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    1. Nintendo Direct tomorrow Jun 21

      @Nintendo of America: Tune in on June 21 at 7:00 a.m. PT for a #NintendoDirect livestream featuring roughly 40 minutes of information focused mainly on Nintendo Switch titles launching this year, including new details on Pikmin 4.Watch it live here: https://t.co/utzePnKjGc pic.twitter.com/ro5jotd6rD

      37 votes
    2. What are some of the best games for low-spec PC?

      My Lenovo laptop and Dell desktop have subpar specs on them, so playing a AAA game from the last decade is out of the question. They struggle to run Team Fortress 2, BioShock, and Minecraft at 30...

      My Lenovo laptop and Dell desktop have subpar specs on them, so playing a AAA game from the last decade is out of the question. They struggle to run Team Fortress 2, BioShock, and Minecraft at 30 FPS, but 1990's boomer shooters and some indie titles play fairly smoothly. Here are some of the games that they can run:

      • Doom (1993 to Final)
      • Quake (1-3)
      • Deus Ex (2000)
      • Max Payne 2
      • Half-Life 2 and its episodes
      • Portal series
      • Batman: Arkham City
      • Celeste
      • Hue
      • The Stanley Parable
      • Borderlands 2

      Any suggested games would be greatly appreciated.

      43 votes
    3. How to discuss probability to/as devs and the community?

      Consider A game system with a random success rate of 1% (a) (like a loot drop in an mmo) A game system with a random success rate of 1%, pity=100 (b) (pity in this context means the probability of...

      Consider

      • A game system with a random success rate of 1% (a) (like a loot drop in an mmo)
      • A game system with a random success rate of 1%, pity=100 (b) (pity in this context means the probability of success is changed on your 100th successive failure to 100%)

      How long would it take a player to earn an their success given 1 attempt/minute?

      The answer for (a) is "infinity" which the community rarely accepts. It is possible (though unlikely) for someone to fail forever, they can. The answer for (b) at most 100 attempts (100 minutes).

      Developers can describe (a) as the average player will succeed after a little over an hour (~69 attempts). However the 99th precentile takes about 7.5 hours... and the unlucky 1%? Longer. 1 hour and 7.5 hours aren't in the same ballpark.

      Anyone have a solution to cut through the mathplexity? Decisions in their own game design or what they've seen others do? I simply have pities when the odds are worse than 1 in 5 or relegate (a) style probabilities to combat systems (non-reward).

      16 votes
    4. Intermediate turn based strategy games

      I used to like Command & Conquer and similar games, but these days I find it stressful and too fast paced. I want some recommendations of turn based games that does not have a steep learning curve...

      I used to like Command & Conquer and similar games, but these days I find it stressful and too fast paced.

      I want some recommendations of turn based games that does not have a steep learning curve like Hearts of Iron but it's not too simple like Advanced Wars.

      It needs to be for PC and run on a Ryzen 3200G laptop.

      30 votes
    5. What's your gaming setup?

      With all the new people running around, thought it be a good time to ask what everyone uses for gaming... Are you a console convert? A portable gaming pro? Desktop diehard? Lifelong laptop...

      With all the new people running around, thought it be a good time to ask what everyone uses for gaming...

      Are you a console convert?
      A portable gaming pro?
      Desktop diehard?
      Lifelong laptop leaderboard-er?
      Teak-tabletop-till-you-die?
      Archive level retro-gaming repository?
      Custom collectible card game covers?
      Tired of my poor attempts at alliteration?

      33 votes
    6. Unsure on what to play next, care to help?

      So right now I'm about to finish persona 5 strikers and I'm not sure on what to play next. This are the possible games (nintendo switch): The legend of Zelda: tears of the kingdom Cassette beasts...

      So right now I'm about to finish persona 5 strikers and I'm not sure on what to play next. This are the possible games (nintendo switch):

      • The legend of Zelda: tears of the kingdom
      • Cassette beasts
      • Cult of the lamb
      • Shin megami tensei V

      Would you like to help me choose? Please

      14 votes
    7. GMs of Tildes, what books, movies, or other media have changed how you portray the world?

      For example, Guards! Guards! by Terry Pratchett has forever changed how I roleplay dragons. I'm going on a camping trip soon. I've loaded up my eReader with books from Appendix N and am looking...

      For example, Guards! Guards! by Terry Pratchett has forever changed how I roleplay dragons.

