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    1. Shinrin-Yoku (Forest Bathing) and Nature Therapy: A State-of-the-Art Review

      Summary A study of the effect of Shinrin-Yoku or "forest bathing" (immersing oneself in nature by mindfully using all five senses) on human physiological and psychological systems. Extract In...

      Summary

      A study of the effect of Shinrin-Yoku or "forest bathing" (immersing oneself in nature by mindfully using all five senses) on human physiological and psychological systems.

      Extract

      In general, from a physiological perspective, significant empirical research findings point to a reduction in human heart rate and blood pressure and an increase in relaxation for participants exposed to natural GS. Even research involving the use of nature videos of the forest or the ocean have the same physiological effects. From a qualitative and psychological perspective, Danish participants reported a sense of safety, calm and overall general wellbeing following exposure or engagement with nature. South Korean participants with a known alcohol addiction and high pre-test scores of depression benefited more from the Forest Therapy Camp than participants with lower pre-test scores of depression and alcohol abuse. Differences in culture, gender, education, marital or economic status were not associated confounding factors in many of the empirical studies. Overall, our review of the literature, as illustrated in Table 1, points to positive health benefits associated with SY and NT while confounding factors were clearly identified by the researchers.

      Link

      https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5580555/

      4 votes
    2. Moderator tools: what do you have and what should be the immediate priorities?

      I don't want to get too high in the clouds with moderating philosophy. Instead I want to talk about action steps that can be taken in the very near term to improve moderating. Especially so long...

      I don't want to get too high in the clouds with moderating philosophy. Instead I want to talk about action steps that can be taken in the very near term to improve moderating. Especially so long as Deimos is the only one with most of the moderating tools at their disposal, I think it's crucial to make sure it's as painless as possible.

      So far it looks like Deimos has these moderating tools available to him:

      1. User bans
      2. Comment removal
      3. Thread locking/removal
      4. Title/tag editing (and this ability is shared by many of us as well)

      Am I missing anything?

      The three next tools I would hope are coming next are:

      • A reporting mechanism, where users can report comments and threads that they think should be removed.
      • A feedback mechanism for reports, telling users that a report they gave was acted on.
      • A note taking system for the moderator-type person, shareable with all other moderator-type persons at that level, with an expiration date probably around 30 days.

      Now I'll talk about why. First, the reporting mechanism. While it's still possible to keep up with everything that gets posted, I don't necessarily think it's the best use of Deimos' time to read literally everything, especially as the site expands its userbase and presumably activity level and depth. The reporting system at first should probably just be a button, maybe eventually with a pop-up field allowing the user a brief description why their reporting, and a queue that gets populated with comments and threads that get reported.

      Coinciding with a report queue/option should probably be an easy, rudimentary system for providing feedback to those whose reports led to moderating action. At first, an automated message saying something like "thank you for reporting recently. Action has been taken on one of your recent reports" without any relevant links would do fine, and we can leave the particulars of how much detail to add for later discussions.

      The last thing I think should help things considerably in the immediate term is a time-limited user tracking tool for the moderator-type person. As things scale, it isn't always going to be feasible to use mental bandwidth remembering each username and the relevant history associated with their behavior. A good note-taking tool with an auto-timed expiration date on notes would be a good way to address what can easily become a hugely mentally taxing role at almost any scale. This tool should let Deimos take a discrete note for himself (and other moderators at that permission level and higher) connected to a user regarding any questionable threads or comments that were yellow/red flags, or any other moderator action taken against a user within the last X days/months (the particulars don't matter to me as much as that there is an expiration date to these notes). This should let the moderator type person focus on the broader history of the users they're looking at before making a decision, without having to go searching for every relevant comment from the past 30 days. Fewer problematic users at scale should fall through the cracks and more users that might just be having a bad day can be let off with comment removals and/or warnings.

      Are these priorities fair? Are there design elements you would want to see in the immediate term that would help reduce the burden of moderating? Are there problems with these tools I'm suggesting that you would want to see addressed?

      19 votes
    3. The Correspondant - A different business model for organizations producing journalism.

      I just watched an interesting This Week in Startups interview with the CEO of a nascent but successful new "news" organization from the Netherlands called De Correspondent. They are launching a...

      I just watched an interesting This Week in Startups interview with the CEO of a nascent but successful new "news" organization from the Netherlands called De Correspondent. They are launching a new US-based company called The Correspondent, which has some high profile supporters. This list includes Nate Silver, William Julius Wilson, Rosanne Cash, and some others.

      Their business model allows them to attract high-quality journalists by optimizing for journalistic integrity and independence. They have around 60,000 members paying around $70 per year in the Netherlands. They do no advertising business and are a for-profit corp with a dividend cap of 5% to make themselves unattractive to VC-type investors. The CEO claims they "ignore the news," meaning that they try to avoid the sound-bite quips that can be very distracting. They do not report on individual's scandals, instead focusing on systemic issues.

      Journalists are required to share their stories with the members as they are developing. Stories are not guarded secrets while in development unlike traditional news organizations. This allows members to contribute to the stories via a form of curated crowdsourcing. For example, they reached out to members when doing a story on Shell, and found a few members who had access to the company which led to discovery of Shell's own internal Inconvenient Truth type video which was made in 1991.

