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    1. The second Tildes Short Story Exchange is now open to submissions! (June-July 2025 edition)

      1. Announcement The second Tildes Short Story Exchange is now open to submissions! Everything stays the same, with one exception: the submission form now includes a field for you to inform if your...

      1. Announcement

      The second Tildes Short Story Exchange is now open to submissions!

      Everything stays the same, with one exception: the submission form now includes a field for you to inform if your story should be included in the EPUB file I will generate down the line. The purpose of the EPUB file (an ebook format) is to make the stories more convenient to read for those who use e-readers. More on that here and on item 4 of this post.

      Click here for the original announcement containing more information. In case of conflicting information, this very post should be considered the most current.

      2. Quick info

      This is a short fiction workshop on Tildes! Anyone is welcome to post their short stories and get feedback on them. For more information, please click on the information box above or visit the introduction post.

      The TSSE will feature one post on the 1st day of each month. This edition will be up until July 1st, 2025, when it will be replaced.

      During that period, everyone will be free to post their short stories and their feedback at their own leisure.

      3. How to submit your short story

      You may use any website, blog, format, or platform to share your story!

      If you are inclined to share a PDF, please also share your story in a format that is open, allowing it to be easily converted and better displayed on mobile devices such as phones, tablets, Kindles, etc. Some good formats for that are .docx, .rtf, .odt, .epub, .mobi, .txt, .md (markdown).

      If you are sharing your story on something like Google Drive or Microsoft Office Online, make sure to set the appropriate permissions!

      You may also use detail markdown blocks to paste your story on Tildes itself (see "Expandable sections" in the Tildes docs here).

      Whatever you choose, I strongly encourage you to share your story in more than one format.

      4. Example submissions

      All short story submissions should be top-level comments on the TSSE posts.

      I drafted below an example submission that I encourage you to use. You are not forced to follow this model—feel free to add any information you want in your submission.

      Clarification on the question about having your story on the EPUB.

      Click for the examples
      **Title**: My Super Cool Story  
      **Word count**: 949
      **Genre(s)**: Science fiction, romance  
      **Expected feedback**: In this story I need feedback on story, language, everything. You can be as ruthless as you want. I can take it!  
      **File or link**: https://docs.google.com/document/d/1ffWEjR7qP3Gfn693cLvOaRujetl6b_5x/
      **Should your story be on the EPUB?**: Yes.
      
      **Title**: The Day My Dog Died 
      **Word count**: 1500
      **Genre(s)**: Drama  
      **Expected feedback**: I'm really insecure about the ending. This is a very personal story—be gentle with me!  
      **File or link**: https://docs.google.com/document/d/1ffWEjR7qP3Gfn693cLvOaRujetl6b_5x/
      **Should your story be on the EPUB?**: No.
      

      5. How to provide feedback?

      All feedback should be a direct response to short story submissions.

      Feedback should always follow the guidelines put forth by the writer, but anything that is not explicitly prohibited can be understood to be allowed. There will be no strict rules on how feedback must be written, but I would suggest that everyone provide something potentially helpful to the improvement of the story. That is, of course, highly subjective.

      UPDATE: This post will be active for an additional month!

      I previously talked about the possibility of postponing the next post of the Tildes Short Story Exchange depending on the level of activity. That will be the case for this month. Due to reduced activity, this post will remain up and active until August 1. Hopefully, that will give everyone time to both write reviews and post their own stories! That includes myself, since I was unable to comment on any story yet.

      23 votes
    2. What's your favourite Discworld quote?

      I've been re-reading the Discworld books recently and there are so many quotes that jump out at me as forming who I was as a child, or particularly relevant in 2025. I'm interested in everyone's...

      I've been re-reading the Discworld books recently and there are so many quotes that jump out at me as forming who I was as a child, or particularly relevant in 2025.

      I'm interested in everyone's favourite Sir Pterry quote, if you have one!

      38 votes
    3. Which translation tools are LLM free? Will they remain LLM free?

      Looking at the submission rules for Clarkesworld Magazine, I found the following: Statement on the Use of “AI” writing tools such as ChatGPT We will not consider any submissions translated,...

      Looking at the submission rules for Clarkesworld Magazine, I found the following:

      Statement on the Use of “AI” writing tools such as ChatGPT

      We will not consider any submissions translated, written, developed, or assisted by these tools. Attempting to submit these works may result in being banned from submitting works in the future.

