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    1. Should we be going back and editing games for content that doesn't fit with a modern viewpoint?

      Thinking about the recent incident where the devs for Skullgirls (current devs, not original devs) went and changed a bunch of artwork and other content for the fighting game, which released in...

      Thinking about the recent incident where the devs for Skullgirls (current devs, not original devs) went and changed a bunch of artwork and other content for the fighting game, which released in 2012 after being Kickstarted. Aside from removing the sexualized imagery of an underage character, probably a good call, what about the other things they've decided are in 'poor taste' in 2023?

      Should we be going back and editing games, or even movies, tv shows, and books to reflect more modern sensibilities? Is a game like Skullgirls even worth preserving its original content?

      My opinion is no, unless it's something that is now illegal, I don't really enjoy the precedent that's been set lately where we go back and correct past mistakes in media. However, I also see the argument about removing media that may encourage racist or sexist thinking or put down minorities, but is it useful to see the media as it was and see how far we've come? Is that useful enough? Should only the original creators make that decision?

      Just thought this was interesting. Tag as desired.

      48 votes
    2. What have your experiences been with losing interest in video games as you get older?

      I came from the generation that played obsessively through middle and high school, and there’s a part of me that really misses when I’d be able to absorb myself into a video game for weeks at a...

      I came from the generation that played obsessively through middle and high school, and there’s a part of me that really misses when I’d be able to absorb myself into a video game for weeks at a time.

      Now that I’m a working adult, it’s a bit more difficult to convince myself that spending all day playing a video game is worth it as opposed to doing chores, practicing some more “productive” hobbies (art, exercise, cooking) or socializing. Part of it also seems to do with the fact that when I do get fully immersed into another video game and spend hours and hours playing at a time (thank you elden ring), my standard for dopamine seems to increase, and I’m not as interested in reading or playing music when I could get that instant dopamine hit from playing a video game, if that makes sense. The games I tend to play now lean towards relaxing/cozy games, generally offline games I can play at my own leisure, where I used to be very into the Overwatch/CSGO/Call of Duty scene.

      I’d really love to hear how other people have experienced this, if at all, or what your experiences have been. Have you noticed a shift in the types of games you play? Do you specifically try not to play games to keep a healthier balance with your other obligations and hobbies too?

      122 votes
    3. So what's the VR scene like for the people who have invested into it?

      I've only experienced VR at an escape room and a few hours on PS4VR, both in 2019. The escape room was an amazing experience with a dedicated facility but held back by some cumbersome hardware. On...

      I've only experienced VR at an escape room and a few hours on PS4VR, both in 2019.

      The escape room was an amazing experience with a dedicated facility but held back by some cumbersome hardware. On the other hand, PSVR was interesting but lacking in flexibility and a little pointless with new hardware on the horizon.

      Nearly bought a setup in lockdown but ran into decision paralysis. PSVR issues above; Index/HTC are a lot more expensive and would need a PC upgrade while Oculus is that sweetspot with price and portability but demands you interact with the Zuckerverse ecosystem.

      And in the years since, from the outside it seems like a lot of the hype is just gone. There was a brief time where the Metaverse monopolized the discussion, soured everyone's appitite and promptly died. I've seen VRChat community have a tough time with some anti-player decisions. PS5 VR was hit with a big delay and considerable price tag on top of the console price. And lately with the summer games showcases, I only really recall Assassins Creed and Powerwash Sim VR as notable big budget experiences.

      So I'm curious what the space is like for people who are committed to the experience. How often do you play? How locked in are you to an ecosystem? What are you playing and looking forward to? How is the hardware holding up? But most importantly, would you recommend people buying in now?

      38 votes
    4. Delta Green handler advice

      I’m going to run Delta Green for the second time tomorrow and I’m excited! However, I’m looking for some tips on running a session and/or your favorite scenarios to run. What are your thoughts?

      7 votes
    5. I played and reviewed eleven demos from the Steam Next Fest in 24 hours. Which ones impressed you the most?

