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18 votes
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How US Immigration and Customs Enforcement's surveillance system works
14 votes -
NASA's Artemis II L-1 countdown status news conference
25 votes -
How will the Iran War reshape arms exports? - Missile consumption, emergency sales and the supply gap
12 votes -
Daft Punk - Around The World (Westend Edit) (2025)
9 votes -
Haruka - Acid techno garage mix in Japanese sake brewery (2026)
13 votes -
What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
20 votes -
Temple of Elemental Evil, Ravenloft, and the next thing
Looking Back on Temple of Elemental Evil My table wrapped up T1-T4 Temple of Elemental Evil a few months ago, and I decided to take a break before moving on to I6 Ravenloft to play some video...
Looking Back on Temple of Elemental Evil
My table wrapped up T1-T4 Temple of Elemental Evil a few months ago, and I decided to take a break before moving on to I6 Ravenloft to play some video games for a bit. It's a good thing, too, because there's been several hospitalizations and deaths so far this year, but that's a topic for elsewhere.
After having finished it, I can confidently say that I don't really get all the hype T1-T4 gets in this day and age. Perhaps when it was new, but I still see people today lauding its greatness. It was... fine. T1 had a very strong start, no real complaints there, but as the book went on it meandered more and left a lot to be desired in the third and especially fourth floors of the dungeon. I've heard rumors that Gygax was unable to finish it in time due to being pulled away for TSR business often, so he gave all his notes to Mentzer to complete the work. I would believe it, personally. I've also since been told that the campaign book has an errata, so perhaps that fixes a lot of our issues with it, but I've not read it; no real interest in running this again.
The Upcoming Ravenloft Run
Moving past that, though, we'll be starting back up on April 11th with the group's first batch of characters going to the castle representing Ravenloft to have dinner with the Count; some of them received a letter inviting them over to congratulate them on their work within the region and on the power they've gained. The players know what they're getting into, but the characters don't. Joining us this go around are:
- Rowan Human Magic-User 7 (~66k XP)
- Henchman Freya, Human Fighter 5 (~18k XP)
- Henchman Rikka, Human Fighter 5 (~18k XP)
- Iskandar, Human Magic-User 8 (~106k XP)
- Henchman Thorgisl, Human Fighter 2 (~2k XP)
- Ser Duncan, Human Paladin 6 (~55k XP)
- Melceth, Human Cleric 7 (~55k XP)
- Elowyn, Elf Fighter 5 / Magus 5 (~55k XP)
Looking Ahead to the New World
Regardless of what the results of the Ravenloft module are, there will then be a time skip of a couple or few years before a portal to a new setting, Jovian, will be made available to the group; a planet with two suns--a very large, incredibly bright one representing Bahamut and a much smaller, dimmer one representing Tiamat--that is bathed in an eternal twilight. Two major themes I aim to hit with this setting are reclamation and perseverance.
To go along with the change in setting, I am also planning on making other changes to the game. We are:
finallygetting rid of the gnome- retaining the half-ogre
- adding the mul, which are a half-human/half-dwarf race from Dark Sun
- removing the Assassin class
- adding the Runecaster class
- replacing the base Cleric class with a specialty priest for each of our 17 deities
- allowing halflings to be Illusionist in the absence of the gnome
- allowing mul to be Occultists, a custom class of my making
- allowing half-orcs to be a Magus, another custom class of my making, in the absence of the Assassin
9 votes - Rowan Human Magic-User 7 (~66k XP)
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Does anyone play older versions of Minecraft?
I've had the itch lately to play Minecraft again. I originally played on an account my brother gave me in alpha and used that for years before he asked for it back so he could do the account...
I've had the itch lately to play Minecraft again. I originally played on an account my brother gave me in alpha and used that for years before he asked for it back so he could do the account migration in to his Microsoft account to avoid losing it. Microsoft sadly doesn't do regional pricing for Minecraft so I don't think I'll be picking up a copy again soon and will probably wait till my kids are older and I pick up some copies to play with them.
