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86 votes
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Buttondown: Newsletter software for people like you and me
5 votes -
Do not orient your map when using with a compass
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HeavyIQ: Understanding 220M Flights with AI
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Developers Aren't Nerds
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Emigre typography and graphic design magazine (1984–2005)
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Postmodernism, conservatism, reactionarism: A brief attempt at deconstructing the purist fans
The recent reaction to the Rings of Power trailer and a thought-provoking video about ragebait from the Youtuber Arbitor Ian made me think about this topic. Fan as Identity and Fandom as Tribe We...
The recent reaction to the Rings of Power trailer and a thought-provoking video about ragebait from the Youtuber Arbitor Ian made me think about this topic.
Fan as Identity and Fandom as Tribe
We all know that guy who is an extreme purist about a beloved franchise. As they love to talk about it, they love the source material, or they love the originals. Any adaptation of or addition to these is seen as deviating from these "sacred texts". Especially if the more recent material produced significantly differs from these sacred texts, it has to be bad. So, you should watch or create hours-long videos nitpicking them.
This type of person accepts as a given that the original material they are talking about is sacred. Therefore, any change to it is bad. They are often known as a purist, however, I think the better term for it is conservative.
There is research that posits that fandom is basically a postmodern tribe and fan a postmodern identity (1, 2). The idea is not entirely new. Sports fandoms and fans have been noted for these qualities before (3, 4).
I think this makes intuitive sense to people who read both humanities and participate in a fandom. Fans take their fictional worlds to heart, and they strongly identify with the characters, the universe, the stories, the games, etc. Combined with the weakening of more traditional identities, and the rise of internet that has created the conditions to connect with people worldwide, it's not surprising that such postmodern identities and tribes would be born.
The Conservative Fan
I talk about conservatism here in the broad sense, meaning being biased toward conserving what traditionally exists, a standpoint that values tradition. Stanford Encyclopedia of Philosophy entry about this is well-researched.
"Conservatism in a broad sense, as a social attitude, has always existed. It expresses the instinctive human fear of sudden change, and tendency to habitual action."
I think the "purist fan" fits this definition perfectly. Combining this with the idea that a fan is a type postmodern identity, we can assert that this type of fan is a type of postmodern conservative. Therefore, fandom purism is a type of postmodern conservatism.
The Reactionary Fan and Outrage Culture
There are a lot of descriptions of what a reactionary is, and there is no agreed upon definition. I'm going to use a definition that makes sense to me as a broader definition.
For me, a reactionary, in its broadest sense, is someone who doesn't analyze things much and instead opts to act on impulsive emotion, which is very often anger, resentment, hatred. They approach topics from a very bad faith position. They make short, quippy, and wrong statements.
Reactionaries often, but not necessarily, defend conservative or conservative-adjacent views, because conservatism is biased toward reacting to changes and seeing them as negative. This aligns with the reactionary mindset that is built upon heavily reacting to things. Since change is inevitable and will always create reactions, conservatism -which is about resisting change- is a perfect fit for reactionarism.
A relevant extension of this reactionarism is the outrage culture. A production can't be just bad or mediocre, it has to be awful. You can't just dislike it and move on, you have to feel outrage. You have to belittle it at every chance you get. It's because your identity as a true nerd, and a fan of [insert fictional world], is threatened. You have to act now! They are trying to take it away!
Ragebait being amplified by social media algorithms also strengthens this. However, pointing to it as the sole reason would be a mistake.
The Synthesis and Some More Considerations
The purist fan is a postmodern conservative. They attach their identity very strongly to some sacred texts (book, comics, movie, etc.), and they don't want them to change. Therefore, there is a heavy bias involved in discussing developments around these texts.
The conservative fan can also be a reactionary fan, but doesn't have to be. They don't have to go out there and yell at people, or condescendingly talk to their social circle, like a reactionary fan does. However, they often do.
It shouldn't be hard to see why conservatism and reactionarism, in the context of fandom, would be related to their corresponding ideologies in the classical sense of the words. While decompartmentalization exists, and people don't necessarily act the same way in different areas of their lives, it makes sense that a general attitude about change would affect one's approach to both fandom and regular politics.
I think this is a major reason why we see so many loud "purists" about fandom topics follow reactionary politics in regular politics. It also explains why the regular reactionaries can so easily convince fandom reactionaries to adapt their arguments. They come from the same attitude toward change and same attachment to conservative identity politics.
