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52 votes
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Nintendo raises prices for Switch, Switch 2 and NSO
37 votes -
I think that we won’t see any new and radical new gaming input devices or form factors anymore
I think this might be a hot take, but as the cliché goes, please hear me out. First of all, what I define by “new and radical” is something that is not only significantly different from what we...
I think this might be a hot take, but as the cliché goes, please hear me out.
First of all, what I define by “new and radical” is something that is not only significantly different from what we had before, but it must also fulfill another criteria: it must become ubiquitous.
So, for gaming input devices, I would say that what Nintendo tried to do with the Wii didn’t stick. The technology wasn’t new, but its implementation was new and radical. It was a gamble, for sure. I loved it for what it could do (and, honestly, I miss it), but it’s been almost exactly 20 years now, and the Switch 2 has the double joystick, d-pad, ABXY, quadruple shoulder button combo that all other controllers have. That basic form factor is what became ubiquitous. Motion controls didn’t go extinct, but apart from aiming via gyroscopes, they’re not that common. Classic controllers though, they’re here to stay. In fact, in these last years, I’ve seen the market for controllers explode. It’s wild.
What Nintendo did with touch screens on the NDS/3DS did become ubiquitous though (even if they kind of pulled out of it): That input method is what mobile games rely on. Its home hardware are mostly smartphones. What was new and radical about it (and something that Steve Jobs explained well when he introduced the iPhone) is the idea of having one stylus/finger tip as the tool for for the input, and then designing the input methods (swipe, tap, hold, etc.) around it. Again, the technology wasn’t new, but its implementation was a radical departure from conventions at the time, and again, it became ubiquitous. I don’t see smartphones ever going away (or rather, slabs of glass that we swipe, tap, and hold our fingers on).
I think that there was a hot minute there where we all thought that VR was going to become the next big thing. The input for that doesn’t use technology or methods that are radically different from controllers (they are still just buttons, gyroscopes, and accelerometers, as far as I can tell), but combined with the (supposedly) immersive VR experience, they could have made up for a package that feels new and radical, except that... it became a niche, and I don’t see that ever changing. Baring a leap in technology that allows us to instantly plug into The Matrix, without any complicated setup, I don’t see VR becoming important in gaming, even if it becomes significantly cheaper. It’s just not convenient enough, and in the end, I think that convenience is king, and controllers/touch screens are the ultimate convenience.
You may be thinking about what Valve is doing with touch pads, on both the Deck and their new controllers, but I don’t see it catching on (not to mention that it doesn’t really feel all that radical to me). I’d love to be proven wrong (and I know that those touch pads can do way more than just replace a mouse, since they also have “zones” that can be mapped to, etc.), but in the end, I don’t see it replacing the third pillar of gaming input devices: keyboard and mouse. For PC games, especially certain genres, nothing will ever beat the convenience of that combo.
So, for gaming inputs, I think that we have reached the end of the line. If before the end of my time on this earth, something new and radical comes along that becomes ubiquitous, then feel free to come back here and rub it in my face. I’m willing to bet a lot of money that it won’t happen.
Now, let’s have a talk about form factors, or rather, the hardware.
I think that the Switch 1 and the Steam Deck really kicked off a golden age of handhelds. Indeed, it feels to me as if some new handheld device releases every week. It’s absolutely wild. I don’t know what changed since the launch of those two consoles. We’ve had handhelds since... what? The Game & Watch? Maybe earlier? I don’t know, but it’s been decades. Yet only now has the market for them finally grown big, maybe too big.
Why do I say too big? I would like to know why these companies keep developing new models. Are they really selling that many units and making that much profit? If they are, then wow. Good on them. I’m skeptical though. I hope it doesn’t lead to some market crash. I should add that, as someone who feels lukewarm about handheld gaming at best, I don’t understand why they sell so well (again, if they do). Yes, every time I see a new handheld, I want to buy one, just out of FOMO, but look: I have a Switch 2 and I always play it docked.
I had a GBC/GBA/NDS growing... for the sole purpose of playing Pokémon... always at home. With a couple exceptions on the NDS, I never cared for much else outside of that. It may be that I was conditioned to feel this way about handhelds, since my first console was a Nintendo 64. My preferred way to play games, is to comfortably recline on a chair, turn on a TV (the bigger, the better), grab the controller, and play in the comfort of my home.