      In general, I found a lot of real gems this year! The indie scene is thriving like never before, and smaller teams are being enabled by the likes of Unreal Engine to create really beautiful games...

      In general, I found a lot of real gems this year! The indie scene is thriving like never before, and smaller teams are being enabled by the likes of Unreal Engine to create really beautiful games on a budget. So I had a lot of free time today and yesterday, and decided to go through my discovery queue and check out a few demos. That quickly ballooned into sitting down and playing right through over a dozen demos, two of which (The Lies of P and Wizard with a Gun) I didn't get far enough into to give any coherent thoughts on. How many demos did you check out? Are there any games you're looking forward to on that basis?

      The Cosmic Wheel Sisterhood: 5/5
      From Deconstructeam, a Valencian studio with a strong emphasis on narrative, choice, and empowering the player to create their own art, this demo was one of the big winners for me. Gameplay revolves around conversations, VN style, but those conversations often happen in the context of you performing, essentially, tarot readings where the cards are all designed by you. I had a lovely, relaxing time making my own cards, and the challenge of interpreting them to the people around me in a way that felt… true, I guess, was memorable. There is an impressive level of responsiveness to your choices on display here, both on a micro level and, it seems, on a macro level, so I have to think that the game will be pretty replayable. My one gripe was that the dialogue felt a bit stiff and unnatural at times. The game isn’t voice-acted, and the lack of rhythm or cadence in a lot of conversations kept them from flowing well. But that said, even if individual lines of dialogue fell a bit short, placed in context, the conversations felt meaningful, engrossing, and interesting. I will be buying this on release.

      Death Must Die: 4/5
      I’m a sucker for the “Survivors” genre. My first experience with it preceded Vampire Survivors, the little $3 game that swept the world last year and popularized the new gameplay style; I started with the mobile game that inspired VS: Magic Survival. I had tens of hours in that game. And each subsequent entry into the genre; VS, HoloCure, 20 Minutes Til Dawn, etc., etc. have only worn me out more. These games are all the same: more enemies fill the screen; you get more autofire weapons to deal with them and dodge around to avoid contact damage. Fun for half an hour, but don’t really leave you wanting more. Death Must Die is different. Isometric rather than top-down, the combat here is all manual. You click to fire off an attack that needs to be well aimed; enemies don’t deal contact damage but instead have telegraphed attacks that you have to dodge. It feels very ARPG, actually; a bit Diablo. And the level-up system, which sees you selecting boons from different gods, is clearly inspired by Hades and offers considerably more interesting choices (so far, at least) than the usual Survivors game. Feels a lot more skill based, and a bit more build-craft-y, than usual. And I even caught a whiff of a story, though how well it’ll be executed remains to be seen. I look forward to the full release. Just wish there were more defensive options – maybe a parry?

      El Paso, Elsewhere: 4/5
      This is cute. A Max Payne-style third person shooter that’s well written in a surreal, noir sort of way; corny enough to be delightful; dark enough to maintain the tension. Visually, it’s a low res, low poly callback to the PS1 era. The gameplay is pretty tough; I didn’t finish the demo, but I imagine it would be a lot of fun to master. I’m keeping my eye on this one, even if it’s not my usual type of game. A special callout: there are biblically accurate angel enemies in this game, which makes me a very happy woman.

      Escape from Mystwood Mansion: 3/5
      I like escape rooms, and this demo is just a well-constructed escape room – actually, it skews very closely to the types of puzzles and mechanics I’ve come to expect from physical escape rooms. I’m not sure if that’s a good thing or a bad thing; I do wish the game used its medium to get a little more wild with it. But the puzzles were generally pretty well constructed and offered a few fun “aha!” moments when I solved them, and I didn’t need to look at a walkthrough or lean on hints to get through. That said, the hints that I did use were pretty lackluster, and in one case, actually wrong, so that system needs some revision. Some of the sound design got a bit grating, too. I don’t know. Were this a co-op experience I’d probably like it a bit more. The appeal of an escape room is the excitement of solving it with a friend, and there are certainly enough self-contained puzzle sequences here to support that. But no; Mystwood Mansion is a solo experience, and I’m not sure if it’ll be that fun to solve multiple predictable escape rooms alone, staring at a computer screen.

