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29 votes
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Playtiles: The pocket-sized gaming platform
21 votes -
GamerCard - Grab & Go Raspberry Pi gaming
16 votes -
Steam Deck and SteamOS hit 20,000 playable games
42 votes -
Colorado deputies investigating after $1.4 million of Nintendo Switch 2 consoles stolen from semi-truck
17 votes -
Nintendo Switch 2 launch topic
Post news and reviews Talk about your own experiences with the new system and games Add some Tildes friends on your Nintendo account Fawn over Cow
34 votes -
Xbox handheld device "essentially canceled"
24 votes -
Nintendo Switch 2 sells over 3.5 million units worldwide in first four days
32 votes -
Unveiling the endBOX
13 votes -
Hollow Knight Silksong featured in ROG Xbox Ally | Reveal trailer
26 votes -
Nintendo Switch 2 screen punctures ruin launch day for fans due to store receipts stapled into console's box
44 votes -
ANBERNIC RG Slide | Announcement
10 votes -
Switch 2 - My thoughts (preview event recap)
I just got back from the 'Nintendo Switch 2 Experience', so I though I'd share my thoughts on the console for those who didn't/won't get a chance to check it out. The Console Itself - 8/10 The S2...
I just got back from the 'Nintendo Switch 2 Experience', so I though I'd share my thoughts on the console for those who didn't/won't get a chance to check it out.
The Console Itself - 8/10
The S2 is a decent amount larger than the original, which really helps with the ergonomics. Pretty much all the controls are bigger, and the rounder shape might alleviate fatigue when holding it (I never got to hold it for long, the demos were mostly on TVs). I think it looks a lot worse than the original, but that's neither here nor there. The pro controller was a huge upgrade from the (already great) original, super comfortable materials and nice buttons. The screen is not OLED, which I think is ridiculous for the price tag. It theoretically has HDR, but I could not tell. Overall, it's bigger and better, but nothing super special.
Nintendo Switch 2 Welcome Tour - 0/10
For the price of $10, Welcome Tour is a complete joke. There's absolutely nothing to say about it, it's basically an ad for hardware you'll already own. Should be free, don't buy it.
Donkey Kong Bananza - 5/10
This is the Mario Odyssey formula applied to Donkey Kong, you run around, collect bananas in some semi-open worlds. All the environments are destructible, which is super fun but adds one huge caveat: the game runs like shit. A nice 60fps when running around, but as soon as you try smashing stuff (the main gimmick of the game) the framerate jumps all over the place, and going to the world map tanks the fps to 20-30. I enjoyed surfing on chunks of the ground I pulled up, but I was constantly pulled out of the fun by performance hiccups. It looked about as good as Mario Odyssey (but at native 4k ~60pfs, of course).
Mario Kart World - 9/10
Okay, now I can start saying nice things! Mario Kart World is–as you might expect–awesome. It's a really fun twist on the formula that was perfected in 8 Deluxe. There's no more kart customisation, which I don't mind, but each kart looks really nice and detailed. I got a slight taste of free-roam mode before each knockout tour I played, and it was... fine? The open world looks great and plays well, but I'm curious to see how it's "gamified". The knockout tour was the main booth on the floor, with 24 people playing at once with the last placing racers getting eliminated at different checkpoints. It was chaos, but that classic Mario Kart chaos that works really well. I managed to come 2nd on my first race. It looks quite a lot better than 8 Deluxe, but that's mostly in the art style and animations.
Drag X Drive - 9/10
This is the gimmicky competitive game for this system (like Arms or Splatoon), showing off the mouse controls in the form of Wheelchair Basketball. I was super surprised by this game, the gimmick clicked with me instantly. I got dunked on like twice, but I also only had 5 minutes to prepare, so cut me some slack!
Metroid Prime 4: Beyond - 7/10
Again, the mouse controls work super well. It all felt pretty simple and intuitive, but that might be because I'm a PC player most of the time anyway. I don't know anything about the Metroid series, so I can't comment on the story or gameplay beyond that. It looked pretty good and ran at (I think) the full 120FPS the whole time.
Cyberpunk 2077 - 4/10
Cyberpunk was... rough. It had that classic "really really upscaled" look, and dipped down to 10fps a lot in combat. I tried both "performance" and "quality" mode, but both looked and played about the same (which might be a bug).
