Weekly thread for casual chat and photos of pets
This is the place for casual discussion about our pets. Photos are welcome, show us your pet(s) and tell us about them!
This is the place for casual discussion about our pets. Photos are welcome, show us your pet(s) and tell us about them!
I used to make soap and body products, and I really enjoyed it. I loved making nice-smelling things that people really liked. We were really on the verge of online sales, so we went to markets and sold that way. Didn't end up taking off just because we really didn't get the sales base. Online would have helped.
I was talking recently to my wife about making her some gatorade-type hydration beverage with electrolytes. Because we're trying to save money where we can.
I was looking up what goes into most electrolyte products, and pricing them out. What's annoying is that it would be around $75 to get what I needed. But that would give me around 1000 ½L servings, give or take.
And with that, I went down the rabbit hole of "Why not see if I can package some up and sell?"
At the most basic level, it would probably cost around $1.50 to create a 100-serving jar, which I could probably label and sell for something like $10 - which sounds like huge profit, but I think is probably around a reasonable level. Which would mean around 10¢ per serving to my customers.
As I've been expanding on the idea, I feel I could offer mutiple versions:
Paired with an online shop, I think it might be enough to be interesting to people - being able to offer more flavors than the norm. And things I'm not sure some have though of - being able to add this to a protein shake, so flavors relevant to that might be interesting (i.e. getting to play with some "dessert" flavours that would be weird in a drink).
I've got a ton of research to do - and to see how I could start hopefully under cottage food laws with less registrations and fees.
But I'm curious to know if this sounds interesting, what ideas you have, and most importantly, if you've run your own small hobby style business in any relevant sort of way, what advice and ideas you might have to help me as I look at this possibility.
Basically, I'm trying to keep afloat here, and I'm not picking up business clients as quickly as I need, and I think doing this would not only be fun, but perhaps profitable as well.
Have you watched any movies recently you want to discuss? Any films you want to recommend or are hyped about? Feel free to discuss anything here.
Please just try to provide fair warning of spoilers if you can.
After talking about it a few months ago my copy of the game finally arrived. @MimicSquid and I met up in San Francisco today and finally got to play Hide&Seek. It was a good time and it was neat to have a better sense of how the game plays instead of just watching it on Nebula. We're planning on playing again in the not too distant future, so if anyone would like to join in on the next one, please let one of us know (we both thought that it would play better with at least three players).
What food and drinks have you been enjoying (or not enjoying) recently? Have you cooked or created anything interesting? Tell us about it!
I'm putting this here after writing the rest of my post, but could we please get an "expand edit window" option, unless there is one and I'm blind? The preview window's great but the edit window's locked to 6 lines and I would appreciate some more since it would make editing a long post like this much easier. Thanks.
There has been a lot of gaming buzz regarding extraction shooters as of late, with the closed alpha of Bungie's Marathon currently underway, the second tech test of Embark Studio's ARC Raiders starting just now, and the recent news of the cancellation of a Titanfall extraction shooter from EA/Respawn. As someone who's played and enjoyed extraction shooters before I've been following these and observing the discourse surrounding them (except the Titanfall one, I didn't even know that was a thing til the news of its cancellation) and I've been somewhat dismayed to see a lot of confusion, mixed messaging, and general disdain for the genre. So I've decided to put my own thoughts and definitions of it down here, and clear up the most common misconceptions or falsehoods I've seen repeated ad nauseam elsewhere.
First off, what IS an extraction shooter, what makes it different from other shooters, notably battle royales, and which games qualify as extraction shooters? An extraction shooter, as its core gameplay loop, is a shooter where you enter a map with loot and AI enemies scattered about, and the goal is to gather loot and extract from the map with it. However, you need to get out alive - should you die, you will lose everything (with some exceptions) in your inventory, including the gear you went in with. On top of that, the most popular and successful extraction shooters are PvEvP - you will be competing with other real players for loot, and taking loot off their bodies can be just as profitable if not more so than taking it from PvE enemies. It is optional though, and it is entirely viable to play as a "rat", sneaking around and gathering loot without drawing attention and extracting without anyone noticing.
