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    1. "The book was better than the movie." How important is the medium used in the storytelling?

      A number of years ago at a family reunion, I remember a rather raucous aunt of mine who sat at the table gloating that she reads “so many books.” After she thoroughly disparaged society for its...

      A number of years ago at a family reunion, I remember a rather raucous aunt of mine who sat at the table gloating that she reads “so many books.” After she thoroughly disparaged society for its preference of films, television, and video games, etc., it was revealed that the entire corpus of what she reads is harlequin romance novels.

      Being the shy and tepid fellow that I was, I didn’t call her out on her somewhat vapid achievement. But, the thought that crossed my mind was, “Two hours spent watching ‘A Clockwork Orange’ or ‘Lawrence of Arabia’ would be a much more rewarding and mentally invigorating experience than spending six hours filling my head with the risqué adventures of Fabio.”

      To which, this (kind of) opens up a question about the worth of the medium that we use for storytelling. Is there intrinsic value in written stories versus audio/visual ones? Often enough, a film will be adapted from a book. The sentiment that frequently seems to follow is, “the book is better than the movie.” Is this because we value books as a format more? Is it the greater degree of detail? Perhaps our “mind’s eye” creates a more appealing interpretation than a film director ever could? Or maybe it just makes us feel good to say that we like to read.

      I’m just using the books and movies dynamic as an example. The truth is that we can have this debate about all forms of artistic medium, whether it is live theater, television series, poems, music, radio plays; the list goes on. Marshall McLuhan famously coined the phrase, “The medium is the message.” How true is this, and how does it affect how we value each different kind of medium? What are your thoughts?

      19 votes
    2. What game(s) had the best, or your favourite, leveling system?

      Which games had really well thought out and engaging leveling system? Skyrim was a good baseline I believe, not perfect but engaging and not too punishing. Path of Exile seems convoluted to me, to...

      Which games had really well thought out and engaging leveling system?

      Skyrim was a good baseline I believe, not perfect but engaging and not too punishing. Path of Exile seems convoluted to me, to many skills the dont make any real impact. Fable was effective but very simple. Oblivion tried hard for a deep leveling system but was basically broken. Witcher 3 was pretty run of the mill (I thought, despite the praise the game gets).

      I'm trying to find something where there are several viable different playstyles. And it's always good when combat isn't the only way to proceed.

      17 votes
    3. Antichamber developer Alex Bruce talks about the process of developing and marketing his game

      Alex Bruce gave a pair of talks at GDC 2014 on the development process of Antichamber (trailer) In the first talk he talked about the journey from Unreal mod to full game, presenting at game...

      Alex Bruce gave a pair of talks at GDC 2014 on the development process of Antichamber (trailer)

      In the first talk he talked about the journey from Unreal mod to full game, presenting at game festivals, networking, the grueling work of getting the game to market, and the lessons he learned along the way:

      Antichamber: An Overnight Success, Seven Years In The Making

      In the second talk he went over the iterative design process, and how he tweaked things based on how people interacted with the game (spoilers):

      Antichamber: Three Years of Hardcore Iteration

      12 votes
    4. Now that the Steam Summer Sale is over, what have you bought?

      SSS is finally over and those sweet (although not as sweet as they used to be) deals are gone. What games have you gotten your hands on? I didn't get too many games this time around. I actually...

      SSS is finally over and those sweet (although not as sweet as they used to be) deals are gone. What games have you gotten your hands on?

      I didn't get too many games this time around. I actually found a bunch of games in my library that I didn't know I had, so I felt like I had enough to play for a while.

      Games I bought:

      • Stick Fight
      • For the King
      • Cuphead
      19 votes
    5. What is the best way to add a growth mechanic to Dungeons and Dragons?

      There isn't really a great mechanic for learning skills and languages in dungeons and dragons. This makes it a bit lacking if there is a certain amount of off-time between adventures and missions....

      There isn't really a great mechanic for learning skills and languages in dungeons and dragons. This makes it a bit lacking if there is a certain amount of off-time between adventures and missions. It would be cool to think some sort of mundane dnd. Like mini-games in video game RPGs that make your character a little bit more personal. A quirks mechanic, that adds a certain way your character acts in the every day or what your character normally does. The risk is that it could turn into too much of a dice roller and the players might engage less with the story. What do you think?

      9 votes