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    1. Give me advice to check my completionist tendencies

      I find with a lot of video-games, particularly RPGs, I have trouble just doing a casual playthrough. I just can't really stop myself from chasing down every quest marker, so if anyone has advice...

      I find with a lot of video-games, particularly RPGs, I have trouble just doing a casual playthrough. I just can't really stop myself from chasing down every quest marker, so if anyone has advice about how I can keep my playstyle focused on stuff I actually enjoy, I'd love to hear it.

      I've found what ends up happening is I will play a game long after the point where the core gameplay loops are fun or challenging for me. This negatively impacts my impressions of games I play. It's like, chewing a stick of gum for way WAY too long. My jaw is sore, it tastes like cardboard. But I. Just. Keep. Going. I don't go into dumb collect-a-thons as much, so I'm not the worst at this, but I end up chasing every side-quest, every "do thing to befriend party member," and so on. Basically everything that counts as "content."

      To be clear, I definitely blame the game designers for this. They stretch 30 hour games to 60 with a bunch of filler. And with open-world systems, it's just really hard to tell what's important and what isn't which just triggers my FoMO about missing something cool or plot critical.I just want some strategies on how to work around the bullshit and not have to bother with padding content.

      12 votes
    2. What's your go-to "comfort food" movie?

      It's a miserable cold rainy afternoon. You need to wind down. You want to lie down on the couch, curl up under a blanket, drink a mug of cocoa/tea/chocolate, switch off, and spend a couple of...

      It's a miserable cold rainy afternoon. You need to wind down. You want to lie down on the couch, curl up under a blanket, drink a mug of cocoa/tea/chocolate, switch off, and spend a couple of hours just relaxing in front of a movie. You don't want something that will challenge you or make you think. Nothing new and exciting. It doesn't need to cheer you up, because you're not feeling depressed. You just want something that's going to make you feel cosy. Something familiar and comfortable and warm. You want an old favourite that you've seen so many times you can practically quote it word for word, so you don't even need to fully pay attention - but a movie that always makes you feel happy when you see it for the umpteenth time.

      What movie do you put on?

      21 votes
    3. Let's talk music to sleep to

      I listen to music throughout each day but one of the most challenging things for me is finding good music to unwind and fall asleep to. What do you listen to before bed or while trying to fall...

      I listen to music throughout each day but one of the most challenging things for me is finding good music to unwind and fall asleep to. What do you listen to before bed or while trying to fall asleep?

      These are currently on my sleep rotation:

      Sigur Ros - ( )
      Explosions in the Sky - The Earth is not a Cold Dead Place
      River Boat Sleep - Guided Meditation

      I've tried listening to a lot of piano and classical but I get so invested in what they are playing that I can't fall asleep.

      13 votes
    4. Combat-less TTRPGs with stat depletion?

      Combat appears to be an important facet of most RPG systems out there, including ones embedded into the games themselves. Seems fair to say that most RPGs have combat as a major, dedicated part of...

      Combat appears to be an important facet of most RPG systems out there, including ones embedded into the games themselves. Seems fair to say that most RPGs have combat as a major, dedicated part of their gameplay: stats like weapon damage and armor resistance are tracked and augmented by enhancements and skills; there are special game states and (for videogame RPGs) controls that separate combat from non-combat; combat serves as one of the major sources of XP for character growth.

      There's probably a good few examples out there of games that tried something different that I haven't even heard about. Disco Elysium does "combat" through skill checks in the few instances that it does tackle physical encounters. Griftlands uses card-based actions for both combat and social encounters, each having their own separate decks and "health" values.

      What I've been looking for was the kind of a system that doesn't take combat for a special game state. A system where the simulation extends to assimilate combat as just... a thing that happens because you're in danger – or looking to be the danger.

      To understand where I'm going with the next bit, you should know a couple of things about Frontiers.

      Frontiers is an episodic story about a group of friends playing a homebrew from-first-principles tabletop RPG system. The system, so far titled Frontiers RPG 'cause I'm very original, deals away with or reimagines much of the classic RPG trope library.

      One thing that differentiates Frontiers RPG is having 20-some traits for characters, where each trait is an abstracted statistic representative of a character's distinct natural-performance categories. For example:

      • Instrumentation determines how well the character naturally operates simple and complex technology
      • Visual Space determines one's eyesight and, consequently, the ability to model the geometry of an environment or an object in the head (because apparently these things are linked in the human brain)
      • Biomechanics determines how well does one's muscles perform under stress
      • Presence determines the strength of the vibe the character gives off naturally; the vibe itself could be intimidating, commanding, or inspiring, depending on said character

      Traits are tracked on a low scale:

      • −10 is the lowest possible for any living creature with any amount of agency.
      • −5 is the lowest any human could possibly get without outside intervention, and means the person is unable to perform in this area completely.
      • 0 is average human performance.
      • +5 is the best a human being could naturally achieve at their peak.
      • +10 is the epitome of human potential when amplified with hyperadvanced technology or supernatural effects.

      This means that when someone with Presence +1 enters the room, people can't but notice, even if they don't concern themselves too much with the person. When it's someone with Presence +3, however, most will stop what they're doing for a few seconds and pay attention to what the person is doing. Presence +5? The party stops when the person enters the room: they inspire this much awe and respect (or fear, depending on the person). Characters with high Presence naturally make for excellent leaders, teachers, negotiators, and point-makers.

      There are no dice rolls. Each challenge has a difficulty rating on the same scale as traits, which is how the outcomes get determined: either by checking the trait itself or the average of a set of traits (which are sometimes conceptualized into skills and sometimes only exist as checks). For example, if your character's Conditioning (representing physical endurance) is +1 and the challenge is a short jog (difficulty 1), they succeed without a problem.

      What makes this system not entirely deterministic is stat depletion. Each trait value above 0 grants the character 1 point of the trait. These points may be used to assist oneself or another character in a challenge if the challenge is of higher difficulty than their trait would normally allow to automatically succeed in. Points are regained at rest, up to the maximum of trait value points: e.g. Instrumentation 2 grants you maximum of 2 points you can have on your character at any given time.

      What I've been working with for a few months was HP-like stats derived from specific traits:

      • wounds for physical damage, derived from Conditioning
      • willpower for mental stress, derived from Volition
      • stamina for physical performance, derived from Stress Response

      (Having willpower as a stat works because for normal humans, D&D-like adventures would inevitably take their toll. Seeing people suffering may damage the will of a high-Empathy character, but then, everyone would suffer from seeing their loved ones in danger. Seeing a giant fucking monster would certainly make you consider your life choices. Persevering through emotional and mental challenges where your willpower is mechanically limited – a person can only take so much within a limit of time – is an underexplored, underdeveloped field of roleplay, and it fits into the story thematically.)

      This naturally geared itself to combat-as-special-state. Abstracting "health points" only makes sense when the only thing that matters is whether you're able to fight further. To this end, I figured that at a certain level of wounds, all traits would take penalty (to simulate being beaten up and stressed from combat) until such a time when the character receive proper care and rest.

      Lately, however, I came upon a way to streamline the system and make it "wider" (i.e. not just combat/non-combat simulation): use the trait points directly. This approach enables the player by allowing them to use their whole potential in all manners of situations, and have said potential used against them if they're facing a challenge their ability does not allow them to surpass.

      • rather than exchange punches in a bar fight, you can use your Executive Function – your thinking-on-your-feet – to distract your opponent and sucker-punch them while they're looking away
      • in a fistfight, character may use their Coordination to deflect a blow – or two points to direct it in a specific way: for example, to harm their proximous ally
      • before approaching the bench in order to testify, characters may use their Empathy in order to read the room and understand what sort of an appeal would work best
      • seeing an atrocity committed would take a point away from the character's Volition; if they have none left, they may faint, become disstressed (receiving a malus to all checks of a particular nature), or even become catatonic (unable to act coherently until snapped out of it or well-rested)
      • being shot by a scared youth may take a point or two of the character's Conditioning, but because they're still standing, they could use Volition to "not fucking flinch", which gives them a temporary bonus to Presence that they can use to interrogate with greater success or otherwise use the youth's capacities

      This works, at least on the surface, because it reflects the potential traits grant almost exactly. Someone with Conditioning 0 may be able to take a punch, but it would leave them seriously disoriented or may even inflict lasting damage (broken rib, dislocated jaw etc.); meanwhile, another character with Conditioning 4 may be able to get shot with a pistol and still function to a degree. Someone with Inner World +3 should find it little trouble to jot down a short story to tell their children before bed, while someone with Inner World 0 would find it impossible to come up with a logo for their new product even with intense consideration.

