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13 votes
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Humble Choice - October 2026
October 2026's Humble Choice is now available with the following eight Steam games. Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Like a Dragon: Pirate Yakuza in...
October 2026's Humble Choice is now available with the following eight Steam games.
Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Like a Dragon: Pirate Yakuza in Hawaii 81 87 / 89 Win β Verified ποΈ Platinum Prince of Persia: The Lost Crown 87 77 / 85 Win β Verified ποΈ Platinum Psychonauts 2 89 87 / 96 Win, Mac, Linux π¨ Playable β Native Deep Rock Galactic: Survivor 85 81 / 87 Win β Verified ποΈ Platinum Cataclismo -- 90 / 89 Win π¨ Playable ποΈ Platinum Dungeons & Degenerate Gamblers -- 81 / 83 Win, Mac, Linux β Verified β Native Asgard's Fall β Viking Survivors -- 75 / 81 Win π¨ Playable ποΈ Platinum Toy Shire -- 69 / 87 Win, Mac, Linux π¨ Playable β Native Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?
8 votes -
CGA-2026-10 πΉοΈποΈ π¦π» INSERT CARTRIDGE π’ Spooky Mansion Adventures
Introduction It was a dark and stormy night... Rain hammered the car roof with the ferocity of hail. The windshield wipers did little to help as sheets of water cascaded down the glass between...
Introduction
It was a dark and stormy night...
Rain hammered the car roof with the ferocity of hail. The windshield wipers did little to help as sheets of water cascaded down the glass between every beat. The road itself was dark with no lights besides your headlights, the beams casting eerie shadows on the gnarled trees as you drove past.
Or they would, if the car was moving.
Because of course the car broke down, leaving you stranded on a remote country road far from the nearest town. You sat in the driver's seat looking at the MapQuest printout, determining it to be useless given the lack of signage on remote country roads.
You did, however, receive a surprisingly detailed novelty map of local landmarks from when you stopped at a diner an hour ago. Squinting out the window, the headlights just illuminated a large rock with a pointed tip near the base of a tree. A good match for the "Wytch Hat Stone" on the map.
According to the novelty map, there were three mansions nearby: the Edison Mansion, the Derceto Manor, and the DeFoe Manor. Perhaps one of them would have a phone you could use. Or at least be a quieter place to spend the night, the incessant hammering of the raindrops was really loud. The flashes of lightning every time you mumbled the names of any mansion would help illuminate your way.
And surely the "Beware And Avoid" heading on the map was just a marketing gimmick, right?
Welcome to the Spooky Mansion Arcade Special!
Good evening, ladies and gentlemen. I shall be your hostess this delightfully dreary evening.
Now as your hostess, I must be upfront with you: I have no personal experience with any of these titles. I originally nominated Maniac Mansion since I have wanted to play it for some time, but then realized there are many old games set in spooky mansions. And I also had the thought: what better time to explore some creepy mansions than October, the month most associated with all things spooky and creepy?
So for this month's adventure, I have selected three potential mansions for us to tour: the classic LucasArts game Maniac Mansion, the classic survival horror game Alone in the Dark, and the freeware adventure game 5 Days A Stranger. All three provide glimpses into different periods and niches of gaming history.
Maniac Mansion (1987) helped redefine the adventure game genre, and established LucasArts as a powerhouse in gaming. It removed many frustrations of the genre such as guessing and typing text commands in favor of one of the first point-and-click interfaces, or super-linear puzzles with specific solutions. It placed more emphasis on cinematic storytelling, and added humor to a generally serious genre.
Alone in the Dark (1992) meanwhile is one of the games that defined the survival horror genre alongside Sweet Home. It was the first 3D survival horror game, with many of its mechanics such as limited inventory and a focus on survival over combat appearing to this day. Even the first Resident Evil game was influenced by it, nixing the original plan of first-person gameplay for similar fixed camera angles.
5 Days a Stranger (2003) is comparatively lesser known and influential than the other two. However, it's also CGA's first foray into the early indie dev scene! This is a freeware game about a cat burglar who becomes trapped in a house with four others, and is the first part of a series called the Chzo Mythos. Its developer is likely to be familiar: Ben "Yahtzee" Croshaw, famous for the Zero Punctuation review series for The Escapist.
Also: it's free. Of all the games we've played to date, this may be the most accessible because it's always been free, so no legal barriers.
Moving on.
You have your choice of up to three beautiful mansions to explore. I have hopefully given you enough information to decide which to visit first. They can't be worse than spending the night in a tiny, cramped, broken car. Feel free to chant the names of whichever mansion you most prefer as you begin the mad dash through the rain. The dramatic lightning flashes are so convenient, aren't they?
I hope you all have a terrific time.
GAME INFORMATION
Maniac Mansion
Versions: Original (1987) (notes: NES versions had some changes/censorship to fit Nintendo's criteria)
Platforms: Commodore 64, Apple II, MS-DOS, Amiga, Atari ST, NES, Famicom, Classic Mac OS
Genre(s): Adventure
Stores:
Steam - On sale until October 8
GOG - On sale until October 7Alone in the Dark
Versions: Original (1992), Remake (2024)
Platforms: MS-DOS, RISC OS, 3DO, Mac OS, PC-98, FM Towns, iOS
Genre(s): Survival Horror
Stores:
Steam - Original Trilogy - On sale until October 8
GOG - Original Trilogy - BIG sale until October 7!!! (And also just cheaper than Steam in general)
Steam - Remake - On sale until October 8
GOG - Remake - On sale until October 75 Days a Stranger
Versions: Original (2003)
Platforms: Windows
Genre(s): Adventure
Links: Mobygames
Downloads:
Official site
Adventure Games Studios site
Internet Archive
DOS Games Archive - This one has a "play online" button! No download required!
Game Setup
The main purpose of this topic is to get people up and running with the games. As such, it's recommended that you:
- Share which version of the games you're playing
- Share what hardware you're playing it on
- Share if there are any tools/mods that you recommend
- Share anything you think is important for people to know before they start the game
- Ask questions if you need help
Another purpose of this topic is to revisit the games and their time periods:
- Do you have any memories or associations with this game itself?
- What about its system or era?
- What aspects of retro gaming were common at the time?
- What other games from the same time period are you familiar with?
- What are you expecting from this game in particular?
Finally, this topic is the beginning discussion for people starting to play it:
- Post updates sharing your thoughts as you play.
- Ask for help if you get stuck.
- Offer help to others.
It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
IMPORTANT: Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
IMPORTANT: Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details> <summary>Spoilers</summary> Spoiler text goes here. </details>
FAQ
What is CGA?
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
Do I have to sign up?
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Are there restrictions on what/how to play?
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
- Choose whichever version of the game you want.
- You can use cheats, save states, mods, etc.
- You can watch a streamer or longplay instead of playing it.
If you have already played a game and want a different experience:
- Try a randomizer or challenge run.
- Play a different version of it.
- Play a related game (sequel, spiritual successor, something inspired by it, etc.)
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
What is the schedule?
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the
colossal game adventuretag.What do Insert and Remove Cartridge mean?
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
Enter if you dare...
> PRESS START
(Credit to @Boojum for the splash screen!)
17 votes -
Got my hands on a Steam Frame. Can't use it much for not having prescription lenses yet, but AMA.
I promised in another thread that I would share more about my first impressions about the Steam Frame soon, so here I am. There's still not much I can say because, in my case, using glasses inside...
I promised in another thread that I would share more about my first impressions about the Steam Frame soon, so here I am.
There's still not much I can say because, in my case, using glasses inside isn't an option. But whatever questions you have and couldn't find answers anywhere else, let me know and I can check for you (be it settings, small things no one thinks about, etc)
I'll be recycling a bit what I already said in the other comment (with a few corrections), but here goes my first impressions and some thoughts:
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I said in the other comment that the spacer for the glasses was disappointing, but that's actually not true. To be fair, they do their job. The glasses should be as close as possible to your face anyway, and you can't have too much space between your face and the lenses in the VR, so the spacer does give you a bit more space that should be enough for most/all people. I was able to confirm that both my new glasses and my old ones do not touch the lenses. That said, I still wouldn't play a VR game that needs me to move a lot, the risk of them coming loose and scratching the lenses isn't null.
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My problem with the glasses is different. My new glasses are too wide. They barely fit inside and put a lot of pressure on my face, I think it's the sides of the VR that push the glasses against my face.
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So yeah, if you use glasses, I highly recommend getting prescription lenses (this also applies to any VR headset, but still).
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I was able to run on the Frame: Ace Combat 7, Hades 2, Dragon Commander and Dispatch. All of them were playable (Ace Combat 7 was a pleasant surprise!). Dragon Commander technically ran well, but it didn't recognize the controllers.
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There's a tab for Steam Frame verified games, but you can download anything from your library. Cyberpunk 2077? Knock yourself out. Will it run well? Nope, but it does run.
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- Sidenote: the new proton for ARM processors make me hopeful that laptops with ARM processors could become a viable alternative to traditional ones (I mean besides macbooks)
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Speaking of controllers, they're MUCH better than Meta Quest 3's. The layout of a conventional controller means that they can be used as such. Furthermore, at any moment you can activate the "pointer", which turns the respective controller into a mouse (while the other remains a controller). Meaning if you have a game where sometimes you need a mouse, Steam Frame has you covered.
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I got the ergonomic kit because of the controller straps, but as for the headset itself, I'll be the contrarian against the rest of the internet and say that those extra pieces actually aren't necessary. Or at least, not as ABSOLUTELY necessary as people make it look like. The space between the headset and my nose is not sealed, true, but unless I get conscious about that "hole", I won't notice it. I also felt that the top strap isn't necessary, the headset feels firmly held against my head.
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- That said, let me admit a few things: I didn't play a VR game yet, so maybe "firmly held" could be a different story in that scenario. And for a 1k euro device, there's an argument to be made that these ergonomic accessories should've been included by default, which I wholeheartedly agree. The nose thing, might have to do with my head shape, might not, I don't know; I just felt that whenever I was looking at the "screen" inside, I didn't notice the "hole" down below.
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The battery is... Underwhelming. Be prepared to get a good powerbank if you plan to have mid-long sessions.
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I tried using the wireless adapter on my gaming desktop (running Fedora 44), and it looks like it worked! Pleasant surprise, as I was under the impression it didn't work on Linux yet.
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Streamed Red Dead Redemption 2 for a bit. Rockstar launcher popped up so I could validate my account.... Except this window didn't appear on the SF, only on my PC's monitor. On the SF, I wasn't able to change windows, I only got a black screen. Once I entered the game, I could hear the sounds of the intro playing but the screen was still black. After fiddling a bit inside the VR, I managed to make it show the game itself, then I was able to play it normally.
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- This is to say, "window management" inside a game is finicky. So games with their own launchers? Expect them be as annoying here as they are in general...
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- Caveat: only tried one game in this condition (opening launchers/windows alongside the game), so it's possible it was just bad luck and not representative.
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(copy pasted from the other comment) the update process (that you're forced to do) was really slow - the download would top at 10mb/s, but on average it was on the kb/s.
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(copy pasted from the other comment) The environment is really polished - more than the Steam Deck it looks like. I like how from inside Steam "app" itself, I can open the desktop mode as if it was an application. I don't have bluetooth keyboards but I think it should be possible to use this as a normal PC, which is really cool.
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(copy pasted from the other comment) Just like the Steam Deck, you have control over almost everything. Hardware usage, screen framerates, etc.
Some basic comparisons against the Meta Quest 3:
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Unlike MQ 3, the SF works just fine in any kind of environment, even if it's pitch black. Side note: it's a bit mesmerizing checking out the LIDAR's and Face ID's lights from my iphone. This thing is unironically a really good device to spot hidden cameras.
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YMMV, but for me the lack of colors in the passthrough isn't a big deal. I spend most of the time "inside" the virtual world and barely used it on MQ3, only for when someone was calling for me - or my cats. But even then, 95% of the time I would just take the headset off if whatever was demanding my attention wasn't quick. Talking to people with it on your head is weird af (especially for the other person). What I'm trying to say is that there were never situations where I needed to see the world around me and it needed to be in colours; I would just take the headset off in those cases.
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- Caveat: 1k euros device, I get it. It's dumb that you still need to fork over another 100 euros just to get colours. And I guess it's not a good thing for AR games.
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The SF is a bit smaller, lighter, and it's more comfortable imo. The idea to move the battery to the back of the head was smart, I think long sessions with SF should be more comfortable.
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MQ 3 has hand gesture recognition while SF doesn't. But personally, I don't really care. On MQ 3 this feature is finicky, frustrating to use, it's annoying when I'm watching movies/videos, and more importantly, it makes me want to throw the headset against the wall (exaggeration for comedic effect). So for me it's not a huge loss.
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If you feel that after these impressions I'm biased against the MQ3, well.... You're not wrong, but I just realized that it feels like I'm defending SF too much and criticizing MQ3 too easily while writing this. I'm biased against it mainly for privacy reasons, but on a hardware level, MQ3 is a great headset in its own right. It's equivalent to SF and costs a lot less. If you don't care about privacy, you probably should go for it instead of the SF.
Feel free to ask me anything about the Steam Frame and if I can check it out for you, I will.
35 votes -
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Humble Choice - September 2026
September 2026's Humble Choice is now available with the following eight Steam games. Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Frostpunk 2 85 71 / 78 Win, Mac π¨...
September 2026's Humble Choice is now available with the following eight Steam games.
Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Frostpunk 2 85 71 / 78 Win, Mac π¨ Playable π¨ Gold SONIC X SHADOW GENERATIONS 80 92 / 96 Win β Verified ποΈ Platinum Voidtrain 79 65 / 71 Win π¨ Playable π¨ Gold Ballionaire 74 81 / 85 Win β Verified ποΈ Platinum GUNTOUCHABLES -- -- / 75 Win β Verified ποΈ Platinum Urban Jungle -- 90 / 90 Win π¨ Playable π Awaiting Reports Pocket Mirror ~ GoldenerTraum -- 92 / 92 Win β Verified ποΈ Platinum Keylocker - Turn Based Cyberpunk Action 81 -- / 84 Win π¨ Playable ποΈ Platinum Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?
14 votes -
Humble Choice - August 2026
August 2026's Humble Choice is now available with the following eight Steam games. Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Like a Dragon: Infinite Wealth 90 88...
August 2026's Humble Choice is now available with the following eight Steam games.
Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Like a Dragon: Infinite Wealth 90 88 / 91 Win β Verified ποΈ Platinum Dead Cells + The Bad Seed DLC 89 95 / 96 Win, Mac, Linux β Verified β Native Teenage Mutant Ninja Turtles: Shredder's Revenge - Ultimate Edition 87 89 / 96 Win, Linux β Verified β Native Decktamer -- 88 / 85 Win π¨ Playable β¬ Silver Conquest Dark -- 78 / 90 Win π¨ Playable ποΈ Platinum Gatekeeper -- 78 / 85 Win β Verified ποΈ Platinum Pile Up! -- -- / 74 Win π¨ Playable ποΈ Platinum Dark Envoy 65 -- / 69 Win β Verified β¬ Silver Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?
14 votes -
Humble Choice - July 2026
July 2026's Humble Choice is now available with the following eight Steam games. Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Sea of Stars: Sunset Edition 89 80 /...
July 2026's Humble Choice is now available with the following eight Steam games.
Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Sea of Stars: Sunset Edition 89 80 / 89 Win β Verified ποΈ Platinum TUNIC 85 91 / 91 Win, Mac β Verified ποΈ Platinum Neon White 89 97 / 98 Win β Verified ποΈ Platinum Police Simulator: Patrol Officers 57 71 / 76 Win β Verified π¨ Gold Drop Duchy - Complete Edition 81 86 / 90 Win π¨ Playable ποΈ Platinum Sledders -- 84 / 94 Win π¨ Playable π¨ Gold Dicefolk 78 -- / 89 Win β Verified π¨ Gold Our Adventurer Guild -- 97 / 95 Win β Verified ποΈ Platinum Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?
12 votes -
Am I a rampant consumer or racing/flight sim hobbyist in the making?
Long story short, I'm making an everything arcade cabinet and soaring no expense. At this point, I have a racing wheel and plan to install wind sim receptacles on a custom pull-out wheel drawer....
Long story short, I'm making an everything arcade cabinet and soaring no expense. At this point, I have a racing wheel and plan to install wind sim receptacles on a custom pull-out wheel drawer.
My challenge now is that really want to build flip out armrests that have cockpit controls attached and give me a spot for the car gear shifter, so I'm thinking of buying two VKB Gladiator joysticks to mount into the armrests.
Most of all I want it to look awesome and fit the design I'm after. Second, I want to actually play sim games.
My issue is as stated. Is a purchase like this crazy? Should I be starting with a second hand hotas unit to see if I even like it?
And for those of you who do enjoy racing, flight or work sims, were you once a casual user who got hooked? Did you wish that you'd bought decent gear right away?
8 votes -
Humble Choice - June 2026
June 2026's Humble Choice is now available with the following eight Steam games. Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB OCTOPATH TRAVELER II 85 85 / 93 Win β ...
June 2026's Humble Choice is now available with the following eight Steam games.
Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB OCTOPATH TRAVELER II 85 85 / 93 Win β Verified ποΈ Platinum The Riftbreaker 80 90 / 90 Win π¨ Playable π¨ Gold Life is Strange: Double Exposure 71 74 / 67 Win π¨ Playable ποΈ Platinum INDIKA 79 88 / 89 Win β Verified π¨ Gold Citizen Sleeper 2: Starward Vector 87 86 / 91 Win π¨ Playable ποΈ Platinum Construction Simulator 72 75 / 80 Win β Verified ποΈ Platinum Hell Clock 82 93 / 84 Win π¨ Playable ποΈ Platinum Overlooting -- 85 / 81 Win π¨ Playable ποΈ Platinum Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?
12 votes -
My week with a BC-250, or how I made a gaming HTPC with a chopped PS5
I caught wind of the BC-250 after the Linux on PS5 post where @moocow1452 posted about them and shared a link. The BC-250 is an APU cut down from PS5s that didn't pass Sony QC, they were...
I caught wind of the BC-250 after the Linux on PS5 post where @moocow1452 posted about them and shared a link. The BC-250 is an APU cut down from PS5s that didn't pass Sony QC, they were originally slated for waste but largely got picked up by crypto miners. I hadn't got myself anything for my birthday or promotion, so when I found a deal, I grabbed it for the HTPC I'd wanted but couldn't justify. (Long post, tl;dr at end)
Specs:
6-core AMD Zen 2, stock clock 3.5GHz
AMD custom GPU, stock clock 1.5GHz*
16GB unified GDDR6 RAM+VRAM
M.2 2280 slot
*Stock lock is weird and limited, will discussI'm not sure exactly when they got proper Linux support or folks started using them for gaming but I'm definitely behind the curve. You used to be able to get them <$100 but now they seem to be going for $180. I found a "pre build" for $275 shipped that had it ready to go, including a case, cooling, PSU, 256GB SSD, and unlocked BIOS... this isn't too far from what I would've totalled had I gotten the board for ~$80, and saved me some headaches. While the seller pre installed Bazzite, no way was I trusting the OS installed by a random eBay seller.
