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31 votes
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‘Star Wars’ “looks terrible” in screening of long lost original 1977 version
48 votes -
What’s next for Denis Villeneuve’s Bond movie? Amazon’s wishlist includes Jacob Elordi, Tom Holland and Harris Dickinson.
10 votes -
Six types of difficulty | How difficulty turned DOOM into an RPG
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Denis Villeneuve to direct next James Bond film
48 votes -
SpaghettiKart - Mario Kart 64 PC port from HarbourMasters | Trailer
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Donkey Kong Bananza - Nintendo Direct
23 votes -
‘How To Train Your Dragon’ fires up franchise best $83m+ opening
20 votes -
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13 votes -
Resident Evil Requiem | Reveal trailer
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Peter Sohn (Elemental) to direct ‘Incredibles 3’
13 votes -
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Alien: Earth | Official trailer
22 votes -
007 First Light announced (Gameplay reveal next week)
24 votes -
The Witcher 4 | Gameplay tech demo - Unreal Engine 5
41 votes -
The Chris Houlihan conspiracy
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Predator: Killer of Killers | Official trailer
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Andor discussion thread
Warning: this post may contain spoilers
Haven't seen a whole lot of discussion about this show on tildes. Not in weekly threads nor a main thread - so here is one!
It's a 9/10 for me.
I waited until all of season 2 was out before starting it. Realized I had forgotten almost everything since season 1 though, so rewatched that first. It turned into a binge of both seasons - I just could not stop! It has been probably 3 years since I was so glued to the screen and this engaged in a tv show (Euphoria season 1),
I will skip an analysis or further review but every character was good. Every actor delivered. Just great all around. Season 2 (9.5/10) even better than season 1 (8.5/10).
So anyways, discuss! More than happy to have my feelings about it validated lol, and also see other takes on it.
47 votes -
Record $322m Memorial Day weekend: ‘Lilo & Stitch’ dancing to $180m holiday high, ‘Mission: Impossible 8’ $77m
22 votes -
Can you beat the Legend of Zelda minimalist pacifist challenge? | Hyrule Myths
8 votes -
Tom Cruise’s secret weapon on ‘Mission: Impossible’ is a man he calls McQ
6 votes -
Campfire Cabal, a studio gutted by Embracer, have come back to life and are working on a new game in the Expeditions series of RPGs
6 votes -
The Elder Scrolls IV: Oblivion Remastered massively outsold the original Oblivion in the US in its first month
7 votes -
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12 votes -
Andor | Season 2 trailer | Streaming April 22 on Disney+
33 votes -
As Tom Cruise brings ‘Mission: Impossible – The Final Reckoning’ to Cannes, all five franchise directors look back at the wild ride
7 votes -
Can It Run Doom? An archive of all known ports.
28 votes -
Mario Party 4 becomes the GameCube's first decompilation
17 votes -
Europa Universalis V officially announced (no release date yet)
21 votes -
Tetris The Grand Master 4 -Absolute Eye-
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Starbreeze Studios has agreed to fully acquire the publishing rights for Payday 3 from Plaion to "pursue broader strategic opportunities" for the embattled franchise
12 votes -
What game invented jumping on enemies?
16 votes -
Grand Theft Auto VI delayed to May 26, 2026
36 votes -
Now You See Me: Now You Don’t | Official trailer
9 votes -
Breath of Fire IV is now available on PC via GOG
17 votes -
Star Wars: Revenge of the Sith to have a limited theatrical re-release beginning April 25th
15 votes -
Predator: Badlands | Teaser trailer
9 votes -
DOOM (2016) is now available DRM-free on GOG
36 votes -
‘Fast & Furious’ star Vin Diesel implores Universal to “please tell the best fans in the world when the next movie is coming out”
12 votes -
Where do Red Dead Redemption 2's birds go?
