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  • Showing only topics with the tag "racing". Back to normal view
    1. Nürburgring 24 Hours (May 30th - June 2nd)

      Friday Qualifying 3: 13:30 - 14:45 CEST Top Qualifying: 17:30 - 19:15 CEST Saturday: Green Flag: 17:30 CEST, 11:30 EST, 15:30 GMT, 01:30 (Saturday) AEST Track Information: 25.378 km (15.770 miles)...

      Friday

      Qualifying 3: 13:30 - 14:45 CEST
      Top Qualifying: 17:30 - 19:15 CEST

      Saturday:

      Green Flag: 17:30 CEST, 11:30 EST, 15:30 GMT, 01:30 (Saturday) AEST


      Track Information: 25.378 km (15.770 miles) located in Nürburg, Germany

      Track Map

      Track Website

      Official Entry List

      Track Weather

      Spotters Guide

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      Streaming/TV/Radio

      ADAC TotalEnergies 24hNürburgring (YT Channel) - Official race streams and many on-board streams available.

      AutoAddiction (YT Channel)

      SpeedSport1 (US viewers)

      Radio LeMans Commentary (English)

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      Live Timing

      Official 24h Rennen Live Timing

      Azure Websites - Live Timing

      wige SOLUTIONS - Live Timing

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      Social Media

      Use the hashtags #24hNurburgring and #adacn242024 to get involved!

      /r/WEC for official race discussion threads

      9 votes
    2. Forza Motorsport

      The new Forza Motorsport has released to the masses as of today, and has been available to those who paid extra for premium upgrades and the like for about a week. I got it via Xbox Gamepass and...

      The new Forza Motorsport has released to the masses as of today, and has been available to those who paid extra for premium upgrades and the like for about a week. I got it via Xbox Gamepass and played about an hour of it this morning, and so far it feels like a nice return to form for the series, which hasn't seen a new non-Horizon edition since Forza Motorsport 7 in 2017.

      That game had some baggage with the card system/gambling mechanics, and I'm glad to see none of that thus far in the new Forza Motorsport - which, you may have noticed, has dropped the number. There's a feeling that Microsoft/Turn 10 may be aiming to make this something of a long-term platform play rather than just another game in the series.

      I'm enjoying it so far, and after playing Forza Horizon 4 and 5 a lot since FM7 came out, I'm glad to have the return to more traditional circuit racing, and absolutely do not miss the supremely annoying voiced characters from those games.

      The thing I most immediately noticed upon playing the game (besides the graphics, which are a real showcase for the Xbox Series X or a sufficiently beefy PC) is the new upgrade/tuning system, which requires you to actually spend time driving a specific car in order to unlock the various upgrade parts for it. You earn car points for doing things like clean racing and fast lap times, which you can then spend on upgrade parts between races. The game keeps calling those CP, which makes me think that nobody at Turn 10 has spent any time on the internet. An unfortunate acronym...

      I'm curious to know what everyone's opinion on this game is. I know a lot of the audience is turned off by the more sim-like/boring nature of the Forza Motorsport games versus the arcade fantasy for the Horizon games, but I'm very much on the FM side of that divide.

      14 votes
    3. Are there any other simracing enthusiasts?

      Hey all, I will admit, one thing I will miss about the other site is having the strong simracing community. Have any other sim racers made the jump? I told myself I wouldn’t buy another F1 game...

      Hey all,

      I will admit, one thing I will miss about the other site is having the strong simracing community. Have any other sim racers made the jump?

      I told myself I wouldn’t buy another F1 game (hell, I partially got a PC to keep F1 22 alive with mods), but F1 23 looks like it’s a huge step better. Maybe that will be my last F1 game, lol.

      Otherwise, I find myself really only playing Assetto Corsa. I know other games are better at one thing or another, but AC just seems to have the best all-around. I play single player almost exclusively, so I want a decent AI and also be able to race everywhere they do IRL. For example, I hear the indycars are better in Automobilista 2, but AC has all the track mods, and I’m honestly having fun using AI apps to fix any kind of AI dumbness that occurs. Same with WEC- AC probably isn’t the best physics, but I have all the cars and the tracks.

      Any other sim racers here?

      21 votes
    4. Racing / driving games: What do they get right? What do they miss?

      I was playing Mario Kart 8 Deluxe with my kid the other day and it was a blast. Nintendo have really nailed this game, especially in the balance of accessible enough for beginners to have fun but...

