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  • Showing only topics in ~games with the tag "ask". Back to normal view / Search all groups
    1. What games have you played the "wrong" way?

      "Wrong" here can be intentional or unintentional. Maybe you completely missed that a character had a certain ability and got through the entire game without knowing there was so much more you...

      "Wrong" here can be intentional or unintentional. Maybe you completely missed that a character had a certain ability and got through the entire game without knowing there was so much more you could be doing! Instead, maybe you specifically challenged yourself to get through the game without using that ability, seeing if you were up to the challenge! Maybe you activated cheats to cruise through on easy mode, or maybe you accidentally activated a cheat and had no idea that the game wasn't supposed to be that easy (ask me about my FF7 playthrough).

      "Wrong" can also be however you decide to interpret it: counter to the developer's intentions, exploiting the game engine, uncovering a loophole in the game's systems, pursuing your own goals instead of the game's goals, etc. It's not meant to be a moralistic judgment by any means (play any game however you want!) but more just an identifier that you went against the game's standard norms and expectations.

      Tell us what you did "wrong", why you did it that way, and what the outcomes were. Did it make the game more fun or exciting? Did it ruin the game for you?

      18 votes
    2. What are some RPGs that really capitalise on player choice and branching story?

      I keep seeing a lot of complaints surrounding Cyberpunk 2077 that it's not a particularly good RPG, because the story is pretty linear and the player choice doesn't really amount to much. I'm not...

      I keep seeing a lot of complaints surrounding Cyberpunk 2077 that it's not a particularly good RPG, because the story is pretty linear and the player choice doesn't really amount to much. I'm not yet done with the game so I don't know how accurate that assessment is. But either way, with my limited knowledge of programming and game design, I assume that doing this sort of thing well is a significant technical challenge.
      What are some games that rise to this challenge and make the most of player choice and branching story?

      10 votes
    3. How should we evaluate narrative tension in videogames?

      I recently played through 2013's Tomb Raider and it was a delight -- a wonderful reboot that modernized a series whose originals I loved but that are quite dated by today's standards. In the game,...

      I recently played through 2013's Tomb Raider and it was a delight -- a wonderful reboot that modernized a series whose originals I loved but that are quite dated by today's standards.

      In the game, Lara, the main character, is in peril constantly, and she is driven into worse and worse situations in an effort to save her crewmates and friend. The narrative of the game demands immediate action -- any dawdling risks all of the characters' lives.

      Of course, we know that games' timelines aren't necessarily time-driven but character-driven, so it is trivial for Lara to stop at any point in the game and not advance the story. The killers who are prepared to murder your friends will patiently wait around as long as necessary. Furthermore, the game gives you plenty of reason to do so! There are collectibles to find and story and lore bits scattered about the levels that you have to go out of your way to encounter. Finding these gets you more XP and resources which unlock skills and weapons that make the game easier. The game lets you fast travel back and forth to different areas as needed, and I spent a good amount of time at the story's height of tension not resolving that tension by advancing to the climax but by ignoring it and scouring the island for all the things I missed instead.

      I use Tomb Raider as an example here, but I'm sure you can think of plenty of other examples where the game directly incentivize actions that outright subvert its story. What I find interesting is that, on paper, I should care about this discrepancy, but in practice I really don't. In fact it's customary for me to do this in nearly every game I play, as I find that I like "checklisting" and cleaning things up rather than advancing the plot (of course -- do I actually like that, or do I merely like that I get rewards for doing so?).

      I don't have a singular question to ask but instead have some jumping off points for discussion:

      • Is this undermining of narrative tension an actual issue, or is it just part of the suspension of disbelief embedded into the medium of gaming?
      • Have you felt that particular games were made worse due to this issue? If so, why? If not, why not?
      • What games are counterexamples -- games whose narrative tension is not undercut by their gameplay? What makes them work? Does that aspect benefit the game, or would the game be roughly the same (or better) without it?
      • If you consider this an issue, does the "responsibility" for it lie with the developer of the game for incentivizing gameplay counter to narrative, or does the "responsibility" lie with the player for ruining their enjoyment of the narrative by pursuing other goals?

