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    1. Retro Video Game Club brainstorming and planning topic

      There was a lot of interest in a Retro Video Game Club. I'm thinking it would be cool to get it off the ground! Use this topic as brainstorming/planning for how we think it should run. 1. We need...

      There was a lot of interest in a Retro Video Game Club. I'm thinking it would be cool to get it off the ground!

      Use this topic as brainstorming/planning for how we think it should run.


      1. We need a facilitator/emcee.

      • Is anyone interested in stepping up and running this?

      2. We need to figure out logistics.

      • Schedule
      • Game selection process
      • Parameters on what counts as "retro" (if necessary)
      • Maybe a name for the club?

      3. Anything else?

      • Is there anything else we need to consider?
      38 votes
    2. Tildes' Colossal Game Adventure: Inauguration and nominations

      Introducing: Colossal Game Adventure Colossal Game Adventure is Tildes' brand new retro video game club. Each month we will play a different retro game/games, discuss our thoughts, and bask in the...

      Introducing: Colossal Game Adventure

      Colossal Game Adventure is Tildes' brand new retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.


      Nominations

      In this topic we will be gathering nominations for games to be played.

      If you're looking for ideas:

      Importantly, not all games for CGA have to be "significant" games. Zany, offbeat, and experimental games are welcome too. Anything you think might make for good discussions.

      We will also have some "Arcade Special" months where we play several smaller/shorter games together in one batch (e.g. Pac-Man, Frogger, and Galaga). If you're not sure how big/long a game is, HowLongToBeat can help.

      Single Game Nomination Rules

      • Choose any game you feel is "retro" -- there is no hard and fast rule on what does or doesn't count
      • Maximum of TWO game nominations per person
      • Link to the game(s) on MobyGames

      "Arcade Special" Nomination Rules

      An "Arcade Special" is a batch of games that you feel could be played together in the same month.

      (They do not have to be proper arcade games and can be from any system or genre.)

      You might choose them because they're shorter or don't have as much staying power. You also might choose them based on a theme, series, or franchise. You also might do a completely random grab bag! There's no wrong way to make an Arcade Special (except for choosing games that are too big to fit in a month together).

      • 2-5 games per Arcade Special
      • Maximum of ONE Arcade Special nomination per person
      • Link to the games on MobyGames

      So, one person can nominate up to TWO single games and ONE arcade special (of up to five games).

      Optional Extras

      None of the following are required, but they make things more interesting:

      • Explain why you're interested in nominating the games
      • Explain why you think they'd be a good choice for the group
      • If the game has multiple releases or multiple platforms, you can choose to specify which release/platform to target if you feel it's important. (Note: participants are still free to play whichever version they want.)
      • For Arcade Specials: list why you think the games would be a good candidate to be played together.
      • For Arcade Specials: give the batch its own cool name!

      Next Steps

      Nominations will be open for 48 hours from the time of this posting.

      The voting topic will open on August 29.

      Once the voting is over, we will post the schedule for the next six months and start our first official month on September 1st.


      Notifications

      If you want to be added to the notification list for our Colossal Game Adventure, simply comment in this topic. I will add all commenters here to the list unless they explicitly mention otherwise.

      52 votes
    3. Colossal Game Adventure: Voting topic

      IMPORTANT We now have a splash screen. (Thanks @Boojum!) ALSO IMPORTANT Please read all directions for submitting a proper ballot. Any improper ballots will NOT be counted, but you will get a...

      IMPORTANT

      We now have a splash screen. (Thanks @Boojum!)


      ALSO IMPORTANT

      Please read all directions for submitting a proper ballot.

      Any improper ballots will NOT be counted, but you will get a polite message from me before the count asking you to fix them. XD

      • All ballots must be top-level comments.
      • All top-level comments should be ballots ONLY.

      I will be using the Collapse Replies button to tally votes, so any ballots not in top-level comments will not be counted.

      After you submit your ballot, you can respond to your own post in a new comment to lobby for your choices (which is optional but highly recommended). It's completely fine to have conversations downthread from the ballots, but please make sure that the top-level remains clean.


      Submitting Your Ballot

      • Each person has 20 votes to distribute among games they see fit.

      • Each person can allocate a maximum of 5 points per Single Game/Arcade Special.

      • Arcade Specials count as one block (do not vote for each game in them individually).

