• Activity
  • Votes
  • Comments
  • New
  • All activity
    1. Dictatorship

      Despite being known as a dictatorship, Russia is officially a democracy. The trick is to have 11 parties in the ballot: the first is Putin, which always "wins" 50% of the vote. The next nine are...

      Despite being known as a dictatorship, Russia is officially a democracy.

      The trick is to have 11 parties in the ballot: the first is Putin, which always "wins" 50% of the vote. The next nine are also Putin, but under different names: Communist Putin, Liberal Putin, Nationalist Putin. The name is the only difference between them—the politics are completely the same.

      There is only one opposition party: Yabloko (Apple). Every five years they run for the State Duma (parlament), but always get around 1% of the vote—not enough to be in the Duma, which requires 5%.

      But next month, the first Duma election since the start of the war will take place. Yabloko ran with the shortest campaign slogan in their history; only 43 words long, it boiled down to "STOP THE WAR". A vote for Yabloko, no matter whether you agree with the rest of their politics, was the only way to vote against the war. The party was getting more and more popular, with the polls showing their support at a whopping 18%. Even more surprisingly, the party was not immediately designated an illegal organization and was actually allowed to run in the election. It was clear to everyone: the vote will still be rigged, and Putin will still win, but Yabloko has the full chance of getting 5% of the vote and winning a few seats at the Duma. A glimmer of hope for the country was spreading among the anti-war citizens.

      Until today.

      A hearing was just held by the Supreme Court on a lawsuit filed by one of the smaller Putin parties, demanding for Yabloko to be banned from the election. They won. Yabloko is no longer running.

      The most infuriating thing is the cited reason for their removal. There lawsuit had some usual arguments: the party is extremist, the party receives illegal foreign funding; those arguments were quickly disproven and dismissed. Instead, the court focused on an interview with Yabloko's founder, in which the interviewer quoted a children's song and a popular line from a book without the permission of their authors. Yep, you read that right. It was a copyright lawsuit: since the interview was promotional material and violated copyright, that means the party engaged in illegal promotion and shouldn't be allowed to run. All because of two small quotes (which are so common they're basically proverbs) and some picture from the internet they put in the interview.

      I'm so fucking done with this country.

      38 votes
    2. iOS 14 and earlier will seemingly stop getting App Store app updates in 2027

      When uploading an app I got this email: ITMS-90068: MinimumOSVersion too low - This app has a MinimumOSVersion of 13.0. Starting in Spring 2027, all iOS apps must have a MinimumOSVersion of 15.0...

      When uploading an app I got this email:

      ITMS-90068: MinimumOSVersion too low - This app has a MinimumOSVersion of 13.0. Starting in Spring 2027, all iOS apps must have a MinimumOSVersion of 15.0 or later in order to be uploaded to App Store Connect or submitted for distribution.

      These are old iOS versions, so this policy isn't going to affect many people but I thought I'd post anyway. I still have an old iPad with iOS 12 that's usable for reading and media. I think some apps are still supported and getting updates surprisingly. As a dev I still update Three Cheers for Tildes to support iOS 12 and up. No idea if anyone other than me uses that old version though.

      I like supporting the older iOS version because it means I can keep using this old hardware. Also knowing something runs on those old devices with okay performance, means it will be buttery smooth on any moderately recent iPhone/iPad. I mean, I can probably still install apps on it for my own personal use, just not distribute on the App Store.

      On the other hand supporting iOS 12 is just not practical and not really a good use of developer time, so this had to happen at some point.

      27 votes
    3. Help me choose a HiDPI monitor for work

      It looks like we’re finally getting some real options in the space, so I’m interested in people’s thoughts and experiences! I’ve been running a pair of LG 27MD5KL monitors forever, and they’ve...

      It looks like we’re finally getting some real options in the space, so I’m interested in people’s thoughts and experiences!

      I’ve been running a pair of LG 27MD5KL monitors forever, and they’ve been largely great - but they’re really showing their age at this point, and I’m being forced to upgrade either way because my new job requires using a Windows laptop (likely a Dell Pro 14, but TBC), and those old LGs use an esoteric dual link DP variant that only Apple supports. I’ll also be keeping my personal MacBook Pro, so smooth compatibility with both is a must. Use will largely be software work: lots of documentation, lots of terminal windows, lots of dark mode, but some design review work as well where decent colour accuracy helps.

      Options I’m seeing at the moment are:

      • Asus ProArt PA27JCV
      • Asus ROG Strix XG27JCG
      • LG 27GM950B
      • BenQ MA270S
      • Apple Studio Display
      • Apple Studio Display XDR

      I get the impression that Apple’s the better option where possible, but I’m concerned about compatibility, especially when I don’t directly control the choice of laptop. If anyone has real world experience on that one I’d be interested, especially the difference between “technically works on non-Apple laptops” vs “is an equivalently good experience on non-Apple laptops”.

      I’m guessing just using separate inputs for each laptop will be fine on whatever I go for, but I’m open to getting a KVM if needed (L1Techs? I haven’t actually checked how hard it is to find one that supports 2x 5K yet…). Couldn’t immediately see anything that’ll take Thunderbolt input from the Mac and HDMI input from the Windows laptop and push both to Thunderbolt output, which might otherwise have been a way to bridge the Apple display question.

      Probably going for 27” 5K rather than 32” 6K, unless there’s a compelling argument for the latter. I briefly tried a Dell 32” 6K a few years back and other than horrible backlight bleed, sitting that close to a 32” display ended up feeling like I was craning my neck rather than moving my eyes to see edge to edge.

      So, what do people think would be best here?

      Sending up a bat signal for @gary and @ButteredToast - you guys both know your stuff on this one!

      11 votes
    4. How long can I go with an obsolete phone?

      Right now, I have a Samsung Galaxy A12 phone, which has done everything I need for quite some time. It was bottom of the barrel in the Samsung lineup, and it quit receiving updates of any kind...

      Right now, I have a Samsung Galaxy A12 phone, which has done everything I need for quite some time. It was bottom of the barrel in the Samsung lineup, and it quit receiving updates of any kind back in November of 2024. For a cheap phone, I've been pleased with it.

      My use case is unusual. I rarely use my phone to go online, but on occasion, I am forced to do so. Most of the time I use it to make calls, or send and receive texts. SMS is fine for me. I don't play games on it, though I do use the camera now and again.