      Also, don't feel limited by these questions or my choice of game and feel free to address anything else relevant to this idea that you feel is important or relevant.

      15 votes
    4. Game soundtracks: Listening to them outside the game and how they impact the game itself

      I was curious how many people on here enjoy listening to game soundtracks outside of the game. I personally love when a game has a great soundtrack as it really adds to the atmosphere and overall...

      I was curious how many people on here enjoy listening to game soundtracks outside of the game. I personally love when a game has a great soundtrack as it really adds to the atmosphere and overall immersion in the game. I also like collecting physical copies of them as well.

      If you do, which ones are your favorite? Personally I love Shin Megami Tensei, Final Fantasy, and Blazblue soundtracks the most.

      19 votes
    5. What were/are your favorite flash/browser games?

      Flash is gonna die for good in a few days (dec 31st) so I felt this is a good time to ask this question. (Although obviously, there have been large efforts to preserve these when the developers...

      Flash is gonna die for good in a few days (dec 31st) so I felt this is a good time to ask this question. (Although obviously, there have been large efforts to preserve these when the developers did not. And even then, HTML5 means browser games will continue to exist, even though mobile games have mostly replaced browser games anyway.)

      Mine personally were (taking away some of the more well-known ones):

      Gravitee 2

      Basically a game of celestial golfball. Had a level editor, which was quite fun.

      Bonk.io (although this one has a sequel that's not in flash)

      Pretty popular for a flash game made in 2016. Basically a game where balls need to "bonk" eachother out of the playing field.

      Effing meteors (Definitely one of the games that I probably remember being better than it is.)

      Basically a game where you clump up small meteors into bigger meteors to destroy stuff.

      Ribbit

      A game where a rabbit and frog are fused together and need to bounce like a pogo to the end.

      Frost bite

      A mountain climbing platforming game.

      Sushi cat

      A game where you need to eat sushis quickly. Also has cutscenes.

      Flash cat

      An aesthetic racing game? Not entirely sure.

      Chisel

      A game where you drill through the planet enough times to move to the next level (man, I had some weird gameplay preferences.)

      Dillo hills

      A game where you need to time your descents to pick up speed in the hills and fly.

      Dino run

      An 8 bit game where you as a dinosaur need to outrun extinction.

      Raccoon racing

      A power-up racing game I remember playing quite a bit. Definitely designed for children, even if that's not very surprising.

      17 votes
    6. Spill your RPG character's secrets that the other party members don't know!

      I'll start: the party knows my character is a veteran of the war between the elves and the humans, but they don't know that she was duped into helping develop a type of biological warfare and...

      I'll start: the party knows my character is a veteran of the war between the elves and the humans, but they don't know that she was duped into helping develop a type of biological warfare and becoming an accessory to war crimes.

      What are you hiding?

      18 votes
    7. What makes different hack’n’slash action games distinct and special?

      I’ve been playing Bayonetta on and off for a bit of time, and now that I’m near the end of it (just started Requiem), the genre kinda grew on me, which surprised me quite a bit. I see loads of...

      I’ve been playing Bayonetta on and off for a bit of time, and now that I’m near the end of it (just started Requiem), the genre kinda grew on me, which surprised me quite a bit.

      I see loads of games being thrown in the same bag:

      • Bayonetta
      • Devil May Cry
      • Darksiders
      • Ninja Gaiden
      • No More Heroes
      • God of War
      • several Warriors/Musou games
      • etc. etc.

      So I was wondering what makes any specific game in the general genre distinct and special, and wanted to discuss in this thread.

      My experience with this genre is limited as the Switch is my first ever console, but I will share what little experience I have in a comment.

      P.S. I hope this thread will be a bit more lively than my previous try with the Different types of 3D platformers thread.

      6 votes
    8. What were the most novel, unique, or unusual games you played this year?

      I asked in another thread about the best games you played this year, which is a question that tends to surface highly polished and often highly familiar gaming experiences. This thread isn't about...