      • Votes should be listed as NAME (VOTES) -- e.g. Pong (3)

      • Voting closes 48 hours from the posting of this topic.

      Please ensure your titles match mine exactly (copy/paste highly recommended). I will be using CTRL+F to tally votes u/Spore_Prince has written a program to tally the votes, so any different spellings will not being counted. See examples below, as well as my actual ballot in the topic.

      Example Ballot 1 - Valid Ballot
      Big Rigs: Over the Road Racing (5)
      Portal 3 (5)
      Half-Life 3 (3)
      Team Fortress 3 (2)
      Night Trap (2)
      Xexyz (1)
      Zelda: The Wand of Gamelon (1)
      Left 4 Dead 3 (1)
      

      Uses 20 points total, and no game exceeds 5 points

      Example Ballot 2 - Invalid Ballot
      Big Rigs: Over the Road Racing (10)
      Protal 3 (7)
      Wand of Gamelon (5)
      

      Uses more than 20 points; games exceed 5 points; titles do not match


      Voting Outcomes

      • The top 6 games/Arcade Specials will become the next 6 months of CGA.
      • Of the remaining games, the bottom 50% will be cut from the list.
      • The remaining 50% will stay on the list and will enter the next voting round starting at their current point totals instead of 0.
      • The next round of nominations will happen in 6 months, and participants will be limited to nominating 1 new game OR 1 new Arcade Special.

      Nominees

      Single Games Column 1 Single Games Column 2
      ActRaiser Racing Lagoon
      Another World Resident Evil
      Barkley, Shut Up and Jam: Gaiden - Chapter 1 of the Hoopz Barkley SaGa Sam & Max: Hit the Road
      Beneath a Steel Sky Seaman
      Burnout 3: Takedown Sid Meier’s Covert Action
      Carmageddon Sid Meier’s Pirates
      Castlevania: Aria of Sorrow Star Wars: TIE Fighter
      Chrono Trigger StarTropics
      Crystalis Super Castlevania IV
      Descent Tetris
      Duke Nukem 3D The Colonel’s Bequest
      Fighters Megamix The Last Express
      Freddy Pharkas: Frontier Pharmacist The Legend of Zelda: A Link to the Past
      JSRF: Jet Set Radio Future The Legend of Zelda: Link’s Awakening
      Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls) The Legend of Zelda: The Wind Waker
      Lode Runner The Secret of Monkey Island
      Lord Monarch The Way
      Lufia II: Rise of the Sinistrals Threads of Fate
      Metroid Tony Hawk’s Pro-Skater 2
      Metroid Prime Uplink
      Populous

      Arcade Specials

      Arcade Special Games
      Back in a Flash Bloons Tower Defense
      Line Rider
      Motherload
      QWOP
      Stick RPG
      Behind the Wheel Lego Island
      Rally-X
      Sega Rally Championship
      Fixated on Fixed Screen Shooters Space Invaders
      Galaxian
      Phoenix
      Galaga
      Satan’s Hollow
      Hop Skip Jump Alex Kidd in the Enchanted Castle
      Alley Cat
      Contra
      Flicky
      Prince of Persia
      Mr. Defaxxonobbleoid Arkanoid
      Bubble Bobble
      Defender
      Mr. Do!
      Zaxxon
      PlayStation WHAT? Incredible Crisis
      Irritating Stick
      PaRappa the Rapper 2
      Pepsiman
      Vib-Ribbon
      Recursive Repertoires Activision Anthology
      Midway Arcade Treasures
      Taito Legends
      rOGuelikes Beneath Apple Manor
      Scarab of RA
      Scroll Lock-on Einhander
      Ikaruga
      Paradroid
      Raid on Bungeling Bay
      Thunder Force IV
      The Grue That Binds Border Zone
      Twisted!
      Zork
      33 votes
    4. Who’d be into a book club but for retro games?

      Hi everyone, I was never so lucky as a kid to have a gaming console (forbidden by my parents) so I could only be jealous of my school friends getting gameboys and super nintendos. But I’m an adult...

      Hi everyone,

      I was never so lucky as a kid to have a gaming console (forbidden by my parents) so I could only be jealous of my school friends getting gameboys and super nintendos. But I’m an adult now, so I got myself a RG35XX H to try all these games out, and enjoying myself.