      I'm going on a camping trip soon. I've loaded up my eReader with books from Appendix N and am looking for other grist for the mill. Mainly looking for books at the moment, but feel free to suggest other things.

      13 votes
    8. What gaming rumor just won't die?

      In gaming discussion, rumors are very prevalent and powerful. Some rumors keep coming up over and over again and just won't go away despite never revealing themselves. What gaming rumor do you...

      In gaming discussion, rumors are very prevalent and powerful. Some rumors keep coming up over and over again and just won't go away despite never revealing themselves.

      What gaming rumor do you feel like has been around forever and just won't die?

      52 votes
    9. Mysterious, thoughtful games? A genre I can't define

      Hello everyone, I have been craving a sort of game genre, but I'm not quite sure what it is or if it really exists as a genre at all. It is a game with a lot of existential twists to it. I could...

      Hello everyone,

      I have been craving a sort of game genre, but I'm not quite sure what it is or if it really exists as a genre at all.
      It is a game with a lot of existential twists to it. I could call it Mystery though I feel it falls short.
      The main story tends to be a complete upheaval of what we thought was the basic premise. Think of it like paradigm shift: the game.
      They also tend to be games that you can really only play once. Lucky for me my memory is horrible.

      So far I came up with these games:

      • Outer Wilds
      • Enderal (which is a "total conversion mod for Skyrim", but an amazing game)
      • The Forgotten City
      • Paradise Killer

      Most of these have some kind of cycle involved in them, but I'm not sure if that's coincidental. All of them have you learn how the world works and it's never really what you first expected.
      They tend to be light in battle, which is probably a skill issue bias on my part.

      Honorary mention to:

      • Strange Horticulture
      • Horizon Zero Dawn, but the sequel less so (although still a very good game)
      • The Zero Escape series, although I haven't played the first one yet
      • The Legend of Zelda: Majora's Mask (as it really breaks away expectations you got from earlier games too, and the existential dread is dripping off it)
      • Nier Automata
      • Doki Doki Literature Club

      Do you know any others? Or do you know a good match to this list?
      What do you think kind of links all this? Feel like playing one of these games?

      87 votes
    10. Modern multiplayer games making matches unfair by design, what are your thoughts on Engagement Optimized MatchMaking (EOMM)?

      Title Anyone that has been playing multiplayer games for a while must have noticed the recent shift when it comes to multiplayer games matchmaking trends. Multiplayer games were no joke, they were...

      Title
      Anyone that has been playing multiplayer games for a while must have noticed the recent shift when it comes to multiplayer games matchmaking trends.
      Multiplayer games were no joke, they were hardcore, with high entry barriers where the more experienced players would dominate the field, and newer players were nothing but fodder for them. If you were new to a game you could expect to lose most of your matches for a while, but if you were to put in the effort, improved, learned the game and persevered trough, then you'd be rewarded by becoming the one to dominate the field instead.
      Nowadays it's different, anyone can pick up a game, no matter how experienced they are, and expect to win roughly half the games they play. From newcomers to pro players, everyone seems to be relegated to a strictly forced 50% winrate policy. But how is that possible?

      The focus in game design seems to have shifted from rewarding individual oriented play, to rewarding more teamwork oriented skills instead. The focus on teamwork has been pushed so far to the point where, if your team isn't putting in the effort, no matter how good of a player you are, you won't be able to compensate for your team lack of skills and they'll be the reason why you lose the match. There wouldn't be anything inherently wrong with this, especially in a team game, if it weren't for the fact that it really feels as if the better you get at the game, the worse your teammates get.
      This is how they're able to make everyone's winrates hover around 50%. Sure if you lose too much the algorithm will start giving you better teammates, but if you win too much then the quality of your matches will be abysmal, leading to a point where all the good players get effectively punished and can never fully see the fruits of the effort they put for actually learning the game.
      Players have expressed for years their frustrations against this balancing method, as many felt cheated due to losing too many matches due to factors completely out of their control, but so far nothing has changed.

