-
10 votes
-
I made my shed the top rated restaurant on TripAdvisor (2017)
12 votes -
DJI’s new Mavic Air 2 has an upgraded camera and much longer flying time
3 votes -
iPhone SE (2020) review
22 votes -
John Gruber reviews the iPad Magic Keyboard
5 votes -
I finished playing through The Witness
MAJOR SPOILER WARNING What I Did The game took me around twenty hours to beat, and I stretched that out over the course of about two months. Sometimes I would dive in deep and play non-stop for an...
MAJOR SPOILER WARNING
What I Did
The game took me around twenty hours to beat, and I stretched that out over the course of about two months. Sometimes I would dive in deep and play non-stop for an hour or two, but most of the time it was me playing it almost piecemeal, for ten or fifteen minutes at a time. Enough to get through one or two panels that I had been stuck on and then stop again.
I would have liked to do longer gaming sessions with it, but I found that I sort of had finite mental resources to apply to the game. I would hit a panel, be thoroughly perplexed, stare at it for 10 minutes while trying different solutions in my head, on paper, and in the game. Nothing would work, so I'd stop the game. The next day I would boot it up and, more often than not, have the solution in a minute or two--sometimes even the first try! I think my brain was working on these in the background.
Something that helped me massively was not letting myself get intimidated by the game. As I would work myself farther and farther down a strand of puzzles, I would instinctively start to feel the pressure that they were getting harder and harder each time. Rather than feed into that feeling, I simply reassured myself that each puzzle was its own thing, and each one had a solution right there, staring me in the face. I just had to find it.
What I Loved
I think the game is gorgeous. Stunning. Beautiful. An absolute joy to look at. It made me realize that we don't often get vibrant color in games that aren't pixel art. I also think the world is beautifully designed. The island is a memorable place with lots to explore.
I also loved the game's ability to teach you its rules wordlessly. The line puzzles aren't just puzzles--they're a language. The whole game felt like some geometric force was trying to communicate with me, but first it had to teach me its alphabet, grammar, and syntax.
Furthermore, I can't tell you how many times I would fight for a solution to a difficult puzzle, feeling it was nearly impossible all the way, only to find the seemingly one right answer. The only way it could possibly work. The next panel? The same damn layout but with an added rule that ruined my prior solution! I loved that the game made me rethink my own thoughts and forced me to see, quite literally, that there is often more than one way to solve a problem.
What I Felt
I was probably 12 to 14 hours into the game when I accidentally stumbled onto the knowledge that there were lines that could be activated outside the panels. I can't remember where I was but holy hell can I remember the feeling. I've got goosebumps right now as I type this from revisiting it in my memory. It was the sublime feeling you get from a great plot twist. There was a sense of revelation, the feeling of frission, and a newfound respect and appreciation for the design that went into the game.
What's sad is that it shouldn't have taken me that long. I saw the circles and lines throughout the environment as I made my way around the island and just assumed that it was a sort of visual motif, or maybe a stylistic flair, much like the game's sort of cartoony, polygonal look. Finding out that I could, in fact, trace them just like every other line I'd been making for the past ten hours was absolutely flooring to me. Experiencing that moment is one of the high points in all of my gaming history. It was the moment the game went from "this is definitely a clever game!" to "FUCK...this game is SO. DAMN. SMART." After that moment I think I spent two hours frantically running around the island hunting environmental lines. Now that I knew what to look for, they were EVERYWHERE. Hiding in plain sight! I was stunned. In absolute awe.
At probably about the 15 hour mark, I found the movie room and had the input for one movie. It was a scene in which a man lights a candle and attempts to walk across a courtyard, and each time the candle goes out, he returns to the beginning. I took this to be a metaphor for the game--specifically that it is about the journey rather than the destination. As such, this was the point that I realized I wasn't going to get some revelatory story at the end of the game, and that making it to the end of the game, while definitely a goal, was not what gave the game meaning.
