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  • Showing only topics with the tag "valve". Back to normal view
    1. The issue of indie game discoverability on distribution platforms

      The other day, I happened to stumble on a YouTube video where the creator explored the problem of “discoverability” of video games on platforms like app stores, Steam, and Sony, Microsoft, and...

      The other day, I happened to stumble on a YouTube video where the creator explored the problem of “discoverability” of video games on platforms like app stores, Steam, and Sony, Microsoft, and Nintendo’s shops. That’s something that has been bothering me for a long time about the Apple App Store.

      By pure coincidence though, this morning, as I was browsing through the “You Might Also Like” section at the bottom of a game that I am interested in, I began to go down a rabbit hole where I ended up finding a good handful of games I had played on Steam that I wasn’t aware were available on iOS/iPadOS as well. It’s quite sad, because these are games that I really enjoyed, and I paid for them on Steam, a platform that Valve (understandingly) neglects on macOS, whereas I could have played them optimized for iOS/iPadOS.

      The creator in the YouTube video didn’t really have a solution for this problem, and it seems to me that as the industry grows, and more and more “slop” begins to flood these platforms, it will only become harder and harder to discover the good indie games buried underneath it all.

      I feel this intense urge inside me to start some kind of blog or website to provide short reviews so that at least some people will discover these games. We definitely need more human curation.

      I’m also appalled that so many of these games on the Apple App Store have little to no ratings. No one makes an effort to leave behind a few words so that other people can get an idea of whether it’s worth to invest their money in a game.

      I guess that there isn’t really anything that can be done about the issue of discoverability. As an indie developer and publisher, you just have to do the that best you can to market your game, and hope to redirect potential customers to your website or socials, where you should clearly list all the platforms that your game is available on (surprisingly, a lot of developers don’t do this). But that’s about all that you can do. The rest is luck.

      20 votes
    2. Steam Replay 2024: Discussion topic

      Your Steam Replay for 2024 is now out! If you're on the mobile app, hit Menu > New & Noteworthy > Steam Replay Share your link (if you want to) or summarize your results. Tell us all about your...

      Your Steam Replay for 2024 is now out!

      If you're on the mobile app, hit Menu > New & Noteworthy > Steam Replay

      Share your link (if you want to) or summarize your results. Tell us all about your most-played games, your year of gaming, and any other thoughts or highlights.

      17 votes
    3. Steam Deck question: how good is the warranty, really?

      I'm a new Deck owner, recieved unit in May and played sparingly for the past 2ish months. Overall really liking it, gushed about it everywhere to everyone, and big fan of Valve. But two days ago,...

      I'm a new Deck owner, recieved unit in May and played sparingly for the past 2ish months.

      Overall really liking it, gushed about it everywhere to everyone, and big fan of Valve. But two days ago, one of the Deck shoulder buttons stopped working suddenly. Reached out to steam and they're having me send it in, which is what I would expect. But the way they phrased it kind of souring my initial high of owning the Deck:

      Based on the information you have provided, we believe it is unlikely that the current issue reflects a problem with this device as it was delivered to you. It may instead be related to your particular use of the product. Regardless, we would like to offer complimentary service as a gesture of goodwill.

      So it's one of those kinds of warranty that excludes regular use? Is this one rep just awkwardly placing blame on me or is that their overall vibe? In contast, I have PS1, PS2, xBox original/360 controllers that still have all the shoulder buttons functioning normally, along with super old PSPs, DS, DS Lites, 3DS, Switch'es and none of them have failed aside from the infamous Switch drifts. Nintendo, for their part, fixed the drifts without implying it was my fault.

      Anyone else dealt with Valve customer service and warranty?

      20 votes
    4. FUEL: I shouldn't be able to play this game

      I recently had a hankering to return to one of my all-time favorite games: FUEL. I couldn't stop thinking: how cool would it be if I could revisit the game from the comfort of my Steam Deck? That...

      I recently had a hankering to return to one of my all-time favorite games: FUEL. I couldn't stop thinking: how cool would it be if I could revisit the game from the comfort of my Steam Deck?

      That was my dream, but a few problems stood in the way:

      1. FUEL was released in 2009 and was delisted from Steam in 2013. (Thankfully, I have a copy of it in my library, but we're talking about an installation build that is over a decade out-of-date at this point.)

      2. FUEL still has Securom DRM.

      3. FUEL still requires Games for Windows Live, which was also shut down in 2013.

      4. FUEL is pretty mediocre unless you install the REFUELED mod.

      So, I sat down with my Steam Deck and a hope and a prayer that maybe, somehow, I could get this game working?

      Hurdle 1 wasn't even a hurdle. Proton is so damn good now. The game installed and ran flawlessly. I honestly never should have second-guessed it in the first place!

      Hurdle 2 was also, surprisingly, a non-issue. Either the Securom servers are somehow still live and actually checked my CD key, or the dialog box lied to me as part of an offline fallback and told me I was cleared anyway (I'm thinking this is more likely?). Either way, I was happy.

      Hurdle 3 was the first actual block. The game crashes when trying to pull up GFWL, which is pretty much what I expected -- the service has been down for over a decade now. Thankfully, there's an unexpectedly easy fix. Xliveless is a DLL that bypasses GFWL and lets the game boot (and save) without it.

      Hurdle 4 isn't really a hurdle per se, but that's only because the Steam Deck lets you boot into Desktop Mode and get fully under the hood. I downloaded the mod, dumped the files in the installation folder, ran the mod manager through Protontricks, and then set up all of my mod choices. I then jumped back into game mode, and the game is flawlessly running -- mods and all.

      I should also mention that I did all of this on-device. I didn't need to break out a mouse and a keyboard or transfer files from my desktop or anything. From the first install of the game to running it fully modded took me maybe ten minutes total? It was amazingly quick, and most of that time was me searching up information or waiting for the Deck to boot over and back between Desktop and Game Mode.


      I realize that, in the grand scheme of game tinkering, this doesn't sound like a whole lot, but that's honestly the point. The fact that this comes across as sort of mundane and uneventful is, paradoxically, what makes it noteworthy. If we're keeping score here, I am:

      • playing a 2009 Windows game,
      • that was delisted in 2013,
      • on a Linux handheld device in 2024.

      I also:

      • somehow passed the game's decade-old DRM check,
      • bypassed the game's second DRM system that has been officially shut down for over a decade,
      • modded the game in literal seconds,
      • and did all that using only a controller -- while lying on my couch.

      From a zoomed out perspective, I shouldn't be able to play this game. FUEL should be dead and buried -- nothing more than a fond memory for me. Even if I turn the dial a little more towards optimism, it really shouldn't be this easy to get up and running. I thought I was going to spend hours trying to get it going, with no guarantee that it ever would. Instead I was driving around its world in mere minutes.

      I'm literally holding FUEL and its massive open-world in my hands, fifteen years after its release, on an operating system it's not supposed to run on, and on a device nobody could have even imagined was possible when the game released.

      We really are living in the future. I remain in absolute awe of and incredibly grateful for all the work that people do to make stuff like this possible.

      38 votes
    5. The Steam Deck now has over 5,000 Verified games

      According to SteamDB, at the time of this posting: There are 5,006 Verified games. There are 10,240 Playable games. I thought this was a noteworthy milestone worth sharing -- The Little Linux...

      According to SteamDB, at the time of this posting:

      I thought this was a noteworthy milestone worth sharing -- The Little Linux Handheld That Could now has a definitive library of >15,000 games!

      (The actual library size is significantly larger when you consider how many games run on it that don't yet have a rating, and even that's saying nothing of non-Steam games and things like ROMs as well).

      69 votes