I cannot relate to people who have the courage to take their $200, $300, $400, $500 (or more expensive) handhelds out into the wild, where they could drop from their hands (I’m very clumsy), get stolen, or worse, only to play on a tiny screen while sitting very uncomfortably. If you do this, please explain to me why you enjoy it. I genuinely don’t understand. I’m scared spitless just from yanking out the Joy-Cons from my Switch 2, let alone unplug it from the dock. I also don’t care much for mobile games for similar reasons: screen too small, games not that interesting for me.
Alas, I have to admit that handhelds have become ubiquitous. I’m not 100% sure, but I think that, as a form factor, they might stay around forever. I don’t think that smartphones, the other form factor that is ubiquitous, are going to completely replace them. Handhelds have the added convenience of analog sticks, buttons, and being gaming-first devices. Smartphones don’t have that.
The third and last ubiquitous form factor would be consoles and PCs. I group them together because I have a feeling that sooner or later consoles are just going to morph into PCs. I don’t know what Nintendo will do though. They seem determined to have complete control over their ecosystem, but that will require them to keep releasing new consoles with walled gardens. Can they become the Apple of gaming? Can they make this business model sustainable in the long term? I’m not 100% sure. Either way, “big, stationary gaming machines” as the third category, are here to stay.
VR could be a new and radical form factor, but for the reasons that I mentioned before, I think it will forever remain a niche. Other than that, I can’t imagine what else we could come up with.
Do you agree? Do you disagree? Do you have a different take? Do you maybe have an idea of what could become ubiquitous in the future? Is there an input device or form factor you’d like to be more commonplace (like Mii with the Wii) or be invented (if it hasn’t been yet)?
Maybe I should reserve this for a different topic later, but I also don’t see video games themselves coming up with any new and radical gameplay mechanics anymore. I think we already have all the genres that we could possible come up with, and everything that feels new is really just a mashup of something that came before, arranged in a way that hadn’t been thought of yet... kinda like music.
22 votes -
Tips for "refinishing" a D pad?
I managed to put a scratch into the d-pad on my steam deck and the replacement process looks more involved than I care for (gotta go through everything in the back to get to it). It's fairly...
I managed to put a scratch into the d-pad on my steam deck and the replacement process looks more involved than I care for (gotta go through everything in the back to get to it). It's fairly shallow, about 1mm x 5mm, but right on the down button so it can be pretty tactilely distracting.
So I was thinking I may be able to 'refinish' it in some manner to get back a smooth, consistent feeling, but wasn't sure what I'd be able to use to achieve it. Any tips? I'm not too big on how most silicone button caps feel, but maybe I'll try one if it can adhere on the top and not try to fully cover it? Most seem to be going for some aesthetic though, which is also tactilely distracting.
Worst case scenario, maybe I use it as an excuse to replace the ABXY buttons too, they feel a bit loose and their friction when they slide against the edge instead of straight down is also a bad tactile sensation, so replacement button recommendations are also appreciated :)
SOLVED! I tried the suggestion from @mat first, which involved using acetone if it was ABS, and it was. I used several q tips, a cotton pad, and nail polish remover. Steps:
- Clean area
- With q tip lightly dampened with nail polish remover, swipe away from the middle of the d-pad, along the scratch, towards the edge.
- Dry off/wipe down with cotton pad
- Repeat until smooth!
It feels smooth to the touch and it even looks a bit better!
10 votes -
Control Ultimate Edition released for iOS and iPadOS
26 votes -
Steam compatible with ROCKNIX firmware
18 votes -
RetroDECK is more than emulation: an interview with the devs
28 votes -
"...new Nintendo published digital titles exclusive to Nintendo Switch 2 will have an MSRP that is different from physical versions."
27 votes -
The (illegal) nuclear reactor buried under Greenland
10 votes -
Nintendo Switch 2 update adds ‘Handheld Boost Mode’ for original Switch games
14 votes -
gb-recompiled - Translates Z80 assembly directly into modern C code
15 votes -
Gameboy Camera Adapter
11 votes -
Happy four years to the Steam Deck
32 votes -
Playtiles: The pocket-sized gaming platform
21 votes -
Pokémon FireRed and Pokémon LeafGreen releasing February 27th on Nintendo Switch
25 votes -
Real-time 3D shader on the Game Boy Color
14 votes -
AYANEO Pocket PLAY announced
8 votes -
The lossless scaling plugin is officially on the Decky Store
22 votes -
PSP: The rise and fall of Sony's first portable
25 votes -
Steam Deck now has a display-off low-power download mode
41 votes -
DeckFilter: A Steam library companion app
27 votes -
Suggestions for a new Steam Deck user looking to make Desktop mode pleasant to use?