      The Invincible: 3/5
      I am of two minds about The Invincible. This game is an atompunk sci-fi walking sim adapted from a novel (my roommate tells me) by Stanislaw Lem, and so, suitably, what we have in this demo is a slice of high-concept sci-fi steeped in personal stakes. I have a hard time thinking of anything bad to say about this game. It looks good, runs well, has an interesting story that left me wanting more. And yet, one day after playing it, I just do not want to pick the game up again. I suppose part of it was the pace. Some of the best walking sims – What Remains of Edith Finch – tell incredible stories in the space of two hours. Meanwhile this demo was 40 minutes long and felt like only a small piece of some grand, sprawling story. Environments are huge and your walking speed is pretty slow, so there’s a lot of time between set pieces where your character is just having headaches or struggling to breathe, which really wore me down. I can’t imagine playing this game for 10 hours; 5 might be pushing it. It’s not super tempting when I could just read the book.

      Loodlenaut: 2/5
      Oh boy, Loodlenaut. Where to begin. Okay, so, I actually like this game. It’s pretty, and relaxing; an ocean exploration game where your job is to clean up trash, rescue wildlife, and climb the tech tree. I have played through the entire demo, done everything there is to do, which took about an hour. And I will absolutely not be playing the full game. If you’ve played Powerwash Simulator, you know how satisfying it can be to get rid of muck and watch a meter climb up to 100% clean, and Loodlenaut scratches a similar itch. The problem here is that the game feels so clunky and limited that the frustration often outweighs the satisfaction. For example, you have a cleaning gun that picks up trash, destroys goop, and breaks boxes. But you don’t aim the gun, the game does, and it’s not really based on where you're facing or what you're closest to so much as it is on the game’s capricious moods. Say you’re trying to pick up a glass bottle, but there’s a crate nearby that you can’t break yet because you don’t have the right upgrade. Well, Loodlenaut will snap the gun to the crate and repeatedly try to break it, until you wiggle around enough to get it to change its mind and pick up the bottle. Wielding the gun is a constant frustration, as is sluggishly moving through the ocean. Your swim speed is slow, and your boost recharges slowly, so going back and forth between central base and the area you’re cleaning – something you have to do pretty frequently – takes what feels like an eternity until you sink lots of resources into infrastructure. None of this is a bad idea – incentivising players to craft boost rings to improve traversal is a good idea; auto-targeting is more comfortable than aiming on a controller – it’s just these systems are poorly implemented, which leads to frustration.

      Luna Abyss: 5/5
      Luna Abyss is a fucking wild demo. I downloaded it because the game’s description used they/them pronouns for its protagonist. I had no idea what I was getting into. So, okay, the best comparison I have for this game is to Returnal. Like that game, Luna Abyss is a high-production value 3D shooter where hitting your shots is easy, and the difficulty comes from avoiding the attacks of bullet-hell style enemies. And like Returnal, it has a strange, unsettling atmosphere, tight movement, and punchy, satisfying guns. Of course, Luna Abyss isn’t a roguelike, and it appears much more straightforward with its story beats so far. I don’t know, I’m having a hard time capturing what makes this game so great. Let’s start with the world, which is bleak and dark and oppressive. You run through cavernous metal structures, all black and grey, lit in harsh red. Enormous metal pipes twist and curl and embrace each other like enormous, mechanical intestines, and you run across them to get to your next objective. This place was not designed for you, and you feel that so clearly as you traverse it. You jump off the pipes and enter into combat, where a generous aim assist ensures that all your shots will hit. But there are a couple of enemy types to prioritize. You fire your shieldbreaker at a flying enemy, killing it, and time slows to a crawl, increasing the impact of the shot and giving you a tiny moment of respite to see what bullets you’ll have to dodge and decide what enemy you should prioritize next. A miniboss spawns in, grinning facelessly, and releases a flower of projectiles. You sprint and jump and dodge and you keep firing until she’s dead. The room is clear, and the demo is over, and your screen is awash with the bright, striking red of the UI. “Thanks for playing,” it says. I felt like I should be thanking it, instead.
      It’s impossible to say, at this juncture, whether the game will be good. The crumbs of story were certainly engrossing; the combat fun; the world, striking. At the very least, Luna Abyss looks like it will be one of the most interesting and unique games of the year, whenever it comes out. I can’t wait.

