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  • Showing only topics with the tag "rpg". Back to normal view
    1. What are some RPGs that really capitalise on player choice and branching story?

      I keep seeing a lot of complaints surrounding Cyberpunk 2077 that it's not a particularly good RPG, because the story is pretty linear and the player choice doesn't really amount to much. I'm not...

      I keep seeing a lot of complaints surrounding Cyberpunk 2077 that it's not a particularly good RPG, because the story is pretty linear and the player choice doesn't really amount to much. I'm not yet done with the game so I don't know how accurate that assessment is. But either way, with my limited knowledge of programming and game design, I assume that doing this sort of thing well is a significant technical challenge.
      What are some games that rise to this challenge and make the most of player choice and branching story?

      10 votes
    2. Strange idea to fix RPG gaming online - shit or lit / feedback chat

      It's Covid days and I am sure all of us who play Pen and Paper RPG's (watup, nerds) have found the experience incredibly lacking. The way we communicate via Discord etc, has to be incredibly...

      It's Covid days and I am sure all of us who play Pen and Paper RPG's (watup, nerds) have found the experience incredibly lacking.
      The way we communicate via Discord etc, has to be incredibly different from IRL conversations. Its frustrating when the core element of RPG's is the conversations, the chat, the small talk, the adlib and the silly jokes.
      The way we talk IRL is so different because we can discern the different sources, we can listen more or less to different people, we can interrupt and add things. Conversations via Discord is more like listening to a speech, and then replying. IRL gaming and the conversations that crop up are more like actual human chatting - taking a joke, building on it, having it taken from you etc etc. (the way me and my friend talk is so natural, we know each other well enough to be able to discern the relevant from the irrelevant - the bits we can tag on to, and the bits we need to leave alone)

      What I was thinking was to see HOW we talk in gaming, and how that could be mimicked SOMEWHAT in Discord etc.

      My idea was to create a set of icons/low quality videos arranged around a table placement, that you can then focus on. Like a mouse controlled object that indicates what part of the table you focus on and how much. Just like a human would by turning her head this way or that to focus on one person talking in a group, or leaning in towards that source to indicate how much she listens to that unique source. By having a physical placement you can focus on an edge of "the table" and then lean in towards one source - and lean out to listen to all.

      All other listeners can see your focus, the way you turn towards a source and be able to change their communication to fit.

      So imaging having your "icon"/video at the bottom, the table sorted in a half circle shape above and your "focus" in the middle. If you pull it to its "lagrange point" (a snapping midpoint so its easy to find) you are listening to all. By dragging it towards one end you are focusing more on that person and the people around it, as a circle. You can see others focus, by coloured lines focusing more or less on an end or another.

      My idea is to abuse the already available 3D audio effects existing and use that to put your focus towards one end or another, muting and muffling audio as your focus move across the table to be able to somewhat mimic the way we as human listen.

      The social order of an RPG session, with the DM being the natural focus at times means that that focus can happen naturally either through focus, or simply silence. With it you can find the focus of others as an indicator of whether you are committing a faux pas or not, just like in real life when people pointedly may look directly towards another source.

      7 votes
    3. Short Story - Segment from a Microscope RPG

      For context, Microscope is an RPG system where you collaboratively write the history of a world. It's focused entirely on collaborative storytelling, rather than dice-rolling (there are no dice)....

      For context, Microscope is an RPG system where you collaboratively write the history of a world. It's focused entirely on collaborative storytelling, rather than dice-rolling (there are no dice).


      So I wrote a Dictated Scene for our world, and I was rather proud of it, so I thought I'd post it here since it almost stands on it's own. I'm curious what other people think and what kinds of questions it provokes about the world it inhabits.


      Meris had played in the clearing all her life. Every time she went to play by herself the little Jima would come out and sit on it’s rock to watch her. She always talked to it, though it never talked back. It just liked to watch with it’s tiny eyes, wary of approaching shadows that might scoop it up.

      Under the Jima’s rock was where Meris kept her treasures. Well some of them where the Jima’s treasures. Meris had found all of the treasures, but she let the Jima watch them so it seemed only fair that she let him keep some of them. Her favorite treasures were the small crystals no longer than her finger, though her fingers weren’t very big since she wasn’t very big yet. They were probably half as big as Momma’s fingers.
      When the wind blew hard enough on some days, like right before Momma made her come inside before a storm, the crystals hummed. Dozens of little humming voices, like a choir singing a song just for her.