      I asked in another thread about the best games you played this year, which is a question that tends to surface highly polished and often highly familiar gaming experiences.

      This thread isn't about "best" but about the most interesting -- games that did something different or odd or tried something new. They didn't have to necessarily succeed at that, and they can be very rough around the edges or even outright bad -- what matters is that they went out of their way to offer something very much their own.

      11 votes
    9. LFG (Looking For Group) Thread: Play games with other folks on Tildes

      Post in this thread if you've got a game you want to play, and you're looking for others to play with. Video games, tabletop games, friend codes, gamer tags, you name it. :) EDIT: There is an...

      Post in this thread if you've got a game you want to play, and you're looking for others to play with. Video games, tabletop games, friend codes, gamer tags, you name it. :)

      EDIT: There is an Unofficial Discord server with a #games channel. It may be easier to organize on there, and the link's posted a handful of times in this thread, so I'm just gonna... stick it here, I guess? https://discord.gg/PcP8qHS

      24 votes
    10. Cyberpunk 2077: What do you think?

      As anyone who's spent any amount of time on any gaming forum would know, Cyberpunk 2077 was easily the most hyped game in the past year, if not the past few. Expectations were impossibly large:...

      As anyone who's spent any amount of time on any gaming forum would know, Cyberpunk 2077 was easily the most hyped game in the past year, if not the past few. Expectations were impossibly large: fanatics expected the immersiveness of Red Dead Redemption 2, the map detail of GTA V, and the density of a Yakuza game.

      Now that Cyberpunk 2077 has been available to the public for ~1 day, what are your impressions? Does it live up to the hype? Do the bugs detract too greatly from the experience? Is it revolutionary in some sense; or is it the inevitable cumulation of open world RPGs, excellent but ultimately derivative?

      For perspective, would you consider it a personal contender for game of the year?

      23 votes
    11. [SOLVED] Looking for the name of a specific board game, recommended on tildes

      As the title suggests, I am lookimg for the name of an existing boardgame. Some time ago (months), there was a discussion about boardgame recommendations. One person described a very interesting...

      As the title suggests, I am lookimg for the name of an existing boardgame.
      Some time ago (months), there was a discussion about boardgame recommendations. One person described a very interesting boardgame, which I wanted to gift my family for christmas, but I sadly closed the tab with it and I can't find the original post anymore.

      The game goes as follows:
      One player builds a construct with different shapes and colours according to certain guidelines. The other players now have to find the rules, which the presentated construct follows, by building their own construct and getting feedback from the gamemaster, if it fulfills their guidelines.

      According to the poster, this game was originally a game a group of friends played in college, it became so popular that they created a sellable version. Recently they revamped it.

      P.S. I am not really familiar with this kind of post, so if I did anything wrong, some feedback would be nice.

      P.P.S. Is there some kind of function (maybe through tags?) to mark this post as solved, if hopefully someone managed to recognise the game?

      8 votes
    12. esoteric board game rules templating review, please

      I'm working on a card game that would arrive to your home without a rulebook, but I'm having a comprehensibility problem. Below is some basic rules text for this game. If you had enough time to...

      I'm working on a card game that would arrive to your home without a rulebook, but I'm having a comprehensibility problem. Below is some basic rules text for this game. If you had enough time to decipher the below, do you believe you could understand its meaning? Are there any words which are too obscure?

      Join a game by selecting a central objective from among its currently apparent contests. Catch a turn from wherever to start playing then describe your plan aloud to the group. If anyone agrees that your plan is valid (legal?) then they can accept you into the game as their second. Anyone else who wants to join at this point may also join/rejoin as your teammate.

      Contests are tensions between two scales which can be described by consensus. For example, imagine I'm 1v1 with Ah while you are on a team with Bo and Ci against Du. Imagine Du sees that the tide is not in their favor, and decides to jump ship to the other game. They may do so at any time by admitting they want out of their losing position and describing which team in the other game they would like to swing over to join (My team or Ah's.). Bo, Ci, and you are left in the boat without an opponent. This may cause a crisis (see "Crisis Card").