      I was playing Mario Kart 8 Deluxe with my kid the other day and it was a blast. Nintendo have really nailed this game, especially in the balance of accessible enough for beginners to have fun but hard enough for people to have a challenge too.

      My other favourite game (although I haven't played it for a while) is Sega Rally Championship on Sega Saturn. This game has 4 tracks (one of which needs to be unlocked) and 3 cars (and again, one of these needs to be unlocked). The tiny number of cars and tracks means that you get to do the same corners over and over. This might sound tedious, but when you hit the corner just right you know it. You can get a sense of mastery over it. I've spent many hours playing games in the Gran Turismo series, and I really enjoy them, but fair play some of the tracks and cars are just shovelled into the game and you don't spend much time with them

      In the first Gran Turismo the licensing tests were properly hard. They weren't messing around. Getting bronze requires people to read the manual and understand what the point of the test is. Getting all gold is an actual challenge for experienced players. I feel like the tests (at least, the bronze levels) got easier in later games. The UK soundtrack was small but pretty good.

      My final mention is the Burnout series. I loved the crash junctions. I'm not sure the open world of Paradise was fun - it meant spending a lot of time driving across a map to get to the start line of various events. I feel the same way about many games - I'd rather just have a menu of levels and what I need to do to complete them (GoldenEye, SNES PilotWings, BlastCorps are all good examples) than have this stuff obscured by the open world. Burnout on the Nintendo DS was a genuinely awful game. I think Burnout Dominator was my favourite in the series.

      So, what do driving games get right? What do they miss? What interesting game mechanics do you enjoy?

      7 votes
    5. Does anybody have advice for getting better at racing sims? (Both circuit and rally)

      I’ve always enjoyed rally games but only recently decided to buy a wheel (just a used Logitech G29) and also decided to give F1 22 a shot. I feel like I’m okay-ish at DiRT Rally 2.0 and WRC 10 but...

      I’ve always enjoyed rally games but only recently decided to buy a wheel (just a used Logitech G29) and also decided to give F1 22 a shot. I feel like I’m okay-ish at DiRT Rally 2.0 and WRC 10 but atrocious at F1 22. How do I actually learn to be better instead of constantly making mistakes?

      9 votes
    6. Interesting fast-paced space-themed racing games on Switch

      After our discussion about Tempest-like games, I looked at what else could at least scratch a similar fast-paced space-theme racing, with optional shooting itch on Switch. To kick off the...

      After our discussion about Tempest-like games, I looked at what else could at least scratch a similar fast-paced space-theme racing, with optional shooting itch on Switch.

      To kick off the discussion, these are the games I already tried that I kinda like. I‘ll update this list, once people suggest other entries. I realise it’s a bit of a mish-mash, but it’s more about the feel than a specific genre.

      Fast RMX is a very fast-paced pod-racer, with a similar feel to Wipeout, if you take away the weapons, and add a boost mechanic where you need to switch your booster’s code with the speed lane. I prefer playing it with motion/gyro controls, which admittedly makes it harder to play, but with that actually feels a lot more like you’re travelling at massive speed where every unintentional jerk of the steering wheel can cause you to wipe out.

      Velocity 2X is a very successful mix of a vertical shooter where time matters with added platforming levels in between. Boosting for speed and warping/teleporting to solve puzzles is a huge part of the game.

      The Next Penelope is a top-down 2D (pod?) racing game with weapons, where the acceleration happens automatically, but is influenced by boost, boost markers on the track and bumping into stuff. I haven’t played it for a long time yet, but once you learn the controls it seems to be a very good game.

      VSR is a pure zero-gravity, zero-friction 3D space racer. Which makes mastering the controls very hard for anyone who is not used to it. To be honest, I haven’t mastered them yet either, but haven’t given up, as I really liked RPGs and shooters with such a mechanic. It just gives a specific type of zennish “in the zone” feeling, once you get into it.


      Fast RMX
      price: 20 € 14 € until 2019-07-25
      reviews: 81 % on MetaCritic
      length: 3½ h main game (57 h completionist) on HowLongToBeart

      Velocity 2X
      price: 20 € 8 € until 2019-07-18
      reviews: 87 % on MetaCritic
      length: 5 h main game (26 h completionist) on HowLongToBeat

      The Next Penelope: Race to Odysseus
      price: 13 € 2 € until 2019-07-11
      reviews: 79 % on MetaCritic
      length: 2½ h main game (5½ h completionist) on HowLongToBeat

      VSR: Void Space Racing
      price: 5 €
      reviews: 66 % on MetaCritic
      length: (no HowLongToBeat entry yet)

      7 votes