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14 votes
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Traumatarium - A new dungeon crawler RPG for the Nintendo Game Boy with killer black-metal graphics
8 votes -
Please share tools/tips/platforms for making a personal website
I figured that more than complaining about the dearth of random and weird websites, I might ought to contribute something. I almost went to MassArt for new media installations. In those days I was...
I figured that more than complaining about the dearth of random and weird websites, I might ought to contribute something. I almost went to MassArt for new media installations. In those days I was a web monkey with a solid design bent and very orthogonal thinking. I still have a smidgeon of the thinking, we'll see what I have left of my design skills, but my tech skills are hopeless. Back then my tools were freehand, dreamweaver, bbedit, photoshop, flash, Perl, Solaris, mySQL. My last website was done with rudimentary css.
I would like to get right to the design and expression phase, I don't have an inclination to dive into coding. I also don't want to worry about security. I'll throw a few bucks down.
I'm still comfortable in photoshop, but would like a more fun tool. I cannot stand illustrator, and would love to have a vigorous chat with the folks at Adobe who chose to promote it and shelve freehand. Better yet, an even more vigorous chat with the moron at the FTC who approved Adobe's buyout of macromedia. You can bet that will be on the website. Is there any equivalent to freehand? I saw the post about a free, online illustration tool that came through recently, that might be a smidge rudimentary. What about dreamweaver? And how to publish? I don't care to learn about content management, scripting, databases, etc. if I can avoid it.
Bonus if there are AI tools to help.
5 votes -
Computer dating 1960s style (1966)
5 votes -
Douglas Adams on the 'Hitchhikers Guide to the Galaxy' game (1985)
4 votes -
Portal RTX review: This particular release dramatically modernises the Valve classic with all-new assets and a fully path-traced pipeline, transforming the look of the game
18 votes -
Two C64s plus a pile of floppy disks equals one accordion
6 votes -
Atari revives unreleased arcade game too damn hard for 1982 players
7 votes -
WebTV returns with custom server emulating 1999 experience
6 votes -
A curated collection of HCI demo videos produced during the golden age from 1983-2002
6 votes -
Did Real Time Strategy games die? Why?
There were a few years when RTS was a popular genre with games like Total Annihilation, Age of Empires, Command and Conquer, and Starcraft being very popular examples. But these games have mostly...
There were a few years when RTS was a popular genre with games like Total Annihilation, Age of Empires, Command and Conquer, and Starcraft being very popular examples.
But these games have mostly died out, and I was wondering if maybe I'm just not aware of modern RTS variants, or if there are good reasons why these games died off.
Like, are Tower Defence games a form of RTS?
Are there any RTS games where teams play against each other, so 2v2 rather than 1v1?
17 votes -
EmuDeck: Emulators on Steam Deck
7 votes -
Nineteenth-century critiques of technology show how longstanding many current concerns are
4 votes -
What are some good examples of retro sci-fi literature (retrofuturism)?
So I'm reading Asimov's short-story anthology The Complete Robot, which contains stories written between 1939 and 1977, and I'm fascinated by several instances in which Asimov tries to predict the...
So I'm reading Asimov's short-story anthology The Complete Robot, which contains stories written between 1939 and 1977, and I'm fascinated by several instances in which Asimov tries to predict the future of robotics.
When he gets it right is just as interesting as when he gets it wrong, as even when he's wrong, he's wrong in very interesting ways.
For example, it's very interesting how Asimov seems to think that everything must have a positronic brain (which often produces something either identical or very close consciousness), when in reality we now have numerous useful robots that have nothing of the sort.
So this made me thinking, I think I'd like to write a story that was just like that, an exploration of universal themes that is facilitated by simplified technology. A form of retrofuturism. And since I had the idea, obviously someone else had it before. I wanna read it! More recent stories, especially those with old-school robots and artificial intelligence. Any suggestions?
Also open to other medias, but books would be particularly helpful.
15 votes -
Scifi hifi
7 votes -
MiSTer Playstation core officially released
10 votes -
MSX computers - Scrolling, sprites, and stereotypes
4 votes -
Gaming compatibility on FreeDOS 1.3
5 votes -
Building a retro-gaming super-console with $100 and a Raspberry Pi: 2022 edition
8 votes -
When SimCity got serious: The story of Maxis Business Simulations and SimRefinery
7 votes -
Hark back to the late 1990s with this re-creation of the dialup Internet experience
6 votes -
Playing GTA5 on the original Game Boy
8 votes -
How the personal computer broke the human body
10 votes -
Why is retro gaming so expensive? | Xplay
4 votes -
The making of Windjammers 2 - An arcade legacy in 2022
3 votes -
Classic social networking in 2022: SpaceHey
12 votes -
Exposing fraud and deception in the retro video game market
13 votes -
Early on-demand music streaming required lots of nickels - In the Pacific Northwest 70-plus years ago, a telephone-based jukebox connected callers to their favorite tunes
3 votes -
The animation of Final Fantasy II
2 votes -
Sexist and offensive vintage ads that would never fly today, 1940-1980
23 votes -
The animation of Final Fantasy I
7 votes -
A copy of Super Mario 64 sold for $1.5M, raising eyebrows
10 votes -
I'm crafting some more!
I mentioned a small age ago that I'm teaching myself to make a skirt. I finally have progress I'm ready to share! The buttons are just sitting on there, and it needs a waistband, but it's nearly...
I mentioned a small age ago that I'm teaching myself to make a skirt. I finally have progress I'm ready to share! The buttons are just sitting on there, and it needs a waistband, but it's nearly ready!
14 votes -
Your grandma’s tube TV is the hottest gaming tech
9 votes -
Return of the Obra Dinn: Development log by Lucas Pope
15 votes -
After twenty-two years, cult-classic PS1 adventure Mizzurna Falls is playable in English
6 votes -
Cassette history/trivia: A series of fortunate events
4 votes -
Unexpected joys of kids playing Atari 2600 games
9 votes -
title.wma - The origins of Windows XP's welcome music
3 votes -
The lost history of socialism’s DIY computer
23 votes -
Browservice demo - Browsing modern websites on retro computers
4 votes -
Brexit deal mentions Netscape browser and Mozilla Mail; recommends outdated security algorithms
13 votes -
The JRPG startup cost, part 3 - An analysis of how long it takes to reach various gameplay milestones in classic JRPGs
6 votes -
Luxtorpeda: Suite of unofficial Steam Play compatibility tools for retro games
11 votes -
Google Desktop (2004) - demo and retrospective
6 votes -
Falcom announces Ys 1 and 2 for Sharp X68000
8 votes -
Sega VR revived: emulating an unreleased Genesis accessory with the help of Nuclear Rush's source code
5 votes -
Reverse engineering a forgotten 1970s Intel dual core beast: 8271, a new ISA
10 votes -
Professional heresy
5 votes -
Exhibition of the PS1 mouse | Punching Weight
5 votes