      What I haven't yet figured out is:

      • how to handle such "shooting above one's head" attempts for trait values lower than 0 (which is encouraged for challenge and roleplay reasons)
      • how to handle situations where all points are depleted and the player still wants to try a difficult thing that's just above their character's level
      • whether players should receive more than one point per level of trait, or even see points granted scale with value (Engineering 3 → 1 + 2 + 3 = 6 points total)

      The system is not perfect, but it's hella interesting, and I'd like to pursue it. If it leads nowhere, at least I explored. What I'm looking for from this topic is review of the concept of stat depletion and its potential implications. Assume that the rest of the system is perfectly viable and feasible unless its parts directly contradict or hamper the system as a whole. What problems can you see with this section? What benefits can one derive from it?

      5 votes
    5. On Edward Abbey's Desert Solitaire and other works

      I recently finished reading Edward Abbey's Desert Solitaire, and prior to that I read his novel The Monkey Wrench Gang. I was left feeling quite differently than what I was expecting to feel. I'm...

      I recently finished reading Edward Abbey's Desert Solitaire, and prior to that I read his novel The Monkey Wrench Gang. I was left feeling quite differently than what I was expecting to feel. I'm an outdoorsman, a conservationist and an activist. I spent a good portion of my time last year on The Colorado Plateau, much of it in the places Edward Abbey has been and discusses frequently in his work. There is a distinct emotional connection I feel to this land, so my mental conflictions are especially notable. I recently wrote a friend a letter, much of it including my thoughts on Abbey thus far, and I felt posting the relevant excerpt here would be a good conversation starter. Let me know what you think!

      "I just finished Abbey's Desert Solitaire, while I enjoyed many aspects of the work, it also left me feeling conflicted. I wholeheartedly concur with many (but not all) of his views on conservation. He challenged my views in some positive aspects as well, his disdain for the automobile in national parks, for example. Other views of his I cannot ignore or absolve him of. His views on traditional family values (read: misogyny) are quite apparent in The Monkey Wrench Gang and seep into this work as well. Furthermore, his views on indigenous peoples are outdated, even for his time. His incessant diatribe on the blights that impact Native Americans and other indigenous populations, blaming their own attitudes (victim blaming, if you will), while simultaneously railing against the federal government and The Bureau of Indian Affairs is at best hypocritical (while also patently racist).

      Edward Abbey's actions also do not reflect his writing. The man continually rants about the ongoing destruction of this Earth, he blames everybody (The National Park Service, Bureau of Land Management, Forest Service, Bureau of Indian Affairs, the modern consumer, tourists, oil and gas corporations, mining companies, logging businesses and wannabe outdoorsmen) but himself. He went so far as to work for the NPS, while admitting their culpability in their own decimation. During his time there he constantly capitulated to the tourists, the modern consumers in their iron contraptions. Some federal employees I've met have set out to change their respective agencies from within, but what did Abbey do? He left. He saw a problem, railed against it, and left.

      So I ask: Why didn't he do more? It has been suggested that Ed had engaged in some less-than-peaceful activities, "eco-terrorism" they call it. I personally don't believe it, I believe that any actions taken were never near the magnitude of the happenings of The Monkey Wrench Gang. Ed's books were his personal fantasies, which while not a guide, a reference point. He prefaces Desert Solitaire, describing it as an elegy. Almost as if he is passing an extinguished torch on to our time. It is frustrating and demoralizing to say the least. While grateful to read his words and as much as I concur with his notions, I disagree with hits actions (or lack thereof). I finish this book left feeling angry."

      4 votes
    6. Are you giving up anything for Lent?

      I'm finally giving up Reddit and trying to do the traditional catholic "fast" which is 2 small snacks and 1 meal a day during lent. I recently learned about the Black Fast which is a sort of...

      I'm finally giving up Reddit and trying to do the traditional catholic "fast" which is 2 small snacks and 1 meal a day during lent. I recently learned about the Black Fast which is a sort of Pescatarian vegan-ish, one meal a day fast which looks interesting. I might try it on Fridays but being coeliacs would make it more challenging.

      19 votes
    7. A (comically late) Black History Month Watchlist

      Yeah, so I know there's about a week and a half left in Black History Month (which is in February here, for the non-US and I believe Canada folks who didn't know), and this rec list is therefore...

      Yeah, so I know there's about a week and a half left in Black History Month (which is in February here, for the non-US and I believe Canada folks who didn't know), and this rec list is therefore super late, but I've been watching some movies that were historically significant in terms of breaking racial barriers at mainstream award shows like the Oscars and in film production at large, were pioneers in getting films from African nations famous and acclaimed worldwide, or just generally covered racial issues of their times in significant or compelling ways, and thought I'd post the watchlist here in case anyone was interested. So I guess either binge all these in the coming week and a half, keep this as a guide for next year, watch any of the ones that interest you past February, or save it for October, which is when I understand Black History Month takes place in the UK.

      • Within Our Gates (1920) - The first movie by an African American director to have a still surviving print.
      • Eleven P.M. (1928) - A silent era film led by a mostly black cast and directed by enigmatic little known African American director Richard Maurice. An absolutely bizarre surrealist melodrama.
      • Cry, The Beloved Country (1951) - This film examining the effects of apartheid in South Africa actually filmed almost entirely in segregated South Africa, possibly making it the first major film to do so.
      • The Defiant Ones (1958) - Sidney Poitier was the first black man to be nominated for Best Actor at the Oscars for his role in this film. Details the story of two escaped convicts, a white man and a black man, becoming friends, with more nuance and layering than its premise and time period might suggest.
      • One Potato, Two Potato (1964) - One of the first, and possibly the first, films to deal with interracial marriage in a serious manner. Predates Guess Who's Coming to Dinner by 3 years.
      • Nothing But a Man (1964) - Realistic depiction of life in a racist society, consisting of a constant soul-crushing barrage of minor aggressions instead of huge explosions of hate. Selected for preservation in the Library of Congress and considered to be an important example of neorealism.
      • Black Girl (1966) - One of the first African films by an African filmmaker to receive international attention and acclaim. Shows the lasting damage and effects of colonialism both in the colonized country and the lives of those displaced as a result of it.
      • In the Heat of the Night (1967) - Tackled racial tensions in the South in the midst of the Civil Rights Movement of the 1960s. Selected for preservation in the United States National Film Registry by the Library of Congress.
      • Guess Who's Coming to Dinner (1967) - One of the few films of the time depicting interracial marriage in a positive light and a serious way. Selected for preservation in the United States National Film Registry by the Library of Congress.
      • Black Panthers (1968) - Documents a small but significant moment in the history of the fight against racism in the US, the Free Huey movement championed by the Black Panthers.
      • Sweet Sweetback's Baadasssss Song (1971) - Considered an important film in the history of African American cinema, and credited as one of the pioneers of the blaxploitation genre.
      • She's Gotta Have It (1986) - The debut film of famed director Spike Lee, an ahead of its time depiction of polyamory and female independence, it showed Brooklyn's black community in a light that drew media attention and focus to its artists and musicians following its release.
      • Daughters of the Dust (1991) - The first by an African American woman to gain a general theatrical release (in 1991!). Selected for preservation in the United States National Film Registry by the Library of Congress.
      • Malcolm X (1992) - A biopic of civil rights leader Malcolm X, also directed by Spike Lee. Selected for preservation in the United States National Film Registry by the Library of Congress.
      • Girlhood (2014) - The film discusses and challenges conceptions of race, gender and class; Sciamma's goal was to capture the stories of black teenagers, characters she claims are generally underdeveloped in French films.
      • Moonlight (2016) - Barry Jenkins' meditation on black sense of masculinity and the struggles of LGBT members in the contemporary American black community became the first film with an all-black cast to win Best Picture at the Oscars.
      • Get Out (2017) - With this film exploring the exploitative horror of the modern white liberal brand of racism, Jordan Peele became the first black writer to win the Best Original Screenplay category at the Oscars, as well as the first to earn a Best Director nomination and a Best Picture nomination for a debut film.
      • The Last Black Man in San Francisco (2019) - A film that explores the gentrification of San Francisco and the struggles in personal identity that arise from it.

      I'd love to hear any feedback on the list or if you're gonna watch anything from it, and suggestions for any movies to add to it, especially between the 20s and 50s and the 90s and 00s, since those are especially massive gaps in my knowledge.

      8 votes
    8. Has anybody changed their first and/or last name (legally or socially)?

      I don’t like my name, and I never really have. It has nothing to do with ‘tomf’. My main questions are: How did you go about choosing the new name? How did you manage/roll out the new name? What...

      I don’t like my name, and I never really have. It has nothing to do with ‘tomf’.

      My main questions are:

      1. How did you go about choosing the new name?
      2. How did you manage/roll out the new name?
      3. What unforeseen challenges came up?

      My main concern is that I’ll settle on a ‘cool’ sounding name and that people will think it’s weird. While I want something normal, I do have some parameters:

      1. The name should be free for the .com and major social media
      2. I don’t want a main ‘S’ sound, since I don’t like how I say it.
      3. I am hoping to have something simple to use over the phone. I use ‘Tom’ for Starbucks and reservations because it’s clear, short, and not me.