      Sea of Stars: 3/5
      This one is alright. The world is beautiful, the music peppy, the character designs good. I just honestly have not played enough turn-based isometric RPGs to compare it to anything. I did have two big disappointments: I thought the writing was a little… on-the-nose, I guess? Characters just stated their objectives and everything was pretty surface-level. Dialogue wasn’t attacking or defending, only conveying information. And while the combat was fun and had a challenging timing element, it ended with a boss who I spent like ten minutes fighting for a single attempt, used all my items, did everything I could, and still lost to in dramatic fashion with no indication I had done any real damage. My suspicion is that the boss is simply meant to be an organic end to the demo, a scripted loss, but I don’t know; if not, it probably indicates that this type of game isn’t for me, since I found it to be quite a slog.

      Stray Gods: 2/5
      I really wanted to like Stray Gods: The Roleplaying Musical. It is, essentially, a choice-based VN in the style of a broadway musical about ancient Greek gods struggling to live in modern society. A tantalizing premise, if a bit theatre-kid-y. But my degree is literally in theatre criticism, so I have a lot of tolerance for the genre’s usual excesses. I can’t think of another musical video game, but Stray Gods’ demo did not convince me that the idea could work. The performances aren’t the problem here; Laura Bailey is a charismatic lead with pipes good enough to carry the show, and the supporting cast of big names (Troy Baker, Felicia Day, Khary Paton) are no slouches either. But so much about this game is just not working for me. Let’s start with the sound design. This is one of those games where it feels like all the actors are recording in totally separate rooms. There’s a lot of dead air, not a lot of dynamism or one person bouncing off the other during conversation. It robs scenes of a lot of momentum and impact. And when I say “dead air,” I mean dead air. Bafflingly, the game seemingly has no room noise, no background audio, so when people aren’t talking, or music isn’t playing, everything is completely, uncannily silent. It’s genuinely weird.
      The musical numbers alleviate this weirdness by filling the soundscape but do little else to pull me in. We get to see four songs in the demo; two from the opening act, two picked from later in the game. All of these songs are very similar – fugues or duets, where one character has one perspective and another character (or chorus) has another perspective, and their conflict is expressed and then resolved through song. Which is a fine structure for a song in a musical, don’t get me wrong, but it is not a fine structure for every song. Even our main character Grace’s “I Want” song, the song that establishes her, her desires, and internal landscape and should absolutely be a solo, is a duet with a woman she’s just met. It does not work. And when the game has you making dialog choices during songs, it robs them of a natural arc; there’s no organic progression from the characters’ starting points to their ending points. Some part of me hopes that this game will be good, but I’m not optimistic. Stray Gods is no Hadestown.

      Vampire Hunters: 3/5
      In the Death Must Die blurb, I praised that game for refining the “Survivors” genre by making tweaks that allow for more skill and expression. But fuck that. Vampire Hunters is a braver game than Death Must Die will ever be, because it dares to ask, “What if Vampire Survivors was a boomer shooter where all your guns were on screen at the same time?” The result is absolutely wild; by the end of a run, more screen space is devoted to your guns than the entire rest of the game. It feels pretty weird to play, too; all of your guns have different ammo counts and may or may not be automatic, but all fire with the same button, so it can be tough to manage all of their separate ammo pools. And XP drops have a tiny pickup radius, so you really have to move to get them all. The neatest trick the game pulls is that it increases enemy spawn rate when you sprint, so moving at a high speed carries a lot of risk. But apart from that, this game is maybe too audacious to be enjoyable.