      On some mornings Meris went to the market with Momma. She liked listening to people in the market, especially when she heard them use new words. Sometimes when she repeated the new words, Momma would scowl at her, which usually just made Meris get the giggles.

      The last day that Meris went to the meadow, she was repeating some new words she had heard an angry man yell at someone. As Meris looked through her treasures, she counted to make sure they were all still there. As she picked up her favorite treasure, it’s shiny crystal facets cast spots of rainbow light around her. Meris repeated her new words one final time, and then was silent.

      When Momma found her, the sun was low and the last rays of light were still shining on Meris, sitting unnaturally still, looking down at the crystal she held in her hand. The last rays of sunlight were still striking the small crystal, sending a few small prisms of light across Meris’ motionless face, frozen perfectly in marble.

      Momma took the crystal from her daughters hands, tears streaming down her cheeks as she asked the gods what she had done to deserve this, what her daughter could possibly have done to displease them. She pleaded with the gods to return Meris to her, gripping the crystal tightly in her fist. As her desperate Words reached toward the heavens, the crystal suddenly emitted a single clear Tone, and all the grass around became frozen and still.

      She ran as fast as her legs could take her, the crystal still gripped tightly in one hand.

      3 votes
    4. What's a free RPG platforms to play with my virtual girlfriend?

      As some of you may know, I now have a virtual girlfriend. I also suffered an automobile accident. So yeah I'm kinda fucked and my movements are restricted. That's not something I planned, but it...

      As some of you may know, I now have a virtual girlfriend. I also suffered an automobile accident. So yeah I'm kinda fucked and my movements are restricted.

      That's not something I planned, but it happened and we're getting out of things to do. There's not a lot going on our lives to talk about either. But we love each other (I think?) and wanna spend time together online.

      She's an actress and there will be another player friend, so RPGs are likely a good idea and she's very open to it. I think she wants to be some kind of cool illusion witch, so the scenario will have to be medieval. I'm also a fan of RPGs and narrated games on the Cthulhu universe. Not the kind of thing I'd use to woo a woman.

      All my games have been presential. I know of the existence of Roll20, but (1) it looks big and comprehensive and I'm super lazy (2) I think I could probably go with something way simpler. I don't care much about maps, miniatures, or anything advanced. I'd be DMing and games are abstract by nature. A super simple system like Risus (but maybe a bit complex) might be okay, or probably a very slimmed-down version of the Storytelling System. I'm open to suggestions regarding system, I'd just like to point out that I am literally ADHD so most things people consider light and easy to follow are a nightmare for me. On the other hand, I'm a very creative master a player and this helps me quite a bit when it comes to interpretation!

      I need a system that :

      • is free without caveats (or just a minimal and not at all annoying caveat)
      • store character sheets and calculate their evolution
      • performs rolls
      • is online, lightweight (our machines are quite weak) and possibly mobile friendly
      • simple and easy to use for someone with zero experience in RPGs (her)
      • has no video or audio capabilities. Seems unnecessary since we're always on WhatsApp.
      9 votes
    5. D&D and things I made

      Hey folks, we had our 3rd meet for the current campaign last night all went really well. Last time our Rogue upset everyone he met, stole everything that wasn't and was nailed down, including the...

      Hey folks, we had our 3rd meet for the current campaign last night all went really well. Last time our Rogue upset everyone he met, stole everything that wasn't and was nailed down, including the nails. Then managed to get killed by an NPC that we were helping, it was amazing.

      Now I wanted to get a little more creative with my character and since level 3 for Paladin is the oath level I went with Vengeance and wrote an Oath. I posted it in my last thread but will post again if anyone is interested.

      Now I also wanted to have a go at making a dice bag, the first one is reversible but was too long so I made a few smaller ones. Then had the thought of making each of the guys a small bag with their names on them, each has a name longer than my leg so that failed before it started. I ended up with the initial of their first names, the Rogue wouldn't give up the name or initial so I did something different for his. The guys all loved the gifts especially the Rogue (now a Monk) these are the bags I made next thing I try will be a multi compartment job. All was done by hand because I couldn't get the sewing machine to work ...

      13 votes
    6. Tabletop RPGs with kids

      Has anybody had much experience playing DnD or other tabletops with children? I've been toying with the idea of making a fairly straightforward and simplified RPG using Story Cubes and GURPS that...