I realized that the game has changed a lot since I last played, and when last played with my friends (probably 5-6 years ago at this point) I remember being a bit lost with all the new things that had been added from when I last played. While it's cool seeing new stuff being added to the game, I also realized that if I were to get Minecraft I would probably get it specifically to play older versions of the game. I saw there was a whole subreddit of people playing older versions of the game over at r/GoldenAgeMinecraft which also showed me that there are mods that essentially fork development from earlier points in Minecraft's history which I think would be cool to explore when I do get the game.
I was curious if any tilders play older versions of Minecraft?
What draws you to that particular version?
Do you play the current release version of Minecraft at all?Also, anything older Minecraft you felt like sharing, please do. I've been watching some older Minecraft videos on Youtube in my second monitor while I work today.
Edit: I wanted to add this here since I found this out after posting. It turns out that Minecraft's Java edition has a demo mode, and the check for how long you've played the demo mode was added in release version 1.3. So I can go ahead and create a demo account and play the old versions for Free: https://minecraft.fandom.com/wiki/Demo_Mode#Trivia
I do plan on buying the full game eventually, but this will definitely scratch the itch I've been having for a long time and I will look at installing that on my computer once I've tackled my big work items.Edit 2: I found that you can use the Betacraft launcher to access these older versions as well. I wish I had found that previously as I spent a solid ~30 minutes fiddling with my Win 10 LTSC computer getting the Windows Store and other services installed and it still wasn't letting me properly launch the old Minecraft versions.
24 votes -
Solar oven/cooking
For context, I live in the tropics and get a lot of sunlight for most of the year outside of monsoon season. I was recently chatting with some coworkers and one of the mentioned baking cookies on...
For context, I live in the tropics and get a lot of sunlight for most of the year outside of monsoon season.
I was recently chatting with some coworkers and one of the mentioned baking cookies on their dashboard during the summer, and I remember my brother mentioning doing that when he lived in Arizona. That is something I could probably do here, but we always keep a sunshade up in our car so it isn't incredibly hot when we get inside.
This got me thinking about solar ovens since I remember seeing a video of someone using one to cook online awhile ago, and I was curious if anyone here has one or has any experience using one and if it was worth it or if they would have any recommendations.
21 votes -
Fan-translation projects - thirty-three years of history
13 votes -
Requesting your thoughts that may help me decide between moving to Chicago or Portland (Oregon)?
hey there tildes. i’m moving out of texas in august no matter what and am trying to decide between chicago and portland. i was wondering if anyone here has lived in either (or both) locations and...
hey there tildes. i’m moving out of texas in august no matter what and am trying to decide between chicago and portland. i was wondering if anyone here has lived in either (or both) locations and could help me decide by sharing their experiences.
i’m currently in texas and by the time i move, i will have only been here 1 year but this was always supposed to be a temporary stop for a job (that is very much not working out due to the owner of the company — i’ve posted about it a few months ago and struggle with it in my mind to this day).
i’ve moved around a bit, both in the same cities and across several states, over the past 5 years. im tired of moving and starting over, so im really going to focus on making the next place work for at least 5 years. the world is too chaotic for me to pretend to see farther out than that.
i had been reading and watching a lot of videos about chicago over the past month or two and now wondering if i should give it a try? i just assumed i would move back to portland by default because i liked it well enough and now im not sure if i should fall back to something familiar or try again somewhere else.
just want to say that i know moving wont magically make my life great and i know i will have to put in a lot of work to make everything work regardless. greener grass and all that.
portland
i’ve lived in portland before (2 years) and visited many, many times in the 7 years before moving there. i liked it for the most part.
things i didn’t like (mostly my opinion/experience)
- PNW gray, dreary weather for many months. im prone to bouts of severe depression and it’s a lot of work to keep healthy during the dark months. was in for seattle for 7 years prior to living in portland so i was maxed out with the gray perhaps.
