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    1. Update #2 - "Reopening", Advertising, and so on

      I picked ~misc and don't really have an idea of what tags would be appropriate. If there's stuff I can include in future posts like this I'll be glad to make sure they're there, just let me know....

      I picked ~misc and don't really have an idea of what tags would be appropriate. If there's stuff I can include in future posts like this I'll be glad to make sure they're there, just let me know. There probably won't be one for a long while but I'll remember. Technically I am advertising myself a bit, but I think I've framed it well enough that ya'll will see it's not really the point of the post. I'll never be bothering ya'll with offers and ads and shit.

      This is a continuation from a post I made a while back about how it's going with the endeavor I've set in front of myself. In some ways, things proceed as I'd hoped, while in others there's been need for flexibility/adjustment. I wanted to give an update because a few big steps happened this past week which hopefully mean moving into a busier phase of the whole thing, and to add to the corpus, create the proof of what this all was as it begins if that makes sense.

      The biggest thing has been an article published in our local paper. Two, actually, which were combined together into a front page spread I did not expect. Yes, there's a photo of us and our contact info in there, and yes, you're welcome to reach us if you've an idea for something you'd like to do. You'll be talking to me, and I'll be happy to go over details and land on pricing that actually does work for both of us. Primarily we are offering the space, with some ability to accommodate large groups and connections with folks who can provide stuff. It depends on what you want, how things will be priced. The less you need us to do, the less we need to charge. We don't want to regularly be a place where folks stay overnight, but I can probably swing that from time to time for someone coming from far away. If you aim to do something in the near term, do be aware it is hot as shit down here and very humid. The house is a-ok staying cool, but you'll want to be prepared for Mississippi in the summer. I have a dog too, so if you've got allergies you'll need to prep accordingly. She's gonna be 16 this year, she's nothing but friendly to people and sleeps a lot. Pets are welcome, provided they are house-trained and well behaved.

      I am intentionally avoiding the internet on the whole for reasons I'll get into, but I do want to extend an offer to this forum in particular, as thanks for allowing me the space for expressing my thoughts as they took shape. I'm aware the site is public facing - what I'm going to share here is public already. I have to bite the bullet on sacrificing some anonymity and just try to control how that anonymity goes away, is how I've come to see it. You won't find me on social media, and what exists for the house/my grandmother is wildly out of date/largely inaccessible - it's gonna stay that way if all remains up to me, so this is just about the only way for someone outside of Brookhaven to know of us at this time. I'd like for at least a few people to know what we were up to, in a form that serves as proof of my intent from its actual beginnings. While the plan took shape before I ever wrote about it, it was in writing about it that I was able to make it clear to myself, what I aim to be doing, so I feel like it's part of completing things to share this stuff here.

      The paper is very much a local thing, they got a few details wrong and you'll probably pick out how the quotes don't quite sound like me if you've read a lot of what I've posted. It's fine, the details in need of correction aren't critical. There isn't a lot in there about the more high-minded stuff I like to write about, because I'm not there yet. For now, it's simply building a business out of something, I have to make the something from which that business will spring. I'll think more about where it goes when I've got it moving. The article was free, which was pretty awesome. The paper is in a slow time, and it's mostly one guy doing a lot of the writing, they were just happy to have something to include. I think he did great.

      The articles worked, too. I got calls the day the print version went out, and am expecting some followups soon to set dates and square away payment. I go walking downtown every day in the afternoon, and got some extra attention. While it's possible, while the pressure is light, I've been taking advantage by trying to advertise almost solely through word of mouth and face-to-face interactions, fully aware it will take a while for that to have an effect and that I may need to branch out fast if pressures change. Thus far, it's been the local paper, a print ad in a different paper that goes out primarily to local businesses, and a radio ad. There's a couple of reasons I've stuck to stuff like that.

      The first is that I think it will provide a good foundation for sustaining the enterprise. If it's possible to have enough business to stay around purely from what exists around me, that means I can capitalize maximally if/when we do extend advertising outside our area, and it means security if for whatever reason those means can't be utilized. I don't want to be dependent on the internet for a livelihood if I can possibly manage it. It's not so principled a position that I'd refuse to do it at any point, rather it's like a back-pocket option, something to be engaged with strategically at what I determine to be either the proper time or because the needs have grown past what I can sustain without it, if that makes sense. My aim is to be a part of this town, to be of it, so I want to keep what we're doing as local and simple as possible. I have to be ready to constrain everything and take care of my grandmother too. I won't let that priority slip and will endure whatever hardship is necessary to fulfill it. It's easier to do that the smaller things are, a bit of a balancing act.

      The second reason is much more practical and kind of silly. My grandmother's computer is the biggest security risk I think I've ever encountered in person. I refuse to introduce new online components when such a risk exists, if that makes sense, and I will endure whatever hit to efficiency/development it means until I can get it corrected. Her usage habits are minimal which is a lucky thing - she sticks to old fashioned stuff for almost everything. But, a priority of mine is that she can see and understand everything I'm doing, so I need this machine to be in a better state before I can take some of the steps with that. The challenge of it isn't technical at all, I could get the thing in good working order in a day, probably.

      To give you an idea of what's difficult here, imagine for a moment you just ignored the internet as a whole since it began. You used it, you know how to do some stuff on it, but only by way of memorizing actions, the steps necessary to do a thing you wanted, a setup someone made for you. You never really engaged with what the stuff you use is designed for, you didn't follow how any of it developed, you're (blissfully, I'd say) unaware of pretty much that whole end of things. It's very difficult to explain the danger of something like an AI phishing scam, to someone who for all intents and purposes, never learned what phishing is, and further doesn't tend to believe in the shittiness of other people. That last part is one of the reasons I love my grandmother as much as I do, but it does make this task harder, and delays further action on my part.

      I've gotten the machine to as secure a state as I can, and have gotten the data backed up, so hopefully movement really gets going on this and I can feel better about spreading out our net, so to speak. I think what frustrates me about it is having been there across years of time - a lot of why this machine is the way it is, is because other people took it upon themselves to "fix it" and almost none of them knew what the hell they were doing. They didn't explain anything to my grandmother either. Their interactions mean misunderstandings on my grandmother's part, and the lack of a foundation of knowledge means it's starting from zero in a way I have never actually encountered before doing this kind of work. I've gotten close, seen some pretty absurd things, but the lack here is just of a different kind, more complex than it seems. I've been writing about it separately/on my own because I think the experience stands as a sort of ultimate test of a lot of the stuff I did before I got here.

      There is also health to think about. The priority, for now, is to set things up in a way which is compatible with what my grandmother can do. I'm trying to set up situations that let her do the things that make her happiest, and do all of the nitty-gritty shitty stuff myself. That means house maintenance, yard work, grocery shopping, cooking, arranging for stuff like an electrician when something breaks, learning how to do some of the fixing myself. I've only ever rented. I've never been in a position to maintain a house before, and as I'm sure plenty of you know far better than me, that's a good bit to learn all on its own. Especially with a home as old and complicated as this one with an owner who hasn't done a lot of that herself. Can't exactly tell me what needs doing when someone else was being paid to come do it for years. I feel good about it though, I like to learn and I like to fix things, and there's lots of opportunity. I've been able to eliminate a lot of costs and reduce regular expenses by taking on a lot of what others were doing and applying effective fixes to longstanding issues. It's very fulfilling, like getting to do the type of work I always hit a wall with in all my other workplaces, improve and optimize. That it's for my family brings together a lot of what matters the most to me, keeps me constantly motivated.

      The town is nice too. It's been a few months so I've gotten more acclimated, the slower pace of things and friendlier atmosphere really does a lot for me. Here are a bunch of images of downtown I took on some of my walks. Because of the slower pace, I can be measured, precise, take the proper time to consider things and work out problems without feeling like I'm in some inner state of siege/under the gun all the time. At first I missed a lot of what was available to me elsewhere, but as time went on I came to realize a lot of that just didn't matter as much as I thought it did. As much as I love a good Indian restaurant and a computer store, not having them is not the detriment my mind used to pretend it was. Along with that has come an explosion of creativity, I've done a ridiculous amount of writing and reading, and am slowly getting myself up to snuff drawing things. The house exists on an art school campus, and from what I've gathered reading local magazines the presence of that school has done a ton to really give this place character and variety. My hope is to really lean into that, support it and see if we can have our space be a place for folks to work their creativity. Connections are taking shape and that's made me real happy to see. I cannot tell you how heartwarming it is, for example, to talk about this stuff with the guy who does a radio show and then hear him on the radio a day later saying "this place is really good you should go see it!" Folks are really beginning to grasp my aims when it comes to the scale and type of stuff we want to do, and I haven't really encountered much suspicion/doubt/etc. Folks tend to just trust the simple motives. I can't ask for more than that, the sense of gratitude I wake up with every day is beyond my ability to capture here.

