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    1. Controller suggestion? Hand is locking up.

      Hey, so I've used an XBone controller for... God knows how long. I've been playing Mina the Hollower and realized that it's causing some pain along the muscles going from the top of my left middle...

      Hey, so I've used an XBone controller for... God knows how long. I've been playing Mina the Hollower and realized that it's causing some pain along the muscles going from the top of my left middle and ring finger past my wrist; I've got piano fingers and kinda grip the analog pretty hard, so my fingers are going past 90° holding the thing and I'm pretty sure I shouldn't be doing this anymore.

      I think if I had a bigger controller I'd be fine? I'm trying my arcade stick, but it's not great for fine motion like the analog. Does anyone have any experience with having to move out of their usual controller due to pain, and what did you do?

      20 votes
    2. Does anyone use self-hosted recipe server/software like Mealie?

      Hello, I'm into self-hosting and when my daughter (elementary school) started writing her own recipe book, I kinda went "She is young, she shouldn't be doing this in paper form" and I started...

      Hello,

      I'm into self-hosting and when my daughter (elementary school) started writing her own recipe book, I kinda went "She is young, she shouldn't be doing this in paper form" and I started looking around for a solution for kinda non-existing problem.

      I stumbled upon Mealie, which is server that can be used in docker and is self-hosted recipe book/website. It seems like you can come in and say like "I have these ingrediants, what can I do?", it also seems to be able to generate shopping lists based on your selected recipe, you can use checkboxes when bringing all the ingredients on the kitchen board/table/top (non-English native speaker here) and so on.

      It seems like the right software for me, but before I delve into it, I wanted to ask if someone else possibly runs such service for themselves at their home. Is there somebody who is using something like this? It doesn't have to be Mealie, specifically. But it should be server-side service, not some smartphone app. I know there are other such services, which are also open-source, but I forgot the names, sorry.

      Thanks for any relevant answers!

      26 votes
    3. Any sound engineers on Tildes? Help!

      I work across the street from a high school football field and track. During practices and games, they play music at volumes that rattle the windows. Recently, I was in charge of running sound for...

      I work across the street from a high school football field and track. During practices and games, they play music at volumes that rattle the windows. Recently, I was in charge of running sound for an event on that same field, but I could barely get my music to play loud enough to be heard. For context, this is a sound system locked in a case so there's no possibility of adjusting levels. There's an RCA aux port with a haggard 3.5mm adapter cable and iPhone adapter. My devices are a chromebook and galaxy tablet. I eventually downloaded the sketchest sound booster app for the tablet which helped somewhat, but nowhere near as loud as what those kids get at their sports.

      Does anyone have any idea what's going on here? Why don't my devices output enough? Is there a better remedy?

      22 votes
    4. Help - Steam Link inconsistent across different games

      Hey Steam users, I'm wondering if you can help me troubleshoot an issue I am having with Steam Link. Some games work flawlessly, and some games just show a black screen (with game audio) on the...

      Hey Steam users, I'm wondering if you can help me troubleshoot an issue I am having with Steam Link. Some games work flawlessly, and some games just show a black screen (with game audio) on the Steam Link Client. I have tried this in various configurations and devices, but my host machine remains the same (PC running Bazzite)

      I have tried this wired via router (to Steam Link on raspberrypi OS), wifi (to steam deck), and cellular via remote streaming to the android app.

      The symptoms are the same on each setup. Games like Helldivers 2 and NMS run flawlessly, others are just a black screen.

      Also, big picture mode runs great until you bring up the menu, and then the screen goes black.

      Do you guys have any ideas?

      SOLVED

      thank you everyone for your suggestions! I switched to an X11 session and everything is working now with steam link!

      8 votes
    5. I think that we won’t see any new and radical new gaming input devices or form factors anymore

      I think this might be a hot take, but as the cliché goes, please hear me out. First of all, what I define by “new and radical” is something that is not only significantly different from what we...

      I think this might be a hot take, but as the cliché goes, please hear me out.

      First of all, what I define by “new and radical” is something that is not only significantly different from what we had before, but it must also fulfill another criteria: it must become ubiquitous.

      So, for gaming input devices, I would say that what Nintendo tried to do with the Wii didn’t stick. The technology wasn’t new, but its implementation was new and radical. It was a gamble, for sure. I loved it for what it could do (and, honestly, I miss it), but it’s been almost exactly 20 years now, and the Switch 2 has the double joystick, d-pad, ABXY, quadruple shoulder button combo that all other controllers have. That basic form factor is what became ubiquitous. Motion controls didn’t go extinct, but apart from aiming via gyroscopes, they’re not that common. Classic controllers though, they’re here to stay. In fact, in these last years, I’ve seen the market for controllers explode. It’s wild.

      What Nintendo did with touch screens on the NDS/3DS did become ubiquitous though (even if they kind of pulled out of it): That input method is what mobile games rely on. Its home hardware are mostly smartphones. What was new and radical about it (and something that Steve Jobs explained well when he introduced the iPhone) is the idea of having one stylus/finger tip as the tool for for the input, and then designing the input methods (swipe, tap, hold, etc.) around it. Again, the technology wasn’t new, but its implementation was a radical departure from conventions at the time, and again, it became ubiquitous. I don’t see smartphones ever going away (or rather, slabs of glass that we swipe, tap, and hold our fingers on).

