the baton.
      For a few seconds, Weiler and Jabarkhel are out of the view for his colleague. Weiler says, he was running backwards up the slight hill, trying to solve his failure to load and stop the bleeding Jabarkhel.
      A person living close by, who was watching from his terrace, recalls Weiler’s calls: “Stop, stop”. But Jabarkhel was “still charging him, aggressively, he didn’t stop, nothing”, says the man later during a reconstruction of the scene. Regina Wundrack too sees them both again, and she too sees how Jabarkhel is charging her colleague with the baton.
      Then Weiler fixes his failure to load, ejecting the unfired bullet. And fires from a short distance, until he has an effect, just how he learned it: He fires until Jabarkhel stumbles backwards and falls to the ground. At the end, Weiler goes to his knees too. “Shit, I shot a person”, he says, his colleague hears as she comes running. Weiler himself, cannot remember anymore.
      In his report the coroner will later list all shot wounds: Neck, rib, right upper thigh, between the shoulder blades. In total, eleven shots were fired, four hit Jabarkhel, from a maximum distance of 2.5 meters. The entry wounds fit into Weiler’s testimony; the coroner writes.
      At 4:49 AM the female emergency doctor determines Matiullah Jabarkhels death. Cause of death: Bleeding out due to shot wounds with disconnection to vital organs.
      In the conversations at the law firm in Frankfurt, Weiler appears distanced and analytical, when talks about the details. He is surprised how you function in such a situation. Again and again he says, he worked through the escalation protocol: Baton, pepper spray, threat of shooting, shooting the legs, final shots at torso. In the end, he had no other choice. “If I didn’t act the way I did, I would’ve been lying on the street, and maybe someone else too.”
      There are other theories on why officers shoot migrants. They too, come from the USA, but in contrast to suicide by cop they don’t focus on the mental state of the victim, but of the shooter. Studies regarding the so called shooter bias imply: police officers in a dangerous situation tend to shoot someone with darker skin – because there is a deep connection in their brains that is being accessed. Black equals dangerous. Arabian equals dangerous.
      You can absolutely ask yourself if Lukas Weiler would’ve shot eleven times in the same situation if the perpetrator was white an German. But at the same time, police researcher Thomas Feltes warns the same way he did before, to explain a situation like Fulda with a singular cause – too complicated is the situation to be explained by something like shooter bias.
      If you ask the Fulda police president Günther Voß for Weiler’s track record, he describes him as a very good colleague. No wrong behavior on his track record, in conversations the officer doesn’t say anything, which could even generously be understood as racist. He seems reflective, provocative questions he answers smartly and attempting to calm the conversation. During the investigation of the ZEIT, we receive a screenshot from an anonymous sender, showing the Facebook page of Weiler, under a slightly different name. You can see, what groups he has subscribed to. A Biergarden [Addendum: Imagine Oktoberfest, but way smaller, usually local annual celebration of something with the excuse to consume beer], a DIY workshop for children.
      Under that, a red logo with the words “Protect home country – Stop asylum fraud!”, the title of the page: “No more asylum homes in Germany”, next to it another site, that Weiler has subscribed to: “AfD party in the German Bundestag”
      Weiler reacts shocked, if you confront him with that screenshot. He confirms, that it is his profile. That he subscribed to those groups, he was not aware of that. He is almost never on Facebook, he does not support a political stance like that. Maybe he added the sites on accident, when he read comments related to the case. “I would’ve done the same with every different perpetrator as well – the skin colour was and is not a factor for me at all.”
      One week after his death Matiullah Jabarkhel’s coffin lands in Kabul. The two older brothers pick him up and drive him home in a rented ambulance. When the family opens the body bag and sees the wounds all over his body, the mother faints. When the coffin is moved to the graveyard two hours later, she feverishly holds on to it, the brothers say.
      Hundreds show up for the burial. The parents almost collapse there, also because some guests say: You shouldn’t have sent him to Europe, he’d still be alive then.