      EDIT: I assume that Clarkesworld means a popular, non-technical understanding of AI meaning post-chatGPT LLMs specifically and not a broader definition of AI that is more academic or pertinent the computer science field.

      I imagine that other magazines and website have similar rules. As someone who does not write directly in English, that is concerning. I have never translated without assistance in my life. In the past I used both Google Translate and Google Translator Toolkit (which no longer exist).

      Of course, no machine translation is perfect, that was only a first pass that I would change, adapt and fix extensively and intensely. In the past I have used the built-in translation feature from Google Docs. However, now that Gemini is integrated in Google Docs, I suspected that it uses AI instead for translation. So I asked Gemini, and it said that it does. I am not sure if Gemini is correct, but, if it doesn't use AI now it probably will in the future.

      That poses a problem for me, since, in the event that I wish to submit a story to English speaking magazines or websites, I will have to find a tool that is guaranteed to be dumb. I am sure they exist, but for how long? Will I be forced to translate my stories like a cave men? Is anyone concerned with keeping non-AI translation tools available, relevant, and updated? How can I even be sure that a translation tool does not use AI?

      28 votes
    4. May 2025 Backlog Burner: Conclusion and Recap

      The May 2025 Backlog Burner event is officially over! Over the month of May, 13 participants moved 170 games out of their backlogs. There were 4 standard bingo wins from: u/Durinthal u/Eidolon...

      The May 2025 Backlog Burner event is officially over!

      Over the month of May, 13 participants moved 170 games out of their backlogs.

      There were 4 standard bingo wins from:

      There was 1 anti-bingo win from:

      There was 1 traditional bingo blackout from:

      There was 1 golf bingo win from:

      There were 31 daily posts(!!!) made by:

      A big thank you to ALL who participated in the event, whether that was by playing games, joining in conversations, or reading people's posts here.

      It has been an absolute blast doing this with everyone. I truly love this event. Thank you all.

      Use this topic to post your final bingo cards, give recaps of your games, and share any thoughts you have on the event itself.

      See you again for the next Backlog Burner in November 2025!


      Statistics

      • We averaged 13.1 games per person and 38.4 games per week.
      • There were 293 comments posted across 5 different topics.
      • We played games that started with every letter of the alphabet except X
      • Not a single game played had "Super" anywhere in its title.

      Platforms

      Games were played on at least 31 different platforms

      • Arcade
      • Bandai Wonderswan
      • Microsoft Xbox
      • Microsoft Xbox 360
      • Mobile
      • NEC Turbografx-CD
      • Nintendo 3DS
      • Nintendo DS
      • Nintendo Entertainment System
      • Nintendo Famicom Disk System
      • Nintendo Game Boy
      • Nintendo Game Boy Advance
      • Nintendo Game Boy Color
      • Nintendo Gamecube
      • Nintendo Switch
      • Nintendo Virtual Boy
      • Nintendo Wii
      • Nintendo Wii U
      • Panasonic 3DO
      • PC (Windows)
      • PC (Linux)
      • Playdate
      • Sega Genesis
      • Sega Master System
      • Sega Saturn
      • Sony PlayStation 2
      • Sony PlayStation 4
      • Sony Playstation Move
      • Steam Deck
      • Super Nintendo Entertainment System
      • Tabletop

      Animals and more

      Players played as at least 38 non-human protagonists:

      • 1 AI (ctrl.alt.DEAL)
      • 1 badger (Shelter)
      • 1 bird (A Short Hike)
      • 5 cats (I and Me (x2), MLEM: Space Agency, Tales of the Neon Sea (x2))
      • Cthulhu (Cthulhu Saves the World)
      • 2 dogs (Chicory: A Colorful Tale, Recommendation Dog)
      • 1 dolphin (Ecco the Dolphin)
      • 1 dung beetle (Yoku's Island Express)
      • 1 fox (TUNIC)
      • 1 frog (Frog Fractions: Game of the Decade Edition)
      • 1 goat (Goat Simulator 3)
      • 1 god (Hades)
      • 1 golf ball (Golfing Over It with Alva Majo)
      • 1 grimp (PixelJunk Eden)
      • 1 pillow Kirby (Kirby's Block Ball)
      • 1 lynx (Shelter 2)
      • 1 monster (Monster Prom)
      • 1 Nightmaren (NiGHTS Into Dreams...)
      • 1 pawn (Questy Chess)
      • 1 pool ball (Pool Panic)
      • 1 rabbit (Lugaru HD)
      • 2 rats (Propeller Rat, SpaceRat Miner)
      • 1 Rythulian (Journey)
      • 6 robots (BEEP, Choice of Robots, Core Fault, Joy Mech Fight, Machinarium, SteamWorld Quest: Hand of Gilgamech)
      • 1 squirrel with a gun (Squirrel With a Gun)
      • 1 tapeworm (Tapeworm Disco Puzzle)