      One slightly unusual task is tethering. When my internet goes down on my computers at home, the mobile network is often still available, so I tether my desktop to the phone connection. Visible will slow the connection speed tremendously, so I use an app that disguises the tether connection, and I get full speeds. So I need this app to work when the main internet connection goes wonky.

      One year and eight months without security updates makes me a little more cautious about using the phone for anything online. I don't use it for bank accounts or credit cards, no instant payments of any kind, and there are no passwords saved within it. Even if I still got updates, I wouldn't use it for any type of financial transactions. I don't even check email with it.

      In reality, a dumb phone would probably work for me, but Visible is notoriously picky about Android phones they will accept. And I don't use Apple for anything. No plans to change that.

      I have been more and more interested in ditching Google software. I was recently forced to switch to Google Messages, since Samsung is turning their messaging app out to pasture. A Pixel 10a with GrapheneOS is something I'm considering. Visible will accept any modern Pixel phone, so they aren't a problem.

      The question is, is any change necessary with how little I use the phone online? Perhaps I should just wait till the battery dies, but that doesn't help me in my efforts to de-Googlize.

      35 votes
    5. eBook management for Kobo

      I have an older kobo (Kobo Libra H20) and have been using Calibre, and basically manually plugging it in and syncing books over to it. I'm wondering if anyone knows of any good ways of doing...

      I have an older kobo (Kobo Libra H20) and have been using Calibre, and basically manually plugging it in and syncing books over to it.

      I'm wondering if anyone knows of any good ways of doing wireless sync?

      I've looked into KoReader but not sure exactly how involved that would be to set up. I am comfortable setting up something "SelfHosted" as long as I can easily spin it up and spin it down, I don't currently have any computer I leave on 100% of the time.

      I've seen previous topics here, and Booklore looked interesting, but when I went to track it down it looks like the website is down (the GitHub is still there though), and apparently lots of controversy surrounding it in some reddit posts...it looks like there is maybe a fork of it (Grimmory), but I'm wondering if anyone here has experience with it or anything similar.

      I'd prefer something without a lot of AI/LLM use, but not sure how realistic that is.

      I only read eBooks, not manga/visual novels, and I don't listen to audiobooks so I don't necessarily need anything with support for any of those.

      I would also be fine paying for something, but preferably only a one-time fee not a subscription.

      I primarily read books on my Kobo, but it would be a "nice to have" if I could somehow sync to my iPhone (or Apple books) and iPad, but not required (and I don't need it to sync progress between devices, as I'd pretty much only be reading on one at a time).

      Additional "nice to have" would be the ability to add books from any device.

      Any suggestions? Just use Calibre content server? Or is there something "better"?

      23 votes
    6. I need more hilariously awful pick up lines to make my wife roll her eyes at me

      I'm running out of content and need some help. Some of my notable favorites: Hey girl, are you a microwave? Because mmmmmmmmmmmmmm (doing my best to imitate the hum a microwave makes). Hey girl,...

      I'm running out of content and need some help. Some of my notable favorites:

      • Hey girl, are you a microwave? Because mmmmmmmmmmmmmm (doing my best to imitate the hum a microwave makes).

      • Hey girl, are you a parking ticket? Because you have FINE written all over you.

      • Hey girl, if you were a fruit, you'd be a fine-apple.

      • Hey girl, did you change your name to Campbell? Because mmm mmm.

      The feel I'm going for is delivering these with lots of very exaggerated eyebrow raises, often times finger guns, and my best Johnny Bravo voice.

      77 votes
    7. Favorite recipes you've come up with

      Hi all. I'm interested on hearing about recipes you've come up with yourself, whether completely from scratch or variation on an existing one. Maybe you were lacking an ingredient one day, and...

      Hi all. I'm interested on hearing about recipes you've come up with yourself, whether completely from scratch or variation on an existing one. Maybe you were lacking an ingredient one day, and subbed one that changed the recipe in a good way. Maybe you tried a dish at a restaurant that you love and attempted to recreate it at home. Maybe you had a bunch of leftover ingredients you didn't know what to do with, so decided to throw them all together and pray for the best. Or maybe inspiration struck suddenly one day for a perfect dish, and you gave it a shot. Would love to hear the backstory of the recipe if you have it. I'll start.

      Cincinnati style daal. The family chili recipe growing up was cincinatti/skyline style chili. I've thus always preferred my chili without beans, and I love the depth of flavor cincinnati style chili has. My family even likes to use ground turkey meat because we think it absorbs the flavors of the spices better than beef does. When I moved to the UK, I suddenly had access to excellent Indian food, daals now being one of my favorites. One thing that immediately struck me about daals was the depth of flavor in them. The lentils serve to add texture and some creaminess, but the spices in it are the highlight of the dish. In fact, this kinda reminded me of my family chili. I began wondering, could I make a daal but with the spices from my family chili? This would be pretty nice, as turkey is kinda hard to find outside of christmas time here and lentils are a good low-cost protein. Well, it turns out the cooking process for daal and my family's chili are pretty similar, so I took a black daal recipe from dishoom and tried subbing the cincinatti chili spices for the spices in the daal. Many of the other ingredients between the two recipes are similar. And it's come out pretty good! I'm still refining it, it lacks some umami without the meat, but I think the next batch will be great. Serving it with naan and cilantro, instead of spaghetti. Always with shredded cheese and chopped onions of course.

      Filipino Dip. One of my favorite recipes to make is chicken adobo, so easy to make and it's delicious. I usually have some chicken and sauce left after making a batch, and one day it occurred to me that there was enough sauce left I could dip a sandwich in it. Huh, that's kinda similar to a french dip. So I shredded up the remaining chicken, toasted a baguette, and sauteed a bunch of onions to add to the sandwich. It was absolutely delicious, and what I will be doing with my leftover chicken adobo from now on.

      St Patrick's Day Ramen. So, this year I decided to make my family's St Patrick's Day meal. Kinda hard to do in the UK, as corned beef is really not a big thing. (Yes, I know they have the tinned version, no, it's nothing like the real deal). But I corned my own beef, and then braised it in red wine, and invited friends over to share. Afterwards, with all the corned beef gone, a friend and I were looking at the braising liquid. There was a ton of it left, and it tasted frankly delicious. My friend pointed out that it reminded him of a ramen broth, and so an idea was born. I bought some thinly sliced beef from the local asian grocery store, and assembled the ramen with it, the noodles, cabbage, thinly sliced green apples (I know it seems weird, but it's used in the family cabbage recipe), and pickled garlic/cucumbers made from the leftover corned beef brine. It came out delicious, and will definitely be doing it next year.

