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    1. What are all the different ways in which we can appreciate games?

      I know my question isn't worded great! If anyone has a better edit after reading all of this, let me know! I have a half-formed idea in my head and I want to brainstorm a bit. Here's the idea:...

      I know my question isn't worded great! If anyone has a better edit after reading all of this, let me know!


      I have a half-formed idea in my head and I want to brainstorm a bit.

      Here's the idea: games as a whole have a ton of different aspects/lenses through which we can enjoy and appreciate them, and I want to know what they all are. Here are some examples to show what I mean:

      Aspect Description Examples
      Narrative We can appreciate a game with a good story To the Moon, The Walking Dead
      Exploration We can appreciate a game that lets us explore a digital world The Legend of Zelda: Breath of the Wild, Minecraft
      Movement We can appreciate a game that lets us move in compelling ways Forza Horizon 3, Mirror's Edge

      I feel like there are dozens of these we could come up with if we get really specific. The diversity of gaming experiences and genres really lends itself to a broad swath of these aspects. After all, the appreciation someone gets from playing something like Katamari Damacy is very different from that which someone gets from, say, ARMA 2.

      I think later it might be interesting to try to apply some sort of analysis or taxonomy to this, but right now I just want to brainstorm. What are all of the different reasons we can like games? Be as specific as you can, try to cover lots of different titles and genres so that all of gaming is represented, and feel free to critique or edit my examples as well (e.g. I think it might be worth breaking up "Narrative" into "Plot" and "Characters", for example).


      Aggregated List So Far

      I'll keep updating this as we go. For entries that didn't follow the table format (which I didn't intend to be prescriptive but it looks like it caught on!), I've tried to incorporate them as best as I can, but if you feel I've misrepresented something let me know! Again, I'm mostly just interested in brainstorming at the moment, and then I think we can have a secondary thread later for analysis/synthesis.

      Aspect Description Examples
      Narrative We can appreciate a game with a good story To the Moon, The Walking Dead
      Exploration We can appreciate a game that lets us explore a digital world The Legend of Zelda: Breath of the Wild, Minecraft
      Movement We can appreciate a game that lets us move in compelling ways Forza Horizon 3, Mirror's Edge
      Empathy We can appreciate a game for who / what it positions us as, and the degree to which it gives insight into that position. Benefits for the player range from novel emotional experiences to genuine moments of learning. Diaries of a Spaceport Janitor, The Beginner's Guide
      Escapism Sometimes you simply need a break from real life and to escape into a fantasy world for a bit. Videogames are a highly effective way to do this IMO, since you are actually granted agency as an actor in them, which you don't get in most traditional escapist mediums like novels, movies and shows. Almost every game with a story, to varying degrees
      Catharsis When you manage to deeply emotionally connect with any story (regardless of medium) and it reaches its climax or denouement, it can often help you break through the emotional barriers you have set up over time, which then allows you to safely release your pent up emotions. Surprisingly, I find games to be somewhat less effective at this than novels, but it still happens with them often enough to be a major component of my enjoyment of them. Gris
      Emotional Challenge Sometimes the opposite of catharsis is great too. Getting to experience emotionally challenging things, like a truly mind-bending or depressing story, in the relatively safe environment of a game can be incredibly fulfilling. Although, those sorts of games often require me to be in the right frame of mind to experience, so that I don't have a breakdown afterwards, and as a result I don't seek them out all that often... I can only handle so many existential crises per month. ;) Disco Elysium
      Intellectual Challenge Whether it be from difficult puzzle elements or strategy mechanics, intellectual challenges presented in games can be incredibly gratifying to solve and overcome. Europa Universalis, puzzle games by Zachtronics
      Eureka Moments This goes hand in hand with the above two, but also applies to most games. Those moments when you finally figure something out that you were struggling with beforehand, or a major plot twist is revealed, can be truly glorious in games, and IMO they tend to occur more often in them than most other entertainment mediums. Portal, Portal 2, The Talos Principle, The Witness
      System We can appreciate a game that lets us explore a well crafted system of interacting logical parts. The player can learn the rules of the system by observation and experimentation, and apply critical thinking and problem-solving skills to achieve goals. Stephens Sausage Roll, Factorio, The Witness, Antichamber
      Competition We can appreciate a game for fostering a competitive spirit among peers, to test themselves against each other as teams or individuals Dota 2, Rocket League
      Cooperation We can appreciate a game that allows and encourages two or more people to work together towards a common goal A Way Out, ibb and obb, Portal 2
      Audio experience We can appreciate games that use music or sound in interesting or resonant ways Bastion,Metal Gear Solid III
      Visual experience We can appreciate games that use visuals in interesting or resonant ways Tetris Effect,Super Hexagon
      Effort We can appreciate games that adequately convey the effort required for the task happening on-screen Don't Look Back, The Witcher 3, Dishonored
      21 votes
    2. "Total" Discord integration for community participation in development

      I've been discovering recently how convenient Discord can make developing with the feedback of your community, or of selected members of your community. This is assuming that you are already...