Breath of the Wild: Nintendo Switch 2 Edition - 2/10
I can't believe they're charging for this. It's literally just the original game running at 60fps with slightly better draw distances. You can get this look with CEMU. This is how I felt about all the "Nintendo Switch 2 Edition" games that I tried.
Conclusion
While the games were pretty good and the experience was nice, I don't think the console has justified itself costing as much as it does, and so I'm not going to buy it on launch. I'll probably pick it up used when there's a reliable jailbreak, but the preview event really dissolved any feelings of FOMO that I might have had about it, which I'm glad about because now I can save that $800! I hope there's still people playing Drag x Drive when I get to it in a few years.
Feel free to ask me any questions, and hopefully I can answer them.
45 votes -
Valve adds experimental Arm support to SteamOS in latest Runtime update
20 votes -
The many reasons why Xbox is failing
21 votes -
Leaker claims that a PlayStation 6 Portable is in the pipeline
16 votes -
Nintendo President on the new Switch 2, tariffs and what's next for the company
17 votes -
Steam Deck low battery health (% of original capacity) and formatting
I believe a few of us have Steam Decks, thus I wanted to do this kinda public announcement. TL;DR If your Steam Deck reports low battery health (low % of original capacity) drain the battery until...
I believe a few of us have Steam Decks, thus I wanted to do this kinda public announcement.
TL;DR
- If your Steam Deck reports low battery health (low % of original capacity) drain the battery until it shuts down and then fully charge and check again
- Use your Steam Deck until it shuts down from time to time (say once every 6 months?) to keep your battery level indicator (and remaining time) precise
Long version
I have my Steam Deck since May 2022 and I put certainly over 1000 hours in gaming on it. I would believe if it was even approaching 2000 hours.
Lately I played demanding game and battery was discharging rather fast with remaining time on full charge being under 1:30 hours, which I wasn't used to just a few months ago when it lasted over 2 hours even in demanding games (I limit to 30 fps and I also limit TDP/power). This weekend I jumped into desktop mode and checked the battery life which showed me what I feared - 65% of original capacity.
I went on iFixit page and the price for new one is hefty 95€, but since Steam Deck got me so much enjoyment, I was ready to pay for it - if it was in stock, that is. I'm glad it wasn't!
Since I have a bit of electronics and software background (hobby level), I realized that the charging chip (or whatever keeps the info about state of charge) was running since day 1 on relative data. What I mean: I have never discharged my Steam Deck lower than 10% and most of the times charging anywhere between 30-80%. And since the charging chip likely measures last fully charged capacity (and thus battery health) based on, well, how much it was charged and discharged all over again, it probably skewed its measurements in those three years.
So I went on a "quest" to play until dead. And I was surprised when Steam Deck reached 3% battery and kept running for another hour (ligthweight game) until it was finally dead. Then I fully charged it and voila - battery health 90%!
I have already said how it likely happened, but once more and in short: the charging chip needs to reach both limits, 0% and 100% of battery, from time to time = You have to let it drain fully here and there if you want your battery level indicator (and remaining time) to be precise or if you want to get the real state of your battery.
A bit offtopic: I've had laptop that had 50% of original capacity. I have changed the battery cells inside the battery and let it fully discharge and charge again but the vendor locked the chip from "learning" the real capacity making the new cells useless because the chip still reported 50% thus telling me when I booted it up that the battery has to be changed and also telling me non-relevant remaining time based on this 50% battery health... I'm glad that Steam Deck is capable of re-learning this data and not playing dumb.
27 votes -
It's official, Switch 2 Joy-Con will not feature Hall Effect sticks
47 votes -
Nintendo Direct: Nintendo Switch 2 – 4.2.2025
52 votes -
Nintendo delays Switch 2 pre-orders in US due to tariffs and "evolving market conditions"
45 votes -
Refurbished Playdate for $179, new price at $229 after March 25th
27 votes -
The OneXSugar asks: what if Nintendo Switch could transform into Nintendo DS?
9 votes -
Xbox's new hardware plans begin with a gaming handheld in 2025
26 votes -
An update from Nintendo (Nintendo Switch 2 announcement)
62 votes -
Nintendo Switch release reactions
Just for fun, given that we're probably on the eve of the announcement of the announcement of the Switch 2, a look back on some of the online reactions when the first Switch was first detailed,...