      Has anybody had much experience playing DnD or other tabletops with children? I've been toying with the idea of making a fairly straightforward and simplified RPG using Story Cubes and GURPS that kids can get involved with easily and have fun playing. I'm specifically aiming to play with my daughter (8) and my niece (5) on a big family holiday in August, though I see no real reason that this couldn't work with adults as well.
      Essentially, the conceit would go along the lines of each player rolling a limited number of story dice to help with character creation and such. I'd ask the players a few simple questions about their powers (for example, are you more of a wizard or more of a warrior?) to get some basic stats stats together (STR, DEX, INT, CON), and then use story dice myself to quickly improvise a short one-shot session.

      Does anyone have experience playing with kids, and if so - any pointers? Am I being too ambitious about children's ability to imagine stuff in this way? If so, are there any good systems out there that are good for young people to pick up and get stuck into roleplaying with?

      9 votes
    7. Please recommend me a video game

      I've never really been that into video games. When I was young, I played a lot of RPGs on the SNES and PS1. Within the last couple of years, I dipped my toes back in the water and tried a few out....

      I've never really been that into video games. When I was young, I played a lot of RPGs on the SNES and PS1. Within the last couple of years, I dipped my toes back in the water and tried a few out. I tried Skyrim on a friend's recommendation, but it was just a little too involved and open-world for me. I got Cities:Skylines, which I love because I love city builder sims, but that game just does not run well on any of my underpowered computers. And I loved Ori and the Blind Forest, a beautiful platformer, and I'd play it again right now if it wasn't Windows-only.

      Here are my requirements. First, it needs to run well on a low-powered machine without making the fan go insane. I've got a MacBook Air 2012 and a ThinkPad x250 (Linux). Neither of these are the ideal gaming experience, I know, but I'm not looking for amazing graphics or bleeding edge technology or something super immersive. Pixel graphics are fine with me. It reminds me of my youth, anyway. I played both Skylines and Ori on my Intel NUC 4th Gen and while it worked, they both really taxed that little machine. I was able to finish Ori, but once a city reaches a certain size in Skylines, it gets unplayable.

      I'm not looking for stress. I like RPGs and sims. But it doesn't have to be really hard or frustrating. I don't want to feel chased in a game. I prefer to feel that I'm driving the action and I can go at my pace. I want to feel like if I look away for a moment, I'm not going to lose everything. I'm a casual. I also don't mind if there's no defined ending of a game. For me, I'm more looking for a diversion and a slow build over some kind of constant progression/achievement type scenario.

      If it has full controller support, that would be ideal. I've got a Steam controller, and I prefer using a controller to play a game. I've never liked using the keyboard to play. I'm not totally against it, but I guess I just never got into computer gaming. I pretty much always played on consoles in the past.

      Linux or macOS only, please. I did have Windows installed once so that I could play games, but I'm not bothering with that anymore. I don't want to have to boot into another operating system just to play a game. I want to be able to hop in and out of a game while using my daily driver computer.

      So in my research, I've looked into Terraria and Stardew Valley. These might be what I'm looking for. But I really don't know. Do either of these scratch my itch? Is there another game that I would enjoy based on what I've told you? Thanks in advance for any advice you can offer.

      EDIT: Thank you everybody for your awesome suggestions. I'm still happy to hear more, as I plan to add the ones that really interest me to my wishlist and revisit later. I ended up getting Hollow Knight yesterday and I spent the whole day playing it. It's very engrossing, and it's the perfect game for me. It's so much like Ori, and that game blew me away. Chilled out, go at your own pace, exploring dungeons, challenging but not impossible (though the first Hornet fight was pretty tough for me). The game runs fine on my ThinkPad x250 (i5-5300U) in Pop!_OS Linux, apart from the initial movie scene stuttering--I just had to skip past it, unfortunately. It's such an awesome game, and I'm glad to see they've already announced a sequel. If you know of any other games that are like Ori and Hollow Knight, let me know.

      23 votes
    8. Virtual tabletop with emphasis on story

      Hey, all. First actual post here! In another post on the site (having trouble finding it at the moment, alpha is alpha), someone mentioned a virtual tabletop that was more asynchronous and focused...

      Hey, all. First actual post here!

      In another post on the site (having trouble finding it at the moment, alpha is alpha), someone mentioned a virtual tabletop that was more asynchronous and focused on storytelling rather than battlemaps like roll20. Does anyone happen to know what it is? I'd definitely like to explore something like that for starting a game for busy folks, and also because my interests in tabletop gaming are definitely more focused on the story rather than combat (I'm a spade / heart rather than a club). Thanks!

      edited to clarify: It was definitely not Tabletop Simulator, it was something relatively new, so not e.g. Maptools.

      10 votes