      I've been discovering recently how convenient Discord can make developing with the feedback of your community, or of selected members of your community.

      This is assuming that you are already talking with your dev team and community on Discord and have a server for that.

      Create your game on the Discord platform (they do the same thing as Steam basically), and integrate an alpha-access store page right into your Discord server as a channel. This store page can be restricted to whomever you want via normal Discord permissions. Binaries can be distributed wonderfully simply this way, becuase if you're talking with the community in Discord already, you can just send them to that store page channel embedded directly in your server where they can simply click "install" to test your most recent binaries.

      The agreement with Discord restricts only a few things that I wasn't interested in anyway: They don't want you to do an exclusive deal with another distribution service (duh), and anywhere you advertise your game you must mention that it's also available on Discord in addition to wherever else you're distributing it. That's pretty much fine with me.

      Anyway, I'm having a lot more fun with this than I had previously trying to distribute pre-release alpha binaries, so I wanted to see what you all thought about it. And what criticisms there are to be had.

      7 votes
    3. Do you use Github Actions for continuous integration?

      I recently came across an article about setting up automated builds (installation, code quality check, running tests) using Github Actions. I've since found a few more articles excitedly promoting...

      I recently came across an article about setting up automated builds (installation, code quality check, running tests) using Github Actions. I've since found a few more articles excitedly promoting the feature and, from my personal testing, it seems to work quite well.

      I was wondering if others had begun using this feature for their own projects, or had tried it and disliked it and used something else. Is there any broader community consensus towards which tasks it's best-suited for and when to use something more robust?

      10 votes
    4. Exotic threats in mobile testing...

      I'm currently in the process of reading the excellent "Lessons Learned in Software Testing: A Context-Driven Approach". Early on the following is mentioned. Test common threats before exotic...

      I'm currently in the process of reading the excellent "Lessons Learned in Software Testing: A Context-Driven Approach". Early on the following is mentioned.

      Test common threats before exotic threats.

      Seems reasonable enough. That said, it got me thinking It'd be cool to generate a list of such threats for future devs/testers to draw on. So...I'm calling on the collective experience of any Tilders involved in iOS or Android development to lend a hand.

      In your time working on mobile, what issues have you encountered that you would you classify as exotic? I.e those issues that infrequently arise but when they do can cause major damage. Any and all help is appreciated.

      4 votes
    5. Hard drive dying, trying to save a VM

      I have a large VirtualBox VM on an external HDD. The HDD fails the S.M.A.R.T. test. The VM still works fine, but any regular attempt to copy the VM files over to a healthy drive fails ... there is...

      I have a large VirtualBox VM on an external HDD. The HDD fails the S.M.A.R.T. test. The VM still works fine, but any regular attempt to copy the VM files over to a healthy drive fails ... there is clearly already something corrupt in the VM's virtual HDD, although it is not (apparently? yet?) affecting the functionality of the actual VM.

      Any suggestions on how to save the VM? Linux Mint Guest OS, Pop_OS (Ubuntu) Host. The VM is nearly 800 GB. Both regular copy and rsync fail.

      Thanks,
      Eric

      PS: (and perhaps I should have led with this, but...) is it okay to ask these kinds of specific, technical, "help me with my tech-stuff" questions here on Tildes?


      Update to the update ... moved update info into a comment ... will keep my progress updated in that primary comment.

      Danke, y gracias to all

      14 votes
    6. Laptop review of Acer A315-42

      So I bought this laptop mainly for web browsing, document editing, note taking and programming with perhaps light gaming although that's not something I've tried yet. So, really just for school...

      So I bought this laptop mainly for web browsing, document editing, note taking and programming with perhaps light gaming although that's not something I've tried yet. So, really just for school work.

      Specifications

      Laptop Model : Acer Aspire 3 A315-42
      Laptop screen : 1080p IPS (with matte finish?)
      CPU : R5 3500U
      RAM : 8GB DDR4 (6GB available because of iGPU)
      Storage : 256GB SSD NVMe
      Wireless : Qualcomm Atheros QCA9377
      Wired : Realtek Semiconductor Co., Ltd. RTL8111/8168/8411 (According to lspci)
      2x USB 2.0, 1x USB 3.0, 1x HDMI port, Audio jack, 1x RJ45 Ethernet port
      Battery : 36.7Wh

      Linux compatibility

      Everything worked out of the box, gotta modify TLP to not kill the touchpad and webcam. The touchpad seems to have a mind of its own when it comes to being detected, It seems to be a kernel bug, unsure what I'll do about it concretely but rebooting a couple of times makes it work. Nothing to install thanks to AMD's open source mesa drivers. Might need a kernel higher than 5.3 because of general Ryzen 3000 issues but I've not tried, it was already higher than that.

      Operating system tested

      Basically never touched Windows, directly installed Fedora 31 Silverblue.