      The CEO also mentioned that he always includes a developer or designer in story discussions so that the latest investigation and presentation tools can be used on a story from day one.

      Please take a look at the links and let me know what you think of this model, and its chances in the US market. I am pretty excited for anyone trying anything new in this space. What do you think? Would you pay for something like this?

      Edit: I'm not sure if there is a better ~group for this topic, please move it if there is. Also, formatting, phrasing, and clarity.

      Here is a direct link to the CEO's Medium account with more information.

      15 votes
    4. Orkenfall

      This is just a fun little part of a story I put together a little while ago. Might go somewhere later, but probably not. The symbols looking like: [^1] are footnote links. (Pandoc's format, a kind...

      This is just a fun little part of a story I put together a little while ago. Might go somewhere later, but probably not.

      The symbols looking like: [^1] are footnote links. (Pandoc's format, a kind of extended Markdown).

      Edit: It may be easy to read as rendered html


      A leaf was slowly falling towards their face.

      It was golden, three-tongued, and burning with fire.

      Last one wasn't hyperbole.

      Unfortunately.

      It was all sort of their fault.

      But then, everything always was.

      That's why everyone called them Slag.

      The trees hadn't always been on fire, but they had been on fire before.

      That had been their fault too.

      Being the smallest Ork in a tiny Orkin village, reporting to a tiny Orkin warlord who somehow believed he had the brass balls of a god, Slag wasn't exactly well cared for.

      Their name was their job. They were an Ork, after all.

      The blacksmith beat the metal, made the weapons. Tossed the slag in a pile.

      Molten metal twisted and smouldered, and Slag would grab it by the handful, and toss it into a cauldron of water, and when that was full, kick it down the hill into the dumpsite.

      When the dumpsite was full, Slag would summon the demon, who would demand some strange price, then vanish with the lot.

      The demon's prices weren't helping their standing with the rest of the tribe.

      Like today.

      Slag craned their neck, looking up at the red fiery, and rather horned creature, "Say again?"

      The deep earth-rumbling voice laughed, "I want you to sing! Sing like a girl! Like a tiny little human girl!"

      Slag winced, "I am a girl, demon." [^1]

      The creature blinked in surprise, "You? Little squelchling?"

      Slag shrugged, "I'm a girl. I don't got tits... I ain't pretty. But I am."

      The demon winced, "Figure out which god cursed you little girl... After you sing."

      Singing? An Ork?

      Orkcakes.

      The demon would go, and she'd be blamed there was no room in the dump, and then the Orklord would be in her face. Again.

      Then threaten to marry her to his son. Again.

      She blanched.

      The demon laughed, "Last chance, little orkling."

      She coughed nervously, and then a squeaking voice emerged, singing a quiet rhyme she'd overheard one day.

      Something about stars and diamonds. Humans were weird. [^2]

      Unfortunately, her voice was less like a starlet, and more like diamonds scraping across sandglass.

      The demon shreiked and disappeared back into their realm.

      Without the slag.

      She winced, glancing towards the village, "Orkcakes."


      A hand like iron clasped her head, "Slag."

      She smiled weakly up at her father, and at his one eyes staring out from a bushy grey beard. [^3]

      The warrior released her and spoke gruffly, "Was that you singing, again?" [^4]

      She blushed, looking down in shame, "The demon's price."

      The old man groaned and reached for a whip on the wall, "Please tell me he took the slag."

      "I don't lie, father." She answered. [^5]

      He winced and glared at the doorway, unravelling the whip, preparing to hit the next person who came in. "Go to you room, Slag."

      "It's my honour." She crossed her arms, pretending not to notice that her chest didn't show any bigger, "I want to defend it."

      "Now, Slag." He growled through his tusks.

      She turned and moped away into her bedroom.

      She couldn't fight, all she could do was listen to the glorious blood-curling screams as the emissaries dies. [^6]

      Slag picked some metal from beneath her fingernails and flung it into the wall, pinning a fly by one wing. [^7]

      It wasn't fair.

      She wanted a real fight.

      Why did boys get all the fun?

      The guts and the murder?

      All she got was... Slag.

      An axe blade broke through her wall briefly, before being pulled back quickly, followed by a strangled sound.

      She rolled her eyes and flopped onto her straw bed, staring at the ceiling tiredly.

      Humans made life look so simple.

      Find a man, get pregnant, take care of the litter until you died.

      Just cooking, singing and cleaning.

      She licked the edge of her tusk, yawning. This was going to be another, she must get married because she's useless argument with the Orklord. Which would inevitable lead to my son is too stupid, fat and ugly to possibly get married, and then... Ew.

      She didn't want the bastard.

      He certainly wanted her though, all drooling and slurping.

      She wanted to be a Knight. [^8]

      That was it. All of it. Her only dream.

      A glorious warrior, protecting the weak, hunting the monsters that pray on people in the dark. [^9]

      Her sword would have a name, and glow with power when evil was near. [^10]

      She would yell out it's name, and light up the dark.

      Then she'd kill the bad guy, cut off his head, and ride home with it, and stake it to her wall. [^11]


      [^1]: Really? Wow. Never would have guessed... But orks are always hard to apply gender to.

      [^2]: Understatement. What other species looks around themselves in wonder and decides blowing stuff up is the best way to get something out of the ground?

