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35 votes
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US judge rules Google must give rival third-party app stores access to the full catalog of Google Play apps — and distribute third-party stores
56 votes -
The Epic Games Store launches on mobile
27 votes -
AltStore PAL drops its annual subscription thanks to a grant from Epic
8 votes -
World of Goo 2 - May 23, 2024
28 votes -
Epic's new game strategy for mobile stores
15 votes -
How to end a level 20 D&D campaign with a bang
-----UNDERMOUNTAIN SPOILERS----- -----HALASTER BLACKCLOAK SPOILERS----- I've been playing and DMing D&D since the late 70s. Most of my campaigns have been homebrew worlds with my own rulesets. But...
-----UNDERMOUNTAIN SPOILERS-----
-----HALASTER BLACKCLOAK SPOILERS-----
I've been playing and DMing D&D since the late 70s. Most of my campaigns have been homebrew worlds with my own rulesets. But as with many of us, the pandemic became a personal golden era of online gaming with friends around the world, especially with the old classic modules and Roll20.
This campaign began simply enough. It was called Thug & Thugger, and it only had two players. I told them they were thieves who stole from other thieves, interrupting the thefts and taking what they wanted for themselves. And it worked fine for the first 7-8 levels. But then we got ambitious and I sent them on a Spelljammer ship into the Phlogiston. There, they found the protection of an elder goddess who had been imprisoned and needed them to rescue her. But in the course of their rescue, things went sideways and instead of being murdered by Nalfeshnee and Hezrou demons, the elder goddess in a last gasp to save her heroes sent them "somewhere random."
Where they landed was the seventh level of The Dungeon of the Mad Mage in Undermountain. Not only that, but the demons had been compelled to be their familiars and... once they figured out their scale issues... all of them were no more than nine inches tall. The characters discovered that they couldn't go up any floors, only down. If they were going to survive this, they would have to conquer all 23 levels of the dungeon. Now, I'm well aware that this plot sounds like it came out of the diary of a 12 year old, but ultimately what we wanted was a campaign that finally took players all the way to the end and allowed them godhood after level 20.
With all our play these last few years, the schedules of daily life had defeated nearly every campaign. That was why we only had two players. And that was why we shoe-horned our narrative arc into the only module we could find that would get the players to 20.
The first five floors or so were an absolute bloody blast. They were immensely overpowered, despite being only nine inches tall, and they went through entire hordes like a buzzsaw. After the near-death challenges of the Phlogiston it felt like a victory lap. And as the DM I was fine with it, knowing their bully ways wouldn't last. At a certain point, one of their foes banished the Nalfeshnee (which was a massive loss--those things are stupidly powerful) and they regained their former physical height.
Then it was a fight. The two characters were a warlock/bard and a ranger/monk. Both fought well in the magical dark without disadvantage. That was their main strategy: cast darkness and then wade in. It worked for most of the levels and against a wide variety of enemies, especially since the vast majority of spells require you to "see" your target. But then the monk started spamming stunning strike and they got back to running the table on me. Dungeon of the Mad Mage was written before stunning was a thing, so not a single foe had resistance or immunity to it. He would burn through the legendary saves of nearly any bad guy and still have extra ki points left over.
They leveled and leveled again. They also became clerics to appropriately worship the elder goddess. Their bag of holding filled with gear and each action or attack became as convoluted as a Disney contract. The number of saves, reactions, buffs, etc. that needed to be accounted for on every move was something I won't attempt again without an AI assistant. As they approached the final battle, I realized that I needed help.
One player had told me that another friend group of ours had tried the year before to take on Undermountain but that campaign had fallen apart. So I secretly texted the DM of that group with a proposal: Since you know this campaign so well, I need some assistance for the end. He happily agreed.
On the day of the final battle, the players were locked in combat with Halaster's most senior minions. Suddenly, the Mad Mage himself arrived. That's right. On the Zoom channel, someone new joined. Someone named Halaster. He appeared in a wizard robe and fake white beard, wielding a scepter he'd bought on Amazon, with a screen behind him generated by AI to look like Halaster's lair.
My players lost their minds. They thought I was just going to put on a corny voice and be Halaster myself. No no no. But this wasn't to be just a cameo. I told the new player to legitimately have Halaster kill them. I wasn't looking for a happy ending. And as the DM I wasn't going to be anything but the referee, adjudicating what had now become a PvP situation. Two players against the Mage. My two players finally realized what I had in store for them. This was a serious no-holds-barred fight to the death.
The Halaster player is also a legendary game designer in his own right, a video game designer turned executive who has worked on many games we all know. He called in several other legends of the industry to help him figure out his moves. I even handed him the gift of cursed gloves I'd tricked the monk into putting on several levels before, which made his stunning strikes against Halaster something he needed to roll on the wild sorcery magic table.
And they still beat him and won their freedom and the freedom of their elder goddess. But man was it a battle. They withstood his meteor storm and made saves against his most potent spells. At the end, the bard only had 3hp and nearly everyone else was dead.
But we did it! We finally finished a level 20 campaign. And now we know we never need to do that again, lol. It became so unwieldy and slow after about level 15 that it felt more like work than play.