      My Silverblue configuration is :

      ● ostree://fedora:fedora/31/x86_64/silverblue
                         Version: 31.20191213.0 (2019-12-13T00:42:11Z)
                      BaseCommit: a5829371191d0a3e26d3cced9f075525d2ea73679bd255865fcf320bd2dca22a
                    GPGSignature: Valid signature by 7D22D5867F2A4236474BF7B850CB390B3C3359C4
             RemovedBasePackages: gnome-terminal-nautilus gnome-terminal 3.34.2-1.fc31
                 LayeredPackages: camorama cheese eog fedora-workstation-repositories gedit gnome-calendar gnome-font-viewer gnome-tweaks hw-probe libratbag-ratbagd lm_sensors nano neofetch
                                  powertop radeontop sysprof systemd-swap tilix tlp
      

      Kernel : 5.3.15
      Gnome : 3.34.1

      Body and Looks

      The screen back has metal, I believe it feels quite sturdy. The rest is reasonable feeling plastic. The material used just loves to imprint grease / fingers which kinda sucks - the keys being the exception thankfully. There was also stickers on the inside which well, are somewhat standard but I thought they were pretty obnoxious so I removed them.

      Typing experience

      It's nothing amazing but it's good enough. I'm not really knowledgeable on keyboards so that's as much as I can say on it, really.

      Performance

      Everything feels quite snappy but I don't game at all on this machine so I'm not pushing it too much other than while I'm compiling or doing other things. The temperature does go up to 75°C and the fans get a little loud but it's not that bad. It's mostly the bottom getting hot so it's not something you notice too much while typing. It also cold boots quite fast, in about 10-20seconds I want to say but I've not benchmarked that. It's my first computer with an SSD so there's that.

      Battery life

      I get about 5hours with tlp installed doing web browsing, some programming occasionally, listening to music on the speakers and chatting. Personally I was kind of expecting more from this considering it's an APU but it seems to be what other people are getting on similar setups so It'll do.

      Conclusion

      Overall, I'm pretty happy with this laptop considering how I bought it for 575$ on sale. I made this review mostly because I wasn't finding much information about this laptop on Linux and well, I don't know, I guess I felt like it. If you have any questions, ask up!

      11 votes
    7. The Timasomo Showcase Thread

      EDIT: We welcome your feedback and would love to hear your thoughts! Please support the creators by commenting on their work! Introduction The first Timasomo (Tildes' Make Something Month) has...

      EDIT: We welcome your feedback and would love to hear your thoughts! Please support the creators by commenting on their work!


      Introduction

      The first Timasomo (Tildes' Make Something Month) has finished! A big thank you to everyone involved, whether you participated or spectated, and whether you finished or not!

      Below is the work of the participants who have chosen to feature their Timasomo projects for the showcase. Enjoy!


      Procedural Note

      When commenting on specific works from the showcase, please ping those users using @username so that they get notifications.



      Hope: The Stolen Wish

      by @xstresedg

      Link, itch.io link

      When you pull the camera away, you get to see the world from a different perspective. This was the thought I had when bringing The Sword of Hope 2 from a Dungeon Crawler-like game into the style of a Metroidvania. However, with that came a number of challenges, such as dealing with the JRPG elements and utilizing multiple characters. While not present in this demo, they were idealized as possible, with tweaks. Regardless, while it isn't much more than a technical demo, I hope you enjoy this short jaunt of gameplay as much as I enjoyed making it!


      Reusable Christmas Gift Bags

      by @Akir

      Link


      Four Meetings

      by @kfwyre

      Download Links

      PC Build (should work on Linux and Windows)

      Mac Build

      Windows Build (in case the PC build doesn't work)

      Linux Build (in case the PC build doesn't work)

      Game was tested on Linux and Windows, but not Mac. Let me know if you encounter any errors!

      I wanted to make an interactive fiction story in Ren'Py. Four Meetings puts players in the shoes of Ms. Wilson, a high school teacher, as she makes decisions in four different meetings across four different days. It is a short story (10-20 minutes) meant to be played in one sitting.


      Fragile Little World

      by @Gyrfalcon

      Link

      Fragile Little World is a personal website, with a focus on sustainability and space. My main creations were the website itself as well as the first article, which covers the environmental impact of a web page and how that impact can be reduced.


      Poetry

      by @anahata

      the city

      Untitled I

      Untitled II

      fire

      lost


      Sir Curse Band Website

      by @0d_billie

      Link

      I built this website for one of my bands, both to increase our online presence and also to (re)learn web design. It's pretty minimal for now, I'm waiting on things like a photoshoot, confirmation of a few gigs, and updated bios before I can get the rest of the site together.

      That said it's been a fun exercise in web development, not least because I've been trying to keep it lean and light, so no JS or JQuery, and only a minimal CSS framework to work within. I've learned a bit of php, how to use github, and how to accept that Minimum Viable Product still has the word "viable" in it.