Extraction shooters are also frequently confused with battle royales as both games have players inserted into a PvP map where they scavenge gear. However, the similarities more or less end there. With battle royales, you do not risk losing your items on death as all players are dropped in with nothing and don't have a stash to draw from or store items in, so any "loot" found is merely a means of securing victory for the current round. PvP is also mandatory, as the goal is not to get loot but to be the last team/person standing. To facilitate this in a timely manner, battle royales have a shrinking map mechanic that forces the remaining players into a smaller playable area as time goes on to force them into a confrontation. Extraction shooters do not force PvP or have shrinking maps but do have their own ways of drawing players towards each other, through loot-rich points of interest and extraction zones. Some parts of the map will have greater quality and/or quantity of loot, which will naturally draw players in, and there are a few designated areas where you can actually leave with your loot which will also increase your odds of encountering other players either trying to take your loot before you can leave, or trying to leave themselves. Because it is not forced though, PvP encounters are a much more unpredictable and organic experience in extraction shooters.
So which games count as extraction shooters? The current leaders in the genre, which also happen to be some of the longest-lasting ones, are Escape From Tarkov (EFT) and Hunt: Showdown. EFT is a rather hardcore modern military FPS with a heavy focus on realism - guns are extremely customizable, ammo types and armor can make a huge difference, bullets are extremely lethal even from AI enemies, and a good headshot will drop even the most geared and armored player so there's always risk. It has a cult following but its hardcore emphasis makes it unapproachable for most. It also has periodic progression wipes where players have to start over from scratch to keep things fresh and more fair for newcomers, but is a major turnoff for players that don't like to lose what they've earned. Hunt is an FPS set at the end of the 19th century with a bit of dark magic/voodoo theme. Guns are reflective of the times and rather limited in terms of rate of fire and reload speed, which results in more drawn-out firefights where every bullet counts. For each round, the focus isn't to get loot around the map but rather to track and hunt down a bounty boss monster, then extract with that bounty. These two games are what will come to mind first when extraction shooters are mentioned, EFT more so.
I won't go over cancelled (Titanfall), discontinued (The Cycle: Frontier), or side game-mode (The Division's dark zone/survival) extraction shooters here, which is basically almost all of them sadly, so I'll talk about the two biggest up-and-coming ones instead, Marathon and ARC Raiders.
Marathon is a sci-fi FPS that uses the lore of Bungie's Marathon trilogy from the 90's as its setting. You play as a "runner" in a robotic shell scavenging the remains of the colony on Tau Ceti IV for scrap to fulfill contracts for the megacorporations involved in the colony's development who now seek to find out what went wrong. It checks the usual boxes for an extraction shooter - you go in with your own loadout, scavenge at points of interest to fill your limited inventory, defeat PvE enemies and other runners for loot opportunities, and try to extract alive before time's up. There are a couple things of note that have resulted in mixed opinions:
The game is set to release in September this year, but based on the feedback Bungie is getting from players in this very first alpha, they will need to take this feedback very seriously and make a number of changes in the few months they have left, or risk a very rocky release and potentially financial failure. Many players seem to want Marathon and Bungie to fail, notably vitriolic Destiny veterans that feel like they were snubbed out of Destiny 3 for this, but as someone with over 2000 hours in Destiny 2 myself I want it to succeed, whether I play it or not. I'd rather there be more fun and successful games than major failures, and wishing for something to fail just because it isn't what you want is incredibly petty.