The sub-takeaway from the film was the idea that the effort is worth it. The man in the film could have just crossed the courtyard and lit the candle at the end. The fact that he didn't showed self-restraint and a committment to the rule. I took this to be a comment on how the game is played. I could have looked up solutions to the puzzles online and just inputted them easily as a way of breezing through the game. While it would get me to where I was going (the end), what was the point? My playthrough was the lit candle route--harder because I was forcing myself to put in the work rather than taking the easy way out.
Oh, and did I mention that the film also had an environmental line at the end you could activate if you went behind the screen while it was running? Genius. This game is SO. DAMN. SMART.
What I Didn't Love
Because I didn't pay attention to detail and made assumptions when I shouldn't have, I didn't realize that I could enter the mountain without all the beacons activated. My gamer mind simply saw OBVIOUS GATED DESTINATION and OBVIOUS DESTINATION GATE KEYS and went "yup, gotta get all of these to unlock the end!" As such, I overplayed my game a bit by doing all of that first. I was all set for entering the mountain to be the ending, especially because the village beacon felt like a "final exam" to the game, incorporating all of the other puzzle types. I kept coming back to it after learning a new symbol/rule and would chip away here and there until I finally got through all of it.
As such, when I got into the mountain and there were even more puzzles I was miffed. My steam had run out. Add to that I'm pretty susceptible to motion sickness in games, so the flashing, scrolling, and color-cycling puzzles were deeply unpleasant for me. I literally had to look away from the screen for the scrolling ones. I solved them on paper and inputted them with the panels in my peripheral vision.
The double-sided room below those was equal parts brilliant and frustrating, though I was impressed as hell with the room with the four sub-puzzles that fed into the larger one on the floor. Unfortunately, I ended the game on quite a low note, as the pillar puzzles at the very end turned my stomach on account of the rotating camera. I was able to power through those only because I knew I was so close to the end.
What I'm Left With
While I didn't love the ending, I, as previously mentioned, don't think it's about that. The game gave me 20 hours of puzzle-solving bliss in a beautiful, rich environment. It gave me legitimate chills when I figured out its secret. It made me think, it made me work, and it made me feel legitimately fulfilled. Good puzzle games make you feel baffled and then they turn around and make you feel brilliant. This one made me feel all sorts of brilliant.
The game has so many legitimately clever moments. I loved the pagoda area where you have to look through branches at the right angle to see the solution. The last puzzle has two pieces of the answer, but a section is missing. After traipsing around, trying every possible visual angle, I look down and find a branch broken off at my feet. The missing piece. Brilliant.
It was filled with little things like these. Little thoughtful twists or nudges. Each puzzle strand was an iterative sequence, and each time you thought you knew where it was headed, they'd push it further. Then further. More and more. Often in ways you wouldn't expect. It's not just that the idea of the game is good but that its execution is so rich and thoughtful that it makes me reverent.
As for post-game stuff (because I know there's a ton I haven't gotten to), I'm taking a break from the game right now, but I might return to it a little later. I kept screenshots of puzzles I didn't solve or environmental elements that I was pretty sure were really activatable but that I couldn't quite figure out (the brown railroad tracks in the white limestoney area, for example).
I have the inputs for a couple more movies that I haven't watched, so I'll probably go back for those. I know there's a challenge area as well, and I'm presumably equipped for it given that I did all of the beacons, but I don't know if I'm up for that. Not just yet, at least.
What You Can Help Me With
For those of you that have gone through the post-game content, do you recommend it? Are there certain things I should focus on? I'm not terribly concerned about spoilers, but if there's something "big" like the environmental line revelation, maybe just give me a hint or point me in the right direction.
I also have a couple of lingering questions. Feel free to answer them unless you feel that it's better if I try to figure it out by myself.
-
What do the individual, standalone panels lying around the island do (the gray ones with the triangles)? I've figured out the rule, I just don't know their purpose.
-
Does finding all the environmental lines serve any larger purpose?
-
Is there story or lore in the game? Does the island or its frozen inhabitants get explained? I activated a few audiologs, but those were mostly philosophical ponderings rather than narrative.