      Viewfinder: 4/5
      I am not a frequent puzzle game player, but I, like most every PC gamer, have a soft spot for the kind of reality-warping sci-fi-y puzzle genre originated by Portal and carried forward by the likes of Superliminal and, now, Viewfinder. First: this game is a technical marvel. You are able to, in essence, carry around entire environments, often with a wildly different art style from the rest of the game, and place them seamlessly and instantaneously in the world. I played this at 1440p, >100 FPS with nary a stutter on my midrange system. The ability to place photos and enter them is genuinely incredible on all levels other than technical, too; it feels magical, like stepping into a painting that you yourself made. My only question, one that the demo did not answer, is whether Viewfinder will be able to construct interesting puzzles out of this mechanic. This was something that I think Superliminal often failed to do, too; when the central mechanic of your puzzles is so unique and novel and powerful, how can you limit it in such a way that players actually have to think and put in effort to solve problems? For me, at least, every puzzle in Viewfinder was solved pretty much instantly, with no “aha!” moments, and that does worry me a bit.

      34 votes
    6. I’ve fallen into a deep gaming rut lately. What helped “get you back into” gaming and rediscover the magic of video games?

      I, like many gamers, grew up playing Pokémon Red and Nintendo 64 and was obsessed with Nintendo products. I graduated to a PS2 and PS3 and became super into Metal Gear Solid and Call of Duty and...

      I, like many gamers, grew up playing Pokémon Red and Nintendo 64 and was obsessed with Nintendo products. I graduated to a PS2 and PS3 and became super into Metal Gear Solid and Call of Duty and Fallout. Also spent a ton of time with the Guitar Hero series. I loved the escape gaming brought me and it genuinely helped me relax.

      Fast forward a few years and I hadn’t really played a video game between the years of like 2011-2017. College, moving cross country and busyness of life kept me from gaming. Finally in 2017, I bought a Switch and Breath of the Wild and felt the same magical feeling I remember when I first started playing Ocarina of Time, or the first time I booted up Metroid Prime, or Metal Gear Solid 4. I started to get into online gaming and made a lot of friends. I played my Switch frequently for a few years.

      During the beginning of COVID lockdowns, I turned more to reading than gaming and my Switch gathered lots of dust. I ultimately ended up buying an Xbox Series S when it was announced because I’d never owned an Xbox system and Game Pass really intrigued me. I went through a phase of being very into Destiny 2, Halo, Gears of War, Forza Horizon…a bunch of games I had never played before.

      Then, a divorce, a new job change, another cross country move brought new levels of stress to my life. I lacked an attention span strong enough to focus on a video game. FPS’s seemed boring, online games couldn’t keep my attention long enough to get through a match, and eventually I’d just leave a game on the pause menu while I messed around mindlessly on my phone. Gaming wasn’t even a way for me to decompress anymore, it seemed more like a chore I was procrastinating—which sucks.

      I’ve fallen deeper into this lately, as more life changes have come along. I work a stressful job with long hours. I’m now a stepparent to two young boys. The little free time I have I spend walking the dog, reading, and trying to just let my mind settle and decompress. Let alone, if I try to turn the Xbox on or have the Switch on my lap, it turns into a whole event where the kids want to sit and watch and participate and ask tons of questions (which is fine, but sometimes I just want to do something by myself for me!)

      I miss the time of my youth where gaming was a relief and a release for me. I miss how I felt when I first got a Switch and felt so excited and so nostalgic and reinvigorated and looked forward to playing a game! Now…I feel like I can’t even consider myself a gamer.

      So. That’s a long winded way to ask if anyone else has gone through similar ruts, or fallen away from gaming, and if so, what games helped you get that spark back? What games brought you back to that nostalgic feeling you had when you first got into gaming? What games help you decompress after a long day? What games have you recently become obsessed with in such a way that you look forward to playing them and are always thinking about them?