      Anyway, has anybody done this? Any feedback is great, but I am more focused on changing my first name.

      Pardon the crappy tags.

      18 votes
    9. What are all the different ways in which we can appreciate games?

      I know my question isn't worded great! If anyone has a better edit after reading all of this, let me know! I have a half-formed idea in my head and I want to brainstorm a bit. Here's the idea:...

      I know my question isn't worded great! If anyone has a better edit after reading all of this, let me know!


      I have a half-formed idea in my head and I want to brainstorm a bit.

      Here's the idea: games as a whole have a ton of different aspects/lenses through which we can enjoy and appreciate them, and I want to know what they all are. Here are some examples to show what I mean:

      Aspect Description Examples
      Narrative We can appreciate a game with a good story To the Moon, The Walking Dead
      Exploration We can appreciate a game that lets us explore a digital world The Legend of Zelda: Breath of the Wild, Minecraft
      Movement We can appreciate a game that lets us move in compelling ways Forza Horizon 3, Mirror's Edge

      I feel like there are dozens of these we could come up with if we get really specific. The diversity of gaming experiences and genres really lends itself to a broad swath of these aspects. After all, the appreciation someone gets from playing something like Katamari Damacy is very different from that which someone gets from, say, ARMA 2.

      I think later it might be interesting to try to apply some sort of analysis or taxonomy to this, but right now I just want to brainstorm. What are all of the different reasons we can like games? Be as specific as you can, try to cover lots of different titles and genres so that all of gaming is represented, and feel free to critique or edit my examples as well (e.g. I think it might be worth breaking up "Narrative" into "Plot" and "Characters", for example).


      Aggregated List So Far

      I'll keep updating this as we go. For entries that didn't follow the table format (which I didn't intend to be prescriptive but it looks like it caught on!), I've tried to incorporate them as best as I can, but if you feel I've misrepresented something let me know! Again, I'm mostly just interested in brainstorming at the moment, and then I think we can have a secondary thread later for analysis/synthesis.

      Aspect Description Examples
      Narrative We can appreciate a game with a good story To the Moon, The Walking Dead
      Exploration We can appreciate a game that lets us explore a digital world The Legend of Zelda: Breath of the Wild, Minecraft
      Movement We can appreciate a game that lets us move in compelling ways Forza Horizon 3, Mirror's Edge
      Empathy We can appreciate a game for who / what it positions us as, and the degree to which it gives insight into that position. Benefits for the player range from novel emotional experiences to genuine moments of learning. Diaries of a Spaceport Janitor, The Beginner's Guide
      Escapism Sometimes you simply need a break from real life and to escape into a fantasy world for a bit. Videogames are a highly effective way to do this IMO, since you are actually granted agency as an actor in them, which you don't get in most traditional escapist mediums like novels, movies and shows. Almost every game with a story, to varying degrees
      Catharsis When you manage to deeply emotionally connect with any story (regardless of medium) and it reaches its climax or denouement, it can often help you break through the emotional barriers you have set up over time, which then allows you to safely release your pent up emotions. Surprisingly, I find games to be somewhat less effective at this than novels, but it still happens with them often enough to be a major component of my enjoyment of them. Gris
      Emotional Challenge Sometimes the opposite of catharsis is great too. Getting to experience emotionally challenging things, like a truly mind-bending or depressing story, in the relatively safe environment of a game can be incredibly fulfilling. Although, those sorts of games often require me to be in the right frame of mind to experience, so that I don't have a breakdown afterwards, and as a result I don't seek them out all that often... I can only handle so many existential crises per month. ;) Disco Elysium
      Intellectual Challenge Whether it be from difficult puzzle elements or strategy mechanics, intellectual challenges presented in games can be incredibly gratifying to solve and overcome. Europa Universalis, puzzle games by Zachtronics
      Eureka Moments This goes hand in hand with the above two, but also applies to most games. Those moments when you finally figure something out that you were struggling with beforehand, or a major plot twist is revealed, can be truly glorious in games, and IMO they tend to occur more often in them than most other entertainment mediums. Portal, Portal 2, The Talos Principle, The Witness
      System We can appreciate a game that lets us explore a well crafted system of interacting logical parts. The player can learn the rules of the system by observation and experimentation, and apply critical thinking and problem-solving skills to achieve goals. Stephens Sausage Roll, Factorio, The Witness, Antichamber
      Competition We can appreciate a game for fostering a competitive spirit among peers, to test themselves against each other as teams or individuals Dota 2, Rocket League
      Cooperation We can appreciate a game that allows and encourages two or more people to work together towards a common goal A Way Out, ibb and obb, Portal 2
      Audio experience We can appreciate games that use music or sound in interesting or resonant ways Bastion,Metal Gear Solid III
      Visual experience We can appreciate games that use visuals in interesting or resonant ways Tetris Effect,Super Hexagon
      Effort We can appreciate games that adequately convey the effort required for the task happening on-screen Don't Look Back, The Witcher 3, Dishonored
      21 votes
    10. Who moved my cheese?

      Prologue: Feeling cranky, trying to be civil. I posted a link to an article, in the ~news, about two of the top US dairy producers declaring bankruptcy ... and Someone moved it to ~food. Harumpf....

      Prologue: Feeling cranky, trying to be civil.

      I posted a link to an article, in the ~news, about two of the top US dairy producers declaring bankruptcy ... and Someone moved it to ~food.

      Harumpf.

      ~food is "check out this new latte recipe" or "how to survive the vegetarian keto diet" (yes, that's a thing; I'm on it. May be why I'm cranky).

      My post was ~news, about the US economy, shifting societal norms, potentially about climate change.

      But forget about this specific categorization issue. This is the first time I've bumped into Tildes' moderation methodology.

      I don't subscribe to ~food, so for me, my post just vanished, w/o notification or explanation. Took me a few minutes to find it. I don't see any way to ID who moved it (may well have been @Deimos, for all I know), nor any way to challenge the move.

      Have I overlooked some 'moderation dispute' button, or some such? Or is moderation here beyond dispute?


      ETA: For anyone visiting this post down the line, here's the official/original statement on this ...

      https://tildes.net/~tildes.official/53r/users_can_now_be_manually_granted_permissions_to_re_tag_topics_move_them_between_groups_and_edit

      20 votes
    11. My 2020 Book Challenge: "Reading the Alphabet"

      Here's a little setup I'm going to try out with my reading habits this year. I figured I'd share the idea, in case anyone else is interested in running it (or something similar) for themselves....

      Here's a little setup I'm going to try out with my reading habits this year. I figured I'd share the idea, in case anyone else is interested in running it (or something similar) for themselves.

      Rules

      • I must complete one book for each letter of the English alphabet (26 total).
      • A book fulfills a letter by having the title or any part of the author's name start with that letter.
      • I do not have to go in alphabetical order.
      • I CAN rearrange entries at will.

      Example

      I realize that's hard to visualize, so here's how the first few letters might look once completed (these books are placeholders):

      A: Jeff VanderMeer - Annihilation
      B: Tina Fey - Bossypants
      C: Arthur C. Clarke - Rendezvous with Rama
      D: Dava Sobel - Longitude

      Explanations/Clarifications

      Let's say the first book I read is Kurt Vonnegut's Slaughterhouse-Five. I could have that count for K (Kurt), V (Vonnegut), or S (Slaughterhouse).

      I'm choosing to ignore articles in titles. The Martian would thus count for M (Martian) rather than T (The).

      If an author has a single name (e.g. Voltaire), I can only use that one letter (V). If an author commonly uses more than first and last names (e.g. Chimamanda Ngozi Adichie, Hunter S. Thompson), I can use any parts (C N or A, and H S or T, respectively).

      If the book title is/begins with a number or symbol, I can count it under the letter that corresponds to the name/pronunciation of the number or symbol (e.g. 1984 would be N (Nineteen) while 1Q84 would be O (One)).

      As the process goes on and more letters get filled, my choices will get narrower. I am allowed to swap around books in order to accommodate new choices, but only within the parameters of the rules above. So if I initially had Kurt Vonnegut's Slaughterhouse-Five down for S but then I decide to read Stanley Schmidt's The Sins of the Fathers, I can move Slaughterhouse-Five to V for Vonnegut since Sins can only work for S.

      Purpose

      I came up with this for a couple of reasons:

      • It's a semi-fun way to jazz up my regular reading habits.
      • It gives me a goal to work towards.
      • It will help me narrow down choices from my immense backlog and interest list, especially when I have only a few spots left to fill.
      • It's free-form enough that I don't feel boxed-in, but it's restrictive enough that it'll likely force me to read some stuff I wouldn't usually choose.
      • 26 books for 26 letters is coincidentally perfect for an average of one book every two weeks, which feels like the right pace for me.