So, this is my analysis of this topic. Before closing, I want to raise a question that's been on my mind. The quote I shared at the start of the post, the fear of change, I suspect this might be one of the key underlying characteristics of these people, both in regular and fandom politics. People who get attached to certain periods of time in the past so strongly that they dislike any change, or even react violently—they are at the heart of this.
There is a related, very famous meta-analysis studying 22,818 cases (88 samples) across 12 countries. Political conservatism as motivated social cognition. According to the study, conservatism is negatively correlated with openness to experience (-.32) and positively correlated with dogmatism-intolerance of ambiguity (.34).
Returning to fandom context, what I'm trying to get at is that maybe holding so dearly to experiences we've had as kids or teenagers is maybe not that good. Sure, there is nothing wrong with nostalgia, and there is nothing wrong with enjoying things we did as kids or teens. But I suspect this overemphasis on being forever teens is turning people into dogmatic, reactionary people. Maybe it's time to grow up and accept change, even find ways to cherish it.
Very Important Note
This is not an endorsement of any change to stories and franchises. Obviously, some can be bad. In fact, many adaptations of source material lose some things, partially because of differences in medium and partially because of financial interests involved in movie and show production. RoP is a good example of mediocritization due to financial concerns.
As you can guess, I did not even like Rings of Power. But even though I've been a Legendarium fan since I was a kid, it wasn't because they changed the source material. It's because I think RoP was, to use a more modern term, mid. However, this did not cause me to go on a rant about how they are ruining the Legendarium. This is a key difference, in my opinion, between simply disliking and being a reactionary.
16 votes -
Adding your own multi-channel audio to Music app
11 votes -
Emoji history: The missing years
6 votes -
antediluvian
gusts of wind pick up in pace and oaken leaves they make to shake. chirps and flaps as birds make haste and hooves all trample in escape. above, the clouds, they morph and move bearing an ocean in...
gusts of wind pick up in pace
and oaken leaves they make to shake.
chirps and flaps as birds make haste
and hooves all trample in escape.above, the clouds, they morph and move
bearing an ocean in their womb.
forest florals stare in rue;
effulgence dims as darkness blooms.the rumbling clouds envelope all.
a drip, a drop. and the rain falls.
and though the canopy may stall,
a dribble starts and rends the wall.a torrent soars towards the floor.
the land, to sea, returns once more.
in time, the green but will restore.
in time, the clouds but will reform.
i wrote this at a creative writing workshop with the following three randomly generated words as the prompt: frequency, dribble, oak.
9 votes -
Development notes from xkcd's "Machine"
34 votes -
how gods are born
we enshrine our lords do we not call them Lord? the lords giveth and taketh they are the amalgamation the supreme product of history that is why they are sacred why their divinity is everlasting...
we enshrine our lords
do we not call them Lord?
the lords giveth and taketh
they are the amalgamation
the supreme product of history
that is why they are sacred
why their divinity is everlasting
or so it is thoughtgods are born, gods are killed
the only truth in them is order
and to the ordinary that is divine
their dreams start and end within
the lord's domain breaths life
it dictates what is allowed to be
it cuts the branches offyoung dreamer, knowing this
do you still desire The Dream-God?
is it not past time its death?
shouldn't its corpse nourish life?
and the many branches-to-be?18 votes -
On DM’ing for the first time
25 votes -
Introduction to the physical basis of global warming
This is my attempt at contributing to "A Layperson's Introduction" series, here on Tildes. It's why it's here on ~science, rather than ~enviro Many people have heard about how global warming...
This is my attempt at contributing to "A Layperson's Introduction" series, here on Tildes. It's why it's here on ~science, rather than ~enviro
Many people have heard about how global warming works. “We are emitting greenhouse gases, and these trap heat, leading to further warming.” So how does this process occur in more detail? What is its physical basis? In this post, I will try to explain the physical basis of these questions in a simple way that is a bit more detailed than what is usually seen.
Electromagnetic Spectrum and Thermal Radiation
The electromagnetic spectrum is a broad spectrum that includes visible light. There are long wavelengths, such as radio waves and infrared light, and short wavelengths, such as ultraviolet light, X-rays, and gamma rays.
Visualization of the electromagnetic spectrum
Thermal radiation is the radiation emitted by the molecules of an object due to thermal movement. It can be in the visible light wavelength, shorter wavelength, or longer wavelength. The length of these wavelengths varies depending on the temperature of the object that is the source of thermal radiation. For example, the thermal radiation emitted by Earth falls into the infrared spectrum, which is at lower energy, because Earth is not as hot as a star. The shift of thermal radiation emitted by colder objects to longer wavelengths is also known as Wien's law.