      Every side sees itself as the victim and everyone else as the perpetrator

      A short time later the father dies, aged 55, heartattack. His wife is brought to the hospital as well two days later, with high blood pressure and vertigo. Two weeks later she dies too, stroke. That’s how the brothers of Matiullah Jabarkhel describe it. The parents, they say, couldn’t handle the death of their son.
      In Fulda photos soon begin to circulate, that apparently were taken in Afghanistan: the in white cloth wrapped face of Jabarkhel, his skin dotted with blue spots.
      Lukas Weiler is driving in his car at that time, passing a protest banner. At one of the main roads he read in big letters: “What happened to Matiullah?” He asked himself at that time, why no one cared, what happened to the officer, says Weiler.
      About a year passes, the state attorney stops the investigation, result: No credible belief in a crime. “For an alternative series of events of the final shooting, partly how the public calls it, an “execution” of Jabarkhel, there is simply not enough proof.” Writes the state attorney.
      It doesn’t lead to the calming of the conflict. Not it only really begins. Exactly one year after Jabarkhe’s death in April 2019, people once again demonstrate, one of them would later be indicted. Another one supposedly yelled: “Cops murder, the state deports, what a bunch of racists!” another one held a protest sign high: Who do you call when cops murder?
      If you talk with people from the left who attended the protests, then you often get counter questions for your questions. If you didn’t see what happened in Hanau? Or in Halle? If you’ve heard of the NSU 2.0? In chat groups, where police officers apparently exchanged racist messages, colleagues of Lukas Weiler were in them as well.
      Two activists from Frankfurt publicize a blog post, title: “Police kills refugee, demonstrators demand resolution and are defamed”, they write, Jabarkhel had been killed with 11 shots. The police office accuses the two activists of libel. Reason: It was eleven shots, of which only four hit. But only people who know the investigation file know that.
      And so the fronts harden. The leftists complain about racism and police violence, without considering in detail, the actions of the police officer. And the Fulda police searches the home of a journalist, because people shared the blog post in his Facebook group. Which causes the leftists to think that they were right.
      On one side the apparently white, strong state. On the other the weak refugee and his supporters. Every side sees itself as the victim and the other as the perpetrator. And every side can call upon a theory that supports them. Here the suicide by cop hypothesis, there the shooter bias.
      While the storm rages outside, Lukas Weiler attempts to understand his feelings. To get away from it all, he goes patrolling. For the left a scandal – How can it be, that an accused is still on the job? For Weiler, the day to day becomes more and more difficult, both at work and at home. He talks with a police doctor and a psychiatrist, “Work accident support” is written in the document handed to him by the relevant authority, in bold letters the diagnosis: “post traumatic stress disorder” and “problems dealing with depressive symptoms and symptoms of bitterness”.
      At least the investigation is behind him. But then in 2019, the video appears, which shows his colleagues following Jabarkhel to the parking lot. A group of young adults filmed the video and only now informed the police. The state attorney reopens the case, asks the new witnesses, it’s apparent, how complicated the case is, how difficult a final verdict will be.
      In July of 2019 the investigation is closed again. The German attorney of the family Jabarkhel appeals. The investigation is re-reopened. And finally closed for good. There will not be a case.
      The brothers of Matiullah Jabarkhel say, they don’t understand how the officers got away with it. If you talk to them through a video call, they cry a lot, and hold each other in their arms, interrupt the interview again and again.
      Lukas Weiler says, he has the feeling of being publicly shamed, even though he was only doing his job. He has decided to stop doing patrols. He, that always wanted anything but a job behind a desk, requested to be retrained to an emergence call responder, where he would sit at a desk, in front of him a phone, and take emergency calls.
      Cooperation: Amdadullah Hamdard
      Behind the story: To contact the family of the dead Matiullah Jabarkhel in rural Afghanistan, the author of the story talked to Amdadullah Hamdard, a local employee of the ZEIT. He visited the family in May 2021. It was his final mission for the ZEIT. In August Amdadullah Hamdard, who was on the death list of the Taliban, was shot in front of his house.

      9 votes
    39. A practical take on Steam Deck performance (but really just general observations intended for Reddit hype)

      Edit: Formatting by the generous PetitPrince. Steam Deck AMD Ryzen 7 4800U 7nm TSMC process 7nm TSMC process AMD Zen 2 CPU AMD Zen 2 CPU 4 cores / 8 threads 8 cores / 16 threads 2.4GHz base clock...

      Edit: Formatting by the generous PetitPrince.

