• Activity
  • Votes
  • Comments
  • New
  • All activity
  • Showing only topics with the tag "simulation". Back to normal view
    1. What are your favorite “chore” games?

      A loose definition of a “chore” game would be: A game in which you repeatedly do relatively unexciting tasks to work towards a larger goal. The fun often comes from: A sense of progress/completion...

      A loose definition of a “chore” game would be:

      A game in which you repeatedly do relatively unexciting tasks to work towards a larger goal. The fun often comes from:

      • A sense of progress/completion that builds over time
      • Fighting entropy/restoring order
      • Converting effort into currency
      • Unlocking quality of life features over time that make the tasks easier/more engaging

      A perfect example would be PowerWash Simulator. In fact, these games are often called “simulator” games or have the word in their title (though not always, and not all “simulator” games are specifically “chore” games).

      Which ones are your favorites? What do you enjoy about them?

      28 votes
    2. Does anyone have recommendations for physics simulation software? (E.g. Algodoo, Simulo, Physion, etc.)

      I just got into watching physics simulation videos on youtube, stuff like marble races, marble battles, Multiply Or Release, and various other simulation content. Absolutely enthralling stuff for...

      I just got into watching physics simulation videos on youtube, stuff like marble races, marble battles, Multiply Or Release, and various other simulation content. Absolutely enthralling stuff for someone like me who enjoys simply watching an environment do its thing.

      I wanted to get into making my own sims/scenarios and was wondering if you all on tildes had some recommendations. I've been trying algodoo and it seems very nice but I've heard its mostly abandonware and theres some features I find lacking. So I wanted to look into options for my little tinkering. I understand that there may not be a perfect one but I'd love to have some options to try and tinker in, and my research has led me to lots of them that seem at first look to be purely for academic purposes.

      To crystallize my desires into a definite paragraph:
      I'm looking for physics sim software recommendations to make my own marble races and other simulated 'games'. I don't mind having to learn it from scratch(including scripting language). I dont care if its paid or free. Ease of use is great but Non-essential since it can likely be learned over time. Preferrably not abandonware, or at least feature-rich if development has been completed. and lastly, performance is definitely important since I'll likely be building some grand designs as I settle in.

      15 votes
    3. Forza Motorsport

      The new Forza Motorsport has released to the masses as of today, and has been available to those who paid extra for premium upgrades and the like for about a week. I got it via Xbox Gamepass and...

      The new Forza Motorsport has released to the masses as of today, and has been available to those who paid extra for premium upgrades and the like for about a week. I got it via Xbox Gamepass and played about an hour of it this morning, and so far it feels like a nice return to form for the series, which hasn't seen a new non-Horizon edition since Forza Motorsport 7 in 2017.

      That game had some baggage with the card system/gambling mechanics, and I'm glad to see none of that thus far in the new Forza Motorsport - which, you may have noticed, has dropped the number. There's a feeling that Microsoft/Turn 10 may be aiming to make this something of a long-term platform play rather than just another game in the series.

      I'm enjoying it so far, and after playing Forza Horizon 4 and 5 a lot since FM7 came out, I'm glad to have the return to more traditional circuit racing, and absolutely do not miss the supremely annoying voiced characters from those games.

      The thing I most immediately noticed upon playing the game (besides the graphics, which are a real showcase for the Xbox Series X or a sufficiently beefy PC) is the new upgrade/tuning system, which requires you to actually spend time driving a specific car in order to unlock the various upgrade parts for it. You earn car points for doing things like clean racing and fast lap times, which you can then spend on upgrade parts between races. The game keeps calling those CP, which makes me think that nobody at Turn 10 has spent any time on the internet. An unfortunate acronym...

      I'm curious to know what everyone's opinion on this game is. I know a lot of the audience is turned off by the more sim-like/boring nature of the Forza Motorsport games versus the arcade fantasy for the Horizon games, but I'm very much on the FM side of that divide.

      14 votes
    4. Cities: Skylines II | Megathread

      Cities: Skylines II is an upcoming city-building game developed by Colossal Order and published by Paradox Interactive. It is a sequel to Cities: Skylines, and expands upon many of the simulation...

      Cities: Skylines II is an upcoming city-building game developed by Colossal Order and published by Paradox Interactive. It is a sequel to Cities: Skylines, and expands upon many of the simulation factors such as simulated city and population sizes, and improved traffic AI and management schemes. The game is scheduled for release on 24 October 2023 for PlayStation 5, Windows, and Xbox Series X/S.

      Source: Wikipedia


      As we near the release date of Cities: Skylines II, more and more media and articles both substantial and fluff-esque are going to be popping up everywhere. Inspired by the release of Two Dollars Twenty's YouTube gameplay video (linked below), this thread is a repository for any morsel of news regarding the much anticipated city-building sequel. Utilise the tags to see previously posted content on Tildes.

      35 votes