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    1. Session report: 496-Seed-18, in which two PCs eat nightshade

      The Party Jeff, half-elf Druid 6 / Fighter 4 / Magus 4 Lee, gray elf Fighter 4 / Magic-User 4 / Thief 5 Oryn, high elf Magic-User 5 / Thief 6 Rudy, halfling Druid 2 / Thief 3 Takeshi, human Ranger...

      The Party

      • Jeff, half-elf Druid 6 / Fighter 4 / Magus 4
      • Lee, gray elf Fighter 4 / Magic-User 4 / Thief 5
      • Oryn, high elf Magic-User 5 / Thief 6
      • Rudy, halfling Druid 2 / Thief 3
      • Takeshi, human Ranger 4
      • Varda, human Cleric 6 / Magic-User 4
      • Vordt, half-ogre Cleric 4 / Fighter 5

      Ran the group through some werewolf hunting the other day. Thanks to the local army scouts, they knew where the hideout was; a chapel on a hill in the badlands, about ten miles from town. The party arrives, takes a look in one of the side windows, climbs the bell tower for a vantage point around the thing, including the graveyard and mausoleum, and then pushes their way into the building.

      There's no light inside, but Takeshi has a broadsword with continual light on it, as well as a ring that increases the radius of light sources he commands, so the hall and sanctuary ahead are well lit through the 80' of luminescence in his hands. As they enter the sanctuary, three people materialize behind the altar, outlanders in appearance, claiming to be using this building as protection from the elements. Some players noted the lack of a "lived in" feeling here, no bedrolls or typical litter you'd expect of a temporary living space, and these people appeared well-fed and hale. Sensing that the party is about to lash out, the werewolves attack pre-emptively and gain surprise.

      (Round 1) Takeshi and Lee ended up targets between these three werewolves. Four more tried to ambush from behind, but Vordt was in the back filling up the hallway, blocking their way. Oryn casts amplify damage at one while Varda fires magic missile and Jeff fills the hallway with web as Takeshi and Lee retaliate in melee; Rudy provides missile support with their sling. (R2) Oryn and Varda wait for an an opportunity to capitalize on while Takeshi and Lee continue trading blows, with Rudy continuing to provide missile support and Jeff casting a magic missile; Vordt is 5' deep in the web begins to leverage his obscene Strength to break free of them. One werewolf lies dead. (R3) Varda continues waiting, confident in their allies' abilities as Oryn charges in, Rudy provides missile support, Jeff supplies another magic missile, Takeshi and Lee continue trading blows with the two remaining werewolves, and Vordt is working himself free of the webs. Three werewolves lie dead.

      Over the next couple of minutes, Vordt breaks free from the web. Not wanting to try and jump through windows, the party opts to wait for the spell to expire, as the remaining four werewolves trapped in it yell muffled requests for mercy. Their progress was much slower than Vordt's, and they had to go through 8' of web rather than 5', but after about an hour they'd all suffocated. During the wait, both Takeshi and Lee ate some belladonna to stave off potential infection.

      The party finds a trap door to a cellar and checks it out. There's a wight hiding in the shadows, but it doesn't surprise them. It still slaps Lee and eats about 5k XP off his thief levels, but it dies by the end of the first round. In exchange, they found an iron chest, within which was 21k gold, 13 gems, a scroll of protection from magic, dwarf-sized field plate +1, and a pouch of dust of dryness.

      Then Takeshi and Lee both vomit up their lunch and pass out on the floor. Lee is no longer breathing. Ingesting belladonna does a few things: (1) small chance of curing lycanthropy if taken quickly after infection, (2) incapacitates you for 1d4 days, (3) has a 1% chance of killing you. Lee is the 1%.

      They get both of their bodies and the treasure out and back to town, then broker a deal with the local lordling MU to get Lee poked with a rod of resurrection, which drops him from 20 to 19 Constitution, removing his natural regeneration. Takeshi remains incapacitated for a day and Lee for a week, due to resurrection sickness.

      9 votes
    2. PF2 Kingmaker session report: 8/16/2025

      Kingmaker was last night. Some minor spoilers to follow. Party, Level 3 Marisiel, Elf Witch Nok-Nok, Goblin Rogue Linzi, Halfling Bard Amiri, Human Barbarian Titus, Human Fighter Valerie, Human...

      Kingmaker was last night. Some minor spoilers to follow.

      Party, Level 3

      • Marisiel, Elf Witch
      • Nok-Nok, Goblin Rogue
      • Linzi, Halfling Bard
      • Amiri, Human Barbarian
      • Titus, Human Fighter
      • Valerie, Human Fighter
      • Stik, Kobold Monk

      Variants in Play: Ancestry Paragon, Free Archetype, Gradual Ability Boosts, Slow Leveling, Stamina. I also allow Hero Points to adjust the degree of success on a check by one step rather than re-roll; this primarily gets used to either mitigate a crit fail or turn a failure into a success.

      Realizing they had just under a week before the Stag Lord's bandits tried to strong-arm Oleg's Trading Post for goods again, the party stopped their trip towards the tatzlwyrm lair and immediately turned around to return to Oleg's to stock up and then head towards the fort.

      On the way back, they encountered yet more bandits and, on one evening, an owlbear and its mate. Once at Oleg's, they spent a day turning in their quests and buying some of the goods available at the trading post. When ready, they set out. About twelve miles from the fort, they were about to start cooking dinner when some of the Stag Lord's bandits showed up in a neutral manner, presuming the party to be aspiring recruits. Linzi takes the opportunity to try and get some information out of them by indulging their fantasy.

      Titus eventually gets bored and challenges one of the bandits to a duel. The bandit rightfully declines, but Titus begins pushing forward with intent to attack him anyways. Linzi threatened to force him to spend his night in a laughing fit to get him to back off, and he calmed down. Unfortunately, after dinner was taken care of, the bandits took their leave, not wanting to be shanked in the night by the crazy man.

      The next morning they stop a few hundred feet from the fort and Marisiel sends her familiar, Youmu, forward to scout the hills since the bandits don't seem to be paying them much mind. Youmu returns shortly and informs Marisiel that something's off about the hill; he suspects undead. Armed with that information, the party decided to waltz up to the front door and just infiltrate by providing the password.

      Once inside, introductions are made, stories are shared, and after the party learns that there's a late shipment of alcohol and the Stag Lord loves the stuff, Stik taps into their knowledge of alchemy (via dedication) to create a bottle of booze. The Stag Lord quickly comes out and snatches the bottle before returning to his chamber.

      Stik is quickly inducted as the brewmeister, but instead of delivering alcohol to the other bandits, they deliver lightning. In a bottle. One Extreme encounter later (as they triggered the entire compound, including the Stag Lord, and the owlbear was let free at some point), the Stag Lord lies dead on the ground along with most of his lieutenants.

      11 votes
    3. PF2 Kingmaker session report: 8/10/2025

      PF2, Kingmaker tonight. Minor spoilers re: names of potential companions and side-quest details. Party, Level 3 Marisiel, Elf Witch Nok-Nok, Goblin Rogue Linzi, Halfling Bard Amiri, Human...

      PF2, Kingmaker tonight. Minor spoilers re: names of potential companions and side-quest details.

      Party, Level 3

      • Marisiel, Elf Witch
      • Nok-Nok, Goblin Rogue
      • Linzi, Halfling Bard
      • Amiri, Human Barbarian
      • Titus, Human Fighter
      • Valerie, Human Fighter
      • Stik, Kobold Monk

      Variants in Play: Ancestry Paragon, Free Archetype, Gradual Ability Boosts, Slow Leveling, Stamina. I also allow Hero Points to adjust the degree of success on a check by one step rather than re-roll; this primarily gets used to either mitigate a crit fail or turn a failure into a success.

      The group had set out at the end of last session with the intention of picking some radishes and hunting two local monsters of some renown, a boar called Tuskgutter and some tatzlwyrms. Amiri was especially excited about going after Tuskgutter.

      They arrive at the radish patch to find four kobolds suffering from The Itis™ that quickly scramble to protect their patch, but the monk eases tensions and ends up receiving an entire basket of the spicy radishes.