-
How on earth do I get that environmental line with the railroad tracks? Of all the ones that I haven't been able to figure out how to get, that one's bothering me the most.
Finally, to anyone who's played the game (which is hopefully anyone who read this), I'd love to hear your experience and thoughts. What was The Witness like for you?
EDIT: Writing the post inspired me to go back into the game instead of sleeping. I watched two other videos I had found inputs for. One was a woman talking about freeing yourself from want, and the other was a man talking about science and knowledge. Interesting stuff.
Then I started exploring and I found an environmental line made by the negative space in the sky when properly bounded by a cloud and wall from the exact right angle. This game is SO. DAMN. SMART.
EDIT 2: Disregard where I said I was going to take a break from the game. I'm diving back in. I want to explore and find these environmental lines. It's so satisfying when you find one.
There was one on a bridge leading from the village towards the foresty area with the orange trees. I could see it from the ground and knew it definitely was one, but I could never quite position myself right to actually trace it. I tried climbing in the castle area since it seemed like I needed to be elevated, but that didn't work. I tried it from the rooftops in the village, and that didn't work. Then I looked: the tower in the middle of the village! I'd forgotten to try from there because once I got to the top of that I headed straight for the mountain. Sure enough, that was the spot.
Also, can we talk about how the sound is so satisfying when you get one? So good.
EDIT 3: The game might be trying to teach me a lesson in freeing myself from want. Now that I'm fired up to dive back into it, it's hard crashing after I start it up. It loads fine and I can walk a few steps, then it locks up my whole system.
I'm running it on Linux through Proton and tried all the different Proton versions assuming that was the culprit (it has crashed before) but the outcome is the same. I might be technologically barred from going further, which I guess is in the spirit of the game's ending and philosophy, right?
EDIT 4: My OS had some graphics library updates for me today, and after installing them I'm back in business--no more crashing! (Sub edit: I spoke too soon. It crashed after about half an hour, but that's way better than what I was getting before). I spent a while traipsing around the island, looking for environmental lines. It's amazing how, in hindsight, so many areas or destinations that I thought were just kind of dead space are actually strategic locations for environmental lines.
A good example is the very beginning of the game. You can get onto the roof of the overhang you first walk out from. At the beginning of the game I got up there, saw some pillows, and just thought it was set dressing in an ultimately useless space. Nope! Not only is there an environmental line you can get from there, but there's an audiolog as well if you're paying attention to detail (which, of course, I wasn't in my first go-around).
22 votes -
-
Zvi Mowshowitz's comprehensive review of the new Magic: The Gathering set, Ikoria: Lair of Behemoths
6 votes -
Home pizza oven put to the test by two professional chefs
7 votes -
Half-Life: Alyx - The Digital Foundry tech review
5 votes -
Half-Life: Alyx review (spoiler-free): The greatest VR adventure game yet—and then some
21 votes -
Cellphone review: Umidigi F2
I was recently in the market for a cheap used phone. I was looking for an Android device, preferably less than 3 years old, preferably with an unlockable bootloader and rootable, for $200 or less....
I was recently in the market for a cheap used phone. I was looking for an Android device, preferably less than 3 years old, preferably with an unlockable bootloader and rootable, for $200 or less. I was looking at used Pixel 2's when I came across this weird Chinese manufacturer I'd never heard of.
The Umidigi F2 is a bizarre device. I was blown away by the specs, and the seller was only asking $200CAD for it, so I took a chance. I've got to say, so far I'm pretty impressed.
Quick Specs:
- 6.5" IPS LCD, 2340x1080px, bezelless, w/ hole-punch camera, no notch
- 6GB Dual-channel LPDDR4 RAM, 128GB Storage
- Mediatek P70 - ARM Cortex A73/A53 Octo-core 2.0/2.1GHz CPU
- 5 cameras, 32MP front-facing, 48MP rear, 13MP wide-angle, 5MP depth, 5MP macro
- Dual SIM, MicroSD
- 5150mAh battery
- ~40 frequency bands
- 3.5mm headphone jack
- Stock Android 10
At this price I was initially skeptical. There must be something wrong with it, some glaring flaw I wasn't seeing, and/or those specs must be fake. I'm happy to say though, they're real, and the device seems much more solid than I expected.