      20 votes
    8. What's the education system like in your country?

      Ok I'll start: Brazil: here the schools are split between the fundamental level, which is 1-9th grade, which is then subdivided onto fundamental I and II, which range from 1-5th (ages 6-11) and...

      Ok I'll start:

      Brazil: here the schools are split between the fundamental level, which is 1-9th grade, which is then subdivided onto fundamental I and II, which range from 1-5th (ages 6-11) and 6-9th grades (ages 11-15) respectively. Then we have 'medium' level ("Ensino Médio") which goes from 10th-12th grade, and then we have a national test called ENEM, where everyone takes a test to be able to enroll in the many colleges/universities which accept it, where you then reach 'superior' class and take technical courses and the like.

      Class goes from 7-12:20 Am for fundamental II and 1-5:20 pm for fundamental I. This is because each day is divided into six periods of 50 minutes (+a 20 minute break, like in most places) for the sake of making subject distribution easier.

      There are 8 subjects in fundamental class, Portuguese (grammar), math, geography, history, science, physical education, English (still mostly grammar) and arts. (Unsurprisingly it's more about culture & music than how to draw)
      In 'medium' class, 3 more subjects are added, which are biology, physics and chemistry.

      Funding for education is reserved for the states to decide, although it usually goes from 15-25% of total tax revenue.

      16 votes
    9. How would you determine the best overall athlete in the world?

      I would host a competition that measured strength, speed, agility, endurance, and intelligence. I would measure strength using some strongman and some powerlifting lifts. I would measure speed...

      I would host a competition that measured strength, speed, agility, endurance, and intelligence. I would measure strength using some strongman and some powerlifting lifts. I would measure speed with 100 meter sprints. I would measure agility with some kind of ropes course, obstacle course, and gymnastics meet. I would measure endurance with a triathalon plus rowing (a quadrathalon?). I would measure intelligence by testing ability to memorize a bit of text in their mother language, teaching them the rules to a made-up game (Calvinball anyone?), and testing them on some trivia game with a format like Jeopardy. What would you measure, and how would you measure it?

      5 votes
    10. Death, Disrupted

      Original page is unencrypted so I'm posting the article here. Death, Disrupted Tamara Kneese Imagine your spouse dies after a protracted illness, but you are charged with maintaining their digital...

      Original page is unencrypted so I'm posting the article here.

      Death, Disrupted

      Tamara Kneese


      Imagine your spouse dies after a protracted illness, but you are charged with maintaining their digital avatar. They’re present when you’re making dinner and watching Netflix in bed. What happens if you plan to start dating again? Do you hide them in a corner of your basement? The infamous “Be Right Back” episode of the British science fiction series Black Mirror is an exaggerated version of this speculative scenario, but the future is in many ways already here.

      San Francisco-based entrepreneur Eugenia Kuyda’s best friend, Roman Mazurenko, died suddenly at a young age. As technologists who spent countless hours messaging each other over various apps and platforms, and because Roman was also a Singularity proponent, Kuyda decided the most fitting way to memorialize Roman would be to construct a postmortem chatbot based on an aggregate of his personal data. Kuyda quickly realized that, much like Weizenbaum’s ELIZA, Roman’s friends engaged in heartfelt, intimate conversations with the bot (Turkle 1984). Through her startup company called Luka, Kuyda built a prototype. Replika mimics your patterns of communication and learns more about you while you are still alive, acting as a confidante and friend as well as leaving a potential digital legacy behind.

      Eterni.me, funded by an MIT entrepreneurship fellowship, makes many of the same promises Marius Ursache, a technology entrepreneur, started the company as a way to create digital copies of the dead. He, too, suffered a personal tragedy that inspired the startup. In addition to answering personal questions posed by a chatbot, the Eterni.me avatar relies on additional data: "We collect geolocation, motion, activity, health app data, sleep data, photos, messages that users put in the app. We also collect Facebook data from external sources.” Skeptics have raised questions about surveillance, privacy, and data rights attached to the digital belongings and likenesses of dead individuals, as well as the healthfulness of continuing intense relationships with the dead through mediated channels. Life Naut purportedly uploads your mind file into your bio file, or at least will when technology is advanced enough. In this context, genetic and biometric information is potentially combined with personal data streams to simulate a human being. Terasem, a transhumanist organization, backs Life Naut. Martine Rothblatt, one of its founders, created a robot clone of her wife, Bina.

      Immortality potions have been around for millennia, promising long life while sometimes inadvertently poisoning their consumers. Beyond the hucksters and hoaxers, however, some wholeheartedly believe in the quest for a magical substance that will indefinitely prolong life and cheat death. Rather than relying on the alchemy of past centuries, such as the liquid elixir found in an Ancient Chinese tomb, today’s immortalists tend to work in the tech industry, pitching products built from recipes of code and financial speculation.