- cost of living is kind of high for the size of city and offerings
- it’s a very slow, sleepy city that feels more like a very big town than a small city. sometimes i liked this about the city (less traffic, crowds) and sometimes i didnt (less “things going on”, especially later at night)
- the sheer amount of unsheltered people and seemingly no solution or even progress. when i lived there, it was really, really bad (2021-2023) and i’ve read that it’s actually gotten worse since ive left. it’s heartbreaking.
things i did like
- green year round, even if it’s gray and winter. beautiful outdoors/hiking, swimming in the river
- proximity to seattle (i have friends there)
- much more agreeable politics for me (Leftists everywhere)
- great food options, fun bars, interesting shops
- very bike friendly (newly into biking, was not when i lived there)
- decent public transit
- relatively friendly people though i did struggle with making deeper connections
- very positive towards folks who are queer or generally nontraditional. that’s important to me
- seems like a lot of creative folk live here
why i moved away from portland originally
i moved away because i was deeply unhappy with my work life (had two awful jobs in a row because my freelancing work (audio/video editing) dried up completely), had to get a roommate for the first time in like 10 years because of pay decreasing with new jobs, and tried to change up my medication for depression (for reasons i can no longer recall) that backfired and i fell into a massive bout of depression.
i backed away from all of my friendships and spent all of my time dreaming about greener grass. instead of focusing on getting a better job and fixing my medication, i chose the “easy” route of moving away again and starting over.
i went to denver chasing better weather and had two new clients lined up but two months after moving, they stopped paying me. had to take one to court and everything. only other job i could find was awful with a really toxic manager and a huge pay cut (again) but had no other job options. i did fix my meds and other lifestyle changes so all was not completely lost.
the owner of the company i was working for (and before i knew what kind of person he was) offered me a new job in texas so i jumped on it. my family was there so figured it’d be nice to be nearby for a year or two. unsurprisingly, san antonio sucks (for me) and job sucks, so as soon as my lease ends in august, im out.
chicago
i’ve never been to chicago. i’ll visit in june to check it out. i also don’t know anyone there. this isn’t a huge deal since i have done this kind of move (only visiting right before moving and not knowing anyone) i guess 3 times now.
reasons i think i will like it
- liberal city
- great public transit
- big, dense city
- diversity
- seemingly decent cost of living
- people say midwesterners are friendly (?)
- job opportunities just by the fact that it’s such a huge city
things that are/may be negative
- brutal winters. i am not used to real winters. seattle/portland had very mild winters and even denver’s were honestly not bad at all. i hear lots of talk about chicago winters.
- crime. no, i don’t think i will be regularly mugged or killed like the US media makes it sometimes seem, but compared to everywhere i’ve lived before, it’s has a higher violent crime rate.
- friends/community. i’m in my mid 30s and it’s harder to make friends the old i get and that’s sort of my number one goal each time i move to a new city. also never really had “community” and would really like to have that in my life.
- politics. i know that portland is generally much more left and chicago is more generic democrat. this isn’t the end of the world and i don’t expect everyone to be as far left as i am but i want to be able to live in the same reality as my community.
huge wall of text, i know, so thanks for those that read it. i’m not great at organizing my thoughts in these posts, but i’m just tryin’ to figure stuff out!
if anyone has anything they want to share based on my likes/dislikes and your experience, please do! i really enjoy reading what the folks here have to say about things.
27 votes -
The lost documentary about an impossible house
22 votes -
Haliey Welch interview (Hawk Tuah) by Channel 5
28 votes -
How I built an open-world engine for the N64
31 votes -
CGA-2026-03 🕹️🐸🕌🔔 REMOVE CARTRIDGE ⏏️ Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls)
Warning: this post may contain spoilers
switches to an emotional ending music
Once upon a time, in the sun-dappled realm of Millefeuille, a tale of courage, folly, and friendship came to a close. After enduring countless trials born of pride and greed, our gallant yet hapless Prince of Sablé has reached the end of his journey.
It all began when the Prince learned that the radiant Princess Tiramisu had vanished, spirited away just after his umpteenth defeat in a duel against the ever-boastful Prince Richard. Barred from sailing beside his rival, our humble hero took to the road alone, his purse light and his hopes heavy. What he lacked in fortune, he made up for in heart (and the occasional odd purchase).