We look forward to starting over with simple characters who do simple things. The monk will be the DM this time, leading me and the other player in the Lost Mines of Phandelver. And each of us will try playing two simultaneous classic characters this time: me a dwarven cleric and elven illusionist, he a half-orc fighter and wood elf rogue. At least we know our schedules work.
24 votes -
'The gold rush is over:' Slay the Spire and Darkest Dungeon devs say that big Game Pass and Epic exclusive deals have dried up for indie devs
34 votes -
Microsoft, Rockstar, Epic, and others are being sued for using "addictive psychological features" in games like Minecraft, GTA 5, and Fortnite
28 votes -
Phil Spencer wants Epic Games Store and others on Xbox consoles
14 votes -
Marvel 1943: Rise of Hydra | Story trailer
7 votes -
Apple terminates Epic Games developer account calling it a ‘threat’ to the iOS ecosystem
57 votes -
Disney to take $1.5 billion stake in Epic Games, work with Fortnite maker on new content
32 votes -
US Federal jury decides Google’s Android app store benefits from anticompetitive barriers
62 votes -
LEGO Fortnite | Cinematic trailer
8 votes -
Bandcamp hit with layoffs after sale to Songtradr
34 votes -
Songtradr acquires Bandcamp from Epic Games
45 votes -
Epic hasn’t paid Hatoful Boyfriend creator for two years
28 votes -
Fortnite developer Epic Games axing 16% of staff, laying off 830 employees, and sells Bandcamp
30 votes -
Layoffs at Epic Games (about 830 employees, 16%)
32 votes -
Inside ShadowDragon, the tool that lets ICE monitor pregnancy tracking sites and Fortnite players
23 votes -
Introducing the Epic First Run program
26 votes -
Gog, Steam and Epic deals and free games
Gog are currently with a summer sale, what are good deals that you have found? For me Disco Elysium is at 10€
32 votes -
Alan Wake II will launch for PlayStation 5, Xbox Series, and PC via Epic Games Store in October, according to Alan Wake voice actor Matthew Porretta
10 votes -
So, is anyone making use of the 25% off Epic Games coupon/mega sale?
I have picked up Dead Island 2, which was already 20% off, Kingdoms of Amalur: Rereckoning. I'm thinking about getting Killing Floor 2, Observer System Redux and Dead Space 2 as well. Anyone else?
7 votes -
US federal judge finds Google destroyed evidence and repeatedly gave false info to court
14 votes -
Bandcamp employees move to unionize after ‘shift’ in ‘workplace conditions’ following Epic Games sale
16 votes -
Kerbal Space Program is free to keep on the Epic Games Store
14 votes -
Steam, Epic, PayPal and Battlenet have been banned in Indonesia
17 votes -
Fall Guys is now free for all
12 votes -
Supraland is free for the week on Epic Games Store
9 votes -
Apple would be forced to allow sideloading and third-party app stores under new EU law
23 votes -
Bandcamp has been acquired by Epic Games
36 votes -
Epic Games Holiday Sale 2021
14 votes -
Prey (2017) is currently free on the Epic Games Store
I'm not sure if posts like these are allowed on Tildes and I usually don't do those but Prey is one of my favorite AAA games of the past decade so I couldn't resist posting. It's crazy they're...
I'm not sure if posts like these are allowed on Tildes and I usually don't do those but Prey is one of my favorite AAA games of the past decade so I couldn't resist posting. It's crazy they're giving this out for free!
Basically, this is System Shock 3 in anything but name. It has all the FPS/RPG elements, the space horror and enough new ideas (which I try and not spoil but any trailer/review should give you a taste) to make it more than just a nostalgia trip. I can really, really recommend it to people who are looking for a big game with lots of ways to play and intense emergent gameplay. Newer games in a similar style include Bioshock and Dishonored, so if that's something you like definitely check it out!
12 votes -
ArtStation Learning to remain free for all
4 votes -
Keanu Reeves and Carrie-Anne Moss on making The Matrix Awakens with Epic Games
13 votes -
Harmonix acquired by Epic Games
4 votes -
Epic Online Services launches Anti-Cheat support for Linux, Mac, and Steam Deck
18 votes -
Apple will not reinstate Epic’s Fortnite developer account
11 votes -
Apple must allow other forms of in-app purchases, rules judge in Epic v. Apple
28 votes -
GDC Talks for Unreal Engine 2021
6 votes -
App Store arguments
6 votes -
The Epic vs. Apple trial: What we've learned so far
7 votes -
Epic Games paid developers about $11.7 million for the games they gave away for free on the Epic Store from December 2018 to September 2019
14 votes -
ArtStation has been acquired by Epic Games, and is reducing its fees by 60%
11 votes -
The indie online storefront itch.io is coming as a downloadable app to the Epic Games Store
12 votes -
Epic Games has completed a $1 billion funding round at a $28.7 billion valuation, including another $200M investment from Sony
8 votes -
Epic CEO Tim Sweeney is very excited about the Epic Games Store losing a ton of money
7 votes -
Arizona advances bill forcing Apple and Google to allow Fortnite-style alternative payment options
7 votes