      Also, this doesn't technically count but I'm including it anyway:

      • 1 IRL human (JoustMania)

      Highlights

      The following highlights were aggregated from participants and focus on the whole event or other participants. Thank you to those of you who wrote in! I'm sharing these as written and randomized, though I did make some minor edits: for flow and consistency, to maintain anonymity, to add usernames, and to link to specific comments when needed.

      • Shout out @J-Chiptunator who played on more consoles than I played games this month

      • I think one or two people came back to games after a decade, which is really cool to see (u/Wes: Grand Theft Auto V and u/CannibalisticApple: Animal Crossing)

      • I really enjoyed the heartfelt Animal Crossing write-up by @CannibalisticApple, which made me feel ten years old again.

      • I thought it was sweet that aphoenix played a game recommended by someone else on the site

      • @1338's daily recap of the event. While I love the Bingo cards that we've done for the last few, I also really just enjoyed the love of the game and sticking to it every day like a blog.

      • I want to mention @J-Chiptunator for writing a full novella every other week, in alphabetical order.

      • u/aphoenix's deception

      • There were a couple of callbacks to games played in previous events. I think it's neat that some games are getting shared play over time in these.

      • @kfwyre choosing a non-Steam/non-PC gaming platform was very cool.

      • The big one was of course @aphoenix's anti-bingo. That was super clever and well-delivered.

      • Games given away during the giveaway threads showing up in the Backlog Burner

      • Fantastic write-ups from so many people. There were so many thoughtful posts about games, and they helped me to structure my own backlog when there was overlap.

      • I very much enjoyed Wes' post for Golfing Over It with Alva Majo regarding game design, games that defy familiar rules to engage the player, and making improvements after losing progress.

      • Durinthal @ PAX East

      • I respect 1338 for playing and posting daily. What a way to burn through the backlog!

      • aphoenix delivering on his devious plan

      • Awesome that Wes made the site for this event

      • @1338 for being the most consistent poster, contributing a new game every single day. Crazy dedication.

      • @Durinthal playing at PAX East was super cool

      • Wes doubling up on Archipelago and Backlog Burner

      • 1338 signing off from the event with the Oblivion Remaster


      Personal Highlights

      These were highlights that were shared from players that focused on themselves. For these, I have included their names:

      u/Eidolon: I want to say that this has been my most successful Backlog Burner yet, because I actually got a couple of games to 100% completion. So the bingo was just a bonus!

      u/aphoenix: To anyone else who reads, thank you for participating in an event like this. It's nice to feel connected to people. It's easy to feel splintered and disconnected today, and things like this is exactly what I hoped to get from the internet when I was first playing The 7th Guest years ago. <3 for everyone here!

      u/CannibalisticApple:

      • Finishing The Letter to say goodbye to my Wii U as part of leaving my old house
      • Playing the original Animal Crossing for the first time in just over eleven years to greet my new house
      • Getting a chance to chat with people about games I've also played, and see all these other games that could also be fun
      • Seeing the sheer number of games with cats. And then realizing how many games I own that star cats.

      u/Wes: I moved The Swapper from own library into my backlog based on @aphoenix's write-up here, and @1338 put Sea of Stars on my radar.


      Full Game List (alphabetical)

      A

      B

      C

      D

      E

      F

      G

      H

      I

      J

      K

      L

      M

      N

      O

      P

      Q

      R

      S

      T

      U

      V

      W

      X

      Y

      Z

      Full Game List (by week)

      Week 1

      Week 2

      Week 3

      Week 4

      Week 5(ish)

      14 votes
    5. Contemplating getting a digital piano to relearn how to play

      I learned to play piano when I was pretty young and my parents wanted me to learn an instrument. Real acoustic piano, music theory, private tutor, recitals, the works. I stopped playing after high...