      Process Note

      I'm only going to count books I read with my eyes rather than books I listen to. This isn't because I have anything against audiobooks (I love them!) but because I've actually gotten TOO dependent on them and am not sitting down to read books like I used to. I'm hoping this can restart my reading habit. I put this here rather than in the rules because I don't want to restrict anyone else should they choose to do this exercise.


      I plan to post updates on my "alphabet progress" in the scheduled "What are you reading these days?" threads.

      Anyway, feel free to share your thoughts on this process. This is entirely theory-based at the moment, as I've never actually attempted it, so if there's anything I've failed to account for or any potential hiccups you see, let me know.

      Also, if you're wanting to steal the idea, whether wholesale or in part, go for it! It is ripe for modding or tweaking. I'm considering doing a second, separate alphabet for myself that's limited only to graphic novels, for example. I also think it would be neat for people to do it in other alphabets, in languages other than English.

      Furthermore, it's a generic enough setup that you could do it for more than just reading too. You could use the ruleset as written with music (using artist and album names) or movies (using titles and directors). Games are a bit tougher since you really only have the title to work with (since there's often not an identifiable "author"), but with some tweaks I think it could still happen.

      10 votes
    12. Brainstorming for a gaming "challenge checklist" for 2020

      I realize this is a little early and that I've been doing a lot on Tildes lately, but I'm really into this idea and I know a lot of people will soon be busy with holiday plans (if they aren't...

      I realize this is a little early and that I've been doing a lot on Tildes lately, but I'm really into this idea and I know a lot of people will soon be busy with holiday plans (if they aren't already). As such, I figured it was better to go ahead and propose this now rather than wait:

      What are challenge lists?

      In reading circles, it's common for sites to put out yearly "challenge checklists". They are lists of different criteria with stuff like "Read a book published in the year you were born" or "Read a book with the name of a country in the title", and the idea is that you try to complete the list over the course of the year. Here are some examples from 2019:

      The Idea

      I think it would be neat if Tildes came up with a gaming version of one of these challenge lists for 2020. Why?

      • It's fun
      • It's great for diving into your backlog (if you have one)
      • It gives you incentive to play games you might otherwise overlook
      • It's fulfilling to work towards a goal
      • I haven't seen a gaming version of this idea before, so we could (maybe) be trailblazers!
      • But mostly it's fun

      The Process

      I was originally considering coming up with my own individual list for myself, but I think it would be neat if we did a community version instead. As such,

      • If you are interested in participating in a 2020 gaming challenge list, let me know in this thread.
      • If you have ideas for criteria for the challenge list, also let me know in this thread.
      • If you have any other thoughts on this setup, let me know.

      This is a brainstorming thread, so feel free to submit any and all ideas you have. Throw everything at the wall. We'll see what sticks afterwards.

      To be clear, the challenges are more about playing certain games than they are about completing specific tasks within games. So "play a game in which you can pet a dog" works, while "pet the dog in Zork II" does not.

      After we finish brainstorming, I will compile all submitted criteria into a poll and we can vote on the ones we most like. Then, after voting, the top [number TBD] entries from the poll will become our challenge list for 2020.

      8 votes
    13. The Timasomo Showcase Thread

      EDIT: We welcome your feedback and would love to hear your thoughts! Please support the creators by commenting on their work! Introduction The first Timasomo (Tildes' Make Something Month) has...

      EDIT: We welcome your feedback and would love to hear your thoughts! Please support the creators by commenting on their work!


      Introduction

      The first Timasomo (Tildes' Make Something Month) has finished! A big thank you to everyone involved, whether you participated or spectated, and whether you finished or not!

      Below is the work of the participants who have chosen to feature their Timasomo projects for the showcase. Enjoy!


      Procedural Note

      When commenting on specific works from the showcase, please ping those users using @username so that they get notifications.



      Hope: The Stolen Wish

      by @xstresedg

      Link, itch.io link

      When you pull the camera away, you get to see the world from a different perspective. This was the thought I had when bringing The Sword of Hope 2 from a Dungeon Crawler-like game into the style of a Metroidvania. However, with that came a number of challenges, such as dealing with the JRPG elements and utilizing multiple characters. While not present in this demo, they were idealized as possible, with tweaks. Regardless, while it isn't much more than a technical demo, I hope you enjoy this short jaunt of gameplay as much as I enjoyed making it!


      Reusable Christmas Gift Bags

      by @Akir

      Link


      Four Meetings

      by @kfwyre

      Download Links

      PC Build (should work on Linux and Windows)

      Mac Build

      Windows Build (in case the PC build doesn't work)

      Linux Build (in case the PC build doesn't work)

      Game was tested on Linux and Windows, but not Mac. Let me know if you encounter any errors!

      I wanted to make an interactive fiction story in Ren'Py. Four Meetings puts players in the shoes of Ms. Wilson, a high school teacher, as she makes decisions in four different meetings across four different days. It is a short story (10-20 minutes) meant to be played in one sitting.


      Fragile Little World

      by @Gyrfalcon

      Link

      Fragile Little World is a personal website, with a focus on sustainability and space. My main creations were the website itself as well as the first article, which covers the environmental impact of a web page and how that impact can be reduced.


      Poetry

      by @anahata

      the city

      Untitled I

      Untitled II

      fire

      lost


      Sir Curse Band Website

      by @0d_billie

      Link

      I built this website for one of my bands, both to increase our online presence and also to (re)learn web design. It's pretty minimal for now, I'm waiting on things like a photoshoot, confirmation of a few gigs, and updated bios before I can get the rest of the site together.

      That said it's been a fun exercise in web development, not least because I've been trying to keep it lean and light, so no JS or JQuery, and only a minimal CSS framework to work within. I've learned a bit of php, how to use github, and how to accept that Minimum Viable Product still has the word "viable" in it.

      20 votes
    14. Timasomo Post #5: Reflection for Week Four of Four

      Timasomo FAQ What is Timasomo? Timasomo is "Tildes' Make Something Month," a creative community challenge that takes place in the month of November. It was inspired by NaNoWriMo, the National...

      Timasomo FAQ

      What is Timasomo?

      Timasomo is "Tildes' Make Something Month," a creative community challenge that takes place in the month of November. It was inspired by NaNoWriMo, the National Novel Writing Month.

      What are the rules?

      Timasomo is self-driven and its goals are self-selected. On November 1st, participants will commit to a creative project (or projects) that they plan to complete within the month of November. There is no restriction on the methods/products of creativity: writing, painting, code, food, photos, crafts, songs -- if it's creative expression for you, it works for Timasomo!

      Though most will be participating individually, collaborations are welcome too!

      What is the schedule?

      Timasomo begins November 1st and ends November 30th. All creative output towards your goal(s) should be confined to this time. This week prior to the start of November is for planning, and there will be a few days at the beginning of December given to "finishing touches" before we have our final thread, which will be a showcase of all the completed works. The showcase date is TBD and will be decided by the participants toward the end of the month, once we have a better idea of what we'll need to do wrap up our projects.

      Can I participate?

      Yes! Timasomo is open to anyone on Tildes! If you would like to join, post your goal here. The greater Tildes community is also encouraged to participate in discussion threads even if you are not actively working towards a creative goal. This is meant to be an inclusive community event -- all are welcome! If you are interested in participating but do not have a Tildes login, please e-mail the invite request address here for an invite to the community.


      Thread #5: Reflection for Week Four of Four

      Timeline for the Close of Timasomo:

      • Timasomo officially ends at the beginning of Monday Sunday (lol), December 1st, wherever you are.
      • I will post a closing thread at that time with next steps for all participants.
      • You have until Thursday, December 5th to put the finishing touches on your creative works to ready them for the showcase.
      • The showcase will begin Friday, December 6th.

      Give a Progress Update

      This is the final stretch! What do things look like for you as we close in on the finish?

      Remaining Work

      What still needs to be done? Are you going to be able to easily finish in time, or will you have to cram things in at the last minute?

      Wrap-Up and Polishing

      How do you plan to spend the few days of wrap-up time? What edits do you need to make or polish do you need to add, if any?

      Discussion Topic of the Week: Ideas for Other Events

      Timasomo was my first experiment in doing a Tildes-based "event." I plan to post a thread at the end of it specifically diving into whether we want to do another Timasomo down the road, and, if so, what changes could be made to the processes and setup, but for now I'm curious as to what other ideas are out there: what other Tildes-based events would be people be interested in?

      They don't have to follow the same format as this, and they don't have to be entire months. The format and function are totally open. Would you want to do a Tildes game jam? A poetry contest? A donation drive? Pen pals?

      Share your ideas here for what community-based "events" you would like to see here on Tildes.


      Let's go FINISH SOMETHING.