      So I was thinking why not create something like a book club but for these old games? We’d play (and attempt to beat) one game per month or something along these lines and then discuss the game itself, the story, context around how and when it was made, etc.

      I’m looking to share this hobby with others (as it is rather solitary otherwise), and create a social aspect around it.

      What do you think? Would anyone be interested?

      60 votes
    5. Looking for novel retro puzzle game recommendations

      I'm attempting to change my phone habits and swap out some unhealthy ones (doomscrolling the news) with healthy ones (solving puzzles instead!). I just set up the incredible RetroArch on my phone...

      I'm attempting to change my phone habits and swap out some unhealthy ones (doomscrolling the news) with healthy ones (solving puzzles instead!).

      I just set up the incredible RetroArch on my phone now that you can do that on iOS, and I even got a little controller for games that need it (I tried playing Tetris with touch controls, and it was like, 95% good, but missing a spin or move when things were getting tense was frustrating and took me out of it).

      What I'm looking for are puzzle game recommendations up through the PlayStation/N64 era (including handhelds) that can run on my phone.

      In particular I want to explore more "novel" puzzle game ideas -- ones that kind of take their own swing at things. For example, Intelligent Qube on the PlayStation is one of my favorite games of all time, in part because I've never played anything like it in the nearly 30 years since its release.

      That said, I'm also open to just regular old "pure" puzzler games. The first game I set up (and have been thoroughly enjoying) on RetroArch is Picross 3D on the DS. I love games like this that are just lists of puzzles and I can play one or two of them rather than, you know, doomscrolling.

      Any recommendations you can give are appreciated!

      16 votes
    6. What is your criteria for what counts as a "retro" video game?

      Do you base it solely on age? On the year/console of release? Graphical style? Vibes? Divination? Additionally: based on your criteria, what are some complicated edge cases? For example: is DOOM 3...

      Do you base it solely on age? On the year/console of release? Graphical style? Vibes? Divination?

      Additionally: based on your criteria, what are some complicated edge cases?

      For example: is DOOM 3 "retro" because it's over 20 years old and its series was rebooted, or is it modern because it's got nice 3D graphics and lighting and whatnot? Is Crow Country retro even though it came out last year?

      The point of this isn't to find the hard line of what is/isn't retro -- it's to play around in the gray areas for what "retro" potentially does or doesn't describe.

      32 votes
    7. What's the oldest tech you use, and why do you still use it?

      Oldest doesn't have to mean absolute age and can be relative to that tech's particular "lane" (e.g. your "old" cell phone might be newer than one of your game consoles, but it still "feels" old...

      Oldest doesn't have to mean absolute age and can be relative to that tech's particular "lane" (e.g. your "old" cell phone might be newer than one of your game consoles, but it still "feels" old when compared to cell phones exclusively).

      And "tech" can be, well, anything you think counts as "tech!"

      65 votes
    8. Do you have a game that you love from “before your time?”

      This is primarily aimed at the younger folks here, but it can conceivably work for anyone. Is there a game that came out from before you started gaming that you have since played and loved? An...

      This is primarily aimed at the younger folks here, but it can conceivably work for anyone.

      Is there a game that came out from before you started gaming that you have since played and loved? An oldie for you, but still a goodie?

      I’m curious because gaming has changed so much so quickly that a lot of older games feel like they almost require fond nostalgia to counterbalance their clunkiness. For others, they were sort of a “you had to be there” moment because gaming hadn’t developed fully as a medium so we players weren’t aware of their limitations at the time.

      Without nostalgia or direct experience with them, a lot of their magic is gone.

      Has anyone found that magic in a game even without the nostalgia? If so, which one(s). What made them resonate for you?

      In particular, I’m interested in games that specifically aren’t remakes/remasters since those often modernize elements, but I won’t say they aren’t allowed for the purposes of the question or anything, since they’re also a very accessible way for modern gamers to access older titles.

      32 votes
    9. Uses for retired 2009 MacBook Pro? [Specifically, when I already own an RPi4]

      Its screen and touchpad work as well as they always have, even though it's largely been gathering dust beneath my desk for the past two years. It's obsolete and too slow for modern (read: under 7...

      Its screen and touchpad work as well as they always have, even though it's largely been gathering dust beneath my desk for the past two years. It's obsolete and too slow for modern (read: under 7 years old) macOS, but it's not broken.