      Steam Deck AMD Ryzen 7 4800U
      7nm TSMC process 7nm TSMC process
      AMD Zen 2 CPU AMD Zen 2 CPU
      4 cores / 8 threads 8 cores / 16 threads
      2.4GHz base clock / 3.5GHz turbo 1.8GHz base clock / 4.2GHz turbo
      unspecified L3 cache (4~8 MB) 8 MB L3 cache
      AMD RDNA 2 GPU AMD Radeon RX Vega 8
      8 CUs 8 CUs
      1-1.6GHz up to 1.75GHz
      4-15 Watts 15 Watts (10-25W and up to ~48 total system in some laptop benchmarks)
      16GB LPDDR5 5500MHz LPDDR4 4266MHz
      128-bit memory bus width (32-bit quad channel) † 64-bit memory bus width (32-bit dual channel)
      40Whr battery (2-8 hrs gameplay) †† /

      † shared between CPU and GPU; exact memory access scheme unspecified
      †† ~2.5 hrs at rated 15W APU power draw; also consider SSD, screen, controls, WiFi, etc.

      7nm process

      This APU is probably on the exact same TSMC process node as the Ryzen 7 4800U.

      CPU cores

      Half the cores; worse multithreading performance. More power for the GPU†.

      † power management features probably do this in practice.

      Overall this shouldn't matter much. Maybe impacts people who compress game files or want to use the Steam Deck for things other than gaming.

      CPU clock speeds

      A somewhat low max boost. Probably from power and thermal considerations. Is it the sustained max boost? With just the CPU? How about max GPU? Can it clock higher when docked?

      A surprisingly high minimum clock. I hope it can clock lower than 2.4GHz.

      Overall, this is subject to power and thermal limitations and management. Needs to be tested by a trusted third party. I am hopeful that as a handheld PC, we can adjust clocks and boosting behavior. These behaviors may be different on Linux compared to Windows.

      CPU cache

      Unspecified, I expect 8MB from AMD but we could see 4-6 as a cost and power saving measure.

      GPU

      Docked performance will likely be held back by the 8 CUs.

      The clock speeds look good, about what was expected. Same goes for sustained boost as for the CPU boost.

      By implementing the Radeon RX Vega 8 on 7nm, the process improvement gains have already been realized. Additionally, I speculate that AMD has had ample opportunity for some under the hood improvements to the aging microarchitecture. Some benchmarks found it to be 30-40% faster than an RX Vega 10 (a larger GPU) on the older process node. However, the clock speeds were twice as high compared to the RX Vega 10. Consider also that the 15W laptop was pulling ~48 watts.

      Since it becomes difficult for me to speculate on GPU microarchitectural improvements, I will consider the APU's 8 CU RDNA 2 GPU to have comparable performance to the Ryzen 7 4800U's Radeon RX Vega 8.

      This is mostly for convenience. It may be realistic to expect somewhat lower performance because the handheld Steam Deck APU is unlikely to be allowed to pull more than 20~25 watts. More on this in the battery life section.

      By far the most significant improvements from the RDNA 2 GPU, in my mind, stem from the latest GPU features; modern video decoding, Vulkan features, mesh shading, and more. Also, being the same microarchitecture that console developers will be targeting.

      Feel free to substitute your own speculative performance, but please don't let hype bias your expectations, and be careful when seeking out benchmarks.

      APU power draw

      4 watts is pretty clearly the minimum idling draw seen in windows laptops with Zen 2 CPUs.

      Unfortunately this is high compared to ARM CPUs. It may also be subject to the level of optimizations done on the firmware and the custom Linux distribution. People willing to roll their own might be able to get this lower? It would require getting your hands dirty, and don't bank on it. I'll be happy if Valve actually gets idling consistently down to 4 watts.

      As for 15 watts, it is pretty clear that commonly shared expectations of the hardware are not tailored for this rated power draw. People are expecting performance that comes with 40-80 watts. I expect the APU to draw as high as 20~25 watts in certain circumstances, but this is speculation, and cannot be verified until Steam Decks are in the hands of trusted third party reviewers such as Gamer's Nexus.

      And make no mistake, drawing anything over 15 watts in the APU will have battery life implications, which I will cover later.

      RAM

      If there is anything I am allowing to build my expectations, it is probably this. To my knowledge, we haven't much seen LPDDR5 in devices yet, so there is some novelty and some unknowns.