Energy Budget and Stefan-Boltzmann Law
Our planet Earth has a certain energy budget. In other words, the energy coming to the planet and the energy going out from the planet are specific. The source of the energy coming to the Earth is the Sun, and on average, approximately 340 Watt/m2 energy reaches the surface of the planet. In order for this energy to be balanced, the energy radiated from Earth into space must be equal to this amount. This happens in two ways. First, some of the incoming energy is reflected into space by the Earth itself. Both the atmosphere (especially clouds) and the surface make this reflection. The second part can be explained by a physical law called Stefan Boltzmann law. According to this law, each object emits a certain amount of energy as thermal radiation, and the amount of this energy increases with temperature. This increase does not occur linearly, but as the fourth power of temperature. The mathematical expression of the law is given below.
E = σT4
In this equation, "E" is the energy, "σ" (sigma) is the Stefan-Boltzmann constant, and "T" is the temperature in Kelvin. However, the law cannot be applied to any object in its current form. The above equation is valid for ideal bodies called "black bodies". In physics, a black body is the name given to an ideal body that absorbs and emits all incoming radiation. However, Earth differs from a black body due to reflection. Therefore, the following equation is more appropriate.
E = εσT4
Here, ε (epsilon) means emissivity. Emissivity is the effectiveness of the surface of a material in emitting energy as thermal radiation. For a black body, ε = 1. The Earth's mean ε is less than 1, because it is not a black body. At the same time, emissivity changes depending on which part of the Earth is examined. For example, the emissivity of a vegetated surface and a desert or glacier are different. However, it is more important for us at this point to remember that the mean ε is less than 1.
When we look at the formulae above, we see that, in accordance with the Stefan-Boltzmann law, the Earth emits thermal radiation depending on the temperature, even though it is not a black body. This constitutes the second part of the Earth's energy budget, namely thermal radiation. In summary, Earth receives energy from the Sun and radiates this energy through reflection and thermal radiation.
Radiative Forcing and Greenhouse Effect
The energy budget is very important for our planet. Any change in the budget causes Earth to warm or cool. Natural or human-induced changes that change the balance between incoming and outgoing energy are called radiative forcing. This is the mechanism by which greenhouse gases warm the planet. Some gases in the atmosphere, such as carbon dioxide (CO2) or methane (CH4), have physical properties that absorb the thermal radiation emitted by Earth. If you remember, Earth's thermal radiation was in the infrared spectrum. That is, these gases absorb at certain points in the infrared spectrum. As a result of this absorption, the gases emit it again in the form of thermal radiation in all directions. While some of the emitted radiation escapes into space, some of it remains on Earth, causing warming. Since the energy emitted by Earth will increase as it warms up, at a certain point, the incoming and outgoing energy becomes equal again.
CO2 emissions, concentration, and radiative forcing
In the image above, in different climate change scenarios, emissions of the greenhouse gas CO2) (left), the corresponding increase in CO2 concentration in the atmosphere (middle), and the increasing radiative forcing due to this increase are shown (right). Note that the radiative forcing is shown in Watts/m2. It is shown this way because it is calculated based on the change in Earth's energy budget, and Earth's energy budget is shown as Watt/m2.
In other words, although the incoming energy is the same, there is a certain decrease in the energy going into space due to the greenhouse effect. This leads to what we call radiative forcing. As a result of radiative forcing, the temperature of Earth increases, and as the temperature increases, the thermal radiation energy emitted by the planet increases. This causes the incoming and outgoing energy to become equal again. As a result, in the long run, radiative forcing (and the greenhouse effect) does not lead to a change in the energy budget. However, it causes solar energy to remain in the atmosphere for a longer period of time, causing a certain amount of warming. This is what we call global warming due to the greenhouse effect.
This process is, of course, more complex than described here. Since the atmosphere has a layered and fluid structure, there are factors that make the job more complicated. For example, while the increase in CO2 warms the troposphere (what we call global warming), the lowest layer of the atmosphere, it causes the stratosphere, its upper layer, to cool. Despite these and similar complexities, the physical basis of global warming is still based on the mechanisms described in this post.