      Farewell, I am off to prepare lunch for a child.

      4 votes
    13. What's a noteworthy game that you never see mentioned anywhere?

      Maybe it's a random itch.io find; maybe it's a minor title from a long forgotten console; maybe it's a dev project your friend asked you to play test. Whatever it is, you think it's neat, and you...

      Maybe it's a random itch.io find; maybe it's a minor title from a long forgotten console; maybe it's a dev project your friend asked you to play test. Whatever it is, you think it's neat, and you never see it mentioned anywhere.

      Tell us about the game -- what is it? Why is it noteworthy? Do you think it deserves more recognition than it's gotten? Why do you think it's as hidden away as it is?

      21 votes
    14. Tilderinoo Gamers and Game Night

      Dear Tilderinoos I believe in doing fun things with strangers (that sounds dirtier than what was intended). How are you boys/girls/All/none feeling about gaming or Game Nights as events together?...

      Dear Tilderinoos I believe in doing fun things with strangers (that sounds dirtier than what was intended).

      How are you boys/girls/All/none feeling about gaming or Game Nights as events together? Games like Among Us, Minecraft, CSGO?
      Or Pen and Paper RPG's via Matrix/Discord/Telegram?

      I am kinda drunk right now and in that lovey-dovey level of drunkedness so this may be just a random optimistic kind of post... but what do y'all think? Would it be fun? How can it be done?

      29 votes
    15. What are your favorite mods?

      Note that this question is touched upon here, but only for very large, expansive mods. Also, I don't play a lot of games and have never installed a mod (and most mobile games don't allow it anyway...

      Note that this question is touched upon here, but only for very large, expansive mods.

      Also, I don't play a lot of games and have never installed a mod (and most mobile games don't allow it anyway and none on console) so this is mostly based on how much I like the concept of the mod and the footage I've seen of it, which is obviously to be taken with a grain of salt and is gonna be a lot different from a list from someone who actually plays the game with the mod. This list will also be biased towards well known mods and won't be expansive for the same reason.


      KSP

      Principia

      Kerbal space program simplifies gravity by only doing calculations for one body generating gravity, meaning Lagrange points don't exist and orbits are generally simplified. This mod changes that, and not just for your ship, it does for the planets too.

      RSS (Real Solar System) mod

      Title. Basically it recreates the real solar system in Kerbal space program since KSP has it's own system with it's own planets. Usually followed by Realism Overhaul (a mod with includes real rockets because the KSP system is 10 times smaller for playability) and Realistic progression (a mod that makes all those rockets disponible in the game's tech tree and would probably be high on this list.)

      Outer planets mod

      Basically a mod that adds Saturn, Uranus and Neptune analogues to the game, and some of their associated satellites, while still being relatively original. (note that they do add a pluto analogue but the stock game already has a pluto analogue. It's turned into an Enceladus analogue around the Saturn analogue.)

      Honorable mentions:

      10x Kerbol system, because it scales up all the celestial bodies in the game to a realistic size without needing to change the rest of the game.

      Tilt' em!, for adding axial tilt into the game, something that is moderately important to orbital mechanics (if your planet is inclined relative to the rest of the solar system, your orbit might need to align with the solar system instead of the planet to reduce inclination in interplanetary space.

      16 votes
    16. Apple Arcade recommendations?

      I upgraded to Apple One because it was only $3 more a month for TV and Arcade split between my family plan members. So why not? Looking for recommendations of what's fun to play in the Arcade....

      I upgraded to Apple One because it was only $3 more a month for TV and Arcade split between my family plan members. So why not?

      Looking for recommendations of what's fun to play in the Arcade. I'll take anything, but if you're looking for what I like the last games I really enjoyed playing were: Fire Emblem: Three Houses, Disco Elysium, Persona 5 Royal and Animal Crossing: New Horizons. As you can tell, I really don't play mobile games much.

      Thank in advance.

      9 votes
    17. Confessions of NPC torment

      Shadow of War keeps crashing on me now, which has provided the inspiration for me to finally sit down and get this off my chesticles. I think bad things happen in my brain when I read the news too...