I've had the thing a little over a week so far, and have only charged it once. On the first charge it lasted 4 days before I charged it, and still had 30% battery remaining after I'd spent a couple hours surfing the web and two hours watching youtube (total screen-on time was ~4.5hrs). After charging it I haven't been using it as much, but it's currently been running 3 days and it has 70% battery remaining. I've used it to listen to the radio for 3 hours this morning. Oh yeah, did I mention? Bizarrely, it has a FM radio tuner for some reason.
So far everything has been smooth, the device performs really well, which is not something I expected from a Mediatek CPU. Rooting it went smoothly, and I've been able to tweak a bunch of settings via the EdXposed framework, as much as you can in Android 10 anyway. I did remove some background bloat, but otherwise the default ROM is very close to vanilla AOSP.
The build quality of the thing is honestly not bad. I've used mid-range Samsung devices that have felt cheaper and more plastic-y than this. I have read some reports of bad touchscreens, but so far I haven't had any problems. There's also a DIY solution to solve that. Unfortunately, if it dies, this is pretty much my only option, since the warranty and support is pretty much nonexistent. At a quarter the price of a brand-name phone with similar specs though, I'm willing to roll those dice.
So, other than warranty, what are the downsides? Well, so far the biggest gripe I have is there is no notification LED on it. So if I go to the washroom and come back I can't just tell at a glance if I've missed a call or text, I actually need to unlock it. Luckily the fingerprint reader and face unlock are both pretty reliable. There is no wireless charging, which I'm more or less okay with. The main reason I'd want that is if the USB port died, but again, this is the sort of phone that if anything is wrong with it you're pretty much meant to throw it out. The speaker is a bit tinny, and unfortunately it's mono. The cameras are bad. The 48MP camera does take 8000x6000 pictures, but they're grainy to the point where even if you resize them down they still look worse than something taken with a good 6MP camera. This seems to be a software problem though. The camera module is apparently made by Samsung, and people have said it's gotten better with every OTA update. As for that, there's been an update this month, but a lot of people are expecting it might be the last update they put out. Umidigi apparently has a bad track record of only providing updates for a few months.
In conclusion, this is objectively a decent phone, and for it's price, it's exceptional. You sacrifice warranty, updates, any kind of support really, but you get some very decent hardware for $200.
Official site: https://www.umidigi.com/page-umidigi_f2_specification.html
Purchasable on amazon for fast shipping, purchase on aliexpress to save $50.9 votes -
Doom Eternal - The Digital Foundry tech review
8 votes -
Book Review: Irrational Exuberance by Robert Shiller
4 votes -
Doom Eternal review
8 votes -
John Gruber reviews the new 2020 MacBook Air
5 votes -
Book review: Hoover
5 votes -
How bad is this $20 FATTYDOVE "Racing" 120GB SSD?
6 votes -
Genuinely unnerving anime
4 votes -
Official Raspberry Pi 4 Desktop Kit - Is it worth the price?
6 votes -
Halo Combat Evolved Anniversary PC tech review - analysis of The Master Chief Collection version
9 votes -
On Edward Abbey's Desert Solitaire and other works
I recently finished reading Edward Abbey's Desert Solitaire, and prior to that I read his novel The Monkey Wrench Gang. I was left feeling quite differently than what I was expecting to feel. I'm...
I recently finished reading Edward Abbey's Desert Solitaire, and prior to that I read his novel The Monkey Wrench Gang. I was left feeling quite differently than what I was expecting to feel. I'm an outdoorsman, a conservationist and an activist. I spent a good portion of my time last year on The Colorado Plateau, much of it in the places Edward Abbey has been and discusses frequently in his work. There is a distinct emotional connection I feel to this land, so my mental conflictions are especially notable. I recently wrote a friend a letter, much of it including my thoughts on Abbey thus far, and I felt posting the relevant excerpt here would be a good conversation starter. Let me know what you think!