      This sort of matchmaking algorithm can also be used to impose certain "patterns" in the wins and losses that a player experiences while playing, in order to increase their engagement. A study from 2017 published for EA , goes to show how players are more likely to quit a game if they incur in specific win/loss patterns. For example, of the entire playerbase, 5% of them will quit the game if they were to incur in three losses in a row.
      Here's an excerpt from the paper's abstract
      "Current matchmaking systems depend on a single core strategy: create fair games at all times. These systems pair similarly skilled players on the assumption that a fair game is best player experience. We will demonstrate, however, that this intuitive assumption sometimes fails and that matchmaking based on fairness is not optimal for engagement"

      This is just a window into what goes trough the developing process of a multiplayer videogame these days. The paper is from 2017 but troughout these years this approach to multiplayer games has been adopted and developed to the point where every single multiplayer experience, from PC to mobile to consoles, feels artificially crafted and finely tuned to keep you as hooked for as much time as possible to the screen.
      This doesn't stop to win/loss patterns, another example would be gears of war, where the devs have admitted to make your bullets do more damage on your first match of the day, because their studies showed that people were more likely to play troughout the day if they were to win the first match they played. These same devs would later go to make Fortnite, which would go on to generate billions in revenue for years.

      What are your thoughts? Do you prefer the modern take to make multiplayer games more accessible to everyone, or would you rather go back to the days where communities would develope more organically?

      .

      15 votes
    11. I'm out of the loop, what is up with The Legend of Zelda ?

      I've been seeing the mention of the game a lot lately, and I've seen many memes about it in the past week or so, I've never played the game so I don't know much about it, I'm guessing it's because...

      I've been seeing the mention of the game a lot lately, and I've seen many memes about it in the past week or so, I've never played the game so I don't know much about it, I'm guessing it's because of the new game that was released ? but why has it gotten so famous suddenly ?

      Google trends

      18 votes
    12. Any Diplomacy players here?

      I've recently been getting into Diplomacy (both face to face and online) and it's surprisingly fun, although requires some dedication. I'm wondering if anyone here has experience with the game or...

      I've recently been getting into Diplomacy (both face to face and online) and it's surprisingly fun, although requires some dedication. I'm wondering if anyone here has experience with the game or some tips for learning more in-depth strategy? It feels like online resources aren't that great or plentiful yet I'm having a hard time surviving against experienced players.

      17 votes
    13. Does anyone here collect Pokemon from event distributions?

      What I'm talking about are Pokemon that are given away in official events, which usually come in a Cherish Ball (after gen 4), have a ribbon, and were met in a 'fateful encounter'. I'm...

      What I'm talking about are Pokemon that are given away in official events, which usually come in a Cherish Ball (after gen 4), have a ribbon, and were met in a 'fateful encounter'. I'm particularly interested in the H-Zoroark event distribution at the moment, because I love that Pokemon and the red color of the Cherish Ball matches it nicely.

      Mostly just looking around for fellow traders to chat about cool shit we have, but I'm up for a trade or two if there's anyone interested!

      9 votes
    14. Are there any games that utilize ultrawide aspect ratios in creative ways?

      I've lately exhausted most of my main library of games that would work well with an ultrawide monitor (mine being 21:9). I've been trying to find some new games to try or buy that utilize...

      I've lately exhausted most of my main library of games that would work well with an ultrawide monitor (mine being 21:9). I've been trying to find some new games to try or buy that utilize ultrawides to their potential. I think the default games that they're generally used are first person shooters given the FOV is comfortably wider and gives a competitive edge, but I'm looking for more creative utilization types.

      An off-the-cuff example would be It Takes Two: It's still a gain in FOV, but it thoroughly improves the experience when both players can see more of their half of the game. Can anyone think of any other games where the whole ultrawide gets utilized well in either FOV, UI placement, or general design choices?

      12 votes
    15. Pokemon - What is your favourite game in the series and why?

      My favourite game is Crystal Version for the Game Boy Color. I've been playing Pokemon since the beginning - Red and Blue. I loved the original games, and as a kid I saw the hype for the release...

      My favourite game is Crystal Version for the Game Boy Color. I've been playing Pokemon since the beginning - Red and Blue. I loved the original games, and as a kid I saw the hype for the release of Gold/Silver online. Gold/Silver's release is easily the most excited I've been for anything in my life. When they finally came out in the west, they hit all my expectations and more. The introduction of genders, time-based events with a visible day/night cycle, new types, new Pokemon, held items and so much more made the games a hugely more in-depth experience compared to the originals. No other game in the franchise has offered such a marked improvement over the previous to date.

      Crystal, being a third version, is essentially an enhanced version of Gold and Silver. It doesn't blow them out of the water, but what it does add is nice. Animated sprites, some feature refinements and an improved storyline makes it the quintessential Gen II game in my opinion.

      Remakes of Gold/Silver - with some Crystal features included - exist in the form of HGSS for the Nintendo DS. A top five Pokemon game in it's own right, I like it slightly less because they don't have quite the same vibe the originals had. This is almost entirely due to nostalgia, but it's what I believe.