      They spend a few days following the edge of the forest, crossing a rickety old bridge, disturbing some hunting spiders but dispatching them quickly. One evening, just after a meal, several of the Stag Lord's bandits had managed to sneak up on them, which turned out to be the last thing any of them did. Another afternoon saw Stik, Amiri, and Valerie attacked by thylacines while out foraging for ingredients, but by now they're used to that kind of thing.

      They get into the general area of where they expect Tuskgutter's lair to be and spend the day searching for it. They eventually find it and have themselves their third proper Solo encounter since starting the game; I took the base profile for Tuskgutter and scaled it to be a Creature 7, so as to make the anticipation set up by the bounty poster and Amiri's vibrating in place worth it. With some good use of debuffing actions/spells and Hero Points, they take it down within a couple of rounds, albeit Titus did fall to an attack routine. One lesser healing potion and a soothe later, along with a short breather, and he's fine.

      Trophy in hand, they make camp. As they're breaking camp in the morning, a hunter approaches the group to warn them of the dangers of Tuskgutter, only to be offered bacon.

      Next stop, the tatzlwyrm lair.

      10 votes
    4. Session report: PF2 Kingmaker

      Party hit level 3 at the end of the last session. Started tonight's session with an encounter with three hunting spiders (Low threat). Barbarian got inflicted with the poison and managed to stay...

      Party hit level 3 at the end of the last session. Started tonight's session with an encounter with three hunting spiders (Low threat). Barbarian got inflicted with the poison and managed to stay on stage 3 (2d6 poison, clumsy 2, off-guard) for the majority of the six-round duration, which ran its full course.

      Still on the way back to the trading post, they encountered more thylacines (Moderate threat), but they push through that just fine. A wolf approached them as they were walking alongside the great forest and was beckoning them to follow. They did, and were led to a man bleeding out and trapped under a couple of boulders. In the distance they hear crashing and bellowing as something big approaches them. They get the guy out from under the boulder and put an elixir of life in his mouth, which wakes him up. His immediate suspicion of the party allayed, he quickly fills them in on the fact that a troll is approaching and tells them to use fire or acid. Also don't let it get its hands on you.

      The fight ended up being a bit of a slaughter due to dice rolls. I kept rolling low, they kept rolling high, so the troll went down at the very end of the second round despite being Creature 6. They nab the cold iron kukri and +1 light hammer from the troll's sack, and the man, a ranger, accompanies them back to the trading post.

      They spend a week here doing various things; retraining, crafting, Earning Income. At the end of the week, they get their 70 gold reward from the quests they turned in, as well as the +1 striking bastard sword they'd ordered from a relatively distant city.

      After spending some time going over their plans going forward, such as what quests to tackle, they head southwest to pick some radishes for the wife of the tradesman. We ended the session after wrapping up a bandit encounter during the camping portion of the day.

      7 votes
    5. MTG - Building a collection

      TL; DR: how do I start building a collection cheaply with versatile/staple cards? A couple of friends have started playing Magic: The Gathering with a virtual tabletop, and while I have learned a...

      TL; DR: how do I start building a collection cheaply with versatile/staple cards?

      A couple of friends have started playing Magic: The Gathering with a virtual tabletop, and while I have learned a lot from playing Arena and reading cards (and watching the Prof) there's just something not working for me in the digital space; Archidekt is tough for me to read through, and even something like Tabletop Simulator doesn't work for me for learning the game (or rather...it's not sticking). I know that I do pretty well with physical objects, so I wanted to get some physical cards to get the hang of the game but immediately ran up against the cost.
      I don't know if you guys know this, but Magic: The Gathering is expensive. Way more expensive than I can justify for a hobby I've just started and haven't really gotten the hang of. My question is: how do I start building a collection without breaking the bank?

      The things I know, but might need to be corrected on:
      "Don't buy bulk"; apparently most boxes of bulk have a bunch of repeats and are generally the cards left over when the good ones have been extracted. I would love to be wrong about this, because even getting common/uncommon cards in enough volume to play in a physical space would be neat.
      "Buy singles"; it seems like this is a good way to spend $50-$1000 blindly in the dark if you don't know what you're doing.
      "Play what you enjoy"; I've played some jump-start decks and those are neat, but I haven't played enough to know what I like, making this difficult. I also haven't played enough to know the difference between what I enjoy because it's neat and what I enjoy because I won with it one time.
      "Buy a precon deck"; from what I've read the commander precons would be a good way to get a lot of single cards, but I've read/heard mixed things about them: reviewers discussing how to "fix" them to be good.
      "Buy jump start packs"; I would love to grab a bunch of the jump start decks to mess around with and find synergies, but how do you avoid getting repeats of the packs?
      "Buy the Foundations Starter Collection"; Foundations Starter Collection is apparently sold out (or only being sold used/resold at a higher price?), but seems exactly what I'm looking for: a decent collection of classic/useful cards that you can build with and supplement as you learn the game.
      "Look for garage sales or ebay for collections"; I'm pretty sure my chances of edging out an experienced card hunter on a good deal is slim to none, especially in my area.

      I would, in an ideal world, like to have a small collection with 300-500 of the cards that "everybody knows" for kitchen table Magic (fake draft/jump start, casual commander, casual...modern?), but this seems out of reach. Any guidance would be appreciated!

      16 votes
    6. Session report: 496-Seed-17, in which a PC nearly drowns in acid

      The party tonight consisted of Jeff, half-elf Druid 5 / Fighter 3 / Magus* 4 Lee, gray elf Fighter 4 / Magic-User 4 / Thief 5 Oryn, high elf Magic-User 5 / Thief 6 Henchman Takeshi, human Ranger 4...

      The party tonight consisted of

      • Jeff, half-elf Druid 5 / Fighter 3 / Magus* 4
      • Lee, gray elf Fighter 4 / Magic-User 4 / Thief 5
      • Oryn, high elf Magic-User 5 / Thief 6
        • Henchman Takeshi, human Ranger 4
      • Varda, human dual-class** Cleric 6 -> Magic-User 3
        • Henchman Rudy, halfling Druid 2 / Thief 3
      • Vordt, half-ogre Cleric 4 / Fighter 4
        *Magus is a custom subclass of Magic-User I created.
        **Varda intends to become an occultist, another custom class of mine; becoming one functions similarly to bard, where you begin as Cleric, transition to Magic-User, and then finally become a proper occultist.

      To recap the prior session, the party went into the dungeon again and explored a new direction, finding a long hallway with bas reliefs in brass decorating the walls. Behind a set of brass double-doors was a 90' by 40' chamber with four major points of interest.

      • An oblong, 4' tall x 10' wide altar with a basin filled with water and treasure.
      • A fountain streaming endless water without overflowing.
      • Four pillars with gargoyles atop them, unmoving.
      • A drape along the south wall covering something.
        After a cursory search, Rudy set to looting the basin, which triggered the entire altar to begin rolling forward and the marine life carved into it to animate. Rudy jumped out of the way as several combatants closed in. Many attacks and spells were slung its way, and it lashed out with teeth, tentacles, and pincers as it slowly rolled to face individual combatants. As Lee was caught by the fury of the altar, the gargoyles animated and began flying in to harass the party. Though the altar was defeated, the gargoyles seemed keen on taking Takeshi out, as by the end of that round he is bleeding on the floor. Varda then invokes a chant and uses a limited wish to revive Lee and transport everyone to a safe location. As everyone blinked, they found themselves in the domicile of the two old clerics hiding out in Woodpine, sage and incense filling their noses rather than the brine of the altar chamber.

      They spend a week licking their wounds and allowing the clerics to tend to them, then set out again. Oryn casts invisbility, 10' radius on the party as they leave town and travel to the Temple dungeon. They work their way back to the altar room and have an easier time clearing out the gargoyles, afterwards noticing that these appear to be zombies wearing cloaks. All but one of the cloaks were too damaged to be of any use or value, so they remove the one and continue on.