"I just finished Abbey's Desert Solitaire, while I enjoyed many aspects of the work, it also left me feeling conflicted. I wholeheartedly concur with many (but not all) of his views on conservation. He challenged my views in some positive aspects as well, his disdain for the automobile in national parks, for example. Other views of his I cannot ignore or absolve him of. His views on traditional family values (read: misogyny) are quite apparent in The Monkey Wrench Gang and seep into this work as well. Furthermore, his views on indigenous peoples are outdated, even for his time. His incessant diatribe on the blights that impact Native Americans and other indigenous populations, blaming their own attitudes (victim blaming, if you will), while simultaneously railing against the federal government and The Bureau of Indian Affairs is at best hypocritical (while also patently racist).
Edward Abbey's actions also do not reflect his writing. The man continually rants about the ongoing destruction of this Earth, he blames everybody (The National Park Service, Bureau of Land Management, Forest Service, Bureau of Indian Affairs, the modern consumer, tourists, oil and gas corporations, mining companies, logging businesses and wannabe outdoorsmen) but himself. He went so far as to work for the NPS, while admitting their culpability in their own decimation. During his time there he constantly capitulated to the tourists, the modern consumers in their iron contraptions. Some federal employees I've met have set out to change their respective agencies from within, but what did Abbey do? He left. He saw a problem, railed against it, and left.
So I ask: Why didn't he do more? It has been suggested that Ed had engaged in some less-than-peaceful activities, "eco-terrorism" they call it. I personally don't believe it, I believe that any actions taken were never near the magnitude of the happenings of The Monkey Wrench Gang. Ed's books were his personal fantasies, which while not a guide, a reference point. He prefaces Desert Solitaire, describing it as an elegy. Almost as if he is passing an extinguished torch on to our time. It is frustrating and demoralizing to say the least. While grateful to read his words and as much as I concur with his notions, I disagree with hits actions (or lack thereof). I finish this book left feeling angry."
4 votes -
Book recommendation: Anti-Social by Andrew Marantz
I just finished Andrew Marantz's Anti-Social: Online Extremists, Techno-Utopians, and the Hijacking of the American Conversation, and I think it's a book that would interest a lot of the people on...
I just finished Andrew Marantz's Anti-Social: Online Extremists, Techno-Utopians, and the Hijacking of the American Conversation, and I think it's a book that would interest a lot of the people on this site. Marantz is a journalist for the New Yorker who embedded himself with alt-right influencers and social media companies. This book is a compilation of all of those stories; part memoir, part retelling, part observation, part commentary.
Despite its title, the book is not a one-dimensional hit piece. I actually strongly dislike the title as I feel it's a bit too barbed for a book that's rooted in extensive, thoughtful contemplation. The author is honest, open-minded, and critical. I hate the word "balanced" for all of the baggage it brings to the table, but it really feels like the best word to use, especially as an antonym for "unbalanced". He deftly handles a lot of different subjects here. He doesn't shy away from giving criticism where its due, but he's also not quick to judge, trying to understand the broader picture first before casting any judgments about it.
I mention it here because I think it has a lot of relevance to Tildes as a site, as well as the type of people that have congregated here. It covers a lot of ground of direct interest to Tildes: the role of social media platforms to police speech and ideology; how the structure of social media creates influence; how bad faith actors can manipulate systems; how noxious ideologies continue to appeal and propagate. I also know that Tildes trends toward the left, and as someone far on that side myself, I appreciated this book for giving me what I feel was a fair and thoughtful window into the lives of certain high-profile people on the right. It's easy to think of them as a monolith, but I was surprised by the differences between all of his various character portraits. Marantz never loses the individual humanity of his subjects, even when some of them are abjectly abhorrent people.