So what's it take to make one of these usable, what trouble did the seller save me? Let's start with the BIOS -- this needs to be unlocked by flashing though I'm not totally sure if it's required to use it at all but at the very least it unlocks the dynamic 512mb VRAM. 16GB total is kinda limiting today and the default split is 8/8 RAM/VRAM -- a static split isn't exactly ideal -- depending on your game, you could easily be maxing out one with unused of the other. The dynamic 512 reserves only 512mb for the GPU alone and allows the rest to be properly split as needed (mostly, there's still technically a VRAM cap that can be raised with kernel parameters).
OK next saved headache was the cooling. See, these were built as server units with fans set to blow air through them. The heat sink fins are closed off on the top. One can print a sleeve to have a standard fan push air through, but opening the fins up and letting the fan push air through from the middle is more effective, more like your typical consumer GPU. Seller did a messy job, but it is opened in the middle. Some folks use 2 fans and fully open the fins for a cooler/quieter build.
The final headache was minor but they saved me from sorting out the PSU and power button. Since the board is powered just by 8 pin PCIE, for this PSU, two pins on another header need to be shorted to stay powered on, seller already had this in place. Seller also soldered power and reset buttons to the board.
So with the hardware sorted, what does the software end look like? While it can technically run Windows, but it does not and will not have GPU drivers -- though folks have added external GPUs. The main 2 OS options folks recommend are Bazzite and CachyOS. Folks say Cachy is better but benchmarks I saw weren't that compelling, I already use Bazzite and it seemed to have less extra steps so I went with that, standard installation process went smooth and it was basically ready to go from there... So why am I futzing around so much?
Well, the dynamic VRAM can collide with the default ZRAM swap, causing crashes and other errors. So I went through disabling that, enabling ZSWAP, then tweaking config and kernel parameters according to community info. So part of my futzing was comparing speed and stability with the various RAM settings and swaps.
So the next futzing was the GPU clock. The stock is locked at 1.5GHz over 920mV always no matter if load is high or low, but PS5 runs em around 2.3GHz and higher volts. There's a community governor that can decrease volts/clocks under light load and unlock the stock. Folks easily get 2.0GHz at 1000mV but some push 2200+ at 1150. So testing with that was more futzing around, playing in Expedition 33 for half an hour to see if settings were stable. I found the defaults to be fairly aggressive, causing artifacts and crashing. I disabled all their default points over 920mV, set one at 2.0/1000, and called it a day. Didn't feel like trying to squeeze out another 100MHz. Also boosted the bottom 700mV point up by 20 since I saw some graphical artifacts at low loads and that cleaned those up. (<700 locks it right back to stock parameters so that's the effective minimum)
Next up is the CPU, stock has it at 3.5GHz at 1180mV. Folks have been able to get the same clock down to 1000mV, some mad lads pushing 4.1GHz and like 1.3V. There's another community tool for helping with this where you punch in a target clock, voltage, and temp, then it tests it out. I haven't settled this one out, I may go for a bit of an under volt to help keep it quieter/cooler since it's an HTPC, or may just leave it at stock. Folks also recommend disabling mitigations for Spectre/Meltdown as it significantly slows the CPU and you're fairly unlikely to need it for a DIY Steam Machine.
So I was stumbling through this following the community wiki, it had some good and useful info, but it didn't seem entirely consistent and sometimes was just wrong. Turns out, it's an AI compilation of community info. I'd have saved myself a ton of trouble if I'd found this repo and followed their instructions as that's what I eventually found worked best.
Expedition 33 was my main real world benchmark tool. With FSR+LSFG on medium, I was hitting 1440p@90fps, 1080p@45fps without. The site compares it to a 3060, I thought that was mine until I double checked and have a 3070. It does E33 with DLSS+LSFG at 1440p@120fps cap on medium, or 1080p@60-70fps without either. So while the .info site seems to accurately describe the GPU as similar to a 3060, their benchmarks seem to include scaling and/or frame gen based on my limited testing. However, E33 still looked bad and off compared to my Nvidia at the same settings. After a day of fiddling, I looked it up and turns out, E33 specifically looks worse on AMD.
As for HTPC apps, Jellyfin flatpak works great. Official Plex apps are deprecated, both flatpak and snap, they run terribly. Girens (unofficial Plex client flatpak) seems to work well, but requires a mouse and sub menus don't work in big picture. I plan on using a PS4 controller (touchpad works as trackpad) for the time being so this isn't too big a deal, but it's definitely less polished than the Plex smart TV app. VLC with the network drive mapped so we can play direct from file as back-up. And finally VacuumTube for YT smart TV interface with ad blocking. Hardware encoding/decoding does not work and will not so it's all done by the CPU, but it was enough for my high bitrate 4k HEVC decoding test.
It doesn't have proper sleep states. Can't wake from USB/LAN, power button only, and doesn't actually sleep CPU/GPU so it doesn't really save power in sleep. Shutdown/cold boot is inconvenient for a daily use HTPC. Estimated 60W at idle, about $6 a month left on 24/7 for us, perhaps an extra $50/yr compared to a box with proper sleep. However, most it can pull under load is 235W, less than a typical gaming PC. Not enough to realistically break even versus a gaming PC with proper sleep though, so it's probably an expense worth considering in comparison shopping for a similar usage.
Final Verdict: do I recommend it? Honestly, if you're getting bare board for $180, maybe not, but also depends on who I'm recommending to. I seen someone on the discord selling them for $150, others may be selling too, perhaps prebuilts even. Between case, fan, PSU, and SSD you're ending up closer to $400 for a running build -- and that's before wifi/Bluetooth/controller if you don't have extras of those already. At that rate, you may be better off getting a mini PC + eGPU dock + older graphics card, but I'd need to shop around to see how their price:performance ratio compares. On top of that, you'll likely need to do the trouble the seller saved me. Getting the software going is fairly simple nowadays though, so long as you have the foreknowledge to just use NexGen's repo. If you're curious, do some comparison shopping between what you find for these versus a mini PC + eGPU setup. Don't forget to consider the cost of the BC250's idle draw if you don't want to cold boot each day/use. I wanted a machine that could be a media client, do some modest gaming, and to experiment with AMD and unified V/RAM. I ended up with one that can do that and some AA/A, so I'm satisfied, despite the quirks.
13 votes -
The possibly endangered games of the Humble App
Background: While playing games for the Backlog Burner, I was surprised to learn that the Humble App (which is a "free" perk of having a Humble Choice subscription) has a few games that are...
Background:
While playing games for the Backlog Burner, I was surprised to learn that the Humble App (which is a "free" perk of having a Humble Choice subscription) has a few games that are actually exclusive to it.
Part of the reason I chose to play games from the Humble App is that I don't expect it'll be around much longer. It isn't getting updates or new games added to it. Also, Humble Games, the publishing arm of Humble which released many of the games available through the app, was abruptly dissolved in 2024.
With this in mind, I went through the entire current library for the Humble App and tried to identify games that I could not find available for purchase/download elsewhere.
Below is a list of games that I consider to be "endangered" because they might become unplayable/lost media if (i.e. when) the Humble App does shut down or stop working.
If you've got the Humble App, it might be worth playing some of these sooner rather than later.
If you've got game preservation sensibilities, it might make sense to download and archive these for posterity.
Game List:
Here are the games that are, as best as I can tell, Humble App exclusives and in danger of being lost permanently.
For each title below, I tried to find a decent link that gave information about the game. Many of these simply don't have a lot of online presence.
Some of them have Steam pages linked, but in those cases, they're just placeholders and you cannot actually buy the game.
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A2Be - A Science Fiction Narrative - Steam page
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after HOURS - info link
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Crescent Bay - info link
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Divinoids - Steam page
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Elephant in the Room - trailer
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fistful of nothing - homepage
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Heeey! Park-Boy - Steam page
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Keyboard Sports - Steam page (note: I found an itch.io page with it available for download, but it is clearly unofficial)
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Lyric Sonata - gameplay video
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Operator - trailer
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Quiet City - trailer
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Rogue Mansion - Steam page
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Roman Sands - gameplay video
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Space Routine - Steam page
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Spoolside - trailer
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The Groundz - gameplay video
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THOR.N - gameplay video
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Woten - Steam page
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Yojimbrawl - gameplay video
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Zodiac XX - trailer
Feel free to check my work and let me know if I missed any, or if some of these games are actually officially obtainable outside Humble and I didn't find them.
Also let me know if I whiffed any of the links or if you find better ones for any of the games.
28 votes -
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I think that we wonβt see any new and radical new gaming input devices or form factors anymore
I think this might be a hot take, but as the clichΓ© goes, please hear me out. First of all, what I define by βnew and radicalβ is something that is not only significantly different from what we...
I think this might be a hot take, but as the clichΓ© goes, please hear me out.
First of all, what I define by βnew and radicalβ is something that is not only significantly different from what we had before, but it must also fulfill another criteria: it must become ubiquitous.
So, for gaming input devices, I would say that what Nintendo tried to do with the Wii didnβt stick. The technology wasnβt new, but its implementation was new and radical. It was a gamble, for sure. I loved it for what it could do (and, honestly, I miss it), but itβs been almost exactly 20 years now, and the Switch 2 has the double joystick, d-pad, ABXY, quadruple shoulder button combo that all other controllers have. That basic form factor is what became ubiquitous. Motion controls didnβt go extinct, but apart from aiming via gyroscopes, theyβre not that common. Classic controllers though, theyβre here to stay. In fact, in these last years, Iβve seen the market for controllers explode. Itβs wild.
What Nintendo did with touch screens on the NDS/3DS did become ubiquitous though (even if they kind of pulled out of it): That input method is what mobile games rely on. Its home hardware are mostly smartphones. What was new and radical about it (and something that Steve Jobs explained well when he introduced the iPhone) is the idea of having one stylus/finger tip as the tool for for the input, and then designing the input methods (swipe, tap, hold, etc.) around it. Again, the technology wasnβt new, but its implementation was a radical departure from conventions at the time, and again, it became ubiquitous. I donβt see smartphones ever going away (or rather, slabs of glass that we swipe, tap, and hold our fingers on).
I think that there was a hot minute there where we all thought that VR was going to become the next big thing. The input for that doesnβt use technology or methods that are radically different from controllers (they are still just buttons, gyroscopes, and accelerometers, as far as I can tell), but combined with the (supposedly) immersive VR experience, they could have made up for a package that feels new and radical, except that... it became a niche, and I donβt see that ever changing. Baring a leap in technology that allows us to instantly plug into The Matrix, without any complicated setup, I donβt see VR becoming important in gaming, even if it becomes significantly cheaper. Itβs just not convenient enough, and in the end, I think that convenience is king, and controllers/touch screens are the ultimate convenience.
You may be thinking about what Valve is doing with touch pads, on both the Deck and their new controllers, but I donβt see it catching on (not to mention that it doesnβt really feel all that radical to me). Iβd love to be proven wrong (and I know that those touch pads can do way more than just replace a mouse, since they also have βzonesβ that can be mapped to, etc.), but in the end, I donβt see it replacing the third pillar of gaming input devices: keyboard and mouse. For PC games, especially certain genres, nothing will ever beat the convenience of that combo.
So, for gaming inputs, I think that we have reached the end of the line. If before the end of my time on this earth, something new and radical comes along that becomes ubiquitous, then feel free to come back here and rub it in my face. Iβm willing to bet a lot of money that it wonβt happen.
Now, letβs have a talk about form factors, or rather, the hardware.
I think that the Switch 1 and the Steam Deck really kicked off a golden age of handhelds. Indeed, it feels to me as if some new handheld device releases every week. Itβs absolutely wild. I donβt know what changed since the launch of those two consoles. Weβve had handhelds since... what? The Game & Watch? Maybe earlier? I donβt know, but itβs been decades. Yet only now has the market for them finally grown big, maybe too big.
Why do I say too big? I would like to know why these companies keep developing new models. Are they really selling that many units and making that much profit? If they are, then wow. Good on them. Iβm skeptical though. I hope it doesnβt lead to some market crash. I should add that, as someone who feels lukewarm about handheld gaming at best, I donβt understand why they sell so well (again, if they do). Yes, every time I see a new handheld, I want to buy one, just out of FOMO, but look: I have a Switch 2 and I always play it docked.
I had a GBC/GBA/NDS growing... for the sole purpose of playing PokΓ©mon... always at home. With a couple exceptions on the NDS, I never cared for much else outside of that. It may be that I was conditioned to feel this way about handhelds, since my first console was a Nintendo 64. My preferred way to play games, is to comfortably recline on a chair, turn on a TV (the bigger, the better), grab the controller, and play in the comfort of my home.
I cannot relate to people who have the courage to take their $200, $300, $400, $500 (or more expensive) handhelds out into the wild, where they could drop from their hands (Iβm very clumsy), get stolen, or worse, only to play on a tiny screen while sitting very uncomfortably. If you do this, please explain to me why you enjoy it. I genuinely donβt understand. Iβm scared spitless just from yanking out the Joy-Cons from my Switch 2, let alone unplug it from the dock. I also donβt care much for mobile games for similar reasons: screen too small, games not that interesting for me.
Alas, I have to admit that handhelds have become ubiquitous. Iβm not 100% sure, but I think that, as a form factor, they might stay around forever. I donβt think that smartphones, the other form factor that is ubiquitous, are going to completely replace them. Handhelds have the added convenience of analog sticks, buttons, and being gaming-first devices. Smartphones donβt have that.
The third and last ubiquitous form factor would be consoles and PCs. I group them together because I have a feeling that sooner or later consoles are just going to morph into PCs. I donβt know what Nintendo will do though. They seem determined to have complete control over their ecosystem, but that will require them to keep releasing new consoles with walled gardens. Can they become the Apple of gaming? Can they make this business model sustainable in the long term? Iβm not 100% sure. Either way, βbig, stationary gaming machinesβ as the third category, are here to stay.
VR could be a new and radical form factor, but for the reasons that I mentioned before, I think it will forever remain a niche. Other than that, I canβt imagine what else we could come up with.
Do you agree? Do you disagree? Do you have a different take? Do you maybe have an idea of what could become ubiquitous in the future? Is there an input device or form factor youβd like to be more commonplace (like Mii with the Wii) or be invented (if it hasnβt been yet)?
Maybe I should reserve this for a different topic later, but I also donβt see video games themselves coming up with any new and radical gameplay mechanics anymore. I think we already have all the genres that we could possible come up with, and everything that feels new is really just a mashup of something that came before, arranged in a way that hadnβt been thought of yet... kinda like music.
22 votes -
Humble Choice - May 2026
May 2026's Humble Choice is now available with the following seven Steam games and one Battle.net game. Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Diablo IVNote:...
May 2026's Humble Choice is now available with the following seven Steam games and one Battle.net game.
Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Diablo IV
Note: Battle.net key88 66 / 74 Win β Verified ποΈ Platinum Shin Megami Tensei V: Vengeance 89 90 / 95 Win β Verified ποΈ Platinum Crysis 3 Remastered -- 86 / 88 Win β Verified ποΈ Platinum Heroes of Hammerwatch II -- 71 / 84 Win π¨ Playable ποΈ Platinum Nordhold -- 69 / 85 Win, Mac π¨ Playable β Native Rogue Waters 81 63 / 77 Win π¨ Playable ποΈ Platinum Cubic Odyssey 65 81 / 75 Win β Verified ποΈ Platinum Mini Settlers -- -- / 85 Win π¨ Playable π¨ Gold Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?
16 votes -
CGA-2026-05 πΉοΈβ΅π¦ INSERT CARTRIDGE π’ Sid Meier's Pirates!
Introduction I consider myself an author. Not that I have ever published anything that I have written. If I'm not mixing up my timelines, Sid Meier's Pirates! was the basis of my second unfinished...
Introduction
I consider myself an author. Not that I have ever published anything that I have written.
If I'm not mixing up my timelines, Sid Meier's Pirates! was the basis of my second unfinished novel. It was the story of a 17th century French sailor, thrust into the world of piracy as he searched for his long-lost family while trying to acquire a new one by courting the beautiful daughter of the mayor of Caracas. In the end, the only family that he managed to find was the band of rowdy pirates that he captained across the Caribbean.
This might sound like a good story, but I'm pretty sure it wasn't. I would have been ten, maybe nine years old at the time. I knew very little about family dysfunction, romantic love, or the age of piracy. I understood next to nothing about the demands of narrative style or structure. I simply played the game on my Commodore 64 and wrote down what was happening to me.
A detour
Some of the fighting bits were pretty good, though. If I recall correctly, later that year I repurposed bits of them for a novella that I wrote for a school assignment. It was called Knights of the Square Table and featured four French musketeers. I would like to claim that this was a brilliant post-modern blending of Arthurian legend and Alexandre Dumas, but I'm pretty sure I was just quite confused about some of the classics that I had been reading.
Not that mine wasn't an impactful piece of literature. It made our teacher create a new rule: from then on, there would be a strict upper limit to the length of stories that we could give him.
I sometimes wonder if you guys feel like my teacher.
A detour within a detour
Despite his new rule, later that semester our teacher nonetheless accepted an even longer story where I riffed on the ending of So Long, and Thanks for All the Fish by Douglas Adams. He really liked it. He was a great teacher.
So, Sid Meier's Pirates! has been a fairly big part of my life. I have not only played the game (many times), but I have spent a considerable amount of time thinking about it. I could even say that, through the act of creative imagination, I have lived it. It is certainly part of my identity.
And yet, I have never finished the game. Just like my early novel's fictional French captain, I have never found all of the missing family members. And while I have retired many of my characters, I have never been hugely successful in the outcome. I have never reached an ending that I would consider definitive.
Just like I have never published anything that I have written.
And this is exactly the type of game that Pirates! is. It is an open world game in the truest sense of the word: it gives you a world to live in, to sail in, to plunder and fight in, to look for treasure and lost family members in, to court beautiful daughters in and to change the course of colonial history in. But it doesn't give you any definitive goal. The journey in Pirates! matters far more than the destination. Because there really is no destination.
Just like in my writing.
Or perhaps also in life, you could say?
Β
The Gameplay Loop
Sid Meier's Pirates! is a collection of systems that harmonise rather beautifully. It is one of my favourite game designs.