      They enter a room whose main attraction is a pool with a triton in it. The triton telepathically connects with the party and pleads for assistance before a kraken is summoned through his sacrifice and they all die. Varda, through knowledge granted by their patron, is slowly becoming suspect of the situation. The triton pleads individually with several party members, attempting to suggest they enter the pool and remove his chains, unbeknownst to them; I am rolling their saves in secret and they're passing them. Lee attempts to shoot it with an arrow, and the arrow dissolves before reaching the triton.

      Finally, its gaze meets with Vordt's, who was ready to leave, and he fails the save. Vordt begins removing his armor to jump into the pool. Lee (4'9" 191 lbs accounting for gear) attempts to stop Vordt (7'8" 441 lbs accounts for gear) via grappling. He gets a lucky waist cinch that is immediately broken by Vordt as he lands a knee to Lee's jaw, dealing a staggering 11 points of subdual damage to him, but he takes it like a champ as he sits out, stunned from the blow.

      Jeff casts web in a wall between Vordt and the pool as they figure out how best to handle him as Oryn and Takeshi move to open the door behind them. Varda, in a desperate attempt to save Vordt, utilizes a clerical dispel magic and fails to remove the charm from Vordt. Varda then utilizes their anything item to turn it into a rope of entanglement, which then hogties Vordt.

      The party drags Vordt out of the dungeon safely and regains his senses the following day, shortly before the rope returns to its original form, t hen makes the several-day journey back to town to split the loot. Varda will receive no XP this go around, but the gems the party found elsewhere amounted to the PC shares totalling about 3700 gold each. Oh, and Oryn is now partially gargoyle, as they put on that cloak I mentioned earlier and then took it off.

      11 votes
    7. D&D - Involving the Gods; Boons and Banes

      I'm in the planning stages of a custom setting for a new campaign I'm aiming to start next year with my current table. We're doing PF2's Kingmaker and AD&D's Temple of Elemental Evil in the...

      I'm in the planning stages of a custom setting for a new campaign I'm aiming to start next year with my current table. We're doing PF2's Kingmaker and AD&D's Temple of Elemental Evil in the meantime.

      The game is to be Viking themed, in that the starting locale and civilization will be structured in similar ways to the coastal Scandinavian settlements and there will be an on/off season. During the on season, they will board boats and sail many hundreds of miles across water to distant lands to find dungeons and ruins to loot, with a clock they have to keep an eye on; the expedition can only afford to be out for so long, and they need to ultimately make a profit. During the off season, they will be home and can spend time locally engaging in low-tier politics, explore the untamed parts of the continent, or both.

      I'm intending for gods to play a more concrete and available part in this game and have been chewing on how best to represent that mechanically. I discovered that one of D&D 5e's supplements for a Magic: The Gathering setting, Mythic Odysseys of Theros, does something similar and has mechanics for tracking Piety with a given deity, which comes with boons at specific breakpoints. I liked the idea, though I'd be making my own boons for my pantheon rather than use these as-is, especially since I wouldn't be running this game in 5e, but rather in AD&D 1e.

      I have a group chat with a few of my players that I can trust for this kind of thing to bounce ideas off of for various things, so I put this forth to them and got their thoughts. They universally thought the example boons from 5e were too personal and individual for the kind of stuff Norse gods would get up to, and there wasn't really a way to track a given deity's disdain of you in a similar manner. They also didn't like that you could track the Piety with a discrete score and could reliably measure when your next boon would be.

      What we settled on doing is utilizing my custom tarot effects we're already doing in my regular AD&D campaign, but having it apply in certain regions or during certain stretches of adventure. This would allow for randomly coming across an avatar of a god and earning a minor boon or bane for assisting or denying them.

      11 votes
    8. Slay the Spire board game and other fun co-op board games

      I didn't see any mention of this board game here. I just played it with my brother and subsequently picked it up and played it with my wife, and I have to say, this is a great co-op board game....

      I didn't see any mention of this board game here. I just played it with my brother and subsequently picked it up and played it with my wife, and I have to say, this is a great co-op board game. They've really nailed the fun of this where you get new things and meaningful decisions while the difficulty ratchets up nicely. It's hard for any one player to dominate because each character works differently, everyone is forced to work together.

      Wondering what other fun new co-op board games people are playing these days? What have you not been able to put down?

      28 votes
    9. DnD 5e - Do’s and don’ts as a player

      I’m starting a new 5e campaign with some friends, and I think I have some performance anxiety. I’m not the most creative person, and the last thing I want to do is kill the fun. The only other...

      I’m starting a new 5e campaign with some friends, and I think I have some performance anxiety. I’m not the most creative person, and the last thing I want to do is kill the fun. The only other time I've played a ttrpg was years ago in high school.

      I’m curious what you all have found detracts from a session as well as any advice that enhances the experience for everyone.

      24 votes
    10. D&D - Armor, and the implications of its removal

      I'm in the planning stages of a Viking-themed game I'll be running sometime next year, and I'm noticing a nice little progression in the armor types that ends with chain mail. When combined with a...

      I'm in the planning stages of a Viking-themed game I'll be running sometime next year, and I'm noticing a nice little progression in the armor types that ends with chain mail. When combined with a silver-based economy that cares more about the weight of the silver over the number of coins you have, that puts a lot of emphasis on looking towards magic for your better AC values, as armor will generally be more expensive and the (typically) highest tiers of armor--namely, plate mail, but also things like splint and banded mails--are simply unavailable for sale or amongst the majority of the enemies you might face.

      That magic will most commonly be from the runecaster, probably, since there's a rune available that can be worn like a necklace and improve AC, as well as another that can reduce damage taken. Magic armor will still be--likely even moreso--coveted and sought out by the players.

      A PC with average Dexterity can reasonably hit AC 3 (or AC 17 if you're used to ascending values); this assumes chain mail, shield, and a protection rune. Normally AC 3 (banded mail and a shield) is the best a starting PC (with no adjustment from Dex) can hope for in a traditional game.

      12 votes
    11. Share your random tables!

      Let's chat random tables, fellow game masters! What are the random tables you are using in your games? Which ones are the most useful for you? Are you rolling on them, or do you use them as...

      Let's chat random tables, fellow game masters!

      • What are the random tables you are using in your games?
      • Which ones are the most useful for you?
      • Are you rolling on them, or do you use them as prompts?
      • Did a random table ever lead to an epic moment in your campaign?
      • Are there any cool random tables you are holding onto and waiting for that one perfect moment in the future when they'll finally come in handy?
      13 votes
    12. Looking for board game suggestions for non-gamers

      Hey everyone, Growing up, I loved playing board games with friends and family—it was a big part of my life. Now, I’ve moved away, and my girlfriend and some of her family (who live with us) have...

      Hey everyone,

      Growing up, I loved playing board games with friends and family—it was a big part of my life. Now, I’ve moved away, and my girlfriend and some of her family (who live with us) have zero interest in board games.

      I’ve tried classics like Catan, Ticket to Ride, and Codenames, but they’re not into them at all. I’m really craving some board game time, so I’m thinking about branching out to more approachable games.

      Does anyone have suggestions for games that are fun and easy to ease non-gamers into without scaring them off? Or maybe I’m just not starting with the right type of games? Any advice is appreciated, thanks!

      28 votes
    13. Favorite quick play tabletop game recommendations

      With Christmas around the corner I'm wondering if anyone has tabletop/card games they enjoy that are quick to play (in my mind less than 30 minutes). I enjoy longer games like Betrayal at House on...

      With Christmas around the corner I'm wondering if anyone has tabletop/card games they enjoy that are quick to play (in my mind less than 30 minutes). I enjoy longer games like Betrayal at House on the Hill immensely, but I'd like to add some games to my collection that are fun and light hearted, easy to learn, and idealy travel easy. I often play games with family over the holidays and want some that aren't as intimidating for my parents and older relatives to pick up and try. I often played with at least 2 other people, but I've been looking for fun 2 player games as well.

      Can you please share what the gameplay is like and what you enjoy about playing it? Thanks all!

      29 votes
    14. Alright, you sly son-of-a-gun, you got me. I'm going to run my first Narrative TTRPG. What do I need to know?

      A while back I asked for some advice about running a haunted Beaver Dam game, and a few people popped up to ask why I wasn't trying out a narrative RPG system instead of using classic DnD. Well,...