I should mention that the book is very US-centric, as that was where he focused his journalistic efforts. As such, readers outside the US might not appreciate it as much, but I still think a lot of what he shares is relevant no matter where you are located since we all share space together online.
6 votes -
Walmart's $250 laptop review
14 votes -
The enduring, understated brilliance of ‘Better Call Saul’
10 votes -
Ross's Game Dungeon: (a review of) Deus Ex
7 votes -
Chef reviews crowd funded kitchen gadgets
3 votes -
Budget wireless mechanical keyboard round-up 2020
5 votes -
Australian Federal Court orders Google to turn over identifying information of user who left negative review for Melbourne dentist
8 votes -
Odroid Go Advance Review - Should You Buy One?
4 votes -
‘Edge of Democracy’ looks at Brazil with outrage and heartbreak
5 votes -
Book Review: Human Compatible
4 votes -
Product Hunt has launched YourStack, a social network for people to share products they use and love
4 votes -
The Top Ten Best Hit Songs of 2019 (Pt. 1)
6 votes -
Echoes of the City by Lars Saabye Christensen review – sacrifice and strength in postwar Oslo
5 votes -
Secret Alliances: Special Operations and Intelligence in Norway, 1940–1945 – Tony Insall
4 votes -
CATS Movie... I have to explain
2 votes -
Prosperous Universe - This deep simulation of space economics is surprisingly compelling
7 votes -
Mary Poppins Returns: Some thoughts
I have just watched ‘Mary Poppins Returns’, after yesterday watching the original ‘Mary Poppins’ for the first time. I have not, to my knowledge, ever watched ‘Mary Poppins’ in full before now....
I have just watched ‘Mary Poppins Returns’, after yesterday watching the original ‘Mary Poppins’ for the first time. I have not, to my knowledge, ever watched ‘Mary Poppins’ in full before now. I’ve caught snippets of it on weekend television, but I’ve never seen it from start to finish. Well, with our new Disney+ streaming subscription, I’ve finally seen ‘Mary Poppins’ for the first time yesterday, and followed it up by watching ‘Mary Poppins Returns’ today.
‘Mary Poppins Returns’ is a sequel in name only. It’s basically a remake of the original. It’s as if the director had a checklist of everything ‘Mary Poppins’ contained, and just checked them off in this sequel:
-
Mary Poppins herself. Check.
-
A dirty working-class friend with a heart of gold. Check.
-
Children who didn’t know how to have fun. Check.
-
A father who needed to rediscover his children and his own childish joy. Check.
-
A woman who’s working for a progressive cause. Check.
-
Bank seen as a negative institution. Check.
-
Quirky relative of Mary Poppins who gives the children a different point of view. Check.
-
Animated sequence. Check.
Actually, I’m surprised that there is an animated sequence in the sequel, given how much P.L. Travers reportedly hated the animation in the original. (Strangely, I’ve seen ‘Saving Mr Banks’ a couple of times, and even watched a documentary about Ms Travers somewhere along the way.) But I suppose she’s dead now, so her input is limited to just turning in her grave.
It even gets more detailed than that. Individual musical numbers have been mapped from one movie to another:
-
Vaudeville-style song & dance number within the animated sequence, with the main characters performing alongside cartoon animals. Check.
-
Big dance number featuring the aforementioned working-class friend and his colleagues. Check. The names even have a metaphorical resonance: “Step in Time” becomes “Trip a Little Light Fantastic”.
-
Uplifting song at the end of the movie. Check. But instead of being about a child’s toy that flies in the sky (kite), let’s make it about a different child’s toy that flies in the sky (balloon).
It’s a shame that Julie Andrews can’t sing any more. It would have been lov-er-ly (ha!) to see her in the cameo role that Angela Lansbury had. Not that I have anything against Ms Lansbury: far from it! But Dick Van Dyke got a small role, and it would have been nice to see Ms Andrews pop up as well. A little on-screen moment between her and Emily Blunt would have been sweet.
