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50 votes
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Ricoh announces new specifications and details of their upcoming compact camera Ricoh GRIV
13 votes -
NVIDIA Blackwell Architecture and Install-to-Play games come to GeForce NOW
13 votes -
Claude Opus 4 and 4.1 can now end a rare subset of conversations
14 votes -
Instagram now has a “repost” feature
7 votes -
Women's pockets are inferior
52 votes -
Feature request: Fast-scroll to the bottom on "private messages" threads
Hey everyone. Throughout my time of being active here, I've been using the "private messages" feature pretty extensively to chat with several Tilderiños I appreciate, when we don't share any other...
Hey everyone.
Throughout my time of being active here, I've been using the "private messages" feature pretty extensively to chat with several Tilderiños I appreciate, when we don't share any other platform(s) to "chat" on. In every case until now, all conversations I'm in have taken part in a single messaging thread instead of creating multiple threads per topic of conversation because, yes, although technically this is misuse, conversations naturally flow from one topic to another
This has ended up causing UX issues, however: when opening a "private message" thread, you're practically greeted with a massive wall of text that you'll end up having to manually scroll through for several seconds until you reach the latest "end" of the conversation, which makes it pretty annoying for the user to have to do that every time they open the thread. Especially when you can't manage to reply when reading the message itself, but instead hours later
I know that the reason we don't have instant scrolling enabled in general on tildes is because it does not comply with tildes's philosophy - you have to first read the entire thread('s comments) before you create a new comment chain. However, I believe this philosophy does not extend naturally to private messages, as only two people will ever be viewing those threads, and there is zero incentive to read the entire message history before you reply to a private message
Therefore I'd like to suggest/discuss either of the following options:
- Private message threads (and only message threads - not public posts) should have a "fast scroll" button instantly taking you to the bottom of the page, or
- Private message threads (likewise) should always direct the user towards the latest messages & the textbox at the bottom of the page, rather than the first messages at the top of the page.
What do you all think?
18 votes -
Deep Rock Galactic: Survivor is gearing up for launch – adding a fully-fledged gear system when it hits 1.0 in September
23 votes -
Google Wallet adds age verification and more government ID support
21 votes -
Playdate Mirror: Play your Playdate games on your computer
17 votes -
Firefox now supports native vertical tabs in 136.0 release
64 votes -
Download and transfer for Kindle books discontinued on Feb 26
59 votes -
China bans 'smart' and 'autonomous' driving terms from vehicle ads
41 votes -
Patreon tests a native live video feature where creators can stream 24/7
23 votes -
Kagi Assistant is now available to all users
44 votes -
Minecraft’s problems aren’t just the new features
28 votes -
Baldur's Gate 3 - The Final Patch: New subclasses, photo mode, and cross-play
35 votes -
Vimeo Streaming lets creators launch their own streaming services
14 votes -
Asahi Linux (eli5: Linux for Macbooks) progress report: Linux 6.14, microphone support, Fedora Asahi and many more
11 votes -
Stellantis introduces pop-up ads in vehicles, sparking outrage among owners
67 votes -
Reddit will lock some content behind a paywall this year, CEO says
90 votes -
Kagi search introduces Privacy Pass authentication
26 votes -
Firefox 135.0 supports translating Simplified Chinese, Japanese, and Korean webpages locally
40 votes -
GOG wants your vote on classic games to bring back with its new Dreamlist tool
28 votes -
Team behind Twitterrific launches a multi-feed app called Tapestry
18 votes -
The making of Community Notes
14 votes -
Adobe Lightroom's AI Remove feature added a Bitcoin to bird in flight photo
15 votes -
App that asks “Why?” every time you unlock your phone
22 votes -
Three Cheers feature request: Bookmarks
Can we get the ability to see and then follow bookmarks to bookmarked content?
17 votes -
Starlink Direct to Cell
25 votes -
What's worse than ads and AI? Ads in your AI, so Google is testing it.
30 votes -
Google's new app will help warn you about nude images in Messages
13 votes -
Is there a way to block a Tildes user?