      12 votes
    15. Timasomo Post #4: Reflection for Week Three of Four

      Timasomo FAQ What is Timasomo? Timasomo is "Tildes' Make Something Month," a creative community challenge that takes place in the month of November. It was inspired by NaNoWriMo, the National...

      Timasomo FAQ

      What is Timasomo?

      Timasomo is "Tildes' Make Something Month," a creative community challenge that takes place in the month of November. It was inspired by NaNoWriMo, the National Novel Writing Month.

      What are the rules?

      Timasomo is self-driven and its goals are self-selected. On November 1st, participants will commit to a creative project (or projects) that they plan to complete within the month of November. There is no restriction on the methods/products of creativity: writing, painting, code, food, photos, crafts, songs -- if it's creative expression for you, it works for Timasomo!

      Though most will be participating individually, collaborations are welcome too!

      What is the schedule?

      Timasomo begins November 1st and ends November 30th. All creative output towards your goal(s) should be confined to this time. This week prior to the start of November is for planning, and there will be a few days at the beginning of December given to "finishing touches" before we have our final thread, which will be a showcase of all the completed works. The showcase date is TBD and will be decided by the participants toward the end of the month, once we have a better idea of what we'll need to do wrap up our projects.

      Can I participate?

      Yes! Timasomo is open to anyone on Tildes! If you would like to join, post your goal here. The greater Tildes community is also encouraged to participate in discussion threads even if you are not actively working towards a creative goal. This is meant to be an inclusive community event -- all are welcome! If you are interested in participating but do not have a Tildes login, please e-mail the invite request address here for an invite to the community.


      Thread #3: Reflection for Week Three of Four

      Only one week left! This is your chance to wrap things up or, if you're like me, make up for lost time!

      Give a Progress Update

      How's it been going? Tell us where you're currently at!

      Breakdowns and Breakthroughs?

      With any creative process, there'll always be unexpected flashes of brilliance or unexpected fizzles for what seemed like good ideas. Have you encountered anything that didn't go like you wanted it to, or something that up and surprised you out of nowhere?

      What's Coming Up This Week?

      What is this final week going to look like for you?

      Discussion Topic of the Week: Meta Housekeeping

      This week's discussion focus is more functional than the others, as there are two main areas I want to get everyone's thoughts on:

      Finish Timeline

      Officially, creative work for Timasomo should end at the end of the day on November 30th, but I want to give some time for people to put finishing touches on their work and get it ready to share. How much time do we need? Should I just keep the weekly rhythm going and make the even officially end on that next Friday, the 6th? I'm open to any and all ideas here, some of which might be influenced by what we decide on the item below:

      Showcase Logistics

      I'd also like to hear people's thoughts on how we can best show off our work. I have a few ideas:

      • One topic, where each participant posts a top-level comment with their work.
      • One topic, where I post participant-submitted blurbs for each work in the topic itself.
      • Individual topics for each work (posted either by the participant or me)

      I like the idea of having all the works "under one roof" in a single topic, but I also like the idea of having each work being its own topic. I even think it could be neat to coordinate a "showcase schedule" where, say, only one work gets posted per day until we go through everyone's contributions. This would space out discussions rather than flooding ~creative with everything all at once, but I don't want people at the end of the line to feel cheated from their moment in the spotlight if people get sick of seeing a new Timasomo post each and every day.

      Nothing's decided yet, but let me know your thoughts!


      As before: best of luck to ALL participants! Let's go MAKE SOMETHING.


      Meta

      Suggestions

      If anyone has anything they want me to add to this post or suggestions for the next one, let me know either here or by PM!

      12 votes
    16. Timasomo Post #3: Reflection for Week Two of Four

      Timasomo FAQ What is Timasomo? Timasomo is "Tildes' Make Something Month," a creative community challenge that takes place in the month of November. It was inspired by NaNoWriMo, the National...

      Timasomo FAQ

      What is Timasomo?

      Timasomo is "Tildes' Make Something Month," a creative community challenge that takes place in the month of November. It was inspired by NaNoWriMo, the National Novel Writing Month.

      What are the rules?

      Timasomo is self-driven and its goals are self-selected. On November 1st, participants will commit to a creative project (or projects) that they plan to complete within the month of November. There is no restriction on the methods/products of creativity: writing, painting, code, food, photos, crafts, songs -- if it's creative expression for you, it works for Timasomo!

      Though most will be participating individually, collaborations are welcome too!

      What is the schedule?

      Timasomo begins November 1st and ends November 30th. All creative output towards your goal(s) should be confined to this time. This week prior to the start of November is for planning, and there will be a few days at the beginning of December given to "finishing touches" before we have our final thread, which will be a showcase of all the completed works. The showcase date is TBD and will be decided by the participants toward the end of the month, once we have a better idea of what we'll need to do wrap up our projects.

      Can I participate?

      Yes! Timasomo is open to anyone on Tildes! If you would like to join, post your goal here. The greater Tildes community is also encouraged to participate in discussion threads even if you are not actively working towards a creative goal. This is meant to be an inclusive community event -- all are welcome! If you are interested in participating but do not have a Tildes login, please e-mail the invite request address here for an invite to the community.


      Thread #3: Reflection for Week Two of Four

      Halfway through!

      Give a Progress Update

      How's it been going? Tell us where you're currently at!

      Breakdowns and Breakthroughs?

      With any creative process, there'll always be unexpected flashes of brilliance or unexpected fizzles for what seemed like good ideas. Have you encountered anything that didn't go like you wanted it to, or something that up and surprised you out of nowhere?

      What's Coming Up This Week?

      With seven days down already, what do the next seven look like for you? Let us know where you're headed.

      Discussion Topic of the Week: Inspiration

      Where do you draw your inspiration from? What other creative works have inspired you? What creative works do you hope your creation emulates, channels, or stands alongside of? I know it can come across as lofty to compare your own work to those of "established" art, but compare away! No need to be modest!


      As before: best of luck to ALL participants! Let's go MAKE SOMETHING.


      Meta

      Suggestions

      If anyone has anything they want me to add to this post or suggestions for the next one, let me know either here or by PM!

      11 votes
    17. Information on SaaS companies and enterprise software companies

      I would like to know more about SaaS companies and enterprise software companies from a business and technology perspective - to know about challenges in the industries, what has been...

      I would like to know more about SaaS companies and enterprise software companies from a business and technology perspective - to know about challenges in the industries, what has been revolutionary, what hasn't, where it is headed, etc. Where would be a good place to start on this?

      3 votes
    18. Timasomo Post #2: Reflection for Week One of Four

      Timasomo FAQ What is Timasomo? Timasomo is "Tildes' Make Something Month," a creative community challenge that takes place in the month of November. It was inspired by NaNoWriMo, the National...

      Timasomo FAQ

      What is Timasomo?

      Timasomo is "Tildes' Make Something Month," a creative community challenge that takes place in the month of November. It was inspired by NaNoWriMo, the National Novel Writing Month.

      What are the rules?

      Timasomo is self-driven and its goals are self-selected. On November 1st, participants will commit to a creative project (or projects) that they plan to complete within the month of November. There is no restriction on the methods/products of creativity: writing, painting, code, food, photos, crafts, songs -- if it's creative expression for you, it works for Timasomo!

      Though most will be participating individually, collaborations are welcome too!

      What is the schedule?

      Timasomo begins November 1st and ends November 30th. All creative output towards your goal(s) should be confined to this time. This week prior to the start of November is for planning, and there will be a few days at the beginning of December given to "finishing touches" before we have our final thread, which will be a showcase of all the completed works. The showcase date is TBD and will be decided by the participants toward the end of the month, once we have a better idea of what we'll need to do wrap up our projects.

      Can I participate?

      Yes! Timasomo is open to anyone on Tildes! If you would like to join, post your goal here. The greater Tildes community is also encouraged to participate in discussion threads even if you are not actively working towards a creative goal. This is meant to be an inclusive community event -- all are welcome! If you are interested in participating but do not have a Tildes login, please e-mail the invite request address here for an invite to the community.


      Thread #2: Reflection for Week One of Four

      One week down, three to go! Why does it feel like we just started but also like there's not a whole lot of time left?!

      Give a Progress Update

      How's it been going? Tell us where you're currently at!

      Breakdowns and Breakthroughs?

      With any creative process, there'll always be unexpected flashes of brilliance or unexpected fizzles for what seemed like good ideas. Have you encountered anything that didn't go like you wanted it to, or something that up and surprised you out of nowhere?

      What's Coming Up This Week?

      With seven days down already, what do the next seven look like for you? Let us know where you're headed.

      Discussion Topic of the Week: Making Time

      How do you make time in a busy schedule for creativity? Do you find it hard to balance your creativity with other life demands? Do you have any tips or tricks that enable you to put more time and effort into your output?


      As before: best of luck to ALL participants! Let's go MAKE SOMETHING.