You start by selecting the era in which you want to play, a choice that determines what the world looks like and how it behaves, and some details about your character. You are then given a ship and a crew, and off you go. You can read the incredibly detailed manual, and you really should because it's wonderful, but you don't have to. It's quite an intuitive game.
Your crew expects you to provide for them. Their loyalty is for the plunder and the plunder alone, and it is up to you to make them rich. If you don't have enough gold for them, they will begin to mutiny. The bigger your crew is the easier it is for you to plunder, but the more of them there are, the smaller each individual member's cut is, and therefore the unhappier they are. And the longer you wait until you divide the gold with them, the less happy they will be with you. There is this constant push and pull, which is at the heart of many of the game's systems.
And here is the catch: every time you divide the plunder, time progresses. The game gets more difficult, not only because you can change your difficulty level at this juncture, and not just because you lose much of your crew and fleet, but because your characters ages. And the older you are, the more difficult fighting becomes. Them old bones won't be so flexible.
You cannot die, though. If you are captured at any point, you go to the gallows. It's not game over, but you lose possessions and time, as you age in prison.
And at some point, you will just be too old. Continuing the life of a pirate makes sense no more. Age has defeated you. Piracy is a young man's game and it is time for you to retire. And when that happens, the game looks at your possessions and other accomplishments, and tells you what your character's life in retirement will look like.
Within this overall frame, the game loop itself is basically a collection of mini-games: navigating the Caribbean winds, making decisions in towns, arcade-style ship combat, a light strategy game for land battles, a fighting game for sword fights. And, in a later edition, a rhythm game for dancing that many didn't warm to. You can look at maps and search for lost treasures, hunt for other pirates, do heists on silver trains (for some reason removed from later editions), build your reputation, court governors' daughters, conquer cities, trade goods, micro-manage your fleet and crew, and so on.
Underneath it all, most events are random, which makes each time you play the game unique. This includes everything from smaller details to the larger geopolitical reality that is happening around you in the Caribbean. Nations go to war, make peace with each other, cities change hands, all without caring one bit about your plans or needs.
It really is as close to a perfect game that I can think of.
Β
History, Versions & Availability
Sid Meier's Pirates! was designed and programmed by the industry legend that is Sid Meier. Although Meier was a co-founder of MicroProse and had already created around twenty games, Pirates! was the first game to feature his name in the title; something that comedian Robin Williams had apparently suggested that they should do. Or alternatively, as Meier himself remembers, the marketing department came up with the idea to try to get people who loved Meier's flight simulators to give a chance for this otherwise impossible-to-sell pirate game that Meier had insisted on creating. Whatever the reason, it started a trend. Later on, we would get titles like Sid Meier's Railroad Tycoon, Sid Meier's Gettysburg!, Sid Meier's SimGolf, Sid Meier's Starships, Sid Meier's Alpha Centauri, Sid Meier's Colonization and, most famously, a game and series called Sid Meier's Civilization. Not all of them always led by Meier, but always given his stamp of approval.
The game was something of a departure for the designer, as he had mainly worked on flight simulators and other war games until then. Interestingly, Meier programmed most of the game in BASIC, which means that a lot of the code for the original Commodore 64 version is openly readable. If you'd like to learn more, this 8-Bit Show And Tell video is a really interesting dive into the code.
Platforms & Versions:
Sid Meier's Pirates! has had a long history after its initial Commodore 64 release. I personally count five major versions and say that you can decide which one you want to play based on which version of our previous pirate game, The Secret of Monkey Island, you preferred:
- Sid Meier's Pirates! (1987, Commodore 64 and others, sailing screenshot, governor screenhot, duelling screenshot): This is the original game and, for me, the "authentic" Pirates! experience, if played on the C64. But of course it is, because this is the version I grew up with. The art design is minimalistic, clean and crisp. It is also the blockiest of the versions. Choose this if you, like me, insisted on the original EGA (or CGA!) version of The Secret of Monkey Island without voice acting. A DOS port of this is included in the Pirates! Gold Plus release, where you will probably want to choose EGA graphics, even if the loading screen is in CGA. Make also note of the "Pirates! Cheat Sheet" pdf file in your game's bonus content directory, as you'll need those dates to answer the copy protection question correctly.
- Pirates! (1990, Amiga and others, sailing screenshot, governor screenshot, duelling screenshot): This isn't really a different version as much as a port. I don't think Meier had much personal input on this one. It's quite similar to the original but with softer graphics designed for more developed systems. Some like them, I'm sort of ok with them. Consider this if you chose the updated VGA version of The Secret of Monkey Island without voice acting. Although I don't think this one is on sale anywhere.
- Pirates! Gold (1993, DOS and others, sailing screenshot, governor screenshot, duelling screenshot: This is a full remake with improved graphics and tweaked gameplay, again without Sid Meier leading the development. Play this if you went through The Secret of Monkey Island with the VGA graphics and voice acting. Many seem to consider this the definite experience, but I don't quite see the allure myself as in many ways it sits a little uncomfortably between the purity of the original and the modernisation of the 2004 remake. This is inluced in the Pirates! Gold Plus release.
- Sid Meier's Pirates! (2004, Windows and consoles, sailing screenshot, governor screenshot, duelling screenshot): Subtitled Live the Life, this is a full Sid Meier helmed remake (notice that his name is again part of the title) that streamlined the game, made it more modern, switched to 3D rendered graphics, added some story bits, and notoriously introduced a dancing mini game. I think it's ok, although I feel some of the identity and charm was lost with the newer cartoony graphics and sounds. In this one, I sadly don't taste the saltiness of the sea anymore. It feels more like a game. But you may want to choose this if you were happy to play the remastered edition of The Secret of Monkey Island with its new graphical style and streamlined user interface.
- Sid Meier's Pirates! Mobile (2008, mobiles): This is a mobile port that I don't think is available any more and that I have never played. I think it's largely based on the 2004 remake?
Genre(s):
Open world, action-adventure, strategy, Sid Meier
Links:
- Moby Games (1987 version)
- Moby Games (1993 version)
- Moby Games (2004 version)
- Wikipedia (1987 version)
- Wikipedia (1993 version)
- Wikipedia (2004 version)
Stores:
- Steam - Pirates! Gold Plus (1987 & 1993) (on sale until May 3rd!)
- Steam - Sid Meier's Pirates! (2004)
- GOG - Pirates! Gold Plus (1987 & 1993)
- GOG - Sid Meier's Pirates! (2004)
Β
Game Setup
The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:
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Share which version of the game you're playing
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Share what hardware you're playing it on
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Share if there are any tools/mods that you recommend
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Share anything you think is important for people to know before they start the game
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Ask questions if you need help
Another purpose of this topic is to revisit the game and its time period:
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Do you have any memories or associations with this game itself?
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What about its system or era?
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What aspects of retro gaming were common at the time?
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What other games from the same time period are you familiar with?
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What are you expecting from this game in particular?
Finally, this topic is the beginning discussion for people starting to play it:
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Post updates sharing your thoughts as you play.
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Ask for help if you get stuck.
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Offer help to others.
It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
Β
Important
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Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
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Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details> <summary>Spoilers</summary> Spoiler text goes here. </details>Β
FAQ
What is CGA?
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
Do I have to sign up?
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Are there restrictions on what/how to play?
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
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Choose whichever version of the game you want.
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You can use cheats, save states, mods, etc.
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You can watch a streamer or longplay instead of playing it.
If you have already played a game and want a different experience:
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Try a randomizer or challenge run.
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Play a different version of it.
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Play a related game (sequel, spiritual successor, something inspired by it, etc.)
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
What is the schedule?
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 28th (25th for February).
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the
colossal game adventuretag.What do Insert and Remove Cartridge mean?
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
12 votes -
What might be going on with this indie game "fansite"?
I recently came across an interesting-looking indie game, Idols of Ash. Basically, you have to use a simple grapple-and-swing mechanic to descend through an eldritch underground complex while...
I recently came across an interesting-looking indie game, Idols of Ash. Basically, you have to use a simple grapple-and-swing mechanic to descend through an eldritch underground complex while being pursued by a dangerous "murderpede" monster.
I first played it on what I thought was the official site, idolsofash.fun. It's a pretty spiffy design, with a playable web version, extensive FAQs, strategy guides, and embedded images and video of the game. But I ran into some bugs while playing -- no sound effects, weird lighting. When I mentioned these flaws on the developer's Itch.io page, they responded that they had nothing to do with the site.
Turns out it has a disclaimer at the very bottom: "Unofficial fan site. Not affiliated with or endorsed by Leafy Games." Buying and installing the actual version solved my tech issues. And in playing the game more, I noticed that the various guides on the site were subtly wrong in a lot of ways. The About page claims it's maintained by a big fan of the game, but in hindsight the whole thing seems AI-written and full of hallucinations.
Thing is, I don't get the angle here. There's no advertising on the site. It prominently links directly to the game's official Steam and Itch pages, so they're not trying to deliver malware or intercept the developer's sales. I assume the glitches are from a poor decompilation and rehosting of the original Godot engine game, but there's nothing to be gained from that. The presence of images and video suggests some level of human involvement in the site design, meaning it's not some cheap fire-and-forget thing. The URL and content are far too specific to flip into something else after gaining SEO rank. It presents (and acts) exactly like a non-commercial labor-of-love fansite (albeit one that shares the paid game for free in a broken state).
Could this be a genuine, if misguided, attempt by an actual fan to share the game using AI tools? Or is there some kind of scam I'm not seeing? Is this sort of fake AI fansite with embedded versions of the game a widespread problem with indie titles now?
23 votes -
Humble Choice - April 2026
April 2026's Humble Choice is now available with the following eight Steam games. Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Assassin's Creed Valhalla 83 67 / 68...
April 2026's Humble Choice is now available with the following eight Steam games.
Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Assassin's Creed Valhalla 83 67 / 68 Win π¨ Playable π¨ Gold Daemon X Machina: Titanic Scion 70 68 / 63 Win π¨ Playable ποΈ Platinum The Lord of the Rings: Return to Moria 60 71 / 80 Win π¨ Playable ποΈ Platinum Until Then 82 95 / 98 Win β Verified β Native Planet of Lana 81 93 / 93 Win β Verified ποΈ Platinum Artisan TD N/A 81 / 72 Win β Verified ποΈ Platinum The Procession to Calvary 79 95 / 97 Win, Mac, Linux β Verified β Native Buddy Simulator 1984 78 78 / 94 Win π¨ Playable ποΈ Platinum Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?
12 votes -
CGA-2026-04 πΉοΈππ§βπ INSERT CARTRIDGE π’ Space Rogue
But First, These Brief Messages If you were a hip gamer back in 1989, your first point of contact with our game of the month, Space Rogue, might have been this video ad (timestamped) that explains...
But First, These Brief Messages
If you were a hip gamer back in 1989, your first point of contact with our game of the month, Space Rogue, might have been this video ad (timestamped) that explains exactly why Origin's new space adventure is the hottest thing in gaming right now. Or you might have marvelled at this magazine ad.
I'm starting with these ads because the game is currently on sale on GOG! The sale ends in just two days, so get it while the getting is good! And while there, consider also grabbing Sid Meier's Pirates! Gold Plus (the 1993 remake) and/or Sid Meier's Pirates! (the 2004 remake) for our next month's gaming, as both are also heavily discounted. Thanks to /u/J-Chiptunator for the heads-up!
All of these do exist on Steam as well, of course, and don't cost much even when not discounted. I will write more about platforms and general availability later. But now, back to our regular programming.
Introduction
So, this is what it's come to. You in the pilot's seat, surrounded by the vast emptiness of cold, dead space. A row of cryptic console buttons. A user interface that seems to come from an entirely different era, if not species. One wrong move, one mistaken button press, and you are probably dead. Great. Just great.
It's not even your seat, or technically your spaceship, just something that you stumbled into when the aliens blew your crewmates into smithereens. You are the sole survivor, alone on board the Jolly Roger (who the hell named this ship?) and now seriously evaluating your life choices.
Go to space, they had said. Space is exciting, it's fun, it's different, they had insinuated. You specifically remember the poster screaming that it had "everything for everyone".
Bullshit.
Instead, you find yourself hunched over the console with a thick manual in one hand and a glass of the galaxy's worst gin in another, trying to figure out how this piece of crap Jolly Roger functions. You don't feel jolly at all. Or roger.
Just as you are about to give up and slip into cryogenic sleep for the next thirty days until that vacation in the Caribbean, you notice something buzzing on a side table. It's the quiet, gentle buzz of a smallish electronic device. Friendly, inviting. You pick it up and the screen lights up. It's a warm, welcoming glow of an e-reader. It is here to help. The page it opens simply reads:
Welcome to Space Rogue
In my CGA lobbying post, I wrote that although Space Rogue was a fairly major release at its time, for modern tastes, it can feel a little clunky, perhaps difficult to get into. It is not only the oldest game that we have played so far, but also the first one on our list that was designed with a personal computer and its keyboard in mind, rather than something that would be controlled purely with a controller, joystick or mouse. If you are not familiar with this era or style of gaming, it may take a bit of a mindset adjustment to get going.
I will try my best to help you get started without too much headache. Just trust me that there really is a very good game in there, in fact one that has been voted as one of the best Commodore 64 games of all time. It is a galaxy spanning scifi RPG that mixes the space sim combat of Elite and Wing Commander with the adventuring of Ultima and Mass Effect. A game that combines some of the best of late 80s design while paving the way for what was to come.
π Reading materials
Although the game starts with a cutscene that sets up the story, it still very much expects you to take a look at the documents that originally came in the game box. As so often with games of this era, these are not "supplementary" materials but an actual part of the game. Both Steam and GOG releases should contain the following:
- Quick Reference Card
- Novella (Stars of Opportunity)
- Manual
- Map
- Ship Models
With GOG, you should be able to download the files directly from the website. With Steam, the Manual shows up in the "Additional Content" section of the game page, while the rest can be found in the game's installation directory under the directory "Bonus Content".
The original game box also included an advertisement for the game-within-a-game arcade hit Hive!, but the GOG and Steam releases seem to not have it. You can find a copy here. And you can also find all of these documents in one package on scribd.com, although the manual there lacks colour and the reference card is for the Amiga version.
That's a lot of materials, I know. But you don't need to study them all at once. Here's what I suggest you do:
πΉοΈ Start by figuring out how to control the ship
Once you are through the opening cinematic, begin with the Quick Reference Card and its section titled "Commands Used in Space Flight". This will teach you how to move your ship in the cockpit view. Don't worry about the dashboard information right now, just concentrate on controlling the Jolly Roger. You should be safe to experiment at this point as you are in empty space and no one is going to be bothering you. I personally use the WASDZXC keys, but I know some prefer mouse controls.
When in the Cruise Flight mode (the default mode), the STOP key (S or 5) is very handy. It stops all of your turning and rotation immediately. Learn to use it.
πΎ Saving and loading the game
Note also the Quick Reference Card's section titled "Saving the Game". In addition to remembering the keyboard command Ctrl+S, it is important to keep in mind that you can only save when you are in space. It's a good idea to save before docking at bases.
You need to give your save game a name. Remember that name because you need to type it again when you want to load it. You can only load games when starting the game. Loading a game asks a copy protection question that requires the manual.
If you forget your save file name, you can find it in the game's installation folder as a SAV file.
π§βπ Suggested first actions
Next, take a look at the section called "Quick-Start Instructions", still in the Quick Reference Card. It is like a tutorial, telling you what to do first so that you get used to the game's UI. For you convenience, below is what is says, together with my additional notes:
What to do first
You start the game deep in the Karonus star system, [which is the site of the magnificent Hiathra Starbase and the historic MiCon I mining station. Piracy has been virtually wiped out in this sector.] To get to the nearest starbase, follow these steps:
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Plot a course. Press N for navigation mode, then use the joystick, mouse or keyboard cluster [i.e. arrow keys] to select the CHART command. Press Return. Move the cursor across the map of the Karonus star system until you find Hiathra Starbase: the green square symbol at coordinates 13,19. Press the space bar.
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Select the HELM command. Autopilot will guide your ship to the new coordinates. [As you move, you may notice the interface telling you about messages or space ships. You should be able to ignore these and just let the autopilot move you to your destination without interruptions.]
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If a ship attacks you on the way, the journey stops. Select COCKPIT to fight the battle. Press T to target the enemy, and the space bar, joystick button or mouse buttons to fire a weapon. Consult the next section for other commands. [But I think the chance of being attacked here is very low.]
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After your ship arrives at its destination, select COCKPIT to return to the space view. Press T to activate your targeting computer. It tells how far you must travel to the starbase and in which direction. Move your ship so that the arrows on the edge of your viewscreen are centered and point inward. The starbase should appear onscreen as two pyramids connected by a light-colored axle. To dock at the base, manoeuvre your ship to touch the axle [which is the bright part inside of the station, or the top tips of the two pyramids. Don't fly too fast, as you need to be traveling at 20 m/s or less (the number next to the letters CF or NF in the bottom left of your dashboard) for docking to succeed. Also don't fire at stations as they will deny docking -- if you do it by mistake, pop out and return the next day.]
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At the base, walk around [using arrow keys or WASD or mouse], talk to everyone [pressing ENTER and selecting TALK when facing them] you meet, and buy some cargo [and inspect signs, items, closed doors and other things by pressing ENTER and selecting INSPECT while facing them]. You're on your way....
πͺ Learn more about the game world
After you have explored the Hiathra Starbase a little bit, it's a good time to learn more about the world in which the game takes place.
The novella gives you background information about your character and the world. Unlike the intro cutscene, the novella also gives you a goal. It's worth reading not just for the flavour but also for the information and guidance that it provides.
The manual also gives you background information about the universe. Take a look at these three sections to better understand the world that you inhabit:
- Information about the setting (41-46)
- Descriptions of location types available to you and hazards to avoid (36-38)
- Information about game mechanics (47-48)
Additionally, take a look at the map provided and figure out where you are.
π Master your ship
After you have an idea of the world that you inhabit, start to learn everything you can about your spaceship. While this is an RPG, you will actually not be levelling your character; instead, you will be upgrading your ship. So, sooner or later you should know the Jolly Roger inside out. At the very beginning, avoid combat and hazards and instead get accustomed to:
- Your cockpit view (pages 3-7)
- The two flight models (page 8)
- How to dock at bases (pages 10-11). Keep in mind that you cannot land on planets.
- Navigating within a solar system (pages 21-23)
- Wormhole travel between systems (pages 24-25)
- Space hazards to avoid (38-39)
It is also a good idea to leaf through the rest of the manual, and to check out the hand-written notes that the previous owner of Jolly Roger jotted down. Once you get the hang of flying and docking and encounter some enemies, pause and read the remaining sections about combat and ship types.