      A while back I asked for some advice about running a haunted Beaver Dam game, and a few people popped up to ask why I wasn't trying out a narrative RPG system instead of using classic DnD.

      Well, you got me. After some discussion (particularly about the painful amount of time to conduct a high level fight in 5e), we're going to try out the Dungeon World system instead. I've never run a TTRPG like this, and I'm rapidly working through the rulebook to figure it out. But rules only take you so far, there's a lot of learning that only comes with experience.

      So for those of you with experience, I ask you: What do you wish you would have known before running a narrative TTRPG?

      20 votes
    15. Choosing a TTRPG system

      When I was in elementary school, I found some Advanced Dungeons & Dragons books at a yardsale. I read through them, brought them to school, and played through a basic campaign with some friends....

      When I was in elementary school, I found some Advanced Dungeons & Dragons books at a yardsale. I read through them, brought them to school, and played through a basic campaign with some friends. Since then, I haven't met anyone interested in pen-and-paper RPGs. I still hope that I can one day convince someone to play with me, but I don't even know which system I should try to learn. There are now so many different editions of D&D, in addition to countless alternatives and endless arguments over the merits of each.

      Whatever system I decide to learn, I will need to invest time and energy into learning and teaching the game to others, and I'll most likely be the DM, so I'd like to choose one that won't be too difficult for beginners to get into. While I enjoy exploring interesting game mechanics, I think the idea of creating an interactive adventure story or a world to explore with friends is what attracts me the most. The Fate system sounded interesting, but I had a hard time understanding the core rulebook. I've recently read short summaries of several other systems that seem like they could be fun and not too hard to get into, such as Index Card RPG, Shadowdark, Tiny Dungeon, Five Torches Deep, Fantasy AGE, and Creative Card Chaos; but I can't afford to read through each of them and seven editions of D&D to determine which one is most suitable for me.

      Does anyone have any advice on how to evaluate my options or a suggestion for a good one to start out with?

      21 votes
    16. D&D does dystopian children's fantasy: Looking for some ideas

      Hey ho, so I'm taking over running one of my existing D&D groups. I have a campaign in my pocket that I have run part of before, A dystopian Narnia. If somehow my players meet just the right...

      Hey ho, so I'm taking over running one of my existing D&D groups. I have a campaign in my pocket that I have run part of before, A dystopian Narnia. If somehow my players meet just the right overlaps of nerd and techness to have ended up here. Leave now .

      But it's really a set up for a longer campaign that I hope bridges into more worlds. I have the Narnian World really fleshed out, but if somebody feels particularly passionate and has ideas, please let me know. I can provide any detail folks would like into being asked a tricky question just helps me World build so please go for it.

      The general gist is that our adventurers are pulled by a much weakened aslan from faerun or whatever default world we start from into Narnia. There they find it has been a thousand years of winter and rule by The White Witch. I'm familiar enough with the lore that if they decide to leave the country of Narnia or seek out another witch as an ally I have some options. Hopefully they save the day and free Narnia from Christmas-less winter. (I'm leaning hard into all the broad references to mythology in Narnia, Dionysus and the Maenads, the River God

      If they do, they will receive a set of the magic rings used in The magician's nephew to allow people to pop between Narnia and the wood between the worlds. Allowing them to hop into other stories that have been similarly messed up.

      I am looking for One Big Idea But also some other suggestions

      1. The suggestions I'm looking for are other stories from about the same realm of stories that could be similarly messed up, ideas I had included Dinotopia, Wrinkle in Time, The Rats of NIMH, maybe one of the Discworld stories (I feel like half of those characters would be self aware) particularly thinking middle grade books with a dip towards children's or younger YA stuff, particularly fantasy stories, particularly those with some nostalgia for my fellow millennial PCs. I don't want to touch Harry Potter.

      2. My idea for the reason why the story went wrong is that someone is rewriting it, possibly due to hating children or hating happy endings or something. I wanted a BBEG but I can't think of one. Umbridge is out for the Harry Potter reasons, but who else would go to the trouble? I am planning on the villain having acquired "magical book mcguffin" (that I also need to figure out) that's letting them do this. I like the idea of a villain who gets a lot of power but uses it in such a petty way, to rewrite children's stories

      It'll take a long time to get out of Narnia, we don't play very often, and we may not continue depending on how players feel but as someone who's worked this idea over and over in their head for a while, I would love to get past these things.

      15 votes
    17. How do you design a dungeon with a lot of backtracking for the purposes of puzzle solving?

      Hi DnD friends, I'm tackling a new DM challenge and could use some guidance. I'm designing a dungeon where humanoid beavers are attempting to awaken a sleeping god. Their efforts get derailed when...

      Hi DnD friends,

      I'm tackling a new DM challenge and could use some guidance. I'm designing a dungeon where humanoid beavers are attempting to awaken a sleeping god. Their efforts get derailed when they offer the god a magical plant that overgrows their entire base, warping the rooms and fusing many surviving beavers into half-plant, half-beaver creatures.

      Since our group is relatively new, I've found that combat can be a bit slow. To speed things up and make combat more dynamic, I want to include environmental elements and traps—things like shelves that can be pushed over or a chandelier that can be dropped on enemies. I hope this will make the players feel more impactful when they pull off creative moves.

      I plan to design a large building that encourages investigation, puzzle solving, and backtracking. My goal is for the players to get familiar with the map before combat, allowing them to discover useful items or environmental features they can take advantage of when enemies appear.

      Since I've never done anything like this, I'm seeking advice on how to approach the design. Are there common pitfalls I should avoid to keep the building fun? How large should the maps be if I want to run this over 3 sessions, each about 3 hours long? And what types of puzzles would fit well in this environment?

      Thanks a ton for your ideas! I’m already feeling like I may be reaching too high, but I’m excited to give it a shot!

      17 votes
    18. Is there a digital D&D that is turn-based and go at your own pace?

      I miss playing D&D with a group, but hanging out for 5+ hours at a time every week just doesn't fit into my schedule. However, I was thinking about how some mobile games have handled this - Words...

      I miss playing D&D with a group, but hanging out for 5+ hours at a time every week just doesn't fit into my schedule. However, I was thinking about how some mobile games have handled this - Words with Friends has (had?) a mode where you would get notified when it was your turn, and you could play whenever you had free time. I think there's at least one chess game that operated this way as well.

      I can't imagine many human players would appreciate long waits between moves, when D&D is designed to be very immersive. So I'm being realistic and wondering what options there are as a single player.

      Baulder's Gate 3 is fun, but I don't expect anything with that level of graphical fidelity. And something I could play on my phone would be ideal (but not a dealbreaker if I can't).

      Are there options like this out there, or do I just have to accept that D&D doesn't have a place in my life?

      20 votes
    19. D&D: How do NPCs die?

      DMs, how do you decide if an NPC dies at 0HP (like a monster) or drops unconscious and starts making death saves (like a PC)? I'm a newish DM (been playing off and on for 10 years but never run a...

      DMs, how do you decide if an NPC dies at 0HP (like a monster) or drops unconscious and starts making death saves (like a PC)? I'm a newish DM (been playing off and on for 10 years but never run a campaign that had legs until now), and our last session ended with the death of a recently-introduced barbarian NPC at the hands of another barbarian NPC. I made some other missteps but the big one seems to be this death - some of the players were shocked that barb #2 had done enough damage to kill barb #1 outright. I just had #1 die because she hit 0HP, and it hadn't really occurred to me that she should have gotten death saves.

      Any rules of thumb for how you handle NPC death/dying? Or, if you're a player, how you would expect/like to see it handled? Happy to provide more context if desired.

      Thanks!

      9 votes
    20. Let's hear some Tabletop RPG stories!

      I absolutely LOVE hearing other's stories from their games. Crazy things happen in game land, and these kinds of tales inspire others to play and experiment as well. Some of my favorite moments My...

      I absolutely LOVE hearing other's stories from their games. Crazy things happen in game land, and these kinds of tales inspire others to play and experiment as well.