      In Silicon Valley, short-lived startups centered on radical life extension and digital immortality abound. While promising their users endless posterity, the companies themselves are dependent on the whims of venture capital. Not everyone’s a cynic, however, as some elite techies really do think they can escape the limits of their earthly fate, uploading their minds to become part of the cosmos or remaining young and virile for centuries through cryonics or biohacking. The apocryphal part is that wealthy technologists plan to live forever at the expense of ordinary users, who may only achieve immortality through their measly data.

      Data Ghosts

      Social networking services for the dead are emblematic of a fantasy regarding disembodied information and its capacity for thwarting physical decay and death (Hayles 1999, Ullman 2002, Braidotti 2013). With data-based selves, habitual, consumer-based, and affective patterns constitute a speculative form of currency and capture; to know the data is to know the person (Raley 2013, Cheney-Lippold 2017). Through harvesting data from a variety of sources, it is possible to predict dead individuals’ responses to conversational prompts or, employing resources like Amazon’s recommendation engine, what a dead individual would purchase if they were still alive. For the most part, companies don’t go so far as to claim that these captured patterns or glitchy avatars are the same exact thing as the person they represent, but they are still of social value. Perhaps in a world where many transactions and interactions happen through awkward interfaces—from virtual assistants on banking or travel websites to app-based healthcare or iPad ordering systems and the on-demand economy—a data double is close enough.

      This is why digital afterlife companies also exist on the more mundane side of the spectrum. Digital estate planning startups promise to protect your personal data forever, passing your accounts onto your loved ones after you die. After death, illness blogs and even email accounts may take on a new aura, as they are visited and kept by mourning kin members and broader social networks. Through an act of intergenerational exchange, ordinary Twitter and Instagram accounts can become treasured family heirlooms. This is obviously not what social media, with its focus on rapid, real-time responses, was intended to do. Death has disrupted social media. In the same way that you would want to care for your tangible property and keepsakes like houses, jewelry, and mutual funds, you might also want your descendants to take care of your Facebook profile and email accounts (Kneese 2019). Dead Social promises to help individuals organize their social media wills, bequeathing password information as well as goodbye videos and final status updates along with funeral instructions and organ donation information. In many ways, digital media have entered into serious existential concerns over life and death. Recent works by media scholars like John Durham Peters (2015), Amanda Lagerkvist (2015), and Yuk Hui (2016) underscore the ontological status of digital objects and the techno-social assemblages inherent to digital afterlives.

      Silicon Valley’s “fail fast, fail often” mantra is at odds with eternity: most digital legacy companies die out almost as quickly as they appear. Apocryphal life extension technologies are deeply rooted in the techno-utopianism and hubris of Silicon Valley culture and much older dreams of achieving immortality through technology. Immortality chatbots rely on venture capital and the short-term metrics of startup culture, as well as on the mountains of personal data ordinary people accumulate across everyday apps and platforms. There is an inherent temporal contradiction between the immediate purposes of digital media and their capacity to endure as living objects. Startups are, for the most part, intended to die early deaths; in Silicon Valley circles, failure itself is a badge of honor. Thus, the longevity of people’s digital legacies relies on the lifespans of corporate platforms, as well as a number of potentially ephemeral startups.

      Despite its techno-optimism, Silicon Valley is also a cynical place. Or at the very least, it’s full of bad ideas: many startups are built to fail. Failure comes so naturally to Silicon Valley that a San Francisco-based conference called FailCon launched in 2009. What does it mean to trust your personal data, your most intimate collection of digital objects, to ephemeral startups? Can they really help you live forever? And if so, what does digital immortality look and sound like? (Immortality chatbots are stilted conversationalists and would never pass the Turing test. Still, they purportedly preserve and store the essence of a human personality).

      Because digital estate planning companies are not lucrative, often providing free services, they tend to quickly fold and vanish. What seemed to be a promising enterprise in 2008 is mostly a dead end today. Over the course of my dissertation and book research, most of the startup founders I interviewed left the business and nearly all of the digital estate planning companies I researched have folded: Sites such as Legacy Locker, Perpetu, MyWebWill, 1,000 Memories, CirrusLegacy, Online Legacy, Entrustet, Lifestrand, Deathswitch, and E-Z Safe have all disappeared. Digital death is an underlying condition of digital posterity. It is ironic that such web-based companies promise to keep your data alive forever when digital estate planning startup companies are themselves highly erratic and subject to failure. Today, a younger generation of founders is hoping to disrupt digital death, often targeting millennials with their products. But digital estate planning and immortality chatbots do not address the overarching problem of platform ephemerality.

      Platforms and profiles change over time and may even disappear, so it is difficult to ensure that digital remains are preserved. For one, they are dependent on the particular corporate infrastructures on which they are built and the continued commercial viability of such companies. MySpace, Orkut, Friendster, LiveJournal, GeoCities, and other obsolete social networking platforms remind us that even the most successful tech giants may not live forever, or that their uses and users may change over time. It is hard to trust that a profile, blog post, digital photo album, or uploaded consciousness will survive in perpetuity.