I'm guess there isn't, but I thought I would ask anyway. If not, I would like to suggest it as a new feature. Have a good weekend.
15 votes -
Img_0416
35 votes -
Steam game recording - available now
35 votes -
Apple’s AirPods Pro hearing health features are as good as they sound
20 votes -
Controversial opinion: I don't like "cosmetic armor" being an option in games
In some games like Terraria or Horizon Forbidden West, you can have a "fake" set of armor on top of your "real" set of armor. The "fake" set defines how your character looks, while the "real" set...
In some games like Terraria or Horizon Forbidden West, you can have a "fake" set of armor on top of your "real" set of armor. The "fake" set defines how your character looks, while the "real" set determines your stats. This isn't a common thing in a lot of games, but in basically any game with different outfits with stats, I hear this being a requested feature. Whenever someone mentions this feature in a comment, people will chime in that it's cool and they wish [insert game here] would add it. The Horizon devs being one example of a studio who heard about this from the community of their first game, Zero Dawn, and added it to the sequel.
I really don't like this, even having it available as an option for single player games. Let me explain...
I think it really ruins the whole point of stat changing equipment in games. A big part of video games with customizable equipment and builds is designing a build and a character appearance that you like. Do you want to be slow with powerful attacks? Do you want to be fast with weak attacks? Do you want balance?
I'd argue that making a set that looks good while balancing the stats is another one of these things that adds to meaningful character creation decisions. Do you take the insane armor, or the really decent armor with worse stats that looks cool? Find a cool hat the character you're roleplaying as totally would wear? Oh, it has worse stats than the helmet you were using... But it weighs less! Maybe you can use a heavier chest plate to compensate for the stats you lost?
This also makes armor that both looks cool and has great stats into very valuable items that players want to get.
Of course for PvP games, having the type of armor that a player has on instantly give away their power level is important. On a Minecraft server, if you see two hostile players, one has leather armor, and the other has full netherite, you know the netherite guy is going to have better gear.
You might think this only matters for PvP games, but not allowing this mechanic in mostly single player games also adds a lot to the game, since you'll likely either see friends play the game or watch videos of other people playing the game. Each armor being intrinsically linked to certain stats creates a link between what you know that armor does and what kind of player would use that armor. In Elden Ring (which also has PvP, but bear with me), if you see someone wearing Bull Goat (the heaviest armor with the best stats), or wearing nothing but a jar on their head (to get worse defense but faster dodge rolls and some buffs to consumable throwing items), that tells you a lot about their play style just looking at their character's appearance. If both of these people could wear whatever armor they wanted and make the functional armor invisible, I would have no idea what build they had.
Using armor that looks good but has bad stats can be a fun flex to show you're good at the game, and choosing to have terrible fashion in exchange for stats is hilarious, as per this ProZD skit. That concept is a fun part of gaming culture I wouldn't want to see destroyed.
44 votes -
Guest Passes for Nebula now available
44 votes -
Linux 6.12 to include Real-Time, Sched_ext, Intel Xe2 and Raspberry Pi 5 support
15 votes -
Meet DAVE: Discord’s new end-to-end encryption for audio and video
35 votes -
Helldivers 2's crucial 01.001.100 update completely reworks weapons, adds new Galactic War feature, and changes much more in bid to make the game easier
17 votes -
Introducing Steam Families - now out of beta!
36 votes -
Valve bans Razer and Wooting’s new keyboard features in Counter-Strike 2
43 votes -
Steam updates user reviews with a new helpfulness system
45 votes -
Doom Eternal official mod support released, includes the same dev tools used to make the game
17 votes -
iOS 18 adds new "Distraction Control" feature for Safari, similar to temporary element blocking with uBlock Origin
11 votes -
Wreckfest 2 announced with new car customization feature
12 votes -
"Privacy-Preserving" Attribution: Mozilla disappoints us yet again
68 votes -
OpenAI working on new reasoning technology under code name ‘Strawberry’
17 votes -
Wikipedia’s mobile website finally gets a dark mode — here’s how to turn it on
27 votes