      Some of my favorite moments
      1. My group had a guy - Thorgrimm - who was extremely impulsive and often did whatever first came to mind. It was often hilarious as the DM to play out, but alarming as a player to deal with. One such time, the group was face-to-face with a large host of Inquisitors (read: super soldiers) from another realm. They were in an anti-magic field, outmatched and outnumbered. Not to be deterred, Thorgrimm decides to parlay in his usual bombastic style, and one of the inquisitors silenced him (there were ways around the anti-magic field which had not been fully explored yet by the party). Thorgrimm took offense to this and attacked, alone, against 30+ inquisitors. The rest of the party distanced themselves from him. Well, Throgrimm got absolutely wrecked but was somehow clinging to life with a handful of HP. He then conveniently remembered his gimmick Wish spell, that I had given the party some time ago (I considered it a funny thing to do, I've been told I create a lot of trap items). With the party screaming at him not to, he used up the Wish spell to get them out of jail free.
      2. Which brings us to my second favorite moment... The group teleported back to their employer, The Wizard Who Did It (TM), known as Nobb. He had contracted them to retrieve an artifact of great power (Dymlingen Dire, a knife so sharp it can cut you if you look at it). The party bard, Jarl, thought this was crazy cool and wanted to keep the knife. Nobb said "Yes, as long as you forfeit all other rewards for this contract." Jarl readily agreed, while the rest of the party was distracted by arguing over Throgrimm's decision earlier. Suddenly, all the amazing items they had found over the last several adventures while in Nobb's employ disappeared. Jarl, in forfeiting the reward, had given up the rights to owning those items. The party was LIVID. Jarl's Player thought it was hilarious and one of the other Player's, a lawyer, began searching for loopholes. In the end, many of the PC's made more bargains with Nobb in order to receive their items back, meaning they had worked for him at great length and somehow become even more indebted to him... Which is totally perfect since Nobb would secretly turn out to be Loki, trying to kick off Ragnarok.
      26 votes
    21. I'm looking for a suggestion on how best to organize my ideas for my weekly RPG

      I implore anyone who can think of a better way to phrase the title, please suggest it. Essentially, I use a self-hosted MediaWiki which is where I write everything, but when I just have an 'idea',...

      I implore anyone who can think of a better way to phrase the title, please suggest it.

      Essentially, I use a self-hosted MediaWiki which is where I write everything, but when I just have an 'idea', I have a private Discord channel that I submit the information to. It can be a picture, or a character idea, or an idea for a scene or a shop or whatever-- I just have a channel where I dump all of my ideas, and then when I have time, I go back through them, iterate, add them to my wiki (making them 'canon'), and then deleting the messages.

      I would really like something else to do this, because Discord is obviously not meant for this. Unfortunately, the caveat is that it needs to be useable on mobile, because I'd say 80%+ of my ideas like this happen when I'm not at my computer.

      My first thought was to set up and self-host a ticketing system-- something like Znuny, but outside of using Zendesk for work, I don't really know that much about them, and it feels like it might be overkill (on top of not working on mobile, I don't think). It has the benefit of being able to immediately have the data organized, so I can double-check to make sure I'm not repeating character names, or ideas, or anything like that.

      So, with that in mind, what all are my options?

      12 votes
    22. Online Scythe gaming group

      This thread is for organizing a group to play Scythe online. Everyone mentioned has either been in my specific thread about Scythe months ago or mentioned it elsewhere. I FINALLY got around to...

      This thread is for organizing a group to play Scythe online. Everyone mentioned has either been in my specific thread about Scythe months ago or mentioned it elsewhere. I FINALLY got around to getting the Steam version in addition to the Invaders from Afar dlc since it was a bundle.
      I'd love to get a Discord group started so we can all finally play together and ultimately shoot the shit and have some fun.
      Also I couldn't figure out how private messaging works which is embarrassing but this is way easier, anyway.
      If this gets enough traction in the next couple of days I'll make us a discord group and we can go from there as far as scheduling goes. I'd also be open to other games if the group wants to do so. 🤘
      @0d_billie
      @guissmo
      @Beowulf
      @Notcoffeetable
      @TreeFiddyFiddy
      @ocdbear
      @AugustusFerdinand
      @TownshipTeleporter
      @clerical_terrors
      @KapteinB
      @Spongey

      11 votes
    23. Any books for a beginner Go player?

      Discovered Go not too long ago, finding it quite enjoyable. I know there's plenty of reading material out there, but I'm unaware of what exactly would be worthwhile, especially for someone who's...

      Discovered Go not too long ago, finding it quite enjoyable.

      I know there's plenty of reading material out there, but I'm unaware of what exactly would be worthwhile, especially for someone who's been dabbling around at it for 3 months at most.

      Grateful for any and all suggestions!

      15 votes
    24. Any Kult players?

      I have never played a tabletop RPG before, but was absolutely fascinated with this Kult playthrough that the YouTube algorithm decided to show me for some reason. I watched the whole thing! The...

      I have never played a tabletop RPG before, but was absolutely fascinated with this Kult playthrough that the YouTube algorithm decided to show me for some reason. I watched the whole thing! The "gnostic" backdrop the lore has is spellbinding.

      It's hard to gauge its popularity just from YouTube videos, but I'm curious to know if anyone on Tildes has played it, and if so, what your experiences have been. And do you know of any TTRPGs that are similar? Vampire the Masquerade, maybe? My friend group isn't into this sort of thing at all, but maybe I can persuade them...

      (In case you manage to miss the copious warnings at the start of that video, Kult's themes are quite graphic. Fair warning!)

      6 votes
    25. How to make this a fun djinn fight for relatively new players? (Bryan: Stay out, I know you're out there)

      I'm working on a new boss fight for a 5-person level 8 party of fairly new people. I wanted to give them something completely different, so I figured a fight on a small 20x20 circular rooftop with...

      I'm working on a new boss fight for a 5-person level 8 party of fairly new people. I wanted to give them something completely different, so I figured a fight on a small 20x20 circular rooftop with a stealthy djinn might be fun. I'd love to hear thoughts on how to make this a good time. My main idea is to force the party to figure out creative ways to find the djinn, since they don't have any way to see invisible creatures in their normal set of abilities. Things like throwing sand in the air, or holding ropes between each other to detect the silent wind motion as he moves around. Stuff that is more flavorful than a normal straight fight.

      I'll also be throwing players off the roof, forcing them to make agility saves to grab hold of ropes that are on the edge of the building, then strength checks to pull themselves back up. Have some moderate injuries occur if they roll badly. What suggestions would you have for me to make this a fun fight?



      Izel, Guardian Djinn

      Large Elemental (Air), Lawful Neutral


      • Armor Class 17 (natural armor)
      • Hit Points 152 (16d10 + 64)
      • Speed 30 ft., fly 60 ft.

      STR DEX CON INT WIS CHA
      18 (+4) 22 (+6) 18 (+4) 16 (+3) 20 (+5) 18 (+4)

      • Saving Throws Dex +10, Con +8, Wis +9, Cha +8
      • Skills Insight +9, Perception +9, Stealth +10
      • Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
      • Condition Immunities charmed, exhaustion
      • Senses truesight 60 ft., passive Perception 19
      • Languages Auran, Common
      • Challenge 12 (8,400 XP)

      Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.

      Innate Spellcasting. The djinni's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:



      At will:

      Mage Armor: You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

      Greater Invisibility: (Concentration) You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The target can attack or cast spells without becoming visible.


      3/day each:
      > Wind Wall: Requires concentration. You create a wall of strong wind on the ground at a point you can see within range. The wall is up to 50 feet long, 15 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 15 feet high, and 1 foot thick. It lasts for the duration, blocking arrows, smaller creatures, gases, and fog.
      > Lightning Bolt: You release a bolt of lightning that arcs toward a target you can see within range. A line of electricity 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw, taking 8d6 lightning damage on a failed save, or half as much damage on a successful one.

      Actions

      Multiattack. The djinni makes two scimitar attacks.

      Wind Blade. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 5 (1d10) lightning damage.

      Windforce Blade (Enhanced Multiattack). If Izel hits a target with both attacks during his Multiattack, the target is pushed 10 feet away from him.