      Immortality Hiccups

      Despite its intimate relationship with ephemerality, Silicon Valley is attempting to defeat death through movements like cryonics and transhumanism, as well as less fanciful enterprises like life extension through supplements, exercise, and nutrition. It is perhaps unsurprising that youth-obsessed Silicon Valley is disturbed by the notion of bodily decline. The wellness ideology associated with the Quantified Self movement and self-tracking through Fitbits and other wearable devices emanates from Silicon Valley culture itself, with its unique blend of New Age counter-culturalism and libertarian or neoliberal tendencies (Barbrook and Cameron 1996, Turner 2006). Failure itself is a feature, not a bug, of startup culture. The death of companies is an expected part of the culture, with failure baked into the very system of venture labor and the prominence of risk-taking (Neff 2012). But to actually die, to be a mere mortal and subject to the whims of time or the flesh, is less than ideal. Silicon Valley is in search of a techno-solution to death, both on a physiological level and in terms of the problems associated with digital inheritance.

      When it comes to dealing with death, startup culture attempts to apply to a techno-solutionist salve to something inherently messy. The logics of planning, charts, and neat lists don’t necessarily add up when a death happens. There is always the potential for a glitch. For instance, a British woman who died of cancer received a letter from PayPal claiming a breach of contract for her failure to keep paying. After her death, her husband had contacted PayPal with her death certificate and will, as requested, but PayPal’s system failed to register this and accidentally sent the letter anyway.

      Many digital immortality startups are in fact vaporware, or novelties that are more theoretical than utilitarian. But they are made material through the capital backing them and the valuable data their subscribers provide. At the same time, entrepreneurs often overestimate their possibility for success. A 1988 study showed that a majority of entrepreneurs believe they can prevent the death of their company. In a paper called “Living Forever: Entrepreneurial Overconfidence at Older Ages” (2013), Dutch economists found that entrepreneurs have a tendency to overestimate their actual life spans as well as the lifespans of their companies. This in part may explain the number of transhumanists in Silicon Valley. On a practical level, entrepreneurs must display a certain degree of optimism in order to ease the worries of accelerators and incubators who might be interested.

      Death is sometimes used as a metaphor in Silicon Valley discourses about failure. Many startups do not go bankrupt right away, but never attract a healthy customer base. Instead, their founders or other investors continue pouring money into them. According to one technologist, “We call them the walking dead…They don't necessarily die. They putter along.” (Carroll 2014). Software engineers may have to decide to abandon the startup shift and find more stable work, whereas founders have a hard time knowing when to pull the plug on their creations. Shikhar Ghosh, a lecturer at Harvard who has studied startup mortality, noted that “VCs bury their dead very quietly” (Carroll 2014).

      It is increasingly easy for startups to get funding, thanks to crowdfunding sites like Kickstarter and GoFundMe or IndieGoGo in addition to the standard angel investor route. Would-be entrepreneurs do not have to rely on venture capitalists. But this also means that a sea of unlikely startups has proliferated, while the vast majority of those companies will die early deaths. For anxious founders, the startup death clock can estimate when their ventures are about to run out of money. Much like individuals can leave goodbye messages on sites like Dead Social, dying startups often post final messages to their users before their websites become defunct. Startup death is a significant problem in Silicon Valley, so what does it mean to rely on precarious startups to broker long-term relationships with the dead?

      Wealthy VCs also fund life extension research. It’s not just the bearded weirdos like Aubrey de Grey. There is a much longer history of using new technologies and data tracking, along with changes in diet and exercise, to prolong the human lifespan and optimize the self (Bouk 2015, Wernimont 2019). For elites, that is. The Life Extension Institute of the early 20th century, for instance, found ways for wealthy white men to cheat death through diet and exercise regimes, publishing self-help books like How to Live while surveilling workers in factories according to eugenicist principles in order to maximize their productivity. Founded in 1913, the LEI was backed by members of the National Academy of Medicine, major insurance firms, and companies like Ford and GM alongside President Taft and Alexander Graham Bell; it was by no means a fringe movement.

      Echoing these historical connections, at a conference on radical life extension, Terasem’s Martine Rothblatt exclaimed, “It’s enormously gratifying to have the epitome of the establishment, the head of the National Academy of Medicine, say, ‘We, too, choose to make death optional!,” highlighting the ways that transhumanist visions are often tied to esteemed institutions. Consider Nectome, an MIT connected and federally funded startup that promised to scan human brains and turn them into digital simulations. Because it relied on fresh brains to work, it required subscribers to be euthanized first. This seems like a risky move, but investors like Sam Altman of Y Combinator immediately signed up. One of the founders said, “The user experience will be identical to physician-assisted suicide…Product-market fit is people believing that it works.” In other words, the founders don’t really care if it works or not: if people believe it does, the market will abide.