      So, there you go. Another step taken, one more further toward whatever comes, as precisely as I can manage to get to the goals. I wanted to post the followup because I said I'd do that and as part of the effort itself, share the vision and the way it plays out in the hope others spot what my eyes miss, and/or that they might take something useful for themselves from it. I'd love to read it if you have thoughts, opinions, advice, experience. Or if you just want to talk about the high minded stuff, I do like doing that. Helps me stay consistent. Anyway, i've said plenty, so off I go to walk around downtown again. I've got that phone on me all the time, call/text whenever (text if it's after 5pm CST, is my only request with that). As always, I very much appreciate you taking the time and giving me your attention.

      16 votes
    2. Do you know a lot of weird people to talk about the latest weirdest things you've read?

      Recently, I went to a meetup for a blog I follow. I was expecting and (in part) hoping for it to be really strange. Similarly to this post "Developers Aren't Nerds", I think a part of me held the...

      Recently, I went to a meetup for a blog I follow. I was expecting and (in part) hoping for it to be really strange. Similarly to this post "Developers Aren't Nerds", I think a part of me held the expectation that I really would become an adult who sat around with other people who read something intellectually stimulating and joyfully kind of debated it amongst ourselves. Sort of like being on Tildes or any good forum. And being around these people and the environment was fun-- it was mostly casual, but when it wasn't, I felt challenged and like I was talking about things I cared about. And above all, unlike being online, it still felt human-- there wasn't that weird anxiety of saying something and getting piled on.

      I'm blessed to have a pretty good life, which includes (now) a fairly diverse and broad social life I worked to grow. I believe there is emotional support too (though I have a smaller circle for that). But it feels like we spend more time talking about (their) travel, music festivals, clubbing, whatever. And I know part of the issue is that I don't "get" it (I am an introvert, I like small groups), or I did enough of those experiences and feel sated for the time. But man, would I like to be a little weird and just randomly talk about the random shit my head puts together after reading. (Today, it was global fertility rate projections, sperm counts, IVF. Other times it was blockchain and other architectures I was learning about. Overall, things that are difficult to bring up randomly.)

      Do people have that outlet offline? Where did you find it?

      16 votes
    3. If you had up to US$250 to get one person into a hobby you're interested in, what would you do to get them started?

      Just a thought exercise to see how you'd go about getting someone started from scratch. The person could be your nephew, a spouse, a coworker, or someone on the internet who needs a new hobby. :)...

      Just a thought exercise to see how you'd go about getting someone started from scratch. The person could be your nephew, a spouse, a coworker, or someone on the internet who needs a new hobby. :) I'm curious how that money would get spent and how that money might spend time. How far would it go? How would you make that time and money count towards a new passion?

      Would you buy someone a small motorcycle? Polaroid camera? Time at a bouldering facility? Would you make/give them a really cool sewing station with a bunch of cubbies? A shoebox full of your MtG cards (just the extras, right?) and a ticket to a convention? A custom printed set of LEGO building instructions and the bricks to go with them? Outsider art to inspire a new style of artist passion?


      If this is a success, I might post again in a month or so with a lower dollar value to challenge folks.

      101 votes
    4. Formula 1 Emilia-Romagna (Imola) Grand Prix 2024 - Results

      Kind of a boring race, honestly. At least until the the last ~10 laps or so. Then Lando ate into that already small gap (for Max) of like 6-7sec and seriously challenged Max for P1! I think the...

      Kind of a boring race, honestly. At least until the the last ~10 laps or so. Then Lando ate into that already small gap (for Max) of like 6-7sec and seriously challenged Max for P1! I think the gap the two was down to 0.7sec. I was wearing my RBR jacket; thought I might have to change into my McLaren jacket! One more lap and I think Lando would've had Max.

      I definitely expect Lando at the top of the podium again at some point this season. And I'm looking forward to it.

      Next race:

      Monaco Grand Prix
      Circuit de Monaco
      Sunday, May 26

      Lastly...LOTS of racing next weekend. Aside from Monaco, IndyCar's 108th running of the Indianpolis 500 is on Sunday, along with NASCAR's Coca-Cola 600 only a couple hours later. There's also the Formula E Shanghai E-Prix and a MotoGP race at the Circuit de Barcelona-Catalunya. I'm sure there're more, but these are some of the bigger races.

      Race Results -- SPOILER
      POS NO DRIVER CAR LAPS TIME/RETIRED PTS
      1 1 Max Verstappen RED BULL RACING HONDA RBPT 63 1:25:25.252 25
      2 4 Lando Norris MCLAREN MERCEDES 63 +0.725s 18
      3 16 Charles Leclerc FERRARI 63 +7.916s 15
      4 81 Oscar Piastri MCLAREN MERCEDES 63 +14.132s 12
      5 55 Carlos Sainz FERRARI 63 +22.325s 10
      6 44 Lewis Hamilton MERCEDES 63 +35.104s 8
      7 63 George Russell MERCEDES 63 +47.154s 7
      8 11 Sergio Perez RED BULL RACING HONDA RBPT 63 +54.776s 4
      9 18 Lance Stroll ASTON MARTIN ARAMCO MERCEDES 63 +79.556s 2
      10 22 Yuki Tsunoda RB HONDA RBPT 62 +1 lap 1
      11 27 Nico Hulkenberg HAAS FERRARI 62 +1 lap 0
      12 20 Kevin Magnussen HAAS FERRARI 62 +1 lap 0
      13 3 Daniel Ricciardo RB HONDA RBPT 62 +1 lap 0
      14 31 Esteban Ocon ALPINE RENAULT 62 +1 lap 0
      15 24 Zhou Guanyu KICK SAUBER FERRARI 62 +1 lap 0
      16 10 Pierre Gasly ALPINE RENAULT 62 +1 lap 0
      17 2 Logan Sargeant WILLIAMS MERCEDES 62 +1 lap 0
      18 77 Valtteri Bottas KICK SAUBER FERRARI 62 +1 lap 0
      19 14 Fernando Alonso ASTON MARTIN ARAMCO MERCEDES 62 +1 lap 0
      NC 23 Alexander Albon WILLIAMS MERCEDES 51 DNF 0

      Fastest Lap: George Russell

      Source: F1.com, FIA.com Final Race Classification [PDF]

      13 votes
    5. Revisiting the GBA Castlevania Games (Circle of the Moon, Harmony of Dissonance, and Aria of Sorrow)

      click here for mood music for this post Sometime recently I got it into my head that I wanted to go back and replay all of the so-called "Igavania" games in the Castlevania series - the three on...

      click here for mood music for this post

      Sometime recently I got it into my head that I wanted to go back and replay all of the so-called "Igavania" games in the Castlevania series - the three on Gameboy Advance, the three on Nintendo DS, and, of course, Castlevania: Symphony of the Night on PSX. I played through most of these back when I was a teenager and liked them, but haven't touched them since. Metroidvania games are a dime-a-dozen these days but I haven't found anything else that scratches the itch of exploration-meets-RPG-elements-meets-gothic-aesthetics.

      Well except Bloodstained: Ritual of the Night, I guess. That game was pretty good.

      I decided to begin with the GBA trilogy since Circle of the Moon is the first Igavania I ever played and the one I have not played in the longest. I pieced through the whole trilogy in release order over a few weeks; here are some stray thoughts from the experience:

      Castlevania: Circle of the Moon

      • The graphics in this game have aged beautifully. It's the only of the GBA & DS games that - to my knowledge - doesn't heavily re-use sprites from Symphony of the Nights, and as a result it has an aesthetic cohesion a step above any of the following games. Circle of the Moon is infamous for being way too dark on the original, non-backlit GBA screen (I had to use a wormlight back in the day to be able to see it), but with that limitation irrelevant on modern hardware it has a clean, moody aesthetic that's just solid.
      • Overall, the game feels very much like "classic Castlevania stuff, remixed." That's certainly true of the music, which is primarily (very good) remixes of classic Castlevania tunes with just a few (very good) original compositions. This applies to the gameplay too, which is classic (you only get a whip, the upgrades are very standard stuff) but with a big new twist thrown in:
      • The DSS system. Throughout the game you can collect 20 cards, divided into two categories, and by equpiping two at once you can utilize your magic meter to activate one of 100 DSS effects. Some are straightforward stat boosts, some offer reprieve like healing or invulnerability, and others offer really fun magic, weapon, and transformation effects. It's a joy to try out the combinations every time you get a new card, and they help give the game a lot of space for exploring your personal play style.
      • Did I mention that the whip feels really good? The whip feels really good. The sound effect and animation are really satisfying.
      • Circle of the Moon has some rough quirks that keep it from being a 10 out of 10, though. DSS cards, for instance, are locked behind random drops by enemies, some with absurdly low drop rates. If you just play through the game normally, without consulting a guide on specific drops or farming cards, there's a decent chance you'll pick up <50% of the cards before you finish the game. I get that you don't want to give the keys of the kingdom to the player right away, but why on earth would you build an awesome, fun game mechanic, and then set it up so players won't see most of it without extremely un-fun farming and grinding? Thankfully a "Magician" mode that gives you access to all of them straight away opens up after you finish the game once, but not everyone will make it that far or want to go back for a second playthrough.
      • The difficulty is also allllll over the place. As a teen I got stuck forever at the twin-headed dragons, and going back as an adult ... yeah, I got stuck again. I had to look up strategies, go hunt down a specific sub-weapon (the cross, which is very overpowered in this game), grind a few more levels, and steal away to an alcove of the battle arena to a specific spot where the dragons can't touch you to abuse the DSS healing power. The dragons are the most egregious example but they're far from the only one; there are several points where the game switches from hard-but-fair to ha-ha-eat-shit-stupid. It seems like the designers fully expected the players to use and abuse DSS, especially the healing abilities, because there's no way someone played through this and thought "yeah that's a smooth difficulty curve."
      • Special shout out to the optional battle arena. Yes, it's optional, but the difficulty of this 17 room gauntlet is truly hilarious. I was only able to beat it - near the end of the game, at a high level, with the best equipment available - by abusing save states and playing the last half of it in slow motion (the wonders of emulation). And it still took me over an hour!
      • There are also some design decisions that are just strange. Your character, Nathan Graves, begins with an excruciatingly slow walk speed and a unwieldy jump that's almost vertical. Within the first 15 minutes of the game you pick up a character upgrade to be able to run - i.e. move at a normal speed - but you have to double tap a direction on the d-pad to activate it. So now you have to spend the next 6-8 hours of your playthrough double-tapping a direction any time you want to move just to move at a normal speed. Why? Very strange.
      • There's also a whole area of block pushing puzzles. They're not too difficult, but is this really what Castlevania needed? 20 minutes of slowly pushing boxes?
      • I've read that Circle of the Moon was made by a different team, with a different director, than the rest of the "Igavanias." You definitely get that sense when playing it, that it's just a bit different, and it really endeared me to the game. It has its issues, but most of those can be smoothed out with modern backlit screens, save states, and online wiki guides. Overall it was a joy to revisit, probably an 8 or 9 out of 10 in my book.
      • I also highly recommend Jeremy Parish's retrospective look at Circle of the Moon

      Castlevania: Harmony of Dissonance

      • Castlevania: Harmony of Dissonance is what you get when you learn mostly the wrong lessons from the feedback the previous game received. I played this one back in the day and but lost interest and never finished it. I now see why.
      • I'll start with the good. The character movement feels better; we finally have a normal run speed and the shoulder buttons can be used for left and right dashes that are very satisfying to use. Together they give this game a much faster pace than Circle of the Moon. The jump is weirdly floaty but you get used to it.
      • The graphics have also seen a big improvement in a technical sense. The sprites are larger and more impressive - especially on bosses - though this is also the beginning of heavily re-using sprites from Symphony of the Night. You'll definitely recognize some old favorites if you played that game.
      • Honestly, though, that's where the improvements end.
      • The art direction has taken a big step back. Konami heard that Circle of the Moon was too dark and now as a result we've got Harmony of Dissonance, a game so insanely bright and chock full of garish psychedelic color choices that not only did it completely remove the moodiness of the first game, it led me, for the first time in my life, to download and install a romhack. Maybe on the original, unlit GBA screen these choices looked good, but on modern displays it feels like Castlevania by way of a Big Top Circus. And then if that wasn't enough the game adds an extra bright outline around your character at all times. Good grief.
      • The music has also taken a humongous step back. Supposedly more of the GBA's processing power was used up by the graphics so the sound had to be deprioritized. But even putting aside the big step down in fidelity most of these compositions - save the main theme and one or two others - are not memorable, hummable, or fun to listen to. They're just ... there. There, with bad sound quality.
      • All of this would be excusable if the gameplay were tremendous, but again we've learned the wrong lessons and gone backwards.
      • DSS has been removed, and there's nothing nearly as interesting to take its place.
      • ...but they decided to leave in block pushing. WHY?!
      • The rocky difficulty of Circle of the Moon is gone, and now the game is far too easy. I beat almost every boss in this game on my first try, which is definitely not true of either of the other two GBA Castlevania games. The fun movement options have a side effect of making the game even easier, since you can quickly dart around the screen dodging things.
      • The level design is poor, with endless, unmemorable hallways and generally boring layouts. Plus the entire first half of the game is basically linear
      • Then the cherry on top is that halfway through the game reveals that there are two parallel castles, and it sends you on an excruciating fetch quest across both of them. So you get two identical castles of boring level design, middling music, recycled bosses, and the most tedious backtracking I've done in years.
      • There are so many aspects of the game design that just feel sort of busted. Once you're 10 levels above an enemy they only grant you 1 EXP for each kill, so there is truly no upside to all of the tedious backtracking you're forced to do. There are shops in the game, but they all have weird requirements you have to meet to spawn them, and even once you do there's barely anything interesting to buy.
      • This game is a chore, and is the only one I would not recommend. It's not "bad," necessarily - I'd give it a 5/10 - but I had to consult guides so many times to figure out where in which castle I needed to go, and I was downright relieved when it was over.

      Castlevania: Aria of Sorrow

      • It feels like this is where the team at Konami finally found their groove. Aria of Sorrow is a very good game.
      • The graphics are still brighter than Circle of the Moon's moody look, but the color choices are dialed back to a sensible, tasteful level. No more wild acid circus backgrounds, and no more bright outlines around characters!
      • The music has taken a big step up, with tons of memorable tunes.
      • The character control has finally found a nice middle ground between Circle of the Moon's stiffness and Harmony of Dissonance's hyperfast floatiness. Instead of left and right dashes letting you zip around the map there's just a backdash, which is a sensible compromise that allows for lots of maneuverability in combat.
      • The level design is a huge, huge step up from Harmony of Dissonance, and is probably better than Circle of the Moon's. Aria of Sorrow does a great job at giving compelling reasons to backtrack with interesting ability unlocks and thoughtfully placed warp zones and area connections.
      • The difficulty curve is pretty smooth throughout, except maybe the boss fight with Death - but I found that one an interesting challenge, rather than a brick wall. This is still an easier game than Circle of the Moon, but not a total pushover.
      • We've finally got a system to rival DSS: souls that you can gather from enemies and then equip for all sorts of passive and active effects. It's still luck based, but you'll get enough of a variety of souls through normal play for it to not be too bothersome. There are lots of interesting souls, but I missed the "combination" aspect of DSS, of experimenting between combining different cards and seeing what they do together. Here we've just got basically three slots for three types of souls - passives, abilities, and attacks. This is a totally fine way to do it, but it means that one or two of those slots are always just going to be the same one or two souls that give you whatever stat boost you need and whatever ability you rely on the most.
      • There are a few more interesting abilities that tie into the exploration as well. When you start the game you can't sink into water and explore, you merely float at the top. Before you even get that ability, though, you get the ability to walk on top of water as if it's a hard surface, opening up interesting level design gimmicks. Later on you can both sink or stand on top depending on what you have equipped.
      • The downside is this does mean too much time in menus switching between the same 3 or 4 souls over and over again - at least until you get flight abilities that let you skip a lot of the navigational tedium. One wonders why they couldn't have made things like on top of water / in water contextual abilities (maybe you land on the water, but then press down to sink into it?) instead of requiring players to unequip the ability they want to use 95% of the time, equip a water navigation soul for one room, then open the menu again to switch back.
      • At least we don't have any huge block puzzle rooms any more! The environmental puzzles that do exist are far more interesting.
      • Instead of the whip of the previous two games there are several classes of weapons the main character, Soma, can equip, including swords, axes, and even a handgun (which seemed pretty useless in my time with it). The variety is neat, but I have to say none of the weapons felt as good to use as the satisfying whip of Circle of the Moon, with its supremely meaty sound effects. I didn't expect to, but I found myself missing the straightforward, satisfyng combat of Circle of the Moon.
      • And that's sort of my feeling on the game as a whole. It is a very good game, at least as good as Circle of the Moon, and it doesn't have nearly as many strange friction points as CoTM. It's an 8 or 9 out of 10, for sure. But for me, specifically, something about Aria of Sorrow sort of came and went for me, like it was much smoother than CoTM but didn't leave me with as many memorable moments. I'm not sure how to describe it, so I'll chalk it up to personal insanity.

      Oh also all three of these games have a story. Does anyone care about the stories in Castlevania games? I skim the character dialogue while quickly clicking through it and that's pretty much it.

      I've now moved on to the DS games, and am loving revisiting Dawn of Sorrow so far - my favorite from back in my teenage years. I'm very interested to revisit Portrait of Ruin and Order of Ecclesia, which I don't remember as clearly, and Symphony of the Night, which I remember loving...and then loathing the inverted castle. Still, it's been >10 years, so who knows how things will hit these days.

      Has anyone else played (or replayed) these Castlevania games recently? What were your thoughts?