      Oven roasted brussel sprouts and carrots. This came from a restaurant near me that unfortunately closed. They would make the most amazing, crispy, roast brussel sprouts and carrots served with a tangy, smokey dressing. After it closed, I would dream of these brussel sprouts, and I tried googling recipes to find something similar with no luck. I knew only a couple of things: that the head chef was Peruvian and said on the menu it had inspired this dish; there was mezcal in the dressing, likely providing the smokey component. So after researching Peruvian recipes, I've come up with a vinaigrette that's as close as I can remember: bragg's cider vinegar, juice from one lime, olive oil, salt and black pepper, and a splash of mezcal. If available, add a touch of aji amarillo paste. May need to add a little sugar for a hint of sweetness. It took some time to figure out a crispy brussel sprout too, as home ovens can't get as hot as a commercial kitchen, but also finally found an oven roasting recipe I was happy with.

      Looking forward to hearing everyone elses recipes!

      18 votes
    8. Smartphone recommendations?

      I've been rocking a Sony Xperia 1 IV for the last 3.5 years or so and, save for some persistent and irritating Bluetooth issues (audio quality drops for no reason) I've really enjoyed it. However,...

      I've been rocking a Sony Xperia 1 IV for the last 3.5 years or so and, save for some persistent and irritating Bluetooth issues (audio quality drops for no reason) I've really enjoyed it.

      However, as of a month or so ago, the Bluetooth issues have graduated to "untenable" level, and considering its age, it's time for a new phone.

      I almost entirely use my smartphone for watching YouTube, listening to music, watching videos, and reading books. I don't use it to play games or surf social media at all. Occasionally I'll take photos, but I don't need anything better than "takes decent photos"

      My hard requirements:
      Not an Apple
      MicroSD card

      My strong wants:
      No back glass
      Durable
      Headphone jack
      Decent audio quality

      Does anyone have any recommendations?

      33 votes
    9. Just published my first game

      Hey everyone! I know there are some people on Tildes who like making games as a hobby. I’ve had a long-standing passion for game development, but I never managed to finish a project. About a month...

      Hey everyone!

      I know there are some people on Tildes who like making games as a hobby. I’ve had a long-standing passion for game development, but I never managed to finish a project. About a month ago, I decided to push myself to finish a small game and publish it somewhere, and finally that day has come! Orb Sweeper, a 3D minesweeper puzzle on a sphere, is now live on the Google Play Store. Just as a disclaimer: it’s free, has no ads, and works offline by default, so I’m not earning anything from it. I just genuinely wanted to share my first finished project, along with the joy and relief I feel now.

      Honestly, I’ve always been more ambitious when it comes to game mechanics. I’m a big fan of strategy games, especially TBS games over the years, so of course I always dreamed of creating a grand 4X strategy game of my own. Over time, I implemented many different systems and mechanics that are complex on their own: generation of realistic and interesting maps, pathfinding, economic models, different variations of game AI, and so on. But since these kinds of projects are huge, I was never able to finish one as a solo developer, or even bring it to a properly playable state. I burned out relatively quickly.

      Over time, I realized what motivates me to continue: when somebody else is also working on the project, and when you can quickly see the results of your work. Both things are difficult to achieve. First, it’s hard to find people who are ready to spend a lot of their free time developing a big strategy game while following the same vision. Since it’s a hobby and I cannot pay for development, I also have to spend a lot of energy motivating others, not just myself. The longest I managed to keep a small team of two enthusiasts together was one month.

      Second, with complex games like strategies, there are only a few big and impactful mechanics that bring the game to the state of a playable prototype, but getting there demands a ton of polishing. Graphics, sounds, small animations, 3D models… a lot of work that is almost invisible on its own, but contributes enormously to the overall look and feel of the game. Sometimes I feel like I’m drowning in these small fixes, and that also leads to burnout.

      So I decided to make my projects progressively smaller until I could realistically complete one from start to finish. It’s a bit sad to see that only a Minesweeper-like game survived this approach, but I feel like it’s an important starting point. Seeing my game actually published gives me a bit more motivation to finish other projects.

      But then… it’s Google. All interactions with its platform make me feel a bit frustrated. It’s surprisingly difficult to publish such a simple game. I even had to hire paid testers just to satisfy their entry requirements for closed-test user engagement. There are so many policies regulating data handling that even if your game does nothing in terms of transferring data, handling accounts, or showing in-game ads, you still have to go through all these bureaucratic procedures anyway. I guess it’s probably the same with Apple, but their famous support still hasn’t helped me with account verification after a month, so I’ve yet to experience that side of things fully.

      Anyway, I’m glad that the game is available somewhere at least. And I actually play it myself sometimes on my phone. I know some people here are going through similar obstacles, so I have a question for you: what motivates you to continue working on big, complex games? And more generally, how do you avoid burning out on long-term projects?

      68 votes
    10. Cross platform mobile setup help

      Hey everyone, I’m looking to add some freedom to my mobile device setup and could use some advice from anyone who might be familiar with what I am trying to do. I am currently using an iPhone, but...

      Hey everyone,

      I’m looking to add some freedom to my mobile device setup and could use some advice from anyone who might be familiar with what I am trying to do.

      I am currently using an iPhone, but I generally prefer using android devices. In the past I have regularly switched back and forth between the platforms but it’s a pain to do and (being based in the U.S.) the turning on and off of iMessage tends to confuse the people I communicate with (and confuse their phones on occasion when it fails to acknowledge my number is no longer registered with iMessage). I also just got a Pebble Time 2 and want to use it with android to get the full experience.

      Normally I would just make the switch, but I’m hoping I can decouple my setup a bit and get the “best of both worlds.” Due to a recent BOGO deal at T-Mobile, I have an unused line in my family plan that is free. What I would like to do is keep my main phone number tied to the iPhone I have but have it act as a relay for iMessages, calls, and RCS/SMS/MMS messages to my android device that I would carry with me.