Along the way, he fell for a trickster's promise, a ludicrously-expensive potion said to restore his human form "at any time", though bound by more strings than a puppet show. In his kindness, he even repaid the damages wrought upon Saltwater Town, tossing a mountain of Nuts to a boy whose gratitude shone brighter than gold.
Though tempted by greed and misled by pride, the Prince of Sablé's heart remained pure. Through tangled mazes and fierce foes he pressed on, never losing sight of his mission to rescue Tiramisu. By the end, even the proud Richard bowed his head, moved by the Prince's resolve to fight without malice and spare his old rival from needless harm in their final duel.
Yet behind every fairytale lies a clever twist. For while our Prince was chasing glory, he unwittingly became a key piece in the grand design of Polnareff's scheme to save Millefeuille from the sly serpent Delarin. His bravery, fuelled more by sincerity than wisdom, turned the tide at last.
And where was the Princess, you ask? Why, she was by his side all along! In disguise as the wise witch Mandola, Tiramisu guided her beloved Prince more times than he ever realized. Perhaps he should have noticed the resemblance in their mannerisms a bit sooner.
And as our story fades to its final act, the air fills not with solemn silence but with the rhythm of celebration, a raucous DJ's beat spun by a mad scientist in his whirring metal giant. A strange ending, perhaps, but a joyous one all the same.
So then, dear travellers, as the curtain falls on this comical and heartfelt adventure, let us gather 'round and share our thoughts on the tale of The Frog for Whom the Bell Tolls, a story where even the smallest frog may leap into legend. I'll start.
The Frog for Whom the Bell Tolls feels less like a traditional video game and more like an interactive storybook, something remarkably ahead of its time for the early '90s. The combat, platforming, and puzzle segments are kept simple on purpose, serving as stepping stones for the charming storytelling that carries the whole adventure.
Battles play out automatically when you bump into an enemy strong enough to challenge you, with the outcome depending on your stats like HP, attack, defense, and speed (plus whatever items you might have on hand). It's a good idea to keep your health up and hunt for stat-boosting items if you want to make steady progress.
A sprinkle of puzzles and light platforming keeps things fresh, and the ability to switch between forms adds some fun variety, the strong human, the amphibious and nimble frog who can breathe underwater, and the slinky snake who can turn some foes into stepping blocks.
Sure, none of these mechanics are deep by modern standards, but their simplicity works in the game's favor. It keeps the spotlight on the story, one that explores how kindness, greed, and good intentions can intertwine in unexpected ways. It's funny, heartfelt, and often downright ridiculous in the best way possible.
While I might not revisit this one as often as other Nintendo classics, I'm glad I played it. Not only is it interesting to see where Link's Awakening borrowed a few ideas (and a certain prince!), but it's also worth it for the humor alone.
As I make more progress in Cure Dolly's Japanese lessons, I might even try the original version one more time someday. Who knows what little translation quirks or cultural touches I've missed?
That about wraps it up for this month's game. Our time in the whimsical world of the Millefeuille Kingdom may be over, but the adventure continues.
Next time, u/vili takes us on a trip to outer space aboard an overly complicated spaceship, hopefully with fewer spacetime mishaps... but no promises.
Until then, jot down your thoughts and memories; no moment of gaming glory deserves to be forgotten!
THE END
(sorry for my rookie attempt at photographing this screen in real life!)
Month Game Host April 2026 Space Rogue u/vili May 2026 Sid Meier's Pirates u/vili June 2026 Castlevania: Aria of Sorrow u/Lapbunny July 2026 Lufia II: Rise of the Sinistrals u/zod000 August 2026 The Legend of Zelda: A Link to the Past u/Boojum September 2026 Tony Hawk's Pro Skater 2 u/J-Chiptunator 12 votes -
Dimmu Borgir – Ulvgjeld & Blodsodel (2026)
5 votes -
Margo Price - All American Made (2018)
2 votes -
Babylon 5 S01E05: "Infection" - Episode Discussion
11 votes -
France confirms oil crisis, says 30-40 percent of Gulf energy infrastructure destroyed
29 votes -
Tove Styrke – Space (2026)
4 votes -
"...new Nintendo published digital titles exclusive to Nintendo Switch 2 will have an MSRP that is different from physical versions."