      [^3]: Stories on exactly how he lost his eye vary. Most involve a dragon, a bet, and a gallon ale. And perhaps a wet, old sock.

      [^4]: Oh gods. She'd tried to sing before? Had birds died?

      [^5]: Not strictly true. She did lie, but only about unimportant stuff. Like what she wanted for dinner. Or what job she wished she had. Or who she wanted to marry. Nothing big.

      [^6]: It's an Orkin thing. Send some messenger to die when your upset with your opponent, and then turn up when their bloodlust was sated. Good way to not die.

      [^7]: She was a practiced hand at this now. Sociopath, or bored teenager? Let the public decide! Blast her in this week's Orks magazine!

      [^8]: ... Should someone tell her human knights usually hunt down orks?

      [^9]: So... Hungry orks. Seriously. Someone should tell her.

      [^10]: So, it would always be lit up. Because you're on Ork, girl.

      [^11]: Oh geeze. Are you the hero, or the villain, Slag?

      4 votes
    5. What are some criminally overlooked mobile games?

      I've played a few games on Android that are bizarre and wonderful, and nobody else seems to know them. Philipp Stollenmeyer makes nice, tactile, casual puzzle games with a clear and chunky...

      I've played a few games on Android that are bizarre and wonderful, and nobody else seems to know them. Philipp Stollenmeyer makes nice, tactile, casual puzzle games with a clear and chunky aesthetic and great sound. Verticow, Zip Zap, Burger, and Okay? are four I can recommend. His art is very Monty Pythonesque, and the games just feel cool to play.

      I also tell everyone I know about a game from 2014 called Always Sometimes Monsters. This game was telling an inclusive story before it was cool. It seems to have been made in RPG Maker, and is set in a modern city. There is no combat, just being a person, having conversations, running errands, and trying to accomplish your goals. The dialogue is realistic and sharp, and the story unfolds in a very satisfying (if a bit tropey) way.

      I made a friend online a couple weeks ago -- this guy posted his game called Amethlion to an android forum. It's an open world crafting RPG and he was selling it for a buck fifty. I jumped at the chance to play a cool little pixel art adventure and actually get to interact with the creator. It's buggy as all hell, but it is very cute and pretty fun. The creator is a very nice person and has been very grateful to hear my bug reports. Dynamic Zero is the name of his company, and he made the game solo with his brother making the music. It's a family affair and I think that is just so sweet.

      What mobile games are you all into these days, if any? And if the answer is none, how come?

      31 votes
    6. Pope revises catechism to say death penalty is 'inadmissible'

      Current news: Catholic News Service: Pope revises catechism to say death penalty is 'inadmissible' British Broadcasting Corporation: Pope Francis declares death penalty inadmissible in all cases...

      Current news:

      Catholic News Service: Pope revises catechism to say death penalty is 'inadmissible'

      British Broadcasting Corporation: Pope Francis declares death penalty inadmissible in all cases

      Australian Broadcasting Corporation: Pope Francis changes teachings to oppose death penalty in all cases

      New York Times: Pope Declares Death Penalty Inadmissible in All Cases


      The lead-up:

      CNN (3 years ago): Death penalty showdown: The Pope vs. the Supreme Court

      America: The Jesuit Review of Faith & Culture
      (1 year ago): Pope Francis: The death penalty is contrary to the Gospel


      And... a contrary opinion from The Catholic World Report one year ago: Why the Church Cannot Reverse Past Teaching on Capital Punishment

      22 votes
    7. On Reddit moderation - it's a matter of scale.

      I apologize in advance for what's probably going to be a very rambly post. This has been stewing on my mind for a while now and I just need to get it out. I've been on reddit a long time, 11 years...

      I apologize in advance for what's probably going to be a very rambly post. This has been stewing on my mind for a while now and I just need to get it out.

      I've been on reddit a long time, 11 years as of today in fact. In that time, I've watched the site grow from a small community of mostly tech nerds to one of the biggest sites on the web. I've also moderated many communities, from small niche subs (/r/thecure, /r/makeupaddictioncanada) to some of the biggest subs on the site (/r/worldnews, /r/gaming). I've modded communities that have exploded in popularity, growing from 25k to 100k to 500k and beyond, and seen how those communities change.

      When you're in a subreddit of say, 10k users, there's more community engagement. You know the users, the users know the mods, and you know when people are engaging in good faith. The mods themselves are basically just another user with a bit more control. People coming in just to cause shit are generally downvoted to death and reported quickly, and taken care of - it's a community effort to keep things civil. Modding a community like that is piss easy, you can generally check every thread yourself and see any nastiness easily before it becomes a problem, and the users themselves are more invested in keeping things on topic and friendly. Disagreements are generally resolved amicably, and even when things get heated it's easy enough to bring things back to center.

      Then the community starts to grow, and gather more users. Ok, you adjust, maybe add another mod or two, the users are still engaged and reporting threads regularly. Things stay more or less the same. The growth continues.

      At 50k, 100k, 250k, etc you notice differences in the community. People argue more, and because the usernames they're arguing with aren't known to them, they become more vitriolic. Old regulars begin drifting away as they feel sidelined or just lose interest.