      Do you agree? Do you disagree entirely? Share with us your favourite Pokemon game and why.

      36 votes
    16. How to make your Xbox Elite Series 2 controller work properly with Steam

      Context: Last year I struggled for a long, long time to make my new Xbox Elite Series 2 gamepad work properly with Steam. After more than a day of frustration and following various trails of other...

      Context: Last year I struggled for a long, long time to make my new Xbox Elite Series 2 gamepad work properly with Steam. After more than a day of frustration and following various trails of other discussions on the topic, I finally figured out the exact series of actions needed to solve the issue. I posted these steps on Reddit, and they ended up getting me dozens of comments and messages, even as recently as yesterday people still let me know that I saved them from the same frustration. With reddit in its current state of uncertainty, I'd hate for this guide to be lost, so I'm hoping new readers and controller fanatics will find it useful here.

      The Problem: You have a Xbox Elite Series 2 Controller, which you are trying to use in Steam on Windows. When using the default (no profile lights) profile mode, the paddles are detected and can be mapped in Steam Controller config. However, they still register no input in-game when pressed. Here is how to fix your problem:

      The Solution:

      Step 1: You must first revert the firmware of the controller to version 4.8.1908.0. On a PC with your controller plugged in, open the Xbox Accessories app (from the Windows Store), then hit Windows + R to open the Run dialog. Run this command:

      xboxaccessories:\firmwareupdate?legacyDowngrade=true

      This should give you option to revert. Do it.

      Step 2: In Steam Big Picture, go to Gear Icon -> Controller Settings and Enable Xbox Extended Feature Support if it isn't already checked. After enabling it you will have to Reboot. If it's already enabled, there is no need to reboot.

      Step 3: Back to the desktop, make sure the Xbox Accessories app is CLOSED. If it is open, you must close it, then disconnect the controller entirely, then power it off, and then finally reconnect it to the computer.

      Step 4: Press the central profile button on the controller a few times until it cycles through the profiles. You need to cycle it until the profile light turns off, indicating the controller is in its default layout.

      Step 5: Open Steam's controller configuration for your game of choice, and you should now be able to re-map the paddles therein.

      Every time I have done the above process, the paddles on the default profile (with no lights on) are now mappable in Steam and usable in-game. I have completed this successfully now with five total controllers, and all worked with Steam flawlessly afterward.

      Notes & Clarifications:

      • You do not have to uninstall the Xbox Accessories app. However, if ever you use it to modify the controller at all, you must repeat step 3. If you try to use the steam-remapped paddles in the game with the app open, they won't work. You have to turn off the app, disconnect and power cycle the controller, and then reconnect, and very specifically do not re-open the accessories app. I'm assuming this is because the Accessories app inserts some kind of override layer that only goes away after removing the controller and closing the app.
      • This process will almost certainly make the Bluetooth connection wonky, if it even works at all. Instead, you'll want to use either a direct cable connection and/or the official wireless adapter. In fact, all of the above steps worked for me with the wireless adapter connection just as well as with the wired connection. As a bonus, you can seamlessly transition between wired and wireless mode this way by simply plugging or unplugging the cable.
      • At least as of May 2023, I've received now multiple reports saying that newer purchases of the Elite 2 controller are being shipped with the controller now pre-flashed with a default firmware that is newer than the one that was available in the above post. As a result, this means that rolling back the firmware might not work, as it can't be rolled back to version 4.8.1908.0 anymore. However, I have since purchased two more new controllers of my own since then, and neither had this issue, and in fact both worked with Steam immediately out of the box (after telling Xbox app "no!" to firmware upgrades, that is).

      I hope I have posted this correctly (it's my first post here!), and that others continue to find it useful.

      18 votes
    17. Fun stories about characters hating each other in a TTRPG

      Usually when playing a game of dnd, pathfinder, etc. You want the party to be nice to each other. But at times when done right, you just have two characters who hate each other, yet it's fun for...

      Usually when playing a game of dnd, pathfinder, etc. You want the party to be nice to each other. But at times when done right, you just have two characters who hate each other, yet it's fun for everyone.

      Do you have any such stories?

      4 votes
    18. What video games have a player insert character who actually reacts like you would?

      I'm looking for some new rpgs to play and I'm interested in stories that they and act like tye player character is some clueless out of towner to basically act as an avatar for the player. I feel...