      Shadow of War keeps crashing on me now, which has provided the inspiration for me to finally sit down and get this off my chesticles. I think bad things happen in my brain when I read the news too much or don't get enough exercise.

      I remember when tormenting NPCs in games used to make me feel very sad. I was almost driven to tears by the villagers in Black & White being flattened under a carelessly dropped boulder, in fact. Over the years, though, I've found that my capacity for cruelty toward NPCs has grown considerably. I'll give a long example:

      In the game *Shadow of War*, you wage a supernatural guerrilla war against orcs in Mordor. While orcs and goblins are usually portrayed in the *The Lord Of The Rings* as being stunted, hobbling little creatures, the kind you face up against are Uruks. A basic distinction between them and ordinary orcs is that Uruks are bigger and nastier. Mordor is crawling with Uruks of various sizes, colours, tribes and fighting styles, and your job is to dominate or kill the toughest of them to rebuild the army of the dark lord in your own image.

      What sets the Uruks of Middle Earth apart from your typical NPCs, aside from the great variety in their appearance and behaviour, is the superb quality of their voice acting. Each of them has a name that reflects their character or deeds in combat. Each has his own wrestler-like introduction, complete with imaginative threats of violence. They can taunt you one last time on their knees before you deliver the killing blow, they can cheat death to come back scarred and vengeful, they can ambush you and swear they'll make you eat shrakh (they have their own vocabulary too) for killing their blood brother, and they can become increasingly obsessed with you if you either refuse to stay dead...or choose to do what I like to.

      You see, you don't always have to kill your prey. In fact, depending on their strengths and weaknesses, that might be strongly against your interests. You're supposed to be rebuilding an army, after all, and for that you need like live soldiers. So while the potential pool of captains is as deep as the infinite birthing vats of Mordor, there are some who will have a special place to you for reasons of their attributes, their fighting style, their level, or even their voice and appearance. Some Uruks sing, some rhyme, some look like cenobites, and still others might communicate like the Martians from Mars Attacks. Once you find a favourite, you can defeat them in combat and then choose to dominate them. At this point, you can recruit them...or you can shame them.

      Shaming is a mechanic that will lower an Uruk's level and place a prominent brand of your palm into their face. This can be useful if they have an iron will and you wish to remove that attribute so they can be coaxed into joining your zombie army. However, just as Uruks have a chance to cheat death or betray you, they also have a chance to react strongly to being shamed: they become deranged, losing their mind along with their power level; or they transform into much more powerful maniac.

      Finally, on to my tale of the follower who betrayed me and suffered a fate worse than death: being almost the sole object of my attention for an entire evening. I had a rather powerful follower with a suite of deadly abilities in combat, and he was a hoot to watch at work. I sent him to the fighting pit frequently, not so much to level him up as to watch him butcher his optimistic inferiors in a variety of exciting ways. Sadly, this follower eventually died in combat, and I recruited someone else to fill my emotional void. I'd actually forgotten about him until he unexpectedly surfaced in the middle of battle a few hours later, announcing that because I'd left him on the battlefield he was swearing his allegiance to the true dark lord of Team Red. A fight ensued in which I knocked him down to a fraction of health and then dominated and shamed him, before finishing off my other opponent. Not willing to let the matter rest, though, I pursued my erstwhile soldier, marking him down as Priority Uno. Again and again I would find him patrolling some quiet corner of the map and leap down upon him like a spider onto the head of an Australian electrician. After the first few shamings, he was only indignant at the repeated humiliation, but by number four, he was becoming increasingly paranoid that I was a tool sent to test him by the dark powers that ran Mordor. He would yell that this was simple to see, and to tell my infernal masters that he refused to be persecuted like this.

      Eventually, after I'd almots shamed him all the way down to level 1, I encountered him sitting quietly on a little mossy bridge and staring blankly into the ravine below. I found it momentarily moving that anywhere within miles of the blasted hellscape of Mordor could present such a remarkably tranquil, pastoral scene. I wondered, from my perch above, what he must have been thinking. Did his heart hang heavy with sadness and regret? Was he building a mental web of the conspiracy in his head? Or was he just thinking that he was so exhausted, and it was such a long way down?