      Whirlwind (1/Day). As an action, Izel transforms into a whirlwind for one turn, moving in a straight line up to 60 feet. Any creature in the path of the whirlwind must make a DC 16 Dexterity saving throw. On a failed save, the creature takes 18 (3d12) bludgeoning damage and is thrown 15 feet in a random direction and knocked prone. On a successful save, the creature takes half damage and is not thrown or knocked prone.

      Legendary Actions

      Izel can take legendary actions, choosing from the options below.

      Wind Push. After every enemy's turn, Izel rolls a D20; on a 13 or higher, he uses the wind to move that enemy if they are within 60 feet of him. The target must succeed on a DC 16 Strength saving throw or be pushed 15 feet away from Izel and knocked prone.

      Wind Buffet. Izel creates a small burst of intense wind around himself. Each creature within 10 feet of Izel must succeed on a DC 16 Dexterity saving throw or take 17 (3d10) bludgeoning damage and be pushed 10 feet away from him. Using Wind Buffet breaks Izel’s concentration and ends his turn.

      Lair Actions

      • At the start of each turn, roll a D20. On a 10 or higher, all creatures on the battlefield are pushed 5 feet in a random direction determined by a d8 roll. This unpredictable movement simulates the chaotic nature of the winds that Izel commands.
      23 votes
    26. Is there interest in a board game-focused Discord server?

      Edit: Well, given there's already a vaguely positive reception to the idea, I've went ahead and set up the server! It's by no means a finished product yet, but it's at least a start! Here's the...

      Edit: Well, given there's already a vaguely positive reception to the idea, I've went ahead and set up the server! It's by no means a finished product yet, but it's at least a start!

      Here's the link: https://discord.gg/FqArkERU2U

      About a year ago, I was running a pretty active, small community board game server and it was a lot of fun until most of the regulars got busy with life.

      After that, things happened and it fell by the wayside, but my time here with Tildes makes me really want to bring it back, I just wanted to gauge interest first. The idea is that anyone could set events, anyone can invite people, etc. Obviously, it wouldn't be an open server, but one in the same vein as Tildes, but in board game community form.

      Specifically, things like hidden role games and other more complicated games really feel like they shine when there's a solid group of regulars that are able to teach newbies how to play.

      (And selfishly, this would be a great way for me to learn new board games, as well)

      23 votes
    27. GMs: Collaborative worldbuilding

      GMs: do you have any gaps in the worldbuilding of your setting that you're looking for help filling? Post them here! In case it wasn't already clear, I need help as well. My setting is a...

      GMs: do you have any gaps in the worldbuilding of your setting that you're looking for help filling? Post them here!

      In case it wasn't already clear, I need help as well. My setting is a near-future hybrid of Shadowrun and Cyberpunk, in 5e. There are two major gaps. First, in my setting North America has fractured into a handful of nations - but the middle part split into a radioactive wasteland and a loose coalition of city states. What locations might be concealed in the wasteland? (A fallout vault-like society living in the NORAD mountains of Colorado?) Which city states would have survived and what would their character be?

      I also need ideas for more megacorporate factions.

      Here is the work in progress for the setting, if you're interested.

      Help me and I promise I'll help you!

      13 votes
    28. Any tips for games for two or more players?

      Hey, I would love some recommendations for games that works well for just two players but would also work with more. I’d like to get less screen time and think tabletop games would be great for...

      Hey, I would love some recommendations for games that works well for just two players but would also work with more.
      I’d like to get less screen time and think tabletop games would be great for that purpose.
      Do you have any recommendations for games you’ve really enjoyed, thank you!

      16 votes
    29. How to preserve a 9000 piece jigsaw puzzle?

      I just completed this puzzle (although it's missing 1 piece, which I wrote to them to see if they can replace because the alternative would be to buy a 2nd copy and shift through 4500 pieces to...

      I just completed this puzzle (although it's missing 1 piece, which I wrote to them to see if they can replace because the alternative would be to buy a 2nd copy and shift through 4500 pieces to find the one I need). I want to hang it on my wall!

      Edit: Found the missing piece!!!

      Right now it's on my living room floor (pencil for scale) on 9 pieces of poster board that I taped together. But, I am not sure if this is the best surface to permanently attach it to. Does anyone have any recommendation on how to glue/seal this & mount it?

      I also want to apply some kind of protective coat in addition to just gluing it together/to something to prevent damage, so if the method to do that is different from the method to mount it I'm also interested in that.

      23 votes
    30. Feedback on boss monster for tonight's DnD session

      Hello tabletop peeps! I have completed a monster design for my first ever boss creature, and I wanted to get some quick feedback. This is all based on a previous post where I got ideas from y'all,...

      Hello tabletop peeps! I have completed a monster design for my first ever boss creature, and I wanted to get some quick feedback. This is all based on a previous post where I got ideas from y'all, here: https://tildes.net/~games.tabletop/1cjn/designing_my_first_dnd_boss_fight_with_a_giant_mimic_5x_lvl_5_characters

      Players are a group of 5 lvl 5 characters, fairly magic heavy and lower hp overall.

      The boss creature is a mimic that appears to be a large stone fountain with blood in it. If a PC touches it or stabs it, then they (or their weapon) will be grappled for the start of combat. At that point, the mimic will sprout 6 tentacles that each can travel up to 40ft from the main body and wield a weapon. All tentacles will operate on the same turn as the main body.

      Healing Pool in the boss room

      The boss room is a large room with a pool in it where blood is mixed with water that has flowed over a magic crystal to produce a healing solution. The idea is that the PCs will figure out that they can either heal themselves by dipping into the pool, prevent the boss from getting close to the pool, or that they can break the magic crystal to prevent the boss from healing. Several of the boss abilities reference this pool.

      Mimic main body:

      STR 16 (+3)
      DEX 10 (+0)
      CON 20 (+5)
      INT 16 (+3)
      WIS 12 (+1)
      CHA 8 (-1)

      HP 200
      Main body loses 20hp if a tentacle dies

      Armor Class: 13
      Speed: 15 ft
      Proficiency Bonus: 2
      Damage Resistances: None
      Immunities: Poison, Acid, Sleep, Charm

      Abilities

      Harden: Cannot take other actions, harden body to stone and increase AC to 18, as well as resistance to bludgeoning, piercing, slashing, cold, fire
      Spew Blood: Begin charging up blood, PCs can see mouth direction. At the beginning of next turn, spew acidic blood in a 180 degree arc for 30 ft. Deals 3d6 acid damage, half damage on DEX 14 save. Mimic main body cannot do anything on its next turn as it recovers.
      Chomp: +5 to hit. 1d12+3 piercing damage
      Charge: If no arms are left, it will spew blood from the back and charge at a target. Increase speed to 45ft, and deal (+5 to hit) 4d6+3 bludgeoning damage to a target. Dex15 save for half damage.

      Sword Tentacle (x3)

      HP 20
      Armor Class 13
      Speed 30 ft
      Damage Resistances: None
      Damage Immunities: Poison, Acid

      Abilities

      Harden: Cannot take other actions, harden body to stone and increase AC to 18, as well as resistance to bludgeoning, piercing, slashing, cold, fire
      Heal: If the healing pool is nearby, soak arm in the pool to heal it fully, and heal the main body for 15hp. Alternatively, resurrect a different defeated tentacle instead of healing self or the main body.
      Slice: +5 to hit. 1d8+3 slashing damage

      Shield Tentacle (x1)

      HP 20
      Armor Class 13
      Speed 30 ft
      Damage Resistances: None
      Damage Immunities: Poison, Acid

      Abilities

      Harden: Cannot take other actions, harden body to stone and increase AC to 18, as well as resistance to bludgeoning, piercing, slashing, cold, fire
      Heal: If the healing pool is nearby, soak arm in the pool to heal it fully, and heal the main body for 15hp. Alternatively, resurrect a different defeated tentacle instead of healing self or the main body.
      Shield Bash: +5 to hit. 1d4 + 3 bludgeoning damage
      Defend: As a reaction, give disadvantage to an attack when an ally 5ft away is attacked

      Crossbow Tentacle (x1)

      HP 20
      Armor Class 13
      Speed 30 ft
      Damage Resistances: None
      Damage Immunities: Poison, Acid