      Compared to DDR4/LPDDR4, even this reduced speed (saving more power btw) LPDDR5 memory will be faster, finally reaching something similar to dedicated GDDR memory speeds on older budget discrete mobile graphics cards. It has plenty of new power saving features, and should generally draw less power anyway.

      But let me be clear on what it isn't; it is not GDDR5, and it is not GDDR6 as seen in the Xbox Series X or S. Please do not confuse these. I have seen people refer to it as all kinds of things. IT IS NOT GDDR, IT IS NOT LPDDR4, IT IS NOT LPDDR6.

      Okay. With that out of the way, the other half of this that has me tentatively hopeful is the listed 128-bit quad channel memory. I am not qualified to speak on the nature of memory accesses and on memory channels, but generally, this should be responsible for the memory bus bandwidth to approach that of budget discrete graphics cards.

      Hopefully this improves the GPU performance significantly.

      Also, while I initially assumed 16 GB of RAM was such overkill for the target resolutions that it could only be to pander to the PC gaming crowd which would identify the gratuitous RAM with a premium product, I speculate it was just a byproduct of having four memory packages for quad channel. I'm guessing the smallest packages LPDDR5 came in was 4 GB. Anyway, I might be wrong on this account, and it doesn't much matter; there is more than enough RAM, faster I believe than any older APU already on the market (we aren't counting the consoles okay), and it should save power all the while.

      Considering people would still be buying the Steam Deck regardless, I say well done Valve, even if it was required to hit performance targets or actually a financial boon behind the curtain.

      Storage

      At first I was upset the base model was eMMC rather than an NVMe SSD, given how cheap 64/128 GB SSDs are in bulk. On second consideration, it makes a lot of sense.

      I speculate that at best, the base model has an extremely narrow profit margin. Even a cheap SSD might eat into that. But even more, eMMC should be more than enough for anyone intending to use the Steam Deck primarily for 2D games and emulation, which is historically a staple segment of the handheld market. These are the games that will also be happy on a microSD.

      In this way, there is some product segmentation for the mid and high tier models, which are making money on the storage.

      I personally have placed a reservation for the base model, although I intend to upgrade the storage myself. However, it is difficult to obtain benchmarks of power draw for m.2 SSDs of this size beyond "less than bigger NVMe drives because fewer chips and no DDR4 cache probably", so it might not be an advisable tradeoff to anyone but the budget conscious and those seeking a full 1TB fast NVMe storage.

      Speaking of power, my limited findings are suggesting ~3.5W power draw from appropriate m.2 NVMe SSDs, meaning the eMMC model may also deliver the best battery life (even before accounting for less demanding titles). That is probably the listed 8 hours.

      Keep in mind I don't know much about the power draw of eMMC, and the power management differences between eMMC and NVMe.

      One last thing; Microsoft promised optimized games for the Series S that would have reduced asset sizes for the reduced storage. A promise it appears they haven't been able to deliver on. However, this is a very good idea and I would be THRILLED if Valve was able to wrangle a user selection of asset quality when downloading games. Some PC games have higher quality assets as DLC, and generally as a handheld PC we have some ability to do this manually. Compressing game files might also be an avenue?

      Battery life

      Everyone looks for different things in a product. So far I've tried to provide a relatively practical, unbiased take on the Steam Deck's listed specs, leaving it up to readers to decide what they care about.

      But if you saw the Steam Deck and a short battery life never once crossed your mind, it probably isn't a concern for you. I don't know what your usecase is; maybe permanently docked, perhaps just keeping it around the house. It doesn't really matter, and I think the Steam Deck is a particularly solid value for you in particular.

      It is pretty easy to do a battery life calculation. So everyone should do so with their own speculations on the total system power draw, when gaming, idling, etc. Things to account for are the APU, screen, WiFi, SSD, RAM, and so on.

      I figure something like 1.5 < x < 2.5 hours for full fat gaming. I probably should have watched the video (holy cow can you believe I'm going to post this whole essay without watching the video!?) but I believe 6 hours 30 fps was thrown around, so that should be the upper limit possible for general gaming and optimized titles. I'm pretty confident the 8 hours is a best case scenario only on the eMMC model running 2D or generally less demanding games.

      The math here is simple so make up your own mind!