17 votes -
Predator: Killer of Killers | First look
11 votes -
Can you beat Donkey Kong Country without bananas? | VG Myths
7 votes -
Only fifty-six people have beaten this Pokémon game
17 votes -
Star Trek: Strange New Worlds | Season 3 teaser trailer
20 votes -
Keanu Reeves set for ‘John Wick 5’ as franchise expands with animated prequel film, Donnie Yen-directed Caine spinoff
21 votes -
The loneliest NPC in Super Mario Odyssey
12 votes -
‘Legend of Zelda’ film sets March 2027 theatrical release from Sony Pictures
23 votes -
Warner Bros looking to sell Looney Tunes
25 votes -
Assassins Creed Shadows and stealth
So Assassins Creed Shadows released this week, and so far the discourse surrounding the game is really all over the place with lots of good and bad reviews across the spectrum. I was a big fan of...
So Assassins Creed Shadows released this week, and so far the discourse surrounding the game is really all over the place with lots of good and bad reviews across the spectrum. I was a big fan of the Assassins Creed games from 1-3, and then I skipped the PS4 console generation so I didnt play any of the more recent ones. But this new one is about ninjas, which is rad, so Ive been following news about the game.
One thing I noticed, which is the main thing I want to discuss, when seeing clips of the game online is the focus on sword combat, and more specifically open combat. I dont know if this is a thing that became more of a focus in earlier games like Valhala or if its more a response to the success of Ghost of Tsushima. Im wondering if anyone else has thoughts on how the role of combat has evolved as the series has advanced.
In my personal view, a ninja assassin game should have minimal focus on direct combat. The ideal way an assassination should go is something like this:
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Do some early missions to gather intel or do prep work
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Take on "the approach" to your target, which will involve a combination of parkouring over rooftops and stealth kills to remove guards. Your efforts in step 1 will make this easier or harder.
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Get into position and wait for the right moment when the target moves into the right place
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Spring your trap, whether that be pouncing on them with a dagger or setting off an explosive or whatever
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Drop a smoke bomb, disappear into the shadows, maybe jump off a rooftop into a haystack for good measure
When pulled off correctly, it should be like you were never there. Aside from the dead guy. If you are getting into a direct head on confrontation as a ninja, you have fucked up at ninja. To this end, I feel that in a stealth assassination game open combat should be more of a penalty for when you screw up and get caught, not part of the core strategy.
Looking back at the early games, this concept was applied in AC1. Getting into a fight with a Templar was pretty difficult and tedious. You didnt want to get stuck doing it, and if you did it was often better to just run. The times you were forced to fight head on it felt like you were trapped in a dire situation that was not to your advantage, so it was a good way to apply pressure to the player to make a scene seem tense.
In AC2 the combat was reworked and became significantly easier. I actually really like the way it was implemented. Technically you can get away with just hammering away at most weaker enemies until you break their guard, but the combat really shines when you fight defensively. If you focus in dodging and counter-kills, big fights become a thing of beauty. Ezio dodges and weaves effortlessly through the crowd, doing a slick spin slash every so often to slice a bad guys neck. Its all very stylistic and elegant and graceful in a way that makes Ezio look like a badass but is still very evocative of the idea of a master assassin.
And then AC3 is fine, I don't have a ton to say about that one.
Returning to Shadows, when I look at clips of people playing the game there is a lot of sword combat. The combat seems to often follow a pattern where the enemy will perform a fixed attack pattern with visual indications like a colored aura around their weapon, which the player must mitigate through precision by either dodge rolls or parrys, after which there will be a pause during which the player can whack at the enemy a few times and reduce their health bar. Repeat a couple times until they are killed. I think it is specifically the hacking away at an enemy like you are taking a machete to jungle foliage that I dont like about this. Whittling away at an enemy who just tanks it and soaks up damage feels decidedly un-assassiny to me.
Now, if open combat is intended to be a big part of the game then I can see why this is the case. You cant make every enemy a long drawn out chore like AC1 because if youre going to have to do this like a hundred times that will get old fast. And you cant do glorified quick time events like AC2 because itd be too quick and a major pillar of your gameplay will feel trivial. So I can see why this newer style of combat is being used, I just don't feel its a great fit for the genre.
What are your thoughts? Are you a fan of stealth-action games? Do you enjoy dodge-roll-centric combat? How would you want to see combat handled in an assassins creed type game?
13 votes -
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Official Sonic the Hedgehog game timeline as recognized by Sega
24 votes