      Abilities

      Harden: Cannot take other actions, harden body to stone and increase AC to 18, as well as resistance to bludgeoning, piercing, slashing, cold, fire
      Heal: If the healing pool is nearby, soak arm in the pool to heal it fully, and heal the main body for 15hp. Alternatively, resurrect a different defeated tentacle instead of healing self or the main body.
      Heavy Crossbow shot: +2 to hit. 1d10 piercing damage

      Handy Tentacle (x1)

      HP 20
      Armor Class 13
      Speed 30 ft
      Damage Resistances: None
      Damage Immunities: Poison, Acid

      Abilities

      Harden: Cannot take other actions, harden body to stone and increase AC to 18, as well as resistance to bludgeoning, piercing, slashing, cold, fire. Cannot harden when grappling a PC.
      Heal: If the healing pool is nearby, soak arm in the pool to heal it fully, and heal the main body for 15hp. Alternatively, resurrect a different defeated tentacle instead of healing self or the main body.
      Grapple: +5 to hit. Grab a target, they can avoid it with a DC16 strength saving throw. If the target is successfully grappled, they can escape with a DC14 strength save at the start of their turn.
      Squeeze: If a target is grappled, squeeze them for 1d6+3 bludgeoning damage.
      Throw juice: If the healing pool is within range, scoop up a handful of purple juice and throw it at a skeleton to resurrect it.

      Potential Adds

      There are two skeletons in the room that can be resurrected by the Handy Tentacle with it's "throw juice" ability, should the fight is too easy for the PCs or they are hanging back too far. These adds are Boneknights from page 6 on this link: https://www.gmbinder.com/share/-Mv5UKsPhrHkBqSf9vo1

      Conclusion and Questions

      Is this a fun boss? I aim to have the tentacles each fighting a different person, so I don't think I'll wipe the party out too quickly, but I know of the mystical "action economy" and I might be overdoing things.

      Also, how do I rate the CR of such a creature? And how much gold should a party earn for such a fight? Thanks for helping out a new DM!

      20 votes
    31. Any Pokemon TCG players here? I just got into the game and I feel a little lost.

      So I was wondering through a book store and I found the Greninja ex Battle Deck, which I thought looked really cool, and I've always wanted to own a Pokemon deck, even if I don't have anyone to...

      So I was wondering through a book store and I found the Greninja ex Battle Deck, which I thought looked really cool, and I've always wanted to own a Pokemon deck, even if I don't have anyone to play with.

      I learnt the deck is meant for absolute beginners and that it doesn't stand a chance against meta decks, but I expected that (it's the same for Yu-Gi-Oh structure decks, you usually need to buy 3 and add a bunch of staples to get something slightly competitive).

      Now since I can't play with anyone IRL, I hopped on Pokemon TCG Live, scanned the deck's QR code and built a better version of the deck using this video from LittleDarkFury. Except I replaced 2 Starmie and 1 Staryu with 1 Comfey, 1 Pyukumuku and 1 Lapras because I don't have anything else that synergizes, and I ran out of credits. (I can share the decklist if needed.)

      Mostly because I dumped all my credits into building a Giratina Lost Zone deck because I felt cocky and then I realized I have no idea how to play it. That was a mistake.

      My problem right now is that I feel really aimless, I have 2 decent decks but I can't really seem to get the hang out of them. I do understand their main win conditions (get Giratina VSTAR out, respectively get Greninja ex out) but besides that I don't really know how to play them. It does feel like I just need to get a bunch of games in, to see what decks other people play, and what situations I need to adapt to.

      Locally there are no game shops I could go to, but I would have loved to play with someone IRL and have them guide me through everything. This means I'm stuck with online resources, but most of them are aimed at players that already know the game.

      What do you think I should do? I'll keep playing games in hopes something will click with me, but until then, I'd appreciate some guidance (feel free to ask me anything in case I didn't give enough information).

      13 votes
    32. Does anybody play Scythe?

      I'm basically very new to complicated tabletop games but I've been in love with this game for well over a year now but it's really hard to find people that want to play it multiple times with me...

      I'm basically very new to complicated tabletop games but I've been in love with this game for well over a year now but it's really hard to find people that want to play it multiple times with me (physically) because the setup and learning process takes 30-45 minutes for the average new-ish player. I just learned (today) that there's also an online component to it. If anybody else loves this game I'd be down to start an online game with you and your friends if they'd like to.

      Edit No.1: I don't currently have a way to access steam but I should soon (assuming the Microsoft Surface Pro 9 can run games). If so I will DM everyone on here :)

      Edit No. 2: I had no idea that this post would get this many comments (5 at the time of this edit). I'm very glad that my niche nerdy interest resonates with people. Whenever I get my lil computer/tablet thingy I wanna make a group chat thingy (maybe discord, never used before) with y'all so we can set up some games together. Looking forward to our future games.

      14 votes
    33. Designing my first DnD boss fight with a giant mimic (5x lvl 5 characters)

      Hello tabletop community, I am designing my first ever boss fight, meant to really challenge my players. I don't want to kill any of them off since we're all new and it feels weird to lose a...

      Hello tabletop community,

      I am designing my first ever boss fight, meant to really challenge my players. I don't want to kill any of them off since we're all new and it feels weird to lose a character, but I also want it to feel threatening. I could use some advice about how to execute this situation:

      Boss is a big mimic disguised as a blood fountain with 6 long tentacle arms, each of which will be it's own figure on the board that can be up to 3 tiles from the 3x3 mimic figure.

      Four of the tentacles have weapons that can deal 2d6 damage and have 30hp AC11 (roughly making it in line with a Brown Bear for threat and HP). They can grapple (squeeze the target) instead for 1d8 damage per turn, escapable on DC13 strength.

      Two of the tentacles have shield-like hard points that defend neighboring enemies by giving disadvantage on attack rolls against them. AC14 HP30. I couldn't find anything to base these on for an encounter designer app.

      Main body has low movement (10ft), and has 200hp AC19, and loses 20hp per tentacle lost. It has a bite attack +6 to hit 2d8. It also floods blood through sections of the room, forcing player movement and dealing 2d8 poison damage. I based it on a Roper for difficulty and attacks.

      I think this combination creature would provide a very interesting and movement focused fight, but I'm very new to DM'ing and I'm afraid of accidentally killing the players.

      My questions are: (1) How do I avoid accidentally killing everyone? (2) Is this fight too hard for a newbie group of 5 new players? (3) Any other cool ideas I didn't think of?

      9 votes
    34. DnD 5e - Looking for advice on Haunted House monster difficulty for a level 5 party

      Hello Tildes community, I am soon going to DM my second ever mini-session for a small group of fairly new players. I'd like to send the group into a haunted tavern that has an unusually...

      Hello Tildes community,

      I am soon going to DM my second ever mini-session for a small group of fairly new players. I'd like to send the group into a haunted tavern that has an unusually intelligent mimic in the basement that has been eating tourists that pass through, leaving behind undead creatures throughout the basement.

      My primary goal with this is to help the players (most pretty new) understand how to conserve their magic instead of firing it all off in each battle, so I wanted to prevent them from long resting. I figure I could magically lock them inside when they arrive, and then let them learn that if they should rest, previously killed undead creatures (like Minotaur Skeleton or zombies) resurrect after about an hour.

      I am looking for two pieces of advice. First, I'd like to know good creatures to put into the dungeon that would provide a challenge, but not be too devastating. I looked at Wraith, for example, but a Wraith could easily one-shot any of the casters in the group and instantly kill them, which isn't fun. What should I be using instead? Remember that each individual fight doesn't need to be too hard, I just want the group to start feeling the strain of resources getting exhausted.

      Secondly, the primary DM (who I am running a single session for) has said I can level up the party to 6 during the dungeon. Does this essentially heal the whole party and refresh their spell slots, ala most RPG games? I'm a bit confused how this part would work, tbh.

      Thanks for your help, and big thanks to everyone who answered my last question about a Kobold Brewery. It was a blast, and the party loved it, particularly some of the traps that y'all came up with. By the time the party escaped, the entire brewery was on fire, which was amazing.