      Lastly, with a PC we have some wiggle room to optimize settings and we can also destroy battery life I'm sure. So remember, frame limits are your friend on a 60 hz screen, and on mobile devices in general. Also, reducing settings possibly. It really goes against my nature as a PC gamer though, considering I play Skyrim with an ENB on a GTX 660M. At a stuttery 10~15 fps. Yeah, sometimes a stable 30 fps is the way to go, but I'm a hypocrite who just can't wait to run 1080p and downscale to remove jaggies!

      Weight

      I wasn't sure if I should include this, as I am skipping other things like the microSD card slot (other than that I genuinely would have preferred a regular SD card slot so I could emulate having game cartridges; actually, I need to look up splitting game files across onboard and removable storage).

      Still, it deserves a mention; I have no clue if it will be too heavy for me. I suspect going from the Switch to the Steck will be frustrating, although some have pointed out that the placement of buttons and joysticks will make it easier to rest it while playing. Also I'mma just call it the Steck from now on, my apologies.

      Overall, it looks bulky and heavy and might be a pain to tote around. But modding makes this worth it for me personally.

      Actual Performance Numbers Please, or APNP

      I am now realizing this is way too long, and I'm spiraling out of control; there's no way I can edit all this! How long has it been since I've slept? Did I eat yet today? I will be downvoted to Oblivion for posting something this unwieldy and unreadable!

      Oh well. Before I loose consciousness, I pretty much expect 1280x800 30fps on all titles. Doesn't that seem too low? But there are overheads that go into running unoptimized PC ports of games on Linux, and frankly while Proton does great things, I'm mostly familiar with it on a desktop. What is the experience with a power budget? The Radeon RX 8 struggles with 1080p on some titles; will the Steck be able to hit 1080p 30fps on all titles, let alone 60fps?

      Anyway, I've made my base expectations. I personally anticipate for 1280x800 60fps for all titles, albiet at a limited battery life, but I don't think we can take it for granted. Docked performance, remains to be seen. 1080p 30fps seems realistic. Basically my clunky 11lb gaming laptop from 2012 with the GTX 660M, but with waaay more RAM and a tenth of the power draw. In a handheld.

      Freesync

      I don't think the display supports freesync or, as I've seen some people say, Valve would advertise that. Seems strange given the market, and if expertly implemented could potentially let the display downclock way down when appropriate. To tired to check, but possibly could be implemented down the line? That means NOT a feature, unless it is on the box when you are paying BTW.

      Wow, I Can't Believe FlippantGod Won't Shut Up

      The price is right, folks, but please don't pretend that this will double as a serious VR rig. That isn't the sort of thing you speculate on before a console is even released and benchmarked by trusted third parties.

      What do y'all think of my expectations? Too low? Too high? Any interesting morsels I may have missed? And lastly, will Reddit eat me alive if I post this there? Willing to take any and all criticisms when I wake up! And hey, if someone high up on the Tildes social ladder wants to tag this "Steck", I will forever be in your debt. I am much too scared to do so myself.

      31 votes
    40. Do you use game streaming services? Which ones and why or why not?

      I wanted to get a general discussion going on the opinions of game streaming services. This is a potentially huge market and the big companies out there are really trying to break into this...

      I wanted to get a general discussion going on the opinions of game streaming services. This is a potentially huge market and the big companies out there are really trying to break into this market. I personally use google stadia and love it, there is a slight amount of latency in movements but it feels no different than a larger dead zone to me.

      I love the idea of game streaming as it brings more games to more platforms like Linux, macOS and mobile devices. I know the big argument against them is that you don’t own the games, but from my perspective, you don’t own the games on steam either, you own the right to play someone else’s game just like with Google stadia or Luna or xcloud. If you want to own an actual copy then you have to buy the game from a vendor like gog or itch.io.

      So let me know your opinions on this market, do you think it’s good, bad, or somewhere in between and why? If you play on any of these services what are your thoughts and experiences? Has it worked well for you and do you see yourself using services like this in the future? I genuinely am curious as it’s a completely different mindset than what we’re used too and it can really disrupt a market that hasn’t seen proper innovation in years.

      13 votes
    41. Microsoft brought me back into their ecosystem with Game Pass

      I'm primarily a PC gamer with a library slowly approaching 1,000 games on Steam. While I have sometimes bought games through the other storefronts like Blizzard, GOG, Uplay, and EA Origins, I...