ARC Raiders is a third person shooter set in a post-apocalypse where robots called ARC have devastated the surface of Earth and humanity has retreated underground, sending "raiders" to the surface to scavenge for tech and goods. It's developed by Embark Studios, which is made up of ex-DICE (Battlefield) developers, and their other title is the well-received but niche PvP shooter The Finals. Mechanics-wise, there isn't anything particularly unique about this extraction shooter - limited mobility, limited inventory space, PvE enemies, points of interest, extraction points, etc. However, it seems to check all the boxes of what players want and it does it well while making the experience more casual and accessible:
Overall, the game is shaping up to be a more accessible extraction shooter for the wider gaming audience and very serious competition for Marathon. No official release date has been announced but they are planning on releasing some time this year.
I've mentioned various things about extraction shooters that may be contributing to their unpopularity amongst the wider gaming audience throughout the post, but for the sake of cohesiveness and for all the folks that just want a TL;DR, I will collate and expand on those ideas here:
Confusion with battle royales - I've seen some people confuse extraction shooters with battle royales and say "the market is oversaturated with extraction shooters, dead trend chasing game" or something along those lines. It's hard to call a market oversaturated when there's only 2 successful and very niche games in it, but if you incorrectly lump all the battle royales in that makes more sense.
Escape From Tarkov is a bad poster child - When people do think of extraction shooters (and not mistakenly battle royales), they will default to EFT, which is notoriously hardcore and "sweaty". It would be the same as never having played an RPG, and being introduced to it with Dark Souls, which would understandably turn away anyone that isn't looking for that kind of experience.
PvP and losing progress - The game always having a PvP element is already discouraging to PvE-focused players, and this is only made worse by the chance to lose your gear if you die. Many players are strongly opposed to losing progress, and losing multiple times in a row due to other players defeating them when they just want to do PvE and get some loot is an awful experience that they don't have to have in a different type of game.
Progression wipes are anathema to hoarders - On top of potentially losing progress on a round-to-round basis, seasonal progression wipes also threaten to reset progress entirely between seasons, While they are effective at keeping things fresh, players that like to have 400+ items stored away in their vault that they will never use and just admire from time to time revile this concept. Less hoard-minded players may be concerned about their potential inability to max out their progression, the fear of missing out induced by temporary progression, or the pointlessness of even progressing if it gets wiped anyway.
Well, that depends. If you:
Then yes, extraction shooters may be fun for you! They certainly aren't for everyone, and there's nothing wrong with not enjoying one or the genre in general, but if you do, they offer a very unique gaming experience. If you are interested, keep an eye on ARC Raiders and Marathon - they aim to be more accessible than previous extraction shooters and it's a lot easier to get in on a new game than join one with a veteran playerbase.
I watch Amazon Prime Video with Librewolf, but today I got the error message below. I already have DRM enabled. Any ideas how to fix this?
Prime Video is incompatible with your current operating system or web browser. You must update to watch Prime Video titles. Review the Prime Video system requirements. If the problem continues, please contact Amazon Customer Service and refer to error 7132.
Edit:
I fixed the problem by removing Librewolf and reinstalling it.