      Meta

      Suggestions

      If anyone has anything they want me to add to this post or suggestions for the next one, let me know either here or by PM!

      15 votes
    19. Timasomo Post #1: It Begins!

      Timasomo FAQ What is Timasomo? Timasomo is "Tildes' Make Something Month," a creative community challenge that takes place in the month of November. It was inspired by NaNoWriMo, the National...

      Timasomo FAQ

      What is Timasomo?

      Timasomo is "Tildes' Make Something Month," a creative community challenge that takes place in the month of November. It was inspired by NaNoWriMo, the National Novel Writing Month.

      What are the rules?

      Timasomo is self-driven and its goals are self-selected. On November 1st, participants will commit to a creative project (or projects) that they plan to complete within the month of November. There is no restriction on the methods/products of creativity: writing, painting, code, food, photos, crafts, songs -- if it's creative expression for you, it works for Timasomo!

      Though most will be participating individually, collaborations are welcome too!

      What is the schedule?

      Timasomo begins November 1st and ends November 30th. All creative output towards your goal(s) should be confined to this time. This week prior to the start of November is for planning, and there will be a few days at the beginning of December given to "finishing touches" before we have our final thread, which will be a showcase of all the completed works. The showcase date is TBD and will be decided by the participants toward the end of the month, once we have a better idea of what we'll need to do wrap up our projects.

      Can I participate?

      Yes! Timasomo is open to anyone on Tildes! The greater Tildes community is also encouraged to participate in discussion threads even if you are not actively working towards a creative goal. This is meant to be an inclusive community event -- all are welcome! If you are interested in participating but do not have a Tildes login, please e-mail the invite request address here for an invite to the community.


      Thread #1: It Begins!

      Timasomo begins whenever it hits 12:00 AM on November 1st, wherever you are on the globe. Dive into your projects! Here's the task list for this thread:

      Formally Identify Your Goal

      In the last post, we all talked about what we were aiming for. Now is the time to set a specific goal that you intend to commit to. Be both optimistic and reasonable!

      Map Out Your Plan (If You Need One)

      Some people like seeing where their creativity takes them, and some people like having a formal process to follow. If you're the type that needs a plan, set one up an share it here (if you want to).

      Conduct a Self-Forecast

      Evaluate yourself as a creator. What are you good at? What do you need to really focus on? How strong is your follow-through? Forecast how this will go for you and try to plan around your own strengths and weaknesses.

      Cheer Others On

      This won't be as necessary at the beginning when optimism, resources, and stamina are all at their highest, but it's always fine -- nay, encouraged -- to post positive, uplifting, and supportive comments to others in Timasomo. Even if you are not participating, you can always cheer others on!

      Make Posts As You Go

      I will be posting these threads every Friday. Feel free to keep a running thread within the post of how things are going for you. It's okay to come back and re-post in here with updates.

      With that said, these posts might get a little cluttered so some might prefer their own conversation space, or would just rather have one that they're directing apart from mine. If you'd rather make your own topic about your project or anything related to Timasomo, feel free! I encourage multiple Timasomo posts over the course of the month, not just these weekly check-ins. Just make sure you tag your post "timasomo" so we can easily find it.


      Best of luck to ALL participants! Let's go MAKE SOMETHING.


      Meta

      Suggestions

      If anyone has anything they want me to add to this post or suggestions for the next one, let me know either here or by PM!

      25 votes
    20. Timasomo Post #0: Roll Call and Planning

      Timasomo FAQ What is Timasomo? Timasomo is "Tildes' Make Something Month," a creative community challenge that takes place in the month of November. It was inspired by NaNoWriMo, the National...

      Timasomo FAQ

      What is Timasomo?

      Timasomo is "Tildes' Make Something Month," a creative community challenge that takes place in the month of November. It was inspired by NaNoWriMo, the National Novel Writing Month.

      What are the rules?

      Timasomo is self-driven and its goals are self-selected. On November 1st, participants will commit to a creative project (or projects) that they plan to complete within the month of November. There is no restriction on the methods/products of creativity: writing, painting, code, food, photos, crafts, songs -- if it's creative expression for you, it works for Timasomo!

      Though most will be participating individually, collaborations are welcome too!

      What is the schedule?

      Timasomo begins November 1st and ends November 30th. All creative output towards your goal(s) should be confined to this time. This week prior to the start of November is for planning, and there will be a few days at the beginning of December given to "finishing touches" before we have our final thread, which will be a showcase of all the completed works. The showcase date is TBD and will be decided by the participants toward the end of the month, once we have a better idea of what we'll need to do wrap up our projects.

      Can I participate?

      Yes! Timasomo is open to anyone on Tildes! The greater Tildes community is also encouraged to participate in discussion threads even if you are not actively working towards a creative goal. This is meant to be an inclusive community event -- all are welcome! If you are interested in participating but do not have a Tildes login, please e-mail the invite request address here for an invite to the community.


      Thread #0: Roll Call and Planning

      Introduce Yourself

      If you are planning on participating in Timasomo, please introduce yourself in this thread. Let the community know a little bit about you, what you do, and your past creative history.

      Discuss Your Plans

      No need to make a formal goal yet -- that will be for Post #1 on November 1st. Here you can simply toss out ideas, throw them around, and start to formalize what you want your specific goal(s) to be. It's always exciting to not only share out what you want to do but to see what others are planning as well.

      Share/Solicit Tips, Tricks, and Resources

      Have some great pointers? Share them here! Need some great pointers? Ask for them!

      Team Up!

      Participants do not have to be individuals, so feel free to join forces. Post a request here if your creative vision involves more than one person. Teaming up can also be useful for people who want to play supportive roles (e.g. playtester, editor, etc.). If you're not wanting to participate directly in achieving your own creative goal but are willing to volunteer help in other ways, offer your services up in this thread!

      Get Excited!

      This is going to be a great event! I'm already hyped to start my project, and I know others are as well! We're one week away from the starting line!


      Meta

      My Role

      I see myself as a "facilitator" in that I'm posting these weekly threads, but I want this to be a Tildes-driven event rather than a kfwyre-driven one. As such, feel free to provide ideas, feedback, etc. on how you would like this to go or anything I'm either missing or missing the mark on.

      Posts

      Furthermore, please do not consider "Timasomo" to be something "owned" by me. I consider it a part of this community. As such, if you would like to post threads for the event outside of our weekly Friday threads, feel free! Maybe you want to share a story, talk about a breakthrough, or seek help with something. All are fine, and please don't feel confined to the weekly discussion threads to do so (though if you'd like to share there, that's fine too). The only thing I ask is that, for any additional posts, you tag your submissions with "timasomo" so that they can be easily found under one roof.

      19 votes
    21. Proposal and interest survey for Timasomo: Tildes' Make Something Month

      UPDATE: Be on the lookout for Timasomo Post #0 on Friday, October 25! November, the month of NaNoWriMo or National Novel Writing Month, is coming up. I was thinking we could run a parallel event,...

      UPDATE: Be on the lookout for Timasomo Post #0 on Friday, October 25!


      November, the month of NaNoWriMo or National Novel Writing Month, is coming up. I was thinking we could run a parallel event, though slightly more open in scope.

      My idea is to use November here as a "Make Something Month" with pretty much wide open parameters. Write a novel, write poetry, paint landscapes, craft pottery, create delicious recipes, homebrew, code a game, contribute to open source software, do something clever with a Raspberry Pi. Whatever it is you're interested in doing creatively, go for it! I envision something quite self-directed, with the challenge being meeting the parameters you set for yourself rather than any external criteria we come up with. It also doesn't have to be limited to a single project, so maybe you want to tackle a weekly or even daily challenge.

      My current vision for how this will work:

      I'll post weekly recurring posts (or see if Deimos can schedule them), starting one week before November begins (for planning), continuing through the month with check-ins and feedback and support, and ending with a final showcase post in December where everyone can share their creative works with everyone else.

      If this is something that you'd like to participate in, please let me know! Also, if anyone has any ideas for how to run it, please share.

      24 votes
    22. ‘A Civil Rights Issue’: Groups Hope Courts Will Toss Out Canada's First-Past-the-Post Voting System

      Article: https://thetyee.ca/News/2019/04/25/First-Past-The-Post-Civil-Rights-Issue/ (April 2019) Press release (October 9th, 2019) about the court filing: Court challenge against Canada’s unfair...

      Article: https://thetyee.ca/News/2019/04/25/First-Past-The-Post-Civil-Rights-Issue/ (April 2019)

      Press release (October 9th, 2019) about the court filing: Court challenge against Canada’s unfair voting system to be filed today

      Tweet confirming the filing: https://twitter.com/Challenge4FV/status/1181992387394113536

      (Sorry about the weird format but I couldn't find a recent news article and I wanted to provide more info than just the press release.)