π Early game tips
In case you feel a little aimless and/or overwhelmed, here are some further tips for the early game:
I can't buy weapons or shields for my ship!
Before you can purchase those, you need a pilot's licence. You can get it from the Imperium Representative at Hiathra, the station you docked at first if you followed the quickstart instructions.
Where do I find the answers to the pilot's test?
The game just assumes that you know these things. It's not a copy protection measure or anything. The answers are:
3.26, O, F=ma, Imperium
How can I get more information from the people I meet?
In addition to the dialogue options that are given, you can sometimes (if the option "Other" is given) ask people about topics using keywords that you type in. Try to ask about places and people you have heard of. Sometimes people can have interesting things to say.
What to do after Hiathra Starbase?
In addition to the Hiathra Starbase, the system you are in at the beginning also has the MiCon I mining station. It might be a good idea to visit it. Maybe you can even make some money ferrying cargo between the two?
How can I afford anything?
There are various ways to make credits:
- Trading: identify places where certain goods are cheap, buy those goods and take them to other places where the same goods are more valuable. Ka-ching.
- Piracy: You can raid merchants and other ships and steal their stuff (but see below).
- Bounty hunting: Instead of or in addition to bothering merchants, you can hunt down pirates for bounties (but also see below).
- Professional gaming: In theory, you can make quite a bit of money playing the game-within-game Hive. However, it takes a long time, so I wouldn't bother.
My name's Guybrush Threepwood, and I want to be a pirate!
Yikes! Don't sneak up on me like that!
Now, Thriftweed, keep in mind that your actions have consequences. There are factions in the game (Imperium, Merchant Guild, Pirates) and those factions react to what you do their members. Attack a merchant ship, and merchants won't be happy about it. Same with the others. This affects how other ships interact with you and what NPCs are willing to say to you.
At the same time, the more battles you win, the higher your reputation will be. People will know about you. Admire you. But also perhaps hunt you down to increase their own reputation.
Where the hell is the main story?
You won't really stumble into the main story until a little later in the game, so feel free to explore the world at first on your own. But if you want to get to the main plot quicker, the novella offers a hint.
You might remember that your character is slightly fixated about Duchess Avenstar. You also happen to know what system she is in. Perhaps go and find her?
However, you need to be "a seasoned warrior" before she takes you seriously. You need to have some reputation. So do also read those combat pages in your ship's manual and practice your space fighting skills.
Nebulae and other space hazards keep destroying me!
Well... Space Rogue sort of exists in a universe that conforms to Berkeley's ontological theory of subjective idealism. By which I mean, things only exist if you perceive them. And you only perceive them in front of you. Which means, hazards only get generated in front of your ship. Therefore, if you fly backwards, you can't really bump into hazards. Just keep in mind that this is clearly a philosophical statement and not a tech limitation or a bug.
πΆ Music
Space Rogue has little sound and no soundtrack, apart from the Japanese versions which are no longer available. In case you would like to listen to some music while adventuring, I have put together a Spotify playlist of tunes that might work. You can find it here. I hope you like it. You might be able to convert it to your preferred streaming service somehow.
Historical Context
Developed by Origin Systems towards end of the golden age of the Commodore 64 and Apple II, Space Rogue was something of a pioneering hybrid that bridged the gap between the space flight simulator genre, led by titles like Elite, and the deep narrative-driven RPG systems found in Origin's own Ultima series. The game was marketed as the first of Origin's "cinematic experiences" and while I don't think Origin ever used that marketing term again, their wildly successful and quite cinematic Wing Commander series launched a year later and in many ways stood on the shoulders of Space Rogue.
Space Rogue was created by Paul Neurath, who later went on to found his own company that developed a number of influential titles such as Ultima Underworld I & II, Thief I & II and System Shock 1 & 2. Meanwhile, a young Origin Systems designer by the name of Chris Roberts was quite influenced by Neurath's work and took its combination of 3D space flight and cinematic storytelling to create the Wing Commander series. These days, Roberts is perhaps even better known from his crowdfunded in-progress magnum opus Star Citizen, which in many ways seems to continue the Space Rogue legacy.
Game Information
Platforms & Versions: The game was originally released for Commodore 64 and Apple II. It was later ported to Amiga, Atari ST, DOS, FM Towns, Macintosh, PC-9801 and X68000. The versions are largely the same, with minor graphical differences, apart from the Japanese releases, which feature some music and improved cutscene visuals.
Genre(s): Space combat simulator, RPG
Stores: GOG and Steam. Note that the game is sold as "Space Rogue Classic". Don't confuse with the unrelated game from 2016 called "Space Rogue".
Game Setup
The main purpose of this topic is to get people up and running with the game.
On Windows and Linux, the game should run directly from Steam and GOG without problems.
On a modern Mac, you likely need to extract the DOS files and run them in a DOSBox emulator.
For other versions and platforms, I'm afraid you are on your own. But do tell us if you decide to do something funky like run it on a C64 or hunt down and emulate an FM Towns or a PC-9801 version!
It's recommended that you:
- Share which version of the game you're playing
- Share what hardware you're playing it on
- Share if there are any tools/mods that you recommend
- Share anything you think is important for people to know before they start the game
- Ask questions if you need help
Another purpose of this topic is to revisit the game and its time period:
- Do you have any memories or associations with this game itself?
- What about its system or era?
- What aspects of retro gaming were common at the time?
- What other games from the same time period are you familiar with?
- What are you expecting from this game in particular?
Finally, this topic is the beginning discussion for people starting to play it:
- Post updates sharing your thoughts as you play.
- Ask for help if you get stuck.
- Offer help to others.
It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
Important
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Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
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Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details> <summary>Spoilers</summary> Spoiler text goes here. </details>
FAQ
What is CGA?
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
Do I have to sign up?
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Are there restrictions on what/how to play?
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
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Choose whichever version of the game you want.
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You can use cheats, save states, mods, etc.
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You can watch a streamer or longplay instead of playing it.
If you have already played a game and want a different experience:
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Try a randomizer or challenge run.
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Play a different version of it.
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Play a related game (sequel, spiritual successor, something inspired by it, etc.)
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
What is the schedule?
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 28th.
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the
colossal game adventuretag.What do Insert and Remove Cartridge mean?
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
12 votes -
The ethics of buying, playing military, war or games inspired by them?
I liked playing Ace Combat since I've been a kid, Ace Combat 2 was one of my favorite PS1 games alongside Crash Team Racing at the time, and I did play AC3 as well but don't remember much of it. I...
I liked playing Ace Combat since I've been a kid, Ace Combat 2 was one of my favorite PS1 games alongside Crash Team Racing at the time, and I did play AC3 as well but don't remember much of it.
I completely skipped PS2 generations since I was on handhelds instead, so my first interaction with Ace Combat since 3 was ACAH(Yuck) on PS3, but I ended up buying Ace Combat 7 since that was actually a good game, but being bad at committing to one game hasn't allowed me to finish it, with AC8 being announced to come out soon, I decided I should try and focus on clearing AC7.
I never gave it a mind at the mind but since now I'm aware of what Lockheed Martin is, I noticed it when I started up the game the past few days at one of the splash screens at the start of the game, and given that Lockheed Martin's involvement with the current ongoing wars, it's safe to assume that Bandai Namco have had an agreement that most likely has had financial and monetary incentives to license their planes.
licensing weapons and arms aren't particularly a new thing afaik in games, I'm not much of an FPS person myself since I stick with Doom and Bioshock if I want a more "traditional" FPS experience (But prefer things like Ultrakill or Metal Hellsinger) and never been into CoD or other military shooters.
So depending on their license agreement, they either have paid the royalties upfront(Unaware of how licensing typically goes but I assume it's most likely to be this one?) just to have their arms in the game, or they get a portion of their sales. If it is the former then sales of the game do not directly(as in unless sequels or relicensing occur) contribute to their bottom lines, if it is the latter then every sale contributes to wars.
Posting this in places like reddit or other gamer spaces I'd imagine would elicit a "Don't bring politics to my games" kind of response.
I'm curious what Tildes users would think of this, I think that would make pirating these games or buying them secondhand(impossible on Steam though Steam family could count) be more ethical than buying them in a way, though I imagine some may advocating for separating the art from... whom the artist pays?
27 votes -
Humble Choice - March 2026
March 2026's Humble Choice is now available with the following eight Steam games. Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Tempest Rising 79 85 / 88 Win π¨...
March 2026's Humble Choice is now available with the following eight Steam games.
Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Tempest Rising 79 85 / 88 Win π¨ Playable ποΈ Platinum Chants of Sennaar 82 98 / 98 Win β Verified ποΈ Platinum Sworn 72 71 / 83 Win β Verified π¨ Gold Etrian Odyssey III HD -- -- / 89 Win β Verified ποΈ Platinum Bread & Fred 69 74 / 79 Win π¨ Playable π¨ Gold Zero Hour -- 65 / 78 Win β Unsupported π¨ Gold Smalland: Survive the Wild 76 83 / 81 Win π¨ Playable ποΈ Platinum Hard West 2 79 76 / 81 Win β Unsupported π¨ Gold Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?
7 votes -
Steam Next Fest recommendations and game demos
Steam Next Fest is currently underway, lasting until March 2nd. Coincidentally, I had just been thinking a little while ago that I kinda miss game demos. About a month ago I came across a little...
Steam Next Fest is currently underway, lasting until March 2nd. Coincidentally, I had just been thinking a little while ago that I kinda miss game demos. About a month ago I came across a little twin-stick shooter called Minishoot' Adventures and ended up paying it more attention than any other random game I see that looks kinda cool, because they had a demo available. I installed it, played it for a couple hours, and instantly bought the full game once I was done. It's quite a good game, but they got my money primarily because the demo was able to hook me into making an impulse purchase, totally defeating my usual standard of decision-making about buying games.
For Next Fest, Steam is recommending me a deluge of indie 2D platformers and metroidvanias, and I'm not sure if that's because those are the games in development that tend to have demos or if Steam thinks that's all I'm interested in (spoiler - I'm not). So, have you discovered any truly noteworthy upcoming games in this year's Next Fest? Also, what was the last demo to win you over?
36 votes -
A rant about how devices handle users with language backgrounds other than English
How is it possible that in the year of our Lord 2026 my devices STILL use my physical location to determine everything? As I'm writing this, I'm still reeling from the emotional rage I experienced...
How is it possible that in the year of our Lord 2026 my devices STILL use my physical location to determine everything?
As I'm writing this, I'm still reeling from the emotional rage I experienced during the past days. A little context: I got a fitness band (smart band? health watch? smart watch?) as a Christmas gift from a family member. It's a Huawei fitness band that was quite cheap, and I was going to connect it to my (Samsung) android phone. It's the end of February now, and what put me off from configuring it for this long was the fact that I was quite concerned with the privacy side of things; How can I know that my health data isn't indexed by some foreign corporation, sold, and subsequently used against me by my insurance company in 20 years? (further context: I live in Finland)
After doing some research I decided to at least try it out to see how the band works, and only then decide whether I want to keep using it or not. I connect it to my phone, begrudgingly set up yet another account for a service I will use only for a single purpose, sign over my soul and am finally able to establish a connection between the phone and the band. The band asks me to choose the language, and I choose English. I have all of my devices in English even though it's not my native language, mainly for two reasons:
- the translations I've found to be quite clumsy/unintelligible at times, even (read: especially) on Windows
- 99.9% of all tutorials, guides and manuals exist in English, therefore it's easier to troubleshoot/fix problems if I don't have to translate stuff all of the time
After choosing the language and finally getting the damn vampire to work, I notice it's displaying the weather in Fahrenheit. This is odd, because my phone as well as the health app on it are both configured to display units in Celsius, and no matter what I do, I can't get it to change. This shouldn't be a big problem because I don't care what weather/temperature it displays; I already get that information elsewhere.
Now, I'm definitely not an expert on electronic devices or computers in any capacity, but I do dual-boot Linux and Windows on my PC with my main usage being on Linux Mint, and I've also tinkered with some Raspberry Pi and for example Lua coding during the past years, just because learning is fun. Really, the only reason I use Windows at all anymore is because I never got my favorite game, Horizon: Zero Dawn, to work on my Linux distro. I've chosen English (and only English; there is no secondary language) both as the Windows language as well as for Steam, Firefox etc.
Nevertheless, every time I start up Windows, approximately a third of all notifications, error messages and buttons are in my country's most spoken language. Why? Because I'm located in my country. The same is true for my browser, about half of all software and so on. The system detects that I'm located in Finland (or perhaps that the OS was obtained here), and therefore it desperately tries to adjust to that fact, among other things by assuming what language I really speak. Some things in Windows just seem to adjust automatically depending on where it detects I am, and for many problems the only solution seems to be to change my time zone, the unacceptability of which should go without saying.
I understand Windows has been going downhill for quite a while, pushing content and services that the end user didn't ask for and doesn't want/need while removing functionality to bar the user from tinkering with their product too much. That being said, I can't for the life of me understand in what world this particular decision benefits anybody. Why not make separate settings for the time zone, the display language and the displayed units and then respect those settings? It's annoying for the user and it doesn't make anything on my device easier to do, and every time I want to configure Windows, my Android phone or for example my smart band, I feel like a child that gets babied by all the adults and never taken seriously. The child's name? Not Albert Einstein, at least as far as Microsoft is concerned, because of course I am a stupid and lazy average person who speaks the majority language in my country, who wants to do the same things everyone else does, and who understands the error message in English perfectly until the word "OK", which needs to be translated to my country's majority language for some reason.
Back to the smart band problem: After scrounging the internet for a while, I noticed quite a few Europeans have had the same issue with not being able to change the displayed units on their smart band. The solution?
Change the language to UK English.
Now, I understand that this problem had a relatively easy "solution", and in any other scenario I would have jumped to solve the problem and get on with using the device, but this was simply the straw that broke the camel's back. When configuring a device, the user cannot be required to play 5D-chess against the manufacturer's cultural ignorance in order to get basic things to work. In trying to make their product as foolproof as possible, they've made all the end users fools in the process. And this goes for computers, phones, smart bands, smart TVs, gaming consoles and even toasters that nowadays all require AI+remote control completely set up in order to function. Why not let the user first decide what they want, let the user ignore the settings they don't know about, and then have this state-of-the-art technology adjust to that?
I have no interest in wearing this kind of "smart" device on me because it makes me feel stupid.
42 votes -
Looking for casual hotseat game recommendations
Every year my friend group and I have a long weekend meetup where we rent a house and communally nerd out with each other. Lots of tabletop gaming; plenty of Magic matches; handheld consoles...
Every year my friend group and I have a long weekend meetup where we rent a house and communally nerd out with each other. Lots of tabletop gaming; plenty of Magic matches; handheld consoles everywhere; etc.
I always bring my Steam Link so people can cast their Decks to the TV, and I'm looking for recommendations for games that would be good for hotseat play where people can pass around a Deck and each play a little bit of. (So, specifically single player games rather than multiplayer games.)
In past years Peggle and Peglin have been big hits with the group. They're immediately pick-uppable even by people who don't play a lot of videogames (of which there are a few in our group). They're also eminently entertaining to watch because it's easy to tell what's going on.
I'm looking for other games that would fit the bill: casual, simple, fun, easy to hand off to others, relatively quick intervals between players. If you have any recommendations, let me know!
17 votes -
Humble Choice - February 2026
February 2026's Humble Choice is now available with the following eight Steam games. Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Resident Evil Village 84 95 / 94...
February 2026's Humble Choice is now available with the following eight Steam games.
Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Resident Evil Village 84 95 / 94 Win β Verified π¨ Gold Date Everything 80 89 / 94 Win β Verified ποΈ Platinum Core Keeper 87 92 / 94 Win, Linux β Verified β Native StarVaders 88 97 / 98 Win, Mac β Verified ποΈ Platinum Squirrel with a Gun 65 82 / 86 Win β Verified ποΈ Platinum SteamWorld Build 77 90 / 83 Win π¨ Playable ποΈ Platinum Bus Simulator 21 Next Stop 66 94 / 73 Win β Verified ποΈ Platinum Big Helmet Heroes 68 82 / 78 Win β Verified β¬ Silver Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?
13 votes -
Terra. Invicta.
I controlled Mars, but the Servants, who worship the aliens as gods, had taken Phobos and Deimos. From a previous failed campaign I knew that if I let the Servants gain orbital superiority over...
I controlled Mars, but the Servants, who worship the aliens as gods, had taken Phobos and Deimos. From a previous failed campaign I knew that if I let the Servants gain orbital superiority over Mars, they would shell all of my mines into regolith from low orbit while I watched helplessly. Then, starved of crucial shipbuilding resources, my faction - the Resistance - would wither and die. Iβm sure they felt the same fear looking at my fleet. We were both building up our forces as quickly as we could: reinforcements, whether from Earth or the Inner Belt, would take more than a year to arrive, meaning that whoever won the battle for Mars orbit would control the fate of the red planet - and its riches - forever. Or at least until the aliens arrived to wipe us off the map, which amounts to the same thing. Eventually I was able to gain a sliver of a technological lead and force their fleet to battle.
β-
Hooded Horse came out of nowhere a few years ago to become one of the best (IMO) indie game publishers anywhere. I still havenβt been able to figure out whether theyβre actually that good or if my tastes and theirs just overlap perfectly, but who cares: theyβve produced hit after hit. Not necessarily critical successes - though almost all of them are rated βoverwhelmingly positiveβ on Steam - but games that just rule. The kind of game that swings for the fences and succeeds in more than it fails.
Terra Invicta is one of those games. Aliens have come to Earth, and you play as one of the secret societies reacting to that news. The first 10-15 hours of a run are spent in what is basically a political thriller simulator - your agents subvert governments, spread propaganda, and initiate coups to try to control as much of the globe as possible. All the while, you devote every resource you can to sprint towards where the actual game begins: space. At that point Terra Invicta turns into an outrageously detailed orbital mechanics simulation. I havenβt actually won yet so Iβm not sure what happens after that, but so far itβs awesome.
Itβs not for everybody. The game is kind of hostile - itβs obscenely complicated, really doesnβt give you much in the way of tutorials, and in each of my four attempts, thus far, Iβve realized that I made a deadly mistake about 3 hours ago from which thereβs no recovery. (Specifically: One time, I concentrated too much of my space infrastructure on Mars, so when the Aliens cracked the planet, I lost everything. Another time, I was so focused on space that when the China-India-EU alliance invaded my America, I was wiped out. Another time, I was so aggressive against the Alien quislings so early that the Aliens left everyone else alone and crushed me.)
But if youβre the kind of person that thinks spreadsheets are fun - if youβre the kind of person whose biggest problem with strategy games is that theyβre too easy - TI is the game for you.