Miami Grand Prix
Miami International Autodrome
May 2-4, 2025
Sprint Race Qualification:
Friday, May 2, 2025 - 20:30 UTC / 16:30p US EDT
Sprint Race:
Saturday, May 3, 2025 - 16:00 UTC / 12:00p US EDT
Grand Prix Qualification:
Saturday, May 3, 2025 - 18:00 UTC / 2:00p US EDT
Grand Prix:
Sunday, May 4, 2025 - 18:00 UTC / 2:00p US EDT
Pos | No | Driver | Car | Q1 | Q2 | Q3 | Laps |
---|---|---|---|---|---|---|---|
1 | 12 | Kimi Antonelli | Mercedes | 1:27.858 | 1:27.384 | 1:26.482 | 15 |
2 | 81 | Oscar Piastri | McLaren Mercedes | 1:27.951 | 1:27.354 | 1:26.527 | 12 |
3 | 4 | Lando Norris | McLaren Mercedes | 1:27.890 | 1:27.109 | 1:26.582 | 14 |
4 | 1 | Max Verstappen | Red Bull Racing Honda RBPT | 1:27.953 | 1:27.245 | 1:26.737 | 16 |
5 | 63 | George Russell | Mercedes | 1:27.688 | 1:27.666 | 1:26.791 | 15 |
6 | 16 | Charles Leclerc | Ferrari | 1:28.325 | 1:27.467 | 1:26.808 | 16 |
7 | 44 | Lewis Hamilton | Ferrari | 1:28.231 | 1:27.546 | 1:27.030 | 15 |
8 | 23 | Alexander Albon | Williams Mercedes | 1:27.859 | 1:27.697 | 1:27.193 | 15 |
9 | 6 | Isack Hadjar | Racing Bulls Honda RBPT | 1:28.394 | 1:27.773 | 1:27.543 | 12 |
10 | 14 | Fernando Alonso | Aston Martin Aramco Mercedes | 1:28.455 | 1:27.766 | 1:27.790 | 13 |
11 | 27 | Nico Hulkenberg | Kick Sauber Ferrari | 1:28.542 | 1:27.850 | 9 | |
12 | 31 | Esteban Ocon | Haas Ferrari | 1:28.303 | 1:28.070 | 9 | |
13 | 10 | Pierre Gasly | Alpine Renault | 1:28.345 | 1:28.167 | 9 | |
14 | 30 | Liam Lawson | Racing Bulls Honda RBPT | 1:28.914 | 1:28.375 | 8 | |
15 | 55 | Carlos Sainz | Williams Mercedes | 1:27.899 | DNF | 8 | |
16 | 18 | Lance Stroll | Aston Martin Aramco Mercedes | 1:29.028 | 6 | ||
17 | 7 | Jack Doohan | Alpine Renault | 1:29.171 | 5 | ||
18 | 22 | Yuki Tsunoda | Red Bull Racing Honda RBPT | 1:29.246 | 5 | ||
19 | 5 | Gabriel Bortoleto | Kick Sauber Ferrari | 1:29.312 | 6 | ||
20 | 87 | Oliver Bearman | Haas Ferrari | 1:29.825 | 5 |
Pos | No | Driver | Car | Laps | Time/retired | Pts |
---|---|---|---|---|---|---|
1 | 4 | Lando Norris | McLaren Mercedes | 18 | 36:37.647 | 8 |
2 | 81 | Oscar Piastri | McLaren Mercedes | 18 | +0.672s | 7 |
3 | 44 | Lewis Hamilton | Ferrari | 18 | +1.073s | 6 |
4 | 23 | Alexander Albon | Williams Mercedes | 18 | +2.522s | 5 |
5 | 63 | George Russell | Mercedes | 18 | +3.127s | 4 |
6 | 18 | Lance Stroll | Aston Martin Aramco Mercedes | 18 | +3.412s | 3 |
7 | 30 | Liam Lawson | Racing Bulls Honda RBPT | 18 | +4.024s | 2 |
8 | 87 | Oliver Bearman | Haas Ferrari | 18 | +4.218s | 1 |
9 | 22 | Yuki Tsunoda | Red Bull Racing Honda RBPT | 18 | +5.153s | 0 |
10 | 12 | Kimi Antonelli | Mercedes | 18 | +5.635s | 0 |
11 | 10 | Pierre Gasly | Alpine Renault | 18 | +5.973s | 0 |
12 | 27 | Nico Hulkenberg | Kick Sauber Ferrari | 18 | +6.153s | 0 |
13 | 6 | Isack Hadjar | Racing Bulls Honda RBPT | 18 | +7.502s | 0 |
14 | 31 | Esteban Ocon | Haas Ferrari | 18 | +8.998s | 0 |
15 | 5 | Gabriel Bortoleto | Kick Sauber Ferrari | 18 | +9.675s | 0 |
16 | 7 | Jack Doohan | Alpine Renault | 18 | +9.909s | 0 |