      He didn't have long to ponder, because shortly afterward I broke him. I turned my one-time compatriot into a gibbering wreck unable to vocalise words beyond, "It's simple! So simple!" as he stumbled away, quaking, through the undergrowth.

      If you thought the story was already bad enough, you should probably stop here. Earlier, I mentioned that the previous captain had ambushed me during combat, and that Uruks have a chance of cheating death. Well, the other captain I was fighting at the time did just that, and was incensed that I'd maimed him. Unfortunately for him, his fighting skills hadn't improved during the mortal interim, and I decided to shame him as well for giving it a second go. He broke a lot quicker, and would do nothing (outside of attacking me) besides giggling like Bill Skarsgård's Pennywise. Once I'd sent him off for the third or fourth time, I was surprised by another orc who raged at me for destroying his blood brother's mind and swore he'd do me in for it. This was quite unusual, as Uruks don't tend to display emotion beyond anger and terror (in that order). I thought for a moment about the fact that I'd taken this Uruk's brother away in a manner far crueller than just outright killing him, and then I shamed him too. Somehow, though, it just wasn't quite as much fun, so I eventually killed him.

      In the space of a few idle hours, I had managed to turn a game full of compelling and even charming characters into something more akin to One Flew Over The Cuckoo's Nest, then eventually the asylum from Amadeus. It was quite entertaining, in spite of the little melancholic voice in the back of my head, until I inadvertently checked myself in and dissociated entirely. I hope my in-game stats aren't being too closely observed.

      So, got any confessions of your own? Is this a potential indicator of psychopathy? How many musically talented Pushkrimps have you recruited?

      7 votes
    18. Free / No IAP / Open Source Puzzle Games for iOS

      I play a good deal of Simon Tatham's puzzles (iOS version) and Ordinary Puzzles (which is only one type.) I've spent a good portion of the night trying to find some other open source / free / no...

      I play a good deal of Simon Tatham's puzzles (iOS version) and Ordinary Puzzles (which is only one type.)

      I've spent a good portion of the night trying to find some other open source / free / no IAP puzzle games, but for the most part I've come up empty.

      Anybody know of some treasures out there?

      6 votes
    19. New podcast name

      My friends and I are starting to work on a gaming focused podcast. It will cover news and provide our commentary and stories for anything related to games. It will be primarily about video games,...

      My friends and I are starting to work on a gaming focused podcast. It will cover news and provide our commentary and stories for anything related to games. It will be primarily about video games, but we will also cover board games and a little D&D. We've narrowed down the list of names we like and would like to get a little feedback. What do you think of these podcast names? Any feedback is appreciated, thanks!

      • DOT - Dialogue Over Time
      • Our Alts Have Day Jobs
      • Best in Slot
      • Theory Crafting
      • Data Mined
      7 votes
    20. What are your favorite third-party controllers?

      What are the best controllers for console and PC that you've used that aren't just official console controllers? I'm a nerd when it comes to getting a million different input methods for games,...

      What are the best controllers for console and PC that you've used that aren't just official console controllers? I'm a nerd when it comes to getting a million different input methods for games, and I'm always looking for new ones to play with.

      Glad we'll never go back to the hellish days before Valve and various FOSS projects fixed the nightmare that controllers on PC used to be.

      15 votes
    21. What 'still/currently/actively in development' games are you following?

      Admittedly the game probably has to have a devlog of some form, otherwise this question is synonymous with "what games are you waiting for?", which is far too generic a question. The game I'm most...

      Admittedly the game probably has to have a devlog of some form, otherwise this question is synonymous with "what games are you waiting for?", which is far too generic a question.

      The game I'm most interested in is Songs of the Eons (itch.io, most active), which wants to be like Dwarf Fortress but a grand strategy game (main post, for context). Obviously they've noted that such a project will have Dwarf Fortress esque development, so waiting is very much in order.