      I'm primarily a PC gamer with a library slowly approaching 1,000 games on Steam. While I have sometimes bought games through the other storefronts like Blizzard, GOG, Uplay, and EA Origins, I never really invested significant time in them to the point where I don't keep track of what is in those libraries. Suffice to say, I thought that I was so entrenched in Steam that I couldn't possibly play in another storefront for any meaningful amount of time.

      This has changed for the past year. I hopped on one of those deals that gave me access to Game Pass since Microsoft added all the Bethesda games and partnered with EA Play. And I gotta say, I'm invested now. Invested so much that I bought a Series X despite having zero interest when the new generation of systems was announced. Game Pass on Xbox is an even better deal than Game Pass on PC. The library is larger and for the games that are Play Anywhere, I can continue my save file on my PC when my living room TV is unavailable.

      I really think that Microsoft has a winning strategy with Game Pass this generation and it really surprised me how my attitude to the Xbox ecosystem changed this year. While I think both Sony and Nintendo have great exclusives, the value proposition for me of convenience and a rotating slate of quality games will likely keep me invested and subscribed, moreso than Xbox Gold or PS+ have in the past.

      14 votes
    42. Anyone here in the mood for a new Steam game this weekend?

      Note: this will be a noisy thread! If you would not like to see it in your feed, please use the ignore feature! IMPORTANT UPDATE This offer is no longer available. Thanks to those who...

      Note: this will be a noisy thread! If you would not like to see it in your feed, please use the ignore feature!


      IMPORTANT UPDATE

      This offer is no longer available. Thanks to those who participated!


      Anyone here in the mood for a new Steam game this weekend?

      Presumably you are, because you clicked this thread to read it! Welcome!

      What is this?

      It's a Steam game giveaway! I figured some of you might want a new game to play this weekend, and what's better than getting an awesome new game for free?!

      What's the catch?

      There isn't one! No gimmicks, and no strings attached!

      How do I get my game?

      Comment below with your choice, and I'll PM you the key. To keep the thread from being pure noise, I would also like you to, with your request, tell me about a favorite “hidden gem” game you’ve played. I love hearing about diamonds in the rough, so let me know about an underappreciated game you’ve loved (the more obscure/unknown the better).

      Also, if you end up playing the game you get this weekend (you don’t have to — it’s a gift, not an obligation!), return to the thread to tell everyone about it!

      Are there any restrictions?

      Only one game per commenter please, but note that multiple people CAN request the same game! I will give out as many of each copy as is requested!

      Why are you doing this?

      My pageant answer is about doing something nice for an awesome community during some difficult times, but the real truth is that I've been drinking a bit, there’s a seriously good bundle on right now, and as I looked at the titles in it, it made me feel deep down in my bones the unshakeable sense that more people need to play Yoku's Island Express.

      What's on offer?

      Your choices are below. I haven't played all of these, but, based on the reviews, there's not a bad game in the bunch! There's also a wide amount of variety, so hopefully you can find something that speaks to your individual interests!

      Game Genre Review Score Linux Support
      Blazing Beaks twin-stick roguelite shooter 86% positive with 999 reviews Platinum
      Call of Juarez: Bound in Blood FPS western 84% positive with 2,049 reviews Gold
      Dungeons 3 RTS dungeon sim 94% positive with 10,686 reviews Native
      Icewind Dale: Enhanced Edition CRPG adventure 89% positive with 1,598 reviews Native
      The Walking Dead: The Final Season story rich zombie adventure 93% positive with 9,479 reviews Gold
      Yoku's Island Express pinball metroidvania 97% positive with 1,521 reviews Platinum
      Yooka-Laylee collectathon 3D platformer 79% positive with 2,115 reviews Native

      What do you recommend?

      First of all, thank you for asking! That’s so thoughtful.

      • Yoku's Island Express

      MORE PEOPLE NEED TO PLAY THIS (thus sayeth the truth in my bones). The game is a delight. It's charming, novel, and very well-made. "Pinball metroidvania" isn't exactly a common genre or even one that makes sense on paper, but it's pulled off splendidly. It’s also thoroughly enjoyable even if you're a complete pinball novice like me. If in doubt about which game to pick, choose this one! If, after you play it, it turns out I’ve steered you wrong, you’re allowed to return to this thread and yell at me.