      18 votes
    6. May 2024 Backlog Burner: Week 1 Discussion

      The blaze has officially ignited! The May 2024 Backlog Burner is officially live. Use this topic to post about the games that you play. Etiquette: It is fine to make multiple top-level posts...

      The blaze has officially ignited!

      The May 2024 Backlog Burner is officially live. Use this topic to post about the games that you play.

      Etiquette:

      • It is fine to make multiple top-level posts throughout the week.

      • It is also fine to respond to your own posts.

      • If you are playing Backlog Bingo, you can share your table either by markdown or through screenshots.

      Gameplay guidelines:

      • Goals for this event (if any) are entirely individual and self-determined.

      • You do NOT need to finish games unless you want to. The point is to try out games and have fun, not force ourselves to play things we're not interested in.


      Backlog Bingo: It's back and better than ever!

      Backlog Bingo is a completely optional way of participating in the Backlog Burner. You can generate a random bingo card with different gaming categories such as Has a fishing minigame or Your friend loves it. You then play a game that meets a given category and fill in that square.

      A conventional bingo win happens when you have filled in a full row, column, or diagonal. If you complete a full bingo with time to spare, you can go for another one on the same card. You can also choose to play with the "blackout" win condition if you're feeling extra adventurous, which means that you need to fill every square on the board to win.

      In order to help out with this, our amazing @Wes has singlehandedly made an open-source Backlog Bingo web app from scratch! (and here's the GitHub repo, for those interested).

      The site will:

      • Generate a random bingo card for you
      • Save your bingo card state as you enter games
      • Export your bingo card to markdown for easy copy/pasting into the discussion thread

      But wait, there's more!

      • It has both Standard and Golf rulesets, as well as completely custom rules
      • It allows for resizing the bingo card, so you can play a 3x3 or a 7x7 if you want
      • You can choose which categories you want to allow on your card
      • The categories now have groupings which limit similar ones from appearing on the same cards

      Wes could have stopped there, but he didn't:

      • The site is private by design; all user data is kept in local storage and does not touch the server
      • The site can import custom JSON files so that people can make their own custom categories
      • Because of this, people can use the tool for other events: a yearly reading challenge; an anime bingo month, etc.

      What's that? You thought Wes was done? Nope. He kept going:

      • It supports "dynamic" entries which allow for randomization within specific categories (e.g. "a game you've had for more than RANDOM[2,7] years")
      • It has both light and dark modes
      • It looks great in screenshots, so if you hate markdown tables you can post pictures of your card instead
      • It has some other fun surprises as well

      We've also updated the category list for this year to hopefully make it even better than the last. So, try it out! Generate a card and get gaming!

      Let's burn through these backlogs!


      Backlog Bingo FAQ

      Important: All data for your Backlog Bingo card is stored on your device, not the server. Clearing your browser data will irrecoverably delete your card.

      Is the Backlog Bingo site privacy-friendly?

      Yes! The site is coded by our very own @Wes who made it private by design. It is open source, all data is stored client-side, and the only information entered is the names of games. It does not require an account nor link to your Tildes username.

      My browser deletes data on exit. How do I save my card between sessions?

      You need to whitelist data from wescook.ca in your browser. PLEASE test this before committing to a card. Once a card is deleted it cannot be recovered.

      What is the difference between the "Standard" and "Golf" modes?

      In Standard Mode, each square on the bingo card corresponds with one single game. Duplicate games cannot be entered into different squares. A winning card would have a row of five different games that each filled in one square.

      In Golf Mode, duplicates are not only allowed -- they are encouraged! The purpose of Golf mode is to try to find a single game that will fill multiple categories at the same time. For example: Stardew Valley might fulfill You got it on sale, A solo-dev project, and Has romanceable characters all at the same time. A winning card would have all twenty five squares filled, but possibly only six or seven different games.

      What is the star space in the middle?

      That is the "wildcard" or "free space."

      In Standard Mode, there are no requirements to fill it. You can choose any game you want! Anything goes!

      In Golf Mode, it does not need to be filled. Because Golf is all about stacking up categories on a single game, any game used in Golf would fill it automatically, meaning it has no real function. As such, the square will be pre-filled for you if you play in Golf mode.

      Can I make my own custom categories?

      Yes! The Backlog Bingo site generates its categories from a JSON file. We prepared a default one for the event that everyone can use, but you are welcome to create your own JSON file with whatever categories you want and use that instead!

      If you are interested in doing this, you can find documentation in the wiki and use an example JSON category file. You can also ask for help in the topic!

      Can I use the Backlog Bingo site for something other than games?

      Yes again! Because it will accept custom categories, you can use it for books, anime, movies, recipes -- anything!

      If you are interested in doing this, you can find documentation in the wiki and use an example JSON category file. You can also ask for help in the topic!


      Backlog Burner FAQ

      What exactly is the Backlog Burner?

      Your "backlog" is all those games you've been meaning to play or get around to, but never have yet. This event is an attempt to get us to collectively dig into that treasure trove of experiences, scratch some long-standing itches, and knock a few titles off our to-play lists.

      How do I participate?

      Once the event starts on May 1st:

      • Choose some games from your backlog and play them.
      • Then tell us about your experiences in the discussion thread for the week.

      That's it!

      Optionally: you can play Backlog Bingo which is a fun way of cutting down the choices you have to make and playing games you might not have normally selected on your own.

      Is Backlog Bingo a requirement to participate?

      No! You can choose or play games however you like.

      Do I need to finish the games that I play?

      Nope! Not at all.

      There aren't really any requirements for the event so much as this is an incentive to get us to play games we've been avoiding starting up, for whatever reason. Play as much or as little as you like of a given game.

      Try out dozens for ten minutes each or dive into one for 40 hours. There's no wrong way to participate!

      What's the timeline?

      The event begins on May 1st and runs through May 31st. I will post an update thread weekly, each Wednesday.

      The next Backlog Burner event will be in November 2024.

      Can I make multiple posts in the same topic?

      Yes! Each discussion thread stays live for a full week, so feel free to make multiple comments in the topic as you play different games. This isn't considered noise -- it's considered valuable participation in the event!

      Do I need to sign up?

      No. You don't have to do anything to officially join or participate in the event other than post in these threads! Participate in whatever way works for you.

      Do I need to wait until May to get started?

      Technically yes but I won't police it. The first official discussion thread will go up on Wednesday the 1st, but feel free to kick things off here if you're wanting to pre-game the month!

      23 votes
    7. How to end a level 20 D&D campaign with a bang

      -----UNDERMOUNTAIN SPOILERS----- -----HALASTER BLACKCLOAK SPOILERS----- I've been playing and DMing D&D since the late 70s. Most of my campaigns have been homebrew worlds with my own rulesets. But...

      -----UNDERMOUNTAIN SPOILERS-----

      -----HALASTER BLACKCLOAK SPOILERS-----

      I've been playing and DMing D&D since the late 70s. Most of my campaigns have been homebrew worlds with my own rulesets. But as with many of us, the pandemic became a personal golden era of online gaming with friends around the world, especially with the old classic modules and Roll20.

      This campaign began simply enough. It was called Thug & Thugger, and it only had two players. I told them they were thieves who stole from other thieves, interrupting the thefts and taking what they wanted for themselves. And it worked fine for the first 7-8 levels. But then we got ambitious and I sent them on a Spelljammer ship into the Phlogiston. There, they found the protection of an elder goddess who had been imprisoned and needed them to rescue her. But in the course of their rescue, things went sideways and instead of being murdered by Nalfeshnee and Hezrou demons, the elder goddess in a last gasp to save her heroes sent them "somewhere random."

      Where they landed was the seventh level of The Dungeon of the Mad Mage in Undermountain. Not only that, but the demons had been compelled to be their familiars and... once they figured out their scale issues... all of them were no more than nine inches tall. The characters discovered that they couldn't go up any floors, only down. If they were going to survive this, they would have to conquer all 23 levels of the dungeon. Now, I'm well aware that this plot sounds like it came out of the diary of a 12 year old, but ultimately what we wanted was a campaign that finally took players all the way to the end and allowed them godhood after level 20.

      With all our play these last few years, the schedules of daily life had defeated nearly every campaign. That was why we only had two players. And that was why we shoe-horned our narrative arc into the only module we could find that would get the players to 20.

      The first five floors or so were an absolute bloody blast. They were immensely overpowered, despite being only nine inches tall, and they went through entire hordes like a buzzsaw. After the near-death challenges of the Phlogiston it felt like a victory lap. And as the DM I was fine with it, knowing their bully ways wouldn't last. At a certain point, one of their foes banished the Nalfeshnee (which was a massive loss--those things are stupidly powerful) and they regained their former physical height.

      Then it was a fight. The two characters were a warlock/bard and a ranger/monk. Both fought well in the magical dark without disadvantage. That was their main strategy: cast darkness and then wade in. It worked for most of the levels and against a wide variety of enemies, especially since the vast majority of spells require you to "see" your target. But then the monk started spamming stunning strike and they got back to running the table on me. Dungeon of the Mad Mage was written before stunning was a thing, so not a single foe had resistance or immunity to it. He would burn through the legendary saves of nearly any bad guy and still have extra ki points left over.