      Not only would this make switching devices easier in the future, it would allow me to seamlessly go back and forth between iOS and android with almost no disruption whenever I want to.

      Here is a simplified list of requirements/questions I need to solve for this setup:

      1. How to make and receive calls from my primary phone number on the secondary line (I assume I can setup some kind of call forwarding but that would only cover the receiving of calls)

      2. How to send and receive iMessages from my primary phone number on the secondary line

      3. How to send and receive RCS/SMS/MMS messages from my primary phone number on the secondary line

      Would love to hear this community’s thoughts and advice!

      5 votes
    11. I think that we won’t see any new and radical new gaming input devices or form factors anymore

      I think this might be a hot take, but as the cliché goes, please hear me out. First of all, what I define by “new and radical” is something that is not only significantly different from what we...

      I think this might be a hot take, but as the cliché goes, please hear me out.

      First of all, what I define by “new and radical” is something that is not only significantly different from what we had before, but it must also fulfill another criteria: it must become ubiquitous.

      So, for gaming input devices, I would say that what Nintendo tried to do with the Wii didn’t stick. The technology wasn’t new, but its implementation was new and radical. It was a gamble, for sure. I loved it for what it could do (and, honestly, I miss it), but it’s been almost exactly 20 years now, and the Switch 2 has the double joystick, d-pad, ABXY, quadruple shoulder button combo that all other controllers have. That basic form factor is what became ubiquitous. Motion controls didn’t go extinct, but apart from aiming via gyroscopes, they’re not that common. Classic controllers though, they’re here to stay. In fact, in these last years, I’ve seen the market for controllers explode. It’s wild.

      What Nintendo did with touch screens on the NDS/3DS did become ubiquitous though (even if they kind of pulled out of it): That input method is what mobile games rely on. Its home hardware are mostly smartphones. What was new and radical about it (and something that Steve Jobs explained well when he introduced the iPhone) is the idea of having one stylus/finger tip as the tool for for the input, and then designing the input methods (swipe, tap, hold, etc.) around it. Again, the technology wasn’t new, but its implementation was a radical departure from conventions at the time, and again, it became ubiquitous. I don’t see smartphones ever going away (or rather, slabs of glass that we swipe, tap, and hold our fingers on).

      I think that there was a hot minute there where we all thought that VR was going to become the next big thing. The input for that doesn’t use technology or methods that are radically different from controllers (they are still just buttons, gyroscopes, and accelerometers, as far as I can tell), but combined with the (supposedly) immersive VR experience, they could have made up for a package that feels new and radical, except that... it became a niche, and I don’t see that ever changing. Baring a leap in technology that allows us to instantly plug into The Matrix, without any complicated setup, I don’t see VR becoming important in gaming, even if it becomes significantly cheaper. It’s just not convenient enough, and in the end, I think that convenience is king, and controllers/touch screens are the ultimate convenience.

      You may be thinking about what Valve is doing with touch pads, on both the Deck and their new controllers, but I don’t see it catching on (not to mention that it doesn’t really feel all that radical to me). I’d love to be proven wrong (and I know that those touch pads can do way more than just replace a mouse, since they also have “zones” that can be mapped to, etc.), but in the end, I don’t see it replacing the third pillar of gaming input devices: keyboard and mouse. For PC games, especially certain genres, nothing will ever beat the convenience of that combo.

      So, for gaming inputs, I think that we have reached the end of the line. If before the end of my time on this earth, something new and radical comes along that becomes ubiquitous, then feel free to come back here and rub it in my face. I’m willing to bet a lot of money that it won’t happen.

      Now, let’s have a talk about form factors, or rather, the hardware.

      I think that the Switch 1 and the Steam Deck really kicked off a golden age of handhelds. Indeed, it feels to me as if some new handheld device releases every week. It’s absolutely wild. I don’t know what changed since the launch of those two consoles. We’ve had handhelds since... what? The Game & Watch? Maybe earlier? I don’t know, but it’s been decades. Yet only now has the market for them finally grown big, maybe too big.

      Why do I say too big? I would like to know why these companies keep developing new models. Are they really selling that many units and making that much profit? If they are, then wow. Good on them. I’m skeptical though. I hope it doesn’t lead to some market crash. I should add that, as someone who feels lukewarm about handheld gaming at best, I don’t understand why they sell so well (again, if they do). Yes, every time I see a new handheld, I want to buy one, just out of FOMO, but look: I have a Switch 2 and I always play it docked.

      I had a GBC/GBA/NDS growing... for the sole purpose of playing Pokémon... always at home. With a couple exceptions on the NDS, I never cared for much else outside of that. It may be that I was conditioned to feel this way about handhelds, since my first console was a Nintendo 64. My preferred way to play games, is to comfortably recline on a chair, turn on a TV (the bigger, the better), grab the controller, and play in the comfort of my home.

      I cannot relate to people who have the courage to take their $200, $300, $400, $500 (or more expensive) handhelds out into the wild, where they could drop from their hands (I’m very clumsy), get stolen, or worse, only to play on a tiny screen while sitting very uncomfortably. If you do this, please explain to me why you enjoy it. I genuinely don’t understand. I’m scared spitless just from yanking out the Joy-Cons from my Switch 2, let alone unplug it from the dock. I also don’t care much for mobile games for similar reasons: screen too small, games not that interesting for me.

      Alas, I have to admit that handhelds have become ubiquitous. I’m not 100% sure, but I think that, as a form factor, they might stay around forever. I don’t think that smartphones, the other form factor that is ubiquitous, are going to completely replace them. Handhelds have the added convenience of analog sticks, buttons, and being gaming-first devices. Smartphones don’t have that.

      The third and last ubiquitous form factor would be consoles and PCs. I group them together because I have a feeling that sooner or later consoles are just going to morph into PCs. I don’t know what Nintendo will do though. They seem determined to have complete control over their ecosystem, but that will require them to keep releasing new consoles with walled gardens. Can they become the Apple of gaming? Can they make this business model sustainable in the long term? I’m not 100% sure. Either way, “big, stationary gaming machines” as the third category, are here to stay.

      VR could be a new and radical form factor, but for the reasons that I mentioned before, I think it will forever remain a niche. Other than that, I can’t imagine what else we could come up with.