27 votes -
Possible first European rocket launch to reach orbit taking place in ~20minutes, livesteam here!
26 votes -
Mumford & Sons: NPR Tiny Desk (2026)
10 votes -
Nvidia CEO declares AI could start, grow, and run a successful technology company worth more than a billion dollars—excerpt from Lex Fridman Podcast
26 votes -
OpenAI shuts down Sora AI video, Disney drops planned $1B investment
84 votes -
Paradise: S01E03 - FAANGball
12 votes -
Grain Of Pain feat. Eemeli Bodde – The Offering (2026)
4 votes -
Inside Scotland’s ‘illegal’ African tribe (The Kingdom of Kubala)
6 votes -
What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
21 votes -
A mathematical analysis of M. C. Escher’s art
16 votes -
Youtube reaction to a YouTube video: Wings of Pegasus on Josh Turner cover of Jim Croce's Operator
6 votes -
Any beginners advice or resources on developing a 2D RPG/Puzzle video game?
Hey guys, I hope this is the right place to post. So my adhd hyperfixation has recently shifted towards an idea for a game and I want to indulge my ADHD by learning all I can about game...
Hey guys, I hope this is the right place to post.
So my adhd hyperfixation has recently shifted towards an idea for a game and I want to indulge my ADHD by learning all I can about game development to see if I can achieve this idea to the point that maybe I can put it in "Early Access" to fund even more resources on it.
But I'm not sure where to start. I'm looking into Godot because it's free and open source and has a lot of community resources, but also wanted to see if anyone had any ideas here.
I have some coding experience, a lot of technical experience and pick things up extremely quickly.
The basic idea is that it's a 2D Sidescrolling RPG, but with Match-3 "Candy Crush"-esque mechanics for battles and fighting.
Extra details
If you've played "You Must Build A Boat" or "10000000", it's a LOT kind of like that, in fact those games kind of inspired me, but more refined with a lot more in depth RPG elements and it's a bit more forgiving focusing on keeping a "flow" going, since one of my biggest pet peeves is YMBAB's RNG being very unforgiving and you'll randomly just sit there staring at the board with no moves until you die.So the systems/mechanics I'd need to combine to work together are the following:
- A Match-3 type board where you match tiles, make special tiles by combining 4 or more tiles, all the features of a typical match-3 type game, just tied to outcomes outside of the board-interface.
- An RPG element, with character attributes, leveling, items, spells, weapons, gear, potions, etc. These elements effect what tiles are on the board during gameplay, effect the chances of certain tiles, and effect health, speed, mana, or grants special in-game abilities like "Precognition"(gives a hint for a move), or "Scroll of Revival"(You can continue without starting over), etc. Attributes also effect things like tile chances, so a higher strength will get you more combat/physical tiles, or a high intelligence will get you more magic tiles.
- Visual Elements include an auto-running sidescrolling viewport while Dungeon Running. Character auto-runs until encountering enemies, running is not controlled by player. Match-3 board will be beneath that. Time between enemy encounters can be used to clean up the board and match unneccesary tiles, make special moves to line up for next battle, or to replenish health.
- During Battles, it'd be an over-the-shoulder battle view, similar to Pokemon style battles. Character will have health, enemy will attack character at regular intervals, player will have to balance matching combat/weapon tiles to attack enemy, and matching health/mana potion tiles to replenish health or mana(if they have potions equipped). Enemy can cause environmental effects like poison(some tiles will be poisoned so you lose health if matching them), or being frozen with ice(You need to break tiles next to the ice tiles to break them), or confusion(switches the colors of tiles). Will be block/parry mechanics, occassionally for a few seconds before the enemy strikes, you're required to match a designated tile to either block or parry that attack.