17 | 1 | Max Verstappen | Red Bull Racing Honda RBPT | 18 | +12.059s | 0 |
NC | 14 | Fernando Alonso | Aston Martin Aramco Mercedes | 13 | DNF | 0 |
NC | 55 | Carlos Sainz | Williams Mercedes | 12 | DNF | 0 |
NC | 16 | Charles Leclerc | Ferrari | 0 | DNS | 0 |
Pos | No | Driver | Car | Q1 | Q2 | Q3 | Laps |
---|---|---|---|---|---|---|---|
1 | 1 | Max Verstappen | Red Bull Racing Honda RBPT | 1:26.870 | 1:26.643 | 1:26.204 | 18 |
2 | 4 | Lando Norris | McLaren Mercedes | 1:26.955 | 1:26.499 | 1:26.269 | 21 |
3 | 12 | Kimi Antonelli | Mercedes | 1:27.077 | 1:26.606 | 1:26.271 | 20 |
4 | 81 | Oscar Piastri | McLaren Mercedes | 1:27.006 | 1:26.269 | 1:26.375 | 16 |
5 | 63 | George Russell | Mercedes | 1:27.014 | 1:26.575 | 1:26.385 | 20 |
6 | 55 | Carlos Sainz | Williams Mercedes | 1:27.098 | 1:26.847 | 1:26.569 | 20 |
7 | 23 | Alexander Albon | Williams Mercedes | 1:27.042 | 1:26.855 | 1:26.682 | 20 |
8 | 16 | Charles Leclerc | Ferrari | 1:27.417 | 1:26.948 | 1:26.754 | 20 |
9 | 31 | Esteban Ocon | Haas Ferrari | 1:27.450 | 1:26.967 | 1:26.824 | 21 |
10 | 22 | Yuki Tsunoda | Red Bull Racing Honda RBPT | 1:27.298 | 1:26.959 | 1:26.943 | 21 |
11 | 6 | Isack Hadjar | Racing Bulls Honda RBPT | 1:27.301 | 1:26.987 | 13 | |
12 | 44 | Lewis Hamilton | Ferrari | 1:27.279 | 1:27.006 | 15 | |
13 | 5 | Gabriel Bortoleto | Kick Sauber Ferrari | 1:27.343 | 1:27.151 | 15 | |
14 | 7 | Jack Doohan | Alpine Renault | 1:27.422 | 1:27.186 | 15 | |
15 | 30 | Liam Lawson | Racing Bulls Honda RBPT | 1:27.444 | 1:27.363 | 14 | |
16 | 27 | Nico Hulkenberg | Kick Sauber Ferrari | 1:27.473 | 9 | ||
17 | 14 | Fernando Alonso | Aston Martin Aramco Mercedes | 1:27.604 | 9 | ||
18 | 10 | Pierre Gasly | Alpine Renault | 1:27.710 | 9 | ||
19 | 18 | Lance Stroll | Aston Martin Aramco Mercedes | 1:27.830 | 9 | ||
20 | 87 | Oliver Bearman | Haas Ferrari | 1:27.999 | 9 |
Pos | No | Driver | Car | Laps | Time/retired | Pts |
---|---|---|---|---|---|---|
1 | 81 | Oscar Piastri | McLaren Mercedes | 57 | 1:28:51.587 | 25 |
2 | 4 | Lando Norris | McLaren Mercedes | 57 | +4.630s | 18 |
3 | 63 | George Russell | Mercedes | 57 | +37.644s | 15 |
4 | 1 | Max Verstappen | Red Bull Racing Honda RBPT | 57 | +39.956s | 12 |
5 | 23 | Alexander Albon | Williams Mercedes | 57 | +48.067s | 10 |
6 | 12 | Kimi Antonelli | Mercedes | 57 | +55.502s | 8 |
7 | 16 | Charles Leclerc | Ferrari | 57 | +57.036s | 6 |
8 | 44 | Lewis Hamilton | Ferrari | 57 | +60.186s | 4 |
9 | 55 | Carlos Sainz | Williams Mercedes | 57 | +60.577s | 2 |
10 | 22 | Yuki Tsunoda | Red Bull Racing Honda RBPT | 57 | +74.434s | 1 |
11 | 6 | Isack Hadjar | Racing Bulls Honda RBPT | 57 | +74.602s | 0 |
12 | 31 | Esteban Ocon | Haas Ferrari | 57 | +82.006s | 0 |
13 | 10 | Pierre Gasly | Alpine Renault | 57 | +90.445s | 0 |
14 | 27 | Nico Hulkenberg | Kick Sauber Ferrari | 56 | +1 lap | 0 |
15 | 14 | Fernando Alonso | Aston Martin Aramco Mercedes | 56 | +1 lap | 0 |
16 | 18 | Lance Stroll | Aston Martin Aramco Mercedes | 56 | +1 lap | 0 |
NC | 30 | Liam Lawson | Racing Bulls Honda RBPT | 36 | DNF | 0 |