      I learned to play piano when I was pretty young and my parents wanted me to learn an instrument. Real acoustic piano, music theory, private tutor, recitals, the works. I stopped playing after high school and my lessons ended though, mainly since it felt like it was just another chore and I wasn't enjoying it or playing pieces of my own volition. It's been over a decade since then and most of my free time has been in video games instead. The piano's still there but it's been just another piece of furniture for the most part. I've never seriously considered dusting it off and trying it again, and I'm pretty sure I've forgotten everything I've learned at this point.

      Recently though, I got the chance to play Taiko no Tatsujin in an arcade for the first time while in Japan and I enjoyed it a lot despite being a total amateur, and I wanted to go back and play more to get better. That's when a thought crossed my mind - if I could gamify piano playing too, wouldn't that be a good way to trick myself into learning and enjoying piano again?

      So I did some digging into what gamified piano software was around now, and Piano Marvel seemed to be the one most suited for being both beginner friendly and also for sight reading. The software itself offers a fair bit of beginner content for free, with the more advanced stuff behind a subscription. You can also connect it to a digital piano to track key presses and score your performance, which is the important gamification part that sets it apart from me just pulling up some YouTube tutorials and trying to follow them.

      So I did some digging into digital pianos to see what would work for me learning and budget wise. From what I could glean off of various subreddit and other forum posts, if the end goal is to learn piano and not keyboard, an 88-key with weighted keys is the only thing that comes close, which bumps the cost up to a minimum of about 400 USD for the cheapest decent one, a Yamaha P45. If I didn't have a piano that cost would be fine, but I do and it most definitely sounds better, I just can't connect it to software or plug headphones into it so I don't bother my family if I'm playing at night, and I kind of want both of those. I'm also slightly concerned that my parents might be a bit upset if I do get a keyboard since, again, there's a perfectly good acoustic piano right there that they definitely paid more than 400 bucks for, though I imagine they'd be happy to just see me take an interest in learning piano again.

      The most important part of this is that I actually commit to it and play regularly, since it'll all be for nought if I lose interest or turn it into a chore again and stop playing after a few weeks or months. I don't know if a gamified piano software will actually do that for me or if I just don't actually like playing piano after all, but I would like some thoughts. Is there other good software for relearning piano in a fun way? Any keyboard recommendations, preferably not too expensive? Am I being a coward and should I just use my acoustic piano instead?

      21 votes
    6. How do fast fashion clothes vary in quality so much?

      I understand that fast fashion brands aggressively cut costs to mass-produce as much trendy clothing as possible, so I'm not surprised when I see a low quality fast fashion item. However, what is...

      I understand that fast fashion brands aggressively cut costs to mass-produce as much trendy clothing as possible, so I'm not surprised when I see a low quality fast fashion item. However, what is surprising to me is that the clothes actually significantly vary in quality, even within the same brand. So in a fast fashion store you may find a garment made from the worst synthetic blend ever, with messy stitches that'll definitely tear apart after a single wash cycle. And then on the same shelf there'll be a fairly well-made item, from a sturdy natural fabric, with very precise seams and details. And oftentimes, those two garments will be sold at the same price point.

      How does this happen? Do the fast fashion brands just randomly decide to spend more money on some of their clothes? Why don't they just make all of their clothes equally low-quality to cut costs, or make them all a bit better to increase satisfaction? How can a single company have such different quality standards for different products?

      17 votes
    7. Anyone have baking pan recommendations?

      Long story short, I’ve gotten very tired of buying junky pans that start getting rusty, etc. really quickly. At the moment, I’m trying to find some good metal pans for baking things like brownies...

      Long story short, I’ve gotten very tired of buying junky pans that start getting rusty, etc. really quickly.

      At the moment, I’m trying to find some good metal pans for baking things like brownies and focaccia, so probably 8x8 and/or 9x13.

      Anyone have any good brand recommendations?