Sources
- Schmittner, A. (2018). Introduction to Climate Science. Oregan State University
- van Vuuren, D. P., Edmonds, J., Kainuma, M., Riahi, K., Thomson, A., Hibbard, K., Hurtt, G. C., Kram, T., Krey, V., Lamarque, J.-F., Masui, T., Meinshausen, M., Nakicenovic, N., Smith, S. J., & Rose, S. K. (2011). The Representative Concentration Pathways: An overview. Climatic Change, 109(1-2), 5–31. https://doi.org/10.1007/s10584-011-0148-z
- Wild, M., Folini, D., Schär, C., Loeb, N., Dutton, E.G., König-Langlo, G. (2013). The global energy balance from a surface perspective. Clim Dyn 40, 3107–3134. https://doi.org/10.1007/s00382-012-1569-8
- Zohuri, B., McDaniel, P. (2021). Basic of heat transfer. Introduction to Energy Essentials, 569–578. https://doi.org/10.1016/b978-0-323-90152-9.00017-7
Image Sources
- Image 1: https://science.nasa.gov/ems/01_intro/
- Image 2: van Vuuren et al., 2011
21 votes -
Help me re-learn how to write, understand the nuances of writing, be a good writer
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exaequOS: A new platform for convivial computation
9 votes -
My 3D printer monitor livestream
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Plasma 6 and me
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Insular India - A video on the archaeological legacies of the Indian subcontinent
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"Twisted Gods" - few RPG concepts for an inspiration
I invite You to read and discuss, and if You have Your own "twisted gods", feel free to share! In RPG and fantasy, we are often faced with a situation where the existence of gods is an empirically...
I invite You to read and discuss, and if You have Your own "twisted gods", feel free to share!
In RPG and fantasy, we are often faced with a situation where the existence of gods is an empirically confirmed fact, rather than a matter of belief. Two extremes can be distinguished in the representation of these entities (note – I do not claim that all creation adopts one of these two extreme points of view). On the one hand – the trend adapted by e.g. most of the settings for D&D – gods are personification of certain values professed by people, not infrequently they are even „born” from the faith of mortals or at least derive power from it/are shaped by it – gods described as „good” are simply good in the conventional sense of the word, they sincerely care about their followers and you know what to expect from them. On the other side, we have motifs that can be considered taken from Lovecraft’s Cthulhu mythology – the gods are incomprehensible, distant beings, completely unconcerned with human worldviews and so-called „good and evil”, mostly indifferent to humanity (and if by chance their paths intersect with humanit’s ones, humanity is screwed) – at the same time, it is not uncommon for most mortals to be unaware of their existence, instead worshipping imaginary, more anthropomorphic deities tailored to their emotional needs.
In this article, I wanted to present deities standing somewhere in the middle – entities whose goals, yes, are not fully understood by mortals, but nevertheless close enough to human morality that worshippers can find some commonality (real or imaginary) with their patrons. These gods are usually directly interested in some way in the lives of their worshipers – although not necessarily in the way those worshipers would like. At the same time, I wanted each description to contain a hook, an important point where the devotees’ understanding of the deity diverges from its real nature – and whose discovery could be a significant twist.
- Mother of Peace
The Religion of the Mother of Peace, or the Cult of Harmony, is a strictly pacifist religion. Strictly and absolutely. No violence is allowed, ever, anywhere, in any situation. If you see a psychopath murdering children with an axe, you have no right to use force to prevent him from doing so. You cannot stun him, disarm him, knock him over, or even grab his arm. At most, you can ask him to stop, try to distract him, or stand up to the blow to give the children a chance to escape. Why do people follow such religion? First, the philosophy appeals to some – in the real world, Gandhi said something like „applying the eye-for-an-eye principle will make everyone blind.” – Followers of Harmony believe that violence begets violence, while peace begets peace. If they consistently turn the other cheek and don’t resist evil, they will stop winding up the spiral of violence and constant revenge and eventually evil will disappear naturally. Second – following the path of Harmony brings concrete benefits. Holy priests, who have long been non-violent, receive healing powers from the Mother of Peace – but they only work on other followers, so the policy of „I do violence, and the pacifist priest of Harmony heals me” is impossible. To use healing, you need to sincerely renounce violence – which, on the one hand, reduces your chances of survival in an encounter with hostile beings, on the other – if you come out of it alive, all your wounds will be healed, plus you gain protection from natural diseases and other threats. Third – the priests of Harmony preach that those who live and die, observing the principle of non-violence, will be taken into the bosom of the Mother of Peace after death, who will give them happiness incomparable to earthly suffering – so it is „profitable” to trade your life in exchange for heavenly pleasures.