      At 1M a major shift happens and the sub feels more like a free for all than a community. As a mod, you can't interact as much because there's more traffic. You stop being able to engage as much in the threads because you have to always be "on" and are now a representative of the mod team instead of a member of the community. Even if you've been there since day one, you're now a mod, and seen by some as "the enemy". Mods stifle free speech after all, removing posts and comments that don't fit the sub rules, banning users who are abusive or spammers. Those banned users start running to communities like SRC, decrying the abuse/bias/unfair treatment they've gotten at the hands of X sub mod team. Abusive modmails and PMs are fairly regular occurrences, and accusations of bias fly. The feeling of "us vs them" is amplified.

      Once you get above 10M users, all bets are off. Threads hit /r/all regularly and attract participants from all over reddit. These threads can attract thousands of comments, coming at the rate of several hundred every minute. Individual monitoring of threads becomes impossible. Automod can handle some of it, but we all know automod can be slow, goes down sometimes, and can't handle all the nuances of actual conversation. You've outgrown any moderation tools reddit provides, and need to seek outside help. Customized bots become necessary - most large subreddits rely on outside tools like SentinelBot for spam detection, or snoonotes for tracking problem users. Harassment is a real problem - death threats, stalking, and doxxing are legitimate issues and hard to deal with. I won't even touch on the issues like CP, suicidal users, and all the other shit that comes along with modding communities this large.

      I wish I had some solutions, but I really don't know what they are. We all know the tools we have as moderators on reddit are insufficient, but what people often overlook is why - the community is just too large for unpaid volunteers to moderate with the limited tools we have.

      39 votes
    8. Sidebars for FAQs, subtopic rules, or Wiki-esque reference links?

      I'm probably about to be guilty of causing the problem I'd like to solve, namely the endless iterations of questions asked and previously answered, or seemingly innocent questions that are...

      I'm probably about to be guilty of causing the problem I'd like to solve, namely the endless iterations of questions asked and previously answered, or seemingly innocent questions that are tantamount to trolling.

      I'm sure there have been prior discussions about pinning items, and I've seen prior commentary about further refining the ground rules for some sub-group areas.

      For the sake of efficiency and comity, there are communities where it would be helpful to create a common body of rules, reference material or other semi-permanent posts which should be regarded as the minimum governance/factual/technical basis for having a productive discussion.

      From a UI design perspective, Reddit, xda-developers, and some other forums have created visually confusing, dis-unified means of handling this - there are multipage FAQ/Wiki top links plus sidebars plus top pins. There's considerable independence among Reddit forums as to which model is chosen, furthering the confusion. I'd like to see Tildes "keep it simple", so pinned topics may be the way to maintain consistency and uniformity.

      Seeking thoughts and discussion about whether this is needed, feasible, desirable, etc.

      [What prompted this query was a a random response on this topic which posited a strawman argument so disingenuous that I wanted to run off and pull a Wiki together just so I could say, "do this minimal amount of homework and come back later, or get reported for being an obvious troll".]

      Note: edited to remove confusion of groups, sub-groups and topics, since I hadn't had enough coffee yet. Sadly I can't do this for the topic title...

      11 votes
    9. Moving from advertising-supported media to a sustainable, high-quality, alternative -- some light reading

      This is a complex issue and one that's hard to address succinctly. It gets into the larger matter of media and its role and interaction with society, which is profound. This includes political and...

      This is a complex issue and one that's hard to address succinctly. It gets into the larger matter of media and its role and interaction with society, which is profound. This includes political and social elements going far beyond consumerism and consumption, though those are part of the dynamic.

      For a short answer: advertising is not the only problem, but is a large component of a set of conflicts concerning information and media. It both directly and indirectly promotes disinformation and misinformation, opens avenues to propaganda and manipulation, and fails to promote and support high-quality content. It also has very real costs: globally advertising is a $600 billion/year industry, largely paid out of consumer spending among the world's 1 billion or so wealthy inhabitants of Europe, North America, and Japan. This works out to about $600/year per person in direct expense. On top of the indirect and negative-externality factors. Internet advertising is roughly $100 billion, or $100/yr. per person if you live in the US, Canada, EU, UK, Japan, Australia, or New Zealand. The "free" Internet is not free.

      And the system itself is directly implicated in a tremendous amount of the breakdown of media, politics, and society over the past several years. Jonathan Albright, ex-Googler, now a scholar of media at the Tow Center (and its research director), Columbia University in New York, "Who Hacked the Election? Ad Tech did. Through “Fake News,” Identity Resolution and Hyper-Personalization", and editor of d1g (estT) (on Medium).

      [S]cores of highly sophisticated technology providers — mostly US-based companies that specialize in building advanced solutions for audience “identity resolution,” content tailoring and personalization, cross-platform targeting, and A/B message testing and optimization — are running the data show behind the worst of these “fake news” sites.

      (Emphasis in original.)

      A Media Reader

      By way of a longer response, I'd suggest some reading, of which I've been doing a great deal. Among the starting points I'd suggest the following, in rough order. Further recommendations are very much welcomed.

      Tim Wu

      The Attention Merchants is a contemporary version of the media, attention, distraction, disinformation, manipulation, and power game that's discussed further in the following references. If you're looking for current state-of-the-art, start here. Ryan Holiday and Trust Me, I'm Lying is a 2012 expose of the online media system. For an older view, Vance Packard's 1950s classic (updated), The Hidden Persuaders gives perspective both on what methods are timeless, and what's changed. A 2007 New York Times essay on the book gives a good overview.