20 votes -
Humble Choice - January 2026
January 2026's Humble Choice is now available with the following eight Steam games. Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Sonic Frontiers 71 84 / 90 Win β ...
January 2026's Humble Choice is now available with the following eight Steam games.
Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Sonic Frontiers 71 84 / 90 Win β Verified π¨ Gold Tomb Raider IV-VI Remastered 69 80 / 90 Win β Verified ποΈ Platinum Hunt: Showdown 1896 80 73 / 76 Win π¨ Playable π¨ Gold Etrian Odyssey II HD -- -- / 80 Win β Verified π Awaiting Reports Nice Day for Fishing 74 71 / 88 Win β Verified ποΈ Platinum Metal Slug Tactics 76 72 / 76 Win π¨ Playable ποΈ Platinum Settlement Survival -- 80 / 85 Win, Mac π¨ Playable π¨ Gold Wizard of Legend 2 85 45 / 56 Win π¨ Playable ποΈ Platinum Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?
10 votes -
What are your Windows 10 post-install and crap removal procedures and recommendations?
I have an AMD processor that is not supported by Windows 11. I don't wanna deal with the consequences of workarounds. I have an old NVIDIA graphics card that was never even close to being a...
- I have an AMD processor that is not supported by Windows 11.
- I don't wanna deal with the consequences of workarounds.
- I have an old NVIDIA graphics card that was never even close to being a flagship. It is essentially unsupported on Linux (Iβve tested it).
- I intend to keep running Windows 10 for as long as possible, using either official or unofficial means.
- My current Windows installation is becoming unmanageable, as Windows often does.
- I am a competent Linux user, and I run Linux on my laptop.
- I have WSL2 on Windows 10 and it is great. Especially because I am a heavy Emacs user. I cannot live in an OS that does not allow me the full power of Emacs over a Linux base. This greatly reduces the need for bare-metal Linux.
- One reason to keep running Windows (at least in a dual-boot setup) is that WoW runs at around 30 FPS on Linux for me. Other games have different issues.
- I often run games from shady origins that are not obtained from Steam and tools such as Lutris and Bottles are just not there yet in terms of ease of use. I don't enjoy doing a lot of work just to play a game.
- I understand that there are ways around almost any issue on Linux; I just donβt have the energy right now.
Any suggestions for post-installation cleanup and removing crap from Windows 10?
Thanks!
34 votes - I have an AMD processor that is not supported by Windows 11.
-
November 2025 Backlog Burner: Conclusion and Recap
The November 2025 Backlog Burner event is officially over! Over the month of November, 12 participants moved 155 games out of their backlogs. Congratulations to the following Bingo winners:...
The November 2025 Backlog Burner event is officially over!
Over the month of November, 12 participants moved 155 games out of their backlogs.
Congratulations to the following Bingo winners:
- u/aphoenix (BLACKOUT!!!)
- u/CannibalisticApple (GOLF BLACKOUT!!!)
- u/Eidolon (WITH TWICE THE GOTHIC!!!)
- u/Evie (WITH A NON-STANDARD 5x6 CARD!!!)
- u/J-Chiptunator (BLACKOUT!!!)
- u/JCPhoenix (WITH A SVELTE LOOKING HOURGLASS!!!)
- u/dannydotcafe (
[BABA] [IS] [WIN]!!!) - u/kfwyre (BLACKOUT!!!)
- u/Wes (BLACKOUT TIMES FOUR!!!)
A big thank you to ALL who participated in the event, whether that was by playing games, joining in conversations, or reading people's posts here.
As always, it has been an absolute blast doing this with everyone. I truly love this event. Thank you all.
Use this topic to post your final bingo cards, give recaps of your games, and share any thoughts you have on the event itself.
See you again for the next Backlog Burner in May 2026!
Statistics
- We averaged 12.9 games per person and 36.2 games per week.
- There were 229 comments posted across 4 topics.
- Across all 155 game titles with thousands of letters between them, there was only one letter Q (in Titan Quest).
- We have now passed a cumulative 500 games played since the first Bingo-based Backlog Burner back in November 2023.
Platforms
Games were played on at least 16 different platforms.
- iPad
- Macbook Pro
- Nintendo 3DS
- Nintendo DS
- Nintendo Switch
- Nintendo Switch 2
- Nintendo Wii U
- PC (Linux)
- PC (Windows)
- Playdate
- PlayStation
- PlayStation 2
- PlayStation 4 (PS4 Pro)
- Steam Deck
- Steam Deck (RetroDECK)
- Super Nintendo Entertainment System (Super Famicom)
Highlights
Nobody sent me any highlights. π
Let's just say this WHOLE event was a highlight! ππ₯°
Full Game List (alphabetical)
A
- Acid Web
- Advance Wars: Days of Ruin
- Afterlove EP
- Agatha Knife
- AKIBA'S TRIP: Undead & Undressed
- ANIMAL WELL
- Arco
- Arctic Eggs
B
C
- Call of the Sea
- Carnivores: Dinosaur Hunter Reborn
- Cassette Beasts
- Cassette Beasts
- Chef RPG
- Children of the Sun
- Citizen Sleeper
- Coffee Caravan
- Cozy Space Survivors
- Crimson Shroud
- CULTIC
- Cuphead
- Curse of the Dead Gods
- Cursorblade
- Cyber Hook
D
- Darkenstein 3D
- Darkest Dungeon II
- Death Must Die
- Devilated
- Doki Doki Literature Club!
- DreamBreak
- DRL
- Drox Operative
E
F
G
- GOD EATER 3
- Golfie
- Gothic 1
- Gothic II
- Gran Turismo 3: A-Spec
- Grand Theft Auto V
- Grim Fandango
- Gunpoint
H
I
- I Expect You to Die
- Incredible Crisis
- Indiana Jones and the Fate of Atlantis
- Inkbound
- Inscryption
- Intravenous
- Irritating Stick
J
K
L
M
- MAKOTO WAKAIDO's Case Files
- Manifold Garden
- Mask of Mists
- Mekabolt
- Metal: Hellsinger
- Metro Gravity
- Metroid Prime Hunters
- Midtown Madness
- Moonlighter
- Morimens
- Murders on the Yangtze River
N
O
P
- Pacific Drive
- Paper Beast
- PAPER BIRDS
- Paradise Marsh
- PaRappa the Rapper
- Patron
- Pepsiman
- Pistol Whip
- Planescape: Torment
- PokΓ©mon Ultra Moon
- Prodeus
- Prodigal
- Professor Layton vs Phoenix Wright: Ace Attorney
- Proteus
- Pumpkin Jack
- Pushmo
Q
R
- Resogun
- Roadwarden
- Rocket Skates VR
- Rollerdrome
- The Room Three
- The Room 4: Old Sins
- ROTA: Bend Gravity
- Roundabout
- Rune Factory 4 Special
- Rune Factory: Guardians of Azuma
S
- Scott Pilgrim vs The World: The Game
- SCP Secret Files
- Shipwreck
- A Short Hike
- Sid Meier's Civilization VII
- A Simple Garbage Sorting Game
- Skator Gator
- Skul: The Hero Slayer
- SOMA
- Spin Hero
- Splatoon
- Starsector
- Still There
- Subnautica
- Super Fantasy Kingdom
- Super Robot Wars 30
T
- Tails of Iron
- Tales from Toyotoki: Arrival of the Witch (The witch of the Ihanashi)
- Tetris Attack
- They Are Billions
- Thief Gold
- Titan Quest
- Tokyo Dark
- Trek to Yomi
U
V
W
- Wander Stars
- Wanderstop
- We Were Here Expeditions: The FriendShip
- Weapon Shop de Omasse
- WitchSpring R
- The Witness
- Wizorb
- Wuchang: Fallen Feathers
X
Y
Z
Full Game List (by week)
Week 1
- ANIMAL WELL
- Back 4 Blood
- Cuphead
- Cyber Hook
- Darkenstein 3D
- Fabled Lands
- Gothic II
- Grand Theft Auto V
- Gunpoint
- Hypnospace Outlaw
- Hyrule Warriors
- Liberation Maiden
- PAPER BIRDS
- Pistol Whip
- Prodeus
- Proteus
- Rollerdrome
- Rune Factory 4 Special
- Splatoon
- UNLOVED
- Victor Vran
- Wander Stars
- The Witness
- Wizorb
Week 2
- Afterlove EP
- AKIBA'S TRIP: Undead & Undressed
- Call of the Sea
- Citizen Sleeper
- Cozy Space Survivors
- Crimson Shroud
- CULTIC
- Devilated
- Drox Operative
- Eastward
- Hades II
- Haustoria
- NYT Lunch Break
- I Expect You to Die
- Intravenous
- Katamari Damacy REROLL
- MAKOTO WAKAIDO's Case Files
- Mask of Mists
- Metro Gravity
- Nine Noir Lives
- Oddworld: Abe's Oddysee
- Out There: Ξ© Edition
- Pacific Drive
- Paradise Marsh
- Pumpkin Jack
- Rocket Skates VR
- Resogun
- The Room Three
- ROTA: Bend Gravity
- Shipwreck
- A Short Hike
- Sid Meier's Civilization VII
- Skator Gator
- Super Fantasy Kingdom
- Tales from Toyotoki: Arrival of the Witch (The witch of the Ihanashi)
- UnderRail
- Untitled Goose Game
- Vegas Stakes
- Venba
- Weapon Shop de Omasse
- We Were Here Expeditions: The FriendShip
- Zenith: Nexus
- Zero Escape: Zero Time Dilemma
Week 3
- Agatha Knife
- Arco
- Arctic Eggs
- Baba Is You
- A Bird Story
- Cassette Beasts
- Children of the Sun
- Coffee Caravan
- Cursorblade
- Darkest Dungeon II
- Death Must Die
- Doki Doki Literature Club!
- Firestarter
- Grim Fandango
- Hacknet
- Inkbound
- Irritating Stick
- Katamari Damacy REROLL
- Lunacid
- Midtown Madness
- Moonlighter
- No Straight Roads
- Paper Beast
- Patron
- Pepsiman
- Planescape: Torment
- Prodigal
- Pushmo
- A Simple Garbage Sorting Game
- Skul: The Hero Slayer
- SOMA
- Starsector
- Super Robot Wars 30
- The Room 4: Old Sins
- Tails of Iron
- Titan Quest
- Tokyo Dark
- Trek to Yomi
- Vib-Ribbon
- Wanderstop
Week 4 + 5ish
- Acid Web
- Advance Wars: Days of Ruin
- Carnivores: Dinosaur Hunter Reborn
- Cassette Beasts
- Chef RPG
- Curse of the Dead Gods
- DreamBreak
- DRL
- Eastward
- Enter the Gungeon
- Fae Tactics
- The Forgotten City
- GOD EATER 3
- Golfie
- Gothic 1
- Gran Turismo 3: A-Spec
- Hoa
- Incredible Crisis
- Indiana Jones and the Fate of Atlantis
- Inscryption
- Keylocker
- Long Puppy
- Manifold Garden
- Mekabolt
- Metal: Hellsinger
- Metroid Prime Hunters
- Morimens
- Murders on the Yangtze River
- Noita
- The Novelist
- The Operative: No One Lives Forever
- PaRappa the Rapper
- PokΓ©mon Ultra Moon
- Professor Layton vs Phoenix Wright: Ace Attorney
- Roadwarden
- Roundabout
- Rune Factory: Guardians of Azuma
- Scott Pilgrim vs The World: The Game
- SCP Secret Files
- Spin Hero
- Still There
- Subnautica
- Tetris Attack
- They Are Billions
- Thief Gold
- Until Then
- WitchSpring R
- Wuchang: Fallen Feathers
14 votes -
CGA-2025-12 π΄ββ οΈποΈπ INSERT CARTRIDGE π’ The Secret of Monkey Island
Warning: this post may contain spoilers
Introduction
Deep in the Caribbean, the pirate haven of MΓͺlΓ©e Island is home to the deadliest brood of ne'er-do-wells what ever sailed the seven seas: the infamous scurvy seadog Meathook; the buccaneer Sword Master whose name is feared in every corner of the isle; and most horrifically, the spectral ghost pirate LeChuck. Onto these disreputable shores late one night arrives the hapless, clueless, and utterly guileless
flooring inspectorGuybrush Threepwood, with nothing to his name but the dream of somehow becoming a real pirate himself.Discover a thrilling world of swordplay, thievery, and, er, treasure huntery in The Secret of Monkey Island. Insult your enemies, fire the cannons, find true love, concoct mysterious voodoo brews, poison guards, evade cannibals, traverse hellish catacombs, raise a pint of grog, and (maybe) discover the Secret for yourself!
The Secret of Monkey Island
Happy December! This month we're playing the legendary 1990 Lucasfilm Games point-and-click adventure from the minds of Ron Gilbert, Tim Schafer and Dave Grossman.
You see, one of my favorite rides in Disneyland is Pirates of the Caribbean. You get on a little boat and it takes you through a pirate adventureβ¦ Your boat keeps you moving through the adventure, but Iβve always wished I could get off and wander around, learn more about the characters, and find a way onto those pirate ships.
- Ron Gilbert, from the Lucasfilm Adventurer, Fall 1990
I was sorting through some boxes today and I came across my copy of Tim Power's On Stranger Tides, which I read in the late 80's and was the inspiration for Monkey Island. Some people believe the inspiration for Monkey Island came from the Pirates of the Caribbean ride β probably because I said it several times during interviews β but that was really just for the ambiance. If you read this book you can really see where Guybrush and LeChuck were
plagiarizedderived from, plus the heavy influence of voodoo in the game.- Ron Gilbert, from Grumpy Gamer, 2004
The Secret of Monkey Island is renowned for its zany humor, great (and mostly fair) puzzle design, gorgeous pixel graphics, and memorable soundtrack. Unlike other adventure games of the era, SMI invites you to try anything and everything without worry β you can't die. It's chock full of goofy swashbuckling anachronisms and hilarious good times. Maybe a little frustration too. Hey, you can just look up the answers when you get stuck. We couldn't do that in the '90s. Respect the grind.
The game originally released for DOS, Amiga, Macintosh, Atari ST, FM Towns, and Sega CD. Those versions are no longer available for purchase in the usual places (you might try eBay but save up your pieces o' eight if you go that route). All the original versions are playable in ScummVM if you lack the necessary hardware. If you find yourself needing access to a Dial-A-Pirate wheel, the original has been helpfully digitized here for your convenience.
Different releases of the original game have different audio and graphics. Some people have opinions about which version is best. These are all valid. I prefer the version I grew up with, but no shade on the others. They all have their own charms.
The Secret of Monkey Island: Special Edition is a 2009 remaster that is the official recommended way to play today. It includes fully recreated high-resolution graphics, music, and voiced dialogue, with a modernized UI. It includes a quick toggle between classic and remastered modes, which is a nice touch. The Windows version is currently on sale for 50% off from GOG (DRM-free), and also available from Steam. It is reportedly playable on Steam Deck.
Side tangent about voice acting in the Special Edition...
This interview with Dominic Armato hints at one of my favorite real-world stories related to Monkey Island. This aspiring voice actor was a huge fan of the first two games in the series, which were originally unvoiced. He was in the right place at the right time to land the role of Guybrush in the third installment, which was the first to have voiced characters. It's a good but not great game, and very different from the first two due to being helmed by an entirely different team. All other things aside, Armato NAILED it. He is Guybrush. He returned to voice the fourth game and then... was brought back to reprise his role in the Special Editions of SMI and MI2. It was a dream come true for him, but amazing for fans of the series too; finally the original games have full voiced dialogue and the main character is played by the guy who was born to do it.
The rest of the voice cast is great too. This aspect of the Special Edition really rounds out the game nicely and I consider it an essential part of the experience now. That said, personally I find the SE visuals and music to be really lackluster, and I prefer the original UI as well. You can toggle the classic mode but this removes the VO too... which is why I will instead be playing the Ultimate Talkie Edition, a fan hack of the DOS release (playable in ScummVM) that adds the SE voice tracks and keeps the original everything else. It can be easily found online but I'll refrain from linking it here since SMI's abandonware status is debatable.
From what I can tell the Special Editions of SMI and its first sequel were also sold as a bundle for Xbox 360, PlayStation 3, and iOS. I can't speak to the current availability of any of those but they're probably all terrible ways to experience it anyway.
Limited Run Games has also issued a few re-releases of the original game in recent years. I don't know much about these, and good luck finding them for sale anywhere.
Genres: Adventure, Point-and-Click
Game Setup
The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:
- Share which version of the game you're playing
- Share what hardware you're playing it on
- Share if there are any tools/mods that you recommend
- Share anything you think is important for people to know before they start the game
- Ask questions if you need help
Another purpose of this topic is to revisit the game and its time period:
- Do you have any memories or associations with this game itself?
- What about its system or era?
- What aspects of retro gaming were common at the time?
- What other games from the same time period are you familiar with?
- What are you expecting from this game in particular?
Finally, this topic is the beginning discussion for people starting to play it:
- Post updates sharing your thoughts as you play.
- Ask for help if you get stuck.
- Offer help to others.
It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
IMPORTANT: Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
IMPORTANT: Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details> <summary>Spoilers</summary> Spoiler text goes here. </details>
FAQ
What is CGA?
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
Do I have to sign up?
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Are there restrictions on what/how to play?
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
- Choose whichever version of the game you want.
- You can use cheats, save states, mods, etc.
- You can watch a streamer or longplay instead of playing it.
If you have already played a game and want a different experience:
- Try a randomizer or challenge run.
- Play a different version of it.
- Play a related game (sequel, spiritual successor, something inspired by it, etc.)
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
What is the schedule?
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the
colossal game adventuretag.What do Insert and Remove Cartridge mean?
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
Closing Thoughts
How appropriate, you fight like a cow.
24 votes -
Best recommendations for PC couch multiplayer games?
Looking for some games to play with my 11-year-old and wife together (2 player games are OK too!). It's so hard to sift through hundreds of thousands of games on Steam, so thought I'd poll folks!
33 votes -
Digiphile - Return of the immersive sim
After this Tildes post I was curious about the review scores, Steam Deck compatibility and ProtonDB ratings for the first Digiphile bundle and figured it's worth sharing. I've added two extra...
After this Tildes post I was curious about the review scores, Steam Deck compatibility and ProtonDB ratings for the first Digiphile bundle and figured it's worth sharing. I've added two extra columns compared to the Humble Bundle posts:
- Early access because some of these games are "early access" releases.
- All Time Low sourced from isthereanydeal
Digiphile - Return of the Immersive Sim is now available with the following games, grouped by payment tier.