I've had my Steam Deck a few months so I'm comfortable getting around. That said, it could do a lot that it isn't. Partly because the default desktop experience is so barebones and has kinda bad...
I've had my Steam Deck a few months so I'm comfortable getting around. That said, it could do a lot that it isn't. Partly because the default desktop experience is so barebones and has kinda bad ergonomics.
I know there's emulation and such that I'd be interested in. I'm a linux nerd so don't be shy. I'd say the main thing I'm looking for is for the Desktop mode to be more of like a "default to Couch Mode: unlocked, but can go to a (nice) desktop if need be". I really like the idea of playing my GOG games, emulators, etc all in one menu that's ergonomic to controller. I have a file server handy as well, anything good to do with that in conjunction?
Besides that, what good/cool uses have you found?
23 votes -
If the Xbox Ally is the future of Xbox, Microsoft is in trouble
31 votes -
I dream with a new mainstream handheld console that is neither an extension of a regular console experience, a smartphone, or a wine-powered Linux machine
I dream with a new mainstream handheld console that is neither an extension of a regular console experience, a smartphone, or a wine-powered Linux machine When I was a kid in Brazil, we had a...
I dream with a new mainstream handheld console that is neither an extension of a regular console experience, a smartphone, or a wine-powered Linux machine
When I was a kid in Brazil, we had a manga and anime club in my town. It was somewhat official. At our gatherings, there were lots of manga and VHS tapes that we exchanged and duplicated when possible. There were always two or three kids, each with a Nintendo DS. Sometimes more. For us, they were the rich kids. Back in 2005, it was unimaginable for most kids to own a DS, or even a Game Boy for that matter. They connected their devices and played some kind of Pokémon. I pretended I did not care and did not pay them overt attention. My envy knew no bounds.
At least a decate later, when the PSP was already going out of fashion (and was therefore much cheaper), I managed to get a PSP Go. It came fullly cracked with hundreds of games. I loved that cheap little thing. I eventually graduated to a PS Vita, which I believe was the finest piece of hardware I ever had in my hands. But the proprietary memory card was pricey, and so were the games. I didn't have lots to play. It's a bittersweet memory.
Seeing how the Vita became an emulation powerhouse makes me regret selling it.
I never owned a Nintendo DS, but a friend of mine lent me his for several years. I loved that too, but the stylus felt like a gimmick, and I would have gladly swapped it for regular controls. I was not a fan of the dual screens either. But at least it was interesting, you know? They were trying to do something different, and I respected them for that.
Now I have two retro handhelds, the Miyoo Mini Plus and the RG35XX H (Anbernic). Cheap Chinese products, but decent enough. Setting them up correctly was not hard, but it was laborious.
Maybe I am crazy, but I still think handheld consoles could work in the mainstream. It won't happen, of course. But it would be awesome to be excited by hardware once again. Something unique that is not a phone or a way to play Windows games on the go. With games that are developed explicitly for handhelds, with UIs that are adequate for small screens and crazy features that wouldn't make sense in the living room. A sturdy piece of tech that is always there for you, suggesting nothing but escapism.
One can only dream.
27 votes -
Donating my Playdate earnings to The Cybersmile Foundation
19 votes -
The Nintendo Switch 2 is the fastest-selling gaming hardware in US history
29 votes -
GamerCard - Grab & Go Raspberry Pi gaming
16 votes -
Steam Deck and SteamOS hit 20,000 playable games
42 votes -
Colorado deputies investigating after $1.4 million of Nintendo Switch 2 consoles stolen from semi-truck
17 votes -
Nintendo Switch 2 launch topic
Post news and reviews Talk about your own experiences with the new system and games Add some Tildes friends on your Nintendo account Fawn over Cow
34 votes -
Xbox handheld device "essentially canceled"
24 votes -
Nintendo Switch 2 sells over 3.5 million units worldwide in first four days
32 votes -
Unveiling the endBOX
13 votes -
Hollow Knight Silksong featured in ROG Xbox Ally | Reveal trailer
26 votes -
Nintendo Switch 2 screen punctures ruin launch day for fans due to store receipts stapled into console's box
44 votes -
ANBERNIC RG Slide | Announcement
10 votes -
Switch 2 - My thoughts (preview event recap)
I just got back from the 'Nintendo Switch 2 Experience', so I though I'd share my thoughts on the console for those who didn't/won't get a chance to check it out. The Console Itself - 8/10 The S2...