      Appreciate your help!

      8 votes
    35. Target buy two get one free

      Buy 2 get 1 free right now in stores and online until the 11th. Anyone pick up anything from here? I got these with 2 free. Lost ruins of arnak Parks Sheriff of Nottingham Wingspan Horrified Greek...

      Buy 2 get 1 free right now in stores and online until the 11th. Anyone pick up anything from here? I got these with 2 free.

      • Lost ruins of arnak
      • Parks
      • Sheriff of Nottingham
      • Wingspan
      • Horrified Greek Monster edition
      • Quacks of Quedlinburg
      11 votes
    36. Let's discuss poorly-crafted or niche magic items

      Artificer school is rough. You have to learn so many ways to manipulate magic forces and try to shove it all into small items. Sometimes it doesn't work as well as hoped. Even if every student...

      Artificer school is rough. You have to learn so many ways to manipulate magic forces and try to shove it all into small items. Sometimes it doesn't work as well as hoped. Even if every student gives it their best effort, someone has to be the worst passing student in the class.

      In my campaigns, I try to explore this concept by adding niche items or items of student project quality. Often times these items end up adding quite a bit of fun to the lower levels before access to "real" magic items is available.

      I would love to throw this idea out to the world and maybe get a bigger collection of these items for all of the Tildes DMs to use in their campaigns if they fit in the setting.

      27 votes
    37. DM/GMs, what map making tools do you use?

      What tools do you use to make maps for your table? I've tried looking and I have found a few decent generators, but I'm really looking for a making tool I already have a general layout in my head...

      What tools do you use to make maps for your table?

      I've tried looking and I have found a few decent generators, but I'm really looking for a making tool I already have a general layout in my head of what the city/region/continent but I can't draw for shit, and I want to find a tool that makes this easy? Makes it look nice, makes it easy to add points of interest and features, etc.

      What do you use?

      Edit: for clarification, this is for city/region maps, not battlemaps.

      23 votes
    38. Pet cards in Magic

      What are all of your pet cards/hidden gems for your magic decks? a few of my favorites are pull from eternity, divine presence, and eye of singularity

      14 votes
    39. So who was in Essen?

      What did you play? What did you buy? Who did you meet? How did you get there? Where did you stay? What shenanigans did you get up to? Tell us all about it!

      17 votes
    40. Which board games have you been playing? (to 25th September)

      Tildetablers, What board games, card games and whatnot have you been playing this week? Don't be shy, share those sessions! For me it was a single game of Western Legends with expansions. I've...

      Tildetablers,

      What board games, card games and whatnot have you been playing this week? Don't be shy, share those sessions!

      For me it was a single game of Western Legends with expansions. I've played this game, sans expansions, a couple of times and have never really been blown way, but the expansion certainly helped and I enjoyed it a whole lot more.

      The game sets you as a character in the wild west. It's a bit of a sandbox game: there are a bunch of things you can do and you have freedom moving around and doing them. You can hustle cattle, play poker, buy upgrades, prospect for gold, fight, steal, &c. You basically earn points by doing each of these things and working your way up various tracks to earn legendary points which are victory points.

      The expansions added a whole frontier area to explore and added story cards, which are basically thematic events that give you goals to claim. I feel like extra board and story cards really improved the experience and immersion and it was much more enjoyable this time around. We also played two characters each, which may also have helped, as this made it possible to explore different strategies at the same time.

      I'm still not massively impressed with the game, but I don't think I'll disappointed if it's suggested now. If I were forced to rate it I'd probably give it a 1.8/π.

      So, everyone, what have you played this week? What did you think? What are you hoping to play next?

      5 votes
    41. Let's engage in a world building exercise. Ask and answer questions about your homebrew world/setting

      There's a popular trend on Reddit at the moment that they're struggling to engage with. The idea is that someone will post the question "Ask me anything about my world" And this does two things....

      There's a popular trend on Reddit at the moment that they're struggling to engage with. The idea is that someone will post the question

      "Ask me anything about my world"

      And this does two things. It gives them an opportunity to show off their setting, and more importantly it gives them a prompt. Someone may ask a question you don't have an answer to, so you're supposed to come up with one. Doing this enough will help you flesh out your world in ways you may not have considered on your own.

      I think the reason this is failing on Reddit is because there are a dozen people jumping on the bandwagon and filling the RPG subs with spam, which is causing other members to lash out at them out of fatigue.

      I think we here on Tildes could probably handle it a little better, and it would be better served as a single thread. Top level comments are for asking questions, and then anyone is welcome to reply to those with their answers. By sharing the same pool of questions this will allow us to compare and contrast our worlds with our friends here and maybe help spur on the creative juices.

      20 votes
    42. Which board games have you all been playing this week? (to 19th September)

      Hey Tabletidlers, Another week and another opportunity to share what you've been playing. For me I was able to finally play the Zombie Apocalypse map for Age of Steam. This map sees you delivering...

      Hey Tabletidlers,

      Another week and another opportunity to share what you've been playing.

      For me I was able to finally play the Zombie Apocalypse map for Age of Steam. This map sees you delivering goods (cubes) around a map of Michigan as usual, but whilst dealing with the map evolving due to a horde of zombies. The zombies move in a deterministic manner, so it's possible to plan ahead, but towns or cities the zombies reach are razed, which converts them to a colourless city and removes any cubes upon them. The zombies also add a cost to building track and add a cost to delivering cubes, unless you take the Military Caboose action, which replaces the normal Locamotive spot. Very enjoyable map and the random starting location for the seed zombies means it'll play very differently, I imagine, each game.

      So, don't be shy, share what you've managed to get played this week.

      12 votes
    43. Which board games have you been playing this week? (to 13 September)

      Time to share your weekly board gaming. For me it consisted of a game of Aquanauts at a monthly gathering I've only attended for the second time. The host of the group posted about his new group...

      Time to share your weekly board gaming.

      For me it consisted of a game of Aquanauts at a monthly gathering I've only attended for the second time. The host of the group posted about his new group in a village hall in the middle of nowhere (UK) over on Reddit. Well the middle of nowhere turned out to be not far from where I live so I've been trying to make it when I can ever since.

      Aquanauts was published by a UK publisher Inside the Box Games (best known for Sub Terra) but they went bust recently and another company stepped in and fulfilled the Kickstarter. The game is a basic worker placement, where you're sending your robotic submersibles (workers) out to collect or convert resources. What makes it interesting is that the worker spots are linked, and playing a spot linked to another that has a player worker on it scores you both a bonus resource. You can also build tiles on your player board to similarly receive or convert goods during the income phase. Other than that, you're trying to load up a submarine with the correct resources to score contract cards, and there's a degree of hedging your bets as the person who takes the final slot on the submarine gets to choose the order in which the players claim contracts. It's a fairly good game, fun enough on first play but largely unmemorable.

      Tonight I got in a game of Carnegie. This is a great game that sees you building up your office with departments, staffing them and sending your workers on missions to build buildings across the map of the USA, linking cities. I royally screwed up my first turn and spent several rounds trying to recover which left me way behind on points. Great game with a lot to think about but which neither takes too long to teach or play.

      What have you all been playing?

      7 votes
    44. Which board games have you been playing? (to 4th September)

      Hi everyone, It's been another week and it's time again time to share what you've managed to table over the past week. Personally I had a two player game of Barrage, the first time I've played the...

      Hi everyone,

      It's been another week and it's time again time to share what you've managed to table over the past week.

      Personally I had a two player game of Barrage, the first time I've played the game in a year or two. I completely forgot just how stressful Barrage is.

      I tried to screw my opponent over by adding a conduit to a basin that was his main energy source and he responded in kind by tapping mine. Thus the game became very centred on turn order and he kept beating my production and securing it each round. Whilst this happened I amssased a huge number of concrete mixers and excavators and thought I'd be able to pull his lead back by outbuilding him, but it never really happened and he ended up winning by a very comfortable margin. Great game, but very stressful to play.

      We followed up with a couple of games of Santorini.


      Also, participation has been a bit lacklustre the past couple of weeks. I'm wondering if this weekly thread is actually enjoyable or just annoying?

      15 votes