      7 votes
    8. Formula 1 Spanish Grand Prix 2025 - Race Weekend Discussion

      Warning: this post may contain spoilers

      Spanish Grand Prix
      Circuit de Barcelona-Catalunya
      Sunday, June 1, 2025 - 13:00 UTC / 9:00a US EDT

      See your local time here


      Qualifying Results, Provisional -- SPOILER
      Pos No Driver Car Q1 Q2 Q3 Laps
      1 81 Oscar Piastri McLaren Mercedes 1:12.551 1:11.998 1:11.546 14
      2 4 Lando Norris McLaren Mercedes 1:12.799 1:12.056 1:11.755 15
      3 1 Max Verstappen Red Bull Racing Honda RBPT 1:12.798 1:12.358 1:11.848 12
      4 63 George Russell Mercedes 1:12.806 1:12.407 1:11.848 12
      5 44 Lewis Hamilton Ferrari 1:13.058 1:12.447 1:12.045 15
      6 12 Kimi Antonelli Mercedes 1:12.815 1:12.585 1:12.111 18
      7 16 Charles Leclerc Ferrari 1:13.014 1:12.495 1:12.131 12
      8 10 Pierre Gasly Alpine Renault 1:13.081 1:12.611 1:12.199 18
      9 6 Isack Hadjar Racing Bulls Honda RBPT 1:13.139 1:12.461 1:12.252 15
      10 14 Fernando Alonso Aston Martin Aramco Mercedes 1:13.102 1:12.523 1:12.284 14
      11 23 Alexander Albon Williams Mercedes 1:13.044 1:12.641 14
      12 5 Gabriel Bortoleto Kick Sauber Ferrari 1:13.045 1:12.756 12
      13 30 Liam Lawson Racing Bulls Honda RBPT 1:13.039 1:12.763 12
      14 18 Lance Stroll Aston Martin Aramco Mercedes 1:13.038 1:13.058 15
      15 87 Oliver Bearman Haas Ferrari 1:13.074 1:13.315 15
      16 27 Nico Hulkenberg Kick Sauber Ferrari 1:13.190 6
      17 31 Esteban Ocon Haas Ferrari 1:13.201 9
      18 55 Carlos Sainz Williams Mercedes 1:13.203 6
      19 43 Franco Colapinto Alpine Renault 1:13.334 7
      20 22 Yuki Tsunoda Red Bull Racing Honda RBPT 1:13.385 6

      Source: F1.com

      Grand Prix Results, Provisional -- SPOILER
      Pos No Driver Car Laps Time/retired Pts
      1 81 Oscar Piastri McLaren Mercedes 66 1:32:57.375 25
      2 4 Lando Norris McLaren Mercedes 66 +2.471s 18
      3 16 Charles Leclerc Ferrari 66 +10.455s 15
      4 63 George Russell Mercedes 66 +11.359s 12
      5 27 Nico Hulkenberg Kick Sauber Ferrari 66 +13.648s 10
      6 44 Lewis Hamilton Ferrari 66 +15.508s 8
      7 6 Isack Hadjar Racing Bulls Honda RBPT 66 +16.022s 6
      8 10 Pierre Gasly Alpine Renault 66 +17.882s 4
      9 14 Fernando Alonso Aston Martin Aramco Mercedes 66 +21.564s 2
      10 1 Max Verstappen Red Bull Racing Honda RBPT 66 +21.826s 1
      11 30 Liam Lawson Racing Bulls Honda RBPT 66 +25.532s 0
      12 5 Gabriel Bortoleto Kick Sauber Ferrari 66 +25.996s 0
      13 22 Yuki Tsunoda Red Bull Racing Honda RBPT 66 +28.822s 0
      14 55 Carlos Sainz Williams Mercedes 66 +29.309s 0
      15 43 Franco Colapinto Alpine Renault 66 +31.381s 0
      16 31 Esteban Ocon Haas Ferrari 66 +32.197s 0
      17 87 Oliver Bearman Haas Ferrari 66 +37.065s 0
      NC 12 Kimi Antonelli Mercedes 53 DNF 0
      NC 23 Alexander Albon Williams Mercedes 27 DNF 0

      Fastest Lap: ?
      DOTD: Max Verstappen (lol)

      Source: F1.com


      Next race:

      Canadian Grand Prix
      Circuit Gilles-Villeneuve
      Sunday, June 15, 2025

      9 votes
    9. The issue of indie game discoverability on distribution platforms

      The other day, I happened to stumble on a YouTube video where the creator explored the problem of “discoverability” of video games on platforms like app stores, Steam, and Sony, Microsoft, and...