There was one thing that the director left off his checklist, though: singable songs. While everyone knows “Supercalifragilisticexpialidocious” and can sing it at the drop of a hat, noone is going to be singing “A Cover is not the Book”, as fun as it was. “A Spoonful of Sugar” is fun and memorable, while “Can You Imagine That” is fun and forgettable.
This is not to derogate the performances. There were no weak links in this chain. Emily Blunt was spot-on as Mary Poppins. Lin-Manuel Miranda was technically great as Jack the lamplighter (and he certainly did a better Cockney accent than Dick Van Dyke – which admittedly isn’t hard). Miranda lacked a little heart, but is a great singer and dancer. The rest of the cast were also good. Not a sour note among them. They were just let down by a weak script and poor songs.
The new Mary Poppins movie is a watered-down copy of the original – and the original wasn’t the best movie in the world to start with! I love me a good musical. I have a whole shelf full of musicals on disc, along with assorted soundtracks. I can quite happily spend an afternoon with ‘The Wizard of Oz’ or ‘Willy Wonka and the Chocolate Factory’ or the family-friendly ‘My Fair Lady’. But ‘Mary Poppins’ was too bland for me. And its sequel/remake was even blander.
15 votes -
-
Laptop review of Acer A315-42
So I bought this laptop mainly for web browsing, document editing, note taking and programming with perhaps light gaming although that's not something I've tried yet. So, really just for school...
So I bought this laptop mainly for web browsing, document editing, note taking and programming with perhaps light gaming although that's not something I've tried yet. So, really just for school work.
Specifications
Laptop Model : Acer Aspire 3 A315-42
Laptop screen : 1080p IPS (with matte finish?)
CPU : R5 3500U
RAM : 8GB DDR4 (6GB available because of iGPU)
Storage : 256GB SSD NVMe
Wireless : Qualcomm Atheros QCA9377
Wired : Realtek Semiconductor Co., Ltd. RTL8111/8168/8411 (According to lspci)
2x USB 2.0, 1x USB 3.0, 1x HDMI port, Audio jack, 1x RJ45 Ethernet port
Battery : 36.7WhLinux compatibility
Everything worked out of the box, gotta modify TLP to not kill the touchpad and webcam. The touchpad seems to have a mind of its own when it comes to being detected, It seems to be a kernel bug, unsure what I'll do about it concretely but rebooting a couple of times makes it work. Nothing to install thanks to AMD's open source mesa drivers. Might need a kernel higher than 5.3 because of general Ryzen 3000 issues but I've not tried, it was already higher than that.
Operating system tested
Basically never touched Windows, directly installed Fedora 31 Silverblue.
My Silverblue configuration is :
● ostree://fedora:fedora/31/x86_64/silverblue Version: 31.20191213.0 (2019-12-13T00:42:11Z) BaseCommit: a5829371191d0a3e26d3cced9f075525d2ea73679bd255865fcf320bd2dca22a GPGSignature: Valid signature by 7D22D5867F2A4236474BF7B850CB390B3C3359C4 RemovedBasePackages: gnome-terminal-nautilus gnome-terminal 3.34.2-1.fc31 LayeredPackages: camorama cheese eog fedora-workstation-repositories gedit gnome-calendar gnome-font-viewer gnome-tweaks hw-probe libratbag-ratbagd lm_sensors nano neofetch powertop radeontop sysprof systemd-swap tilix tlp
Kernel : 5.3.15
Gnome : 3.34.1Body and Looks
The screen back has metal, I believe it feels quite sturdy. The rest is reasonable feeling plastic. The material used just loves to imprint grease / fingers which kinda sucks - the keys being the exception thankfully. There was also stickers on the inside which well, are somewhat standard but I thought they were pretty obnoxious so I removed them.
Typing experience
It's nothing amazing but it's good enough. I'm not really knowledgeable on keyboards so that's as much as I can say on it, really.
Performance
Everything feels quite snappy but I don't game at all on this machine so I'm not pushing it too much other than while I'm compiling or doing other things. The temperature does go up to 75°C and the fans get a little loud but it's not that bad. It's mostly the bottom getting hot so it's not something you notice too much while typing. It also cold boots quite fast, in about 10-20seconds I want to say but I've not benchmarked that. It's my first computer with an SSD so there's that.