The religion of the Mother of Peace may be perceived differently in society. It is possible that the authorities are avtively against it – it makes the subjects unwilling to fight, which reflects on the combat power of the state. Or perhaps they support it, seeing it as a tool to pacify potential rebels? Ordinary people may regard the Children of Peace as annoying lunatics – or treat them with deep respect. Even if healing powers may not work on „infidels,” after all, the Children may be able to help them in other ways – such as using conventional medicine (while remarking „Join us and you’ll see real miracles!”).
Well, what is the catch? Yes, the Mother of Peace actually exists. But her goal is by no means to create a utopia where people can live in happiness and peace. Her goal is to weaken the population of a given world/planet/country. When a sufficient portion of the population is transformed into followers of Harmony, for whom the use of violence – even for defense – is unthinkable, and even if it were thinkable, they would became too weak to use it, the time for reaping comes. The True Children of the Mother, hordes of bloodthirsty, voracious creatures, come out to prey and consume the pacified people. The devoured people continue to make prayers to the Mother, who continues to appear from time to time, assuring her followers that this is the final test and whoever perseveres without putting up a fight against the monstrous invaders will be saved.
During the course of the game, players may encounter followers of Harmony. It would be good for the GM to present them as something more than detached hippies, to make the players start to wonder if they are right. Maybe they’ll come across a reformed bad guy – e.g., a psychopathic follower of the god of murder who massacred a village of Harmonious heretics, but their indomitable will and serenity in the face of death made him convert and join them? Or more life-like – a husband who stopped beating his wife and children and is now an exemplary head of the family? Players can act as defenders of persecuted Harmonists (although this will involve some ambiguity – „Harmonists are decent people, but without people like us, who are not afraid to get their hands dirty, thay would survive”). They can have discussions with the priests about the legitimacy of pacifism. Maybe one of the player characters will start thinking about becoming a Harmonist after his career as an adventurer ends? The more sympathetic players become to the cult of Harmony, the more shocked they will be to discover indications that the Mother of Peace may be a much darker entity than it appears. At first, they may trivialize rumors like „Harmonists are actually a fifth column preparing the world for an invasion by dark forces!” as typical denigration of the new religion by the old clerical establishment. But as time goes by, the evidence will become stronger and stronger… Until finally there will be an invasion of the True Children that the players will have to face. Or maybe they will have the chance to prevent it, and will face the dilemma „Whether to believe the critics of the Harmonists and obstruct the great ritual, which, according to the Harmonists, is supposed to help bring universal happiness, but in fact open the gates of the dark dimensions…. Given that in order to do so, we will have to massacre a crowd of unarmed civilians, including women and children?”
The Mother of Peace is portrayed by her followers as a goddess with, one can easily guess, maternal qualities. Perhaps even as a pregnant woman? This is a play on the ambiguous nature of this entity – the presumed spiritual mother-protector of the followers of Harmony, and the actual fecundator of the swarm that will consume them. Players may come across disturbing references to „the coming of the True Mother’s Children” in sermons and hymns – priests may (sincerely or not) explain that it’s such a metaphor, that it’s about the era when people truly dedicated to peace will come.
- Enemy of Superstition, Destroyer of Magic, Defender of Normalcy
There are many arguments that are made against magic. It is source of obscurantism, superstition and charlatanism, a way to fool people. It violates the natural order of things. It is the work of demons, leading to possession or by destroying the veil of the worlds to demonic invasion. It is the theft of the power due to the gods, a manifestation of human pride. It distracts people from giving honor due to these gods. It brings madness, sucks the life out of the environment, causes the risk of explosions or other side effects. Leads to inequality, as mages can exalt themselves over ordinary people. Or something.
Depending on the setting, each of these accusations may or may not be true. But that doesn’t stop the Defender cult from preaching them. Inquisitors and witch hunters roam the world, collecting magical artifacts, books and even arresting anyone who manifests magical talents. No, they don’t burn them at the stake. All items and people associated with magic go to the Bottomless Wells located in temples – supposedly the only way to effectively annihilate them. Importantly, the hunters are ordered to take mages alive if possible and throw them into the wells – supposedly a mage eliminated in the wrong way turns into a wraith, or something like that. Inquisitors are aided in this work by the magic-blocking powers provided by the Defender.
Witch hunters can be treated by the people as terrifying villains – or as heroes. The reason for the latter attitude is not necessarily solely propaganda and „fear of otherness.” It is possible that the land has actually suffered a lot at the hands of mages – perhaps it has just liberated itself from the rule of an evil sorcerer and his disciples, or it is fighting a fierce battle against a nation that uses magic in a fierce way. It would be worthwhile for players to see some of the negative effects of magic use with their own eyes, so that at the very least they would develop doubts about whether the Defender’s followers are wrong.