      Hamilton Holt

      Commercialism and Journalism (1909) is a brief, easy, and fact-filled account of the American publishing industry, especially of newspapers and magazines, at the dawn of the 20th century. Holt was himself a publisher, of The Independent, and delivered this book as a lecture at the University of California. It gives an account of the previous 50 years or so of development in publishing, including various technologies, but putting the greatest impact on advertising. I'm not aware that this is particularly well-noted, but I find it a wonderfully concise summary of many of the issues, and a view from near the start of the current system. Holt includes this quote from an unnamed New York journalist:

      There is no such thing in America as an independent press. I am paid for keeping honest opinions out of the paper I am connected with. If I should allow honest opinions to be printed in one issue of my paper, before twenty-four hours my occupation, like Othello's, would be gone. The business of a New Yourk journalist is to distort the truth, to lie outright, to pervert, to vilify, to fawn at the foot of Mammon, and to sell his country and his race for his daily bread. We are the tools or vassals of the rich men behind the scenes. Our time, our talents, our lives, our possibilities, are all the property of other men. We are intellectual prostitutes.

      (An HN commenter reveals that this was John Swinton.)

      Jerry Mander

      Four Arguments for the Elimination of Television. This is a 1970s classic that's held its value. Mander is an ad executive himself, though he took his talents to the Environmental movement, working closely with David Brower of the Sierra Club.

      Adam Curtis

      BBC documentarian, most especially The Century of the Self (part 1, part 2, part 3, and part 4), and Hypernormalisation. These documentaries, the first a four-part series, the second a self-contained 2h40m single session, focus on media and propaganda. The first especially on Edward Bernays, Sigmund Freud (Bernays' uncle), advertising, and propaganda. The second on Vladimir Putin.

      Edward S. Herman and Noam Chomsky

      Manufacturing Consent: The Political Economy of the Mass Media. The title itself comes from Walter Lippmann and his earlier work, Public Opinion, which is something of a guide to its manufacture, and the genesis of "modern" 20th century media. The notion of mass media as having a political economy is a critical element in answering your question. That is: media is inherently political and economic, and advertising and propaganda (or as it was rebranded, "public relations"), all the more so.

      Robert W. McChesney

      McChesney has been continuing the exploration of media from a political-economic perspective and has an extensive bibliography. His Communication Revolution in particular discusses his own path through the field, including extensive references.

      Marshall McLuhan

      Particularly The Gutenberg Galaxy and The Medium is the Message.

      Elisabeth Eisenstein

      Either her book The Printing Press as an Agent of Change or the earlier (and much shorter) article that pressaged it, "Some Conjectures about the Impact of Printing on Western Society and Thought: A Preliminary Report" (more interesting than its title, I promise). Eisenstein draws heavily on, and improves greatly on the rigour of, McLuhan.

      Generally: Other 19th and 20th century media scholars and writers

      H.L. Mencken, I.F. Stone, and perhaps Walter Lippmann and John Dewey. Mencken and Stone are particularly given to shorter essays (see especially The I.F. Stone Weekly Reader, The Best of I.F. Stone and his New York Review of Books articles) which can be readily digested. Mencken's "Bayard vs. Lionheart" whilst not specifically concerning advertising largely describes the crowd-psychology inherent in mediocre or pathological social-political outcomes, and is a short and brilliant read. Mencken has a long list of further writings.

      Edward Bernays

      Especially Propaganda and Public Relations. Bernays created the field of public relations, and largely drove the popular support of "democracy" (a WWI war bonds advertising slogan) in favour of the earlier "liberty". For Stone, I cannot recommend his Day at Night interview (~1974) highly enough. 30 minutes. Bernays' New York Times obituary makes interesting reading.

      Charles-Marie Gustave Le Bon

      The Crowd: A study of the popular mind. "[C]onsidered one of the seminal works of crowd psychology." Wikipedia article.

      Charles Mackay

      Extraordinary Popular Delusions and the Madness of Crowds (1841). "[O]ften cited as the best book ever written about market psychology." Wikipedia article.

      I have yet to read all of these works, though they're on my list, and I've at least reviewed most of the works and authors and am familiar with major themes. Virtually all of these will lead to other sources -- books, articles, authors, fields of study -- by way of bibliographies (looking backward) and citations (looking forward). Among my favourite and most fruitful research techniques.

      This is also really just a starting point, though I hope it's a good one. Media isn't my field, or rather, I'd thought that, working in technology, it wasn't, but I've come to realise that (1) "information technology" is in very large part "media technology", and (2) the interactions of media systems and society, politics, economics, even culture as a whole, are beyond deep, and highly underappreciated.

      The role of mass media in the spread of early-20th century Fascism is a particularly sobering story. See "Radio and the Rise of The Nazis in Prewar Germany", and recognise that you could include cinema, magnetic audio tape recording, public address systems (it's hard to address three quarters of a million people without amplification). More recently, radio has been studied in conjunction with the 1994 Rwandan genocide. These remain extant issues.

      Bootnote

      Adapted from a StackExchange contribution.

      14 votes
    10. Daily Tildes discussion - more details about handling removed posts

      Sorry, I've been busy with open-source-related things and have been bad about the daily discussions for the last couple of days (late today, and completely forgot about doing one yesterday). Today...