      Do you agree? Do you disagree? Do you have a different take? Do you maybe have an idea of what could become ubiquitous in the future? Is there an input device or form factor you’d like to be more commonplace (like Mii with the Wii) or be invented (if it hasn’t been yet)?

      Maybe I should reserve this for a different topic later, but I also don’t see video games themselves coming up with any new and radical gameplay mechanics anymore. I think we already have all the genres that we could possible come up with, and everything that feels new is really just a mashup of something that came before, arranged in a way that hadn’t been thought of yet... kinda like music.

      22 votes
    12. CGA-2026-04 🕹️🚀🧑‍🚀 INSERT CARTRIDGE 🟢 Space Rogue

      But First, These Brief Messages If you were a hip gamer back in 1989, your first point of contact with our game of the month, Space Rogue, might have been this video ad (timestamped) that explains...

      But First, These Brief Messages

      If you were a hip gamer back in 1989, your first point of contact with our game of the month, Space Rogue, might have been this video ad (timestamped) that explains exactly why Origin's new space adventure is the hottest thing in gaming right now. Or you might have marvelled at this magazine ad.

      I'm starting with these ads because the game is currently on sale on GOG! The sale ends in just two days, so get it while the getting is good! And while there, consider also grabbing Sid Meier's Pirates! Gold Plus (the 1993 remake) and/or Sid Meier's Pirates! (the 2004 remake) for our next month's gaming, as both are also heavily discounted. Thanks to /u/J-Chiptunator for the heads-up!

      All of these do exist on Steam as well, of course, and don't cost much even when not discounted. I will write more about platforms and general availability later. But now, back to our regular programming.


      Introduction

      So, this is what it's come to. You in the pilot's seat, surrounded by the vast emptiness of cold, dead space. A row of cryptic console buttons. A user interface that seems to come from an entirely different era, if not species. One wrong move, one mistaken button press, and you are probably dead. Great. Just great.

      It's not even your seat, or technically your spaceship, just something that you stumbled into when the aliens blew your crewmates into smithereens. You are the sole survivor, alone on board the Jolly Roger (who the hell named this ship?) and now seriously evaluating your life choices.

      Go to space, they had said. Space is exciting, it's fun, it's different, they had insinuated. You specifically remember the poster screaming that it had "everything for everyone".

      Bullshit.

      Instead, you find yourself hunched over the console with a thick manual in one hand and a glass of the galaxy's worst gin in another, trying to figure out how this piece of crap Jolly Roger functions. You don't feel jolly at all. Or roger.

      Just as you are about to give up and slip into cryogenic sleep for the next thirty days until that vacation in the Caribbean, you notice something buzzing on a side table. It's the quiet, gentle buzz of a smallish electronic device. Friendly, inviting. You pick it up and the screen lights up. It's a warm, welcoming glow of an e-reader. It is here to help. The page it opens simply reads:


      Welcome to Space Rogue

      In my CGA lobbying post, I wrote that although Space Rogue was a fairly major release at its time, for modern tastes, it can feel a little clunky, perhaps difficult to get into. It is not only the oldest game that we have played so far, but also the first one on our list that was designed with a personal computer and its keyboard in mind, rather than something that would be controlled purely with a controller, joystick or mouse. If you are not familiar with this era or style of gaming, it may take a bit of a mindset adjustment to get going.

      I will try my best to help you get started without too much headache. Just trust me that there really is a very good game in there, in fact one that has been voted as one of the best Commodore 64 games of all time. It is a galaxy spanning scifi RPG that mixes the space sim combat of Elite and Wing Commander with the adventuring of Ultima and Mass Effect. A game that combines some of the best of late 80s design while paving the way for what was to come.

      📚 Reading materials

      Although the game starts with a cutscene that sets up the story, it still very much expects you to take a look at the documents that originally came in the game box. As so often with games of this era, these are not "supplementary" materials but an actual part of the game. Both Steam and GOG releases should contain the following:

      • Quick Reference Card
      • Novella (Stars of Opportunity)
      • Manual
      • Map
      • Ship Models

      With GOG, you should be able to download the files directly from the website. With Steam, the Manual shows up in the "Additional Content" section of the game page, while the rest can be found in the game's installation directory under the directory "Bonus Content".

      The original game box also included an advertisement for the game-within-a-game arcade hit Hive!, but the GOG and Steam releases seem to not have it. You can find a copy here. And you can also find all of these documents in one package on scribd.com, although the manual there lacks colour and the reference card is for the Amiga version.

      That's a lot of materials, I know. But you don't need to study them all at once. Here's what I suggest you do:

      🕹️ Start by figuring out how to control the ship

      Once you are through the opening cinematic, begin with the Quick Reference Card and its section titled "Commands Used in Space Flight". This will teach you how to move your ship in the cockpit view. Don't worry about the dashboard information right now, just concentrate on controlling the Jolly Roger. You should be safe to experiment at this point as you are in empty space and no one is going to be bothering you. I personally use the WASDZXC keys, but I know some prefer mouse controls.

      When in the Cruise Flight mode (the default mode), the STOP key (S or 5) is very handy. It stops all of your turning and rotation immediately. Learn to use it.

      💾 Saving and loading the game

      Note also the Quick Reference Card's section titled "Saving the Game". In addition to remembering the keyboard command Ctrl+S, it is important to keep in mind that you can only save when you are in space. It's a good idea to save before docking at bases.

      You need to give your save game a name. Remember that name because you need to type it again when you want to load it. You can only load games when starting the game. Loading a game asks a copy protection question that requires the manual.

      If you forget your save file name, you can find it in the game's installation folder as a SAV file.

      🧑‍🚀 Suggested first actions

      Next, take a look at the section called "Quick-Start Instructions", still in the Quick Reference Card. It is like a tutorial, telling you what to do first so that you get used to the game's UI. For you convenience, below is what is says, together with my additional notes:

      What to do first

      You start the game deep in the Karonus star system, [which is the site of the magnificent Hiathra Starbase and the historic MiCon I mining station. Piracy has been virtually wiped out in this sector.] To get to the nearest starbase, follow these steps:

      1. Plot a course. Press N for navigation mode, then use the joystick, mouse or keyboard cluster [i.e. arrow keys] to select the CHART command. Press Return. Move the cursor across the map of the Karonus star system until you find Hiathra Starbase: the green square symbol at coordinates 13,19. Press the space bar.