What is the truth? It’s easy to guess that the Defender is not concerned with defending the innocent from witchcraft. But neither is he driven by any other selfish yet high-minded motivations along the lines of „magic takes the glory away from the gods.” The truth is that for the „Defender,” magic is just darn tasty. Bottomless Wells are portals leading directly to his insatiable maw. It’s possible that the founder of the Inquisition managed by some miracle to communicate with this entity and make a pact „I will provide you with food, you will lend me and my disciples your anti-magic powers, which you use to safely digest objects radiating magic – and we will use them to incapacitate mages.”
What will happen when the players reveal the truth about the Defender? Maybe the inquisitors will be furious that their holy crusade turned out to be nothing more than feeding an inter-dimensional monster, they will turn their backs on their god, to which he will react with rage (not because of his violated dignity or some other irrelevant value, but because of the vision of being cut off from a steady supply of grub), through one of the wells he will enter the world and the players, along with the inquisitors, will have to face him? Or maybe the inquisitors will react with a shrug of the shoulders and the statement „So what if the Defender is not a noble god, but a voracious monster. Magic is still a threat, and he is the best means to eliminate it.” Perhaps, using the method of the cobbler Skuba (Polish legend), players will toss a special object emanating „toxic”‚ magic into one of the Wells, which will poison the Defender?
- Truthsayer
God of the truth, the whole truth and nothing but the truth. People swear by his name. He is also worshipped as the god of justice and knowledge, so judges and scholars worship him. Lying brings his curse.
The Truthsayer doesn’t lie about himself – in fact, he wouldn’t be able to even if he wanted to (and he definitely doesn’t want to). The problem is that the people themselves have sung too much about him. As I pointed out above – he is the god of truth and ONLY truth. Justice does not matter to him, it is a totally foreign concept to him…. If he helps the investigators uncover the machinations of the villains, it is only so that the truth will come out, but he does not care whether the result will be the administration of justice. He might as well help the villains discover the heroes’ forays and subterfuges. As for acquiring knowledge – yes, he assists scholars in their research, in order to reveal the truth. However, if a scholar spins unsubstantiated speculations and hypotheses (which happen to be contrary to the truth), even in good faith – he draws the wrath of the Truthsayer. Simply put, untruths make the Truthsayer suffer. This applies to any untruth. Also fantasy. If the Truthsayer’s followers perform a ritual to increase his presence in the material world, they will bring a terrible calamity. From now on, the curse will fall on actors and poets, on anyone who utters a harmless lie like „You don’t look fat in that clothes,” „I’m not mad at you,” or „I’m on my way out,” as well as anyone who uses deception (no, the Truthsayer doesn’t care about the nobility of the cause – if you put on camouflage to sneak under the headquarters of the bad guys and rescue their innocent hostages, you are a hideous LIAR and deserve to be punished). Bah, people in ordinary conversations must be careful not to use metaphors and phraseological compounds. A Truthsayer may even go so far as to seek to eliminate words like „nice,” „tasty” or „good” – after all, they are subjective, and what is not objective truth, is a LIE.
Good player characters can help prepare a ritual to summon the avatar of the Truthsayer – after all, „God of Truth” sounds like a decidedly good dude, right? At some stage, they may realize that the world of absolute truth will be something terrible (maybe some conversation with a philosopher?) and try to torpedo the ritual. Maybe they will be able to accomplish this in advance… Or maybe the avatar will already begin to pass into our world? Then they will succeed in playing him off by pointing out the paradox – people summoned him because they believed he was the avatar of goodness, justice and knowledge – if he exploits this ignorance of theirs, he will benefit from lying, and this would be unacceptable. Or a character with an exceptionally high bluffing skill or the like might try to spew a tale so full of lies and absurdities that the avatar of Truth will go berserk just from listening – but a half-hearted success will only enrage him!
For the Truthsayer, as an antithesis, I would see a god of lies and fantasy – not the typical sinister „Prince of Lies” in the style of the Christian Satan, or some malicious trickster, but a deity whose motto is „Such is the world! A wicked world! Why is there no other world?” (B. Lesmian) or „Be guided in life by such foma (harmless lying) as will give you courage, goodness, health and happiness” (K. Vonnegut), who lies not for some selfish purposes, but because he firmly believes that lying IS GOOD. The real world is cruel and unfair, lying helps to endure it and achieve at least a little happiness – through escapist fantasies, small daily lies „From tomorrow I will take charge of myself and achieve something!” „You look nice”, „Don’t worry, you’re not a failure at all” through big lies like „Good is always rewarded and evil is punished”. In this arrangement, both the god of lies and the god of truth would be morally neutral in practice (both can assist followers in certain situations, but at the same time pose a danger – the god of truth mercilessly punishes anything that is not the absolute truth, the god of lies can entangle you in a web of delusion) – but in theory, it is the liar who is driven by more altruistic motivations and loves mortals.
