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  • Showing only topics with the tag "guides". Back to normal view
    1. Large overview of game design/development information, tools and other things

      https://twitter.com/TychoBolt/status/1182541355337289728?s=20 Found this on twitter, user TychoBolt compiled this list. There's a lot of information on many topics, as well as a ton of links to...

      https://twitter.com/TychoBolt/status/1182541355337289728?s=20

      Found this on twitter, user TychoBolt compiled this list. There's a lot of information on many topics, as well as a ton of links to tools that aid in level design, narrative and more.

      He also compiled this 122-paged guide on level design; full of tips and tricks for designing levels. I've looked through it for a bit and found quite a lot of interesting information, so I'd reckon this is a valuable asset to anyone developing/designing games.
      https://twitter.com/TychoBolt/status/1272578494543904771?s=20

      PDF available here: https://docs.google.com/document/d/1fAlf2MwEFTwePwzbP3try1H0aYa9kpVBHPBkyIq-caY/preview?pru=AAABcufoPRw*FOD948Ah7NzrIiGTixO_PQ

      7 votes
    2. What are the essential dos and don'ts of digital security for the average person?

      Thanks to all of you who gave me guidance in the thread about password managers. It got me thinking I should expand the question to overall best practices regarding security, just in case I have...

      Thanks to all of you who gave me guidance in the thread about password managers. It got me thinking I should expand the question to overall best practices regarding security, just in case I have any other important blind spots.

      What are the essential do's and don'ts of digital security for the average person?

      35 votes