$9 Tier (aprox Β£6.85, β¬7.77)
Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Early Access All Time Low Blood West 81 89 / 89 Win β Verified ποΈ Platinum No $9.37 Ctrl Alt Ego N/A 93 / 93 Win β Unknown π¨ Gold No $9.45 $13 Tier (aprox Β£9.89, β¬11.23)
Everything in the $9 tier and the following:
Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Early Access All Time Low Shadows of Doubt 68 67 / 82 Win β Verified ποΈ Platinum No $9.24 System Shock (2023) 77 88 / 90 Win π¨ Playable ποΈ Platinum No $16.08 Fallen Aces N/A 95 / 98 Win β Verified π¨ Gold β³ Yes $10.83 $20 Tier (aprox Β£15.22, β¬17.27)
Everything in the $13 tier and the following:
Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Early Access All Time Low System Shock 2 (Remaster) 82 81 / 86 Win β Verified ποΈ Platinum No $12.60 Peripeteia N/A 72 / 88 Win π¨ Playable π¨ Gold β³ Yes $20.80 $5 DLC add-on (aprox Β£3.80, β¬4.32)
They all sell this as a separate addon for an additional $5:
Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Early Access All Time Low Blood West: Dead Manβs Promise N/A 80 / 80 Win N/A N/A No $5.58 Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play? Should we post other Digiphile bundles or is this a terrible selection compared to Humble Choice?
20 votes -
Humble Choice - November 2025
October 2025's Humble Choice is now available with the following eight Steam games. Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Total War: WARHAMMER III 86 24 / 68...
October 2025's Humble Choice is now available with the following eight Steam games.
Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Total War: WARHAMMER III 86 24 / 68 Win, Mac, Linux β Unsupported β Native Another Crab's Treasure 78 84 / 95 Win β Verified ποΈ Platinum No More Heroes 3 76 72 / 82 Win β Unsupported β¬ Silver Etrian Odyssey HD -- 84 / 89 Win β Verified ποΈ Platinum Pharaoh: A New Era 80 77 / 75 Win π¨ Playable π¨ Gold Synergy -- 63 / 80 Win, Mac π¨ Playable π¨ Gold Spin Hero -- -- / 75 Win π¨ Playable π Awaiting Reports Paleo Pines 67 84 / 85 Win, Linux β Unknown β Native Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?
13 votes -
Suggestions for a new Steam Deck user looking to make Desktop mode pleasant to use?
I've had my Steam Deck a few months so I'm comfortable getting around. That said, it could do a lot that it isn't. Partly because the default desktop experience is so barebones and has kinda bad...
I've had my Steam Deck a few months so I'm comfortable getting around. That said, it could do a lot that it isn't. Partly because the default desktop experience is so barebones and has kinda bad ergonomics.
I know there's emulation and such that I'd be interested in. I'm a linux nerd so don't be shy. I'd say the main thing I'm looking for is for the Desktop mode to be more of like a "default to Couch Mode: unlocked, but can go to a (nice) desktop if need be". I really like the idea of playing my GOG games, emulators, etc all in one menu that's ergonomic to controller. I have a file server handy as well, anything good to do with that in conjunction?
Besides that, what good/cool uses have you found?
23 votes -
Humble Choice - October 2025
October 2025's Humble Choice is now available with the following eight Steam games. Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Atomic Heart 74 72 / 78 Win β ...
October 2025's Humble Choice is now available with the following eight Steam games.
Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Atomic Heart 74 72 / 78 Win β Verified ποΈ Platinum V Rising 83 85 / 89 Win β Verified π¨ Gold System Shock 77 80 / 91 Win π¨ Playable ποΈ Platinum STORY OF SEASONS: Pioneers of Olive Town 71 63 / 83 Win β Unsupported π¨ Gold Cryptmaster 76 93 / 95 Win π¨ Playable ποΈ Platinum Shogun Showdown 87 97 / 97 Win β Verified β Native Hotel Renovator 70 82 / 77 Win π¨ Playable π« Bronze Caravan SandWitch 72 67 / 89 Win β Verified π¨ Gold Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?
12 votes -
CGA-2025-10 πΉοΈβ° πΊοΈ πΈ INSERT CARTRIDGE π’ Chrono Trigger
Introduction Fun Fact: I named my Cat Crono because of this game. Welcome to Chrono Trigger. We're playing it for this months CGA. In my opinion, if you haven't played this game before, you're in...
Introduction
Fun Fact: I named my Cat Crono because of this game.
Welcome to Chrono Trigger.
We're playing it for this months CGA.
In my opinion, if you haven't played this game before, you're in for a treat. This game is often considered the gold-standard for JRPGs. Developed by Hironobu Sakaguchi from Final Fantasy, Yuji Horii from Dragon Quest, and Akira Toriyama of Dragon Ball.This year is actually the 30 year anniversary since it's release.
Square Enix has launched some new CDs with the Soundtrack, and a Concert in Tokyo if anyone is interested.
The music is actually what got me into this game. If you want to know, it's this - might be a minor spoiler, but I remember when I first found that music in the game, I was hooked and just stopped to listen. That was the first time since Saria's Song in Ocarina of Time.So what is this game: I like to think these games are best experienced going in blind, so I will be as vague as possible. (Any additions are welcome). Chrono Trigger is a RPG from 1995. It's got an amazing story, some really interesting mechanics, beautiful characters and an amaing soundtrack. I'll put even the smallest things into spoiler tags, since maybe some people like to go in completely blind.
Spoiler for the first 30 minutes
As the name suggests, there is a time travel mechanic in the game
Chrono Trigger
Versions: Original (1995), PlayStation (1999), Nintendo DS (2008), iOS/Android (2011), Steam (2018)
Platforms: Super Nintendo Entertainment System (SNES), PlayStation, Nintendo DS, iOS, Android, Windows (Steam)
Genre(s): Japanese Role-Playing Game (JRPG), Turn-based RPG
Stores:
- Steam -- on sale until Oct 6
- Google Play
- App Store
How Long To Beat:
On a first playthrough, expect about 20-25 hours.
Without giving away too much: there is definitely some replayability.
Game Setup
The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:
- Share which version of the game you're playing
- Share what hardware you're playing it on
- Share if there are any tools/mods that you recommend
- Share anything you think is important for people to know before they start the game
- Ask questions if you need help
Another purpose of this topic is to revisit the game and its time period:
- Do you have any memories or associations with this game itself?
- What about its system or era?
- What aspects of retro gaming were common at the time?
- What other games from the same time period are you familiar with?
- What are you expecting from this game in particular?
Finally, this topic is the beginning discussion for people starting to play it:
- Post updates sharing your thoughts as you play.
- Ask for help if you get stuck.
- Offer help to others.
It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
Important
-
Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
-
Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details> <summary>Spoilers</summary> Spoiler text goes here. </details>
FAQ
What is CGA?
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
Do I have to sign up?
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Are there restrictions on what/how to play?
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
- Choose whichever version of the game you want.
- You can use cheats, save states, mods, etc.
- You can watch a streamer or longplay instead of playing it.
If you have already played a game and want a different experience:
- Try a randomizer or challenge run.
- Play a different version of it.
- Play a related game (sequel, spiritual successor, something inspired by it, etc.)
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
What is the schedule?
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the
colossal game adventuretag.What do Insert and Remove Cartridge mean?
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
43 votes -
Looking for some video game suggestions based off some specific parameters
Sorry to be picky, but it's hard for me to find games I enjoy - and part of that is I don't really know where to look. I'm a fan of games with no/skippable story, no/limited exploration,...
Sorry to be picky, but it's hard for me to find games I enjoy - and part of that is I don't really know where to look.
I'm a fan of games with no/skippable story, no/limited exploration, no/limited unlocks, no/limited power ups - but high in strategy and/or skill based games that are pretty simple while still giving depth to it (aka something that can be picked up and put down without issue, eg picking right back off where you were after not playing for months). Online is okay but no login bonus/requirements and something that can be played at ones own pace.
I think what I'm looking for and what I'm NOT looking for would be easiest by giving examples:
One of the big things that makes me asks this is that I find collectible card games (eg Hearthstone, MTG, Marvel Snap) to really fit the mold that I'm looking for, but the toxic skinner box of their economy to not be worth having in ones life. I don't want "daily quests" to be something I worry about.
I found Slay The Spire to be okay, and have mostly been jamming Balatro as of late...but it's very annoying that basically all card games I can find now are basically Slay The Spire knockoffs. Going back to the "no/limited unlocks" and "no/limited power ups", that rouge-lite aspect to them really ruins the games to me - I get that there's the macro strategy about picking the power ups and what not, but it personally ruins the actual gameplay aspect to me and just feels too much "am I going to high roll or low roll?". Runetera's Path of Champions also fits this mold that, to me, was ruined by the power ups. I've heard good things about Monster Train, but the fact it gets compared to Slay The Spire has led me to skipping it.
To give an example of card games I enjoyed, Marvel's Midnight Suns I thought was quite fun. It was nice that you could completely ignore the story and RPG aspects of the game to solely focus on the card combat. Thronebreaker: The Witcher Tales has interested me since I've heard good things about Gwent, but since it's a Witcher game I don't know if that means it's mostly a story-based game and the gameplay is just a means to server the story. I've been enjoying the duet expansion of Wingspan and see that it has a video game counterpart, so that might be interesting to try out for single player (but I also don't want to get burnt out on the game to be able to continue to play the board game)
Autobattlers (which I basically consider deck builders) like Hearthstone's Battlegrounds I enjoy, outside of the fact that by being an online multiplayer game you have to give 100% focus on the game. I also quite dislike the constantly changing cards and what not with just how much information there is to the game (it's a big reason I haven't picked up other autobattlers like the League of Legends one). Are there any good offline autobattler-type games?
Going off card games for strategy games...I do enjoy simulation games like Civilization to an extent, but the "one more turn" aspect of them really hurts - very rarely do I want to go back to a campaign I've already started and have to re-figure out what my plans were. Something that is either a lot quicker of a loop or a lot easier to drop back in would be interesting to me though.
Tetris is probably one of the easiest games that fit the mold I'm looking for - strategy game that has very simple game play but a lot of depth to it. Shoutout to the old tetrisfriends.com website, though playing on it so much kind of burned me out from the game (definitely used to get the Tetris effect lol)
X-Com 2 has been of interest to me since I enjoyed the game studio's Midnight Suns as mentioned above, but it's been hard to get into the start of the game and it's not exactly the easiest to play on a Steam Deck. I do think I'd enjoy it though.
Going more skill-based group, Cuphead and Furi are two of my favorite games I've played in the last decade. I've definitely been leaning more strategy games though as I've gotten older, but still down for anything that is pure straight awesome gameplay without any other fluff like those two.
This post is probably getting long enough lol. But thank you for any suggestions/pointing in directions for me to look
26 votes -
Humble Choice - September 2025
September 2025's Humble Choice is now available with the following eight Steam games. Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB WWE 2K25 80 79 / 67 Win π¨...
September 2025's Humble Choice is now available with the following eight Steam games.
Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB WWE 2K25 80 79 / 67 Win π¨ Playable ποΈ Platinum Destiny 2: Legacy Collection (2025) 84 56 / 79 Win β Unsupported π₯ Borked The Plucky Squire 82 75 / 82 Win β Verified ποΈ Platinum SpellForce: Conquest of Eo 77 73 / 81 Win β Verified ποΈ Platinum Return to Monkey Island 87 81 / 90 Win, Mac, Linux β Verified β Native Eastern Exorcist 76 63 / 86 Win π¨ Playable ποΈ Platinum Warhammer 40,000: Speed Freeks 70 -- / 85 Win π¨ Playable π¨ Gold Grapple Dog 78 71 / 89 Win β Verified ποΈ Platinum Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?
22 votes -
CGA-2025-09 πΉοΈπ INSERT CARTRIDGE π’ The Last Express
Introduction July, 1914. Paris. Tensions are high all around the European continent. A long-growing discontent has reached a sharp peak not even a full month earlier with the assassination of...
Introduction
July, 1914. Paris.
Tensions are high all around the European continent. A long-growing discontent has reached a sharp peak not even a full month earlier with the assassination of Archduke Franz Ferdinand. In the midst of these ever-uneasy days, a young American doctor by the name of Robert Cath gets a sudden invitation from his best friend, urging him to join him on the now-legendary Orient Express.
As he boards the train, he cannot predict the chaos that will follow. Luxurious as the train may be, this will not be an idyllic trip, but the scene of a murder. Blood will be shed, conspiracies will unfold, secrets will be revealed and romance will have a chance to blossom. With the official beginning of the Great War only a matter of days away, he may be the last passenger to step aboard what will be...
The Last Express
Welcome everyone to the first month of the Colossal Game Adventure! I am sure most people reading this will know the details already given the activity on the setup threads. Just to reiterate though, the Colossal Gaming Adventure is a monthly event where we will be playing through older games together. While @kfwyre organized the voting and nomination phases, each month will have a different host. We have seven months' worth of games already scheduled through March 2026, and I have the honor of being the conductor for the inaugural round!
As you saw above, our first leg of this grand journey will have us board The Last Express, a 1997 adventure game about a mystery on the Orient Express. I myself have not played it yet and will be experiencing it for the first time with most people here, because this game seems to be the poster child for hidden gems. A game that received critical acclaim and praise from critics and players alike, and clearly a work with serious passion and effort, but according to Wikipedia it sold only 100,000 copies on its initial release.
Luckily for us, one of those 100,000 copies belongs to kfwyre, who brought it to my attention with this passionate recommendation back in May. That link has some mild spoilers for the very beginning of the game, so you may not want to read it, but here's the key takeaway that made this game so interesting: this game plays out in real time. As you explore the train, characters will go about their set routines and events will unfold off screen regardless of you being present to witness them. These events can set up unknown domino effects that will impact you, and your own choices can also have unforeseen consequences that won't come into play until much later.
To that end, don't be discouraged by failure. Many adventure games of this era rely on trial and error but in this game failure is particularly integrated into the gameplay. Someone might somehow get the luckiest run ever and manage to complete the game on their very first playthrough without ever encountering a fail state, but ultimately, this game will call for a bit of patience. And maybe guides if you have the original version or the hints don't help. Which I personally think is pretty neat. Doesn't get much more classic/retro than looking up walkthroughs on GameFAQs!
So all aboard The Last Express, and enjoy the ride.
Game Information
Versions: Original Release and DotEmu/Gold Edition. The DotEmu version is a re-release which has additional features such as hints and tutorials, which may make it easier.
Platforms: Windows, MacOS, MS-DOS, iOS, Android
Genre(s): Adventure, Mystery, Point-and-Click
Stores:
- GOG, Original: The original 1997 release, in all its 1990βs glory for purists. (Also may come with some extras like a soundtrack and "making of" from a 2011 Collectorβs Edition published by DotEmu, but which is now wiped from the internet...?)
- Steam, Gold Edition: The remake/remaster released by DotEmu with added hints and tutorials, as well as interface tweaks. (Note: while it lists macOS, the game is 32-bit, which is unsupported by any macOS versions beyond 10.14 Mojave.) This version is on sale for only 11 more hours at the time of this topic being posted!! An extreme time crunch for sure, so if you see this message, now's the time to buy it!!
- iOS (Apple App Store) and Android (Google Play Store). These ports are also by DotEmu and predate the Gold Edition.
Game Setup
The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:
- Share which version of the game you're playing
- Share what hardware you're playing it on
- Share if there are any tools/mods that you recommend
- Share anything you think is important for people to know before they start the game
- Ask questions if you need help
Another purpose of this topic is to revisit the game and its time period:
- Do you have any memories or associations with this game itself?
- What about its system or era?
- What aspects of retro gaming were common at the time?
- What other games from the same time period are you familiar with?
- What are you expecting from this game in particular?
Finally, this topic is the beginning discussion for people starting to play it:
- Post updates sharing your thoughts as you play.
- Ask for help if you get stuck.
- Offer help to others.
It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
IMPORTANT: Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
IMPORTANT: Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details> <summary>Spoilers</summary> Spoiler text goes here. </details>
FAQ
What is CGA?
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
Do I have to sign up?
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Are there restrictions on what/how to play?
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
- Choose whichever version of the game you want.
- You can use cheats, save states, mods, etc.
- You can watch a streamer or longplay instead of playing it.
If you have already played a game and want a different experience:
- Try a randomizer or challenge run.
- Play a different version of it.
- Play a related game (sequel, spiritual successor, something inspired by it, etc.)
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
What is the schedule?
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the
colossal game adventuretag.What do Insert and Remove Cartridge mean?
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
With all the pleasantries out of the way...
> PRESS START
(Credit to @Boojum for the splash screen. It's too awesome not to include!)
46 votes -
NVIDIA Blackwell Architecture and Install-to-Play games come to GeForce NOW
13 votes -
Do you play games in a play by email format, and if so what are you favorite games?
I moved across the world from my friends, and as a dad I don't have much time for gaming. I really enjoy the idea of play by email (PBEM) or cloud format games, and got into playing ranked Advance...
I moved across the world from my friends, and as a dad I don't have much time for gaming. I really enjoy the idea of play by email (PBEM) or cloud format games, and got into playing ranked Advance Wars by Web for a little while that goes in that format. I then stopped playing as much due to spending more time than I had set aside for gaming thinking through my turns to try and improve my ELO.
Sadly, I haven't been able to get my friends to buy into playing a game in this format yet, but I'm holding out hope that when my kids are older, and I have a bit more time to game regularly, I can start up a game in this format with some internet strangers.
What got me thinking of this topic was remembering that I had bought Shadow Empires for my birthday with a Steam Gift card my brother gave me after my oldest was born, and it has been sitting in my library with 8 minutes of gameplay since then. I know it support PBEM, and I think my friends would enjoy it if I could get them to give it a try.
I'd thought I'd see what my fellow Tilders think about this style of game.
Do you have a favorite game you play in this format?
Any long-running games that you've had going on with a group? I know games in this format can take years to finish.
Are there any games that you wish would adopt this format?
Anything else/stories you felt like sharing about this kind of games?27 votes -
Did anyone play Chex Quest?
I saw that @Deimos had made a post about the history of Chex Quest about this game in 2019, and since it has been over 6 years since then, and I felt the urge to play it again, I figured I'd see...
I saw that @Deimos had made a post about the history of Chex Quest about this game in 2019, and since it has been over 6 years since then, and I felt the urge to play it again, I figured I'd see if anyone else had any memories of this game.
Note: The video that was included in the original link appears to have been taken down, I found a re-upload here: https://youtu.be/pxu1cq_vRUwMy dad brought a copy of this home with him one day from work that he got from a coworker whose kids enjoyed it. My brother and I played it a solid amount and it was an awesome game, and also my first exposure to a game that ran in the Doom engine. I also had a distinct memory of seeing the game play of the original Doom for the first time and thinking "hey that looks like Chex Quest!".