I just got back from the 'Nintendo Switch 2 Experience', so I though I'd share my thoughts on the console for those who didn't/won't get a chance to check it out.
The Console Itself - 8/10
The S2 is a decent amount larger than the original, which really helps with the ergonomics. Pretty much all the controls are bigger, and the rounder shape might alleviate fatigue when holding it (I never got to hold it for long, the demos were mostly on TVs). I think it looks a lot worse than the original, but that's neither here nor there. The pro controller was a huge upgrade from the (already great) original, super comfortable materials and nice buttons. The screen is not OLED, which I think is ridiculous for the price tag. It theoretically has HDR, but I could not tell. Overall, it's bigger and better, but nothing super special.
Nintendo Switch 2 Welcome Tour - 0/10
For the price of $10, Welcome Tour is a complete joke. There's absolutely nothing to say about it, it's basically an ad for hardware you'll already own. Should be free, don't buy it.
Donkey Kong Bananza - 5/10
This is the Mario Odyssey formula applied to Donkey Kong, you run around, collect bananas in some semi-open worlds. All the environments are destructible, which is super fun but adds one huge caveat: the game runs like shit. A nice 60fps when running around, but as soon as you try smashing stuff (the main gimmick of the game) the framerate jumps all over the place, and going to the world map tanks the fps to 20-30. I enjoyed surfing on chunks of the ground I pulled up, but I was constantly pulled out of the fun by performance hiccups. It looked about as good as Mario Odyssey (but at native 4k ~60pfs, of course).
Mario Kart World - 9/10
Okay, now I can start saying nice things! Mario Kart World is–as you might expect–awesome. It's a really fun twist on the formula that was perfected in 8 Deluxe. There's no more kart customisation, which I don't mind, but each kart looks really nice and detailed. I got a slight taste of free-roam mode before each knockout tour I played, and it was... fine? The open world looks great and plays well, but I'm curious to see how it's "gamified". The knockout tour was the main booth on the floor, with 24 people playing at once with the last placing racers getting eliminated at different checkpoints. It was chaos, but that classic Mario Kart chaos that works really well. I managed to come 2nd on my first race. It looks quite a lot better than 8 Deluxe, but that's mostly in the art style and animations.
Drag X Drive - 9/10
This is the gimmicky competitive game for this system (like Arms or Splatoon), showing off the mouse controls in the form of Wheelchair Basketball. I was super surprised by this game, the gimmick clicked with me instantly. I got dunked on like twice, but I also only had 5 minutes to prepare, so cut me some slack!
Metroid Prime 4: Beyond - 7/10
Again, the mouse controls work super well. It all felt pretty simple and intuitive, but that might be because I'm a PC player most of the time anyway. I don't know anything about the Metroid series, so I can't comment on the story or gameplay beyond that. It looked pretty good and ran at (I think) the full 120FPS the whole time.
Cyberpunk 2077 - 4/10
Cyberpunk was... rough. It had that classic "really really upscaled" look, and dipped down to 10fps a lot in combat. I tried both "performance" and "quality" mode, but both looked and played about the same (which might be a bug).
Breath of the Wild: Nintendo Switch 2 Edition - 2/10
I can't believe they're charging for this. It's literally just the original game running at 60fps with slightly better draw distances. You can get this look with CEMU. This is how I felt about all the "Nintendo Switch 2 Edition" games that I tried.
Conclusion
While the games were pretty good and the experience was nice, I don't think the console has justified itself costing as much as it does, and so I'm not going to buy it on launch. I'll probably pick it up used when there's a reliable jailbreak, but the preview event really dissolved any feelings of FOMO that I might have had about it, which I'm glad about because now I can save that $800! I hope there's still people playing Drag x Drive when I get to it in a few years.
Feel free to ask me any questions, and hopefully I can answer them.
45 votes -
Valve adds experimental Arm support to SteamOS in latest Runtime update
20 votes -
Playdate Season Two games preorder now available for $40
19 votes -
Leaker claims that a PlayStation 6 Portable is in the pipeline
16 votes -
Steam Deck low battery health (% of original capacity) and formatting
I believe a few of us have Steam Decks, thus I wanted to do this kinda public announcement. TL;DR If your Steam Deck reports low battery health (low % of original capacity) drain the battery until...
I believe a few of us have Steam Decks, thus I wanted to do this kinda public announcement.
TL;DR
- If your Steam Deck reports low battery health (low % of original capacity) drain the battery until it shuts down and then fully charge and check again
- Use your Steam Deck until it shuts down from time to time (say once every 6 months?) to keep your battery level indicator (and remaining time) precise
Long version
I have my Steam Deck since May 2022 and I put certainly over 1000 hours in gaming on it. I would believe if it was even approaching 2000 hours.