Just for fun, given that we're probably on the eve of the announcement of the announcement of the Switch 2, a look back on some of the online reactions when the first Switch was first detailed, pricing and all.
First, we have this (in)famous neogaf thread.
I don't see that happening. With that price, that paywall and that game line up, I see it below 40M after 5 years. Maybe even below 30M units.
With that price point and lineup? Fuck no.
Eventually if they drop the price big and have a lineup worth a shit maybe they can recover. Maybe. But starting off this bad doesn't inspire me with confidence.
On Reddit, the reception was equally as negative in volume, but the tenor was more reserved
Watched the presentation and was surprised at how little they did to promote the value of purchasing the Switch at $300.
Of course, fans will buy it at any price, but many consumers are gonna see two confirmed launch titles, a paid online service from a company with no proven record in that regard, and Nintendo's history of lackluster third party support and sparse releases. Consumers are liable to perceive better value in Sony's or Microsoft's offerings.
What large games they did show (Zelda, Mario, Xenoblade 2, etc.) looked good, but really not digging the console itself currently. Not a good value proposition.
EDIT: The more I try to inform myself, the uglier this whole situation looks. This console just doesn't look good.
The games from in-house Nintendo look fantastic, it contrasts so starkly with what I posted above. I don't get it. Hardware and all such related services are not their thing at all, not even remotely.
Some opinion pieces as well
The Nintendo Switch is going to be a flop.
Sorry, but it’s true, and what’s ridiculous about the whole thing is that it’s a result of Nintendo making exactly the same mistakes that turned the Wii U into a disaster – an astonishing lack of games and a price that’s too high – £280 – given said astonishing lack of games.
28 votes -
Patent filed by Nintendo for novel input method involving Switch 2 Joycon
26 votes -
SteamOS expands beyond Steam Deck
60 votes -
Mecha Comet - Modular Linux Handheld Computer powered by Open-Source Software
15 votes -
WiFi Game Boy cartridge, and streaming GTA5 to a Game Boy
11 votes -
Sony is reportedly working on a PS5 portable
23 votes -
raylib v5.5
9 votes -
Framework portable handheld case (Beth Deck) by Beth Le
34 votes -
PS4 turned into handheld console
16 votes -
Steam Deck shipping to Australia this November
32 votes -
Playdate pizza cover available for a limited time for $29
29 votes -
Steam Deck question: how good is the warranty, really?
I'm a new Deck owner, recieved unit in May and played sparingly for the past 2ish months. Overall really liking it, gushed about it everywhere to everyone, and big fan of Valve. But two days ago,...
I'm a new Deck owner, recieved unit in May and played sparingly for the past 2ish months.
Overall really liking it, gushed about it everywhere to everyone, and big fan of Valve. But two days ago, one of the Deck shoulder buttons stopped working suddenly. Reached out to steam and they're having me send it in, which is what I would expect. But the way they phrased it kind of souring my initial high of owning the Deck:
Based on the information you have provided, we believe it is unlikely that the current issue reflects a problem with this device as it was delivered to you. It may instead be related to your particular use of the product. Regardless, we would like to offer complimentary service as a gesture of goodwill.
So it's one of those kinds of warranty that excludes regular use? Is this one rep just awkwardly placing blame on me or is that their overall vibe? In contast, I have PS1, PS2, xBox original/360 controllers that still have all the shoulder buttons functioning normally, along with super old PSPs, DS, DS Lites, 3DS, Switch'es and none of them have failed aside from the infamous Switch drifts. Nintendo, for their part, fixed the drifts without implying it was my fault.
Anyone else dealt with Valve customer service and warranty?
20 votes -
FUEL: I shouldn't be able to play this game
I recently had a hankering to return to one of my all-time favorite games: FUEL. I couldn't stop thinking: how cool would it be if I could revisit the game from the comfort of my Steam Deck? That...
I recently had a hankering to return to one of my all-time favorite games: FUEL. I couldn't stop thinking: how cool would it be if I could revisit the game from the comfort of my Steam Deck?
That was my dream, but a few problems stood in the way:
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FUEL was released in 2009 and was delisted from Steam in 2013. (Thankfully, I have a copy of it in my library, but we're talking about an installation build that is over a decade out-of-date at this point.)