- Prince of Blades, Lord of Sharp Angles and Edges
Centuries ago, the Prince of Blades was worshipped as a deity of war, or even slaughter. Legends say that he made the claws of his worshippers – and even their teeth and nails – exceptionally sharp and dangerous to enemies. And the legend is true – albeit the Prince was never a god of war. He is the personification – or perhaps the source? – of all sharpness. He doesn’t care about crippling anyone, although that’s mostly a side effect, he just wants things to be sharp. Or rather – in passing, by his very existence, he makes them so?
Let’s say there is a place where strange phenomena occur. Babies are born with long and exceptionally sharp claws and fangs. Swords and axes made by local blacksmiths are famous for their exceptional sharpness (maybe the player characters just came here to get their hands on them?). Why go. There is a temple of the Prince underground, and its influence radiates to the surface. Cultists come to the town to unearth it – they believe in the Prince in his aspect of the god of war and believe that this will help them triumph over their enemies. When they realize their goal, they are met with a surprise. The cultists are transformed into living avatars of sharpness. Invisible blades cut them so as to eliminate all contortions (a head clipped to a cube is not a pleasant sight), their hands turn into scythes, and in their brains all thought of their own is replaced by a single imperative – cut! What’s more, the Prince’s influence is more and more visible in the neighborhood – everything becomes sharper. The most visible effect from a mechanical point of view is that all weapons (edged weapons to a slightly lesser extent, but also) deal more damage. But as the influence increases, even rubbing clothes against skin starts to be painful, then every touch hurts, until finally the very movements of air cut the skin. If players don’t close the temple, the effects can be really nasty. It is possible that earlier players encountered a strange artifact – a sponge ball. If they didn’t get rid of it, it will turn out to be a „statue” of Our Soft and Oblique Lady, the opposite of the Prince, which what him will mitigate the effects of opening the temple. The battle will take place not between good and evil, order and chaos, or other abstract constructs, but between Sharpness and Softness.
- Mistress of Natural Instinct
A goddess of wildlife, her followers preach the need to return to a life in harmony with nature and reject the defiling influence of civilization. Oh, it would seem – another „mother Gaia” with a pseudo-ecological cult. The thing is, the Lady is not at all measured by the fact that people are poisoning rivers and cutting down forests, as her followers believe. What she doesn’t like is that they are rational. Reason, consciousness, morality, are evolutionary dead ends. They only multiply pain and suffering. Do animals – much less plants – waste time and resources on some foolishness like art? Do they risk their lives and the lives of others for abstracts like honor? Do they suffer from offended dignity, boredom or lack of meaning in life? People simply combine too much to be happy. The return to nature is not primarily about rejecting technology (although that will probably be a side effect of it), but liberating people from the unnecessary baggage of excess thoughts. Let them become like animals – free, innocent and amoral. This is the purpose of the Lady, which is not grasped (possibly except by the high priests) by her followers. Yes, during ecstatic rituals some of them fall into a trance, during which they walk on all fours, howl and growl. And the priests are able to bring this trance on their enemies… But are the followers ready to accept the truth that, according to the will of their mistress, this is how life should be, forever?
Rest of the book is avalaible here, for free: https://adeptus7.itch.io/twisted-gods
5 votes -
ADHD productivity fundamentals
56 votes -
we pay
we pay for the violence of others blood yearns for blood to hurt the warped spreads the scarlet the horizons and the cliffs are rife i endure for i bear the deep song update: v2
6 votes -
In defense of squatting - the community utility of squatting in a world of algorithmic landlord collusion
25 votes -
Pebbles
I walk by the stony brook a path of pebbles at my feet. I bend to pick one up and it is lovely. Alas! They number far too many to read each one's story. But I will try.
15 votes -
Love
© 2014 u/ebonGavia Love Love's sweetly poisoned darts Are wasted on this heart Inerrant though they fly My shielding gives them lie These centuries-builded walls The keenest edge forestall Thus...