      Silicon Valley-centered narratives are typically focused on short-term gains, a few entrepreneurs, and innovation at all costs. But as the internet ages, social media platforms have been caught up in questions of posterity and even transcendence. For Silicon Valley startup culture to deal with death raises some interesting questions about future projections and risk. Instead of trusting religious entities with your immortal soul, you should put your faith in the tech industry. Rather than employing established banks and corporations to manage your digital assets, you, the ordinary user, are expected to outsource that labor to a host of new, web-based companies. By definition, startups attempt to “disrupt” industries they view as obsolete or clunky. Or as one of my research subjects put it: “investors say the most boring industries are the most lucrative.” There is an obvious disconnect between the companies that promise to organize your digital belongings for eternity and Silicon Valley’s cultural expectations around failure.

      There is historical and contemporary synergy between powerful Silicon Valley interests and transhumanist belief systems, as many noted futurists have prestigious positions in the tech industry. For instance, Ray Kurzweil, a well-known proponent of the Singularity, is also Google’s Director of Engineering. According to computer scientist and science fiction writer Vernor Vinge, humans’ technological capacities will accelerate. Eventually, superintelligent AI will self-replicate and evolve on an ever-increasing timescale, leading to humanity’s end. While Vinge sees the technological Singularity as a destructive force, Kurzweil and those of his ilk believe it has the ability to solve all of the earth’s problems, including climate change. The temporal patterns of the Singularity thus coincide with Silicon Valley’s race for the new, i.e. the planned obsolescence of Apple products, perpetual updates and upgrades for software packages, or the fetishization of the latest gadgets.

      It’s not always completely cynical, either. Ray Kurzweil is actively trying to resurrect his dead father, and many transhumanists have suffered personal losses that inspire them to find ways of mitigating death. For some, transhumanism is a form of spiritual practice or belief system (Boenig-Liptsin and Hurlbut 2016, Bialecki 2017, Singler 2017, Farman 2019). The truth is that no matter how far-fetched some of these technologies may seem, they are already starting to affect how people interact with the dead and conceive of their own postmortem legacies. But for those who can’t afford the treatments and elixirs, digital immortality might be the only available route to living forever. There is a chasm between those who can afford actual life extension technologies (in the US, this includes things like basic healthcare) and those who can train free digital chatbots to act in their stead.

      When it comes to the history of life extension technologies, as well as modern genres of transhumanism and digital afterlife startups, people are actively working to engineer these items. They are not abstract fantasies, but connected to real money, speculative investment, and sites of extreme wealth and power. While their technologies are apocryphal, they rely on logic and cold rationality to justify their vision of the future, which they are actively building. Their science fiction tinged narratives are not speculative, but roadmaps for the future.

      On a rapidly warming planet where tech billionaires fantasize about escaping to the far corners of the earth in their bunkers, or even to Mars, immortality technologies are undeniably apocryphal. Freezing your head, perfecting your body so it lives for centuries, or uploading your consciousness to a magical server won’t help you if the whole earth burns. But for those with immense wealth and power, and a fervent belief in the salvific potential of technology, immortality is still a goal. Even if the Silicon Valley transhumanists eventually figure it out, only a select few will have access to their life-sustaining wares.

      References

      Barbrook, Richard, and Andy Cameron. 1996. “The Californian Ideology.” Science as Culture 6(1): 44-72.

      Bialecki, Jon. 2017. “After, and Before, Anthropos.” Platypus, April 6. http://blog.castac.org/2017/04/after-and-before-anthropos/.

      Boenig-Liptsin, Margarita, and J. Benjamin Hurlbut. 2016. “Technologies of Transcendence and the Singularity University.” In Perfecting Human Futures: Transhuman Visions and Technological Imaginations, edited by J. B. Hurlbut and H. Tirosh-Samuelson, 239-268. Dordrecht: Springer.

      Bouk, Dan. 2015. How Our Days Became Numbered: Risk and the Rise of the Statistical Individual. Chicago: University of Chicago Press.

      Braidotti, Rosi. 2013. The Posthuman. London: Polity.

      Carroll, Rory. 2014. “Silicon Valley’s Culture of Failure and the ‘Walking Dead’ it Leaves Behind.” The Guardian, June 28. https://www.theguardian.com/technology/2014/jun/28/silicon-valley-startup-failure-culture-success-myth.

      Cheney-Lippold, John. 2017. We Are Data: Algorithms and the Making of Our Digital Selves. New York: New York University Press.

      Farman, Abou. 2019. “Mind out of Place: Transhuman Spirituality.” Journal of the American Academy of Religion 87(1): 57-80.

      Hayles, N. Katherine. 1999. How We Became Posthuman. Durham, NC: Duke University Press.

      Hui, Yuk. 2016. On the Existence of Digital Objects. Minneapolis: University of Minnesota Press.

      Kneese, Tamara. 2019. “Networked Heirlooms: The Affective and Financial Logics of Digital Estate Planning.” Cultural Studies 33(2): 297-324.