      10 votes
    23. Simple games for Android

      I've never really been into gaming on my phone, but in the last couple of weeks I've found it's particularly good for entertainment while getting the baby off to sleep. He tends to need holding...

      I've never really been into gaming on my phone, but in the last couple of weeks I've found it's particularly good for entertainment while getting the baby off to sleep. He tends to need holding for 5-20 minutes, during which time no interaction is needed and something to stave off the boredom is good.

      I've been playing Tiny Bubbles which is good because the levels are relatively short and discrete, it's challenging without being too hard (at 4am I don't want that much of a challenge), it's mostly not timing-based, I can play one-handed and drop it at a moment's notice without particularly being penalised.

      Any suggestions for other suitable games would be appreciated.

      12 votes
    24. Programming Challenge: Convert between units

      Hi everyone! It's been a long time since last programming challenge list, and here's a nice one I've encountered. If you search for something like 7km to AU, you'll get your answer. But how is it...

      Hi everyone! It's been a long time since last programming challenge list, and here's a nice one I've encountered.

      If you search for something like 7km to AU, you'll get your answer. But how is it done? I don't think they hardcoded all 23 units of distance and every conversion factor between them.

      If you were programming a conversion system - how would you do it?

      First of all, you have input in format that you can specify, for example something like this:

      meter kilometer 1000
      mile kilometer 1.609344
      second minute 60
      ...
      

      Then you should be able answer queries. For example 7 mile meter should convert 7 miles to meters, which is 11265.41.

      Can you design an algorithm that will convert any unit into any other unit?

      Edit: Some conversion rates I extracted from wikipedia:

      ångström
      0.1nm
      astronomical unit
      149597870700m
      attometre
      0.000000000000000001m
      barleycorn
      8.4m
      bohr
      0.00846
      cable length (imperial)
      185.3184m
      cable length
      185.2m
      cable length (US)
      219.456m
      chain (Gunters)
      20.11684m
      cubit
      0.5m
      ell
      1.143m
      fathom
      1.8288m
      femtometre
      0.00000000000001m
      fermi
      0.00000000000001m
      finger
      0.022225m
      finger (cloth)
      0.1143m
      foot (Benoit)
      0.304799735m
      foot (Cape) (H)
      0.314858m
      foot (Clarke's) (H)
      0.3047972654m
      foot (Indian) (H)
      0.304799514m
      foot,metric
      0.31622776602m
      foot,metric (long)
      0.3m
      foot,metric (short)
      0.30m
      foot (International)
      0.3048m
      foot (Sear's) (H)
      0.30479947m
      foot (US Survey)
      0.304800610
      french
      0.0003m
      furlong
      201.168m
      hand
      0.1016m
      inch
      0.0254m
      league
      4828m
      light-day
      25902068371200m
      light-hour
      107925284880m
      light-minute
      17987547480
      light-second
      299792458m
      light-year
      31557600light-second
      line
      0.002116m
      link (Gunter's)
      0.2011684m
      link (Ramsden's; Engineer's)
      0.3048m
      metre
      1m
      m
      1metre
      km
      1000m
      mickey
      0.000127
      micrometre
      0.000001
      mil; thou
      0.0000254
      mil
      10km
      mile (geographical)
      6082foot (International)
      quarter
      0.2286m
      rod
      5.0292m
      rope
      6.096m
      shaku
      0.303 0303m
      span (H)
      0.2286m
      stick (H)
      0.0508m
      toise
      1.949 0363m
      twip
      1.76310
      yard
      0.9144m
      
      17 votes
    25. What are your mental health upkeep habits/lifestyle?

      I've seen a few posts about sharing issues, but I don't think anything about habits. I'm former "quantitative-self" hobbyist (if you want to call it that), keener and have a side interest in...

      I've seen a few posts about sharing issues, but I don't think anything about habits. I'm former "quantitative-self" hobbyist (if you want to call it that), keener and have a side interest in psychiatry. So in my personal life I'm very active and serious about my own short and long-term mental health. I'm wondering if anyone shares my habits or has others I have not considered. I wont link any literature because there is a lot out there to support most of these habits and I can't make this exhaustive (but I'm happy to help find specific resources).

      Morning quiet time. I wake up early and spend about an hour drinking tea, looking outside and reading. The major benefit here is it gives me a buffer before the start of the day. I used to get up and rush out of the door - I would be stressed from the start and wouldn't have an idea of how to go about my day effectively.

      Reading fiction. I used to read a lot more non-fiction (pop sci and "self-help") but I found with fiction (and also biographies) not only is it generally easier content to process, but the narratives can be therapeutic. There is something about getting exposed to other peoples thought processes (real or not) and overcoming of challenges that can be comforting or inspiring when facing your own.

      Aerobic exercise. And also anything exhaustive - as in you gave it all of your energy. The general health benefits are obviously well established at this point. But, a subjective (AFAIK) experience of mine is the feeling of self-actualization - a sense of victory and fulfillment you can get almost anytime anywhere, and fairly frequently.

      Regular social contact. Specifically AFK/face-to-face. This seems banal but it's really not. I make a serious active effort here - I think about who I haven't seen in a while, who I might feel like would complement or share my vibes right now or near future and make plans ASAP. This among the most important of my habits, or at least has the most therapeutic effect. Something about social interactions, even if they're just about talking shit, can be therapeutic and energizing. And this is coming from someone who is generally an introvert and would usually prefer to stay home.

      Restrict social media. I probably don't need to explain this one. But I'll also add that, after following the advice of someone on Tildes (sorry I can't find the post!) limiting my news source to only the Current Events of Wikipedia has done wonders for me! I've stayed informed and have avoided the anxiety-inducing clusterfucks of newstainment. I group this with social media because they're so close nowadays (gossip?).

      Meditation. Big one right here. I've been practicing for ~7 years now, and it's very noticeable when I skip a 20 min session a few days in a row - I become more agitated, short tempered and anxious (is depressed, but mainly just too focused on myself either way). Specifically "mindfulness" (loose term) or Vipassanā style (I use and highly recommend Waking Up). Style here is important because they all exercise different neural pathways. The product of this practice 1) being much more aware of what has emotionally triggered me and 2) being more able to let go/resolve of negative states of mind. E.g. instead of grinding my teeth with a negative thought train the past 3 hours I notice it's all petty within a moment or two and am able to move on and focus on my task at hand and later sleep soundly.

      Psychedelics. Namely the tried-and-true classics. This one is finally getting the attention it deserves in the public domain. As opposed to the others which I do on a near-daily basis (aim for daily), psychedelic experiences I limit to only a handful of times per year because 1) it's work, it requires planning and a day or two off; 2) the positive/resolving effects last for months/years/lifetime; and 3) it requires integration with you baseline reality life to really be effective.
      This one hands down has provided me the most benefit out of all and has inspired me to actively pursue everything above, especially meditation and social life. Specifically, it's the perspective you can get from a psychedelic experience that can be like years of therapy because it's all internally-motivated - you can get an objective perspective on you own life that no one else can offer and one you normally would not accept, especially if it's self-critical.
      For best results I do this with close friends, at home and/or in nature - taking long walks by the river or woods. Sometimes quiet time at some point as well, to allow self-reflection, taking a moment for an honest review and check in.

      Safety disclaimer Psychedelics, and also exhaustive workouts and meditation, can have serious adverse effects if done in excess or without proper planning. Always practice harm reduction: do your research (e.g. Erowid for substance info) test your drugs, carry Naloxone and *always* have a friend, at leas to check in with. Start small - you can always take more but not less.
      32 votes
    26. I finished playing through The Witness

      MAJOR SPOILER WARNING What I Did The game took me around twenty hours to beat, and I stretched that out over the course of about two months. Sometimes I would dive in deep and play non-stop for an...

      MAJOR SPOILER WARNING


      What I Did

      The game took me around twenty hours to beat, and I stretched that out over the course of about two months. Sometimes I would dive in deep and play non-stop for an hour or two, but most of the time it was me playing it almost piecemeal, for ten or fifteen minutes at a time. Enough to get through one or two panels that I had been stuck on and then stop again.

      I would have liked to do longer gaming sessions with it, but I found that I sort of had finite mental resources to apply to the game. I would hit a panel, be thoroughly perplexed, stare at it for 10 minutes while trying different solutions in my head, on paper, and in the game. Nothing would work, so I'd stop the game. The next day I would boot it up and, more often than not, have the solution in a minute or two--sometimes even the first try! I think my brain was working on these in the background.

      Something that helped me massively was not letting myself get intimidated by the game. As I would work myself farther and farther down a strand of puzzles, I would instinctively start to feel the pressure that they were getting harder and harder each time. Rather than feed into that feeling, I simply reassured myself that each puzzle was its own thing, and each one had a solution right there, staring me in the face. I just had to find it.