      The other day, I happened to stumble on a YouTube video where the creator explored the problem of “discoverability” of video games on platforms like app stores, Steam, and Sony, Microsoft, and Nintendo’s shops. That’s something that has been bothering me for a long time about the Apple App Store.

      By pure coincidence though, this morning, as I was browsing through the “You Might Also Like” section at the bottom of a game that I am interested in, I began to go down a rabbit hole where I ended up finding a good handful of games I had played on Steam that I wasn’t aware were available on iOS/iPadOS as well. It’s quite sad, because these are games that I really enjoyed, and I paid for them on Steam, a platform that Valve (understandingly) neglects on macOS, whereas I could have played them optimized for iOS/iPadOS.

      The creator in the YouTube video didn’t really have a solution for this problem, and it seems to me that as the industry grows, and more and more “slop” begins to flood these platforms, it will only become harder and harder to discover the good indie games buried underneath it all.

      I feel this intense urge inside me to start some kind of blog or website to provide short reviews so that at least some people will discover these games. We definitely need more human curation.

      I’m also appalled that so many of these games on the Apple App Store have little to no ratings. No one makes an effort to leave behind a few words so that other people can get an idea of whether it’s worth to invest their money in a game.

      I guess that there isn’t really anything that can be done about the issue of discoverability. As an indie developer and publisher, you just have to do the that best you can to market your game, and hope to redirect potential customers to your website or socials, where you should clearly list all the platforms that your game is available on (surprisingly, a lot of developers don’t do this). But that’s about all that you can do. The rest is luck.

      20 votes
    10. Save Point: A game deal roundup for the week of June 1

      Add awesome game deals to this topic as they come up over the course of the week! Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle...

      Add awesome game deals to this topic as they come up over the course of the week!

      Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle are most worth my attention?”

      Rules:

      • No grey market sales
      • No affiliate links

      If posting a sale, it is strongly encouraged that you share why you think the available game/games are worthwhile.


      All previous Save Point topics

      If you don’t want to see threads in this series, add save point to your personal tag filters.

      17 votes
    11. Western graters are terrible

      I rarely ever used graters before, but in the past month or so I've been on a spring roll rampage. You've gotta have some whiskered cucumbers and carrots, and a mixture of impatience and...

      I rarely ever used graters before, but in the past month or so I've been on a spring roll rampage. You've gotta have some whiskered cucumbers and carrots, and a mixture of impatience and inadequate knife skills means using a grater. Previously I had a super cheap one from Daiso, but that one broke so I got a nice new one from Oxo. And even though it's technically a lot more featured than the Japanese dollar store version I was using before, it's actually way worse. Today I tried to do a technique I've heard of, shredding tofu, and even though I was using extra-firm it crumbled instead of shredded.

      The big difference between the Daiso and Oxo graters is that the Daiso one had maybe 3-4 rows of "teeth" doing the grating and the Oxo one has something like 15-20 of them. That gives you a heck of a lot more friction and you need to put a lot more force to use it. This doesn't just mean that your delicate food will be destroyed, it also means you have to press so hard that you risk your hand slipping and getting shredded. It also means you can't try to get large shreds because it will gum the process up.

      In contrast, the fewer holes in the Japanese one would take more passes to shred the same amount of food, but each pass is so much easier because you have the benefit of being able to build up speed and momentum as you shred. It feels like you're making slices instead of trying to force food through a mesh. The holes are also in the center of the grater so each shred is going to be the full length of the thing you're grating.

      Why is it that every western grater is built like this? Don't people realize how bad it is?

      16 votes
    12. Games that meaningfully teach you things

      I've been deep in learning how to rewire sections of my house, trying to understand the logic behind my older (1950s-era) electrical system. In the process, I came across a free game on Steam...

      I've been deep in learning how to rewire sections of my house, trying to understand the logic behind my older (1950s-era) electrical system. In the process, I came across a free game on Steam called Wired developed by the University of Cambridge's Engineering Department. It's a puzzle game that gradually introduces core concepts in circuitry and logical flow. It doesn't replace proper training, but it is an engaging supplement compared to reading electrical code books.

      But anyways, I though I would ask about games that don't just entertain but also teach. Not strictly edutainment in the shallow sense, but games that impart understanding, intuition, or practical knowledge through their mechanics.

      What are some games you've played that taught you something substantial? I'm thinking anything from real world skills, conceptual insights, functional knowledge, or anything that stuck with you after playing.

      50 votes