      I think that there was a hot minute there where we all thought that VR was going to become the next big thing. The input for that doesn’t use technology or methods that are radically different from controllers (they are still just buttons, gyroscopes, and accelerometers, as far as I can tell), but combined with the (supposedly) immersive VR experience, they could have made up for a package that feels new and radical, except that... it became a niche, and I don’t see that ever changing. Baring a leap in technology that allows us to instantly plug into The Matrix, without any complicated setup, I don’t see VR becoming important in gaming, even if it becomes significantly cheaper. It’s just not convenient enough, and in the end, I think that convenience is king, and controllers/touch screens are the ultimate convenience.

      You may be thinking about what Valve is doing with touch pads, on both the Deck and their new controllers, but I don’t see it catching on (not to mention that it doesn’t really feel all that radical to me). I’d love to be proven wrong (and I know that those touch pads can do way more than just replace a mouse, since they also have “zones” that can be mapped to, etc.), but in the end, I don’t see it replacing the third pillar of gaming input devices: keyboard and mouse. For PC games, especially certain genres, nothing will ever beat the convenience of that combo.

      So, for gaming inputs, I think that we have reached the end of the line. If before the end of my time on this earth, something new and radical comes along that becomes ubiquitous, then feel free to come back here and rub it in my face. I’m willing to bet a lot of money that it won’t happen.

      Now, let’s have a talk about form factors, or rather, the hardware.

      I think that the Switch 1 and the Steam Deck really kicked off a golden age of handhelds. Indeed, it feels to me as if some new handheld device releases every week. It’s absolutely wild. I don’t know what changed since the launch of those two consoles. We’ve had handhelds since... what? The Game & Watch? Maybe earlier? I don’t know, but it’s been decades. Yet only now has the market for them finally grown big, maybe too big.

      Why do I say too big? I would like to know why these companies keep developing new models. Are they really selling that many units and making that much profit? If they are, then wow. Good on them. I’m skeptical though. I hope it doesn’t lead to some market crash. I should add that, as someone who feels lukewarm about handheld gaming at best, I don’t understand why they sell so well (again, if they do). Yes, every time I see a new handheld, I want to buy one, just out of FOMO, but look: I have a Switch 2 and I always play it docked.

      I had a GBC/GBA/NDS growing... for the sole purpose of playing Pokémon... always at home. With a couple exceptions on the NDS, I never cared for much else outside of that. It may be that I was conditioned to feel this way about handhelds, since my first console was a Nintendo 64. My preferred way to play games, is to comfortably recline on a chair, turn on a TV (the bigger, the better), grab the controller, and play in the comfort of my home.

      I cannot relate to people who have the courage to take their $200, $300, $400, $500 (or more expensive) handhelds out into the wild, where they could drop from their hands (I’m very clumsy), get stolen, or worse, only to play on a tiny screen while sitting very uncomfortably. If you do this, please explain to me why you enjoy it. I genuinely don’t understand. I’m scared spitless just from yanking out the Joy-Cons from my Switch 2, let alone unplug it from the dock. I also don’t care much for mobile games for similar reasons: screen too small, games not that interesting for me.

      Alas, I have to admit that handhelds have become ubiquitous. I’m not 100% sure, but I think that, as a form factor, they might stay around forever. I don’t think that smartphones, the other form factor that is ubiquitous, are going to completely replace them. Handhelds have the added convenience of analog sticks, buttons, and being gaming-first devices. Smartphones don’t have that.

      The third and last ubiquitous form factor would be consoles and PCs. I group them together because I have a feeling that sooner or later consoles are just going to morph into PCs. I don’t know what Nintendo will do though. They seem determined to have complete control over their ecosystem, but that will require them to keep releasing new consoles with walled gardens. Can they become the Apple of gaming? Can they make this business model sustainable in the long term? I’m not 100% sure. Either way, “big, stationary gaming machines” as the third category, are here to stay.

      VR could be a new and radical form factor, but for the reasons that I mentioned before, I think it will forever remain a niche. Other than that, I can’t imagine what else we could come up with.

      Do you agree? Do you disagree? Do you have a different take? Do you maybe have an idea of what could become ubiquitous in the future? Is there an input device or form factor you’d like to be more commonplace (like Mii with the Wii) or be invented (if it hasn’t been yet)?

      Maybe I should reserve this for a different topic later, but I also don’t see video games themselves coming up with any new and radical gameplay mechanics anymore. I think we already have all the genres that we could possible come up with, and everything that feels new is really just a mashup of something that came before, arranged in a way that hadn’t been thought of yet... kinda like music.

      22 votes
    6. Data centre fires take down anime piracy website?

      Anime piracy titan AnimeKai has reportedly been taken down a few days ago because their server caught on fire and burnt. This could be related to the Almere data centre fire in the Netherlands...

      Anime piracy titan AnimeKai has reportedly been taken down a few days ago because their server caught on fire and burnt.

      This could be related to the Almere data centre fire in the Netherlands last week.

      Anime pirates can't catch a break these days.

      10 votes