      There's also Hyperbolica (trailer) which I've posted about here somewhat.

      There's also Hytale, Creeper World 4 and to an extent KSP 2, which I like but don't follow that regularly, for not much reason TBH.

      I'd probably also follow Deltarune but Toby doesn't seem to really do dev updates too often.

      So are there any games that you're following as they're developed?

      14 votes
    22. Deciding between Godot and Unity

      Hey, all. I'm back four weeks to the day after you guys gave me a lot of great advice about potentially making a 2D RPG out of my tabletop RPG. I decided to try both Godot and Unity given what...

      Hey, all. I'm back four weeks to the day after you guys gave me a lot of great advice about potentially making a 2D RPG out of my tabletop RPG. I decided to try both Godot and Unity given what people told me and I completed two tutorials for each over the last few weeks. After completing these two tutorials, I have some questions that I hope maybe some of you can answer to help me choose between the two.

      TL;DR at the bottom. This is a long post.

      For context, here's the tutorials I did:

      Godot - https://www.davidepesce.com/godot-tutorials/
      Unity - https://learn.unity.com/project/ruby-s-2d-rpg

      To be frank, the Unity tutorial wasn't really an RPG. There were no stats, no quests, XP. It was much more of an adventure game. That's fine, it still gave me a lot of time inside the engine to learn a lot of basics.

      So, working with each one had it's own up and downs.

      Unity's use of an external scripting program seemed to hurt me quite a bit, from simple things such as forgetting to save before going back to Unity (I did this way too much) to having to declare public variables in the script and then filling them in the Unity GUI rather than just doing it all by script. The editor itself also seems to be kind of heavy, I was get the spiral beach ball for a second or two every time I went between the script editor and Unity and I have a machine that can edit 8K video without proxies. These general load times and stuff like that seemed to come up regularly. Tilemapping in the tutorial didn't include autotiling, I assume Unity has this somewhere built in? Or do you need to purchase an asset to get this functionality?

      On the plus side, Unity overall seemed easier to use for a non-programmer. A lot of things are done through the GUI. Animations seem easier to handle for sure. The Unity tutorial was also more written for someone that hasn't coded much as it explained what specifically the code was doing (so I assume more resources for Unity will be helpful in that way that perhaps Godot will not).

      For Godot, GScript was easier to use than C#, but I do feel like it was easier to get my head around prefabs in Unity than the Node system in Godot. The Godot tutorial took almost twice as long as the Unity one, but I don't know if that's because Godot is more difficult or the combination of the Godot tutorial being more thorough (I feel like I mad an actual, if very uncomplicated game, plus I did Godot first, which probably helped me just learn more about scripting and thinking like a programmer that I took into Unity). The node/scene system seemed more difficult to get my head around than game objects and prefabs. That said, my Godot program felt very tight. There weren't things happening that I was having a tough time explaining or figuring out why they weren't working quite right, at least at the graphical level (this might have more to do with the Godot tutorial using 8-bit graphics and Unity using a more modern sprite look). Having the scripts in the editor meant I never ran into a case like in Unity where I couldn't attach code to a game object because it was failing to compile, but it was failing to compile because it wasn't attached to a game object (that headache took at least a half an hour to sort out).

      Overall, I was able to finish both tutorials mostly understanding what the code I was given was doing and was able to edit it to get some different affects and kind of just play around. So, on that level, I'd say they're about equal.

      One big thing I want for sure out of the engine we use is to be able to handle a lot of conversations and variables there from. We're hoping to make a "choices matter" (TM) game, and very story/dialog heavy. Ink seems like a good plug-in to do this in Unity, but implementation doesn't seem easy (though I did find a pretty good looking tutorial that may help de-mystify). Godot seems to have some assets available for handling dialog trees, but i haven't had a chance to really dig in to them yet. So, that could definitely be a decider for me: which engine has assets that make a dialog/choice heavy game easier to make.