      What I Loved

      I think the game is gorgeous. Stunning. Beautiful. An absolute joy to look at. It made me realize that we don't often get vibrant color in games that aren't pixel art. I also think the world is beautifully designed. The island is a memorable place with lots to explore.

      I also loved the game's ability to teach you its rules wordlessly. The line puzzles aren't just puzzles--they're a language. The whole game felt like some geometric force was trying to communicate with me, but first it had to teach me its alphabet, grammar, and syntax.

      Furthermore, I can't tell you how many times I would fight for a solution to a difficult puzzle, feeling it was nearly impossible all the way, only to find the seemingly one right answer. The only way it could possibly work. The next panel? The same damn layout but with an added rule that ruined my prior solution! I loved that the game made me rethink my own thoughts and forced me to see, quite literally, that there is often more than one way to solve a problem.

      What I Felt

      I was probably 12 to 14 hours into the game when I accidentally stumbled onto the knowledge that there were lines that could be activated outside the panels. I can't remember where I was but holy hell can I remember the feeling. I've got goosebumps right now as I type this from revisiting it in my memory. It was the sublime feeling you get from a great plot twist. There was a sense of revelation, the feeling of frission, and a newfound respect and appreciation for the design that went into the game.

      What's sad is that it shouldn't have taken me that long. I saw the circles and lines throughout the environment as I made my way around the island and just assumed that it was a sort of visual motif, or maybe a stylistic flair, much like the game's sort of cartoony, polygonal look. Finding out that I could, in fact, trace them just like every other line I'd been making for the past ten hours was absolutely flooring to me. Experiencing that moment is one of the high points in all of my gaming history. It was the moment the game went from "this is definitely a clever game!" to "FUCK...this game is SO. DAMN. SMART." After that moment I think I spent two hours frantically running around the island hunting environmental lines. Now that I knew what to look for, they were EVERYWHERE. Hiding in plain sight! I was stunned. In absolute awe.

      At probably about the 15 hour mark, I found the movie room and had the input for one movie. It was a scene in which a man lights a candle and attempts to walk across a courtyard, and each time the candle goes out, he returns to the beginning. I took this to be a metaphor for the game--specifically that it is about the journey rather than the destination. As such, this was the point that I realized I wasn't going to get some revelatory story at the end of the game, and that making it to the end of the game, while definitely a goal, was not what gave the game meaning.

      The sub-takeaway from the film was the idea that the effort is worth it. The man in the film could have just crossed the courtyard and lit the candle at the end. The fact that he didn't showed self-restraint and a committment to the rule. I took this to be a comment on how the game is played. I could have looked up solutions to the puzzles online and just inputted them easily as a way of breezing through the game. While it would get me to where I was going (the end), what was the point? My playthrough was the lit candle route--harder because I was forcing myself to put in the work rather than taking the easy way out.

      Oh, and did I mention that the film also had an environmental line at the end you could activate if you went behind the screen while it was running? Genius. This game is SO. DAMN. SMART.

      What I Didn't Love

      Because I didn't pay attention to detail and made assumptions when I shouldn't have, I didn't realize that I could enter the mountain without all the beacons activated. My gamer mind simply saw OBVIOUS GATED DESTINATION and OBVIOUS DESTINATION GATE KEYS and went "yup, gotta get all of these to unlock the end!" As such, I overplayed my game a bit by doing all of that first. I was all set for entering the mountain to be the ending, especially because the village beacon felt like a "final exam" to the game, incorporating all of the other puzzle types. I kept coming back to it after learning a new symbol/rule and would chip away here and there until I finally got through all of it.

      As such, when I got into the mountain and there were even more puzzles I was miffed. My steam had run out. Add to that I'm pretty susceptible to motion sickness in games, so the flashing, scrolling, and color-cycling puzzles were deeply unpleasant for me. I literally had to look away from the screen for the scrolling ones. I solved them on paper and inputted them with the panels in my peripheral vision.

      The double-sided room below those was equal parts brilliant and frustrating, though I was impressed as hell with the room with the four sub-puzzles that fed into the larger one on the floor. Unfortunately, I ended the game on quite a low note, as the pillar puzzles at the very end turned my stomach on account of the rotating camera. I was able to power through those only because I knew I was so close to the end.

      What I'm Left With

      While I didn't love the ending, I, as previously mentioned, don't think it's about that. The game gave me 20 hours of puzzle-solving bliss in a beautiful, rich environment. It gave me legitimate chills when I figured out its secret. It made me think, it made me work, and it made me feel legitimately fulfilled. Good puzzle games make you feel baffled and then they turn around and make you feel brilliant. This one made me feel all sorts of brilliant.

      The game has so many legitimately clever moments. I loved the pagoda area where you have to look through branches at the right angle to see the solution. The last puzzle has two pieces of the answer, but a section is missing. After traipsing around, trying every possible visual angle, I look down and find a branch broken off at my feet. The missing piece. Brilliant.

      It was filled with little things like these. Little thoughtful twists or nudges. Each puzzle strand was an iterative sequence, and each time you thought you knew where it was headed, they'd push it further. Then further. More and more. Often in ways you wouldn't expect. It's not just that the idea of the game is good but that its execution is so rich and thoughtful that it makes me reverent.

      As for post-game stuff (because I know there's a ton I haven't gotten to), I'm taking a break from the game right now, but I might return to it a little later. I kept screenshots of puzzles I didn't solve or environmental elements that I was pretty sure were really activatable but that I couldn't quite figure out (the brown railroad tracks in the white limestoney area, for example).

      I have the inputs for a couple more movies that I haven't watched, so I'll probably go back for those. I know there's a challenge area as well, and I'm presumably equipped for it given that I did all of the beacons, but I don't know if I'm up for that. Not just yet, at least.

      What You Can Help Me With

      For those of you that have gone through the post-game content, do you recommend it? Are there certain things I should focus on? I'm not terribly concerned about spoilers, but if there's something "big" like the environmental line revelation, maybe just give me a hint or point me in the right direction.

      I also have a couple of lingering questions. Feel free to answer them unless you feel that it's better if I try to figure it out by myself.

      • What do the individual, standalone panels lying around the island do (the gray ones with the triangles)? I've figured out the rule, I just don't know their purpose.

      • Does finding all the environmental lines serve any larger purpose?

      • Is there story or lore in the game? Does the island or its frozen inhabitants get explained? I activated a few audiologs, but those were mostly philosophical ponderings rather than narrative.

      • How on earth do I get that environmental line with the railroad tracks? Of all the ones that I haven't been able to figure out how to get, that one's bothering me the most.

      Finally, to anyone who's played the game (which is hopefully anyone who read this), I'd love to hear your experience and thoughts. What was The Witness like for you?


      EDIT: Writing the post inspired me to go back into the game instead of sleeping. I watched two other videos I had found inputs for. One was a woman talking about freeing yourself from want, and the other was a man talking about science and knowledge. Interesting stuff.

      Then I started exploring and I found an environmental line made by the negative space in the sky when properly bounded by a cloud and wall from the exact right angle. This game is SO. DAMN. SMART.


      EDIT 2: Disregard where I said I was going to take a break from the game. I'm diving back in. I want to explore and find these environmental lines. It's so satisfying when you find one.

      There was one on a bridge leading from the village towards the foresty area with the orange trees. I could see it from the ground and knew it definitely was one, but I could never quite position myself right to actually trace it. I tried climbing in the castle area since it seemed like I needed to be elevated, but that didn't work. I tried it from the rooftops in the village, and that didn't work. Then I looked: the tower in the middle of the village! I'd forgotten to try from there because once I got to the top of that I headed straight for the mountain. Sure enough, that was the spot.

      Also, can we talk about how the sound is so satisfying when you get one? So good.


      EDIT 3: The game might be trying to teach me a lesson in freeing myself from want. Now that I'm fired up to dive back into it, it's hard crashing after I start it up. It loads fine and I can walk a few steps, then it locks up my whole system.

      I'm running it on Linux through Proton and tried all the different Proton versions assuming that was the culprit (it has crashed before) but the outcome is the same. I might be technologically barred from going further, which I guess is in the spirit of the game's ending and philosophy, right?


      EDIT 4: My OS had some graphics library updates for me today, and after installing them I'm back in business--no more crashing! (Sub edit: I spoke too soon. It crashed after about half an hour, but that's way better than what I was getting before). I spent a while traipsing around the island, looking for environmental lines. It's amazing how, in hindsight, so many areas or destinations that I thought were just kind of dead space are actually strategic locations for environmental lines.

      A good example is the very beginning of the game. You can get onto the roof of the overhang you first walk out from. At the beginning of the game I got up there, saw some pillows, and just thought it was set dressing in an ultimately useless space. Nope! Not only is there an environmental line you can get from there, but there's an audiolog as well if you're paying attention to detail (which, of course, I wasn't in my first go-around).

      22 votes