      I want to get back into gaming. I want to feel the magic again.

      54 votes
    7. Any modded Minecraft players around here?

      I personally cannot stand playing vanilla minecraft anymore and always play modded, recently ive been playing through Create: Astral and its so much fun. I love the steampunk factories of create...

      I personally cannot stand playing vanilla minecraft anymore and always play modded, recently ive been playing through Create: Astral and its so much fun. I love the steampunk factories of create and even though im terrible at automating its still so much fun to just mess around. I was wondering if anybody else has any other favorite modpacks they've been playing recently.

      31 votes
    8. GMs: What do you do when a player doesn't show up?

      I think this has to be one of the oldest questions there is in the TTRPG world, but I wanted to see if the general consensus has changed with the rise of virtual tabletops. When you have a player...

      I think this has to be one of the oldest questions there is in the TTRPG world, but I wanted to see if the general consensus has changed with the rise of virtual tabletops.

      When you have a player cancel on you, do you skip the session, or play without them?

      What is your reasoning behind your decision?

      Personally, I always play without them. This is a change from when I first started DM'ing, as back then I wanted to be 'fair' to my players. As I left University and went into work however, waiting until everyone was able to play became such a rare thing that it would mean hardly ever playing.

      34 votes
    9. Saturday Game Jam Thread (June 24 2023)

      Hello ladies and gentlegamers, welcome to a new kind of weekly thread. Unlike more reputable threads around here which get their games from places like Steam and the Nintendo e-shop we are here to...

      Hello ladies and gentlegamers, welcome to a new kind of weekly thread. Unlike more reputable threads around here which get their games from places like Steam and the Nintendo e-shop we are here to explore the some thing much more raw made by deranged indie developers running on too little sleep. That’s right we are here to talk about video games that come from game jams

      Whats a game jam you may ask. Well imagine if you locked a group of game developers in a box for box for some quantity of time ranging from a few days to a few week and told them to compete with each other by building something around a theme and then judging whatever each other came up with, that's a game jam. Its voluntary crunch time and people are crazy enough to actually sign up for these things for some reason. There are more games submitted for various game jams than anyone could ever play and that is where I come in.

      I select a double feature of two games each week on Saturday. I make no assurances related to quality or sanity. If you have issues with these picks leave a comment I will try and accommodate your feedback next week. Now without further ado, welcome one and all to the Saturday Game Jam thread(Its still Saturday somewhere in the world right?)

      Anger Foot

      Platforms: Windows, macOS, Linux
      Genres: Shooter, Action

      Do you dream of battling a sewer dwelling cabal of lizard people, are you mad that Gunpoint only let you have the gatecrasher upgrade on the last level, do you like hurting other people?

      Anger Foot is a Hotline Miami inspired first people shooter born from the 7day fps game jam. Its got a thumping hardbass soundtrack and nonstop action to keep your blood pumping. Its since moved on to greener pastures and has a stated release on Steam in 2024 so if you like the prototype make sure to wish list the game on Steam.

      Interminal

      Platforms: Windows, macOS
      Genres: Walking Sim

      After gunning people down why not stop and smell the roses or perfumes as the case may be. Interminal is a short experimental game also coming the 7day fps game jam about wandering around an infinite airport smelling various perfumes, watching the planes take off, and contemplating life. Its a shame that everyone here lacks the hardware to actually let you smell the perfumes but you guys are an imaginative bunch so I trust you. Let me know what your favorite perfume is in the comments.

      That’s all for now. In true Tildes fashion I wanted to start slow and maybe grow later. Again leave feedback in the comments if you feel an improvement can be made

      NEXT WEEK

      12 votes
    10. Pokemon Go forums outside of Reddit?

      I noticed that r/pokemongo and r/TheSilphRoad are down because of the blackout, so now I'm not sure where to go for information. The actual Silph Road forum was shut down by Niantic, and ones like...