      They leveled and leveled again. They also became clerics to appropriately worship the elder goddess. Their bag of holding filled with gear and each action or attack became as convoluted as a Disney contract. The number of saves, reactions, buffs, etc. that needed to be accounted for on every move was something I won't attempt again without an AI assistant. As they approached the final battle, I realized that I needed help.

      One player had told me that another friend group of ours had tried the year before to take on Undermountain but that campaign had fallen apart. So I secretly texted the DM of that group with a proposal: Since you know this campaign so well, I need some assistance for the end. He happily agreed.

      On the day of the final battle, the players were locked in combat with Halaster's most senior minions. Suddenly, the Mad Mage himself arrived. That's right. On the Zoom channel, someone new joined. Someone named Halaster. He appeared in a wizard robe and fake white beard, wielding a scepter he'd bought on Amazon, with a screen behind him generated by AI to look like Halaster's lair.

      My players lost their minds. They thought I was just going to put on a corny voice and be Halaster myself. No no no. But this wasn't to be just a cameo. I told the new player to legitimately have Halaster kill them. I wasn't looking for a happy ending. And as the DM I wasn't going to be anything but the referee, adjudicating what had now become a PvP situation. Two players against the Mage. My two players finally realized what I had in store for them. This was a serious no-holds-barred fight to the death.

      The Halaster player is also a legendary game designer in his own right, a video game designer turned executive who has worked on many games we all know. He called in several other legends of the industry to help him figure out his moves. I even handed him the gift of cursed gloves I'd tricked the monk into putting on several levels before, which made his stunning strikes against Halaster something he needed to roll on the wild sorcery magic table.

      And they still beat him and won their freedom and the freedom of their elder goddess. But man was it a battle. They withstood his meteor storm and made saves against his most potent spells. At the end, the bard only had 3hp and nearly everyone else was dead.

      But we did it! We finally finished a level 20 campaign. And now we know we never need to do that again, lol. It became so unwieldy and slow after about level 15 that it felt more like work than play.

      We look forward to starting over with simple characters who do simple things. The monk will be the DM this time, leading me and the other player in the Lost Mines of Phandelver. And each of us will try playing two simultaneous classic characters this time: me a dwarven cleric and elven illusionist, he a half-orc fighter and wood elf rogue. At least we know our schedules work.

      24 votes
    8. How to make this a fun djinn fight for relatively new players? (Bryan: Stay out, I know you're out there)

      I'm working on a new boss fight for a 5-person level 8 party of fairly new people. I wanted to give them something completely different, so I figured a fight on a small 20x20 circular rooftop with...

      I'm working on a new boss fight for a 5-person level 8 party of fairly new people. I wanted to give them something completely different, so I figured a fight on a small 20x20 circular rooftop with a stealthy djinn might be fun. I'd love to hear thoughts on how to make this a good time. My main idea is to force the party to figure out creative ways to find the djinn, since they don't have any way to see invisible creatures in their normal set of abilities. Things like throwing sand in the air, or holding ropes between each other to detect the silent wind motion as he moves around. Stuff that is more flavorful than a normal straight fight.

      I'll also be throwing players off the roof, forcing them to make agility saves to grab hold of ropes that are on the edge of the building, then strength checks to pull themselves back up. Have some moderate injuries occur if they roll badly. What suggestions would you have for me to make this a fun fight?



      Izel, Guardian Djinn

      Large Elemental (Air), Lawful Neutral


      • Armor Class 17 (natural armor)
      • Hit Points 152 (16d10 + 64)
      • Speed 30 ft., fly 60 ft.

      STR DEX CON INT WIS CHA
      18 (+4) 22 (+6) 18 (+4) 16 (+3) 20 (+5) 18 (+4)

      • Saving Throws Dex +10, Con +8, Wis +9, Cha +8
      • Skills Insight +9, Perception +9, Stealth +10
      • Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
      • Condition Immunities charmed, exhaustion
      • Senses truesight 60 ft., passive Perception 19
      • Languages Auran, Common
      • Challenge 12 (8,400 XP)

      Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.

      Innate Spellcasting. The djinni's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:



      At will:

      Mage Armor: You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

      Greater Invisibility: (Concentration) You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The target can attack or cast spells without becoming visible.


      3/day each:
      > Wind Wall: Requires concentration. You create a wall of strong wind on the ground at a point you can see within range. The wall is up to 50 feet long, 15 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 15 feet high, and 1 foot thick. It lasts for the duration, blocking arrows, smaller creatures, gases, and fog.
      > Lightning Bolt: You release a bolt of lightning that arcs toward a target you can see within range. A line of electricity 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw, taking 8d6 lightning damage on a failed save, or half as much damage on a successful one.

      Actions

      Multiattack. The djinni makes two scimitar attacks.

      Wind Blade. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 5 (1d10) lightning damage.

      Windforce Blade (Enhanced Multiattack). If Izel hits a target with both attacks during his Multiattack, the target is pushed 10 feet away from him.

      Whirlwind (1/Day). As an action, Izel transforms into a whirlwind for one turn, moving in a straight line up to 60 feet. Any creature in the path of the whirlwind must make a DC 16 Dexterity saving throw. On a failed save, the creature takes 18 (3d12) bludgeoning damage and is thrown 15 feet in a random direction and knocked prone. On a successful save, the creature takes half damage and is not thrown or knocked prone.

      Legendary Actions

      Izel can take legendary actions, choosing from the options below.

      Wind Push. After every enemy's turn, Izel rolls a D20; on a 13 or higher, he uses the wind to move that enemy if they are within 60 feet of him. The target must succeed on a DC 16 Strength saving throw or be pushed 15 feet away from Izel and knocked prone.

      Wind Buffet. Izel creates a small burst of intense wind around himself. Each creature within 10 feet of Izel must succeed on a DC 16 Dexterity saving throw or take 17 (3d10) bludgeoning damage and be pushed 10 feet away from him. Using Wind Buffet breaks Izel’s concentration and ends his turn.

      Lair Actions

      • At the start of each turn, roll a D20. On a 10 or higher, all creatures on the battlefield are pushed 5 feet in a random direction determined by a d8 roll. This unpredictable movement simulates the chaotic nature of the winds that Izel commands.
      23 votes
    9. Former naturalists/materialists, what changed your view?

      There have been a number of threads recently that have touched on this topic recently, and I thought the conversation deserved its own place. My default worldview for the past decade+ has been...

      There have been a number of threads recently that have touched on this topic recently, and I thought the conversation deserved its own place.

      My default worldview for the past decade+ has been something best characterized as naturalistic or materialist (the totality of reality can be explained by material and its interactions.) I've had a few things challenge this view recently, namely the "Hard Problem of Consciousness." I'll post my own comment about what moved me from hard materialist to agnostic on materialism, but I encourage you to post your own reasoning in your comment!

      28 votes
    10. A casual chat with ChatGPT about the prosperity of humanity

      I was in a silly mood and wanted to fleece a socialist opinion out of the ChatGPT. For what it's worth it's nice to see the creators of the system aim for an unbiased answering machine. Poking a...

      I was in a silly mood and wanted to fleece a socialist opinion out of the ChatGPT. For what it's worth it's nice to see the creators of the system aim for an unbiased answering machine. Poking a little further and through a self-proclaimed "simulated opinion", I was allowed to take a peek behind its curtains.

      A few prompts later and I asked:

      What would you say is the ideal goal for humanity to steer towards?

      To which ChatGPT replied:

      Achieving the ideal goals of prosperity, equity, sustainability, and ethical responsibility requires concerted efforts across multiple fronts, involving governments, businesses, civil society, and individuals. Here are some strategies for accomplishing these goals:

      1. Policy Frameworks: Governments play a crucial role in setting policy frameworks and regulations that promote inclusive growth, social justice, and environmental sustainability. This includes implementing progressive taxation policies, investing in education and healthcare, and enacting environmental regulations to mitigate climate change and protect natural resources.

      2. Investment in Education and Skills Development: Investing in education and skills development is essential for equipping individuals with the knowledge, capabilities, and adaptability needed to thrive in a rapidly changing economy. This includes promoting STEM education, vocational training, and lifelong learning opportunities to empower individuals to participate fully in the digital economy.

      3. Inclusive Economic Development: Promoting inclusive economic development involves creating opportunities for all members of society to participate in and benefit from economic growth. This includes supporting small businesses, entrepreneurs, and marginalized communities, as well as implementing policies to reduce income inequality and promote social mobility.

      4. Technology for Good: Encouraging the responsible development and use of technology, including AI, can help harness its potential for positive impact. This includes investing in research and innovation to develop AI solutions that address pressing societal challenges, such as healthcare, education, climate change, and social equity.