Lately I played demanding game and battery was discharging rather fast with remaining time on full charge being under 1:30 hours, which I wasn't used to just a few months ago when it lasted over 2 hours even in demanding games (I limit to 30 fps and I also limit TDP/power). This weekend I jumped into desktop mode and checked the battery life which showed me what I feared - 65% of original capacity.
I went on iFixit page and the price for new one is hefty 95€, but since Steam Deck got me so much enjoyment, I was ready to pay for it - if it was in stock, that is. I'm glad it wasn't!
Since I have a bit of electronics and software background (hobby level), I realized that the charging chip (or whatever keeps the info about state of charge) was running since day 1 on relative data. What I mean: I have never discharged my Steam Deck lower than 10% and most of the times charging anywhere between 30-80%. And since the charging chip likely measures last fully charged capacity (and thus battery health) based on, well, how much it was charged and discharged all over again, it probably skewed its measurements in those three years.
So I went on a "quest" to play until dead. And I was surprised when Steam Deck reached 3% battery and kept running for another hour (ligthweight game) until it was finally dead. Then I fully charged it and voila - battery health 90%!
I have already said how it likely happened, but once more and in short: the charging chip needs to reach both limits, 0% and 100% of battery, from time to time = You have to let it drain fully here and there if you want your battery level indicator (and remaining time) to be precise or if you want to get the real state of your battery.
A bit offtopic: I've had laptop that had 50% of original capacity. I have changed the battery cells inside the battery and let it fully discharge and charge again but the vendor locked the chip from "learning" the real capacity making the new cells useless because the chip still reported 50% thus telling me when I booted it up that the battery has to be changed and also telling me non-relevant remaining time based on this 50% battery health... I'm glad that Steam Deck is capable of re-learning this data and not playing dumb.
27 votes -
It's official, Switch 2 Joy-Con will not feature Hall Effect sticks
47 votes -
Nintendo Direct: Nintendo Switch 2 – 4.2.2025
52 votes -
Nintendo delays Switch 2 pre-orders in US due to tariffs and "evolving market conditions"
45 votes -
Refurbished Playdate for $179, new price at $229 after March 25th
27 votes -
The OneXSugar asks: what if Nintendo Switch could transform into Nintendo DS?
9 votes -
Xbox's new hardware plans begin with a gaming handheld in 2025
26 votes -
An update from Nintendo (Nintendo Switch 2 announcement)
62 votes -
Nintendo Switch release reactions
Just for fun, given that we're probably on the eve of the announcement of the announcement of the Switch 2, a look back on some of the online reactions when the first Switch was first detailed,...
Just for fun, given that we're probably on the eve of the announcement of the announcement of the Switch 2, a look back on some of the online reactions when the first Switch was first detailed, pricing and all.
First, we have this (in)famous neogaf thread.
I don't see that happening. With that price, that paywall and that game line up, I see it below 40M after 5 years. Maybe even below 30M units.
With that price point and lineup? Fuck no.
Eventually if they drop the price big and have a lineup worth a shit maybe they can recover. Maybe. But starting off this bad doesn't inspire me with confidence.
On Reddit, the reception was equally as negative in volume, but the tenor was more reserved
Watched the presentation and was surprised at how little they did to promote the value of purchasing the Switch at $300.
Of course, fans will buy it at any price, but many consumers are gonna see two confirmed launch titles, a paid online service from a company with no proven record in that regard, and Nintendo's history of lackluster third party support and sparse releases. Consumers are liable to perceive better value in Sony's or Microsoft's offerings.
What large games they did show (Zelda, Mario, Xenoblade 2, etc.) looked good, but really not digging the console itself currently. Not a good value proposition.
EDIT: The more I try to inform myself, the uglier this whole situation looks. This console just doesn't look good.
The games from in-house Nintendo look fantastic, it contrasts so starkly with what I posted above. I don't get it. Hardware and all such related services are not their thing at all, not even remotely.
Some opinion pieces as well
The Nintendo Switch is going to be a flop.
Sorry, but it’s true, and what’s ridiculous about the whole thing is that it’s a result of Nintendo making exactly the same mistakes that turned the Wii U into a disaster – an astonishing lack of games and a price that’s too high – £280 – given said astonishing lack of games.
28 votes -
Patent filed by Nintendo for novel input method involving Switch 2 Joycon
26 votes