      Sorry, I've been busy with open-source-related things and have been bad about the daily discussions for the last couple of days (late today, and completely forgot about doing one yesterday).

      Today I want to ask for opinions about some specific details of how removed posts should be handled. To be clear, this is related to posts that are removed manually by me (and maybe someday by other users, in response to reports, etc.). This is not related to posts that have been deleted by their author.

      Specifically, I'd like to answer these questions:

      1. Should the author of a removed post always know that it's been removed?
      2. When informing the author that a post was removed, should it be a "passive" notification (like an indicator on the comment noting that it's been removed), or should they get an actual separate notification telling them? The difference is mostly that "passive" ones may never be seen if the author doesn't look back at the comment after it's been removed.
      3. Should the removed comments/topic still be visible on the user's profile page, when other users look at it? That is, is the comment/topic only removed its "context" but still visible from their profile, or is it completely removed and no longer visible anywhere?

      Please let me know what you think for those specific questions, as well as any other suggestions or concerns you have about removed posts in general.

      37 votes
    11. About the "ten thousand hours of practice to become an expert" rule

      Expertise researcher Anders Ericsson on why the popular "ten thousand hours of practice to become an expert" rule mischaracterizes his research: No, the ten-thousand-hour rule isn't really a rule...

      Expertise researcher Anders Ericsson on why the popular "ten thousand hours of practice to become an expert" rule mischaracterizes his research:

      No, the ten-thousand-hour rule isn't really a rule

      Ralf Krampe, Clemens Tesch-Römer, and I published the results from our study of the Berlin violin students in 1993. These findings would go on to become a major part of the scientific literature on expert performers, and over the years a great many other researchers have referred to them. But it was actually not until 2008, with the publication of Malcolm Gladwell’s Outliers, that our results attracted much attention from outside the scientific community. In his discussion of what it takes to become a top performer in a given field, Gladwell offered a catchy phrase: “the ten-thousand-hour rule.” According to this rule, it takes ten thousand hours of practice to become a master in most fields. We had indeed mentioned this figure in our report as the average number of hours that the best violinists had spent on solitary practice by the time they were twenty. Gladwell himself estimated that the Beatles had put in about ten thousand hours of practice while playing in Hamburg in the early 1960s and that Bill Gates put in roughly ten thousand hours of programming to develop his skills to a degree that allowed him to found and develop Microsoft. In general, Gladwell suggested, the same thing is true in essentially every field of human endeavor— people don’t become expert at something until they’ve put in about ten thousand hours of practice.

      The rule is irresistibly appealing. It’s easy to remember, for one thing. It would’ve been far less effective if those violinists had put in, say, eleven thousand hours of practice by the time they were twenty. And it satisfies the human desire to discover a simple cause-and-effect relationship: just put in ten thousand hours of practice at anything, and you will become a master.

      Unfortunately, this rule— which is the only thing that many people today know about the effects of practice— is wrong in several ways. (It is also correct in one important way, which I will get to shortly.) First, there is nothing special or magical about ten thousand hours. Gladwell could just as easily have mentioned the average amount of time the best violin students had practiced by the time they were eighteen— approximately seventy-four hundred hours— but he chose to refer to the total practice time they had accumulated by the time they were twenty, because it was a nice round number. And, either way, at eighteen or twenty, these students were nowhere near masters of the violin. They were very good, promising students who were likely headed to the top of their field, but they still had a long way to go when I studied them. Pianists who win international piano competitions tend to do so when they’re around thirty years old, and thus they’ve probably put in about twenty thousand to twenty-five thousand hours of practice by then; ten thousand hours is only halfway down that path.

      And the number varies from field to field. Steve Faloon became the very best person in the world at memorizing strings of digits after only about two hundred hours of practice. I don’t know exactly how many hours of practice the best digit memorizers put in today before they get to the top, but it is likely well under ten thousand.

      Second, the number of ten thousand hours at age twenty for the best violinists was only an average. Half of the ten violinists in that group hadn’t actually accumulated ten thousand hours at that age. Gladwell misunderstood this fact and incorrectly claimed that all the violinists in that group had accumulated over ten thousand hours.

      Third, Gladwell didn’t distinguish between the deliberate practice that the musicians in our study did and any sort of activity that might be labeled “practice.” For example, one of his key examples of the ten-thousand-hour rule was the Beatles’ exhausting schedule of performances in Hamburg between 1960 and 1964. According to Gladwell, they played some twelve hundred times, each performance lasting as much as eight hours, which would have summed up to nearly ten thousand hours. Tune In, an exhaustive 2013 biography of the Beatles by Mark Lewisohn, calls this estimate into question and, after an extensive analysis, suggests that a more accurate total number is about eleven hundred hours of playing. So the Beatles became worldwide successes with far less than ten thousand hours of practice. More importantly, however, performing isn’t the same thing as practice. Yes, the Beatles almost certainly improved as a band after their many hours of playing in Hamburg, particularly because they tended to play the same songs night after night, which gave them the opportunity to get feedback— both from the crowd and themselves— on their performance and find ways to improve it. But an hour of playing in front of a crowd, where the focus is on delivering the best possible performance at the time, is not the same as an hour of focused, goal-driven practice that is designed to address certain weaknesses and make certain improvements— the sort of practice that was the key factor in explaining the abilities of the Berlin student violinists.