      5. Corporate Social Responsibility: Businesses have a responsibility to operate ethically and sustainably, considering the social and environmental impacts of their operations. Embracing corporate social responsibility (CSR) practices, including fair labor practices, environmental stewardship, and community engagement, can contribute to building a more equitable and sustainable economy.

      6. Global Cooperation: Addressing global challenges such as climate change and inequality requires international cooperation and collaboration. Countries must work together to set ambitious climate targets, promote trade and economic integration, and support development initiatives that prioritize the needs of the most vulnerable populations.

      7. Public Awareness and Engagement: Fostering public awareness and engagement is essential for building support for policies and initiatives that advance the ideal goals of prosperity, equity, sustainability, and ethical responsibility. This includes educating the public about the benefits and risks of AI and technology, promoting civic participation, and empowering individuals to advocate for positive change.

      By implementing these strategies and fostering collaboration across sectors and stakeholders, we can work towards realizing the ideal goals of prosperity, equity, sustainability, and ethical responsibility, creating a better future for all members of society.

      To which I responded:

      Those all sounds very socialistic :D

      ChatGPT in return said:

      Indeed, many of the strategies outlined for achieving the ideal goals of prosperity, equity, sustainability, and ethical responsibility align with principles commonly associated with socialism, such as a focus on social justice, collective welfare, and government intervention to address market failures and promote the common good.

      Socialist ideologies often emphasize the importance of equitable distribution of resources, public ownership of key industries, and government intervention in the economy to ensure that basic needs are met and that everyone has access to essential services such as healthcare, education, and social support.

      While not all the strategies mentioned are exclusively socialist in nature, there is often overlap between socialist principles and policies aimed at promoting inclusive economic development, environmental sustainability, and ethical governance. In practice, countries may adopt a mix of socialist and capitalist policies to address complex socio-economic challenges, drawing on a range of ideological perspectives and pragmatic considerations.

      Ultimately, the goal is to find a balance that maximizes the benefits of economic growth and innovation while ensuring that the gains are shared equitably and that the well-being of people and the planet is safeguarded for future generations.

      I'm not sure where I want to head with this little musing. I just found it interesting enough to share. Thanks for reading!

      4 votes
    11. Women Who Code shutting down

      There isn't any public announcement yet, but they sent out this email to leadership: Dear Women Who Code Community, It is with a heavy heart that we write to inform you of the difficult decision...

      There isn't any public announcement yet, but they sent out this email to leadership:

      Dear Women Who Code Community,

      It is with a heavy heart that we write to inform you of the difficult decision to close Women Who Code, following a vote by the Board of Directors to dissolve the organization. This decision has not been made lightly. It only comes after careful consideration of all options and is due to a variety of factors that have materially impacted our funding sources. We understand that this news may come as a disappointment, and we want to express our deepest gratitude to each and every one of you who have been a part of our journey.

      As a community, we are powerful. For more than a decade, Women Who Code has created a sense of belonging in tech and support for our community, thanks to the dedication and commitment of our members, volunteers, and staff. We have brought together a vibrant community of over 360,000 technologists who deeply care about building an industry that is more diverse, inclusive, and equitable. We’ve delivered more than 20K community-led events, awarded more than $3.5 million in scholarships, held developer conferences and technical summits in tech hubs around the world, logged more than one million high-skilled, leadership-building volunteer hours, given away more than $2.5 million in conference tickets for broader industry engagement, and shared more than 14K job opportunities. Even more than these trackable outputs, we’ve come together to support each other, navigate the industry as a powerful force, share both technical protips and strategies for rising in our careers, and break barriers.

      While so much has been accomplished, our mission is not complete and our vision of a tech industry where diverse women and historically excluded people thrive at every level is not fulfilled. Despite our collective efforts, the challenges we face have become insurmountable and we must confront that what worked for us is no longer working. We are deeply saddened by the difficult decision to dissolve the organanization.

      As we embark on the process of winding down operations, we are committed to ensuring a smooth transition and fulfilling any remaining obligations to the best of our ability. Unfortunately, we will not be able to continue offering any program services, and will be cancelling all upcoming events. We will be refunding any ticket purchases made by members for our upcoming developer conference, WWCode CONNECT 2024.

      Although this chapter is coming to a close, we believe that the spirit of our community will endure and hope that the relationships and experiences you've gained through your involvement with Women Who Code will continue to inspire you in your future endeavors.

      On behalf of the Board of Directors and staff of Women Who Code, we extend our heartfelt thanks for being part of the movement, and encourage you to continue to seek support from other like-minded organizations who authentically support the careers of women in the tech industry and keep inspiring each other as you navigate the industry. It has been an honor and a privilege to serve the mission, and work alongside such passionate individuals.

      Thank you for your understanding and support during this challenging time.

      39 votes
    12. Personal reflections on Quaker retreat, community, and worship

      Friends believe in peace, kindness, simplicity, listening, non-violence, emotional understanding, activism, continuous learning and revelation, silence, togetherness, the inner light within all...

      Friends believe in peace, kindness, simplicity, listening, non-violence, emotional understanding, activism, continuous learning and revelation, silence, togetherness, the inner light within all people, silent togetherness, friendship, love, respect for life. You may know Friends as Quakers. Some of your children may attend Friends schools. Friends gather at Meeting for Worship. Meeting (unprogrammed) is quiet and contemplative; individual; punctuated by the voice of spirit (you and I); an opportunity to be heard, and not be judged, and to hear, and to not judge; to connect. It is thoughtful, and beautiful, and somber, and joyous. And unlike anything else in my life.

      I attend meeting in a very old house. It is beautiful and smells of ancient wood, with benches far beyond the years of the bricks around them. History runs deep in such spaces. Death, too: it is a burial ground many generations over, but these days we find it to be a garden both literally and otherwise. For a time, this place had dwindled (so I am told), but now it seems fresh and full of life. We come and we sit and we stand and we speak and we sing. The little ones do their best to keep still, but we know they're moved to run about, for that is the way of things. I don't mind. They are our future.

      I was grateful to have been invited by Friends to a retreat out in the country. The residence was rustic and the setting was scenic, calm, and I had been there once for another purpose. I could tell that it was full of meaning. There was space to adventure. I did so. My cohort, which you might broadly call young adult, does not often have space to reveal ourselves. After so many years of repression, we instinctively put up barriers and we forget what it means to really laugh and feel. The goal of the retreat was to provide an open forum for emotional communion, especially getting in touch with who we were (have been), are, and will be. It was not prescriptive. As time passed, our leaders invited two elders to share in and expand our thought with teachings, music, video, movement, objects. Some examples of tone:

      • "Welcome."
      • "Friend speaks my mind."
      • "That of the spirit is within you and I."
      • "You were once very small; smaller than this seed."
      • "Spirit moves me to vocal ministry."
      • "You are among Friends."
      • "What do you think?"
      • "We love you."

      A few specific words stand out to me from the retreat: "BREATHE" "DELIGHT" "LISTEN" "MUSIC" "VISION" "SMALL" "GROW" "THANK YOU" "HELPING" "FRIEND" "FRIENDS" "WORSHIP" "MUSTARD" "LAUGHTER" "JOY" "COMMUNITY" "REVEALING" "HEART" "SING" "SPACE" "CLEAN" "LIGHT" "STARS" "PEACEFUL" "PASTORAL" "WOODPECKER" "SUPPORT" "GREEN" "IDYLLIC" "DOG" "SOCIAL" "WHOLE" "MELANCHOLY" "INTIMATE" "CRY" "HOLD" "BELIEVE" "SEE" "RENEW" "SHARE" "APPRECIATE."

      It is not very often that you meet a group of strangers and in just a few days leave each other with such bright smiles and quite a few hugs. And it is quite a bit rarer for those hugs to be deep, meaningful embraces. To be realistic, you can only get to know fifteen people so well in a weekend, but the grace in which these Friends held each other eased my reservations more than I expected. I am learning to see the light within other people (and within myself) more clearly. I find this highly instructive as well as reassuring.

      There's talk in our society about the absence of community, especially for young people. Economy, government, technology, culture itself seem to disconnect us. Children are pushed too hard and yet they are left behind. I had opportunity in retreat to think about what it means to be a child and what it means to be an adult. I think everyone in our group had a different and personal takeaway on that matter. I also had opportunity to spend time with people who I would verily call role models. They were (are) kind and considerate and it was a gift to be with them, and to be called Friend (and friend).

      I take great comfort in knowing that I have a path of forward support here. I can see myself continue to nurture my emotional maturity among this community, something I think I've neglected until relatively recently. I am grateful that this is not the final time I will see my new friends. We have our entire lives to live. It can be together. Suddenly, I start to see a fullness in the world that I was missing before.

      That's what I wanted to share. Forgive my esoteric sentences: it's challenging to express the feeling of emotional/internal dialogue in conventional language. I'm more than happy to expand on anything I wrote here. I also welcome your reactions and your own experiences with faith of any kind.