      2. Select the HELM command. Autopilot will guide your ship to the new coordinates. [As you move, you may notice the interface telling you about messages or space ships. You should be able to ignore these and just let the autopilot move you to your destination without interruptions.]

      3. If a ship attacks you on the way, the journey stops. Select COCKPIT to fight the battle. Press T to target the enemy, and the space bar, joystick button or mouse buttons to fire a weapon. Consult the next section for other commands. [But I think the chance of being attacked here is very low.]

      4. After your ship arrives at its destination, select COCKPIT to return to the space view. Press T to activate your targeting computer. It tells how far you must travel to the starbase and in which direction. Move your ship so that the arrows on the edge of your viewscreen are centered and point inward. The starbase should appear onscreen as two pyramids connected by a light-colored axle. To dock at the base, manoeuvre your ship to touch the axle [which is the bright part inside of the station, or the top tips of the two pyramids. Don't fly too fast, as you need to be traveling at 20 m/s or less (the number next to the letters CF or NF in the bottom left of your dashboard) for docking to succeed. Also don't fire at stations as they will deny docking -- if you do it by mistake, pop out and return the next day.]

      5. At the base, walk around [using arrow keys or WASD or mouse], talk to everyone [pressing ENTER and selecting TALK when facing them] you meet, and buy some cargo [and inspect signs, items, closed doors and other things by pressing ENTER and selecting INSPECT while facing them]. You're on your way....

      🪐 Learn more about the game world

      After you have explored the Hiathra Starbase a little bit, it's a good time to learn more about the world in which the game takes place.

      The novella gives you background information about your character and the world. Unlike the intro cutscene, the novella also gives you a goal. It's worth reading not just for the flavour but also for the information and guidance that it provides.

      The manual also gives you background information about the universe. Take a look at these three sections to better understand the world that you inhabit:

      • Information about the setting (41-46)
      • Descriptions of location types available to you and hazards to avoid (36-38)
      • Information about game mechanics (47-48)

      Additionally, take a look at the map provided and figure out where you are.

      🚀 Master your ship

      After you have an idea of the world that you inhabit, start to learn everything you can about your spaceship. While this is an RPG, you will actually not be levelling your character; instead, you will be upgrading your ship. So, sooner or later you should know the Jolly Roger inside out. At the very beginning, avoid combat and hazards and instead get accustomed to:

      • Your cockpit view (pages 3-7)
      • The two flight models (page 8)
      • How to dock at bases (pages 10-11). Keep in mind that you cannot land on planets.
      • Navigating within a solar system (pages 21-23)
      • Wormhole travel between systems (pages 24-25)
      • Space hazards to avoid (38-39)

      It is also a good idea to leaf through the rest of the manual, and to check out the hand-written notes that the previous owner of Jolly Roger jotted down. Once you get the hang of flying and docking and encounter some enemies, pause and read the remaining sections about combat and ship types.

      👍 Early game tips

      In case you feel a little aimless and/or overwhelmed, here are some further tips for the early game:

      I can't buy weapons or shields for my ship!

      Before you can purchase those, you need a pilot's licence. You can get it from the Imperium Representative at Hiathra, the station you docked at first if you followed the quickstart instructions.

      Where do I find the answers to the pilot's test?

      The game just assumes that you know these things. It's not a copy protection measure or anything. The answers are:

      3.26, O, F=ma, Imperium

      How can I get more information from the people I meet?

      In addition to the dialogue options that are given, you can sometimes (if the option "Other" is given) ask people about topics using keywords that you type in. Try to ask about places and people you have heard of. Sometimes people can have interesting things to say.

      What to do after Hiathra Starbase?

      In addition to the Hiathra Starbase, the system you are in at the beginning also has the MiCon I mining station. It might be a good idea to visit it. Maybe you can even make some money ferrying cargo between the two?

      How can I afford anything?

      There are various ways to make credits:

      • Trading: identify places where certain goods are cheap, buy those goods and take them to other places where the same goods are more valuable. Ka-ching.
      • Piracy: You can raid merchants and other ships and steal their stuff (but see below).
      • Bounty hunting: Instead of or in addition to bothering merchants, you can hunt down pirates for bounties (but also see below).
      • Professional gaming: In theory, you can make quite a bit of money playing the game-within-game Hive. However, it takes a long time, so I wouldn't bother.
      My name's Guybrush Threepwood, and I want to be a pirate!

      Yikes! Don't sneak up on me like that!

      Now, Thriftweed, keep in mind that your actions have consequences. There are factions in the game (Imperium, Merchant Guild, Pirates) and those factions react to what you do their members. Attack a merchant ship, and merchants won't be happy about it. Same with the others. This affects how other ships interact with you and what NPCs are willing to say to you.

      At the same time, the more battles you win, the higher your reputation will be. People will know about you. Admire you. But also perhaps hunt you down to increase their own reputation.

      Where the hell is the main story?

      You won't really stumble into the main story until a little later in the game, so feel free to explore the world at first on your own. But if you want to get to the main plot quicker, the novella offers a hint.

      You might remember that your character is slightly fixated about Duchess Avenstar. You also happen to know what system she is in. Perhaps go and find her?

      However, you need to be "a seasoned warrior" before she takes you seriously. You need to have some reputation. So do also read those combat pages in your ship's manual and practice your space fighting skills.

      Nebulae and other space hazards keep destroying me!

      Well... Space Rogue sort of exists in a universe that conforms to Berkeley's ontological theory of subjective idealism. By which I mean, things only exist if you perceive them. And you only perceive them in front of you. Which means, hazards only get generated in front of your ship. Therefore, if you fly backwards, you can't really bump into hazards. Just keep in mind that this is clearly a philosophical statement and not a tech limitation or a bug.


      🎶 Music

      Space Rogue has little sound and no soundtrack, apart from the Japanese versions which are no longer available. In case you would like to listen to some music while adventuring, I have put together a Spotify playlist of tunes that might work. You can find it here. I hope you like it. You might be able to convert it to your preferred streaming service somehow.


      Historical Context

      Developed by Origin Systems towards end of the golden age of the Commodore 64 and Apple II, Space Rogue was something of a pioneering hybrid that bridged the gap between the space flight simulator genre, led by titles like Elite, and the deep narrative-driven RPG systems found in Origin's own Ultima series. The game was marketed as the first of Origin's "cinematic experiences" and while I don't think Origin ever used that marketing term again, their wildly successful and quite cinematic Wing Commander series launched a year later and in many ways stood on the shoulders of Space Rogue.