      I could install Linux and set up a server, but my Pi has already filled that role.


      This topic came to mind because a friend sent two truly broken laptops—including a MBP of similar vintage to the one discussed here—home with me to send to electronics recycling. Kicking about for other opinions before I add this computer to the pile.

      19 votes
    10. Word processing like it's 1993

      I thought younger people may find it interesting to experience what older, very popular, word processors were like. Here's WordPerfect 6.0, emulated in the browser:...

      I thought younger people may find it interesting to experience what older, very popular, word processors were like.

      Here's WordPerfect 6.0, emulated in the browser: https://archive.org/details/msdos_wordperfect6

      Here's a link to the instruction manual: https://archive.org/details/wordperfectversi00word/mode/2up

      Here's a bit of history: DOSDays - WordPerfect $495 in 1983 is roughly $1500 today.

      Here's the recommended specs (not the minimum specs)

      Personal computer using 386 processor
      520k free conventional memory
      DOS 6.0 or memory management software
      Hard disk with 16M disk space for complete installation
      VGA graphics adapter and monitor

      F1 is the default help key.

      Page 409 of the manual talks about menus. This is version 6 so they give you a drop down menu. To get an idea of how version 5 and earlier would appear by default (without the menubar, just the blue screen), hit alt v, then p. T (To get the menu back hit alt =, then V, then P) People might find it weird but those drop down menus first appeared in 5.1, and were a bit deal: "On 6th November 1989 WordPerfect released what would be their most successful version - WordPerfect 5.1 for DOS, selling for $495 in the U.S. This was the first version to support Macintosh-style text-based pull down menus to supplement the traditional function key shortcuts and mouse support."

      I'd be interested to know how easy people find it to use. At the time I had the keyboard overlay (example for WP5) and the muscle memory, but that's all gone now.

      53 votes
    11. I need an alternative to the traditional typewriter

      I enjoy writing letters, but my hands have progressively hurt more and more from handwriting. For a time, I tried typing letters on my computer, the personal feeling of my letters diminished....

      I enjoy writing letters, but my hands have progressively hurt more and more from handwriting. For a time, I tried typing letters on my computer, the personal feeling of my letters diminished. Having printed it out, looking clean and mechanically perfect made my letters feel less valuable, they didn't feel like I spent time on them.

      So, for the last few years, I've typed letters on two older typewriters and that has felt like a happy medium. I make mistakes and have to fix them, sometimes the text looks odd or the paper moves, I love it.

      I have two questions I need help with:

      1. Does anyone know of a mechanical typewriter that doesn't utilize the rolling pin to secure the paper? When I write on cards, they have to be bent and sometimes they never retain their former shape. I'd also like to get into journaling this way, but can't feed a whole journal through the rolling pin.

      2. Can anyone think of other ways I could write letters, other than the methods I've listed already, that may bring a personal nature to my letters?

      Thanks!

      17 votes
    12. Modern controls are needlessly convoluted

      Now the topic may be inflammatory, so let me walk it back and say "in some cases" - let me explain; Just got me this gamepad and I absolutely adore it - for folks not wanting to click on a link,...

      Now the topic may be inflammatory, so let me walk it back and say "in some cases" - let me explain;

      Just got me this gamepad and I absolutely adore it - for folks not wanting to click on a link, think of it as a fancy SNES pad.

      I got it as a fightpad and for that it is marvelous - and while I have no intentions of playing a 3d action game with it, I booted up some 2d indies and platformers to take it for a spin ... and realized that apparently, 6 buttons + dpad just aren't enough anymore.

      Since when do you need to have a light and hard attack as separate buttons? And need an analogue stick on top of the dpad to navigate through inventory? The amount of "simple" games needing to use all the buttons on the modern controller - without a viable alternative - is ridiculous.

      Yes, there are some workarounds but just wanted to vent.

      I'm installing some random titles from my backlog (I have 800+ on my backlog through bundle deals, giveaways, etc.) and it's a crapshoot, not in my favor.

      Thanks for coming to my TedTalk.

      Edit: Yes I realize the modern controller is standardized to the "two sticks + pad + 4 face buttons + 4 shoulder buttons" design; what I'm saying is that while for some game that design is essential, a lot of other games use up all the buttons without a baked-in viable alternative, or worse yet, use buttons for the sake of using buttons!

      25 votes