Battery life
I get about 5hours with tlp installed doing web browsing, some programming occasionally, listening to music on the speakers and chatting. Personally I was kind of expecting more from this considering it's an APU but it seems to be what other people are getting on similar setups so It'll do.
Conclusion
Overall, I'm pretty happy with this laptop considering how I bought it for 575$ on sale. I made this review mostly because I wasn't finding much information about this laptop on Linux and well, I don't know, I guess I felt like it. If you have any questions, ask up!
11 votes -
Decidedly Bad - War Of The Spark: The Forsaken - A Magic: The Gathering Novel by Greg Weisman
4 votes -
Elizabeth
5 votes -
GQ has selected their favorite books of 2019, and asked each book's author to make their own recommendation
5 votes -
Alien Isolation Switch review: Image quality is better than PS4
8 votes -
Faith and Reasons: Two authors explore the persistence of religious feeling
3 votes -
Book review: Turn the Ship Around
4 votes -
Matthew Walker's "Why We Sleep" is riddled with scientific and factual errors
14 votes -
Like This Or Die - The fate of the book review in the age of the algorithm
4 votes -
Pathologic is genius, and here's why
9 votes -
Profile of a fake Amazon reviewer, who has received over $15,000 of products for free in exchange for posting five-star reviews
17 votes -
Detectorists - "unremarkable lives gone slightly awry"
I'm currently re-watching all episodes of Detectorists and it's one of my favourite tv things ever, so I thought maybe Tildes would be interested. Detectorists is a single camera sitcom about two...
I'm currently re-watching all episodes of Detectorists and it's one of my favourite tv things ever, so I thought maybe Tildes would be interested. Detectorists is a single camera sitcom about two men and their friendship around their metal detecting hobby.
Here's the link to the BBC Four webpage for it: https://www.bbc.co.uk/programmes/b06l51nr
Some review sites -
Rotten Tomatoes 100% (few reviews), 99% audience score: https://www.rottentomatoes.com/tv/detectorists
IMDB 8.6 : https://www.imdb.com/title/tt4082744/
Guardian review (because she writes about it far better than I can): https://www.theguardian.com/tv-and-radio/2017/dec/09/detectorists-rich-portrait-unremarkable-lives-gone-slightly-awry-mackenzie-crook
Detectorists is about nothing and everything. Made with palpable love, it’s about people and their passions; camaraderie and community. As a portrait of male friendship, it is closer to documentary than drama, delving beneath the topsoil of mid-life ennui via the sparsest of exchanges. You won’t find a laughter track, or smart-arse punchlines or an oh-so-subtle veil of irony here; instead of begging for your attention, Detectorists is notable for its avoidance of snark. It’s the drama least likely to culminate in alpha plonkers blowing up cars, taking down baddies or ravishing beautiful women.
Instead, it lingers lovingly over dewdrops on grass, magpies on gateposts, scudding clouds and gently fluttering leaves. Even an alfresco wee takes on a painterly aspect, viewed solely through the steam cloud billowing from behind a sunlit tree. Meanwhile, the camera makes high art out of Lance’s face in closeup, crestfallen as he unearths a scaffolding bracket instead of an Anglo-Saxon nugget, and from Andy’s silent incredulity when a colleague jokes about Richard Attenborough when he means David.
Radio Times review https://www.radiotimes.com/news/tv/2017-12-13/detectorists-series-3-review/
If all British programmes took this much care over their tone, look and overall distinctiveness, the golden age of television would never go away.
Modern comedies are often predicated on cruelty: laughs are hard, clanging or sharp as barbed wire. In its quiet, undemonstrative way, Detectorists has ploughed its own furrow. Buried in its field of fun are evergreen truths about life, and the things we don’t say but should. So if kindness and companionship are unfashionable, I know which side of the hedge I’d rather stand.
13 votes