      I noticed that r/pokemongo and r/TheSilphRoad are down because of the blackout, so now I'm not sure where to go for information. The actual Silph Road forum was shut down by Niantic, and ones like Pokemon Go Hub aren't as focused on PvP or have the kind of discussion that the subreddit did. Does anyone know of other forums out there?

      11 votes
    11. Is there interest in games created for game jams?

      Hello everyone. I am an avid gamer but I allocate my playtime very differently from most other players. I prefer to spend my time playing very short(typcially under 30 mins) games created for game...

      Hello everyone. I am an avid gamer but I allocate my playtime very differently from most other players. I prefer to spend my time playing very short(typcially under 30 mins) games created for game jams(limited time themed game development events) on itch.io.

      Here is example of what a set of game jam entries looks like.

      Many of these games are only about 15 minutes long so it is possible to play and review many of them per week. My question to you guys is that given the short nature of most of these experiences, is there at least mild interest in posts about these games and if so would it be better to post a weekly thread where I focus on a specific gamejam and review some of the games and encourage other users to join in and review some more of the games or should I focus on posting direct links to the best games I find when I sifting through these collections.

      I’m am excited to share this area of gaming that people don’t talk about much and I would love to hear peoples thoughts on the subject.

      Edit: The first thread is up

      22 votes
    12. Are there any other simracing enthusiasts?

      Hey all, I will admit, one thing I will miss about the other site is having the strong simracing community. Have any other sim racers made the jump? I told myself I wouldn’t buy another F1 game...

      Hey all,

      I will admit, one thing I will miss about the other site is having the strong simracing community. Have any other sim racers made the jump?

      I told myself I wouldn’t buy another F1 game (hell, I partially got a PC to keep F1 22 alive with mods), but F1 23 looks like it’s a huge step better. Maybe that will be my last F1 game, lol.

      Otherwise, I find myself really only playing Assetto Corsa. I know other games are better at one thing or another, but AC just seems to have the best all-around. I play single player almost exclusively, so I want a decent AI and also be able to race everywhere they do IRL. For example, I hear the indycars are better in Automobilista 2, but AC has all the track mods, and I’m honestly having fun using AI apps to fix any kind of AI dumbness that occurs. Same with WEC- AC probably isn’t the best physics, but I have all the cars and the tracks.

      Any other sim racers here?

      21 votes
    13. What board games have you played this week (to 19th June)?

      It's been another week and I thought – if there's not too much protest – we could all talk about what we've been playing again. Personally I got in the one game of Hegemony at three players. I've...

      It's been another week and I thought – if there's not too much protest – we could all talk about what we've been playing again.

      Personally I got in the one game of Hegemony at three players. I've played it twice before at two, and adding the third player really took the tension up a notch.

      I played as the proletariat, which I think is the simplest class to play. Once again played no strikes or demonstrations, so I really think I might be missing a concept as it never seemed like a worthwhile pursuit. But it's really hard to predict how pulling any particular string in this game will resolve, so I think I'd just go for it in a subsequent game to see what happens.

      The capitalists, like in previous games, started very weak but by the last few rounds were raking in the points. I managed a very narrow victory of four or five points over the capitalists. Middle class, who had to take a loan mid-game, never really recovered and were twenty points behind. Fun game, I can see why it's popular.

      So what have you all managed to get played this week?

      20 votes
    14. Favorite "cozy" games?

      I'm a HUGE lifestyle sim player. I've played Animal Crossing since Wild World came out on the DS. I've put waaaay too much time into the Sims. Stardew Valley is my absolute favorite farming sim. I...

      I'm a HUGE lifestyle sim player. I've played Animal Crossing since Wild World came out on the DS. I've put waaaay too much time into the Sims. Stardew Valley is my absolute favorite farming sim.

      I just decided to buy Kingdoms and Castles Complete Edition because it's on sale. What other games should I check out? I have a Switch and Mac ecosystem for my games.

      48 votes