      I'm looking for some new rpgs to play and I'm interested in stories that they and act like tye player character is some clueless out of towner to basically act as an avatar for the player.

      I feel like most of the gltimes I've seen this done its pretty hamfisted and doesnt seem like the interactions go right. I'm wondering if anyone has encountered good examples of this idea?

      28 votes
    19. Making new gaming friends thread

      Hey all, I recently got back into gaming. Loving it so far but none of my friends play these days. I figured since Tildes has a great community it could be fun gaming with others here! I'm...

      Hey all, I recently got back into gaming. Loving it so far but none of my friends play these days. I figured since Tildes has a great community it could be fun gaming with others here!

      I'm thinking we could have a game as a top level comment and then sub-comments could be game IDs or people interested in connecting? I'll start off with this format but I'm open to suggestions.

      (Also, this is my first post on Tildes. Hopefully it aligns with the rules/community.)

      20 votes
    20. What is the most recent game to really impress you?

      Liking a game is easy enough: they’re usually meant to be fun, engaging, or interesting. But being impressed by a game is harder. It could be a particularly impressive set piece in a level, or a...

      Liking a game is easy enough: they’re usually meant to be fun, engaging, or interesting.

      But being impressed by a game is harder.

      It could be a particularly impressive set piece in a level, or a clever, novel game mechanic. It could be quality animations or a plot twist you didn’t see coming.

      Whatever it was that impressed you, share it here. What was it? How did it make you feel? What made it stand out so much from its peer games?


      Note: please mark all spoilers

      You can hide spoiler text inside a details block like this:

      <details>
      <summary>Spoilers here!</summary>
      
      Our princess is in another castle!
      </details>
      

      Which looks like this:

      Spoilers here!

      Our princess is in another castle!

      88 votes
    21. Why Nintendo games never go down in price, according to Satoru Iwata

      In the book Ask Iwata, former Nintendo president Satoru Iwata is quoted as having said: After a piece of hardware is released, the price is gradually reduced for five years until demand has run...

      In the book Ask Iwata, former Nintendo president Satoru Iwata is quoted as having said:

      After a piece of hardware is released, the price is gradually reduced for five years until demand has run its course. But since the demand cycle never fails, why bother reducing the price this way? My personal take on the situation is that if you lower the price over time, the manufacturer is conditioning the customer to wait for a better deal, something I've always thought to be a strange approach. Of course, this doesn't mean that I'm against lowering prices entirely, but I've always wanted to avoid a situation where the first people to step up and support us feel punished for paying top dollar, grumbling, "I guess this is the price I pay for being first in line."

      What do you think of what he said here?

      50 votes
    22. Share your recent Platinum, 100% or 1000G you have achieved

      I recently earned the platinum for Riders Republic, its a fun game, takes around 40-45 hours to get the plat and outside of tricks battle mode its not too difficult, but I enjoy playing tricks...

      I recently earned the platinum for Riders Republic, its a fun game, takes around 40-45 hours to get the plat and outside of tricks battle mode its not too difficult, but I enjoy playing tricks battles.
      I haven't moved on from the game after getting the plat though cause im levelling up to get elite level gear to win 64 player mass races, I got first place for the first time yesterday and consistently get podium finish

      18 votes
    23. What board games have you played this week (to 12th June)?

      Personally I've received Earth and managed to get in a game at two players and another at five. I like the big stack of cards and the fact it plays so fast, but I think I prefer Ark Nova, which...

      Personally I've received Earth and managed to get in a game at two players and another at five. I like the big stack of cards and the fact it plays so fast, but I think I prefer Ark Nova, which adds the tile laying puzzle too.

      Earth does look funky by the end though, with all the shoots sprouting up from the table.

      Also managed to get in a couple of rounds of Fugitive, the card based hidden movement game from Tim Fowers. I think this is an excellent little game to fill half an hour at the end of the evening. I keep eyeing up the events cards it comes with but have not yet been brave enough to actually play with them.

      What have you all been playing?

      21 votes
    24. Zero to low prep games

      So, I have been getting into some Blades in the dark stuff recently. I am loving it due to the fact that I really don't need to spend much time between sessions doing any prep. Sure, I can spend...

      So, I have been getting into some Blades in the dark stuff recently. I am loving it due to the fact that I really don't need to spend much time between sessions doing any prep. Sure, I can spend as much time brainstorming cool stuff to happen but really it all happens at the table.

      So, what other cool TTRPGs are out there that support this kind of play?

      19 votes