      Space Rogue was created by Paul Neurath, who later went on to found his own company that developed a number of influential titles such as Ultima Underworld I & II, Thief I & II and System Shock 1 & 2. Meanwhile, a young Origin Systems designer by the name of Chris Roberts was quite influenced by Neurath's work and took its combination of 3D space flight and cinematic storytelling to create the Wing Commander series. These days, Roberts is perhaps even better known from his crowdfunded in-progress magnum opus Star Citizen, which in many ways seems to continue the Space Rogue legacy.


      Game Information

      Platforms & Versions: The game was originally released for Commodore 64 and Apple II. It was later ported to Amiga, Atari ST, DOS, FM Towns, Macintosh, PC-9801 and X68000. The versions are largely the same, with minor graphical differences, apart from the Japanese releases, which feature some music and improved cutscene visuals.

      Genre(s): Space combat simulator, RPG

      Links: Mobygames, Wikipedia

      Stores: GOG and Steam. Note that the game is sold as "Space Rogue Classic". Don't confuse with the unrelated game from 2016 called "Space Rogue".


      Game Setup

      The main purpose of this topic is to get people up and running with the game.

      On Windows and Linux, the game should run directly from Steam and GOG without problems.

      On a modern Mac, you likely need to extract the DOS files and run them in a DOSBox emulator.

      For other versions and platforms, I'm afraid you are on your own. But do tell us if you decide to do something funky like run it on a C64 or hunt down and emulate an FM Towns or a PC-9801 version!

      It's recommended that you:

      • Share which version of the game you're playing
      • Share what hardware you're playing it on
      • Share if there are any tools/mods that you recommend
      • Share anything you think is important for people to know before they start the game
      • Ask questions if you need help

      Another purpose of this topic is to revisit the game and its time period:

      • Do you have any memories or associations with this game itself?
      • What about its system or era?
      • What aspects of retro gaming were common at the time?
      • What other games from the same time period are you familiar with?
      • What are you expecting from this game in particular?

      Finally, this topic is the beginning discussion for people starting to play it:

      • Post updates sharing your thoughts as you play.
      • Ask for help if you get stuck.
      • Offer help to others.

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.


      Important

      • Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      • Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      
      <details>
      
      <summary>Spoilers</summary>
      
      Spoiler text goes here.
      
      </details>
      
      

      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.

      • You can use cheats, save states, mods, etc.

      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Try a randomizer or challenge run.

      • Play a different version of it.

      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 28th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.

      12 votes
    13. I am a graphenOS user and am considering getting a secondary iPhone, but I need more perspectives on how to set it up

      as a grapheneOS user, I obviously care about my privacy, hence why the iPhone will not be my main driver, the grapheneOS device will continue to be. but I might be getting a free iPhone soon and I...

      as a grapheneOS user, I obviously care about my privacy, hence why the iPhone will not be my main driver, the grapheneOS device will continue to be.

      but I might be getting a free iPhone soon and I have an idea of what I would use it for (Podcasts as Apple Podcast is the best cross-platform podcast app I have come across) but am not sure what else I would be comfortable using it for as I don't know what actions are safe without having Apple gather that much data or telemetry on me.

      I know that I won't be using iCloud on it. I have no need for Apple's data storage. Nor do I see myself ever using the App Store, except for installing a VPN app. I might install Signal on it but not anytime soon (not least of which cause Signal does not yet support multiple smartphone usages for the same device). I definitely won't use iMessage as I don't believe in using a messaging service that is limited to a specific ecosystem.

      I will note that I wont install a SIM on it. It will be using Wi-Fi for the foreseeable future.

      Given these things, i am not sure if there is anything i should be on the look-out for in terms of privacy concerns with the usages I have outlined above

      Edit:

      Based on the answers to my post, I am getting the sense I didn't explain my current situation, which fair enough.

      I have audio and video podcasts I consume, for my audio podcasts that I tend to listen to while commuting and exercising, AntennaPod proved a God send for this, to the extent that I wanted to support the app financially until I saw that they said their costs are already covered and it made me appreciate them even more for their honesty.

      However, I have a free iPad I got by accident (not worth going into here) and I prefer to consume my video podcasts on a bigger screen than my google pixel. I don't trust Google with tablet development after a bad experience with another tablet I had from them so that was out. so I decided to just use the free iPad and was delighted to find their Podcasts app also supports videos.

      However, I wanted 1 service that I can use on a phone and tablet. AntennaPod does not have any iPad apps. I saw this page and the 2 alternatives seemed to be Pocket Casts and Podverse. I tried Podverse but the iPad app would not even launch for me, it crashed every time so I said goodbye to that.

      reading into pocket casts, it seems they do collect some data and they do have the option opt-out of that but that could very well change, which means I'd be in a situation where I could be paying for a product while also having my data collected and I disagree with that business model.

      So, Apple Podcasts is probably collecting some data on me but I figured all it knows is what podcasts I listen to, which isn't terribly useful (I hope) considering I have subscribed to podcasts from a feed I generate myself.

      And I happened to already have an old iPhone lying around at home so I decided to switch to using that for my audio Podcasts and use my iPad for video podcasts and its sometimes glitchy since I would call the Apple Podcasts synchronization experience (between devices) half-baked at most but I can make it work for my use case. So I am already using a separate iPhone just for podcasts and I might be in the position where I get a new iPhone which would replace the current iPhone but not sure what new threats to be aware of privacy-wise. I would be upgrading from an iPhone SE first gen to whatever new version I am getting.

      16 votes
    14. What do you think about putting your driver's license in your digital wallet?

      I forgot my driver's license today but had my phone with me. I remembered seeing stories that google and apple both allow these (for some states) in the digital wallet. Before doing this, I...

      I forgot my driver's license today but had my phone with me. I remembered seeing stories that google and apple both allow these (for some states) in the digital wallet.

      Before doing this, I thought I would ask people here to weigh in on whether it is a good idea. Is it considered secure? Is it going to cause me more privacy issues than a physical card in my wallet?

      This is also related to recent discussions about online age verification.