      A closely related issue is that, as Lewisohn argues, the success of the Beatles was not due to how well they performed other people’s music but rather to their songwriting and creation of their own new music. Thus, if we are to explain the Beatles’ success in terms of practice, we need to identify the activities that allowed John Lennon and Paul McCartney— the group’s two primary songwriters— to develop and improve their skill at writing songs. All of the hours that the Beatles spent playing concerts in Hamburg would have done little, if anything, to help Lennon and McCartney become better songwriters, so we need to look elsewhere to explain the Beatles’ success.

      This distinction between deliberate practice aimed at a particular goal and generic practice is crucial because not every type of practice leads to the improved ability that we saw in the music students or the ballet dancers. Generally speaking, deliberate practice and related types of practice that are designed to achieve a certain goal consist of individualized training activities— usually done alone— that are devised specifically to improve particular aspects of performance.

      The final problem with the ten-thousand-hour rule is that, although Gladwell himself didn’t say this, many people have interpreted it as a promise that almost anyone can become an expert in a given field by putting in ten thousand hours of practice. But nothing in my study implied this. To show a result like this, I would have needed to put a collection of randomly chosen people through ten thousand hours of deliberate practice on the violin and then see how they turned out. All that our study had shown was that among the students who had become good enough to be admitted to the Berlin music academy, the best students had put in, on average, significantly more hours of solitary practice than the better students, and the better and best students had put in more solitary practice than the music-education students.

      The question of whether anyone can become an expert performer in a given field by taking part in enough designed practice is still open, and I will offer some thoughts on this issue in the next chapter. But there was nothing in the original study to suggest that it was so.

      Gladwell did get one thing right, and it is worth repeating because it’s crucial: becoming accomplished in any field in which there is a well-established history of people working to become experts requires a tremendous amount of effort exerted over many years. It may not require exactly ten thousand hours, but it will take a lot.

      We have seen this in chess and the violin, but research has shown something similar in field after field. Authors and poets have usually been writing for more than a decade before they produce their best work, and it is generally a decade or more between a scientist’s first publication and his or her most important publication— and this is in addition to the years of study before that first published research. A study of musical composers by the psychologist John R. Hayes found that it takes an average of twenty years from the time a person starts studying music until he or she composes a truly excellent piece of music, and it is generally never less than ten years. Gladwell’s ten-thousand-hour rule captures this fundamental truth— that in many areas of human endeavor it takes many, many years of practice to become one of the best in the world— in a forceful, memorable way, and that’s a good thing.

      On the other hand, emphasizing what it takes to become one of the best in the world in such competitive fields as music, chess, or academic research leads us to overlook what I believe to be the more important lesson from our study of the violin students. When we say that it takes ten thousand— or however many— hours to become really good at something, we put the focus on the daunting nature of the task. While some may take this as a challenge— as if to say, “All I have to do is spend ten thousand hours working on this, and I’ll be one of the best in the world!”— many will see it as a stop sign: “Why should I even try if it’s going to take me ten thousand hours to get really good?” As Dogbert observed in one Dilbert comic strip, “I would think a willingness to practice the same thing for ten thousand hours is a mental disorder.”

      But I see the core message as something else altogether: In pretty much any area of human endeavor, people have a tremendous capacity to improve their performance, as long as they train in the right way. If you practice something for a few hundred hours, you will almost certainly see great improvement— think of what two hundred hours of practice brought Steve Faloon— but you have only scratched the surface. You can keep going and going and going, getting better and better and better. How much you improve is up to you.

      This puts the ten-thousand-hour rule in a completely different light: The reason that you must put in ten thousand or more hours of practice to become one of the world’s best violinists or chess players or golfers is that the people you are being compared to or competing with have themselves put in ten thousand or more hours of practice. There is no point at which performance maxes out and additional practice does not lead to further improvement. So, yes, if you wish to become one of the best in the world in one of these highly competitive fields, you will need to put in thousands and thousands of hours of hard, focused work just to have a chance of equaling all of those others who have chosen to put in the same sort of work.

      One way to think about this is simply as a reflection of the fact that, to date, we have found no limitations to the improvements that can be made with particular types of practice. As training techniques are improved and new heights of achievement are discovered, people in every area of human endeavor are constantly finding ways to get better, to raise the bar on what was thought to be possible, and there is no sign that this will stop. The horizons of human potential are expanding with each new generation.

      -- Ericsson, Anders; Pool, Robert. Peak: Secrets from the New Science of Expertise (p. 109-114). Houghton Mifflin Harcourt. Kindle Edition.

      22 votes
    12. Any Victoria 2 players out there? Any interest in AARs?

      On reddit I post the occasional AAR (after action report) for Victoria 2 on the ParadoxPlaza sub. I was just wondering if there was any interest in me posting those here as well, since vic2 is a...

      On reddit I post the occasional AAR (after action report) for Victoria 2 on the ParadoxPlaza sub. I was just wondering if there was any interest in me posting those here as well, since vic2 is a little obscure and it's entirely possible I'm the only player here out of our active users.