Chex Quest is a shareware title so you're able to download the files and play the game for free. I can't remember where I got them, but I have the first three Chex Quest games as .wad files that I was playing with Chocolate Doom. There are also fan made .wad files in the Chex Quest style that I've yet to play, but maybe one day! I even remember there being a Doom randomizer that included the ability to generate random Chex Quest levels, but I can't seem to find it while doing some quick searching online.
Edit: I found the random level generator a few minutes after posting this: https://github.com/obsidian-level-maker/ObsidianThey also released a Chex Quest HD on Steam that I remember got me to go back and play the original game 5 years ago.
20 votes -
Humble Choice - August 2025
August 2025's Humble Choice is now available with the following eight Steam games. Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB Persona 5 Royal 94 95 / 96 Win β ...
August 2025's Humble Choice is now available with the following eight Steam games.
Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB Persona 5 Royal 94 95 / 96 Win β Verified π¨ Gold Banishers: Ghosts of New Eden 80 77 / 84 Win π¨ Playable ποΈ Platinum My Time at Sandrock 75 84 / 88 Win β Verified ποΈ Platinum Let's School 66 88 / 92 Win β Verified ποΈ Platinum Lil Gator Game 83 100 / 99 Win β Verified ποΈ Platinum Tiny Terry's Turbo Trip 83 89 / 96 Win β Verified ποΈ Platinum Wildmender 78 80 / 86 Win β Verified ποΈ Platinum Warpips -- 84 / 88 Win π¨ Playable ποΈ Platinum Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?
17 votes -
My hands-on experience with the Gun4IR
Note: This is NOT a sponsored post. I'm just a happy customer. Background When the G'AIM'E Kickstarter was announced, I got the itch to play light gun games again. I grew up playing Time Crisis on...
Note: This is NOT a sponsored post. I'm just a happy customer.
Background
When the G'AIM'E Kickstarter was announced, I got the itch to play light gun games again. I grew up playing Time Crisis on my PSX, stepping on a controller plugged into port 2 which acted as a makeshift pedal so I could mimic the arcade experience. A local pizza place near me had an Area 51 machine that I could play for a quarter, and over time I memorized the enemy layouts for that game so that I could play further and further on one coin.
There are a variety of modern light gun models available now, though all of them are at the hobbyist/tinkerer level. There isn't one that "just works" smoothly and easily.
The most well known is the Sinden, which achieves calibration on games by setting up a white border around the game on the screen. This allows the gun to establish its position within that border and "know" where it's shooting.
Unfortunately, when I looked into the Sinden, it seemed like reviews were very mixed, with many mentioning that the border can be kind of a mess to get working. Apparently it can require a lot of legwork and messing around with settings and external programs and whatnot.
After searching around for alternatives, I landed upon a different line of modern light gun and decided to, well, pull the trigger.
Gun4IR Intro
Gun4IR on its own isn't a standalone product so much as it is a framework for making a modern light gun. You can buy the individual components and put them all together in a gun casing, making a functional light gun of your choosing. For example, see the User Guide which goes into detail about which boards you'll need, pin guides, etc. People have made them in Nerf cases and 3D printed ones.
Now, if I'm going to ding the Sinden for requiring too much tinkering, surely soldering wires onto PCBs is a step in the wrong direction?
That's absolutely correct! The good news is that you can sidestep all of this. Gun4IR has some official pre-build sellers, meaning you can buy an already made gun -- no soldering needed! Their site sells builds for the UK, while, RPEG Electronics is their official pre-build seller for the US.
From RPEG, I picked up a pre-built Gun4IR setup in a Guncon 2 housing.
Gun4IR Basics
As is implied by the name, Gun4IR uses 4 different IR clusters for calibration. You can buy a pack of LED sensors that plug into the USB port of your TV. You stick these, facing out, to the midpoint of the top, bottom, left, and right of your TV. The LEDs are black and their light can't be seen with the naked eye but can with a camera (you can check to make sure they're working with your phone).
The gun comes with calibration software that gives you lines on your TV to show the mount points for the LEDs, check how the gun is seeing the sensors, line up shots, etc.
I'm happy to report that, once calibrated, my gun is VERY accurate. I was honestly expecting a bit of jank, but it's genuinely spot on. There's a small bit of jitter that's noticeable when you have a crosshair on (some of that also might be coming from my unstable hands), but when you're playing a game without a crosshair, it's not enough to make you miss shots. The shots I've missed have been because I'm, well, bad at videogames.
Games
Because I wasn't wanting to tinker, I found a big download pack that promised me a pre-configured set of ROMs and emulators that were turnkey and compatible with Gun4IR. I spent days downloading all the individual parts from one of those sketchy download sites, getting all the parts of a multi-part RAR file.
And when I started extracting it, wouldn't you know, it was INFESTED with viruses. I uploaded one of the .exes to VirusTotal and I've never seen so much red.
Shame on me, though. I'm not an internet newbie, and I should know better than to trust random executable files, especially on Windows.
So, I went seeking an alternate solution.
Batocera
Batocera is a Linux distribution focused on retro-gaming. You wouldn't use it as your daily driver, but you would use it if you want to just boot into something so you can play games. Additionally, Batocera has built-in light gun support! Perfect!
I did my usual "setup emulation" dance that I've done so many times before: looking up worthwhile games to play,
locatingripping ROMs,getting the rightextracting BIOSes, etc. I also bought an external hard drive and attached it to my Windows TVPC. I can now boot off the hard drive to go into Batocera directly (because I didn't want to try to figure out dual booting with Windows).Batocera is like booting into an arcade cabinet, loading right into ES-DE. It doesn't really expose its file system to you by default, but it's got a killer feature that makes setup easy: Batocera automatically sets up a network share for you. This lets you access all of its folders from another device, meaning I could set everything up on my laptop and transfer it over easily to Batocera.
Furthermore, Batocera automatically knows when you've got a light gun attached and will show a gun icon on games that are compatible. In theory, I'm able to navigate the interface just using my light gun, but in practice I also paired a bluetooth controller. (See Caveats section below for more on this.)
You don't HAVE to use Batocera of course, but it ended up being so easy that it became my preferred setup.
Gaming
So, I got the gun calibrated, and I got my games set up in Batocera. It's time to shoot!
I'm happy to report that the gun works fantastically. Like, seriously good.
For most games and emulators, it "just works" which is exactly what I wanted. I tested out several different games on several different platforms, and it worked on stuff ranging from the Atari 2600 to Naomi arcade cabinets.
I played through the first 10 rounds of Duck Hunt on the NES without missing a shot before getting bored and moving to something else. Time Crisis on the PlayStation (my original light gun love) plays wonderfully.
I had a friend over this weekend who also loves light gun games and has nostalgia for TC (though his is for TC2 and TC3). We traded off rounds playing Time Crisis 2 (which ended up being a good way to do it, as I forgot how my arms and eyes need a rest after 15 minutes of light gun gaming). We beat the full campaign in 2 and almost beat 3.
I also tried the gun out in some Windows games off of Steam, just to make sure that my Batocera success wasn't a fluke. Sure enough, it worked just fine!
I now have an accurate, easy-to-use light gun setup that works on my large, modern LCD TV. I have hours of light gun gameplay ahead of me, and I'm thrilled.
Caveats
Wow, kfwyre, this sounds great! I can't wait to get one for myself!
Easy there, cowboy/cowgirl/cowthem! Let me surface some of the rough edges, lest you think that this is too good to be true.
Price
The buy-in price was $300 for me: $250 for the gun and $50 for the IR sensors. This is NOT cheap. You have to REALLY like light gun games to make this worthwhile.
Games
Most light gun games have short campaigns and can be somewhat player-antagonistic. A lot of them are/were arcade cabinets designed to eat your quarters, so they have a lot of cheap deaths built in.
You get longevity out of them by playing them over and over and memorizing enemy patterns and levels, but this type of gaming doesn't speak to everyone, so be aware that if you're not ready for that kind of gaming, your very expensive light gun might become a very expensive paperweight sooner rather than later.
Sensors
The sensors aren't designed to come on and off of your TV, as you would have to recalibrate each time you moved them. As such, you have to be comfortable with the sensors being on your TV/monitor permanently.
If I'm being honest though, I thought permanent sensors would bother me more than they actually do. They are noticeable, especially when the TV is off, but they quickly become "invisible" in the same way that you don't notice your TV legs or the company logo. And when the TV is on you're so focused on the content you don't see them at all unless you're looking for them.
Lack of Portability
Because of the hardware sensors, you can't really have a portable setup in the way that you could with a Sinden or as promised by the G'AIM'E. I'd love to take a light gun setup with me to friends' houses or when we have our nerd weekend meetups, but this simply isn't built for that sort of thing.
Stray LEDs
The gun is susceptible to catching stray LEDs, which can throw off your inputs. It features sensitivity settings you can change in hopes of having it ignore them, but in practice I had to cover up some lights from other sources with electrical tape.
The most egregious one is that my bottom sensor sits right below the IR input for my TV, which I learned features a blinking LED that was messing up my accuracy. If I cover it up with electrical tape, I lose the ability to use a remote, so I have to take that piece of tape on and off depending on whether I'm shooting or using the TV for something else.
Windows-only Configuration
In order to calibrate the Gun4IR hardware, you have to use the included software that comes with the gun. This only runs on Windows (note: you could possibly get it running through WINE or something, but I didn't try this).
Once you calibrate the gun, you save the configuration to the gun itself, and it'll work in other environments (like Batocera), but at present there's a Windows dependency for this kind of setup.
Prebuilt Gun Quality
The US prebuilts use actual Guncon and Guncon 2 casings. These, of course, haven't been produced in a long time, so you're getting an old, used controller.
My Guncon2 has a spongy d-pad in which inputs sink in and don't return to neutral, making the d-pad unusable. This is likely an issue with my specific build rather than the Gun4IR platform as a whole, but it's worth noting that, if you're getting a pre-built, you might have some inevitable QC issues because they're being built in guns from 20 years ago.
That said, the actual Gun4IR components are rock solid so far.
Controller "Requirement"
I had dreams of controlling Batocera using only my gun, but I ended up connecting a controller as well. In part this is because it's simply easier to do things with the controller, but it's also because Gun4IR can't be configured to allow chorded inputs for its buttons, which are necessary for tasks like exiting a game. This makes the setup a little clunkier, but it's not a dealbreaker by any means.
Recoil
The gun technically has "recoil" (which, from what I can gather, is just a powerful rumble). It requires an external power supply. I don't have a plug near where I connect my gun to the computer, so I haven't tested this. It's entirely optional though, and I don't feel like I'm losing out on anything by not having it.
Accuracy
While I'm impressed with the gun's accuracy, I do lose a little bit of accuracy when I'm deep in the corners of my screen.
I haven't figured out a way around this, but it's mostly a non-issue. For one, many light gun games don't tend to put targets in the corners anyway, and, even better, most of the games I'm playing are in 4:3 anyway, so they don't even come close to the corners of my 16:9 screen in the first place
Lenses
The corner inaccuracy mentioned above might be because I'm using a fisheye lens for the gun. It came with it, though it's optional. The fisheye gives the gun a wider viewing angle, which lets it see the sensors well even when moving around and lets you get closer to the screen without losing accuracy.
I tried calibrating the gun without using the lens but I would have had to stand so far away from my TV that it would have been comical. The fisheye lens lets me stand at what I would consider the "right" distance for playing.
Finding Solutions
Being a niche product, it can be hard to find solutions online when something isn't working. The Sinden, for all the setup it requires, has a LOT of online documentation and discussions about it.
When looking for Gun4IR help, I inevitably ended up reading through stuff about the Sinden to see if it would help. There isn't a lot out there about Gun4IR specifically, so you're kind of on your own. There is a Gun4IR Discord though that might be helpful. From what I saw, the support on there is less about getting specific things running and more about people needing help with the DIY build processes.
PCSX2
While most systems "just worked", PCSX2 didn't. I have no idea if this is because of the gun, the emulator itself, Batocera, or something else entirely. Time Crisis 2 and 3 open with their own Guncon calibration screens, and I would get stuck on them. I could shoot, and the screen would flash and give me the gun sound, but it wouldn't ever calibrate and move forward.
I initially got around this by disconnecting the gun and loading the game so that it didn't pull up the calibration screen. Then I made a save state past that screen that I could load with the gun already connected. However, when I did this, the accuracy was consistently off.
I finally learned that you can map a button called "Calibration Shot" in the settings for the emulator. This is, for some reason, different from a regular shot? This now lets me pass the calibration screen and have accurate shooting.
Also, one time during Time Crisis 3 the gun seemed to get stuck in the upper right quadrant of the screen. It would still shoot, but the shots didn't line up with where we were aiming. We restarted the emulator, and the issue went away and hasn't cropped up again.
Conclusion
I am quite fond of my Gun4IR so far. It works better than I hoped it would, and it's unlocked a type of gaming that I thought was extinct. (For some reason, light gun games have a different feel to me than VR shooting gallery games. Maybe it's just nostalgia, but I like them a lot more?)
I would recommend it ONLY if you're someone who knows they're going to get their money's worth out of it and are also willing to put up with the mostly minimal tinkering required to get it working. I say mostly minimal because, no matter what gun you're using, you're still going to have to set up emulators and ROMs and whatnot. The configuration that is specific to Gun4IR is really just installing the sensors, using the calibration app, and making sure your gun isn't catching other LEDs.
Compared to the G'AIM'E (which is a bit of a fool's errand at this point because that one's still theoretical while this one's here to kiss you in real life), Gun4IR doesn't offer the "plug and play" promise, but it also is compatible with far more games. If you're in the market for the G'AIM'E, however, it's probably worth waiting out that release to see how it fares (and whether people can get it working with more games besides the included ones).
On the other hand, if you're like me and need some light gun fun NOW then I give the Gun4IR a pretty strong recommendation, with a secondary recommendation for Batocera. The two of them together are really great, and I'm delighted that I have hours upon hours of shooting games ahead of me.
If anyone has any additional questions or wants me to test specific games/systems, let me know. I'm happy to report back and help in whatever way I can.
27 votes -
Humble Choice - July 2025
July 2025's Humble Choice is now available with the following eight Steam games. Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB Warhammer 40,000: Rogue Trader 78 87 /...
July 2025's Humble Choice is now available with the following eight Steam games.
Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB Warhammer 40,000: Rogue Trader 78 87 / 85 Win, Mac β Verified ποΈ Platinum Cat Quest III 82 96 / 94 Win β Verified ποΈ Platinum Death's Door 88 90 / 93 Win β Verified ποΈ Platinum DAEMON X MACHINA 70 63 / 86 Win π¨ Playable ποΈ Platinum Wizard With a Gun 76 79 / 80 Win β Verified π¨ Gold Neo Cab 75 -- / 81 Win, Mac π¨ Playable π¨ Gold Everafter Falls -- -- / 86 Win, Mac, Linux β Verified β Native Blanc 68 -- / 75 Win β Verified π¨ Gold Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?
12 votes -
Humble Choice - June 2025
June 2025's Humble Choice is now available with the following eight Steam games. Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB Warhammer 40,000: Boltgun 76 89 / 91...
June 2025's Humble Choice is now available with the following eight Steam games.
Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB Warhammer 40,000: Boltgun 76 89 / 91 Win β Verified π¨ Gold Legacy of Kain Soul Reaver 1&2 Remastered 75 93 / 91 Win β Verified ποΈ Platinum Nobody Wants to Die 77 81 / 85 Win β Unsupported ποΈ Platinum Dungeons of Hinterberg 81 93 / 94 Win β Verified ποΈ Platinum Tchia 78 83 / 89 Win β Verified ποΈ Platinum Sker Ritual 72 80 / 84 Win π¨ Playable ποΈ Platinum Biped 76 85 / 86 Win π¨ Playable ποΈ Platinum Havendock -- 46 / 85 Win π¨ Playable π Awaiting Reports Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?
11 votes -
May 2025 Backlog Burner: Conclusion and Recap
The May 2025 Backlog Burner event is officially over! Over the month of May, 13 participants moved 170 games out of their backlogs. There were 4 standard bingo wins from: u/Durinthal u/Eidolon...
The May 2025 Backlog Burner event is officially over!
Over the month of May, 13 participants moved 170 games out of their backlogs.
There were 4 standard bingo wins from:
There was 1 anti-bingo win from:
There was 1 traditional bingo blackout from:
There was 1 golf bingo win from:
There were 31 daily posts(!!!) made by:
A big thank you to ALL who participated in the event, whether that was by playing games, joining in conversations, or reading people's posts here.
It has been an absolute blast doing this with everyone. I truly love this event. Thank you all.
Use this topic to post your final bingo cards, give recaps of your games, and share any thoughts you have on the event itself.
See you again for the next Backlog Burner in November 2025!
Statistics
- We averaged 13.1 games per person and 38.4 games per week.
- There were 293 comments posted across 5 different topics.
- We played games that started with every letter of the alphabet except
X - Not a single game played had "Super" anywhere in its title.
Platforms
Games were played on at least 31 different platforms
- Arcade
- Bandai Wonderswan
- Microsoft Xbox
- Microsoft Xbox 360
- Mobile
- NEC Turbografx-CD
- Nintendo 3DS
- Nintendo DS
- Nintendo Entertainment System
- Nintendo Famicom Disk System
- Nintendo Game Boy
- Nintendo Game Boy Advance
- Nintendo Game Boy Color
- Nintendo Gamecube
- Nintendo Switch
- Nintendo Virtual Boy
- Nintendo Wii
- Nintendo Wii U
- Panasonic 3DO
- PC (Windows)
- PC (Linux)
- Playdate
- Sega Genesis
- Sega Master System
- Sega Saturn
- Sony PlayStation 2
- Sony PlayStation 4
- Sony Playstation Move
- Steam Deck
- Super Nintendo Entertainment System
- Tabletop
Animals and more
Players played as at least 38 non-human protagonists:
- 1 AI (ctrl.alt.DEAL)
- 1 badger (Shelter)
- 1 bird (A Short Hike)
- 5 cats (I and Me (x2), MLEM: Space Agency, Tales of the Neon Sea (x2))
- Cthulhu (Cthulhu Saves the World)
- 2 dogs (Chicory: A Colorful Tale, Recommendation Dog)
- 1 dolphin (Ecco the Dolphin)
- 1 dung beetle (Yoku's Island Express)
- 1 fox (TUNIC)
- 1 frog (Frog Fractions: Game of the Decade Edition)
- 1 goat (Goat Simulator 3)
- 1 god (Hades)
- 1 golf ball (Golfing Over It with Alva Majo)
- 1 grimp (PixelJunk Eden)
1 pillowKirby (Kirby's Block Ball)- 1 lynx (Shelter 2)
- 1 monster (Monster Prom)
- 1 Nightmaren (NiGHTS Into Dreams...)
