Game development book about creating open worlds, geography and nature?
Sorry if this is not the right place to post this. I'm interested in a book about game development for the creation of world's, topics I'd like to see covered are: L-System Scene generator Fractal...
Sorry if this is not the right place to post this.
I'm interested in a book about game development for the creation of world's, topics I'd like to see covered are:
Is anyone aware of any material that may help me learn about the implementation of said topics. They don't need to be fully automated like a scene generator. Understanding immersion would also be important.
And perhaps while I'm at it if you have any favourite game development books I'd love to know them.