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FUEL still has Securom DRM.
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FUEL still requires Games for Windows Live, which was also shut down in 2013.
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FUEL is pretty mediocre unless you install the REFUELED mod.
So, I sat down with my Steam Deck and a hope and a prayer that maybe, somehow, I could get this game working?
Hurdle 1 wasn't even a hurdle. Proton is so damn good now. The game installed and ran flawlessly. I honestly never should have second-guessed it in the first place!
Hurdle 2 was also, surprisingly, a non-issue. Either the Securom servers are somehow still live and actually checked my CD key, or the dialog box lied to me as part of an offline fallback and told me I was cleared anyway (I'm thinking this is more likely?). Either way, I was happy.
Hurdle 3 was the first actual block. The game crashes when trying to pull up GFWL, which is pretty much what I expected -- the service has been down for over a decade now. Thankfully, there's an unexpectedly easy fix. Xliveless is a DLL that bypasses GFWL and lets the game boot (and save) without it.
Hurdle 4 isn't really a hurdle per se, but that's only because the Steam Deck lets you boot into Desktop Mode and get fully under the hood. I downloaded the mod, dumped the files in the installation folder, ran the mod manager through Protontricks, and then set up all of my mod choices. I then jumped back into game mode, and the game is flawlessly running -- mods and all.
I should also mention that I did all of this on-device. I didn't need to break out a mouse and a keyboard or transfer files from my desktop or anything. From the first install of the game to running it fully modded took me maybe ten minutes total? It was amazingly quick, and most of that time was me searching up information or waiting for the Deck to boot over and back between Desktop and Game Mode.
I realize that, in the grand scheme of game tinkering, this doesn't sound like a whole lot, but that's honestly the point. The fact that this comes across as sort of mundane and uneventful is, paradoxically, what makes it noteworthy. If we're keeping score here, I am:
- playing a 2009 Windows game,
- that was delisted in 2013,
- on a Linux handheld device in 2024.
I also:
- somehow passed the game's decade-old DRM check,
- bypassed the game's second DRM system that has been officially shut down for over a decade,
- modded the game in literal seconds,
- and did all that using only a controller -- while lying on my couch.
From a zoomed out perspective, I shouldn't be able to play this game. FUEL should be dead and buried -- nothing more than a fond memory for me. Even if I turn the dial a little more towards optimism, it really shouldn't be this easy to get up and running. I thought I was going to spend hours trying to get it going, with no guarantee that it ever would. Instead I was driving around its world in mere minutes.
I'm literally holding FUEL and its massive open-world in my hands, fifteen years after its release, on an operating system it's not supposed to run on, and on a device nobody could have even imagined was possible when the game released.
We really are living in the future. I remain in absolute awe of and incredibly grateful for all the work that people do to make stuff like this possible.
38 votes -
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TETRIS for Sharp Electronic Notebook (1989)
8 votes -
The Steam Deck now has over 5,000 Verified games
According to SteamDB, at the time of this posting: There are 5,006 Verified games. There are 10,240 Playable games. I thought this was a noteworthy milestone worth sharing -- The Little Linux...
According to SteamDB, at the time of this posting:
- There are 5,006 Verified games.
- There are 10,240 Playable games.
I thought this was a noteworthy milestone worth sharing -- The Little Linux Handheld That Could now has a definitive library of >15,000 games!
(The actual library size is significantly larger when you consider how many games run on it that don't yet have a rating, and even that's saying nothing of non-Steam games and things like ROMs as well).
69 votes -
Ghost of Tsushima's Steam Deck performance is fantastic so far - first impressions
19 votes -
Nintendo pre-announces a Switch 2 announcement is coming… eventually
25 votes -
"We never really thought anyone was going to make a Playdate game"
21 votes -
PortMaster: a simple GUI tool designed to facilitate the downloading and installation of game ports for Linux handheld devices
3 votes -
The insane engineering of the Nintendo Game Boy
16 votes -
PlayStation Portal sales continue to impress despite skepticism
22 votes -
Rumor: Insider claims Xbox handheld under development
28 votes -
Playtron: the startup hoping to Steam Deck-ify the world
20 votes -
Nintendo is telling game publishers Switch 2 will be delayed [until early 2025]
25 votes -
The Playdate handheld console is now in stock and available in twenty-two additional countries
32 votes