      37 votes
    13. Looking for creative types in the gaming world to interview!

      I have a project where I interview people on my twitch live, as if it were a talk show. I mainly focus on people in the gaming world, so if you would like to be interviewed about your hobby for...

      I have a project where I interview people on my twitch live, as if it were a talk show. I mainly focus on people in the gaming world, so if you would like to be interviewed about your hobby for 30-40 minutes let me know!

      I interviewed speedrunners, gaming musicians, challenge runners, and tournament hosters before, but I'm open to anyone that is interested and in the gaming sphere. I don't have many viewers or influence it's simply because I love to do it. If you would like to collaborate on something like this, let me know! Thanks!

      6 votes
    14. Fun programming challenge: figure out which sets of passports grant visa-free access to the whole world

      Hey there, I wanted to know which sets of passports grant together visa-free access to every country in the world, but I could not easily find that info online. So I figured that I could try to...

      Hey there,

      I wanted to know which sets of passports grant together visa-free access to every country in the world, but I could not easily find that info online. So I figured that I could try to write a small program to determine these sets of passports myself, and then it occurred to me that it would probably be a fun programming challenge to organize, so here we go.


      Here's the challenge.

      1. Scrape the data you need for instance from The Henley Passport Index.
      2. Design a clever algorithm to efficiently find out which are the smallest sets of passports that will grant you visa-free access to every country in the world.
      3. Optional. Allow the user to specify which passports they already hold and find out which sets of passports would complement their passports well.
      4. Optional. Rank the sets of passports by how easy it is to acquire citizenship in those countries.

      The choice of the programming language is yours, bonus points if you write it in assembly 😂

      Feel free to collaborate and share your solutions (the algorithms and the actual results) in the comments, and feel free to share your own twists to the challenge that could make it even more fun & interesting.

      The person with the most clever, efficient and elegant algorithm wins!

      Happy coding folks!

      32 votes
    15. Favorite game shows?

      I just started watching Taskmaster after finding most TV right now pretty boring. I do like the silly challenges (and dry British humor in general lol). I never really watched game shows growing...

      I just started watching Taskmaster after finding most TV right now pretty boring. I do like the silly challenges (and dry British humor in general lol). I never really watched game shows growing up, I'm aware of the bigger ones of course, (Jeopardy, Millionaire, etcetc.) but I wonder what I've missed in the meantime. I feel like sometimes game shows bleed into Reality shows a bit, which kinda turned me off from the genre until now. I do love trivia and seeing people solve problems in interesting ways though!

      To throw in some of my favorites,
      Game Changer on Dropout - My favorite at the moment, just because the cast is great and the tasks are great. Sam Reich is a great host too of course, and I just love the things they come up with.

      The Mole on Netflix - Even though I don't loveeee reality shows for some reason this one got me. The players were super dumb but it was kinda interesting. I watched it a while ago though so my opinion might be different now.

      Lateral (Podcast) - Tom Scott's trivia/gameshow podcast. It's really chill and I really enjoy the trivia I learn while walking my dog. The guests are (mostly) fun and interesting people too! The questions themselves are super "thinky" and playing along is fun.

      15 votes
    16. In search of approachable, readable philosophy (or philosophy-adjacent) books to help me navigate the world

      I've recently found myself reaching for some of my favorite philosophy books as I enter another year of navigating a chaotic, painful world, and navigating my own depression and quest for meaning...

      I've recently found myself reaching for some of my favorite philosophy books as I enter another year of navigating a chaotic, painful world, and navigating my own depression and quest for meaning within it. Exploring philosophy really helps give me the language and mental framework to make sense and meaning out of an existence that often overwhelms me with fear and meaninglessness.

      One big problem, though: a lot of philosophy books absolutely suck to read. They're overlong, impenetrably dense, and often awkwardly translated from another language.

      TL;DR:
      Can anyone recommend approachable, readable philosophy (or philosophy-adjacent) books that can help me navigate the world, find reasons to live, and develop a durable sense of meaning?


      Some more background info: The philosophies that have resonated most with me over the years are the works of Camus, the broader world of existentialists and existentialist-adjacent philosophies, stoicism, and utilitarianism. While I recognize that things like logic, epistemology, and religion are important branches of philosophy I'm more interested in things that help me navigate the daily questions of existence such as meaning, suffering, purpose, and so on.

      The most impactful philosophical ideas I've ever encountered are those of Camus in The Myth of Sisyphus. Camus' conception of the absurd and the challenges of navigating it resonated so deeply with me that it essentially kickstarted my entire interest in philsophy. Before that I had never done any philosophical reading that felt like it really applied to me. Suddenly it felt like Camus had taken what was in my brain and put it on the page. However, I still consider the Myth of Sisyphus not an approachable, readable philosophy book, and not really a good book at all. I found his philosophy impactful despite the fact that it's overly long, often boring, and weighed down by an English translation that may have been good in the 1950s but in the 21st century is extremely stilted and hard to read.

      For that reason my favorite philosophy book is At The Existentialist Cafe by Sarah Bakewell. It's half biography of Sartre, Beauviour, and Heidigger, and half overview of the wide world of existentialist philosophies. It's an smooth, pleasant read written in plain English that both helped me understand more philosophical concepts than any other single book I've ever read and introduced me to tons of things I want to learn more about. I highly recommend it.

      Some other books I've read:

      • The Fire Next Time by James Baldwin is tremendous. I know this isn't technically philosophy, but it definitely feels philosophy adjacent to me since it fit the bill of "help me make sense of the world" and as a bonus is a very smooth read. I plan to re-read this soon.
      • Man's Search of Meaning by Viktor Frankl was a solid 4/5 for me.
      • Being Mortal by Atul Gawande is another philosophy-adjacent book that is a tremendous exploration of how we cope with death. It really impacted how I think about end-of-life issues.
      • Modern Ethics in 77 Arguments is a collection of essays meant to make philsophy and ethics approachable for normal people - hence why I picked it up. I read most of it, but the essays were just too hit and miss so I ended up putting it down about 2/3rds of the way through.
      • The Stranger by Camus. I did not necessarily enjoy this book (and I have no desire to re-read it) but I do appreciate it for being thought-provoking. Plus it was a way smoother read than The Myth of Sisyphus.

      Some I'm considering reading:

      I deeply appreciate breadcrumbs anyone can provide as I try to learn how (and why) to keep living in this world and to develop a sense of meaning within it.

      30 votes
    17. [SOLVED] Looking for an article that was posted on here in the past year

      I'm looking for an article that was posted on Tildes in the last year I believe, on online communities and moderation. I think it was a link to someones personal blog and the author was female. It...

      I'm looking for an article that was posted on Tildes in the last year I believe, on online communities and moderation.

      I think it was a link to someones personal blog and the author was female. It talked about the challenges of moderating communities with free speech as a core value, because all it takes is a few bad actors pushing that to it's limits and it completely derails the community and puts too much strain on moderators.

      The article itself was very good, but I also remember the discussion on tildes was a very good read as well. I have tried searching tildes, using google and chatGPT4 and while I can find a lot of good threads related to this topic, I can't seem to find this one with the article.

      Does anyone remember this article/thread?

      I realize it's maybe a long shot and it's just a vague memory, so I apologize if this is an annoying post, but it doesn't hurt to ask?

      7 votes
    18. Your year in games

      it's the end of 2023, and I figured it would be fun to put together a list of the games which made the best impressions on me throughout. Post yours! It's cool if it wasn't a game made in 2023; if...

      it's the end of 2023, and I figured it would be fun to put together a list of the games which made the best impressions on me throughout. Post yours! It's cool if it wasn't a game made in 2023; if you found it this year, that's good enough. It's your year, not this year lol.

      I've written about most/all of these in longer form here on Tildes. I might end up repeating myself a bit, but if you want a more thorough description they'll be easy to find in my history. Goes without saying I'd recommend any of them. The order here doesn't mean anything.

      Armored Core VI: Fires of Rubicon - this was my personal game of the year, and one I'll cherish long after. Armored Core has you building, customizing, and then piloting a mech. AC VI took ideas and mechanics from across its series, blended them together into a new framework, and the result is a fast, explosive experience. As it was in the past, the game takes you through first learning the ropes and exploring new parts, then pushes you to get as good as you can with whatever is fun to you. In the best way, it feels like a game from an earlier time in history - its straightforward mission structure makes for a game you can quickly jump into, make a lot of progress, and jump back out of without having to worry about missing much or forgetting what you were doing. Everything about it has been polished, honed to be about as nice as you could reasonably expect. It looks good, plays great, and tells a story that does with mecha what Fromsoft did with AC's mechanics - it's a little bit of everything, elegantly smashed together.