NC | 5 | Gabriel Bortoleto | Kick Sauber Ferrari | 30 | DNF | 0 |
NC | 87 | Oliver Bearman | Haas Ferrari | 27 | DNF | 0 |
NC | 7 | Jack Doohan | Alpine Renault | 0 | DNF | 0 |
Fastest Lap: Lando Norris, 1:29.746 on lap 36
DOTD: ?
Next race:
Emilia-Romagna Grand Prix
Autodromo Internazionale Enzo e Dino Ferrari
Sunday, May 18, 2025
This is a recurring post to discuss programming or other technical projects that we've been working on. Tell us about one of your recent projects, either at work or personal projects. What's interesting about it? Are you having trouble with anything?
Hey guys.
I'm trying to make the connection between my system and Sourcehut. I created my Ssh key and added pub key to the Sourcehut. Added the private key with the ssh-add ~/.ssh/id_ed25519
code after the "eval" thing.
Whenever I try ssh git@sr.ht
, it asks for password. I do not know what password it is and I'm entering my passphrase but it says permission denied.
On Github side, I managed everything without problem tho. Any hints?
EDIT: I removed Git and SSH keys completely. Reinstalled Git again. Followed the instructions step by step for the SSH keys and it worked this time. I have no idea what I did different this time but it works now after 3 hours of hell.. I suspect that I made a typo in config file in SSH directory. Thanks for comments guys! I love you all!
I have been planning to make the switch to Linux as a daily driver for a while and have researched many different distros. I have seen a lot of discussion online about Bazzite and other similar distros based on Fedora Atomic. It sounds like it would be more stable, and less likely for you to accidentally break something, but installing software other than Flatpaks requires running it in some kind of container such as Distrobox. Some people say it's annoying, others say it's good since you mess up the container rather than your system.
I have used SteamOS on Steam Deck, and notice that things have "just worked" more than what I have personally seen with "normal" distros on laptops or desktops. For example, I've never really had any issues installing things and running software on SteamOS, but someone I know using Mint has seen seemingly minor things cause massive glitches on their system, or they've run into strange difficulty just installing certain programs like Steam. Would one of these types of distros, especially Bazzite which specifically is trying to be like SteamOS, be closer to that Steam Deck experience?
Has anyone here tried one of these distros and had any thoughts? Anything you loved, or was anything a deal breaker?
Server host: tildes.nore.gg
(Running Java 1.21.4)
Bluemap: https://tildes.nore.gg
Playtime Tracker: https://tildes.nore.gg/playtimes.html
Tildes website extension (shows online status & location): Firefox (Desktop and Android) - Chrome
Verification site: https://verify.tildes.nore.gg
Patreon: https://www.patreon.com/TildesMC
Plugins:
/co inspect
)minecraft:debug_stick
item (requires admin to spawn in)The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.