      While I had originally thought about making a tactics RPG for this project, looking around at both the Godot and Unity scenes, it seems like few people are making these types of projects that are giving out free advice on how to make them work in those engines. After talking with my team (I have a team!, see my post from a while back), it seemed like a good idea both to keep the game within the scope of a novice, but still tell the story we wanted, to do a skill role system instead. Since this came from a tabletop session anyway, seemed to make the most sense to do skill rolls rather than develop a whole combat system.

      TL;DR - Looking for advice on which engine, between Godot and Unity, would be handle a 2D RPG that relies on a lot of dialog and choices along with skill rolls for the gameplay. Thanks in advance!

      12 votes
    23. What are your thoughts on the next gen consoles from Xbox and Playstation?

      We are almost in a new generation of consoles and was just wondering what everyone's thoughts are on each offering. Some questions to prompt (but feel free to just share what's at the top of your...

      We are almost in a new generation of consoles and was just wondering what everyone's thoughts are on each offering. Some questions to prompt (but feel free to just share what's at the top of your mind):

      Have you preordered a system?

      Which system do you think looks best to you and why?

      How will these systems impact gaming on PC?

      Would you get the digital or disc version?

      Will these consoles affect Nintendo's plans?

      Has Microsoft re-claimed any of their lost momentum from the Xbox One launch?

      What features are most important to you?

      If you aren't planning on buying at launch, is there something you are waiting for?

      16 votes
    24. I've beaten Final Fantasy VII Remake. How to approach the Postgame and Hard mode?

      I beat Final Fantasy VII Remake last week. Those last chapters were exhausting, and amazing, and now that I've gotten some rest I'm thinking about going back and doing some postgame content and...

      I beat Final Fantasy VII Remake last week. Those last chapters were exhausting, and amazing, and now that I've gotten some rest I'm thinking about going back and doing some postgame content and Hard mode.

      Any tips on where to begin? I tried picking Chapter 9 to go to the Colosseum and get a couple upgrades I missed for Aerith, but quickly died to some easy mobs within the first 15 minutes of the chapter.

      So I'm thinking I need to do some grinding first, probably on Normal, before attempting Hard? My characters are around Level 40.

      How did you go about the postgame content? Did you replay the chapters in chronological order, or prioritize specific goals? What worked well for you (read: made the postgame enjoyable and not frustrating), and what would you have done differently?

      10 votes
    25. Turning my tabletop game into a real video game

      So, I am a filmmaker by trade. I understand scripting, pacing, etc. I also have been doing a lot of tabletop design, running a campaign for years with continuity, recurring characters that I...

      So, I am a filmmaker by trade. I understand scripting, pacing, etc. I also have been doing a lot of tabletop design, running a campaign for years with continuity, recurring characters that I design from the ground-up (excluding the rule system, so just all the dungeons, NPCs, plot devices, etc).

      With covid, film production has really slowed down and I have some time on my hands, so I thought about trying my hand at video game making, something I have honestly toyed with for decades, but never did too much of. I did have a brief window in the 00s when I had RPG Maker and I made some demos that my friends enjoyed, but that's about it.

      So, given that my programing knowledge is super limited (I took a few Java classes over a decade ago and used to do HTML in the 90s), my graphics making abilities are near non-existent (I'm good at motion graphics, but not pixel design or 3D graphics), but I have what I think is a good plot, characters and game design, what should be my first steps in trying to make this a reality? What engine should I use? I have no problem buying, for a couple bucks here and there, other people's art and what not. Ideally, probably make a 16-bit esque RPG, like FFIV, Earthbound, etc. but perhaps with more of a BioWare, "choices matter" type dialog/questing system.

      I don't expect to set the world on fire, but I do want to make what would be considered a decent looking first effort from a one man novice that, if nothing else, would be a fun experience for me to make and something fun to give my players as a gift (as we are reaching the end of the story of our campaign). And maybe, why not, something I could release for the broader public if the core is good and it's worth me hiring a few more people to help me polish it. Maybe it won't. As a filmmaker, I know how bad first films are, and a lot of times they are just learning experiences that you keep on a hard drive locked away somewhere. So, trying to be realistic while excited.

      Appreciate advice.

      14 votes