© 2014 u/ebonGavia
Love
Love's sweetly poisoned darts
Are wasted on this heart
Inerrant though they fly
My shielding gives them lie
These centuries-builded walls
The keenest edge forestall
Thus armored sit I here
At siren's call do sneer
By hours, years do toll
And cold becomes my soul
That blackguard, Love, I spurn
From treach'rous Hope I turn
At length my vigil wanes
Naught but ennui remains
With apathetic sigh
And dry, half-lidded eye
My senses, weak, are dulled
To fitful sleep are lulled
Thus primed for artifice
Undone by artlessness
A 'doring glance unlocks
My bitter heart. A shock —
A shining word, a koan —
The fatal shot is flown
Each quick'ning touch, now soft
Our scales, forgotten, doffed
Bewitched by winsome eyes
We don our honeyed ties
Yet venom's stings presage
Our bittersweet malaise
But how is it that we
Bemoan this malady?
In love — by Love, lovesick
Yet, healed, we poison pick
No Cupid bends a string
We prick ourselves, willing.
7 votes -
I Reject My Humanity
Born in the wrong family It left me a gaping void Stole from me my charity Burdened me with worry Born in the wrong district It showed me the savagery Darkness that lurks within men To untrust the...
Born in the wrong family
It left me a gaping void
Stole from me my charity
Burdened me with worryBorn in the wrong district
It showed me the savagery
Darkness that lurks within men
To untrust the ones of normalcyBorn in the wrong city
Filled my soul with mundanity
The unbearable banale
Empty of all wonder and beautyBorn in the wrong culture
Learned to hide my reality
Lest I be killed or maimed
In the rein of traditionalityBorn in the wrong country
Flayed from me my future
Gutted sense of commonality
It branded on me miseryBorn in the wrong system
Chained me to slavery
Feeding some malevolence
Corrupted my destinyBorn in the wrong time
Hurled into moment of history
Trapped within rotting remnants
Couldn't do away with the elderlyHereby I declare to all
I reject my humanity
For no matter the causality
But only in a handul few
I see nothing worthy19 votes -
recycled foundations
we recycle our emotions the foundations dread, despair, the nothing the isolation of it all these are all mine and anger poured on top disgust inbetween told by soil to extinguish sealed them all...
we recycle our emotions
the foundationsdread, despair, the nothing
the isolation of it all
these are all mine
and anger poured on top
disgust inbetweentold by soil to extinguish
sealed them all away
left adrift and devoid
unable to feel the whole
afraid that it would crushdespairing everything
i fed the void
it bloated and festered
putrid without a voice
it would swallow all
so i bestow it moutheight-pointed star
the father-mother
bear my witness
i am heartsore
and loathe the creatorswe recycle our emotions
i accept it all, the4 votes -
Notes on conciseness
30 votes -
companionship
denied your own tragedy fun and cheery held back by ancient rites good sport and jolly these unspoken wounds banter along all day festered and putrid dish it out and take it marred by shallow's...
denied your own tragedy
fun and cheery
held back by ancient rites
good sport and jolly
these unspoken wounds
banter along all day
festered and putrid
dish it out and take it
marred by shallow's tyranny
here's to another round15 votes -
The sins committed in the name of Agile development
16 votes -
Sir Curse - Live at Satan's Hollow (2024)
6 votes -
Delaying parenthood via the cryopreservation of live-born children - the unintended consequences of blurring embryonic and human rights
18 votes -
The Silk Road - Into far lands
2 votes -
Interview: Kenta Cho (Japanese indie game developer)
17 votes -
Noise Job - Bliss (2024)
4 votes -
I wrote a creation myth for my homebrew D&D universe
14 votes -
The Markup iceberg
27 votes -
JINZO Paint — vintage mobile drawing app
8 votes -
Debug symbols for all!
16 votes -
Designing a Framework for Measuring Inference Generation and Communicative Efficacy During Board-game Play
16 votes -
Jurassic World and overcomplicated plot
10 votes -
WineASIO, Bottles, and Ableton: A guide for people who run Ableton on Linux
8 votes -
My two personalities and productivity
9 votes -
Lisica - Weekly episodes of a scientist soap opera
6 votes -
Using game controllers and keyboards for custom shortcuts
13 votes -
The Vikings and the Muslim scholar
11 votes -
Imagining a reverse kibbutz
9 votes -
Inertia of evil in good faith
15 votes -
See the sky: Thoru Yamamoto's Christmas story, for Playdate
8 votes -
Dynamic music and sound techniques for video games
13 votes