      This is a related Tildes post from last year: Google Wallet adds age verification and more government ID support

      20 votes
    15. Hot take: movies suck because there is no rental market

      I've been on an interesting train of thought these past few days. I came across some criticism of a random old movie and I started thinking that the reason why I actually hate most modern movies...

      I've been on an interesting train of thought these past few days. I came across some criticism of a random old movie and I started thinking that the reason why I actually hate most modern movies is because they are all cowardly avoiding having any possible political interpretation for anything that happens in them. I've experienced movies that when the big fight scene starts, I'm falling asleep because I'm just so negatively invested in the characters or what will happen to them. That made me think about why so many boring, bland movies and shows keep being made, and it made me think of an opinion that the biggest reason why studios keep betting on blockbusters that are as boring as possible is that they are dependent on theatrical box office takings because streaming killed post-release revenue streams such as movie purchases.

      I think that the reason for this is at least partially a symptom of the death of desire for physical media itself. Why deal with the inconvenience of physical media when you can just press a button and the movie starts playing? But at the same time I don't think this is entirely the fault of streaming services, but the fault of movie companies attempting to exert too much control over how people access their films.

      I won't bore you with explanations of the limitations of streaming services. We've all been there, surely. They don't have what we want, the stuff we do want to see is spread out on a hundred different subscriptions, yada yada yada. So why do we not deal with them piecemeal? That answer comes with good news and bad news. Good news: you can! You can both buy and rent most movies that have ever been made. Bad news: it's an absolutely terrible deal if you do.

      Right now there's at least three major services that allow you to buy digital movies: YouTube, Apple TV / iTunes Movies, and Prime Video. There's also the vestiges of the industry's "digital movies" initiative called Fandango at Home, previously Vudu - the one where you'd use a code you got with a DVD that said it included a digital copy. The problem with all of these services is obvious: if you buy a movie from them, you don't actually own it. They can and will take away access from you at any time for any reason they see fit.

      There's an obvious solution to this: rental. It doesn't matter if they de-list a rental because you never had the illusion of ownership to begin with. But that has it's own problem: it's way too fucking expensive.

      To put things into perspective, Blockbuster, before it closed down, would let you rent new releases for between $3-5 for a 1-2 day rental, while older movies could be between $1-3. Granted, this was before a lot of inflation, but those rentals also had the costs of running a store in expensive commercial real estate as well as the people who had to manage it, the cost of purchasing the media - sometimes at retail prices - and the cost of maintaining them (rewinding cassettes, cleaning and resurfacing discs, and replacing worn media).

      Lets compare the cost of renting on Prime Video today.

      Dicks the Musical is a somewhat niche movie unavailable to watch on streaming sites that came out more than two years ago, and the current price to rent it is $4.99. Five bucks. I should mention this is for a movie that I already watched on Hoopla via my library card for free.

      Batman Returns is a blockbuster from 1992 and is available for $3.99. Four bucks. You get a one dollar discount if you want to watch something 30 years old. Fantastic.

      The category that will really open your eyes is new movies. Zootopia 2 just became available for digital purchase, with no physical editions, and is not yet available on Disney+. If you want to purchase the film, it costs $29.99. Rental is $24.99. Frankly I cannot imagine a world in which the number of people who would pay for that rental exceeds the number of people who opted to pirate but would have paid if the price was at least half that.

      If you forget that the major studios own their own streaming services, then this math really doesn't work out. Surely they are getting more money per stream through purchase and rental than they are with the fractional payment they would get from licensing it.

      But of course you have to remember that they do own their own streaming services - it's part of why everyone's complaining after all. The major producers, by discouraging short term rentals and pushing streaming services (note that Prime Video will try to sell you one of those subscriptions if the title is available on one), they are attempting to move from producers of cultural products to yet another industry of rent seekers.

      55 votes
    16. Need a replacement for my old macbook pro, should I just get another one?

      I'm up for both a new phone and a new laptop, I have an Iphone 8 and a Macbook pro (2020) that was a freebie from an old job. I wanted a new Iphone, but if I did that, only a Macbook can put music...

      I'm up for both a new phone and a new laptop, I have an Iphone 8 and a Macbook pro (2020) that was a freebie from an old job.

      I wanted a new Iphone, but if I did that, only a Macbook can put music on it and that's half what I use my phone for. I don't really need a new laptop, but all of my other devices are Linux and can't put music on an Iphone. So seems like it's either all or nothing here. Either I switch to Android, or I go buy two expensive Apple products soon.

      Iphones have always been great to me, the only reason I need a new phone right now is because Apple refuses to support mine any more. The Macbook though, I had that for only a year before the logic board gave out and bricked it. Is that just something that happens with Macbooks? Are all Apple products actually trash and I've just gotten lucky with both Iphone 4s and Iphone 8 being built for war?

      Am I dumb for avoiding Android like the plague? Every Android phone I've ever met is loaded with tons of bloatware and insecure as hell, seems like the Windows of the phone world.

      34 votes
    17. Translation services

      Does anyone have any idea on how different online translation "services" actually rank now? I was thinking about this today (after I saw the TranslateGemma announcement) and realized that I had...

      Does anyone have any idea on how different online translation "services" actually rank now? I was thinking about this today (after I saw the TranslateGemma announcement) and realized that I had not really updated my view on translation apps/services in quite a while.

      There is Google Translate, Apple Translate, Kagi Translate, DeepL, etc., but I have no idea how these would rank, especially if it comes to different use-cases.

      13 votes
    18. Alternative to Spotify?

      I’ve been meaning to switch streaming platforms from Spotify for some time now, for many reasons. To me, it seems like good alternatives are challenging to find, so I figured I’d solicit some...

      I’ve been meaning to switch streaming platforms from Spotify for some time now, for many reasons. To me, it seems like good alternatives are challenging to find, so I figured I’d solicit some discussion here on Tildes to see how people like other platforms.

      My Only Requirement:

      • Mobile App for iOS with Offline Capability

      I Strongly Prefer:

      • Good Search Functionality
      • Niche Artist Availability

      Alternatives I’m Considering:

      • Apple Music
      • Bandcamp
      • Tidal
      • Deezer
      • Qobuz

      If anyone has used any of these applications, I’d love a review of the pros and cons. I’m leaning towards Bandcamp right now, but am concerned that I will fail to discover new artists because of the need to pay for albums.

      21 votes