      Lagerkvist, Amanda. 2017. “Existential Media: Toward a Theorization of Digital Thrownness.” New Media & Society 19(1): 96-110.

      Neff, Gina. 2012. Venture Labor: Work and the Burden of Risk in Innovative Industries. Cambridge: MIT Press.

      O’Gieblyn, Meghan. 2017. “Ghost in the Cloud: Transhumanism’s Simulation Theology.” N+1 28. https://nplusonemag.com/issue-28/essays/ghost-in-the-cloud/.

      Peters, John Durham. 2015. The Marvelous Clouds: Towards a Philosophy of Elemental Media. Chicago: University of Chicago Press.

      Raley, Rita. 2013. “Dataveillance and Countervailance.” In Raw Data is an Oxymoron, edited by Lisa Gitelman, 121-146. Cambridge, MA: MIT Press.

      Singler, Beth. 2017. “Why is the Language of Transhumanists and Religion So Similar?,” Aeon, June 13. https://aeon.co/essays/why-is-the-language-of-transhumanists-and-religion-so-similar.

      Turkle, Sherry. 1984. The Second Self: Computers and the Human Spirit. New York: Simon and Shuster.

      Turner, Fred. 2006. From Counterculture to Cyberculture. Chicago: University of Chicago Press.

      Ullman, Ellen. 2002. “Programming the Post-Human: Computer Science Redefines ‘Life.’” Harper’s Magazine, October. http://harpers.org/archive/2002/10/programming-the-posthuman/.

      Wernimont, Jacqueline. 2019. Numbered Lives: Life and Death in Quantum Media. Cambridge, MA: MIT Press.

      Creative Commons Attribution 3.0

      3 votes
    11. Bon Appétit - Making Perfect Season 2: Thanksgiving

      Rather than post this new season's episodes individually as they came out, I decided to wait until it was complete before I submitted anything. The final episode came out yesterday, so here is the...

      Rather than post this new season's episodes individually as they came out, I decided to wait until it was complete before I submitted anything. The final episode came out yesterday, so here is the season in its entirety. Enjoy!

      Here are all the episodes in order:

      What Makes the Perfect Thanksgiving Meal? | Making Perfect: Thanksgiving - Prologue
      Brad and Andy Try to Make the Perfect Turkey & Cranberry Sauce | Making Perfect: Thanksgiving Ep 1
      Molly and Carla Try to Make the Perfect Mashed Potatoes & Gravy | Making Perfect: Thanksgiving Ep 2
      Chris and Rick Try to Make the Perfect Stuffing | Making Perfect: Thanksgiving Ep 3
      Claire & Christina Try to Make the Perfect Thanksgiving Sides | Making Perfect: Thanksgiving Ep 4
      Claire & Brad Make the Perfect Thanksgiving Pie | Making Perfect: Thanksgiving Ep 5
      The BA Test Kitchen Makes the Perfect Thanksgiving Meal | Making Perfect: Thanksgiving Finale


      p.s. The reason this is a text topic is because it turns out the BA playlist of this season, which I originally submitted, is out of order and so I decided to delete that and resubmit this.

      10 votes
    12. Looking for advice on a CI / regression testing platform

      Hi all, I'm looking for some advice regarding how to set up a basic CI regression / testing suite. This isn't my full time job, but a side project my group at work wants to spin up to... shall we...

      Hi all,

      I'm looking for some advice regarding how to set up a basic CI regression / testing suite. This isn't my full time job, but a side project my group at work wants to spin up to... shall we say, give us a more real time monitoring of functionality and performance regressions coming out of the underlying software stack development (long story).

      As none of us are particularly automation experts, I was looking for some advice from my fellow Tilderinos. Please forgive me if any of the below is obvious and/or silly.

      A few basic requirements I had in mind:

      1. Can handle different execution environments: essentially different versions of the software stack, both in docker form and (eventually) via lmod or some other module file approach (e.g., TCL), and sensible handling of a node list.

      2. Related to one, supports using the products of builds as execution environments. Ideally we'd like to have a build step compile the stack and install it to a NFS from which we can load it as a module.

      3. Simple to add tests. Again, this isn't our full time job -- we mostly want to add a quick bash script / makefile / source code or the like to the tests when we run into an issue and forgot about it.

      4. Related. We should be able to store the entire thing as a git repo. I have seen this to some extent with Travis, but my experience with Jenkins was... sub-par (is there a history? Changelog? Any way at all of backing up the test config?).

      5. Some sort of post-processing capabilities. At a glance we need to be able to see the top line performance numbers for 20-30 apps over the different build environment. Bonus points if there's a graph showing performance vs build version or the like, but honestly a CSV log file is good enough.

      6. Whatever CI software we get has to be able to run this locally. Lots of these are internal only numbers / codes. FOSS prefered.

      7. A webui for scheduling runs / visualizing results would be nice, but again this could be a bash script and none of us would bat an eye.

      Any thoughts would be greatly appreciated. Thanks!

      7 votes