- In a saferoom it'd be like an isometric kind of "inside a building" format like in Pokemon, just more detailed. I'd like to have saferoom customization and the ability to upgrade your character or gear too.
Anyways, I'd love any advice or resources. Or if you'd like to help out or discuss the game idea more I'm up for that too.
16 votes -
Global arms exports - trends, winners and losers of the race to rearm in 2025
6 votes -
Hädangången – En Vals Till Döden (2026)
5 votes -
Tetris: The Grand Master [documentary]
16 votes -
Tip to tip: Crossing China with no map
18 votes -
MST3K - KTMA episode 3 Star Force recovered and digitized
13 votes -
I'm glad Hideo Kojima went into games instead of directing movies
I'm currently 20 hours and 4 "episodes" deep into Death Stranding 2 on PC and I don't have the patience to wait til the Monday megathread rolls around again to voice my thoughts. This isn't my...
I'm currently 20 hours and 4 "episodes" deep into Death Stranding 2 on PC and I don't have the patience to wait til the Monday megathread rolls around again to voice my thoughts. This isn't my first time playing a Kojima game; I've got over 100 hours in the first Death Stranding and I've also finished multiple entries in the Metal Gear series, I've even played Boktai 2 on the GBA (though I didn't know that was a Kojima game til much later). I enjoy the vision, wackiness, flexibility in gameplay, and emphasis on little details that are fairly characteristic of a Kojima game, and those things are definitely very present in this one as well. That said though, there is one thing that only becomes more and more clear as I progress:
Hideo Kojima is terrible at writing dialogue. By that, I don't mean characters fail to express themselves or convey ideas well through a lack of words; rather, they're entirely too reliant on words. In an era of cinema that loves "show, don't tell", Kojima leans more towards "tell, tell, tell some more, and then maybe have a bit more tell as a treat". Any character with a backstory that Kojima wants you to know about will spend a good 10 minutes unloading their life story almost as soon as they meet the main character. Any time there's a new piece of information being revealed, someone will explain it to you in textbook-level depth. I'm not sure if Kojima thinks that it's ok to have so many incredibly long exposition-dumping cutscenes in his game because the ratio of cutscene to game is still fairly low but all I can say is these cutscenes and talking sequences are not good cinema. I don't care which movie star is getting a cameo when the script itself is this absurdly poor, my immersion is shattered and watching has now become a chore.
That said though, it's not like the game is devoid of cinematic moments, they just happen to be entirely outside of the cutscenes themselves. By far the most memorable and impactful moments in this game and the original are those times of solitude during a delivery where you're just quietly traversing through a zone, luggage in tow, and a Low Roar track starts playing. It's during these moments of calm, of pure show and no tell at all, where the player gets truly immersed in the role of the main character and has time to contemplate their journey while taking in the beauty of the nature around them. These aren't accidental or purely player-driven moments, those songs are set to play at a particular place during certain missions and knowing Kojima, he definitely had a major role in directing these as well. So it's not like he doesn't know how to create absolute cinema, but at the same time it's limited purely to gameplay moments where you're not forced to listen to someone deliver a 10 minute monologue in a way that no actual human being talks.
So yeah, thanks for not becoming a movie director, Kojima. Your script writing's terrible but your gameplay ideas are great. I'd suggest you hire an editorial team but you probably already have and ignore them.
29 votes -
Academy Award winner - The Girl Who Cried Pearls | Full film
7 votes -
Afroman emerges victorious in ‘Lemon Pound Cake’ defamation case
65 votes -
The Moon's origin story doesn't add up
24 votes -
Deadnate – Guilt & Sorrow (2026)
3 votes -
Ready for "the real McCoy"? It was designed to exploit Prohibition, and get smuggled into America by a man who became a legend.
6 votes -
The (illegal) nuclear reactor buried under Greenland
10 votes -
Miles Caton - Don't Hate Me (2026)
3 votes -
Bernie vs. Claude
15 votes -
The world's most annoying road | Map Men
10 votes -
The Amazing Digital Circus - Episode 8: hjsakldfhl
16 votes -
The Dear Hunter - Sunya (2026)
7 votes