      6 votes
    13. Scientists hopeful as HIV vaccine candidate passes key test

      Here's a news article about an HIV vaccine being tested on humans "in the field": Scientists hopeful as HIV vaccine candidate passes key test Here's the scientific report: Evaluation of a mosaic...

      Here's a news article about an HIV vaccine being tested on humans "in the field": Scientists hopeful as HIV vaccine candidate passes key test

      Here's the scientific report: Evaluation of a mosaic HIV-1 vaccine in a multicentre, randomised, double-blind, placebo-controlled, phase 1/2a clinical trial (APPROACH) and in rhesus monkeys (NHP 13-19)

      13 votes
    14. [Suggestion] Use sortition for moderation ?

      In governance, sortition (also known as allotment or demarchy) is the selection of political officials as a random sample from a larger pool of candidates. The logic behind the sortition process...

      In governance, sortition (also known as allotment or demarchy) is the selection of political officials as a random sample from a larger pool of candidates. The logic behind the sortition process originates from the idea that “power corrupts.” For that reason, when the time came to choose individuals to be assigned to empowering positions, the ancient Athenians resorted to choosing by lot. In ancient Athenian democracy, sortition was therefore the traditional and primary method for appointing political officials, and its use was regarded as a principal characteristic of true democracy.

      Today, sortition is commonly used to select prospective jurors in common law-based legal systems and is sometimes used in forming citizen groups with political advisory power (citizens' juries or citizens' assemblies).

      The mechanics would be something like this: users report a post/comment, when there's enough reports the systems randomly selects 3/5/7/... currently active users and ask them to determine if the reported post contravene to the rules. The decision is then automatically taken with a majority rule.

      Why ?

      1. It's the only system that scales (to my knowledge). More users mean more content to moderate, but since the users are also moderators the system works at any scale. Systems that don't scale lead to all kind of problems when the number of users become large.
      2. It's very robust to manipulation. As moderators are chosen randomly it's very hard to coordinate or try to influence the decisions.
      3. It promotes a participatory attitude and a sense of responsibility in the users. There's no "them against us" (the bad mods against the users).
      21 votes
    15. ~Random acts of Steam Sale

      So I was thinking since we're still a smaller community things like this could actually foster some decent games talk and make friends the best way I know, begging for stuff! Post a want with some...

      So I was thinking since we're still a smaller community things like this could actually foster some decent games talk and make friends the best way I know, begging for stuff!

      Post a want with some bullshit reasons for being a cheap wanker, see if someone might be willing to toss some virtual things your way! If you do get your wish, be sure to give a write up on what you thought of it.

      If you want to gift someone, pm for steam nick plz.

      W:https://store.steampowered.com/app/332200/Axiom_Verge/ - Just saw this awesome Metroidvania at SGDQ and would love to play it but the cash I'm throwing at the screen is not working. Oh yeah did I mention it's available for Linux? I NEED THIS NOW. I'll pay it forward tomorrow when I can stick some of these biĺls into a proper slot!
      Gee thanks sxo, great gift. I'll report back when I have some time to play it!

      46 votes
    16. Bitcoin Phishing Attack

      Got this phishing SMSmessage today. I spun up a VM and investigated the domain provided in the message. Found the provider and reported it to them. The phishing page is a replica Coinbase login...

      Got this phishing SMSmessage today. I spun up a VM and investigated the domain provided in the message. Found the provider and reported it to them.

      The phishing page is a replica Coinbase login page.

      https://imgur.com/a/ZSzNKO7

      10 votes
    17. How do we tackle this epidemic of misinformation

      I was on Facebook today and saw a video being sent around with the background and caption on the image I captured: https://i.imgur.com/uUvN7JS.png I took a look at the comments on the post, and as...

      I was on Facebook today and saw a video being sent around with the background and caption on the image I captured: https://i.imgur.com/uUvN7JS.png

      I took a look at the comments on the post, and as expected found this sort of stuff: "She must hoping trump will come and give her a pickle tickle or a medal. These are the people who should be thrown out of the country."

      So, I look it up and it turns out that this video is from 2014 (source of news report: https://www.youtube.com/watch?v=e0UUmTARaOc) which was during the Obama administration and has nothing to do with "Trump's america'". And watching a news report and the original video never shows anything about the black individual having a white mother, that's just further perpetuating race baiting to get people angry and heated over this as they're also trying to make it seem like it just happened. They even captioned the Facebook post "Think racism is dead in America? Watch this."!

      What do we do about things like this where this is so clearly being used to further an agenda, but the actual content isn't indicative of that agenda at all? This is apart of an epidemic of misinformation used to drive opinions that sickens me to see so many people falling for, it really does.

      23 votes
    18. Fallout 76: Entirely Online

      Per BE3, Fallout 76 will be "entirely online" featuring dedicated servers with "dozens, not hundreds and not thousands" of players per server. T Howard reports that progress stays with your...

      Per BE3, Fallout 76 will be "entirely online" featuring dedicated servers with "dozens, not hundreds and not thousands" of players per server. T Howard reports that progress stays with your character and that death is not too impactful progress wise (not sure what this means).

      Apparently, it is 4x the size of Fallout 4, and it does look really good. The gameplay looks good, VATS is not featured.

      I am very nervous about it being online, as I almost always play stealth ranged in these games and I don't see that working well. I also play Fallout the most when my internet is down.

      What does everyone else think about this?

      18 votes