- 1 pawn (Questy Chess)
- 1 pool ball (Pool Panic)
- 1 rabbit (Lugaru HD)
- 2 rats (Propeller Rat, SpaceRat Miner)
- 1 Rythulian (Journey)
- 6 robots (BEEP, Choice of Robots, Core Fault, Joy Mech Fight, Machinarium, SteamWorld Quest: Hand of Gilgamech)
- 1 squirrel with a gun (Squirrel With a Gun)
- 1 tapeworm (Tapeworm Disco Puzzle)
Also, this doesn't technically count but I'm including it anyway:
- 1 IRL human (JoustMania)
Highlights
The following highlights were aggregated from participants and focus on the whole event or other participants. Thank you to those of you who wrote in! I'm sharing these as written and randomized, though I did make some minor edits: for flow and consistency, to maintain anonymity, to add usernames, and to link to specific comments when needed.
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Shout out @J-Chiptunator who played on more consoles than I played games this month
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I think one or two people came back to games after a decade, which is really cool to see (u/Wes: Grand Theft Auto V and u/CannibalisticApple: Animal Crossing)
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I really enjoyed the heartfelt Animal Crossing write-up by @CannibalisticApple, which made me feel ten years old again.
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I thought it was sweet that aphoenix played a game recommended by someone else on the site
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@1338's daily recap of the event. While I love the Bingo cards that we've done for the last few, I also really just enjoyed the love of the game and sticking to it every day like a blog.
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I want to mention @J-Chiptunator for writing a full novella every other week, in alphabetical order.
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There were a couple of callbacks to games played in previous events. I think it's neat that some games are getting shared play over time in these.
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@kfwyre choosing a non-Steam/non-PC gaming platform was very cool.
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The big one was of course @aphoenix's anti-bingo. That was super clever and well-delivered.
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Games given away during the giveaway threads showing up in the Backlog Burner
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Fantastic write-ups from so many people. There were so many thoughtful posts about games, and they helped me to structure my own backlog when there was overlap.
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I very much enjoyed Wes' post for Golfing Over It with Alva Majo regarding game design, games that defy familiar rules to engage the player, and making improvements after losing progress.
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Durinthal @ PAX East
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I respect 1338 for playing and posting daily. What a way to burn through the backlog!
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aphoenix delivering on his devious plan
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Awesome that Wes made the site for this event
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@1338 for being the most consistent poster, contributing a new game every single day. Crazy dedication.
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@Durinthal playing at PAX East was super cool
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Wes doubling up on Archipelago and Backlog Burner
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1338 signing off from the event with the Oblivion Remaster
Personal Highlights
These were highlights that were shared from players that focused on themselves. For these, I have included their names:
u/Eidolon: I want to say that this has been my most successful Backlog Burner yet, because I actually got a couple of games to 100% completion. So the bingo was just a bonus!
u/aphoenix: To anyone else who reads, thank you for participating in an event like this. It's nice to feel connected to people. It's easy to feel splintered and disconnected today, and things like this is exactly what I hoped to get from the internet when I was first playing The 7th Guest years ago. <3 for everyone here!
- Finishing The Letter to say goodbye to my Wii U as part of leaving my old house
- Playing the original Animal Crossing for the first time in just over eleven years to greet my new house
- Getting a chance to chat with people about games I've also played, and see all these other games that could also be fun
- Seeing the sheer number of games with cats. And then realizing how many games I own that star cats.
u/Wes: I moved The Swapper from own library into my backlog based on @aphoenix's write-up here, and @1338 put Sea of Stars on my radar.
Full Game List (alphabetical)
A
- Advance Wars: Dual Strike
- Against the Storm
- Albion Online
- Amnesia: The Dark Descent
- Animal Crossing
- Arcade Paradise
- Astral Ascent
B
- Balatro
- Baldur's Gate 3
- Bang Bang Racing
- beatmania
- BEEP
- Berzerk Boy
- The Binding of Isaac
- Blue Prince
- Bob Came in Pieces
- The Botanist
- Braid
- Brothers - A Tale of Two Sons
C
- A Case of Distrust
- Castlevania: Aria of Sorrow
- Celeste (randomizer)
- Celeste
- Chef: A Restaurant Tycoon Game
- Chicory: A Colorful Tale
- Choice of Robots
- Core Fault
- Costume Quest
- CrankVenture Capitalist
- Cranky Cove
- Cthulhu Saves the World
- ctrl.alt.DEAL
D
- Dear Esther
- DETOUR
- Diplomacy Is Not an Option
- Divinity: Original Sin - Enhanced Edition
- Doc Louis's Punch-Out!!
- Dordogne
- DREDGE
- DREDGE
E
- Ecco the Dolphin
- Echo: The Oracle's Scroll
- The Elder Scrolls IV: Oblivion Remastered
- Endless Alice
- Epigraph
- Erenshor
F
- Fable Anniversary
- The Farmer Was Replaced
- FIGHT KNIGHT
- Fire Emblem: Three Houses
- Foundation
- Fretless - The Wrath of Riffson
- Frog Fractions: Game of the Decade Edition
- From Dust
G
- Garshasp: The Monster Slayer
- Goat Simulator 3
- Golfing Over It with Alva Majo
- Granblue Fantasy: Relink
- Grand Theft Auto V
- Gravity Circuit
- Griftlands
- Grotesque Tactics: Evil Heroes
H
- Hades
- Harry Potter: Quidditch World Cup
- Headliner
- Headliner: NoviNews
- The Hungry Lamb: Traveling in the Late Ming Dynasty
I
J
K
L
M
- Machinarium
- Mage's Tower
- Mario Tennis
- Mars After Midnight
- Match-o-3000
- MAZE
- MLEM: Space Agency
- Monster Prom
N
- Naheulbeuk's Dungeon Master
- Neon Noodles
- Neverending Nightmares
- NiGHTS Into Dreams...
- Nina Aquila: Legal Eagle
- Nocturne
- Noita
- Nomad Survival
O
P
- Pacific Drive
- Perfect Tides: Station to Station
- PixelJunk Eden
- Pizza Tower
- Pokemon Conquest
- Pool Panic
- Potion Craft: Alchemist Simulator
- Propeller Rat
- Puzzle Agent
- Puzzler World 2
Q
R
- Ratropolis
- Recettear: An Item Shop's Tale
- Recommendation Dog
- Red Alarm
- Resident Evil 2
- Revenge of the Titans
- Ricochet
- Roundguard
- Royalty Free-For-All
S
- Sea of Stars
- Shadow Warrior (2013)
- Shadows of Doubt
- Shelter
- Shelter 2
- Shing!
- Shining Gadget
- Shinobi
- Shoot Many Robots
- A Short Hike
- Simple Pinball
- Slave Zero X
- Spacerat Miner
- Splice
- Squirrel With a Gun
- The Stanley Parable: Ultra Deluxe
- SteamWorld Quest: Hand of Gilgamech
- Steel Battalion
- Stray Gods
- The Swapper
- Suzerain
T
- Tactical Breach Wizards
- Tales of the Neon Sea
- Tales of the Neon Sea
- Tapeworm Disco Puzzle
- Tau
- The Thaumaturge
- Theresia
- Thronebreaker: The Witcher Tales
- Timelie
- Title_Pending
- Total Eclipse
- Trackminia
- Trauma
- TUNIC
U
V
W
- WarioWare: Get It Together!
- While Waiting
- The Witcher 3: Wild Hunt
- Workers & Resources: Soviet Republic
X
Y
Z
Full Game List (by week)
Week 1
- Advance Wars: Dual Strike
- beatmania
- The Botanist
- Braid
- Chicory: A Colorful Tale
- Costume Quest
- Cranky Cove
- DREDGE
- The Farmer Was Replaced
- Fire Emblem: Three Houses
- The Letter
- Life is Feudal
- Lugaru HD
- Match-o-3000
- Ratropolis
- Resident Evil 2
- Roundguard
- Shelter
- Shelter 2
- Suzerain
- Theresia
- Trackminia
- Trauma
Week 2
- The 7th Guest
- Albion Online
- Animal Crossing
- Balatro
- Baldur's Gate 3
- Bang Bang Racing
- Berzerk Boy
- Bob Came in Pieces
- Choice of Robots
- Core Fault
- ctrl.alt.DEAL
- Diplomacy Is Not an Option
- Epigraph
- Fretless - The Wrath of Riffson
- Golfing Over It with Alva Majo
- Gravity Circuit
- Grotesque Tactics: Evil Heroes
- The Hungry Lamb: Traveling in the Late Ming Dynasty
- JoustMania
- Kismet
- Mage's Tower
- MLEM: Space Agency
- Monster Prom
- Naheulbeuk's Dungeon Master
- Nocturne
- Orna
- Pacific Drive
- Perfect Tides: Station to Station
- Puzzle Agent
- Puzzler World 2
- Recettear: An Item Shop's Tale
- Recommendation Dog
- Revenge of the Titans
- Ricochet
- Royalty Free-For-All
- Shining Gadget
- A Short Hike
- Simple Pinball
- Steel Battalion
- Tales of the Neon Sea
- TUNIC
- Virtua Cop 2
- While Waiting
- Workers & Resources: Soviet Republic
- Yoku's Island Express
- ZeroRanger
Week 3
- Amnesia: The Dark Descent
- Astral Ascent
- BEEP
- Blue Prince
- Brothers - A Tale of Two Sons
- A Case of Distrust
- Castlevania: Aria of Sorrow
- Celeste (randomizer)
- CrankVenture Capitalist
- DETOUR
- Doc Louis's Punch-Out!!
- Dordogne
- DREDGE
- Ecco the Dolphin
- Echo: The Oracle's Scroll
- Endless Alice
- Erenshor
- Fable Anniversary
- Frog Fractions: Game of the Decade Edition
- From Dust
- Griftlands
- I and Me
- Inscryption
- Legend of Mysteria
- Mars After Midnight
- MAZE
- Neverending Nightmares
- Nomad Survival
- Pool Panic
- Propeller Rat
- Sea of Stars
- Shadows of Doubt
- Squirrel With a Gun
- SteamWorld Quest: Hand of Gilgamech
- Tales of the Neon Sea
- Tactical Breach Wizards
- Timelie
- Zero Zero: Perfect Stop
Week 4
- Against the Storm
- Arcade Paradise
- The Binding of Isaac
- Celeste
- Chef: A Restaurant Tycoon Game
- Divinity: Original Sin - Enhanced Edition
- Foundation
- Garshasp: The Monster Slayer
- Goat Simulator 3
- Grand Theft Auto V
- Machinarium
- Neon Noodles
- Nina Aquila: Legal Eagle
- Noita
- OneShot
- PixelJunk Eden
- Potion Craft: Alchemist Simulator
- Shadow Warrior (2013)
- Shing!
- Shoot Many Robots
- Spacerat Miner
- Splice
- The Stanley Parable: Ultra Deluxe
- The Swapper
- Stray Gods
- Tapeworm Disco Puzzle
- Tau
- Thronebreaker: The Witcher Tales
- The Witcher 3: Wild Hunt
Week 5(ish)
- Cthulhu Saves the World
- Dear Esther
- FIGHT KNIGHT
- Granblue Fantasy: Relink
- Hades
- Harry Potter: Quidditch World Cup
- Headliner: NoviNews
- Headliner
- Inscryption
- INSIDE
- Journey
- Joy Mech Fight
- Jump King
- Kirby's Block Ball
- Lords of Thunder
- Mario Tennis
- NIGHTS Into Dreams...
- OlliOlli
- Outer Wilds
- Pizza Tower
- Pokemon Conquest
- Questy Chess
- Red Alarm
- Shinobi
- Slave Zero X
- The Elder Scrolls IV: Oblivion Remastered
- The Thaumaturge
- The Urbz: Sims in the City
- Title_Pending
- Total Eclipse
- VS. Excitebike
- WarioWare: Get It Together!
- Yo-kai Watch 2: Psychic Specters
- Zombies Ate My Neighbors
14 votes -
The issue of indie game discoverability on distribution platforms
The other day, I happened to stumble on a YouTube video where the creator explored the problem of βdiscoverabilityβ of video games on platforms like app stores, Steam, and Sony, Microsoft, and...
The other day, I happened to stumble on a YouTube video where the creator explored the problem of βdiscoverabilityβ of video games on platforms like app stores, Steam, and Sony, Microsoft, and Nintendoβs shops. Thatβs something that has been bothering me for a long time about the Apple App Store.
By pure coincidence though, this morning, as I was browsing through the βYou Might Also Likeβ section at the bottom of a game that I am interested in, I began to go down a rabbit hole where I ended up finding a good handful of games I had played on Steam that I wasnβt aware were available on iOS/iPadOS as well. Itβs quite sad, because these are games that I really enjoyed, and I paid for them on Steam, a platform that Valve (understandingly) neglects on macOS, whereas I could have played them optimized for iOS/iPadOS.
The creator in the YouTube video didnβt really have a solution for this problem, and it seems to me that as the industry grows, and more and more βslopβ begins to flood these platforms, it will only become harder and harder to discover the good indie games buried underneath it all.
I feel this intense urge inside me to start some kind of blog or website to provide short reviews so that at least some people will discover these games. We definitely need more human curation.
Iβm also appalled that so many of these games on the Apple App Store have little to no ratings. No one makes an effort to leave behind a few words so that other people can get an idea of whether itβs worth to invest their money in a game.
I guess that there isnβt really anything that can be done about the issue of discoverability. As an indie developer and publisher, you just have to do the that best you can to market your game, and hope to redirect potential customers to your website or socials, where you should clearly list all the platforms that your game is available on (surprisingly, a lot of developers donβt do this). But thatβs about all that you can do. The rest is luck.
20 votes -
Games that meaningfully teach you things
I've been deep in learning how to rewire sections of my house, trying to understand the logic behind my older (1950s-era) electrical system. In the process, I came across a free game on Steam...
I've been deep in learning how to rewire sections of my house, trying to understand the logic behind my older (1950s-era) electrical system. In the process, I came across a free game on Steam called Wired developed by the University of Cambridge's Engineering Department. It's a puzzle game that gradually introduces core concepts in circuitry and logical flow. It doesn't replace proper training, but it is an engaging supplement compared to reading electrical code books.
But anyways, I though I would ask about games that don't just entertain but also teach. Not strictly edutainment in the shallow sense, but games that impart understanding, intuition, or practical knowledge through their mechanics.
What are some games you've played that taught you something substantial? I'm thinking anything from real world skills, conceptual insights, functional knowledge, or anything that stuck with you after playing.
50 votes -
Humble Choice - May 2025
May 2025's Humble Choice is now available with the following eight Steam games. Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB The Thaumaturge: Deluxe Edition 76 80 /...
May 2025's Humble Choice is now available with the following eight Steam games.
Steam Page Opencritic Steam Recent/All Operating Systems Steam Deck ProtonDB The Thaumaturge: Deluxe Edition 76 80 / 82 Win β Verified π¨ Gold Amnesia: The Bunker 77 92 / 93 Win β Verified ποΈ Platinum Evil West 73 83 / 74 Win π¨ Playable ποΈ Platinum Shadow Gambit: The Cursed Crew 85 87 / 92 Win β Verified ποΈ Platinum Eiyuden Chronicle: Hundred Heroes 75 84 / 91 Win β Verified π¨ Gold STAR WARS: Bounty Hunter 65 82 / 85 Win β Verified ποΈ Platinum Ultros 79 -- / 80 Win, Mac β Verified ποΈ Platinum Corpse Keeper -- -- / 76 Win π¨ Playable π Awaiting Reports Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?
18 votes -
Is there a legitimate place to buy Steam keys in bulk?
Company I work for has game nights (with prizes) as team building, mostly play free games, but occasionally a paid game as well. This week's game is paid and am looking for a place where I can buy...
Company I work for has game nights (with prizes) as team building, mostly play free games, but occasionally a paid game as well. This week's game is paid and am looking for a place where I can buy about 20 Steam keys for the game that's legitimate.
Steam will only let you gift a game if you're friends with them on Steam, which complicates things and would be a pain.
Game is Move or Die in case that matters.
20 votes -
Steam Deck low battery health (% of original capacity) and formatting
I believe a few of us have Steam Decks, thus I wanted to do this kinda public announcement. TL;DR If your Steam Deck reports low battery health (low % of original capacity) drain the battery until...
I believe a few of us have Steam Decks, thus I wanted to do this kinda public announcement.
TL;DR
- If your Steam Deck reports low battery health (low % of original capacity) drain the battery until it shuts down and then fully charge and check again
- Use your Steam Deck until it shuts down from time to time (say once every 6 months?) to keep your battery level indicator (and remaining time) precise
Long version
I have my Steam Deck since May 2022 and I put certainly over 1000 hours in gaming on it. I would believe if it was even approaching 2000 hours.
Lately I played demanding game and battery was discharging rather fast with remaining time on full charge being under 1:30 hours, which I wasn't used to just a few months ago when it lasted over 2 hours even in demanding games (I limit to 30 fps and I also limit TDP/power). This weekend I jumped into desktop mode and checked the battery life which showed me what I feared - 65% of original capacity.
I went on iFixit page and the price for new one is hefty 95β¬, but since Steam Deck got me so much enjoyment, I was ready to pay for it - if it was in stock, that is. I'm glad it wasn't!
Since I have a bit of electronics and software background (hobby level), I realized that the charging chip (or whatever keeps the info about state of charge) was running since day 1 on relative data. What I mean: I have never discharged my Steam Deck lower than 10% and most of the times charging anywhere between 30-80%. And since the charging chip likely measures last fully charged capacity (and thus battery health) based on, well, how much it was charged and discharged all over again, it probably skewed its measurements in those three years.
So I went on a "quest" to play until dead. And I was surprised when Steam Deck reached 3% battery and kept running for another hour (ligthweight game) until it was finally dead. Then I fully charged it and voila - battery health 90%!
I have already said how it likely happened, but once more and in short: the charging chip needs to reach both limits, 0% and 100% of battery, from time to time = You have to let it drain fully here and there if you want your battery level indicator (and remaining time) to be precise or if you want to get the real state of your battery.
A bit offtopic: I've had laptop that had 50% of original capacity. I have changed the battery cells inside the battery and let it fully discharge and charge again but the vendor locked the chip from "learning" the real capacity making the new cells useless because the chip still reported 50% thus telling me when I booted it up that the battery has to be changed and also telling me non-relevant remaining time based on this 50% battery health... I'm glad that Steam Deck is capable of re-learning this data and not playing dumb.
27 votes