      • Yooka-Laylee

      I honestly think this is one of the most unfairly criticized games out there. I genuinely don't understand why so many people had very negative reactions to it. I don't normally finish games, but I full-on 100%ed this one! It has a couple of rough spots and edges, but on the whole I thought it was wonderful and deserved far better than the lukewarm-to-hostile response it got.

      Can just ANYONE ask for a game?

      Yes. PLEASE DO. Don’t wait around thinking someone else deserves it more or you don’t want to be a bother or you don’t want to put me out or you might not play it this weekend or you might look like a freeloader. I literally WANT to give this stuff away. Nothing would make me happier than to see this thread deluged with requests! If you're someone who might get enjoyment out of any of these games, then DO NOT HESITATE TO ASK FOR ONE!


      IMPORTANT EDIT: I am handing out games even if I'm not responding in the thread to each individual request! I didn't want to keep bumping the thread myself with confirmations.

      17 votes
    43. Frogwares says the version of The Sinking City on Steam was not made by them

      This is a wild, ongoing story that is playing out in a rather bizarrely. First off, here is Frogware's open letter on the situation from August 25, 2020. Basically, Frogwares signed an agreement...

      This is a wild, ongoing story that is playing out in a rather bizarrely.

      First off, here is Frogware's open letter on the situation from August 25, 2020.

      Basically, Frogwares signed an agreement with Nacon (formerly Big Ben Interactive) to license and publish their game in return for funding, but Frogwares still owned the IP. Frogwares claims that Big Ben was consistently late with payments and did not honour milestones for further funding. They took on an EGS exclusivity agreement to help get funding. At some point during the development, Nacom bought another studio and then demanded that Frogwares give their source code to this new company, which Frogwares refused to do.

      The released the game in June 2019 but then were told by Nacom that the milestones that were previously agreed to were cancelled, therefore Frogwares would see no profit from the game. Frogware filed a lawsuit and finally got access to some sales data but found it wanting in many regards. They also found that copyright notices on the game were incorrect with the result of misallocating the IP ownership. Their logo was removed from the PS4 and X1 versions of the game and they discovered that Nacon was presenting themselves as the IP owners for the game, and had bought domains for Frogwares' other Sherlock Holmes titles (most of which was published by Focus Home Interactive, with some published by Atlus in North America or self-published by Frogwares).

      Frogwares believes they had what they needed to terminate the contract with Nacon, despite some complications with the French legal system due to the COVID pandemic, and so they pulled their games from various storefronts alongside this letter.

      In January 2021, that French legal complication played out against them when the Paris Court of Appeals determined that Frogwares acted unlawfully and decided that Nacon would be able to put the game back on the market.

      Today, The Sinking City was put back on Steam with Frogwares listed as the developer, but Frogwares says they did not make this version. It seems to be an older version, missing much the DLC and features like achievements and cloud saves.

      Frogwares' own version of the game is being sold only on Gamesplanet, Origin, and the Xbox 1 Series, PlayStation 5, and Nintendo Switch.

      21 votes
    44. Would you be interested in a Tildes community Valheim server?

      So there is this game called Valheim that recently released. You may or may not have recently read the article where they claim to have sold over a million copies around a week after release. I...

      So there is this game called Valheim that recently released. You may or may not have recently read the article where they claim to have sold over a million copies around a week after release.

      I bought it to give it the 2-hour smell test and it seems pretty darn good. However, this game seems best played with others and I doubt my friend group will end up playing this. Renting a server seems pretty cheap so I was wondering how interested you would be in a Tildes community server? I would be down for paying for a month and seeing where it goes from there.

      It looks like min slots for a server would be 10 slots but I would imagine that's okay since we all wouldn't be in the same time zone. I can scale this up if the demand is there.

      Thoughts?


      Other Info:

      What is Valheim, the Viking game blowing up on Steam?


      Server is set up!

      Add and join the server by following these instructions with the game closed.

      For all Vikings, who can't find their server ingame - a short workaround on how to make it visible:

      1. Go to steam and click on view at top menu, navigate to servers and select the favorite tab.
      2. Now click on the "add server" Button and enter:

      173.237.15.68:28701

      1. Refresh your server with the refresh button and there you go, you can now join your server with a double click on the server's name.
        Need more help? You can find a video tutorial here.

      Game is password protected but if you click me, you will find what you need.

      21 votes