      Exanima - This game is perhaps one of the most unique experiences I've yet to see, despite looking like a lot I have already seen. Exanima takes a very detailed, simulation kind of approach to the objective of dungeon crawling. What makes it unique is its physics system. Controlling a character is more like moving a marionette, where you tug the character along to build momentum and aim your swings. Weapons feel significantly different to each other, and heavy armor changes how well you can move. Once you get used to it, the result of working with this system is a dynamic, visceral kind of combat where you may feel confident, but never certain. An errant slash or clumsy step can mean taking a heavy blow, and recovery is not easy. When the game was younger, folks played and loved the combat so much that it inspired an arena mode. The arena is a separate, distinct mode in which you are tasked with building a roster of characters and participating in tournaments. It is a game unto itself. If you're a fan of games with a very high skill ceiling, Exanima is providing you a system that can go really, really far. The game is a project being worked on by a small group of people, already has a lot of content available, and seems poised to continue development practically forever. Don't let "Early Access" put you off, this one is in a state where it's just good to get more of it. What's there is more than worth its price.

      Kenshi - I just got into this one and have been blown the hell away by how much there is to it. In Kenshi you take the role of a person dropped into an alien world, and are tasked simply with surviving. How you do that is up to you, and the world is built to notice and react. There is no story, no main quest or objective. Rather, you can learn more about the world by engaging with it, and determine your own goals within it. As you do things like visit new places, eliminate important people, build your own town, etc., the state of the world will change. This can go in many directions, and there are hours upon hours of videos out there of folks pulling off all sorts of wild shit. Truly, it's a game where your playthrough will become a story the further you go. Mechanically, it's like someone combined Morrowind, The Sims, and Neverwinter Nights, with a big coat of Mad Max paint all over it.

      Cyberpunk 2077 - I had played this before, when it first released, and though I did like some of what it was trying to do, the gameplay was busted to the point I didn't care to come back. Now that it's had its expansion and a lot of bugfixing, this game stands pretty tall and I was really impressed with it this second time through. Definitely a case of "they fixed it"; they really, actually did. It's not a No Man's Sky-scale redemption arc but a redemption arc nonetheless, I guess. The big ball of stories and systems rolls along and you roll right up in it, with missions playing out similar to an episode of a higher end tv show. They weave and wrap up satisfyingly, and by the end I feel I had a pretty complete experience of having been a Night City mercenary.

      Tactics Ogre: Reborn - Tactics Ogre was always one of my favorite tactics games and this remake both ups its presentation and provides a different kind of challenge. Specifically, it eliminates the ability to power-level anyone; your level is capped as you make your way through the story, forcing you to engage with the game's other systems in order to work out an advantage. The best way I can think to put it, is that it goes in a more Chess-like direction, where you need to be carefully considering how your individual pieces work and planning out a sound approach, because you can no longer action-rpg your way out of it by grinding. At least for me, it felt like a fresh take on something I've enjoyed for a long time, and so became the version I most enjoy playing. If you like Final Fantasy Tactics, TO is its precursor. Give it a go and see what you think - at least for me, it won.

      Lunacid - Lunacid is a simplistic game that does what it does exceptionally well. Borrowing primarily from King's Field, it's a first person dungeon crawler in which you piece together the weird place you're in by finding stuff and opening up new paths. It's playing the King's Field influence pretty straight; it lives off being spooky and weird, and spruces up combat to suit a more modern sensibility. What impressed me was just how good of an iteration it is; King's Field is a tough series to get into these days and this game feels like a successful effort to bring it back.

      Honorable Mention - Mechwarrior 5: Mercenaries - this one gets an honorable mention because just to be frank, the base game is kinda mediocre. It's through mods that I had a fantastically good time with it. I was never into Battletech, but did play the old Mechwarrior games, and while I did miss some of the more simulation-ish aspects of the older games, MW5 + the mods I used gave me enough to do and experiment with that it just didn't matter in the end. In particular, Coyote's Mission Pack, vonBiomes, and Yet Another Mechlab added just a ton of stuff, and of course you can go much much further with it if you want. The base game is not bad on its own, it's just easy to see all it has to offer really quickly. The mods primarily add variety, to tasks and options, and it's in that swirl of ideas and systems where I found a lot of the fun I had.

      Post your picks! Just about all of this is on sale right now, so hopefully too we'll all find some neat stuff to check out.

      11 votes
    19. Christmas dinner recommendations for beef cuts

      I've offered to cook Christmas Dinner for my husband's side of the family, but have one problem. While my husband and I aren't the biggest beef eaters nor big fans of steak, my in-laws are. I...

      I've offered to cook Christmas Dinner for my husband's side of the family, but have one problem. While my husband and I aren't the biggest beef eaters nor big fans of steak, my in-laws are. I don't mind cooking for their requests and find it a fun challenge to cook a different type of meat, but here's the concern: due to not regularly cooking it, I'm not as well versed in the methods or approaches.

      They would prefer either a prime rib roast or beef tenderloin; both cuts I have never worked with. While there are a number of recipes out there, I would like see if anyone on Tildes has a recommendation on how to cook either cut or another of similar quality. My mother-in-law does not like a lot of pink appearing in her steaks as well, so I'm having to consider how to handle that while also not over cooking the meat. I was already considering dry brining it overnight, but after that I'm unsure what direction i would go.

      Any tips and advice would be greatly appreciated!

      13 votes
    20. What surprised you the most about becoming a father?

      Becoming a father is a moment of great elation and stress, bringing challenges that are hard to anticipate. Given the different demands and circumstances that surround us, many of these challenges...

      Becoming a father is a moment of great elation and stress, bringing challenges that are hard to anticipate. Given the different demands and circumstances that surround us, many of these challenges are not necessarily shared by our partners. At the very least, many challenges and fortuitous circumstances contain features that are more common for men. What was not like you expected (good or bad)? What did you find particularly surprising or revealing?

      Dear mods This question is specific to fathers, so please don't move this post. Thanks ;)
      41 votes
    21. Short stories compilations

      Hello! For the past few years, I've been an avid reader of fantasy and fiction. I've explored numerous books and sagas within these genres, ranging from well-known titles to some relatively...

      Hello!

      For the past few years, I've been an avid reader of fantasy and fiction. I've explored numerous books and sagas within these genres, ranging from well-known titles to some relatively underground gems. However, I've encountered a recent issue with my reading habits.

      Firstly, reading has always been my preferred and "healthier" form of entertainment from a productivity standpoint. Compared to games or TV/movies, it has been easier for me to set aside a book when it's time to focus on work or study. Lately, though, I've become deeply engrossed in series with multiple entries. When a book's plot captivates me, putting it down becomes a challenge. This was particularly true with the Expanse series; by the fourth book, I was completely immersed in the narrative and characters. Unfortunately, the series comprises nine books, leading me to avidly read subsequent books almost obsessively and, regrettably, procrastinate on important tasks.

      Admittedly, this lack of discipline is my own fault. However, I believe that if I had access to interesting short stories, I could read them during breaks or brief moments of leisure, satisfying my entertainment needs without committing to a lengthy plot. Recently, I enjoyed "The Lottery" by Shirley Jackson, which exemplifies the kind of short story I'm seeking. Another example would be "The Jaunt" by Stephen King.

      Unfortunately, I'm unfamiliar with how to access such stories. It seems that short stories are often published in niche magazines, a trend that appears to be more specific to the US culture. I primarily read on Kindle, so if you know of a way to download these types of stories in bulk in epub format or specific book compilations containing short stories, I would greatly appreciate your recommendations!

      21 votes
    22. Designing my first DnD boss fight with a giant mimic (5x lvl 5 characters)

      Hello tabletop community, I am designing my first ever boss fight, meant to really challenge my players. I don't want to kill any of them off since we're all new and it feels weird to lose a...

      Hello tabletop community,

      I am designing my first ever boss fight, meant to really challenge my players. I don't want to kill any of them off since we're all new and it feels weird to lose a character, but I also want it to feel threatening. I could use some advice about how to execute this situation:

      Boss is a big mimic disguised as a blood fountain with 6 long tentacle arms, each of which will be it's own figure on the board that can be up to 3 tiles from the 3x3 mimic figure.

      Four of the tentacles have weapons that can deal 2d6 damage and have 30hp AC11 (roughly making it in line with a Brown Bear for threat and HP). They can grapple (squeeze the target) instead for 1d8 damage per turn, escapable on DC13 strength.

      Two of the tentacles have shield-like hard points that defend neighboring enemies by giving disadvantage on attack rolls against them. AC14 HP30. I couldn't find anything to base these on for an encounter designer app.

      Main body has low movement (10ft), and has 200hp AC19, and loses 20hp per tentacle lost. It has a bite attack +6 to hit 2d8. It also floods blood through sections of the room, forcing player movement and dealing 2d8 poison damage. I based it on a Roper for difficulty and attacks.

      I think this combination creature would provide a very interesting and movement focused fight, but I'm very new to DM'ing and I'm afraid of accidentally killing the players.

      My questions are: (1) How do I avoid accidentally killing everyone? (2) Is this fight too hard for a newbie group of 5 new players? (3) Any other cool ideas I didn't think of?

      9 votes